Tag Archives: Indie Games

How This Indie Game Studio Launched Their First Game on Google Play

Posted by Scarlett Asuncion – Product Marketing Manager

Indie game developers Geoffrey Mugford and Samuli Pietikainen first connected online through their shared passion for game design, before joining forces to create their own studio No Devs. Looking for ways to grow as a team, they entered the Quickplay Game Jam hosted by Latinx in Gaming in partnership with Google Play. The 6-week competition, open to anyone globally, challenged participants to generate a game idea around the theme of ‘tradition’. The duo became one of 4 winners to receive a share of $80,000 to bring their game jam concept to life and launch it on Google Play.

Their winning game idea, Pilkki, has just launched in early access. It offers players a captivating claymation ice fishing adventure set in a serene atmosphere that celebrates Finnish culture. Intrigued by the game’s origins and unique gameplay, we chatted with one-half of No Devs, Geoffrey. He shares how his multicultural heritage and Samuli’s Finnish background inspired their game design, the lessons they’ve learned so far and their studio’s future plans.

Headshots of Geoffrey Mugford (left)and Samuli Pietikainen (right), smiling
Geoffrey Mugford (left); Samuli Pietikainen (right)

Tell us about your journey as a team and why you entered the Quickplay Game Jam.

We started making games together in May 2022. We talked about it for a year, but hadn’t taken the plunge, so a game jam was the perfect way of kickstarting our creative partnership. Our first game jam was a success so we decided to take it further and look for more game jam opportunities. As indie developers, balancing personal projects with financial stability is tough. Winning a prize in a game jam offers a chance to prototype an idea and potentially secure early funding for it. This game jam offered that opportunity whilst also promoting cultural diversity. Because of Samuli’s background, we were keen to make a game that embodies the Finnish mindset.

What inspired the creation of Pilkki and how did you shape the game to offer a unique cultural experience like ice fishing?

At first, we struggled with the game jam’s theme of 'tradition.' We were initially keen to make a traditional 'Day of the Dead' inspired game, but realized it didn't resonate enough with us after a couple of attempts, so we shifted gears. Coming from a multicultural background, we thought about blending cultures rather than a focus on one. We considered creating new traditions using deck builder or city-builder formats but found them too ambitious given the timeframe. We eventually turned our focus to Finland and its quirky traditions. Some of them, like eukonkanto (wife-carrying races) and tinanvalanta (tin melting in a sauna ladle) caught our attention, but we ultimately settled on ice fishing - a simple, unique and very Finnish activity that could suit mobile gaming. The challenge was innovating on it - we reimagined it as a physics-driven puzzle game where the player would control the hook as a pendulum, and that's how Pilkki came to be.

side by side photos of Pilkki gameplay
Gameplay of Pilkki

Can you highlight some of the learnings and adjustments you made along the way?

We only had 6 weeks to make the game, and had already spent 2 of them brainstorming. When we settled on our game idea, we had to be very careful with scope and, sometimes, make quick decisions without the opportunity for play-testing. Some of these decisions ended up being super fun for the players - others, not so much. Luckily we had a clear division of responsibilities - I was on game design and programming, Samuli on art, audio and game feel - so we could work smoothly in parallel and meet milestones efficiently.

The win condition was a challenging aspect to figure out during development. We wanted a calm and reflective experience, similar to a real-life analogue, so we avoided score systems and timers. With time running out to complete the game, we were unable to explore alternative options. As a result, our game jam entry ended up being a race against time to catch as many fish as possible. After the game jam ended, we revisited this and turned towards a more tranquil atmosphere, where the progression was driven by puzzles rather than scores.

How did the funding from the Quickplay Game Jam in partnership with Google Play contribute to the development of Pilkki beyond its initial prototype stage?

Pilkki is much larger in scope than anything we've attempted before. Without funding, we would have likely left it in its prototype stage without exploring the concept further. The Quickplay Game Jam allowed us to recognize the potential in the idea, and dedicate ourselves to turning it into the relaxing fishing experience it has become.

With the funding, we were able to dedicate 3 months full-time to the design and development of Pilkki. We were able to take a step back and really put some thought into how we would build a game that would continue growing post-release. On top of that, Samuli experimented with multiple styles and multi-media art - this is how he developed the beautiful claymation visuals that have become our unique selling point.

Are you excited about your future as a new indie game studio?

Yes, for sure! We love creating fun and innovative experiences for people, and we have both been dreaming about working on our own games full time. It's a long road ahead, but we're excited to keep the momentum. For now, we’re actively working on Pilkki and aiming to release a major game update in 2024. We're eager to see the reaction from our players.

Having our game on Google Play gives us access to new markets worldwide. We can't wait to see how the game grows and attracts new players, and how it introduces them to our quirky take on Finnish culture.

Grow your game on Google Play with the Indie Games Accelerator – submissions now open

Posted by Leticia Lago, Developer Marketing

At Google Play, we’re committed to helping app and game businesses of all sizes reach their full potential. That’s why we’re excited to announce we have opened submissions for the Indie Games Accelerator 2024.

If you’re an indie developer who is early in their journey - either close to launching a new game or have recently launched a title - this high-impact program is designed for you.

Selected game studios will be invited to take part in the 10-week accelerator program starting in March 2024. This is a highly-tailored program for small game developers from across 70+ eligible countries. It includes a series of online masterclasses, talks and gaming workshops, hosted by some of the best in the industry.

You’ll also get the chance to meet and connect with other passionate founders from around the world who are looking to take their games to the next level.

Learn how founder of Gambir Studio, Shafiq Hussein, and team grew their revenue by 20% with the advice from mentors at the Indie Games Accelerator.

All submissions must be completed by December 12, 2023 @ 1 pm CET and meet all eligibility requirements. Apply now to supercharge your growth on Google Play.

Grow your game on Google Play with the Indie Games Accelerator – submissions now open

Posted by Leticia Lago, Developer Marketing

At Google Play, we’re committed to helping app and game businesses of all sizes reach their full potential. That’s why we’re excited to announce we have opened submissions for the Indie Games Accelerator 2024.

If you’re an indie developer who is early in their journey - either close to launching a new game or have recently launched a title - this high-impact program is designed for you.

Selected game studios will be invited to take part in the 10-week accelerator program starting in March 2024. This is a highly-tailored program for small game developers from across 70+ eligible countries. It includes a series of online masterclasses, talks and gaming workshops, hosted by some of the best in the industry.

You’ll also get the chance to meet and connect with other passionate founders from around the world who are looking to take their games to the next level.

Learn how founder of Gambir Studio, Shafiq Hussein, and team grew their revenue by 20% with the advice from mentors at the Indie Games Accelerator.

All submissions must be completed by December 12, 2023 @ 1 pm CET and meet all eligibility requirements. Apply now to supercharge your growth on Google Play.

Google Play announces the winners of the Indie Games Festival and the Accelerator class of 2022

Posted by Patricia Correa, Director, Global Developer Marketing

Today, at the finals of our Indie Games Festival, thousands of people came together to celebrate the passion, creativity and innovation of small games studios.

Players, jury members, and industry experts attended the event - hosted in a custom virtual world - where they discovered the finalist games and met the people who made them. They were also the first to find out who the winners are, who will receive prizes and promotions that will help them boost their visibility.

At the event we also announced the studios selected to join our Indie Games Accelerator. These companies will receive exclusive education and mentorship over a 10-week virtual program, to help them build and grow successful businesses.

Please join us in congratulating each of the winning games and studios.

Meet the festival winners

Europe

Dungeons of Dreadrock by Christoph Minnameier, from Germany
Please, Touch The Artwork by Thomas Waterzooi, from Belgium
Quadline by Ivan Kovalov, from Ukraine



South Korea

The Greater by IM GAME

Users' Choice Award:
Nyang Tower: Square Logic by Studio Box Cat

Japan

RASPBERRY MASH by IGNITION M
SOULVARS by ginolabo


Indie Games Accelerator | Class of 2022

Americas

Asantee Games - Brazil
Fiveamp Hawaii - US
MegaJogos - Brazil
Niebla Games - Chile
Northern Forge Studios - Canada
SHD Games Inc. - Canada
Skyborne Games Inc. - US
Solaris Mobile - Brazil
Starling Team - Brazil
Temple Gates Games - US
Asia Pacific

Drakemount - South Korea
Eternal Dream Studio - Indonesia
Gambir Studio - Indonesia
Hoit Studio - South Korea
Ranida Games - Philippines
Rigged Box Softworks - Indonesia
SweatyChair - Australia
The Sane Studio - South Korea
THEAND COMPANY - South Korea
Vnstart LLC - Vietnam
Europe, Middle East & Africa

Alcore Games - Ukraine
Appox AB - Sweden
Hammurabi Games - Turkiye
JE Software AB - Sweden
LoopyMood - Ukraine
PocApp Studios AB - Sweden
Rarepixels Indie Games - Spain
Rikzu Games - Portugal
Rojeh Maher - Egypt
Štěpán Fiala - Prague


Didn’t make it?

If you missed the event or would like to explore further, you can still log in to the virtual world and discover more about the finalists. Available for a limited time only. Explore now.

Stay tuned for more programs helping small games companies grow on Google Play.



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Google Play Indie Games Festival: Finalists revealed

Posted by Patricia Correa, Director, Global Developer Marketing

The Indie Games Festival shines a spotlight on some of the best games on Google Play, and celebrates the passion and creativity that small games studios bring to gamers worldwide. This year we are hosting Festival in South Korea, Japan and Europe, for local developers and gamers from all over the world.

Earlier this summer, we opened submissions, and today we’re revealing the finalists. Scroll down to see the shortlisted games!

Join the finals

September 3rd will be a jam packed day for indie games fans. Everyone is invited to attend the finals for the three Festivals, starting with South Korea at 2pm KST, followed shortly after by Japan at 3pm JST, and wrapping up with Europe at 11am CET.

The finals will be held in a custom virtual world where you can meet the people behind the finalist games, explore the titles, have fun with gamers from around the world, and be the first to discover the winners.

The events will be hosted by Julia Hardy (Europe), Inho Jung (Korea) and Kajisac (Japan).

At the European finals we will also reveal the class of 2022 of the Indie Games Accelerator, a program that helps small game studios take their game to the next level by providing them training and mentorship.

Without further ado, please meet the finalists and join us in congratulating them!

Europe

(in alphabetical order, also in this collection)

Blacken Slash

DT Space Races

Dungeons of Dreadrock

Find Hidden Objects Game (AR)

Fury Unleashed

Get Together: A Coop Adventure

Gladiators: Survival in Rome

Hygge is...

Kingdom: Idle Gold Tycoon

Kitty Q

Light It Up: Energy Loops

Luna Ravel

Paths: Beatrice's adventure

Pawnbarian

Please, Touch The Artwork

Quadline

Rhythmer_

Square Valley

sugar game

Wingspan

—--

Japan

(in alphabetical order)

A Year of Springs

Attack on Tankette

Brave Farm Survival

Cards and Dragons Sealed

Catastrophe Restaurant

Crazy Donuts

DeathAntique (Early Access not yet available globally)

Dungeon and Gravestone

exp!A

GenEi AP: Empty Heart

HUNGRY PIG

Jack & Detectives

Raspberry Mash

SOULVARS

Statute of Limitations "1 minute" world

SUSHI ALONE

Sushi Food Cart

Time for Coffee in the Strange Forest

Train's Run

UnionShooter360

—--

Korea

(in alphabetical order)

Bingo Star

Calibur League

Connect

Counting Star

Cube Of Life: Resurrection

Drawing Beats!

Dungeon Rogue

FIND ALL 3D

Idle Ghost Hotel

Lost Pages

Meow Tower: Nonogram

Merge of Mini : with your legion

Pa!nt

Random Card

Shambles

Soul Launcher

SuperBattle

The Greater

Uglyhood

Undead vs Demon

More about the Indie Games Festival and the Indie Games Accelerator

At Google Play we’re committed to helping developers of all sizes succeed on our platform. Programs like the Festival and the Accelerator are here to help small games studios:

  • Festival | Promotions & prizes that put your game in the spotlight: This contest is your chance to showcase your game to industry experts and players worldwide, and win prizes that will celebrate your art and promote your game.
  • Accelerator | Training and mentorship to supercharge your growth: Over a period of 10 weeks, you will get tailored online training sessions and mentorship from industry and Google experts to help you polish your game and scale with Google Play.

Learn more about the programs.

For more updates about all of our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.

How useful did you find this blog post?

Google Play Indie Games Festival: Finalists revealed

Posted by Patricia Correa, Director, Global Developer Marketing

The Indie Games Festival shines a spotlight on some of the best games on Google Play, and celebrates the passion and creativity that small games studios bring to gamers worldwide. This year we are hosting Festival in South Korea, Japan and Europe, for local developers and gamers from all over the world.

Earlier this summer, we opened submissions, and today we’re revealing the finalists. Scroll down to see the shortlisted games!

Join the finals

September 3rd will be a jam packed day for indie games fans. Everyone is invited to attend the finals for the three Festivals, starting with South Korea at 2pm KST, followed shortly after by Japan at 3pm JST, and wrapping up with Europe at 11am CET.

The finals will be held in a custom virtual world where you can meet the people behind the finalist games, explore the titles, have fun with gamers from around the world, and be the first to discover the winners.

The events will be hosted by Julia Hardy (Europe), Inho Jung (Korea) and Kajisac (Japan).

At the European finals we will also reveal the class of 2022 of the Indie Games Accelerator, a program that helps small game studios take their game to the next level by providing them training and mentorship.

Without further ado, please meet the finalists and join us in congratulating them!

Europe

(in alphabetical order, also in this collection)

Blacken Slash

DT Space Races

Dungeons of Dreadrock

Find Hidden Objects Game (AR)

Fury Unleashed

Get Together: A Coop Adventure

Gladiators: Survival in Rome

Hygge is...

Kingdom: Idle Gold Tycoon

Kitty Q

Light It Up: Energy Loops

Luna Ravel

Paths: Beatrice's adventure

Pawnbarian

Please, Touch The Artwork

Quadline

Rhythmer_

Square Valley

sugar game

Wingspan

—--

Japan

(in alphabetical order)

A Year of Springs

Attack on Tankette

Brave Farm Survival

Cards and Dragons Sealed

Catastrophe Restaurant

Crazy Donuts

DeathAntique (Early Access not yet available globally)

Dungeon and Gravestone

exp!A

GenEi AP: Empty Heart

HUNGRY PIG

Jack & Detectives

Raspberry Mash

SOULVARS

Statute of Limitations "1 minute" world

SUSHI ALONE

Sushi Food Cart

Time for Coffee in the Strange Forest

Train's Run

UnionShooter360

—--

Korea

(in alphabetical order)

Bingo Star

Calibur League

Connect

Counting Star

Cube Of Life: Resurrection

Drawing Beats!

Dungeon Rogue

FIND ALL 3D

Idle Ghost Hotel

Lost Pages

Meow Tower: Nonogram

Merge of Mini : with your legion

Pa!nt

Random Card

Shambles

Soul Launcher

SuperBattle

The Greater

Uglyhood

Undead vs Demon

More about the Indie Games Festival and the Indie Games Accelerator

At Google Play we’re committed to helping developers of all sizes succeed on our platform. Programs like the Festival and the Accelerator are here to help small games studios:

  • Festival | Promotions & prizes that put your game in the spotlight: This contest is your chance to showcase your game to industry experts and players worldwide, and win prizes that will celebrate your art and promote your game.
  • Accelerator | Training and mentorship to supercharge your growth: Over a period of 10 weeks, you will get tailored online training sessions and mentorship from industry and Google experts to help you polish your game and scale with Google Play.

    Learn more about the programs.

    For more updates about all of our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.

    How useful did you find this blog post?

    Grow your games with Google Play’s Indie Games Accelerator & Festival

    Posted by Leticia Lago, P&E Developer Marketing

    Google Play Indie Games Festival and Accelerator 

    At Google Play, we are committed to helping developers of all sizes reach their full potential, and go further, faster. To continue supporting indies as they bring some of the most innovative titles to players worldwide, today we’re opening submissions to the 2022 edition of our two annual programs - the Indie Games Accelerator and Festival.

    Through these programs, independent game developers and small studios can boost their game’s visibility, get training, and tap into a network of gaming experts:

    • If you are a small games studio looking for help to launch or grow a new title, enter the Accelerator to get exclusive training by mentors and industry experts;
    • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival in Japan, South Korea or Europe for a chance to win promotions and reach new players.

    Submissions for both Indie Games programs are open from June 1st to July 1st, 2022.



    For more updates about Google Play’s programs, resources and tools for indie game developers, follow @GooglePlayBiz on Twitter & Google Play business community on LinkedIn.

    Submissions now open: Indie games programs to help developers grow with Google Play

    Posted by Leticia Lago, P&E Developer Marketing

    Google Play Indie Games Festival and Accelerator 

    At Google Play we’re committed to helping developers of all sizes reach their full potential, and go further, faster. Today we’re opening submissions for our two annual programs supporting the indie game community, as they bring some of the most innovative titles to players worldwide.

    If you are an indie games developer, check out our Accelerator and Festival programs, where you have the chance to boost your game’s visibility, get training, and tap into our community of gaming experts.

    These programs are designed to help you grow no matter what stage you are in:

    • If you are a small games studio looking for help to launch or grow a new title, enter the Accelerator to get exclusive training by mentors and industry experts;
    • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival in selected European countries, Japan or South Korea. for a chance to win promotions and reach new players.

    After being selected as a Festival finalist and participating in the Accelerator in 2021, Co-founder of Jimjum Studios, Nimrod Kimhi said "being in the Accelerator probably saved us two years worth of mistakes." Read below to learn more about the programs.

    Submissions are open until July 1st.


    Indie Games Programs 

    Supercharge your growth with mentorship & live masterclasses

    If you’re an indie developer who is early in your journey - either close to launching a new game or have recently launched a title - this high-impact program is designed for you.

    With the help of our network of gaming experts, the Indie Games Accelerator provides education and mentorship to help you build, launch and grow successfully.

    Selected game studios will be invited to take part in the 10-week acceleration program starting in September 2022. This is a highly-tailored program for small game developers from across 70+ eligible countries. It includes a series of online masterclasses, talks and gaming workshops, hosted by some of the best in the industry.

    You’ll also get the chance to meet and connect with other passionate developers from around the world who are looking to take their games to the next level.

    Apply to the Accelerator by July 1st.


    Indie Games Accelerator 

    Win promotions that put your indie game in the spotlight

    If you have recently launched a new, high quality game on Google Play, enter your game to be showcased at the Indie Games Festival and win promotions.

    Once again, we are hosting three international competitions for indie game developers from selected European countries, Japan or South Korea.


    The Festival jury consists of both gaming experts and Googlers, who are charged with selecting creative indie games that are ready for the spotlight.

    Top indie games will be featured during the online Festival finals, where you can get your game discovered by game industry experts and players worldwide. The winners will also get featured on Google Play, prizes and additional promotions such as campaigns worth 100,000 EUR.


    Apply to the Festivals in Europe, Japan or South Korea by July 1st.

    Indie games Festival 

    All submissions must be completed by 1 July @ 1 pm CET and meet all eligibility requirements.

    For more updates about all of our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.


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    Google Play logo

    Celebrating some of the best indie games

    Posted by Patricia Correa, Director, Global Developer Marketing

    Indie Games Accelerator - Meet the Class of 2021, Indie Games Festival - Meet the winners

    In June this year we opened applications for our Indie Games Accelerator, a mentorship program to help top mobile game startups achieve their full potential, as well as for our Indie Games Festival, a competition open to small game studios who get the opportunity to win promotions and be featured on Google Play. These annual programs are part of our commitment to helping all developers thrive in the Google ecosystem.

    We received thousands of applications from developers across the world and we were truly amazed by the response. We’re impressed by the innovation and passion of the indie game community, and the unique and creative games they bring to players worldwide.

    Last month we announced the Festival finalists and today we hosted the finals.

    This year, for the first time, the events were virtual so everyone could attend. Players from around the world joined the adventure, met the finalists, played their games, and cheered on the Top 10 and the winners as they were announced on stage.

    We also took the opportunity to announce the Indie Games Accelerator selected class of 2021.

    screenshot of Europe stage

    Our deepest thanks to our amazing hosts: YouTube creator Papfi, Japanese comedians Kajisak and Kikuchiusotsukanai, and Inho Chung, who all shared their unique expertise and love of games.

    Without further ado, here are this year's Festival winners…

    Indie Games Festival Winners

    Europe

    Indie Games Festival Winners | Europe

    Bird Alone by George Batchelor, United Kingdom

    Cats in Time by Pine Studio, Croatia

    Gumslinger by Itatake, Sweden

    Korea

    Indie Games Festival Winners | South Korea

    CATS & SOUP by HIDEA

    Rush Hour Rally by Soen Games

    The Way Home by CONCODE


    Users' Choice

    Animal Doll Shop by Funnyeve

    Japan

    Indie Games Festival Winners | Japan

    Mousebusters by Odencat

    Quantum Transport by ruccho

    Survivor's guilt by aso


    Student Category Award

    Japanese Train Drive Simulator 2 "OneMan2" by HAKOT


    Check out the top 10 finalists in Europe, South Korea and Japan.

    Indie Games Accelerator Class of 2021

    The selected studios will receive exclusive education and mentorship over the 12 week program, to help them build and grow successful businesses.

    Americas 


    Aoca Game Lab, Brazil

    Berimbau Game Studio, Brazil

    Boomware Studio, Peru

    Concrete Software, USA

    Delotech Games, Brazil

    DreamCraft Entertainment, Inc., USA

    Ingames, Argentina

    Ludare Games Group Inc., Canada

    Whitethorn Games, USA

    Asia Pacific


    Banjiha Games, South Korea

    CATS BY STUDIO, South Korea

    dc1ab pte. Ltd., Singapore

    Dreams & Co., Thailand

    Gamestacy Entertinment, India

    izzle Inc., South  Korea

    Limin Development and Investment Joint Stock Company, Vietnam 

    Mugshot Games Pty Ltd,  Australia

    Odencat Inc., Japan

    Playbae, India

    Xigma Games, India

    XOGAMES Inc., South Korea

    YOMI Studio, Vietnam

    Europe, Middle East & Africa


    Cleverside Ltd, Belarus

    Dali Games, Poland

    Firegecko Ltd, United Kingdom

    Hot Siberians, Russia

    Infinity Games, Portugal

    Itatake, Sweden

    Jimjum Studios, Israel

    LIVA Interactive, Tunisia 

    Pale Blue Interactive, South Africa

    Pine Studio, Croatia

    Platonic Games, Spain

    SMOKOKO LTD, Bulgaria

    Spooky House Studios, Germany


    If you missed the finals

    If you missed the finals or would like to explore further, you can still sign in and wander around the space but only for a limited time. Explore now.

    How useful did you find this blog post?

    Celebrating some of the best indie games

    Posted by Patricia Correa, Director, Global Developer Marketing

    Indie Games Accelerator - Meet the Class of 2021, Indie Games Festival - Meet the winners

    In June this year we opened applications for our Indie Games Accelerator, a mentorship program to help top mobile game startups achieve their full potential, as well as for our Indie Games Festival, a competition open to small game studios who get the opportunity to win promotions and be featured on Google Play. These annual programs are part of our commitment to helping all developers thrive in the Google ecosystem.

    We received thousands of applications from developers across the world and we were truly amazed by the response. We’re impressed by the innovation and passion of the indie game community, and the unique and creative games they bring to players worldwide.

    Last month we announced the Festival finalists and today we hosted the finals.

    This year, for the first time, the events were virtual so everyone could attend. Players from around the world joined the adventure, met the finalists, played their games, and cheered on the Top 10 and the winners as they were announced on stage.

    We also took the opportunity to announce the Indie Games Accelerator selected class of 2021.

    screenshot of Europe stage

    Our deepest thanks to our amazing hosts: YouTube creator Papfi, Japanese comedians Kajisak and Kikuchiusotsukanai, and Inho Chung, who all shared their unique expertise and love of games.

    Without further ado, here are this year's Festival winners…

    Indie Games Festival Winners

    Europe

    Indie Games Festival Winners | Europe

    Bird Alone by George Batchelor, United Kingdom

    Cats in Time by Pine Studio, Croatia

    Gumslinger by Itatake, Sweden

    Korea

    Indie Games Festival Winners | South Korea

    CATS & SOUP by HIDEA

    Rush Hour Rally by Soen Games

    The Way Home by CONCODE


    Users' Choice

    Animal Doll Shop by Funnyeve

    Japan

    Indie Games Festival Winners | Japan

    Mousebusters by Odencat

    Quantum Transport by ruccho

    Survivor's guilt by aso


    Student Category Award

    Japanese Train Drive Simulator 2 "OneMan2" by HAKOT


    Check out the top 10 finalists in Europe, South Korea and Japan.

    Indie Games Accelerator Class of 2021

    The selected studios will receive exclusive education and mentorship over the 12 week program, to help them build and grow successful businesses.

    Americas 


    Aoca Game Lab, Brazil

    Berimbau Game Studio, Brazil

    Boomware Studio, Peru

    Concrete Software, USA

    Delotech Games, Brazil

    DreamCraft Entertainment, Inc., USA

    Ingames, Argentina

    Ludare Games Group Inc., Canada

    Whitethorn Games, USA

    Asia Pacific


    Banjiha Games, South Korea

    CATS BY STUDIO, South Korea

    dc1ab pte. Ltd., Singapore

    Dreams & Co., Thailand

    Gamestacy Entertinment, India

    izzle Inc., South  Korea

    Limin Development and Investment Joint Stock Company, Vietnam 

    Mugshot Games Pty Ltd,  Australia

    Odencat Inc., Japan

    Playbae, India

    Xigma Games, India

    XOGAMES Inc., South Korea

    YOMI Studio, Vietnam

    Europe, Middle East & Africa


    Cleverside Ltd, Belarus

    Dali Games, Poland

    Firegecko Ltd, United Kingdom

    Hot Siberians, Russia

    Infinity Games, Portugal

    Itatake, Sweden

    Jimjum Studios, Israel

    LIVA Interactive, Tunisia 

    Pale Blue Interactive, South Africa

    Pine Studio, Croatia

    Platonic Games, Spain

    SMOKOKO LTD, Bulgaria

    Spooky House Studios, Germany


    If you missed the finals

    If you missed the finals or would like to explore further, you can still sign in and wander around the space but only for a limited time. Explore now.

    How useful did you find this blog post?