Tag Archives: Indie Games Festival

Meet some of the best indie game devs

Posted by Patricia Correa, Director, Global Developer Marketing

During the month of June we received thousands of submissions for two of our annual developer programs - the Indie Games Accelerator and the Indie Games Festival. These programs support the growth of small games studios on Google Play.

Every year we’re impressed with the art and creativity of the entries. This year was no exception. Many thanks to everyone who submitted their game.

Meet the Festival finalists

Today, we’re announcing the finalists of the Festivals in Europe, Japan, and South Koreadrumroll, please.

Indie Games

Europe

Beat Workers by NaturalPad Games, France

Bird Alone by George Batchelor, United Kingdom

Cats in Time by Pine Studio, Croatia

Figment by Bedtime Digital Games, Denmark

Froglike: The Frog Roguelike by Jimjum Studios, Israel

Garson by Anastasiya Shabunia, Belarus

Gumslinger by Itatake, Sweden

Lyxo by Emoak, Austria

Psychofunk by Tommy Søreide Kjær, Norway

Railways by Infinity Games, Portugal

Sticky Terms by kamibox, Germany

Sweet Sins Superstars by Platonic Games, Spain

Tiny Robots Recharged by Big Loop Studios, Bulgaria

Tofu Drifter by Roach Games, Russia

Towers by JOX Development, Ukraine

Unholy Adventure by Dali Games, Poland

Warplane Inc by Nuclear Games, Russia

Watch Me Stream My Mental Breakdown by Ultaan Games, Poland

Woof: The Good Boy Story by CHPV.GAMES, Russia

Zen Symmetry by 8tbl, Russia

Sign up to attend the European finals.

Indie Games

Japan

3D Chess: NOCCA NOCCA by Curiouspark, Inc.

5colors in Nate by NekodoraSoft

Amabie san by HARAPECORPORATION Inc.

Archer Battle Online by Takuya Fujieda

Cthulhu DreamStairs by Tenyu

ElectriarCode by ELECTRIAR LABO

Escape from the Closed Circle by Hanachiru

Heart of Sengoku by ZEN APP

Leaving Two Tiles Dojo by ScreenPocket

Living in the Ending World by illuCalab.

MAKOTO WAKAIDO’s Case Files “Executioner’s Wedge” by HafHaf-Oden(Sukashiuma-LAB)

Mini Mini Farm by CoffeeBreak

MonohakobiPro by CGO

Mousebusters by Odencat

Numpurr Card Wars by Nukenin

Parasite Days by Zxima

Quantum Transport by ruccho

Super Glitter Rush by tiny cactus studio

Survivor's guilt by aso

Wolf Chess by Baton

Sign up to attend the Japanese finals.

Indie Games

South Korea

Angel Saga by Alchemist Games Inc.

Animal Card Royale by Banjihagames

Animal Doll Shop by Funnyeve

BattleLive: Zombie&Human by PLOTRICK

Box It Up! Inc. by team TAPE

CATS & SOUP by HIDEA

Cats are Cute: Pop Time by kkiruk studio

Detective Mio by 1N1

Dicast: Rules of Chaos by BSS COMPANY

Forest Island by Nanali Studios

Frontier of Fortune by Dotomchi Games Inc.

FUNKYGUNNER by FUNKY5

Group Project Simulator! by Studio806

Gun Tactics by Gimle Games

Hybrid Warrior: Dungeon of the Overlord by Cat Lab

Metro Blossom by The Sane Studio

Portal Dungeon by Oblique Line

Rush Hour Rally by Soen Games

The Way Home by CONCODE

Titan Slayer by Touchholic

Sign up to attend the South Korean finals.

Join the adventure on September 4

This year the three Festivals are virtual, so everyone has the chance to explore the games, meet the developers who made them, cheer them on, and be the first to hear who the winners are.

Expect plenty of fun and some very special surprises. So, don’t miss out. Sign up now to virtually attend the events showcasing the finalists from Europe, Japan, and South Korea. The events are free to attend and will all take place in the same space, so sign up to one and you will be able to teleport to all events!

How about the Indie Games Accelerator?

If you’re interested in knowing which developers are joining the 2021 class of the Indie Games Accelerator, sign up to attend the European Festival, where we will also announce the selected developers.

Indie Games

Meet some of the best indie game devs

Posted by Patricia Correa, Director, Global Developer Marketing

During the month of June we received thousands of submissions for two of our annual developer programs - the Indie Games Accelerator and the Indie Games Festival. These programs support the growth of small games studios on Google Play.

Every year we’re impressed with the art and creativity of the entries. This year was no exception. Many thanks to everyone who submitted their game.

Meet the Festival finalists

Today, we’re announcing the finalists of the Festivals in Europe, Japan, and South Koreadrumroll, please.

Indie Games

Europe

Beat Workers by NaturalPad Games, France

Bird Alone by George Batchelor, United Kingdom

Cats in Time by Pine Studio, Croatia

Figment by Bedtime Digital Games, Denmark

Froglike: The Frog Roguelike by Jimjum Studios, Israel

Garson by Anastasiya Shabunia, Belarus

Gumslinger by Itatake, Sweden

Lyxo by Emoak, Austria

Psychofunk by Tommy Søreide Kjær, Norway

Railways by Infinity Games, Portugal

Sticky Terms by kamibox, Germany

Sweet Sins Superstars by Platonic Games, Spain

Tiny Robots Recharged by Big Loop Studios, Bulgaria

Tofu Drifter by Roach Games, Russia

Towers by JOX Development, Ukraine

Unholy Adventure by Dali Games, Poland

Warplane Inc by Nuclear Games, Russia

Watch Me Stream My Mental Breakdown by Ultaan Games, Poland

Woof: The Good Boy Story by CHPV.GAMES, Russia

Zen Symmetry by 8tbl, Russia

Sign up to attend the European finals.

Indie Games

Japan

3D Chess: NOCCA NOCCA by Curiouspark, Inc.

5colors in Nate by NekodoraSoft

Amabie san by HARAPECORPORATION Inc.

Archer Battle Online by Takuya Fujieda

Cthulhu DreamStairs by Tenyu

ElectriarCode by ELECTRIAR LABO

Escape from the Closed Circle by Hanachiru

Heart of Sengoku by ZEN APP

Leaving Two Tiles Dojo by ScreenPocket

Living in the Ending World by illuCalab.

MAKOTO WAKAIDO’s Case Files “Executioner’s Wedge” by HafHaf-Oden(Sukashiuma-LAB)

Mini Mini Farm by CoffeeBreak

MonohakobiPro by CGO

Mousebusters by Odencat

Numpurr Card Wars by Nukenin

Parasite Days by Zxima

Quantum Transport by ruccho

Super Glitter Rush by tiny cactus studio

Survivor's guilt by aso

Wolf Chess by Baton

Sign up to attend the Japanese finals.

Indie Games

South Korea

Angel Saga by Alchemist Games Inc.

Animal Card Royale by Banjihagames

Animal Doll Shop by Funnyeve

BattleLive: Zombie&Human by PLOTRICK

Box It Up! Inc. by team TAPE

CATS & SOUP by HIDEA

Cats are Cute: Pop Time by kkiruk studio

Detective Mio by 1N1

Dicast: Rules of Chaos by BSS COMPANY

Forest Island by Nanali Studios

Frontier of Fortune by Dotomchi Games Inc.

FUNKYGUNNER by FUNKY5

Group Project Simulator! by Studio806

Gun Tactics by Gimle Games

Hybrid Warrior: Dungeon of the Overlord by Cat Lab

Metro Blossom by The Sane Studio

Portal Dungeon by Oblique Line

Rush Hour Rally by Soen Games

The Way Home by CONCODE

Titan Slayer by Touchholic

Sign up to attend the South Korean finals.

Join the adventure on September 4

This year the three Festivals are virtual, so everyone has the chance to explore the games, meet the developers who made them, cheer them on, and be the first to hear who the winners are.

Expect plenty of fun and some very special surprises. So, don’t miss out. Sign up now to virtually attend the events showcasing the finalists from Europe, Japan, and South Korea. The events are free to attend and will all take place in the same space, so sign up to one and you will be able to teleport to all events!

How about the Indie Games Accelerator?

If you’re interested in knowing which developers are joining the 2021 class of the Indie Games Accelerator, sign up to attend the European Festival, where we will also announce the selected developers.

Indie Games

Grow your indie game with help from Google Play

Posted by Patricia Correa, Director, Global Developer Marketing

Indie Games Accelerator graphic

At Google Play we’re committed to helping all developers thrive, whether these are large multinational companies or small startups and indie game studios. They are all critical to providing the services and experiences that people around the world look for on their Android devices. The indie game developer community, in particular, constantly pushes the boundaries with their creativity and passion, and bring unique and diverse content to players everywhere.

To continue supporting indies, today we’re opening submissions for two of our annual developer programs - the Indie Games Accelerator and the Indie Games Festival. These programs are designed to help small games studios grow on Google Play, no matter what stage they are in:

  • If you are a small games studio looking for help to launch a new title, apply for the Accelerator to get mentorship and education;
  • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival for a chance to win promotions.

This year the programs come with some changes, including more eligible markets and fully digital event experiences. Learn more below and apply by July 1st.

Accelerator: Get education and mentorship to supercharge your growth

If you’re an indie developer, early in your journey - either close to launching a new game or recently launched a title, this is the program for you. We’ll provide education and mentorship that will help you build, launch and grow successfully.

This year we have nearly doubled the eligible markets, with developers from over 70 countries being eligible to apply for the 2021 program.

Selected participants will be invited to take part in a 12-week online acceleration program. During this time you’ll get exclusive access to a community of Google and industry experts, as well as a network of other passionate developers from around the world looking to supercharge their growth.

Festival: win promotions that put your game in the spotlight

If you're an indie game developer who has recently launched a high quality game, this is your chance to have your game discovered by industry experts and players worldwide.

This year we will, again, host three competitions for developers from Japan, South Korea, and selected European countries.

Prizes include featuring on Google Play store, promotional campaigns worth 100,000 EUR, and more.

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Play Logo

Grow your indie game with help from Google Play

Posted by Patricia Correa, Director, Global Developer Marketing

Indie game image

At Google Play we’re committed to helping all developers thrive, whether these are large multinational companies or small startups and indie game studios. They are all critical to providing the services and experiences that people around the world look for on their Android devices. The indie game developer community, in particular, constantly pushes the boundaries with their creativity and passion, and bring unique and diverse content to players everywhere.

To continue supporting indies, today we’re opening submissions for two of our annual developer programs - the Indie Games Accelerator and the Indie Games Festival. These programs are designed to help small games studios grow on Google Play, no matter what stage they are in:

  • If you are a small games studio looking for help to launch a new title, apply for the Accelerator to get mentorship and education;
  • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival for a chance to win promotions.

This year the programs come with some changes, including more eligible markets and fully digital event experiences. Learn more below and apply by July 1st.

Accelerator: Get education and mentorship to supercharge your growth

If you’re an indie developer, early in your journey - either close to launching a new game or recently launched a title, this is the program for you. We’ll provide education and mentorship that will help you build, launch and grow successfully.

This year we have nearly doubled the eligible markets, with developers from over 70 countries being eligible to apply for the 2021 program.

Selected participants will be invited to take part in a 12-week online acceleration program. During this time you’ll get exclusive access to a community of Google and industry experts, as well as a network of other passionate developers from around the world looking to supercharge their growth.

Festival: win promotions that put your game in the spotlight

If you're an indie game developer who has recently launched a high quality game, this is your chance to have your game discovered by industry experts and players worldwide.

This year we will, again, host three competitions for developers from Japan, South Korea, and selected European countries.

Prizes include features on Google Play store, promotional campaigns worth 100,000 EUR, and more.

The winners of the Google Play Indie Games Festival are…

Posted by Leticia Lago, Head of Developer Marketing, EMEA

We wrapped up the Indie Games Festivals in Europe, Japan, and South Korea. You can now check out the three winners and Top 10 finalists from each of the contests.

Indie

The Google Play Indie Games Festival celebrates the creativity and innovation that small games developers bring to the Play Store.

We shortlisted 20 finalists for each contest after receiving hundreds of submissions. The finalists were to showcase their art at events in Warsaw, Tokyo, and Seoul. However, this year’s unprecedented events saw the finalists presenting to jury members online. The juries then deliberated to select the winners.

Winning developers receive prize packages designed to help them grow their business on Android and Google Play. Each package offers promotions on the Google Play Store, consultations with members of the Google Play team, Google hardware, promotion campaigns, and more.

Join us in congratulating the developers and try out their games.

Europe

Image

(In alphabetical order)

Cookies Must Die by Rebel Twins (Poland)

inbento by Afterburn (Poland)

The White Door by Rusty Lake (Netherlands)

The other finalist to make the Top 10 as selected by the jury members are, in alphabetical order:

top

60 Parsecs! by Robot Gentleman (Poland)

Alien Escape by KORION Interactive (Germany)

Alt-Frequencies by Accidental Queens (France)

Doors: Awakening by Big Loop Studios (Bulgaria)

My Diggy Dog 2 by King Bird Games (Russia)

Traffix by WebAvenue Unipessoal Lda (Portugal)

Void Tyrant by Quite Fresh Ltd. (United Kingdom)


Japan

winners

(In alphabetical order)

GIGAFALL by Shiki Game Studio

METBOY! by REBUILD GAMES

Wasurenaide, otona ni natte mo by GAGEX Co.,Ltd.

The other final list to make the Top 10 as selected by the jury members are, in alphabetical order:

top
Boku to hakubutsukan by oridio Inc.

GummyShooter by simatten

Home Fighter by hap Inc.

MonsterTrader by Mitsuhiro Okada

Snowman Story by Odencat

World for Two by Seventh rank

Zelle by Odencat


South Korea

winners

(In alphabetical order)

Heroes Restaurant by Team Tapas

Magic Survival by LEME

Project Mars by Moontm

The other finalist to make the Top 10 as selected by the online audience and the jury are, in alphabetical order:

Top

CAT THE DJ by CATSBY STUDIO

Dust by I-eye studio

Extreme Football by 9M Interactive

Great Sword by olivecrow

QV by izzle

Sand Shark: The Boy and The Sea by GABANGMAN STUDIO

Sword Master Story by CodeCAT

Congratulations to all the winners! And thanks to everyone who entered.



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Meet the finalists of the Google Play Indie Games Festival

Posted by Leticia Lago, Head of Developer Marketing, EMEA

illustrated Indie Games Festival

At the start of this year we opened submissions for 2020’s Google Play Indie Games Festival - an international competition celebrating incredible indie games from Europe, Japan and South Korea.

We’ve received hundreds of fantastic submissions that showcase the technical abilities and groundbreaking creativity of independent studios. Many thanks to everyone who submitted their game. After some hard choices and late nights, we’re happy to announce our 20 finalists in each region.

Please check out the games below (in alphabetical order); each one is a true work of art. They will be receiving promotions and prizes to help them grow their business. They’ll also be competing in the Finals for the top prizes.

While this is a happy announcement, we must also inform you that we will be unable to hold the Finals as planned on April 25 in Poland, Japan and South Korea due to the COVID-19 situation. We will be postponing the events until further notice, as the health and safety of finalists, jury members, players and others involved is our top priority. Please stay tuned for further announcements.

Google Play Indie Games Festival Europe Finalists

Europe*

60 Parsecs! by Robot Gentleman

Aisle Trial by Jake Matthews-Belcher

Alien Escape by Korion Games

Alt-Frequencies by Accidental Queens

Bad North by Rawfury

Bounce that Bird! by Affinity Project

Cessabit: a Stress Relief Game by Tepes Ovidiu

Color Spots by UX Apps

Cookies Must Die by Rebel Twins

Demons Never Lie by Maika Hernandez

Doors: Awakening by Big Loop

Faraway: Galactic Escape by Pine Studio

inbento by Afterburn

My Diggy Dog 2 by King Bird Games

The White Door by Rusty Lake

Tiny Tomb: Dungeon Explorer by Tinycorp

Traffix by Infinity Games

Tricky Castle by Team Tricky

Unhatched by Filip Loster

Void Tyrant by Quite Fresh

Google Play Indie Games Festival Japan Finalists

Japan

Amayadori by CHARON・Yanase

CUBE GARDEN by Fukudanuki

GIGAFALL by Shiki Game Studio

GummyShooter by simatten

Home Fighter by hap Inc.

Matsuro Palette by SleepingMuseum

METBOY! by REBUILD GAMES

Mocha - Dagsaw Puzzle - by Kotoriyama, Inc.

MonsterTrader by Mitsuhiro Okada

Overturn by Katsu Matsuda

Shiritori - The Word Chain Game by Baton

Snowman Story by Odencat

SOUND JOURNEY SCHOOL WANDERER by SOUND JOURNEY

TAP! DIG! MY MUSEUM! by oridio Inc.

Teiji Taisha Online by toru sugitani

The Final Taxi by Zxima.LLC

Uncrowned by NESTOPI Inc.

Wasurenaide, otona ni natte mo by GAGEX Co.,Ltd.

World for Two by Seventh rank

Zelle by Odencat Fuming

Google Play Indie Games Festival South Korea Finalists

South Korea

Castle Defense Online by BlackHammer

CAT THE DJ by CATSBY STUDIO

DiceEmpire by Banjiha Games

Domino City by Bad Beans

DUST by I-eye studio

Electroad by Night Owl Studio

Extreme football by 9M Interactive

From Earth by Kentauros Entertainment

Great Sword - Stickman Action RPG by Olivecrow

Heroes Restaurant by Team Tapas

Little Boy by 39Studio

Magic Survival by LEME

Mayday Memory by StoryTaco.inc

Petrider by Ddookdak studio

Project Mars by Moontm

QV by Izzle

Sand Shark : The Boy and The Sea by GABANGMAN STUDIO

Staroid : Brick breaker shooter by Spring Games

Sword Master Story by CodeCAT

Undestroyed by Keymaker games

The competition was open to indie developers from the following European countries: Austria, Belgium, Belarus, Bulgaria, Croatia, Czech Republic, Denmark, Estonia, Finland, France, Germany, Hungary, Israel, Italy, Latvia, Lithuania, Netherlands, Norway, Poland, Portugal, Romania, Russia, Slovakia, Slovenia, Spain, Sweden, Turkey, Ukraine, and the United Kingdom (including Northern Ireland).

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Enter the Indie Games Festival from Google Play

Posted by Patricia Correa, Director, Developer Marketing

Indie Games Festival banner

The indie developer community released several fantastic titles on Google Play during 2019, showing the technical skill and innovative design that makes them an essential part of the gaming landscape.

To continue helping indie developers thrive, today we’re announcing the 2020 edition of our annual Google Play Indie Games Festival. This year we will host three competitions for developers from several European countries*, Japan, and South Korea.

Prizes:

Prizes are designed to help you grow your business, including:

  • The chance to exhibit at the final events in Warsaw, Tokyo or Seoul
  • Promotions on the Google Play Store
  • Promotions on our consumer and developer-facing channels
  • Access to exclusive developer-focused Google events
  • Personalized consultation sessions with Google team members
  • And more!

Eligibility:

The contests are open to developers from selected countries, with no more than 50 employees. The submitted game must be new, released at least in open beta between May 7, 2019 and March 2, 2020. See other requirements in the terms and conditions for each of the contests.

Process:

process banner for Indie Games Festival

Simply fill out the relevant form by clicking here. Submissions are open until March 2, 2020, at 3pm CET.

The Top 20 entries in each region will be announced in March and invited to showcase at the Festival events where the field will be narrowed to 10 by the event audience, industry experts and the Google team. The Top 10 will present their games on stage and the 3 winners will be selected.

Not submitting a game? Come and take part:

Even if you’re not submitting a game to the competitions, we’d love to see you at one of the Festival events on the 25th of April 2020.

Learn more and sign up on g.co/play/indiefestival

* The European competition is open to developers from the following countries: Austria, Belgium, Belarus, Bulgaria, Croatia, Czech Republic, Denmark, Estonia, Finland, France, Germany, Hungary, Israel, Italy, Latvia, Lithuania, Netherlands, Norway, Poland, Portugal, Romania, Russia, Slovakia, Slovenia, Spain, Sweden, Turkey, Ukraine, and the United Kingdom (including Northern Ireland).

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