Tag Archives: Featured

Grow your game on Google Play with the Indie Games Accelerator – submissions now open

Posted by Leticia Lago, Developer Marketing

At Google Play, we’re committed to helping app and game businesses of all sizes reach their full potential. That’s why we’re excited to announce we have opened submissions for the Indie Games Accelerator 2024.

If you’re an indie developer who is early in their journey - either close to launching a new game or have recently launched a title - this high-impact program is designed for you.

Selected game studios will be invited to take part in the 10-week accelerator program starting in March 2024. This is a highly-tailored program for small game developers from across 70+ eligible countries. It includes a series of online masterclasses, talks and gaming workshops, hosted by some of the best in the industry.

You’ll also get the chance to meet and connect with other passionate founders from around the world who are looking to take their games to the next level.

Learn how founder of Gambir Studio, Shafiq Hussein, and team grew their revenue by 20% with the advice from mentors at the Indie Games Accelerator.

All submissions must be completed by December 12, 2023 @ 1 pm CET and meet all eligibility requirements. Apply now to supercharge your growth on Google Play.

Grow your game on Google Play with the Indie Games Accelerator – submissions now open

Posted by Leticia Lago, Developer Marketing

At Google Play, we’re committed to helping app and game businesses of all sizes reach their full potential. That’s why we’re excited to announce we have opened submissions for the Indie Games Accelerator 2024.

If you’re an indie developer who is early in their journey - either close to launching a new game or have recently launched a title - this high-impact program is designed for you.

Selected game studios will be invited to take part in the 10-week accelerator program starting in March 2024. This is a highly-tailored program for small game developers from across 70+ eligible countries. It includes a series of online masterclasses, talks and gaming workshops, hosted by some of the best in the industry.

You’ll also get the chance to meet and connect with other passionate founders from around the world who are looking to take their games to the next level.

Learn how founder of Gambir Studio, Shafiq Hussein, and team grew their revenue by 20% with the advice from mentors at the Indie Games Accelerator.

All submissions must be completed by December 12, 2023 @ 1 pm CET and meet all eligibility requirements. Apply now to supercharge your growth on Google Play.

#WeArePlay | Meet Solape and Yomi from Nigeria. More stories from around the world

Posted by Leticia Lago, Developer Marketing

We continue to be inspired by the amazing #WeArePlay stories of app and game creators on Google Play, from all corners of the Earth. This month, hear about a game changing financial app for women in Nigeria to an early learning platform that uses augmented reality.


First up, we’re in Nigeria where two former colleagues at an investment bank, Solape and Yomi, channeled their economic expertise into improving women’s accessibility to finance. HerVest is an app exclusively designed for farmers and small business owners, with saving and investment tips, financial education and credit options. Intent on improving gender equality in the financial sphere, the pair plan to reach a million women by the end of 2024 and “become the go-to financial platform for the financially underserved in Africa”.


#WeArePlay Juliana BLW Social Singapore g.co/play/weareplay Google Play
Now we’re crossing the ocean into maritime Singapore, where native Brazilian Juliana launched her baby-led weaning app, BLW Meals. When her firstborn was 6 months old, she struggled to transition her onto solid foods. Unable to find adequate resources in her mother language, Portuguese, she decided to make her own platform, sharing everything she’d learned. Today, she’s overjoyed by how much the app - also offered in Spanish and English - has supported other moms through their weaning journey. Soon, she’s launching a new feature for chatting directly with nutritionists, ensuring parents always have an expert on hand to guide them.

#WeArePlay Harry & Luke Visible London, United Kingdom g.co/play/weareplay Google Play
Next, we’re heading over to the UK to meet mechanical engineer Harry, who’s on a mission to revolutionize perceptions around energy-limiting health conditions. When he got sick with long Covid after a mild infection in 2020, his ability to do the wild, athletic activities he once enjoyed – like cycling across Iceland – was no longer on the cards. Disappointed by the lack of treatment options, he decided to create a health monitoring app, partnering up with friend and tech lawyer Luke to make it happen. On Visible, patients are empowered to track and monitor their symptoms and activity levels. The anonymized data is also used by medical researchers to improve understanding and treatment options, feeding into Harry’s larger goal of “working to change health policy laws to recognize these conditions”.

#WeArePlay Ilan, Nastassja & Edison Pleiq Santiago, Chile g.co/play/weareplay Google Play
Finally, we’re heading to Chile, South America, to meet brothers Ilan and Edison and their friend Nastassja. A veritable dream team, the trio began their tech careers running an augmented reality advertisement agency in their native Venezuela. But when they saw how much kids loved their commercials, they decided to instead use their AR skills to develop an education platform for children. After being offered a place on an accelerator program, they moved to Chile to launch PleIQ – an immersive, early learning app for kids aged 3-8. Next, they’re expanding across Latin America with the goal of “improving education quality to create a more equal society”.

Discover more global #WeArePlay stories and share your favorites.



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#WeArePlay | Meet Solape and Yomi from Nigeria. More stories from around the world

Posted by Leticia Lago, Developer Marketing

We continue to be inspired by the amazing #WeArePlay stories of app and game creators on Google Play, from all corners of the Earth. This month, hear about a game changing financial app for women in Nigeria to an early learning platform that uses augmented reality.


First up, we’re in Nigeria where two former colleagues at an investment bank, Solape and Yomi, channeled their economic expertise into improving women’s accessibility to finance. HerVest is an app exclusively designed for farmers and small business owners, with saving and investment tips, financial education and credit options. Intent on improving gender equality in the financial sphere, the pair plan to reach a million women by the end of 2024 and “become the go-to financial platform for the financially underserved in Africa”.


#WeArePlay Juliana BLW Social Singapore g.co/play/weareplay Google Play

Now we’re crossing the ocean into maritime Singapore, where native Brazilian Juliana launched her baby-led weaning app, BLW Meals. When her firstborn was 6 months old, she struggled to transition her onto solid foods. Unable to find adequate resources in her mother language, Portuguese, she decided to make her own platform, sharing everything she’d learned. Today, she’s overjoyed by how much the app - also offered in Spanish and English - has supported other moms through their weaning journey. Soon, she’s launching a new feature for chatting directly with nutritionists, ensuring parents always have an expert on hand to guide them.

#WeArePlay Harry & Luke Visible London, United Kingdom g.co/play/weareplay Google Play

Next, we’re heading over to the UK to meet mechanical engineer Harry, who’s on a mission to revolutionize perceptions around energy-limiting health conditions. When he got sick with long Covid after a mild infection in 2020, his ability to do the wild, athletic activities he once enjoyed – like cycling across Iceland – was no longer on the cards. Disappointed by the lack of treatment options, he decided to create a health monitoring app, partnering up with friend and tech lawyer Luke to make it happen. On Visible, patients are empowered to track and monitor their symptoms and activity levels. The anonymized data is also used by medical researchers to improve understanding and treatment options, feeding into Harry’s larger goal of “working to change health policy laws to recognize these conditions”.

#WeArePlay Ilan, Nastassja & Edison Pleiq Santiago, Chile g.co/play/weareplay Google Play

Finally, we’re heading to Chile, South America, to meet brothers Ilan and Edison and their friend Nastassja. A veritable dream team, the trio began their tech careers running an augmented reality advertisement agency in their native Venezuela. But when they saw how much kids loved their commercials, they decided to instead use their AR skills to develop an education platform for children. After being offered a place on an accelerator program, they moved to Chile to launch PleIQ – an immersive, early learning app for kids aged 3-8. Next, they’re expanding across Latin America with the goal of “improving education quality to create a more equal society”.

Discover more global #WeArePlay stories and share your favorites.



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Wear OS 4 is now stable and available on Google Pixel Watch 2!

Posted by Kseniia Shumelchyk, Android Developer Relations Engineer and Kevin Hufnagle, Android Technical Writer

Google Pixel Watch 2 is here and brings the capabilities of Wear OS 4 to users; get your app ready for the latest software and devices!


We're excited to bring Wear OS 4 and new user experiences to more devices, including the new Google Pixel Watch 2! We’re also providing updated developer tools for you to prepare your apps for Wear OS 4.

Pixel Watch 2, announced at Made by Google, will support Wear OS 4 upon its release this month. Wear OS 4 brings features and improvements to help you deliver more engaging and delightful experiences in your app.
Image of three watch faces created using the Watch Face Format

Later this year, Pixel Watches will receive a system update to Wear OS 4, further expanding the set of users who can enjoy your app’s capabilities on the latest software.

Developers can also continue to use Samsung Galaxy Watches to test their apps on Wear OS 4.

The latest version of Wear OS offers several capabilities that make it easier to develop dependable, helpful wearable experiences:

Watch Face Format

Created in partnership with Samsung, the Watch Face Format is a declarative XML format that lets you design the appearance and behavior of watch faces. There is no executable code involved in creating a watch face using the Watch Face Format, and there will be no code embedded in your watch face APK.

The Wear OS platform takes care of the logic needed to render the watch face that uses the Watch Face Format. This means that you don’t have to worry about code optimizations or battery performance. We recommend that you create your watch face using the Watch Face Format.

Image of three watch faces created using the Watch Face Format
Watch faces created using the Watch Face Format

More seamless data transfer

On devices that support cloud backup—including Pixel Watch 2 and Pixel Watch—users can transfer data from one Wear OS watch to another using a cloud backup and restore process. You can customize the set of files in your app that the system should include in a cloud backup, so that users only restore app data that’s meaningful to them.

Additionally, Wear OS 4 allows users to transfer their watch to a new phone without needing to perform a factory reset on the watch. They complete this process when setting up the new phone, as shown in the following flow below.

If your app stores user configuration data for the watch on the old phone, you can allow the system to transfer this app data onto the new phone too. The guide on how to transfer Wear OS data to a new mobile device has more details.

ALT TEXT
The user-facing process for transferring watch data onto a new phone, when the user first connects the new phone to the watch. This example shows the experience when the user initiates the data transfer from the old phone.

Enhanced Tiles

Wear OS 4 offers enhanced capabilities for your app’s tiles. Version 1.2 of the Jetpack Tiles library introduces support for platform data bindings and animations, so you can provide even more responsive experiences to your users.

Moving images of animated tile on the left and a tile using data binding on the right
Watch faces created using the Watch Face FormatExamples of animated tile (on the left) and a tile using data binding (on the right)

Get your app ready for Wear OS 4

Wear OS 4 is based on Android 13, which is several versions newer than the current Wear OS version, so your app will need to handle the system behavior changes that take effect in Android 12 and Android 13.

Read the developer documentation to discover key behavior changes and learn how to interact with new features. We recommend you start by testing your app and releasing a compatible update, so that you’re ready when the first devices get upgraded to Wear OS 4. This gives your app a basic but critical level of quality that provides a good experience for users.

Wear OS 4 emulator

Today we’ve also released updated system images for Wear OS emulators, available starting in Android Studio Hedgehog to help test your apps on Wear OS 4.

The new Wear OS 4 emulator doesn’t support native 32-bit code, so if your app uses native code, make sure that it includes both 32-bit and 64-bit native libraries. This will also prepare your app for upcoming 64-bit only hardware.

Learn more

To begin developing apps for Wear OS, try our Compose for Wear OS codelab, and check out the documentation and samples.

Discover even more! View the Wear OS session from Google I/O, and read about the latest Jetpack releases for Wear OS.

There’s never been a better time to get your app ready for Wear OS 4 and all the latest Wear OS watches. We can’t wait to see your apps on Wear OS 4 and what experiences you’ll build!

Android 14 is live in AOSP

Posted by Dave Burke, VP of Engineering

Today we're releasing Android 14 and pushing the Android 14 source to the Android Open Source Project (AOSP). Android 14 is designed to improve your productivity as developers while enhancing performance, privacy, security, and customization for users.

Android 14 is rolling out to select Pixel devices starting today, and will be available later this year on some of your favorite devices from Samsung Galaxy, iQOO, Nothing, OnePlus, Oppo, Realme, Sharp, Sony, Tecno, vivo and Xiaomi.

Thank you for taking the time to take Android 14 for an early spin though our developer preview and beta programs, sharing your feedback, and making sure your apps deliver a great experience on Android 14. Making Android work well for each and every one of the billions of Android users is a collaborative process between us, Android hardware manufacturers, and you, our developer community.

This post covers a selection of Android 14 changes that have the most developer impact. For a complete list of all of the Android 14 changes, visit the Android 14 developer site.

Performance and Efficiency

A big focus of Android 14 was on improving the performance and efficiency of the platform.

Freezing cached applications

Prior to Android 14, cached applications were allowed to run somewhat unconstrained. In Android 14, we freeze cached applications after a short period of time, giving them 0 CPU time. In Android 14 Beta populations, we see that cached processes consume up to 50% less CPU cycles as compared to Android 13 public devices. Thus, background work is disallowed outside of conventional Android app lifecycle APIs such as foreground services, JobScheduler, or WorkManager.

Optimized broadcasts

To keep frozen applications frozen longer (i.e. not get CPU time), we adjusted how apps receive context-registered broadcasts once they go into a cached state; they may be queued, and repeating ones, such as BATTERY_CHANGED, may be merged into one broadcast.

Faster app launches

With cached app and broadcast optimizations In Android 14, we were able to increase long-standing limits on the maximum number of cached applications in the platform, leading to a reduction in cold app starts that scales by the RAM present on the device. On 8GB devices, the beta group saw 20% fewer cold app starts, and on 12GB devices it was over 30% fewer. Cold startups are slow compared to warm startups and they are expensive in terms of power. This work effectively improves both power usage and overall app startup times.

Reduced memory footprint

Improving the Android Runtime (ART) has a huge impact on the Android user-experience. Code size is one of the key metrics we look at; smaller generated files are better for memory (both RAM and storage). In Android 14, ART includes optimizations that reduce code size by an average of 9.3% without impacting performance.

Customization

Customization is at the core of Android's DNA, and Android 14 continues our commitment to enabling Android users to tune their experience around their individual needs, including enhanced accessibility and internationalization features.

Bigger fonts with non-linear scaling – Starting in Android 14, users will be able to scale up their font to 200%. Previously, the maximum font size scale on Pixel devices was 130%. A non-linear font scaling curve is automatically applied to ensure that text that is already large enough doesn’t increase at the same rate as smaller text. Learn more here.

Image showing the differences between font with no scaling at 100% on the left, standard scaling at 200% in the middle, and non-linear scaling at 200% on the right

Per-app language preferences – You can dynamically update your app's localeConfig with LocaleManager.setOverrideLocaleConfig to customize the set of languages displayed in the per-app language list in Android Settings. IMEs can now use LocaleManager.getApplicationLocales to know the UI language of the current app to update the keyboard language. Starting with Android Studio Giraffe and AGP 8.1, you can configure your app to support Android 13's per-app language preferences automatically.

Regional preferencesRegional preferences enable users to personalize temperature units, the first day of the week, and numbering systems.

Grammatical Inflection – The Grammatical Inflection API allows you to more easily add support for users who speak languages that have grammatical gender. To show personalized translations, you just need to add translations inflected for each grammatical gender for impacted languages and integrate the API.

New media capabilities


Ultra HDR for images
- Android 14 adds support for 10-bit high dynamic range (HDR) images, with support for the Ultra HDR image format. The format is fully backward-compatible with JPEG, allowing apps to seamlessly interoperate with HDR images.

Zoom, Focus, Postview, and more in Camera Extensions - Android 14 upgrades and improves Camera Extensions, allowing apps to handle longer processing times, enabling improved images using compute-intensive algorithms like low-light photography on supported devices.

Lossless USB audio - Android 14 devices can support lossless audio formats for audiophile-level experiences over USB wired headsets.

New graphics capabilities

Custom meshes with vertex and fragment shaders - Android 14 adds support for custom meshes, which can be defined as triangles or triangle strips, and can, optionally, be indexed. These meshes are specified with custom attributes, vertex strides, varying, and vertex/fragment shaders written in AGSL.

Hardware buffer renderer for Canvas - Android 14 introduces HardwareBufferRenderer to assist in using Android's Canvas API to draw with hardware acceleration into a HardwareBuffer, which is particularly helpful when your use case involves communication with the system compositor through SurfaceControl for low-latency drawing.

Developing across form factors

Android 14 builds on the work done in Android 12L and 13 to support tablets and foldable form factors including a taskbar supporting enhanced multitasking, large-screen optimized system apps and notification UI, activity embedding, enhanced letterboxing, improved media projection, and more. Our app quality guidance for large screens along with additional learning opportunities around building for large screens and foldables can help optimize your app across all Android surfaces, while the large screen gallery contains design patterns and inspiration for social and communications, media, productivity, shopping, and reading apps.

Improving your productivity

Android 14 contains many updates focused on making your development experience more consistent, fun, and productive. Many of these updates are being made available on older platform releases using a combination of Google Play system updates, Jetpack libraries, and Google Play services, so you can reach more users with them.

OpenJDK 17 Support - Thanks to Google Play system updates (Project Mainline), over 600M devices are enabled to receive the latest Android Runtime (ART) updates that ship with Android 14. Learn more here.

Credential Manager and Passkeys support - Credential Manager is a new Jetpack API that supports multiple sign-in methods, such as username and password, passkeys, and federated sign-in solutions (such as Sign-in with Google) in a single API, simplifying your integration. Using Google Play services, Credential Manager is supported back to Android 4.4 (API level 19). Read more here.

Health Connect - Health Connect is a user controlled on-device repository for user health and fitness data that makes it easier than ever to support an integrated health and fitness experience across apps and connected devices. Health Connect is part of the Android platform and receives updates via Google Play system updates without requiring a separate download, and is available to older devices as an app on the Google Play store. Read about Health Connect and more in What's new in Android Health.

Superior system sharesheets - To make it easy to give your app's users a rich, consistent, sharing experience, the system sharesheets in Android 14 are configurable with custom actions and improved ranking.

More consistent and reliable foreground services- We've collaborated with hardware manufacturers such as Samsung to create both a more consistent developer experience and a more reliable user experience. To this end, Android 14 has a new requirement to declare foreground service types and request type-specific permissions and we have Google Play policies to enforce appropriate use of these APIs. We've also added a new user-initiated data transfer job type, making the experience of managing large user-initiated uploads and downloads smoother by leveraging JobScheduler's constraints (e.g. network constraints such as unmetered WiFi).

User experience

Predictive Back - Android 14 introduces new Predictive Back system animations – cross-activity and cross-task – to join the back-to-home animation introduced in Android 13. The system animations remain behind a developer option to allow time for additional polish and for more apps to opt-into Predictive Back; Material and Jetpack Predictive Back animations are available to users today.

Privacy and security

 
Data sharing updates – Users will see a new section in the location runtime permission dialog that highlights when an app shares location data with third parties, where they can get more information and control the app’s data access.

Partial access to photos and videos – When your app targeting SDK 34 requests any of the visual media permissions introduced in SDK 33 (READ_MEDIA_IMAGES / READ_MEDIA_VIDEO), Android 14 users can now grant your app access to only selected photos and videos. To adapt your app to this change, we recommend following our recent best practices.

Background activity launchingAndroid 10 (API level 29) and higher place restrictions on when apps can start activities when running in the background. To further reduce instances of unexpected interruptions, apps targeting Android 14 need to grant privileges to start activities in the background when sending a PendingIntent or when binding a service.

Block installation of apps targeting older SDK versions – To protect against malware that targets older API levels to bypass security and privacy protections, apps with a targetSdkVersion lower than 23 cannot be installed on Android 14.

Runtime receivers – Apps targeting Android 14 must indicate if dynamic Context.registerReceiver() usage should be treated as "exported" or "unexported", a continuation of the manifest-level work from previous releases. Learn more here.

Secure full screen Intent notifications – Since full-screen intent notifications are designed for extremely high-priority notifications demanding the user's immediate attention, Android 14 limits the apps granted this permission on app install to those that provide calling and alarms only. Your app can now launch the settings page where users can grant the permission.

Safer dynamic code loading – Apps targeting Android 14 require dynamically loaded files to be marked as read-only. Learn more here.

Safer implicit intents – For apps targeting Android 14, creating a mutable pending intent with an implicit intent will throw an exception, preventing them from being able to be used to trigger unexpected code paths. Apps need to either make the pending intent immutable or make the intent explicit. Learn more here.

App compatibility

We’re working to make updates faster and smoother with each platform release by prioritizing app compatibility. In Android 14 we’ve made most app-facing changes opt-in until your app targets SDK version 34 to give you more time to make any necessary app changes, and we’ve updated our tools and processes to help you get ready sooner.

Easier testing and debugging of changes – To make it easier for you to test the opt-in changes that can affect your app, we’ll make many of them toggleable again this year. With the toggles, you can force-enable or disable the changes individually from Developer options or adb. Check out the details here.

image of app compatibility toggles in Developer Options
App compatibility toggles in Developer Options.

Get your apps, libraries, tools, and game engines ready!

Now is the time to finish your final compatibility testing and publish any necessary updates to ensure a smooth app experience.

If you develop an SDK, library, tool, or game engine, it's even more important to release any necessary updates now to prevent your downstream app and game developers from being blocked by compatibility issues and allow them to target the latest SDK features. Please make sure to let your developers know if updates are needed to fully support Android 14.

Testing your app involves installing your production app onto a device running Android 14; you can use Google Play or other means. Work through all the app's flows and look for functional or UI issues. Review the behavior changes to focus your testing. Each release of Android contains changes to the platform that improve privacy, security, and the overall user experience, and these changes can affect your apps. Here are some top changes to test:

Remember to exercise libraries and SDKs that your app is using in your compatibility testing. You may need to update to current SDK versions or reach out to the developer for help.

Once you’ve published the compatible version of your current app, you can start the process to update your app's targetSdkVersion. Review the behavior changes that apply when your app targets Android 14 and use the compatibility framework to help detect issues quickly.

Get started with Android 14

If you have a supported Pixel device, and are not enrolled in the Android Beta program, you will receive the public Android 14 OTA update as it becomes available (it may take a week or longer as this is a phased rollout dependent on device type and carrier). If you are currently enrolled in the Android Beta program running Android 14, you likely have received and installed the beta of the next Android 14 quarterly platform release (QPR1).

System images for Pixel devices are available here for manual download and flash, and you can get the latest 64-bit Android Emulator system images via the Android Studio SDK Manager. If you're looking for the Android 14 source, you'll find it here in the Android Open Source Project repository under the Android 14 branches.

For the best development experience with Android 14, we recommend that you use the latest release of Android Studio Hedgehog. Once you’re set up, here are some of the things you should do:

  • Try the new features and APIs. Report issues in our tracker on the feedback page.
  • Test your current app for compatibility – learn whether your app is affected by default behavior changes in Android 14. Install your app onto a device or emulator running Android 14 and extensively test it.
  • Test your app with opt-in changes – Android 14 has opt-in behavior changes that only affect your app when it’s targeting the new platform. It’s important to understand and assess these changes early. To make it easier to test, you can toggle the changes on and off individually.
  • Update your app with the Android SDK Upgrade Assistant – Android Studio Hedgehog now filters and identifies the specific Android 14 API changes that are relevant to your app, and walks you through the steps to upgrade your targetSdkVersion with the Android SDK Upgrade Assistant.
Screengrab of Android SDK Upgrade Assistant on Google Pixel Fold

Thank you again for participating in our Android developer preview and beta program! We're looking forward to seeing how your apps take advantage of the updates in Android 14.

Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

Studio Bot expands to 170+ international markets!

Posted by Isabella Fiterman – Product Marketing Manager, and Sandhya Mohan – Product Manager

At this year’s Google I/O, one of the most exciting announcements for Android developers was the introduction of Studio Bot, an AI-powered coding assistant which can be accessed directly in Android Studio. Studio Bot can accelerate your ability to write high-quality Android apps faster by helping generate code for your app, answering your questions, finding relevant resources— all without ever having to leave Android Studio. After our announcement you told us how excited you were about this AI-powered coding companion, and those of you outside of the U.S were eager to get your hands on it. We heard your feedback, and expanded Studio Bot to over 170 countries and territories in the canary release channel of Android Studio.

Ask Studio Bot your Android development questions

Studio Bot is powered by artificial intelligence and can understand natural language, so you can ask development questions in your own words. While it’s now available in most countries, it is designed to be used in English. You can enter your questions in Studio Bot’s chat window ranging from very simple and open-ended ones to specific problems that you need help with. Here are some examples of the types of queries it can answer:

How do I add camera support to my app?


I want to create a Room database.

Can you remind me of the format for javadocs?

What's the best way to get location on Android?

Studio Bot remembers the context of the conversation, so you can also ask follow-up questions, such as “Can you give me the code for this in Kotlin?” or “Can you show me how to do it in Compose?”


Moving image showing a user having conversation with Studio Bot

Designed with privacy in mind

Studio Bot was designed with privacy in mind. You don’t need to send your source code to take advantage of Studio Bot’s features. By default, Studio Bot’s responses are purely based on conversation history, and you control whether you want to share additional context or code for customized responses. Much like our work on other AI projects, we stick to a set of AI Principles that hold us accountable.

Focus on quality

Studio Bot is still in its early days, and we suggest validating its responses before using them in a production app. We’re continuing to improve its Android development knowledge base and quality of responses so that it can better support your development needs in the future. You can help us improve Studio Bot by trying it out and sharing your feedback on its responses using the thumbs up and down buttons.

Try it out!

Download the latest canary release of Android Studio and read more about how you can get started with Studio Bot. You can also sign up to receive updates on Studio Bot as the experience evolves.

Notes from Google Play: Keeping our platform safe

Posted by Jacqueline Hart, Director, Trusted Experiences, Developer Enablement

Hi there,

With millions of Android apps to choose from, users are increasingly focused on the privacy and security of the titles they download. That’s why it’s so important to build user trust with delightful, high-quality app experiences built on a secure foundation.

I’m Jacqueline Hart and I lead the team that helps developers navigate our policies. We’re also responsible for reviewing apps on Google Play to make sure they are safe for users.

In this edition of Notes from Google Play, I’d like to share how we’re working to improve your policy experience and how we’re helping strengthen user trust by highlighting your app’s approach to privacy and security.

Over the past few months, we’ve shared updates on our key privacy and security initiatives to help you prepare for changes and use new tools and resources, including enhanced account data transparency and controls in your app’s Data safety section and new Android 14 functionality. Now, I’m pleased to share the next phase of features, tools, and updates that we’ve been working on to help keep our platform safe and trustworthy.

Giving you a better policy experience

A few months ago, we announced that we’re redesigning the App content page in Google Play Console to make your outstanding tasks clearer, and now we’re adding more information to help you:

  • Spot deadlines with a new timeline view for new and updated declarations
  • Understand why your app is in-scope for a particular declaration
  • Find relevant policy issues alongside each declaration, helping you identify and fix issues more quickly

Later this year, we plan to show not just existing declarations, but also upcoming declaration requirements and deadlines to give you more time to plan.

Clearly see outstanding declaration-related tasks in our redesigned App content page. 
Example is illustrative and subject to change

We’re also getting you critical information about third-party SDKs, including a new notice on Google Play SDK Index to help you make more informed decisions about which version of an SDK may cause your app to violate Google Play policies.

And now we’re bringing more critical information right into Play Console. Previously, you could only learn about SDK-related policy issues affecting your apps through an Inbox message or email. Later this year, we’ll bring this information to you right on the Policy status page so you can see any issues in one place and stay on top of your app’s policy status.

Soon, you can learn about SDK-related policy issues on the Policy status page in Play Console.
Example is illustrative and subject to change

We’re also making it easier to find out if your app is impacted by our Target API requirements, which requires you to build for the latest versions of Android so you can make use of our latest security updates and platform enhancements. Since early August, you may have seen information outlining any potential impact on your app on the Policy status page, including resources to help you learn what to do to stay compliant.

To give you further support, we’re launching more ways to improve the experience. These include the new Developer Help Community, where you can ask your peers about everything from Play Console to the latest policy changes, and the Google Play Strike Removal program, which helps eligible developers get certain enforcement strikes removed after passing a related Play Academy training course. We launched the program as a pilot last year and have seen a successful reduction in repeat violations, so now we’re making it available to all developers.

Building user trust with the Data safety section

Security plays an important role in helping users decide whether an app is right for them. Recently, we announced account data transparency and controls in the Data safety section to help build user trust. If you haven’t completed your updated Data safety form yet, watch our two-minute video to learn how before the December 7, 2023 deadline. Users will begin to see your new information in your store listing in early 2024.
Provide data deltion options in Play Console by Dec 7, 2023
Soon, you can learn about SDK-related policy issues on the Policy status page in Play Console. 
Example is illustrative and subject to change.

To help users feel confident about their downloads in sensitive app categories, we’re soon adding a new Play Store banner for the VPN app category to emphasize the importance of reviewing an app’s Data safety section before installing.

When users search for “VPN” apps in Google Play, they’ll see a banner that encourages them to look for a shield icon in the app’s Data safety section, which indicates that the app has completed an independent security review. VPN developers such as NordVPN, Google One and ExpressVPN are early adopters of this program. We encourage and anticipate additional VPN app developers to undergo independent security testing, bringing even more transparency to users. Users can learn more about the independent security validation process and see VPN apps that have been independently validated by tapping “Learn more” to go to the App Validation Directory.
Independent Security Review - VPN apps with this badge in the Data safety section have been independently validated against a global security standard.
We're rolling out a Play Store new banner to build user confidence in the VPN app category. 
Example is illustrative and subject to change.

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Looking ahead

Our team at Google is prioritizing new ways to give users even more confidence in the quality and security of the apps and games they download, establishing Google Play as the most trusted app marketplace. This includes efforts like our new developer verification process for new Play Console accounts.

We’ve got a lot more to come, but I’m excited to share these updates with you now, and I hope they help you continue to thrive on our platform. As always, thanks for partnering with us to make Google Play a safe, trustworthy platform.

Jacqueline Hart

#WeArePlay | Meet Ingrid from Sweden. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another reason to celebrate trailblazing creators behind some of the most innovative apps and games. From an equestrian training platform in Sweden to a chilled out fishing game in the Republic of Korea, let’s take a look at some of the exciting #WeArePlay stories of founders and their creations.


Ingrid is a big fan of horseback riding and has always loved the social aspect of the sport. But when she wanted to take her passion online, she was surprised to be unable to find sports platforms specifically tailored to equestrians. So, Ingrid and her co-founders, Totta and Erika, took matters into their own hands, pooling their collective experiences in marketing, programming and economics to create Ridely: a platform that aims to democratize the access to trainers and content about riding. Since then, they’ve partnered up with the US Equestrian Federation and are “constantly innovating and looking at ways to develop the app further and improve our members’ horse riding experience” – in fact, they’re currently working on creating expert programs, monthly riding challenges and adding a social feed to spark discussion and create community.


#WeArePlay Joahnes & Meiky Gaco Games Solo, Indonesia g.co/play/weareplay Google Play
Now to the other side of the world, Indonesia. Johanes always had a wild imagination and a head brimming with ideas, which is why he originally aspired to be an author. However, when he found himself captivated by role playing games, he decided to channel his storytelling into the gaming genre instead. Collaborating with graphic artist Meiky, the pair brainstormed their anime-inspired fantasy adventure RPG Epic Conquest. Even without conscious marketing efforts, the game proved to be a big hit, spawning the follow-up Epic Conquest 2 – with more sequels currently in the works.


#WeArePlay Young-Gon Nexelon Soengnam, Republic of Korea g.co/play/weareplay Google Play

Next up, Young-Gon from the Republic of Korea. An old hand in the industry, Young-Gon has been involved in gaming for over two decades. However, it was in 2017 that he decided to launch his own studio, Nexelon, with the goal of reaching audiences abroad. In his popular title, Fishing Life, he “wanted to create a fishing game that was soothing, uncomplicated to play and that really showcased the underwater world”, depicting the calming nature of angling as a hobby with gently whooshing waves and scenes of tranquil lakes and mountains. And he’s continuing this theme of serenity with his upcoming release – an eco-sci fi game where players explore other planets for resources to restore a polluted Earth.


#WeArePlay Sergej, Victoria & Michall Nordcurrent Vilnius, Lithuania g.co/play/weareplay Google Play
Last up, dream team Victoria, her husband Michail, and his brother Sergej from Lithuania. They had their sights set on making games since childhood. They were still at university when they released their very first title, swiftly using the revenue to form their own studio, Nordcurrent. In their popular game Cooking Fever, players are put to the test to rapidly prepare different dishes – inspired by cuisines from around the world. They recently added a pancake flipping restaurant option and also plan live culinary events around themed celebrations, such as Valentine’s Day.

Discover more of the amazing #WeArePlay stories around the world and share your favorites.



How useful did you find this blog post?

#WeArePlay | Meet Ingrid from Sweden. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another reason to celebrate trailblazing creators behind some of the most innovative apps and games. From an equestrian training platform in Sweden to a chilled out fishing game in the Republic of Korea, let’s take a look at some of the exciting #WeArePlay stories of founders and their creations.


Ingrid is a big fan of horseback riding and has always loved the social aspect of the sport. But when she wanted to take her passion online, she was surprised to be unable to find sports platforms specifically tailored to equestrians. So, Ingrid and her co-founders, Totta and Erika, took matters into their own hands, pooling their collective experiences in marketing, programming and economics to create Ridely: a platform that aims to democratize the access to trainers and content about riding. Since then, they’ve partnered up with the US Equestrian Federation and are “constantly innovating and looking at ways to develop the app further and improve our members’ horse riding experience” – in fact, they’re currently working on creating expert programs, monthly riding challenges and adding a social feed to spark discussion and create community.


#WeArePlay Joahnes & Meiky Gaco Games Solo, Indonesia g.co/play/weareplay Google Play

Now to the other side of the world, Indonesia. Johanes always had a wild imagination and a head brimming with ideas, which is why he originally aspired to be an author. However, when he found himself captivated by role playing games, he decided to channel his storytelling into the gaming genre instead. Collaborating with graphic artist Meiky, the pair brainstormed their anime-inspired fantasy adventure RPG Epic Conquest. Even without conscious marketing efforts, the game proved to be a big hit, spawning the follow-up Epic Conquest 2 – with more sequels currently in the works.


#WeArePlay Young-Gon Nexelon Soengnam, Republic of Korea g.co/play/weareplay Google Play

Next up, Young-Gon from the Republic of Korea. An old hand in the industry, Young-Gon has been involved in gaming for over two decades. However, it was in 2017 that he decided to launch his own studio, Nexelon, with the goal of reaching audiences abroad. In his popular title, Fishing Life, he “wanted to create a fishing game that was soothing, uncomplicated to play and that really showcased the underwater world”, depicting the calming nature of angling as a hobby with gently whooshing waves and scenes of tranquil lakes and mountains. And he’s continuing this theme of serenity with his upcoming release – an eco-sci fi game where players explore other planets for resources to restore a polluted Earth.



#WeArePlay Sergej, Victoria & Michall Nordcurrent Vilnius, Lithuania g.co/play/weareplay Google Play

Last up, dream team Victoria, her husband Michail, and his brother Sergej from Lithuania. They had their sights set on making games since childhood. They were still at university when they released their very first title, swiftly using the revenue to form their own studio, Nordcurrent. In their popular game Cooking Fever, players are put to the test to rapidly prepare different dishes – inspired by cuisines from around the world. They recently added a pancake flipping restaurant option and also plan live culinary events around themed celebrations, such as Valentine’s Day.


Discover more of the amazing #WeArePlay stories around the world and share your favorites.



How useful did you find this blog post?