Tag Archives: Google Play

How we fought bad apps and malicious developers in 2018

Posted by Andrew Ahn, Product Manager, Google Play

Google Play is committed to providing a secure and safe platform for billions of Android users on their journey discovering and experiencing the apps they love and enjoy. To deliver against this commitment, we worked last year to improve our abuse detection technologies and systems, and significantly increased our team of product managers, engineers, policy experts, and operations leaders to fight against bad actors.

In 2018, we introduced a series of new policies to protect users from new abuse trends, detected and removed malicious developers faster, and stopped more malicious apps from entering the Google Play Store than ever before. The number of rejected app submissions increased by more than 55 percent, and we increased app suspensions by more than 66 percent. These increases can be attributed to our continued efforts to tighten policies to reduce the number of harmful apps on the Play Store, as well as our investments in automated protections and human review processes that play critical roles in identifying and enforcing on bad apps.

In addition to identifying and stopping bad apps from entering the Play Store, our Google Play Protect system now scans over 50 billion apps on users' devices each day to make sure apps installed on the device aren't behaving in harmful ways. With such protection, apps from Google Play are eight times less likely to harm a user's device than Android apps from other sources.

Here are some areas we've been focusing on in the last year and that will continue to be a priority for us in 2019:

Protecting User Privacy

Protecting users' data and privacy is a critical factor in building user trust. We've long required developers to limit their device permission requests to what's necessary to provide the features of an app. Also, to help users understand how their data is being used, we've required developers to provide prominent disclosures about the collection and use of sensitive user data. Last year, we rejected or removed tens of thousands of apps that weren't in compliance with Play's policies related to user data and privacy.

In October 2018, we announced a new policy restricting the use of the SMS and Call Log permissions to a limited number of cases, such as where an app has been selected as the user's default app for making calls or sending text messages. We've recently started to remove apps from Google Play that violate this policy. We plan to introduce additional policies for device permissions and user data throughout 2019.

Developer integrity

We find that over 80% of severe policy violations are conducted by repeat offenders and abusive developer networks. When malicious developers are banned, they often create new accounts or buy developer accounts on the black market in order to come back to Google Play. We've further enhanced our clustering and account matching technologies, and by combining these technologies with the expertise of our human reviewers, we've made it more difficult for spammy developer networks to gain installs by blocking their apps from being published in the first place.

Harmful app contents and behaviors

As mentioned in last year's blog post, we fought against hundreds of thousands of impersonators, apps with inappropriate content, and Potentially Harmful Applications (PHAs). In a continued fight against these types of apps, not only do we apply advanced machine learning models to spot suspicious apps, we also conduct static and dynamic analyses, intelligently use user engagement and feedback data, and leverage skilled human reviews, which have helped in finding more bad apps with higher accuracy and efficiency.

Despite our enhanced and added layers of defense against bad apps, we know bad actors will continue to try to evade our systems by changing their tactics and cloaking bad behaviors. We will continue to enhance our capabilities to counter such adversarial behavior, and work relentlessly to provide our users with a secure and safe app store.

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Google releases source code of Santa Tracker for Android 2018

Posted by Chris Banes, Chief Elf of Android Engineering

Today, we pushed the source code for Google's Santa Tracker 2018 Android app at google/santa-tracker-android, including its 17 mini-games, Santa tracking feature, Wear app and more!

Visually the app looks much the same this year, but underneath the hood the app has gone on a massive size reduction exercise to make the download from Google Play as small as possible. When a user downloads the app the initial download is now just 9.2MB, compared to last year's app which was 60MB. That's a 85% reduction! ?️

Android App Bundle

We achieved that reduction by migrating the app over to using an Android App Bundle. The main benefit is that Google Play can now serve dynamically optimized APKs to users' devices. Moreover, we were also able to separate out all of the games into their own dynamic feature modules, downloaded on demand. This is why you might have seen a progress bar when you first opened a game, we are actually downloading the game from Google Play before starting the game:

The progress bar shown while a game is fetched from Google Play

You can read more about our journey migrating over to App Bundle in a small blog series, starting with our 'Moving to Android App Bundle' post.

Gboard stickers

One of the new features we added this year was a Gboard sticker pack, allowing users to share stickers to their friends. You might even notice some of the characters from the games in the stickers!

'Santa Dunk' is one of the 20 available stickers

We use Firebase App Indexing to publish our stickers to the local index on the device, where the Gboard keyboard app picks them up, allowing the user to share them in apps. You can see the source code here.

The sticker pack being used in a very important conversation

Lots of code improvements

Aside from the things mentioned above, we've also completed a number of code health improvements. We have increased the minimum SDK version to Lollipop (21), migrated from the Support Library to AndroidX, reduced the file size of our game assets by switching to modern formats, and lots of other small improvements! Phew ?.

Go explore the code

If you're interested go checkout the code and let us know what you think. If you have any questions or issues, please let us know via the issue tracker.

Google Mobile Developer Day is coming to GDC 2019

Posted by Kacey Fahey, Developer Marketing, Google Play

We're excited to be part of the Game Developers Conference (GDC) 2019 in San Francisco. Join us on Monday, March 18th at the Google Mobile Developer Day, either in person or over live stream, for a full day of sessions covering tools and best practices to help build a successful mobile games business on Google Play. We'll focus on game quality, effective monetization and growth strategies, and how to create, connect, and scale with Google.

This year's sessions are focused on tips and tools to help your mobile game business succeed. Come hear our latest announcements and industry trends, as well as learnings from industry peers. We will hold a more technical session in the second half of the day, where we'll share ways to optimize your mobile game's performance for the best possible player experience.

Also, make sure to visit the Google booth from Wednesday March 20th until Friday March 22nd. Here, you will be able to interact with hands-on demos, attend talks in the theater, and get your questions answered by Google experts. We're bringing a big team and hope to see you there.

Learn more about Google's activities throughout the week of GDC and sign up to stay informed. For those who can't make it in person, join the live stream starting at 10am PST on Monday, March 18th. These events are part of the official Game Developers Conference and require a pass to attend.

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Grow your app business internationally through localization on Google Play

Posted by Chris Yang, Program Manager, Translation Service

It is not uncommon for developers to have the following concerns and thoughts when considering whether to localize their apps: "I just don't have the time!" "Translation is too expensive." "High-quality translation is just hard to find.'' Does this sound familiar?

At Google, we consider translation a key component of making the world's information universally accessible and useful. This commitment extends not only to localizing our own products, but also to providing tools to help developers and translators more easily localize their apps.

Introducing the Google Play App Translation Service

Available in the Google Play Console, the Google Play App Translation Service simplifies localization of your app user interface strings, store listing, in-app product names, and universal apps campaign ads. Thousands of developers have already used this service to reach hundreds of millions of users worldwide.

Here is an overview of some of the ways it can help:

1. Quick and easy - Order in minutes and receive your translation in as little as two days.

  • Small translation orders can be completed in only two days. All orders are completed in eight days or less.
  • Apply translations directly in the Play Console or download to build with your app.

2. Professional and human - Get high-quality translations by real human translators.

  • All translations are carefully crafted by professional translators just for you.
  • Translation providers are selected by Google based on quality and speed.

3. Value for money - Translate your app for as little as $0.07 per word.

  • Pricing is upfront and simple. You only pay per word for each language you translate.
  • For example, translating 200 words into one language at $0.07 per word would cost only $14.

Ordering a Translation

Find the Translation Service in the Google Play Console:

When you're ready to translate, just select the languages to use for translation, choose a vendor, and place your order.

Select languages to translate into.

Choose what type of content you want to translate.

Easily complete purchase of the service.

Language recommendations

You can also expand your global footprint with translation recommendations that can help increase installs. The recommendations can be found in the Google Play Console.

The language recommendation feature is developed using machine learning and is based on your app's install history and market data.

Did you know that you can reach almost 80% of internet users worldwide with only 10 languages. In particular, the Google Play opportunity in Russia and the Middle East continues to grow. Let us know once you have localized for these markets so we can consider featuring your app or game in the Now in Russian and Now in Arabic collections on the Play Store.

Launching the translation

Once you download the translation, you'll be ready to publish your newly translated app update on Google Play.

Get started with the App Translation Service today and let us know what you think!

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Reminder SMS/Call Log Policy Changes

Posted by Paul Bankhead, Director, Product Management, Google Play

TLDR; As previously announced and directly communicated to developers via email, we'll be removing apps from the Google Play Store that ask for SMS or Call Log permission. If you have not submitted a permissions declaration form and your app is removed, see below for next steps.

We take access to sensitive data and permissions very seriously. This is especially true with SMS and Call Log permissions, which were designed to allow users to pick their favorite dialer or messaging app, but have also been used to enable many other experiences that might not require that same level of access. In an effort to improve users' control over their data, last October we announced we would be restricting developer access to SMS and Call Log permissions.

Our new policy is designed to ensure that apps asking for these permissions need full and ongoing access to the sensitive data in order to accomplish the app's primary use case, and that users will understand why this data would be required for the app to function.

Developers whose apps used these permissions prior to our announcement were notified by email and given 90 days to either remove the permissions, or submit a permissions declaration form to enable further review.

More about app reviews

We take this review process seriously and understand it's a change for many developers. We apply the same criteria to all developers, including dozens of Google apps. We added to the list of approved use cases over the last few months as we evaluated feedback from developers.

Our global teams carefully review each submission. During the review process, we consider the following:

  • Likelihood that an average user would understand why this type of app needs full access to the data.
  • User benefit of the feature.
  • Importance of the permission relative to the core functionality of the app.
  • Risks presented by all apps with this use case having access to this sensitive data.
  • Availability of more narrow alternatives for enabling the feature.

With this change, some uses cases will no longer be allowed. However, many of the apps we reviewed with one of these permissions can rely on narrower APIs, reducing the scope of access while accomplishing similar functionality. For example, developers using SMS for account verification can alternatively use the SMS Retriever API, and apps that want to share content using SMS can prepopulate a message and trigger the default SMS app to show via intents.

Tens of thousands of developers have already resubmitted their apps to support the new policy or have submitted a form. Thank you! Developers who submitted a form received a compliance extension until March 9th.

Next steps

Over the next few weeks, we will be removing apps from the Play Store that ask for SMS or Call Log permission and have not submitted a permission declaration form. If your app is removed and you would like to have it republished, you can do one of the following in the Play Console:

  • submit a new version without these permissions, or
  • submit a new version of your app that retains the permissions. Doing so will require you to complete a permissions declaration form inside the Play Console (coming soon) and will give you an extension until March 9th to remove the permissions or receive approval for your use case.

Keeping our overall Android ecosystem healthy is very important, and protection of user data is vital to the long term health of all developers. We know these changes have required significant work from you and we appreciate your efforts to create innovative experiences while protecting user's privacy.

Wrapping up for 2018 with Google Play and Android

Posted by Patricia Correa, Platforms & Ecosystems

Earlier this year we highlighted some of Google Play's milestones and commitments in supporting the 1M+ developers on the Play Store, as well as those of you working on Android apps and games and looking to launch and grow your business on our platforms. We have been inspired and humbled by the achievements of app and game developers, building experiences that delight and help people everywhere, as some stories highlighted in #IMakeApps.

We continue to focus on helping you grow thriving businesses and building tools and resources to help you reach and engage more users in more places, whilst ensuring a safe and secure ecosystem. Looking to 2019, we are excited about all the things to come and seeing more developers adopt new features and update to Android P.

In the meantime let's share some of the 2018 highlights on Google Play and Android:

Building for the future

Along with Android P we have continued to help the Android developer ecosystem, launching Android Jetpack, the latest Android Studio, and Kotlin support. Developers are also now able to add rich and dynamic UI templates with Slices in places such as Google Search and Assistant, APIs for new screens support, and much more. Discover the latest from Android 9, API Level 28.

Smaller apps have higher conversion rates and our research shows that a large app size is a key driver of uninstalls. At I/O we launched a new publishing format, the Android App Bundle, helping developers to deliver smaller and more efficient apps with a simplified release process, and with features on demand - saving on average 35% in download size! On devices using Android M and above, app bundles can reduce app size even further, by automatically supporting uncompressed native libraries, thereby eliminating duplication on devices.

You can build app bundles in the Android Studio 3.2 stable release and in Unity 2018.3 beta, and upload larger bundles with installed APK sizes of up to 500MB without using expansion files, through an early access feature soon to be available to all developers.

Richer experiences and discovery

Discovery of your apps and games is important, so we launched Google Play Instant and increased the size limit to 10MB to enable TRY NOW on the Play Store, and removed the URL requirement for Instant apps. Android Studio 3.3 beta release, lets you publish a single app bundle and classify it or a particular module to be instant enabled (without maintaining separate code).

For game developers, Unity introduced the Google Play Instant plug-in and instant app support is built into the new Cocos Creator. Our app pre-registration program, has seen nearly 250 million app pre-registrations, helping drive app downloads through richer discovery.

Optimizing for quality and performance

Android vitals are now more actionable, with a dashboard highlighting core vitals, peer benchmarks, start-up time and permission denials vitals, anomaly detection and alerts, and linking pre-launch reports - all so that you can better optimize and prioritize issues for improved quality and performance.

There are more opportunities to get feedback and fix issues before launch. The Google Play Console expanded the functionality of automated device testing with a pre-launch report for games, and the launch of the internal and closed test tracks lets you push your app to up to 100 internal testers, before releasing them to production.

Insights for your business, now and in the long term

Metrics are critical to optimize your business and we've added new customizable tools in the Play Console, with downloadable reports to help you evaluate core metrics. Including cumulative data, 30-day rolling averages, and roll-ups for different time periods to better match the cadence of your business.

You can now configure the statistics report to show how your instant apps are performing, analyze different dimensions and identify how many install the final app on their device. The acquisition report shows users discovery journey through to conversion - with average revenue per user and retention benchmarks against similar apps. You can also find the best performing search terms for your store listing with organic breakdown - helping to optimize efforts to grow and retain a valuable audience.

Increasingly developers are adopting subscriptions as their core monetization model. The dedicated new subscriptions center means you can easily change subscription prices, offer partial refunds for in-app products and subscriptions, and also make plan changes in Play Billing Library version 1.2. Learn how to keep subscribers engaged; users can pause plans, giving you more control with order management and the cancellation survey.

Discover how to use all the new features and best practices on the Academy for App Success, our interactive free e-learning platform, offering bite-sized courses that help you make the most of Play Console and improve your app quality.

Make sure you follow @googleplaydev and sign up to our newsletter to stay ahead of all our updates in 2019! We hope these features and tools will enable us to continue a successful partnership with you in the New Year - follow our countdown for a daily highlight. From all of us at Google Play - happy holidays.

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In reviews we trust — Making Google Play ratings and reviews more trustworthy

Posted by Fei Ye, Software Engineer and Kazushi Nagayama, Ninja Spamologist

Google Play ratings and reviews are extremely important in helping users decide which apps to install. Unfortunately, fake and misleading reviews can undermine users' trust in those ratings. User trust is a top priority for us at Google Play, and we are continuously working to make sure that the ratings and reviews shown in our store are not being manipulated.

There are various ways in which ratings and reviews may violate our developer guidelines:

  • Bad content: Reviews that are profane, hateful, or off-topic.
  • Fake ratings: Ratings and reviews meant to manipulate an app's average rating or top reviews. We've seen different approaches to manipulate the average rating; from 5-star attacks to positively boost an app's average rating, to 1-star attacks to influence it negatively.
  • Incentivized ratings: Ratings and reviews given by real humans in exchange for money or valuable items.

When we see these, we take action on the app itself, as well as the review or rating in question.

In 2018, the Google Play Trust & Safety teams deployed a system that combines human intelligence with machine learning to detect and enforce policy violations in ratings and reviews. A team of engineers and analysts closely monitor and study suspicious activities in Play's ratings and reviews, and improve the model's precision and recall on a regular basis. We also regularly ask skilled reviewers to check the decisions made by our models for quality assurance.

It's a big job. To give you a sense of the volume we manage, here are some numbers from a recent week:

  • Millions of reviews and ratings detected and removed from the Play Store.
  • Thousands of bad apps identified due to suspicious reviews and rating activities on them.

Our team can do a lot, but we need your help to keep Google Play a safe and trusted place for apps and games.

If you're a developer, you can help us by doing the following:

  • Don't buy fake or incentivized ratings.
  • Don't run campaigns, in-app or otherwise, like "Give us 5 stars and we'll give you this in-app item!" That counts as incentivized ratings, and it's prohibited by policy.
  • Do read the Google Play Developer Policy to make sure you are not inadvertently making violations.

Example of a violation: incentivized ratings is not allowed

If you're a user, you can follow these simple guidelines as well:

  • Don't accept or receive money or goods (even virtual ones) in exchange for reviews and ratings.
  • Don't use profanity to criticize an app or game; keep your feedback constructive.
  • Don't post gibberish, hateful, sexual, profane or off-topic reviews; they simply aren't allowed.
  • Do read the comment posting policy. It's pretty concise and talks about all the things you should consider when posting a review to the public.

Finally, if you find bad ratings and reviews on Google Play, help us improve by sending your feedback! Users can mark the review as "Spam" and developers can submit feedback through the Play Console.

Tooltip to flag the review as Spam.

Thanks for helping us keep Google Play a safe and trusted place to discover some of the world's best apps and games.

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Give back with charitable donations on Google Play

In celebration of the holiday giving season, you can make charitable donations to inspiring nonprofits from the Google Play Store. If you’re in the U.S., Canada, Mexico, Germany, Great Britain, France, Spain, Italy, Taiwan and Indonesia, you’ll see this update over the next few days.

Making a donation on Google Play is quick, easy and 100% of your contributions go directly to the nonprofits you choose. On your Android device, you can head to play.google.com/donate to learn more about these incredible organizations and give to the cause—or causes—that move you.

Take a look at the participating nonprofits below:

American Red Cross: The American National Red Cross prevents and alleviates human suffering in the face of emergencies by mobilizing the power of volunteers and the generosity of donors.

charity: water: charity: water is on a mission to solve the water crisis and reinvent charity for a new generation by bringing clean and safe drinking water to people in developing countries.

Doctors Without Borders USA: Doctors Without Borders/Médecins Sans Frontières (MSF) provides medical relief to the victims of war, disease, and natural or man-made disasters, without regard to race, religion or political affiliation.

Girls Who Code: Girls Who Code programs work to inspire, educate, and equip girls with the computing skills to pursue 21st century opportunities.

International Rescue Committee: The International Rescue Committee (IRC) responds to the world’s worst humanitarian crises and helps people whose lives and livelihoods are shattered by conflict and disaster to survive, recover, and gain control of their future. Founded in 1933 at the call of Albert Einstein, the IRC is at work in over 40 countries and 25 offices across the U.S.

Room to Read: Room to Read seeks to transform the lives of millions of children in low-income communities by focusing on literacy and gender equality in education.

Save the Children: Save the Children works to give children a healthy start in life, the opportunity to learn, and protection from harm. From providing emergency assistance to promoting children’s rights, they transform children’s lives and futures.

UNICEF: The United Nations Children's Fund (UNICEF) works in more than 190 countries and territories. They help save children’s lives by providing health care and immunizations, clean water and sanitation, nutrition, education, emergency relief and more.

World Food Program USA: World Food Program USA brings people together to support the lifesaving work of the United Nations World Food Programme, the global leader in the fight to end hunger.

World Wildlife Fund US: World Wildlife Fund US is part of a global network which has worked for more than 50 years to protect the future of nature. World Wildlife Fund’s mission is to conserve nature and reduce the most pressing threats to the diversity of life on Earth.

We’re inspired by the many ways that the Play community shares resources, supports each other and creates positive change. We hope this update offers a way to help other communities outside of our own in need.

Google Play services discontinuing updates for API levels 14 and 15

Posted by Sam Spencer, Technical Program Manager, Google Play

The Android Ice Cream Sandwich (ICS) platform is seven years old and the active device count has been below 1% for some time. Consequently, we are deprecating support for ICS in future releases of Google Play services. For devices running ICS, the Google Play Store will no longer update Play Services APK beyond version 14.7.99.

What does this mean as an Application developer:

The Google Play services SDK contains the interfaces to the functionality provided by the Google Play services APK, running as background services. The functionality required by the current, released SDK versions is already present on ICS devices with Google Play services and will continue to work without change.

With the SDK version changes earlier this year, each library can be independently released and may update its own minSdkVersion. Individual libraries are not required to change based on this deprecation. Newer SDK components may continue to support API levels 14 and 15 but many will update to require the higher API level. For applications that support API level 16 or greater, you will not need to make any changes to your build. For applications that support API levels 14 or 15, you may continue to build and publish your app to devices running ICS, but you will encounter build errors when updating to newer SDK versions. The error will look like this:

Error:Execution failed for task ':app:processDebugManifest'.
> Manifest merger failed : uses-sdk:minSdkVersion 14 cannot be smaller than version 16 declared in library [com.google.android.gms:play-services-FOO:16.X.YY]
        Suggestion: use tools:overrideLibrary="com.google.android.gms:play_services" to force usage

Unfortunately, the stated suggestion will not help you successfully run your app on older devices. In order to use the newer SDK, you will need to use one of the following options:

1. Target API level 16 as the minimum supported API level.

This is the recommended course of action. To discontinue support for API levels that will no longer receive Google Play services updates, simply increase the minSdkVersion value in your app's build.gradle to at least 16. If you update your app in this way and publish it to the Play Store, users of devices with less than that level of support will not be able to see or download the update. However, they will still be able to download and use the most recently published version of the app that does target their device.

A very small percentage of all Android devices are using API levels less than 16. You can read more about the current distribution of Android devices. We believe that many of these old devices are not actively being used.

If your app still has a significant number of users on older devices, you can use multiple APK support in Google Play to deliver an APK that uses Google Play services 14.7.99. This is described below.

2. Build multiple APKs to support devices with an API level less than 16.

Along with some configuration and code management, you can build multiple APKs that support different minimum API levels, with different versions of Google Play services. You can accomplish this with build variants in Gradle. First, define build flavors for legacy and newer versions of your app. For example, in your build.gradle, define two different product flavors, with two different compile dependencies for the stand-in example play-services-FOO component:

productFlavors {
    legacy {
        minSdkVersion 14
        versionCode 1401  // Min API level 14, v01
    }
    current {
        minSdkVersion 16
        versionCode 1601  // Min API level 16, v01
    }
}

dependencies {
    legacyCompile 'com.google.android.gms:play-services-FOO:16.0.0'
    currentCompile 'com.google.android.gms:play-services-FOO:17.0.0'
}

In the above situation, there are two product flavors being built against two different versions of play-services-FOO. This will work fine if only APIs are called that are available in the 16.0.0 library. If you need to call newer APIs made available with 17.0.0, you will have to create your own compatibility library for the newer API calls so that they are only built into the version of the application that can use them:

  1. Declare a Java interface that exposes the higher-level functionality you want to perform that is only available in current versions of Play services.
  2. Build two Android libraries that implement that interface. The "current" implementation should call the newer APIs as desired. The "legacy" implementation should no-op or otherwise act as desired with older versions of Play services. The interface should be added to both libraries.
  3. Conditionally compile each library into the app using "legacyCompile" and "currentCompile" dependencies as illustrated for play-services-FOO above.
  4. In the app's code, call through to the compatibility library whenever newer Play APIs are required.

After building a release APK for each flavor, you then publish them both to the Play Store, and the device will update with the most appropriate version for that device. Read more about multiple APK support in the Play Store.

Celebrating the developers behind the best apps and games of 2018

Posted by Purnima Kochikar, Director, Business Development, Games & Applications

Today, we announced our annual Best of 2018 list, highlighting the best content on Google Play. But ever wonder about the makers behind your favorite apps and games like PUBG MOBILE or Tasty? Well, we wanted to take a moment to celebrate the developers that brought to life the best U.S. apps and games of 2018. And this year was jam packed with entertainment — all thanks to the developers who pushed the envelope and sparked our imaginations.

Check out the full rundown of the developers behind the best apps and games of 2018 on Google Play:

Best App of 2018

Most Entertaining Apps

Best Self Improvement Apps

Best Daily Helper Apps

Best Hidden Gem Apps

Best Game of 2018

Most Competitive Games

Most Innovative Games

Best Indie Games

Most Casual Games