#WeArePlay | Discover what inspired 4 game creators around the world

Posted by Leticia Lago, Developer Marketing

From exploring the great outdoors to getting your first computer - a seemingly random moment in your life might one day be the very thing which inspires you to go out there and follow your dreams. That’s what happened to four game studio founders featured in our latest release of #WeArePlay stories. Find out what inspired them to create games which are entertaining millions around the globe.
Born and raised in Salvador, Brazil, Filipe was so inspired by the city’s cultural heritage that he studied History before becoming a teacher. One day, he realised games could be a powerful medium to share Brazilian history and culture with the world. So he founded Aoca Game Lab, and their first title, ÁRIDA: Backland’s Awakening, is a survival game based in the historic town of Canudos. Aoca Game Lab took part in the Indie Games Accelerator and have also been selected to receive the Indie Games Fund. With the help from these Google Play programs, they will take the game and studio to the next level.
#WeArePlay Marko Peaskel Nis, Serbia
Next, Marko from Serbia. As a chemistry student, he was never really interested in tech - then he received his first computer and everything changed. He quit his degree to focus on his new passion and now owns his successful studio Peaksel with over 480 million downloads. One of their most popular titles is 100 Doors Games: School Escape, with over 100 levels to challenge the minds of even the most experienced players.
#WeArePlay Liene Roadgames Riga Latvia
And now onto Liene from Latvia. She often braves the big outdoors and discovers what nature has to offer - so much so that she organizes team-building, orienteering based games for the team at work. Seeing their joy as they explore the world around them inspired her to create Roadgames. It guides players through adventurous scavenger hunts, discovering new terrain.
#WeArePlay Xin Savy Soda Melbourne, Australia
And lastly, Xin from Australia. After years working in corporate tech, he gave it all up to pursue his dream of making mobile games inspired by the 90’s video games he played as a child. Now he owns his studio, Pixel Starships, and despite all his success with millions of downloads, his five-year-old child gives him plenty of feedback.

Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.


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#WeArePlay Xin Savy Soda Melbourne, Australia Google Play g.co/play/weareplay

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As Kubernetes has become a mainstream global technology, with 96% of organizations surveyed by the CNCF1 using or evaluating Kubernetes for production use, it is now estimated that 31%2 of backend developers worldwide are Kubernetes developers. To add to the growing popularity, the 2021 annual report1 also listed close to 60 enhancements by special interest and working groups to the Kubernetes project. With so much information in the ecosystem, how can Kubernetes developers stay on top of the latest developments and learn what to prioritize to best support their infrastructure?

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As the cloud native ecosystem becomes increasingly complex, this website will continue to offer evergreen content for Kubernetes developers and users. We recently launched a new content category for ecosystem projects, which started by covering how to run Istio on Kubernetes. Soon, we will also launch a content category for developer tools, starting with Minikube.

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By María Cruz, Program Manager – Google Open Source Programs Office