Tag Archives: Google Play

How to be healthy at home

Right now, your home could be an office, a gym, a playground or even your own personal restaurant where all of your friends (virtually) hang out. While we’re all trying to figure out how to stay well and adjust to health routines at home, search interest in “exercise” and “handwashing” have reached an all-time high. Since health and wellness are top of mind right now, here are a few resources to help you be well.


Make the most of your time at home

YouTube is encouraging the world to Stay Home #WithMe by featuring videos from creators that help you promote mental and physical wellbeing while you’re at home. Check out topics ranging from “Meditate With Me” to “Work Out With Me” and “Dance With Me.”

Stay Home and help those who can’t.

Staying healthy can mean breaking a sweat while exercising or sitting still and calming your mind. Google Play has created a collection of special deals and free content for “Workout & wellness” and “Mindfulness & meditation.” Google Play also has feature roundups of apps by category for when you’re at home to help you “Sleep well & find balance” and “Stay healthy & work out.” 

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Google Play is featuring special offers on helpful apps while you’re at home.

Also on Android TV, Google Play is adding new collections to help you find useful apps for your smart TV quickly.  Starting with the “Stay mindful & fit” collection in the U.S., you can easily find apps like Peloton, which offers workouts that can be done with or without equipment, to help you get moving right in your living room. “Stay mindful and fit” will be rolling out to Google Play on Android TV devices starting this week.

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New app categories for Google Play on Android TV surface useful apps for your TV.

You can also kickstart a workout by asking Google Assistant, “Hey Google, show me workout videos” and follow a YouTube tutorial on your Smart Display, like Nest Hub Max, or on your phone.

 

Performance at a glance

Whether you're in the middle of your at-home workout, yoga session or taking a quick jog around the block, the latest Google Fit update on iOS and Android app bring bold text and bright visuals to the design, making it easier for quick check-ins on your activity goals. You’ll also start to see tips from WHO for reducing the risk of catching or spreading infections.

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Google Fit redesign makes it easier to check progress towards activity goals.

On Wear OS by Google smartwatches, we've made it easier to keep track of your at-home workouts and see how you’re doing throughout the day or week at a glance. The latest design includes visual updates to the Heart Points tile which now shows your progress toward the World Health Organization-recommended amount of physical activity. We’ve also added a new Workout tile to start tracking your go-to workouts with just one tap.

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Wear OS by Google tiles bring quicker access to the best of Google Fit.

Help washing your hands

WHO recommends washing your hands for 40 seconds, which might be longer than you’re used to. Over the last month, search interest for "hand washing songs" spiked 850 percent in the U.S. To stick to 40 seconds, simply say, “Hey Google, help me wash my hands” and Google Assistant will play a song on your Smart Display, smart speaker, phone (Android and iOS) or Wear OS by Google smartwatch with speakers. If you want to skip the tunes, Google Assistant can set you up with a 40 second timer, or on Wear OS you can now add a hand-wash timer as a tile or as a shortcut on your watch face.
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Get help washing your hands for 40 seconds.

These new features are all currently available, or rolling out in the coming weeks. We’re also always adding more apps and content to our collections, so stay on the lookout for more ways to stay healthy.

Promoting high-quality, teacher-approved kids content on Google Play

Posted by Michael Watson, Product Manager, Google Play

With more kids spending time at home, parents are looking for ways to find apps and games for children that are both enriching and entertaining. Today, we’re announcing an update that will make it easier for parents to find this content on the Google Play Store. We’re launching the Teacher Approved program, an editorial program to highlight high-quality, teacher-approved apps for kids. This is part of our ongoing effort to create a safer Google Play for kids.


What’s changing

We consulted with academic experts to develop a framework for rating apps for kids. Specially trained teachers across the US will rate apps for kids based on this framework, evaluating things like:

  • Design quality
  • Appeal to children
  • Enrichment potential
  • Ads & in-app purchases
  • Age appropriateness

Teacher-approved apps will:

  • Be eligible to appear in the new Kids section on Google Play
  • Be eligible for featuring in banners or collections on Google Play
  • Display the new "Teacher approved" badge
  • Display information about what teachers found valuable on their app details page
Phone scrolling through teacher-approved app store
The Google Play store featuring teacher-approved apps

As a result of these changes, we are removing the Family star badge and the Family section on Google Play. All apps that were in the Family section will continue to be discoverable on the Play Store and appear in search results. Note that this change will have no effect on Family Library.

Who’s eligible

Apps need to meet the requirements of the Designed for Families program before they’re eligible to be reviewed by teachers. All Designed for Families apps are automatically placed in the teacher review queue.

We made the decision to launch the Teacher Approved program a little early given the vast number of kids at home now. Teachers are working hard to review apps as quickly as possible, but it will take time to review all apps, so we appreciate your patience. Our initial launch will be limited to the US, to be followed by a global rollout in the coming months.

To help developers better understand what the teachers are looking for, we published a new learning path on Google Play’s Academy for App Success, including findings from Google Play’s research into technology usage by parents and kids.

Rewarding for all

We’re committed to improving the ecosystem and partnering with our developers. We look forward to continuing to work with you to create the best possible experience for children and families on Google Play. For more information on the Teacher Approved program, check out our FAQs.

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Promoting high-quality, teacher-approved kids content on Google Play

Posted by Michael Watson, Product Manager, Google Play

With more kids spending time at home, parents are looking for ways to find apps and games for children that are both enriching and entertaining. Today, we’re announcing an update that will make it easier for parents to find this content on the Google Play Store. We’re launching the Teacher Approved program, an editorial program to highlight high-quality, teacher-approved apps for kids. This is part of our ongoing effort to create a safer Google Play for kids.


What’s changing

We consulted with academic experts to develop a framework for rating apps for kids. Specially trained teachers across the US will rate apps for kids based on this framework, evaluating things like:

  • Design quality
  • Appeal to children
  • Enrichment potential
  • Ads & in-app purchases
  • Age appropriateness

Teacher-approved apps will:

  • Be eligible to appear in the new Kids section on Google Play
  • Be eligible for featuring in banners or collections on Google Play
  • Display the new "Teacher approved" badge
  • Display information about what teachers found valuable on their app details page
Phone scrolling through teacher-approved app store
The Google Play store featuring teacher-approved apps

As a result of these changes, we are removing the Family star badge and the Family section on Google Play. All apps that were in the Family section will continue to be discoverable on the Play Store and appear in search results. Note that this change will have no effect on Family Library.

Who’s eligible

Apps need to meet the requirements of the Designed for Families program before they’re eligible to be reviewed by teachers. All Designed for Families apps are automatically placed in the teacher review queue.

We made the decision to launch the Teacher Approved program a little early given the vast number of kids at home now. Teachers are working hard to review apps as quickly as possible, but it will take time to review all apps, so we appreciate your patience. Our initial launch will be limited to the US, to be followed by a global rollout in the coming months.

To help developers better understand what the teachers are looking for, we published a new learning path on Google Play’s Academy for App Success, including findings from Google Play’s research into technology usage by parents and kids.

Rewarding for all

We’re committed to improving the ecosystem and partnering with our developers. We look forward to continuing to work with you to create the best possible experience for children and families on Google Play. For more information on the Teacher Approved program, check out our FAQs.

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Find high-quality apps for kids on Google Play

We’ve heard from parents that it’s difficult to dig through all the content that's out there for kids. Today, we’re making it easier for parents to find the good stuff, with a new Kids tab on Google Play filled with “Teacher approved” apps that are both enriching and entertaining. We decided to launch the Kids tab a bit earlier than planned because parents who have tried it out told us that it’s been helpful, especially now with their kids home from school and spending more time with screens. Because it’s early, you may not see some of your favorite apps in there just yet, but we’re adding new content as quickly as possible.

“Teacher approved” kid-friendly app content

Great content for kids can take many forms: Does it spark curiosity? Does it help your child learn? Is it just plain fun? To share the best apps for kids on the Play Store, we've teamed up with academic experts and teachers across the country, including our lead advisors, Joe Blatt (Harvard Graduate School of Education) and Dr. Sandra Calvert (Georgetown University). Apps that have been rated by teachers and meet our quality standards receive a "Teacher approved" badge.

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Apps are rated on factors like age-appropriateness, quality of experience, enrichment, and delight. We include information in the app listing about why the app was rated highly to help parents determine if the app is right for their child.

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How to find “Teacher approved” apps in Google Play


Whenever parents search the Play Store, they can look for the “Teacher approved” badge to quickly see which apps have been reviewed and rated highly by teachers. If you want to browse content that's been "Teacher approved", simply go to the "Kids" tab. And, if you’re a Google Play Pass subscriber, a great selection of “Teacher approved” content is available within "Apps and games for kids."
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Today’s announcement wouldn’t be possible without teachers who’ve been working closely with us for the last few years to curate apps that can help kids develop, grow and have fun. We trust teachers to enrich our kids while they’re in school, and we’re grateful they’ve shared their expertise to rate the apps kids use when they’re not in school as well.


The new Kids tab with “Teacher approved” apps will roll out in the U.S. on Google Play over the next few days, and we’ll be expanding internationally in the coming months. We’d love to hear what you think as we continue to make the Play Store more helpful for parents. You can share your thoughts by opening the menu in the Play Store and tapping “Help and feedback.” And don’t forget—for parents who want to set digital ground rules for their kids, like setting time limits on the apps your child has on their device, check out our Family Link app.

Google Play updates and information: Resources for developers


Posted by Sam Tolomei, Business Development Manager, Google Play
Illustration of a person typing on a laptop with tech icons on the side

In these unprecedented times, Google Play's mission to support you, ensure your businesses continue to operate well, and help users get the content they need is more important than ever. With a surge in need for information, communications tools, entertainment, and more, we are striving to ensure our operations run smoothly, and we need your support.

Below, we’ve pulled together some important information to help you maintain business continuity, as well as best practices to help you stay nimble in the changing landscape.

Extended app review times

Like many of you, we've had to manage work disruptions as a result of changing business conditions. This has led to a temporary slowing down of the app review process, which now may take 7 days or longer. As the situation evolves, we will continue to make sure that the most important updates reach users quickly, which may result in fluctuating review times. Certain critical apps may receive prioritized review and may not experience an extended delay in review time. Please check the Google Play Console for the most up-to-date information and guidance.

At the same time, in order to help ensure we are providing users with accurate and timely information relating to COVID-19, we also are prioritizing the review of apps published, commissioned, or authorized by official government entities and public health organizations.

If you want to control when your app goes live, we recommend timed publishing. Just submit your app for review, and once it’s approved, click “Go live” in the Play Console to instantly publish your app. Note: If you already have a release submitted to the production track that is under review, you will not see the “timed publishing” option.

Store listing guidelines

At Google Play we take our responsibility to provide accurate and relevant information for our users very seriously. For that reason, we are currently only approving apps that reference COVID-19 or related terms in their store listing if the app is published, commissioned, or authorized by an official government entity or public health organization, and the app does not contain any monetization mechanisms such as ads, in-app products, or in-app donations. This includes references in places such as the app title, description, release notes, or screenshots.

Removing inappropriate reviews

With the recent increase in traffic, some apps are seeing a spike in inappropriate one-star reviews from users. If you are receiving reviews that are not related to your app experience, you can flag the review in the Play Console. We’ve expanded our ability to assess and remove inappropriate reviews so we can handle your request as quickly as possible.

Subscriptions support

While subscriptions are a large part of many app business models, two groups are currently seeing the largest impact: 1) those whose core businesses have been adversely affected by COVID-19 (such as live event ticketing), and 2) those who provide a public service with their content or services.

For developers whose business value proposition has been affected, features like deferred billing and subscription pauses can help retain users until after the crisis has passed. For developers who want to offer their content or services like medical, online learning, and wellbeing apps at reduced or no cost, features like price changes and refunds through Google Play Billing are available to help.

Learn more best practices in our Medium post.

How we’re helping the community

Google is also committed to helping our community at large. To help small businesses reconnect with their customers, Google is granting $340 million in ad credits to be used across our Google Ads platforms — learn more here.

Here’s what else we’re doing:

  • We’ve launched a special coronavirus section on Google Play with resources to help users find information from trusted sources.
  • We've extended Google Play Pass free trials to 30 days so more people can enjoy your apps and games.
  • We’ve launched a $10 million Distance Learning Fund to support organizations that provide high-quality learning opportunities to children. Developers who are non-profit, education-related enterprises are eligible for this program. Stay tuned for more details from Google.org.
  • Finally, with your help, we’ve raised over $290,000 for The Center for Disaster Philanthropy’s COVID-19 Response Fund, supporting organizations on the ground with preparedness, containment, response, and recovery. Visit play.google.com/donate to contribute.

As the situation progresses, we will continue to gather more resources to help you. We’re also taking steps to limit changes and barriers because we know you have enough on your plate right now. Please stay tuned for more information, and thank you for being a part of the Google Play community. If you have any other suggestions about how we can support you during this time, please let us know by tweeting at us at @GooglePlayDev with #AskGooglePlay.

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Meet the finalists of the Google Play Indie Games Festival

Posted by Leticia Lago, Head of Developer Marketing, EMEA

illustrated Indie Games Festival

At the start of this year we opened submissions for 2020’s Google Play Indie Games Festival - an international competition celebrating incredible indie games from Europe, Japan and South Korea.

We’ve received hundreds of fantastic submissions that showcase the technical abilities and groundbreaking creativity of independent studios. Many thanks to everyone who submitted their game. After some hard choices and late nights, we’re happy to announce our 20 finalists in each region.

Please check out the games below (in alphabetical order); each one is a true work of art. They will be receiving promotions and prizes to help them grow their business. They’ll also be competing in the Finals for the top prizes.

While this is a happy announcement, we must also inform you that we will be unable to hold the Finals as planned on April 25 in Poland, Japan and South Korea due to the COVID-19 situation. We will be postponing the events until further notice, as the health and safety of finalists, jury members, players and others involved is our top priority. Please stay tuned for further announcements.

Google Play Indie Games Festival Europe Finalists

Europe*

60 Parsecs! by Robot Gentleman

Aisle Trial by Jake Matthews-Belcher

Alien Escape by Korion Games

Alt-Frequencies by Accidental Queens

Bad North by Rawfury

Bounce that Bird! by Affinity Project

Cessabit: a Stress Relief Game by Tepes Ovidiu

Color Spots by UX Apps

Cookies Must Die by Rebel Twins

Demons Never Lie by Maika Hernandez

Doors: Awakening by Big Loop

Faraway: Galactic Escape by Pine Studio

inbento by Afterburn

My Diggy Dog 2 by King Bird Games

The White Door by Rusty Lake

Tiny Tomb: Dungeon Explorer by Tinycorp

Traffix by Infinity Games

Tricky Castle by Team Tricky

Unhatched by Filip Loster

Void Tyrant by Quite Fresh

Google Play Indie Games Festival Japan Finalists

Japan

Amayadori by CHARON・Yanase

CUBE GARDEN by Fukudanuki

GIGAFALL by Shiki Game Studio

GummyShooter by simatten

Home Fighter by hap Inc.

Matsuro Palette by SleepingMuseum

METBOY! by REBUILD GAMES

Mocha - Dagsaw Puzzle - by Kotoriyama, Inc.

MonsterTrader by Mitsuhiro Okada

Overturn by Katsu Matsuda

Shiritori - The Word Chain Game by Baton

Snowman Story by Odencat

SOUND JOURNEY SCHOOL WANDERER by SOUND JOURNEY

TAP! DIG! MY MUSEUM! by oridio Inc.

Teiji Taisha Online by toru sugitani

The Final Taxi by Zxima.LLC

Uncrowned by NESTOPI Inc.

Wasurenaide, otona ni natte mo by GAGEX Co.,Ltd.

World for Two by Seventh rank

Zelle by Odencat Fuming

Google Play Indie Games Festival South Korea Finalists

South Korea

Castle Defense Online by BlackHammer

CAT THE DJ by CATSBY STUDIO

DiceEmpire by Banjiha Games

Domino City by Bad Beans

DUST by I-eye studio

Electroad by Night Owl Studio

Extreme football by 9M Interactive

From Earth by Kentauros Entertainment

Great Sword - Stickman Action RPG by Olivecrow

Heroes Restaurant by Team Tapas

Little Boy by 39Studio

Magic Survival by LEME

Mayday Memory by StoryTaco.inc

Petrider by Ddookdak studio

Project Mars by Moontm

QV by Izzle

Sand Shark : The Boy and The Sea by GABANGMAN STUDIO

Staroid : Brick breaker shooter by Spring Games

Sword Master Story by CodeCAT

Undestroyed by Keymaker games

The competition was open to indie developers from the following European countries: Austria, Belgium, Belarus, Bulgaria, Croatia, Czech Republic, Denmark, Estonia, Finland, France, Germany, Hungary, Israel, Italy, Latvia, Lithuania, Netherlands, Norway, Poland, Portugal, Romania, Russia, Slovakia, Slovenia, Spain, Sweden, Turkey, Ukraine, and the United Kingdom (including Northern Ireland).

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How Google Play Protect kept users safe in 2019


Through 2019, Google Play Protect continued to improve the security for 2.5 billion Android devices. Built into Android, Play Protect scans over 100 billion apps every day for malware and other harmful apps. This past year, Play Protect prevented over 1.9 billion malware installs from unknown sources. Throughout 2019 there were many improvements made to Play Protect to bring the best of Google to Android devices to keep users safe. Some of the new features launched in 2019 include:
Advanced similarity detection
Play Protect now warns you about variations of known malware right on the device. On-device protections warn users about Potentially Harmful Apps (PHAs) at install time for a faster response. Since October 2019, Play Protect issued 380,000 warnings for install attempts using this system.
Warnings for apps targeting lower Android versions
Malware developers intentionally target devices running long outdated versions of Android to abuse exploits that have recently been patched. In 2018, Google Play started requiring new apps and app updates be built for new versions of the Android OS. This strategy ensures that users downloading apps from Google Play recieve apps that take advantage of the latest privacy and security improvements in the OS.
In 2019, we improved on this strategy with warnings to the user. Play Protect now notifies users when they install an app that is designed for outdated versions. The user can then make an informed decision to proceed with the installation or stop the app from being installed so they can look for an alternative that target the most current version of Android.
Uploading rare apps for scanning
The Android app ecosystem is growing at an exponential rate. Millions of new app versions are created and shared outside of Google Play daily posing a unique scaling challenge. Knowledge of new and rare apps is essential to provide the best protection possible.
We added a new feature that lets users help the fight against malware by sending apps Play Protect hasn't seen before for scanning during installation. The upload to Google’s scanning services preserves the privacy of the user and enables Play Protect to improve the protection for all users.
Integration with Google’s Files app
Google’s Files app is used by hundreds of millions of people every month to manage the storage on their device, share files safely, and clean up clutter and duplicate files. This year, we integrated Google Play Protect notifications within the app so that users are prompted to scan and remove any harmful applications that may be installed.
Play Protect visual updates
The Google Play Store has over 2 billion monthly active users coming to safely find the right app, game, and other digital content. This year the team was excited to roll out a complete visual redesign. With this change, Play Protect made several user-facing updates to deliver a cleaner, more prominent experience including a reminder to enable app-scanning in My apps & games to improve security.
The mobile threat landscape is always changing and so Google Play Protect must keep adapting and improving to protect our users. Visit developers.google.com/android/play-protect to stay informed on all the new exciting features and improvements being added to Google Play Protect.
Acknowledgements: Aaron Josephs, Ben Gruver, James Kelly, Rodrigo Farell, Wei Jin and William Luh

Unveiling expert insights in our new podcast series: Apps, Games, & Insights

Posted by Lily Sheringham, Global Marketing, Platforms & Ecosystems

This is a cross-post from The Google Keyword blog.

Apps, Games, & Insights illustrated banner with gaming imagery.

Today we’re launching the Apps, Games, & Insights podcast series, bringing together insights, stories, and learnings from industry experts, on some of today's hottest topics surrounding mobile, apps and games businesses, and the wider industry.

Listen to the podcast here!

The series has eight episodes which aim to challenge, provoke thought, and enlighten listeners - from designers and developers, through to product managers and marketers, and those interested in the apps and games industry.

The podcast is hosted by Googlers Tamzin Taylor, who heads up Apps & Games Business Development for Google Play in Western Europe, and Dirk Primbs, who leads the Ecosystem Developer Relations team in EMEA. Together, they have many years of experience working with partners to assist with Android development, mobile, app, game, and business growth. Every week they will be joined by different guests for each of the episodes.

Sneak peek at what’s coming up

Kicking off the series are Judy Chen and Sarah Fuchs from Crowdstar, the developers of Covet Fashion and Design Home. They join us for episode 1 to discuss how to build a long-term games business by taking a holistic approach to the game, its players, and the people who create the game.

Ever wonder if it's worth selling your app or game business, and if so how to approach it? It's not all about pocketing the cash and walking away. For episode 2, game mergers and acquisitions expert Chris Petrovic from Zynga will talk about how acquisition can free developers to focus on what they love: creating great apps and games.

The popularity of subscriptions continues to grow, with developers who used subscriptions earning 4X more in 2018, than in 2016. Holly Ackerman and David Berlin, from the sports streaming platform DAZN, join us for episode 3 to provide some fascinating insights into how they have grown their subscription business in this industry.

Whether you are a startup in search of funding or an established business looking to accelerate your investment, venture capital can often be a good source of funds. In episode 4, venture capital expert Matteo Vallone from Cherry Ventures offers insights into the investment process and how to maximize your appeal to investors.

For episode 5, we have what is possibly one of the biggest topics in mobile and throughout the tech industry: privacy. Bruce Gustafson, CEO of Developers Alliance brings us up to speed on trust and safety, platform value, respecting the user, and ultimately building privacy friendly apps and games.

Successful game developers put players front and center of everything they do. When over 270 million people have played your games, you must be doing something right. Ben Clarke, Senior Global Marketing Director at Jagex, joins us for episode 6 to discuss some of the innovative approaches to player engagement and retention taken in their RuneScape games.

Figuring out how to make your app or game accessible to all can often be a challenge, sometimes both from an organizational and technical perspective. However, many developers have made accessibility a core part of their app development process and company culture. For episode 7, we’re joined by Ceri Lindsay and Rosalind Whittam from the BBC to discover how they address accessibility.

Today, Android is not just about smartphones, Android apps and games can run on a range of devices with larger screens, such as Chromebooks. At the same time, mature mobile game franchises are looking for opportunities beyond mobile. In our final episode 8, we’ll be joined by Maximiliano Rodriguez of Gameloft to talk about the challenge of taking games to big screens and new platforms.

We hope you’ll join us over the next eight weeks to dive deeper and hear what our thought leader guests have to say on each topic.

How to stay tuned in

To listen to our first podcast and find out more about what’s coming, check out our new Apps, Games, & Insights podcast homepage.

Listen to our first episode here, or on Spotify, Apple Podcasts, Google Play Music, Google Podcasts, Deezer, iHeartRadio, and also on LibSyn. Keep an eye out on @GooglePlayDev and @AndroidDev on Twitter where we will be announcing the launch of the new episodes each week.

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Update on Google at GDC 2020

Posted by the Google for Games Team

Last Friday, GDC 2020 organizers made the difficult decision to postpone the conference. We understand this decision, as we have to prioritize the health and safety of our community.

Every year, we look forward to the Game Developers Conference and surrounding events because it gives our teams a chance to connect with game developers, partners, and friends in the industry.

Although we won’t be connecting in-person this year, we’re still excited to share the latest announcements from Google with everyone through our digital experience. We'll be sharing plans for our digital experience in the coming days.

Thank you to all who keep this community thriving and check back soon at g.co/gdc2020 for more details.

Update on Google at GDC 2020

Posted by the Google for Games Team

Last Friday, GDC 2020 organizers made the difficult decision to postpone the conference. We understand this decision, as we have to prioritize the health and safety of our community.

Every year, we look forward to the Game Developers Conference and surrounding events because it gives our teams a chance to connect with game developers, partners, and friends in the industry.

Although we won’t be connecting in-person this year, we’re still excited to share the latest announcements from Google with everyone through our digital experience. We'll be sharing plans for our digital experience in the coming days.

Thank you to all who keep this community thriving and check back soon at g.co/gdc2020 for more details.