Tag Archives: Featured

Notes from Google Play: Keeping our platform safe

Posted by Jacqueline Hart, Director, Trusted Experiences, Developer Enablement

Hi there,

With millions of Android apps to choose from, users are increasingly focused on the privacy and security of the titles they download. That’s why it’s so important to build user trust with delightful, high-quality app experiences built on a secure foundation.

I’m Jacqueline Hart and I lead the team that helps developers navigate our policies. We’re also responsible for reviewing apps on Google Play to make sure they are safe for users.

In this edition of Notes from Google Play, I’d like to share how we’re working to improve your policy experience and how we’re helping strengthen user trust by highlighting your app’s approach to privacy and security.

Over the past few months, we’ve shared updates on our key privacy and security initiatives to help you prepare for changes and use new tools and resources, including enhanced account data transparency and controls in your app’s Data safety section and new Android 14 functionality. Now, I’m pleased to share the next phase of features, tools, and updates that we’ve been working on to help keep our platform safe and trustworthy.

Giving you a better policy experience

A few months ago, we announced that we’re redesigning the App content page in Google Play Console to make your outstanding tasks clearer, and now we’re adding more information to help you:

  • Spot deadlines with a new timeline view for new and updated declarations
  • Understand why your app is in-scope for a particular declaration
  • Find relevant policy issues alongside each declaration, helping you identify and fix issues more quickly

Later this year, we plan to show not just existing declarations, but also upcoming declaration requirements and deadlines to give you more time to plan.

Clearly see outstanding declaration-related tasks in our redesigned App content page. 
Example is illustrative and subject to change

We’re also getting you critical information about third-party SDKs, including a new notice on Google Play SDK Index to help you make more informed decisions about which version of an SDK may cause your app to violate Google Play policies.

And now we’re bringing more critical information right into Play Console. Previously, you could only learn about SDK-related policy issues affecting your apps through an Inbox message or email. Later this year, we’ll bring this information to you right on the Policy status page so you can see any issues in one place and stay on top of your app’s policy status.

Soon, you can learn about SDK-related policy issues on the Policy status page in Play Console.
Example is illustrative and subject to change

We’re also making it easier to find out if your app is impacted by our Target API requirements, which requires you to build for the latest versions of Android so you can make use of our latest security updates and platform enhancements. Since early August, you may have seen information outlining any potential impact on your app on the Policy status page, including resources to help you learn what to do to stay compliant.

To give you further support, we’re launching more ways to improve the experience. These include the new Developer Help Community, where you can ask your peers about everything from Play Console to the latest policy changes, and the Google Play Strike Removal program, which helps eligible developers get certain enforcement strikes removed after passing a related Play Academy training course. We launched the program as a pilot last year and have seen a successful reduction in repeat violations, so now we’re making it available to all developers.

Building user trust with the Data safety section

Security plays an important role in helping users decide whether an app is right for them. Recently, we announced account data transparency and controls in the Data safety section to help build user trust. If you haven’t completed your updated Data safety form yet, watch our two-minute video to learn how before the December 7, 2023 deadline. Users will begin to see your new information in your store listing in early 2024.
Provide data deltion options in Play Console by Dec 7, 2023
Soon, you can learn about SDK-related policy issues on the Policy status page in Play Console. 
Example is illustrative and subject to change.

To help users feel confident about their downloads in sensitive app categories, we’re soon adding a new Play Store banner for the VPN app category to emphasize the importance of reviewing an app’s Data safety section before installing.

When users search for “VPN” apps in Google Play, they’ll see a banner that encourages them to look for a shield icon in the app’s Data safety section, which indicates that the app has completed an independent security review. VPN developers such as NordVPN, Google One and ExpressVPN are early adopters of this program. We encourage and anticipate additional VPN app developers to undergo independent security testing, bringing even more transparency to users. Users can learn more about the independent security validation process and see VPN apps that have been independently validated by tapping “Learn more” to go to the App Validation Directory.
Independent Security Review - VPN apps with this badge in the Data safety section have been independently validated against a global security standard.
We're rolling out a Play Store new banner to build user confidence in the VPN app category. 
Example is illustrative and subject to change.

If you are a VPN developer and interested in learning more about this feature, please submit this form.

Looking ahead

Our team at Google is prioritizing new ways to give users even more confidence in the quality and security of the apps and games they download, establishing Google Play as the most trusted app marketplace. This includes efforts like our new developer verification process for new Play Console accounts.

We’ve got a lot more to come, but I’m excited to share these updates with you now, and I hope they help you continue to thrive on our platform. As always, thanks for partnering with us to make Google Play a safe, trustworthy platform.

Jacqueline Hart

#WeArePlay | Meet Ingrid from Sweden. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another reason to celebrate trailblazing creators behind some of the most innovative apps and games. From an equestrian training platform in Sweden to a chilled out fishing game in the Republic of Korea, let’s take a look at some of the exciting #WeArePlay stories of founders and their creations.


Ingrid is a big fan of horseback riding and has always loved the social aspect of the sport. But when she wanted to take her passion online, she was surprised to be unable to find sports platforms specifically tailored to equestrians. So, Ingrid and her co-founders, Totta and Erika, took matters into their own hands, pooling their collective experiences in marketing, programming and economics to create Ridely: a platform that aims to democratize the access to trainers and content about riding. Since then, they’ve partnered up with the US Equestrian Federation and are “constantly innovating and looking at ways to develop the app further and improve our members’ horse riding experience” – in fact, they’re currently working on creating expert programs, monthly riding challenges and adding a social feed to spark discussion and create community.


#WeArePlay Joahnes & Meiky Gaco Games Solo, Indonesia g.co/play/weareplay Google Play
Now to the other side of the world, Indonesia. Johanes always had a wild imagination and a head brimming with ideas, which is why he originally aspired to be an author. However, when he found himself captivated by role playing games, he decided to channel his storytelling into the gaming genre instead. Collaborating with graphic artist Meiky, the pair brainstormed their anime-inspired fantasy adventure RPG Epic Conquest. Even without conscious marketing efforts, the game proved to be a big hit, spawning the follow-up Epic Conquest 2 – with more sequels currently in the works.


#WeArePlay Young-Gon Nexelon Soengnam, Republic of Korea g.co/play/weareplay Google Play

Next up, Young-Gon from the Republic of Korea. An old hand in the industry, Young-Gon has been involved in gaming for over two decades. However, it was in 2017 that he decided to launch his own studio, Nexelon, with the goal of reaching audiences abroad. In his popular title, Fishing Life, he “wanted to create a fishing game that was soothing, uncomplicated to play and that really showcased the underwater world”, depicting the calming nature of angling as a hobby with gently whooshing waves and scenes of tranquil lakes and mountains. And he’s continuing this theme of serenity with his upcoming release – an eco-sci fi game where players explore other planets for resources to restore a polluted Earth.


#WeArePlay Sergej, Victoria & Michall Nordcurrent Vilnius, Lithuania g.co/play/weareplay Google Play
Last up, dream team Victoria, her husband Michail, and his brother Sergej from Lithuania. They had their sights set on making games since childhood. They were still at university when they released their very first title, swiftly using the revenue to form their own studio, Nordcurrent. In their popular game Cooking Fever, players are put to the test to rapidly prepare different dishes – inspired by cuisines from around the world. They recently added a pancake flipping restaurant option and also plan live culinary events around themed celebrations, such as Valentine’s Day.

Discover more of the amazing #WeArePlay stories around the world and share your favorites.



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#WeArePlay | Meet Ingrid from Sweden. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another reason to celebrate trailblazing creators behind some of the most innovative apps and games. From an equestrian training platform in Sweden to a chilled out fishing game in the Republic of Korea, let’s take a look at some of the exciting #WeArePlay stories of founders and their creations.


Ingrid is a big fan of horseback riding and has always loved the social aspect of the sport. But when she wanted to take her passion online, she was surprised to be unable to find sports platforms specifically tailored to equestrians. So, Ingrid and her co-founders, Totta and Erika, took matters into their own hands, pooling their collective experiences in marketing, programming and economics to create Ridely: a platform that aims to democratize the access to trainers and content about riding. Since then, they’ve partnered up with the US Equestrian Federation and are “constantly innovating and looking at ways to develop the app further and improve our members’ horse riding experience” – in fact, they’re currently working on creating expert programs, monthly riding challenges and adding a social feed to spark discussion and create community.


#WeArePlay Joahnes & Meiky Gaco Games Solo, Indonesia g.co/play/weareplay Google Play

Now to the other side of the world, Indonesia. Johanes always had a wild imagination and a head brimming with ideas, which is why he originally aspired to be an author. However, when he found himself captivated by role playing games, he decided to channel his storytelling into the gaming genre instead. Collaborating with graphic artist Meiky, the pair brainstormed their anime-inspired fantasy adventure RPG Epic Conquest. Even without conscious marketing efforts, the game proved to be a big hit, spawning the follow-up Epic Conquest 2 – with more sequels currently in the works.


#WeArePlay Young-Gon Nexelon Soengnam, Republic of Korea g.co/play/weareplay Google Play

Next up, Young-Gon from the Republic of Korea. An old hand in the industry, Young-Gon has been involved in gaming for over two decades. However, it was in 2017 that he decided to launch his own studio, Nexelon, with the goal of reaching audiences abroad. In his popular title, Fishing Life, he “wanted to create a fishing game that was soothing, uncomplicated to play and that really showcased the underwater world”, depicting the calming nature of angling as a hobby with gently whooshing waves and scenes of tranquil lakes and mountains. And he’s continuing this theme of serenity with his upcoming release – an eco-sci fi game where players explore other planets for resources to restore a polluted Earth.



#WeArePlay Sergej, Victoria & Michall Nordcurrent Vilnius, Lithuania g.co/play/weareplay Google Play

Last up, dream team Victoria, her husband Michail, and his brother Sergej from Lithuania. They had their sights set on making games since childhood. They were still at university when they released their very first title, swiftly using the revenue to form their own studio, Nordcurrent. In their popular game Cooking Fever, players are put to the test to rapidly prepare different dishes – inspired by cuisines from around the world. They recently added a pancake flipping restaurant option and also plan live culinary events around themed celebrations, such as Valentine’s Day.


Discover more of the amazing #WeArePlay stories around the world and share your favorites.



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Android 14 Beta 5

Posted by Dave Burke, VP of Engineering
Android 14 logo

With the official release of Android 14 only weeks away, today we're bringing you Beta 5, the last scheduled update in our Android 14 beta program. It's the last chance to make sure your apps are ready and provide feedback before non-beta users start getting Android 14. To enable you to test your applications on devices spanning multiple form factors, Beta 5 is available for Pixel Tablet and Pixel Fold, in addition to the rest of the supported Pixel family and the Android emulator.

What's in Beta 5?

Beta 5 is our third Platform Stable Android 14 release, which means that the developer APIs and all app-facing behaviors are final for you to review and integrate into your apps, and you can publish apps on Google Play targeting Android 14's SDK version 34. It includes the latest fixes and optimizations, giving you everything you need to complete your testing.

Image of timeline showing Android 14 release is on schedule with Platform Stability testing happening in August

Get your apps, libraries, tools, and game engines ready!

The official Android 14 release is just weeks ahead, so please finish your final compatibility testing and publish any necessary updates to ensure a smooth app experience ahead of the final release of Android 14.

If you develop an SDK, library, tool, or game engine, it's even more important to release any necessary updates now to prevent your downstream app and game developers from being blocked by compatibility issues and allow them to target the latest SDK features. Please make sure to let your developers know if updates are needed to fully support Android 14.

Testing your app involves installing your production app onto a device running Android 14 Beta 5; you can use Google Play or other means. Work through all the app's flows and look for functional or UI issues. Review the behavior changes to focus your testing. Each release of Android contains changes to the platform that improve privacy, security, and the overall user experience, and these changes can affect your apps. Here are some top changes to test:

Remember to exercise libraries and SDKs that your app is using in your compatibility testing. You may need to update to current SDK versions or reach out to the developer for help.

Once you’ve published the compatible version of your current app, you can start the process to update your app's targetSdkVersion. Review the behavior changes that apply when your app targets Android 14 and use the compatibility framework to help detect issues quickly.

Get started with Android 14

Today's Beta 5 release has everything you need to try Android 14 features, test your apps, and give us feedback. You can enroll any supported Pixel device here to get this and future Android 14 Beta and feature drop Beta updates over-the-air, and 64-bit Android Emulator system images will be available soon in the Android Studio SDK Manager.

For the best development experience with Android 14, we recommend that you use the latest release of Android Studio Hedgehog. Once you’re set up, here are some of the things you should do:

  • Try the new features and APIs. Report issues in our tracker on the feedback page.
  • Test your current app for compatibility – learn whether your app is affected by default behavior changes in Android 14. Install your app onto a device or emulator running Android 14 and extensively test it.
  • Test your app with opt-in changes – Android 14 has opt-in behavior changes that only affect your app when it’s targeting the new platform. It’s important to understand and assess these changes early. To make it easier to test, you can toggle the changes on and off individually.
  • Update your app with the Android SDK Upgrade Assistant - Android Studio Hedgehog now filters and identifies the specific Android 14 API changes that are relevant to your app, and walks you through the steps to upgrade your targetSdkVersion with the Android SDK Upgrade Assistant.

We’ll update the beta system images regularly throughout the Android 14 release cycle.

If you are already enrolled in the Android 14 Beta program and your device is supported, Beta 5 will be made available to you as an Over The Air update without taking any additional action.

For complete information on how to get the Beta, visit the Android 14 developer site.

What’s new in the Jetpack Compose August ’23 release

Posted by Ben Trengrove, Android Developer Relations Engineer

Today, as part of the Compose August ‘23 Bill of Materials, we’re releasing version 1.5 of Jetpack Compose, Android's modern, native UI toolkit that is used by apps such as Play Store, Dropbox, and Airbnb. This release largely focuses on performance improvements, as major parts of our modifier refactor we began in the October ‘22 release are now merged.

Performance

When we first released Compose 1.0 in 2021, we were focused on getting the API surface right to provide a solid foundation to build on. We wanted a powerful and expressive API that was easy to use and stable so that developers could confidently use it in production. As we continue to improve the API, performance is our top priority, and in the August ‘23 release, we have landed many performance improvements.

Modifier performance

Modifiers see large performance improvements, up to 80% improvement to composition time, in this release. The best part is that, thanks to our work getting the API surface right in the first release, most apps will see these benefits just by upgrading to the August ‘23 release.

We have a suite of benchmarks that are used to monitor for regressions and to inform our investments in improving performance. After the initial 1.0 release of Compose, we began focusing on where we could make improvements. The benchmarks showed that we were spending more time than anticipated materializing modifiers. Modifiers make up the vast majority of a composition tree and, as such, were the largest contributor to initial composition time in Compose. Refactoring modifiers to a more efficient design began under the hood in the October ‘22 release.

The October ‘22 release included new APIs and performance improvements in our lowest level module, Compose UI. Modifiers build on top of each other so we started migrating our low level modifiers in Compose Foundation in the next release, March ‘23. This included graphicsLayer, low level focus modifiers, padding, and offset. These low level modifiers are used by other highly utilized modifiers such as Clickable, and are also utilized by many framework Composables such as Text. Migrating modifiers in the March ‘23 release brought performance improvements to those components, but the real gains would come when we could migrate the higher level modifiers and composables themselves to the new modifier system.

In the August ‘23 release, we have begun migrating the Clickable modifier to the new modifier system, bringing substantial improvements to composition time, in some cases up to 80%. This is especially relevant in lazy lists that contain clickable elements such as buttons. Modifier.indication, used by Clickable, is still in the process of being migrated, so we anticipate further gains to come in future releases.

As part of this work, we identified a use case for composed modifiers that wasn’t covered in the original refactor and added a new API to create Modifier.Node elements that consume CompositionLocal instances.

We are now working on documentation to guide you through migrating your own modifiers to the new Modifier.Node API. To get started right away, you can reference the samples in our repository.

Learn more about the rationale behind the changes in the Compose Modifiers deep dive talk from Android Dev Summit ‘22.

Memory

This release includes a number of improvements in memory usage. We have taken a hard look at allocations happening across different Compose APIs and have reduced the total allocations in a number of areas, especially in the graphics stack and vector resource loading. This not only reduces the memory footprint of Compose, but also directly improves performance, as we spend less time allocating memory and reduce garbage collection.

In addition, we fixed a memory leak when using ComposeView, which will benefit all apps but especially those that use multi-activity architecture or large amounts of View/Compose interop.

Text

BasicText has moved to a new rendering system backed by the modifier work, which has brought an average of gain of 22% to initial composition time and up to a 70% gain in one benchmark of complex layouts involving text.

A number of Text APIs have also been stabilized, including:

Improvements and fixes for core features

We have also shipped new features and improvements in our core APIs as well as stabilizing some APIs:

  • LazyStaggeredGrid is now stable.
  • Added asComposePaint API to replace toComposePaint as the returned object wraps the original android.graphics.Paint.
  • Added IntermediateMeasurePolicy to support lookahead in SubcomposeLayout.
  • Added onInterceptKeyBeforeSoftKeyboard modifier to intercept key events before the soft keyboard.

Get started!

We’re grateful for all of the bug reports and feature requests submitted to our issue tracker — they help us to improve Compose and build the APIs you need. Continue providing your feedback, and help us make Compose better!

Wondering what’s next? Check out our roadmap to see the features we’re currently thinking about and working on. We can’t wait to see what you build next!

Happy composing!

Compose for Wear OS and Tiles 1.2 libraries are now stable: check out new features!

Posted by Anna Bernbaum, Product Manager and Kseniia Shumelchyk, Android Developer Relations Engineer

We’re excited to announce that version 1.2 of Compose for Wear OS and Wear Tiles libraries have reached the stable milestone. This makes it easier than ever to use these modern APIs to build beautiful and engaging apps for Wear OS.

We continue to evolve Android Jetpack libraries for Wear OS with new features and improvements to streamline development, including support for the latest Wear OS 4 release.

Many developers are already leveraging the powerful tools and intuitive APIs to create exceptional experiences for Wear OS. Partners like Peloton and Deezer were able to quickly build a watch experience and are seeing the impact on their feature-adoption and user engagement.

"The Wear OS app was our first usage of Compose in production, we really enjoyed how much more productive it made us.” 

– Stefan Haacker, a senior Android engineer at Peloton.

Compose for Wear OS and Wear Tiles complement one another. Use Wear Tiles to define the experience in your app’s tiles, and use Compose for Wear OS to build UIs across the more detailed screens in your app. Both sets of APIs offer material components and layouts that ensure your app experience on Wear OS is coherent and follows our best practices.

Now, let’s look into key features of version 1.2 of Jetpack libraries for Wear OS.

Compose for Wear OS 1.2 release

Compose for Wear OS version 1.2 contains new components and brings improvements to tooling, as well as the usability and accessibility of existing components:

Expandable Items

The new expandableItem, expandableItems and expandableButton components provide a simple way to fold and unfold content on demand. Use these components to hide detailed information on long pages or expanded sections by default. This design pattern allows users to focus on essential content and choose when to view the more detailed information.

This pattern enables apps to include high-density content while preserving the key principles of wearables – compactness and glanceability.


Moving images of expanding list and expanding text using the new component
Example of expanding list and expanding text using the new component

The component can be used for expanding lists within ScalingLazyColumn, so expandableButton collapses after the content in expandableItems is revealed in one smooth option. Another use case is expanding the content of a single item, such as Text, that would otherwise contain too many lines to show all at once when the screen first loads.

Swipe to Reveal

A new experimental API has been added to support the SwipeToReveal pattern, as a way to add up to 2 secondary actions when the composable is swiped to the left. It also provides support for users to undo the secondary actions that they take. This component is intended for use cases where the existing ‘long press’ pattern is not ideal.


Moving images showing SwipeToReveal implementation with two actions (left) and single action with undo (right)
SwipeToReveal implementation with two actions (left) and single action with undo (right)

Note that this feature is distinct from swipe-to-dismiss, which is used to navigate back to the previous screen.

Compose Previews for Wear OS

In version 1.2 we’ve added device configurations to the set of Compose Preview annotations that you use when evaluating how a design looks and behaves on a variety of devices.

We added a number of custom Wear Preview annotations for different watch shapes and sizes: WearPreviewSmallRound, WearPreviewLargeRound, WearPreviewSquare. We’ve also added the WearPreviewDevices, WearPreviewFontScales annotations to check your app against multiple device configurations and types at once. Use these new annotations to instantly verify how your app’s layout behaves on a variety of Wear OS devices.

Image showing WearPreviewDevices and WearPreviewFontScales annotations used for Horologist VolumeScreen preview
WearPreviewDevices and WearPreviewFontScales annotations used for Horologist VolumeScreen preview

Wear Compose tooling is available within a separate dependency androidx.wear.compose.ui.tooling.preview that you’ll need to include in addition to general Compose dependencies.

UX and accessibility improvements

The 1.2 release also introduced numerous improvements for user experience and accessibility:

  • Reduce-motion setting is now supported. When setting switched on it will disable scaling and fading animations in ScalingLazyColumn, and turn off the shimmering effect and wipe-off motion on placeholders.
  • HierarchicalFocusCoordinator - new experimental composable that enables marking sub-trees of the composition as focus enabled or focus disabled. Use this to control which element receives rotary scroll events, such as multiple ScalingLazyColumns in a HorizontalPage
  • PickerGroup - a new composable designed to combine multiple pickers together. It handles focus between the pickers using the HierarchicalFocusCoordinator API and enables auto-centering of Picker items. It’s already integrated in prebuilt Date and Time pickers from Horologist: check out some examples.
  • Picker has a new userScrollEnabled parameter, which determines if picker should be scrollable and disables scrolling when not focused.
  • The shimmer and wipe-off animations for placeholder now apply the wipe-off effect immediately when the content is ready.
  • Stepper has an additional parameter, enableRangeSemantics, that allows customization of semantics, such as disabling default range semantics when required.

Other changes

ScalingLazyColumn and associated classes have migrated from the material package to the foundation.lazy package, as a preparation for a new Material3 library. You can use this migration script to update your code seamlessly.

The Horologist library enhances the implementation of snap behavior to a ScalingLazyColumn, TimePicker and DatePicker when the user interacts with a rotary crown. The rotaryWithFling modifier was deprecated in favor of rotaryWithScroll which includes fling behavior by default. Check out rotaryWithScroll and rotaryWithSnap reference documentation for details.


Moving image of Snap and fling behavior for scrolling list
Snap and fling behavior for scrolling list

Tiles 1.2 release

Tiles are designed to give users fast, predictable access to the information and actions they rely on most. Version 1.2 of the Jetpack Tiles Library introduces support for platform data bindings and animations so you can provide even more responsive experiences to your users.

Moving image of Tiles carousel on Wear Os
Tiles carousel on Wear OS

Platform data bindings

Version 1.2 introduces support dynamic expressions that link elements of your tile to platform data sources. If your tile uses platform data sources such as heart rate, or, step count, or time, your tile can be updated up to once per second.

Moving image of a tile using data binding
Examples of a tile using data binding

Animations

The new version of tiles also adds support for animations. You can use tween animations to create smooth transitions when part of your layout changes, and use transition animations to animate new or disappearing elements from the tile.

Moving images of animated tiles
Examples of animated tiles

Partial tile updates

We have also now enabled partial tile updates, meaning that we will only update the part of your tile that has been updated, not the entire layout. This allows you to update part of your tile, while an animation is playing in another part, without disrupting that animation.

Learn more

Get started with hands-on experience trying our codelab to create your first Tile and Compose for Wear OS codelab.

We’ve already updated our samples and Horologist libraries to work with the latest version of Jetpack libraries for Wear OS. Also make sure to check out the documentation for Tiles and Compose for Wear OS to learn more about best practices when building apps for wearables.

Provide feedback

We continue to evolve our APIs with the features you’ve been asking for. Please do continue providing us feedback on the issue tracker , and join the Kotlin Slack #compose-wear channel to connect with the Google team and developer community.

Start building for Wear OS now

Discover even more by taking a look at our developer site and reading the latest Wear OS announcements from Google I/O!

#WeArePlay | Meet Ayushi & Nikhil from India. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

This month, we’re sharing new #WeArePlay stories from inspiring founders creating apps which help people improve their quality of life. From a diabetes management tracker to an upskilling platform for women, hear the stories behind some groundbreaking apps on Google Play.



Firstly, meet Nikhil and Ayushi from Bengaluru, India. During the Covid-19 lockdowns, Nikhil watched as his mother picked up new hobbies and tried making different dishes in the kitchen. Seeing his mom researching new recipes and cooking resources, it struck him that there was a lack of educational platforms in India specifically targeted at women. This gave him and his wife, Ayushi, the idea to create Alippo: an upskilling app for women that provides classes and training materials. It also has resources to help women launch and manage their own businesses using their newly acquired expertise. In the future, they want to add more learning materials, business guides and even financing options.


Image of Ed, Ken, and Erin of Health2Sync, located in Taipei City, Taiwan g.co/play/weareplay Google Play

Next up we have Ed, Ken and Erin from Taiwan. Ed comes from a family with a history of diabetes. But his grandma always stayed on top of her condition thanks to her habit of regularly noting down her blood sugar levels and sharing them with her doctor. Partnering with product manager Ken, whose mother also has diabetes, and former colleague Erin, he launched Health2Sync: a digital blood sugar tracker with a range of other features for tracking and managing diets, exercise and medication. Thanks to the app’s new AI-based food recognition feature, people can now track the contents and nutrients of their meals just by uploading a picture of their food.


Image of César and Lorenzo of WeCancer, located in Sao Paulo, Brazil g.co/play/weareplay Google Play

Now, Lorenzo and César from Brazil. Growing up, they both had personal experiences with cancer having lost their mothers to the disease. When they met some time later, via a mutual friend, they discussed their experiences, both agreeing that the hospital visits were tiring for their moms, and often unnecessary when measures could be taken to provide care at home. This inspired them to partner up and create WeCancer, a cancer treatment support platform where patients can receive support and medical care from the comfort of their own home, with monitoring and advice from doctors. In Lorenzo's own words, the app provides "qualified care outside of hospital walls to make life easier for patients”.


Image of John, Laura and Erich of Curable, located in Denver (CO), USA g.co/play/weareplay Google Play

Last but not least, Laura, Erich and John from the US. When they were colleagues, it was sharing their experiences around chronic pain that bonded them and brought them together as friends. When John began to teach the others some alternative methods he’d learnt for managing his pain, all three began to see huge improvements in their various conditions. Elated by how much these techniques and practices had helped them, they wanted to share the practices with others, inspiring them to team up to create Curable. On the app, chronic pain sufferers can follow a guided recovery program with a range of science-backed methods, including cognitive behavioral therapy and soothing meditation.


Discover more #WeArePlay stories from across the globe and stay tuned for more.



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#WeArePlay | Meet Ayushi & Nikhil from India. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

This month, we’re sharing new #WeArePlay stories from inspiring founders creating apps which help people improve their quality of life. From a diabetes management tracker to an upskilling platform for women, hear the stories behind some groundbreaking apps on Google Play.



Firstly, meet Nikhil and Ayushi from Bengaluru, India. During the Covid-19 lockdowns, Nikhil watched as his mother picked up new hobbies and tried making different dishes in the kitchen. Seeing his mom researching new recipes and cooking resources, it struck him that there was a lack of educational platforms in India specifically targeted at women. This gave him and his wife, Ayushi, the idea to create Alippo: an upskilling app for women that provides classes and training materials. It also has resources to help women launch and manage their own businesses using their newly acquired expertise. In the future, they want to add more learning materials, business guides and even financing options.


Image of Ed, Ken, and Erin of Health2Sync, located in Taipei City, Taiwan g.co/play/weareplay Google Play

Next up we have Ed, Ken and Erin from Taiwan. Ed comes from a family with a history of diabetes. But his grandma always stayed on top of her condition thanks to her habit of regularly noting down her blood sugar levels and sharing them with her doctor. Partnering with product manager Ken, whose mother also has diabetes, and former colleague Erin, he launched Health2Sync: a digital blood sugar tracker with a range of other features for tracking and managing diets, exercise and medication. Thanks to the app’s new AI-based food recognition feature, people can now track the contents and nutrients of their meals just by uploading a picture of their food.


Image of César and Lorenzo of WeCancer, located in Sao Paulo, Brazil g.co/play/weareplay Google Play

Now, Lorenzo and César from Brazil. Growing up, they both had personal experiences with cancer having lost their mothers to the disease. When they met some time later, via a mutual friend, they discussed their experiences, both agreeing that the hospital visits were tiring for their moms, and often unnecessary when measures could be taken to provide care at home. This inspired them to partner up and create WeCancer, a cancer treatment support platform where patients can receive support and medical care from the comfort of their own home, with monitoring and advice from doctors. In Lorenzo's own words, the app provides "qualified care outside of hospital walls to make life easier for patients”.


Image of John, Laura and Erich of Curable, located in Denver (CO), USA g.co/play/weareplay Google Play

Last but not least, Laura, Erich and John from the US. When they were colleagues, it was sharing their experiences around chronic pain that bonded them and brought them together as friends. When John began to teach the others some alternative methods he’d learnt for managing his pain, all three began to see huge improvements in their various conditions. Elated by how much these techniques and practices had helped them, they wanted to share the practices with others, inspiring them to team up to create Curable. On the app, chronic pain sufferers can follow a guided recovery program with a range of science-backed methods, including cognitive behavioral therapy and soothing meditation.


Discover more #WeArePlay stories from across the globe and stay tuned for more.



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Indie Games Fund: Apply for support from Google Play’s $2M fund in Latin America

Posted by Daniel Trócoli Head of Play Partnerships for Games - LATAM

In 2022, we first launched the Indie Games Fund in Latin America as part of our commitment to helping developers of all sizes grow on Google Play. Check out the 10 selected studios who received a share of the fund last year.

Today, we’re bringing back the Indie Games Fund for 2023. We will award $2 million dollars in non-dilutive cash awards in addition to hands-on support, to selected small games studios based in Latin America, helping them build and grow their businesses on our platform.

The program is open to indie game developers who have already launched a game - whether it’s on Google Play or another mobile platform, PC or console. Each selected recipient will get between $150,000 and $200,000 dollars to help them take their game to the next level, and build successful businesses.

Check out all eligibility criteria and apply now. Applications close at 12:00pm BRT September 1, 2023. Priority will be given to applications received by 12:00pm BRT August 16, 2023.

For more updates about all our programs, resources and tools for indie game developers visit our website, and follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.



How useful did you find this blog post?

Indie Games Fund: Apply for support from Google Play’s $2M fund in Latin America

Posted by Daniel Trócoli Head of Play Partnerships for Games - LATAM

In 2022, we first launched the Indie Games Fund in Latin America as part of our commitment to helping developers of all sizes grow on Google Play. Check out the 10 selected studios who received a share of the fund last year.

Today, we’re bringing back the Indie Games Fund for 2023. We will award $2 million dollars in non-dilutive cash awards in addition to hands-on support, to selected small games studios based in Latin America, helping them build and grow their businesses on our platform.

The program is open to indie game developers who have already launched a game - whether it’s on Google Play or another mobile platform, PC or console. Each selected recipient will get between $150,000 and $200,000 dollars to help them take their game to the next level, and build successful businesses.

Check out all eligibility criteria and apply now. Applications close at 12:00pm BRT September 1, 2023. Priority will be given to applications received by 12:00pm BRT August 16, 2023.

For more updates about all our programs, resources and tools for indie game developers visit our website, and follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.



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