Tag Archives: Announcements

A New Approach to Real-Money Games on Google Play

Posted by Karan Gambhir – Director, Global Trust and Safety Partnerships

As a platform, we strive to help developers responsibly build new businesses and reach wider audiences across a variety of content types and genres. In response to strong demand, in 2021 we began onboarding a wider range of real-money gaming (RMG) apps in markets with pre-existing licensing frameworks. Since then, this app category has continued to flourish with developers creating new RMG experiences for mobile.

To ensure Google Play keeps up with the pace of developer innovation, while promoting user safety, we’ve since conducted several pilot programs to determine how to support more RMG operators and game types. For example, many developers in India were eager to bring RMG apps to more Android users, so we launched a pilot program, starting with Rummy and Daily Fantasy Sports (DFS), to understand the best way to support their businesses.

Based on the learnings from the pilots and positive feedback from users and developers, Google Play will begin supporting more RMG apps this year, including game types and operators not covered by an existing licensing framework. We’ll launch this expanded RMG support in June to developers for their users in India, Mexico, and Brazil, and plan to expand to users in more countries in the future.

We’re pleased that this new approach will provide new business opportunities to developers globally while continuing to prioritize user safety. It also enables developers currently participating in RMG pilots in India and Mexico to continue offering their apps on Play.

    • India pilot: For developers in the Google Play Pilot Program for distributing DFS and Rummy apps to users in India, we are extending the grace period for pilot apps to remain on Google Play until June 30, 2024 when the new policy will take effect. After that time, developers can distribute RMG apps on Google Play to users in India, beyond DFS and Rummy, in compliance with local laws and our updated policy.
    • Mexico pilot: For developers in the Google Play Pilot Program for DFS in Mexico, the pilot will end as scheduled on June 30, 2024, at which point developers can distribute RMG apps on Google Play to users in Mexico, beyond DFS, in compliance with local laws and our updated policy.

Google Play’s existing developer policies supporting user safety, such as requiring age-gating to limit RMG experiences to adults and requiring developers use geo-gating to offer RMG apps only where legal, remain unchanged and we’ll continue to strengthen them. In addition, Google Play will continue other key user safety and transparency efforts such as our expanded developer verification mechanisms.

With this policy update, we will also be evolving our service fee model for RMG to reflect the value Google Play provides and to help sustain the Android and Play ecosystems. We are working closely with developers to ensure our new approach reflects the unique economics and various developer earning models of this industry. We will have more to share in the coming months on our new policy and future expansion plans.

For developers already involved in the real-money gaming space, or those looking to expand their involvement, we hope this helps you prepare for the upcoming policy change. As Google Play evolves our support of RMG around the world, we look forward to helping you continue to delight users, grow your businesses, and launch new game types in a safe way.

Solution Challenge 2024 – Using Google Technology to Address UN Sustainable Development Goals

Posted by Rachel Francois, Global Program Manager, Google Developer Student Clubs

Google Developer Student Clubs celebrates 5 years of innovative solutions built by university students


This year marks the 5-year anniversary of the Google Developer Student Clubs Solution Challenge! For the past five years, the Solution Challenge has invited university students to use Google technologies to develop solutions for real-world problems.

Since 2019:

  • Over 110+ countries have participated
  • Over 4,000+ projects have been submitted
  • Over 1,000+ chapters have participated

The project solutions address one or more of the United Nations 17 Sustainable Development Goals, which aim to end poverty, ensure prosperity, and protect the planet by 2030. The goals were agreed upon by all 193 United Nations Member States in 2015.

If you have an idea for how you could use Android, Firebase, TensorFlow, Google Cloud, Flutter, or another Google product to promote employment for all, economic growth, and climate action, enter the 2024 GDSC Solution Challenge and share your ideas!

Solution Challenge prizes

Check out the many great prizes you can win by participating:

  • Top 100 teams receive branded swag, a certificate, and personalized mentorship from Google and experts to help further their solution ideas.
  • Final 10 teams receive a swag box, additional mentorship, and the opportunity to showcase their project solutions to Google teams and developers worldwide during the virtual 2024 Solution Challenge Demo Day, live on YouTube. Additional cash prize of $1,000 per student. Winnings for each qualifying team will not exceed $4,000.
  • Winning 3 teams receive a swag box, and each individual receives a cash prize of $3,000 and a feature on the Google Developers Blog. Winnings for each qualifying team will not exceed $12,000.

Joining the Solution Challenge

To join the Solution Challenge and get started on your project:

Google resources for Solution Challenge participants

Google supports Solution Challenge participants with resources to build strong projects, including:

  • Create a demo video and submit your project by February 22, 2024
  • Live online Q&A sessions
  • Mentorship from Googlers, Google Developer Experts, and the Google Developer Student Club community
  • Curated codelabs designed by Google for Developers
  • Access to Design Sprint guidelines developed by Google Ventures

and so much more!

Winner announcement dates

Once all projects are submitted, our panel of judges will evaluate and score each submission using specific criteria. After that, winners will be announced in three rounds:

  • Round 1 (April): Top 100 teams will be announced.
  • Round 2 (May): Final 10 teams will be announced.
  • Round 3 (June): The Winning 3 grand prize teams will be announced live on YouTube during the 2024 Solution Challenge Demo Day.

We're looking forward to seeing the solutions you create when you combine your enthusiasm for building a better world, coding skills, and help from Google technologies.

Learn more and sign up for the 2024 Solution Challenge here.

Thank you for creating excellent apps, across devices in 2023!

Posted by Anirudh Dewani, Director of Android Developer Relations

Hello Android Developers,

As we approach the end of 2023, I wanted to take a moment to reflect on all that we've accomplished together as a community, and send a huge *thank you* for all of your work!

It's been an incredible year for Android, with many new features and improvements released as part of the platform as well as many new delightful app experiences crafted and delivered by you, all for the benefit of our users across the world. Here are just a few of the highlights:

    • The release of feature packed and highly performant Android 14, our most ambitious release to date.
    • The incredible momentum on large screens and Wear OS, fueled by hardware innovations of device makers and by the great app experiences you build for users
    • The growth of Compose, from being a mobile developer toolkit to Compose Everywhere, helping you build excellent apps for mobile, tablets, wear and TV,
    • And the growth of the entire Android Developer community around the world, and the millions of amazing apps you build for users!

I'm so proud of everything we've achieved together this year!

Your hard work and dedication continue to make Android the best mobile platform in the world, and I want to thank you for being a part of this community. Your contributions are invaluable, and I'm grateful for your continued support.

Thanks again for all that you do, and we can’t wait to see what you build next year!

Best,
Anirudh Dewani
Director, Android Developer Relations

Thank You for building excellent apps across devices! 0 PELOTO zoom SAMSUNG happyHolidays (year: Int = 2023)

Congratulations to the winners of Google’s Immersive Geospatial Challenge

Posted by Bradford Lee – Product Marketing Manager, Augmented Reality, and Ahsan Ashraf – Product Marketing Manager, Google Maps Platform

In September, we launched Google's Immersive Geospatial Challenge on Devpost where we invited developers and creators from all over the world to create an AR experience with Geospatial Creator or a virtual 3D immersive experience with Photorealistic 3D Tiles.

"We were impressed by the innovation and creativity of the projects submitted. Over 2,700 participants across 100+ countries joined to build something they were truly passionate about and to push the boundaries of what is possible. Congratulations to all the winners!" 

 Shahram Izadi, VP of AR at Google

We judged all submissions on five key criteria:

  • Functionality - How are the APIs used in the application?
  • Purpose - What problem is the application solving?
  • Content - How creative is the application?
  • User Experience - How easy is the application to use?
  • Technical Execution - How well are you showcasing Geospatial Creator and/or Photorealistic 3D Tiles?

Many of the entries are working prototypes, with which our judges thoroughly enjoyed experiencing and interacting. Thank you to everyone who participated in this hackathon.



From our outstanding list of submissions, here are the winners of Google’s Immersive Geospatial Challenge:


Category: Best of Entertainment and Events

Winner, AR Experience: World Ensemble

Description: World Ensemble is an audio-visual app that positions sound objects in 3D, creating an immersive audio-visual experience.


Winner, Virtual 3D Experience: Realistic Event Showcaser

Description: Realistic Event Showcaser is a fully configurable and immersive platform to customize your event experience and showcase its unique location stories and charm.


Winner, Virtual 3D Experience: navigAtoR

Description: navigAtoR is an augmented reality app that is changing the way you navigate through cities by providing a 3 dimensional map of your surroundings.



Category: Best of Commerce

Winner, AR Experience: love ya

Description: love ya showcases three user scenarios for a special time of year that connect local businesses with users.



Category: Best of Travel and Local Discovery

Winner, AR Experience: Sutro Baths AR Tour

Description: This guided tour through the Sutro Baths historical landmark using an illuminated walking path, information panels with text and images, and a 3D rendering of how the Sutro Baths swimming pool complex would appear to those attending.


Winner, Virtual 3D Experience: Hyper Immersive Panorama

Description: Hyper Immersive Panorama uses real time facial detection to allow the user to look left, right, up or down, in the virtual 3D environment.


Winner, Virtual 3D Experience: The World is Flooding!

Description: The World is Flooding! allows you to visualize a 3D, realistic flooding view of your neighborhood.


Category: Best of Productivity and Business

Winner, AR Experience: GeoViz

Description: GeoViz revolutionizes architectural design, allowing users to create, modify, and visualize architectural designs in their intended context. The platform facilitates real-time collaboration, letting multiple users contribute to designs and view them in AR on location.



Category: Best of Sustainability

Winner, AR Experience: Geospatial Solar

Description: Geospatial Solar combines the Google Geospatial API with the Google Solar API for instant analysis of a building's solar potential by simply tapping it.


Winner, Virtual 3D Experience: EarthLink - Geospatial Social Media

Description: EarthLink is the first geospatial social media platform that uses 3D photorealistic tiles to enable users to create and share immersive experiences with their friends.


Honorable Mentions

In addition, we have five projects that earned honorable mentions:

  1. Simmy
  2. FrameView
  3. City Hopper
  4. GEOMAZE - The Urban Quest
  5. Geospatial Route Check

Congratulations to the winners and thank you to all the participants! Check out all the amazing projects submitted. We can't wait to see you at the next hackathon.

Google Open Source Peer Bonus program announces second group of 2023 winners



We are excited to announce the second group of winners for the 2023 Google Open Source Peer Bonus Program! This program recognizes external open source contributors who have been nominated by Googlers for their exceptional contributions to open source projects.

The Google Open Source Peer Bonus Program is a key part of Google's ongoing commitment to open source software. By supporting the development and growth of open source projects, Google is fostering a more collaborative and innovative software ecosystem that benefits everyone.

This cycle's Open Source Peer Bonus Program received 163 nominations and winners come from 35 different countries around the world, reflecting the program's global reach and the immense impact of open source software. Community collaboration is a key driver of innovation and progress, and we are honored to be able to support and celebrate the contributions of these talented individuals from around the world through this program.

We would like to extend our congratulations to the winners! Included below are those who have agreed to be named publicly.

Winner

Open Source Project

Tim Dettmers

8-bit CUDA functions for PyTorch

Odin Asbjørnsen

Accompanist

Lazarus Akelo

Android FHIR

Khyati Vyas

Android FHIR

Fikri Milano

Android FHIR

Veyndan Stuart

AndroidX

Alex Van Boxel

Apache Beam

Dezső Biczó

Apigee Edge Drupal module

Felix Yan

Arch Linux

Gerlof Langeveld

atop

Fabian Meumertzheim

Bazel

Keith Smiley

Bazel

Andre Brisco

Bazel Build Rules for Rust

Cecil Curry

beartype

Paul Marcombes

bigfunctions

Lucas Yuji Yoshimine

Camposer

Anita Ihuman

CHAOSS

Jesper van den Ende

Chrome DevTools

Aboobacker MK

CircuitVerse.org

Aaron Ballman

Clang

Alejandra González

Clippy

Catherine Flores

Clippy

Rajasekhar Kategaru

Compose Actors

Olivier Charrez

comprehensive-rust

John O'Reilly

Confetti

James DeFelice

container-storage-interface

Akihiro Suda

containerd, runc, OCI specs, Docker, Kubernetes

Neil Bowers

CPAN

Aleksandr Mikhalitsyn

CRIU

Daniel Stenberg

curl

Ryosuke TOKUAMI

Dataform

Salvatore Bonaccorso

Debian

Moritz Muehlenhoff

Debian

Sylvestre Ledru

DebianLLVM

Andreas Deininger

Docsy

Róbert Fekete

Docsy

David Sherret

dprint

Justin Grant

ECMAScript Time Zone Canonicalization Proposal

Chris White

EditorConfig

Charles Schlosser

Eigen

Daniel Roe

Elk - Mastodon Client

Christopher Quadflieg

FakerJS

Ostap Taran

Firebase Apple SDK

Frederik Seiffert

Firebase C++ SDK

Juraj Čarnogurský

firebase-tools

Callum Moffat

Flutter

Anton Borries

Flutter

Tomasz Gucio

Flutter

Chinmoy Chakraborty

Flutter

Daniil Lipatkin

Flutter

Tobias Löfstrand

Flutter go_router package

Ole André Vadla Ravnås

Frida

Jaeyoon Choi

Fuchsia

Jeuk Kim

Fuchsia

Dongjin Kim

Fuchsia

Seokhwan Kim

Fuchsia

Marcel Böhme

FuzzBench

Md Awsafur Rahman

GCViT-tf, TransUNet-tf,Kaggle

Qiusheng Wu

GEEMap

Karsten Ohme

GlobalPlatform

Sacha Chua

GNU Emacs

Austen Novis

Goblet

Tiago Temporin

Golang

Josh van Leeuwen

Google Certificate Authority Service Issuer for cert-manager

Dustin Walker

google-cloud-go

Parth Patel

GUAC

Kevin Conner

GUAC

Dejan Bosanac

GUAC

Jendrik Johannes

Guava

Chao Sun

Hive, Spark

Sean Eddy

hmmer

Paulus Schoutsen

Home Assistant

Timo Lassmann

Kalign

Stephen Augustus

Kubernetes

Vyom Yadav

Kubernetes

Meha Bhalodiya

Kubernetes

Madhav Jivrajani

Kubernetes

Priyanka Saggu

Kubernetes

DANIEL FINNERAN

kubeVIP

Junfeng Li

LanguageClient-neovim

Andrea Fioraldi

LibAFL

Dongjia Zhang

LibAFL

Addison Crump

LibAFL

Yuan Tong

libavif

Gustavo A. R. Silva

Linux kernel

Mathieu Desnoyers

Linux kernel

Nathan Chancellor

Linux Kernel, LLVM

Gábor Horváth

LLVM / Clang

Martin Donath

Material for MkDocs

Jussi Pakkanen

Meson Build System

Amos Wenger

Mevi

Anders F Björklund

minikube

Maksim Levental

MLIR

Andrzej Warzynski

MLIR, IREE

Arnaud Ferraris

Mobian

Rui Ueyama

mold

Ryan Lahfa

nixpkgs

Simon Marquis

Now in Android

William Cheng

OpenAPI Generator

Kim O'Sullivan

OpenFIPS201

Yigakpoa Laura Ikpae

Oppia

Aanuoluwapo Adeoti

Oppia

Philippe Antoine

oss-fuzz

Tornike Kurdadze

Pinput

Andrey Sitnik

Postcss (and others: Autoprefixer, postcss, browserslist, logux)

Marc Gravell

protobuf-net

Jean Abou Samra

Pygments

Qiming Sun

PySCF

Trey Hunner

Python

Will Constable

PyTorch/XLA

Jay Berkenbilt

qpdf

Ahmed El-Helw

Quran App for Android

Jan Gorecki

Reproducible benchmark of database-like ops

Ralf Jung

Rust

Frank Steffahn

Rust, ICU4X

Bhaarat Krishnan

Serverless Web APIs Workshop

Maximilian Keppeler

Sheets-Compose-Dialogs

Cory LaViska

Shoelace

Carlos Panato

Sigstore

Keith Zantow

spdx/tools-golang

Hayley Patton

Steel Bank Common Lisp

Qamar Safadi

Sunflower

Victor Julien

Suricata

Eyoel Defare

textfield_tags

Giedrius Statkevičius

Thanos

Michael Park

The Good Docs Project

Douglas Theobald

Theseus

David Blevins

Tomee

Anthony Fu

Vitest

Ryuta Mizuno

Volcago

Nicolò Ribaudo

WHATWG HTML Living Standard; ECMAScript Language Specification

Antoine Martin

xpra

Toru Komatsu

youki

We are incredibly proud of all of the nominees for their outstanding contributions to open source, and we look forward to seeing even more amazing contributions in the years to come. An additional thanks to Maria Tabak who has helped to lay the groundwork and management of this program for the past 5 years!

By Mike Bufano, Google Open Source Peer Bonus Program Lead

Bazel 7 Release

Posted by the Google Bazel team

Bazel 7 is now released. Bazel is Google's open source build system for fast and correct builds. It has built-in support for building both client and server software, including client applications for both Android and iOS platforms. It also provides an extensible framework that you can use to develop your own build rules. Bazel builds almost all Google products, including Google Search, GMail, and Google Docs.


What’s new in Bazel 7?

Bazel 7 is the latest major release on the long-term support (LTS) track. It includes:

Bzlmod: Bzlmod, Bazel's new modular external dependency management system, is now enabled by default (i.e. --enable_bzlmod defaults to true). If your project doesn't have a MODULE.bazel file, Bazel will create an empty one for you. The old WORKSPACE mechanism will continue to work alongside the new Bzlmod-managed system. Learn more about what’s changed since Bazel 6 and what’s coming up in Bazel 8 and 9.

Build without the Bytes (BwoB): Build without the Bytes for builds using remote execution is now enabled by default (i.e. --remote_download_outputs defaults to toplevel). Bazel will no longer try to download any intermediate outputs from the remote server, but only the outputs of requested top-level targets instead. This significantly improves remote build performance. Learn more about BwoB.

Merged analysis and execution (Skymeld): Project Skymeld aims to improve multi-target build performance by removing the boundary between the analysis and execution phases and allowing targets to be independently executed as soon as their analysis finishes.

Platform-based toolchain resolution for Android and C++: This change helps streamline the toolchain resolution API across all rulesets, obviating the need for language-specific flags. It also removes technical debt by having Android and C++ rules use the same toolchain resolution logic as other rulesets. Full details for Android developers are available in the Android Platforms announcement.


What's next?

Read the full release notes for Bazel 7, and follow along as we work together towards Bazel 8:

If you have any questions or feedback, or would like to share something you’ve built, reach out to [email protected]. We would love to hear from you!

A look back at BazelCon ’23 and the launch of Bazel 7

In October ‘23, the Google Bazel team hosted the 7th annual BazelCon, a gathering for the Bazel community and broader Build ecosystem. We welcomed enterprise users and program partners, companies building businesses on top of Bazel, as well as enthusiasts curious to learn more about this space. This year, BazelCon made its debut outside North America and was hosted in the Google Munich office.


BazelCon recap

The Bazel ecosystem is growing. This year, we had over 200 in-person external attendees, over 3K livestream views, and a record number of 120 proposals submitted by the community.

We started the conference with a keynote address by Mícheál Ó Foghlú (Engineering Director at Google), followed by a state-of-the-union address by John Field and Tobias Werth (Engineering Managers at Google).

The Bazel community showcased a series of technical and lightning main-stage talks. To highlight a few:

    • BMW shared insights into how they released several “Bazel cars”
    • JetBrains* announced the preview release of their new Bazel plugin for their IDEs
    • Booking.com walked through their journey of adopting Bazel, thereby reducing CI time from 22 minutes to under 2 minutes and container image size by 80%

Take a look at published recordings of all of these talks at your own leisure.

In addition to hearing from presenters, conference attendees also had the opportunity to engage with each other in smaller, more interactive forums. Through live Q&A with the Bazel team and several Birds of a Feather sessions on topics ranging from authoring rulesets, to collecting usage data responsibly, to IDE integrations, the Bazel community was able to provide direct feedback to the team and spark productive discussions. Make sure to check out published notes from these sessions.

At BazelCon, we also proudly announced the initial release candidate for Bazel 7, which has since launched.


What’s new in Bazel 7?

Bazel 7 is the latest major release on the long-term support (LTS) track. Many multi-year efforts have landed in this release. For example:

Bzlmod: Bzlmod, Bazel's new modular external dependency management system, is now enabled by default (i.e. --enable_bzlmod defaults to true). If your project doesn't have a MODULE.bazel file, Bazel will create an empty one for you. The old WORKSPACE mechanism will continue to work alongside the new Bzlmod-managed system. Learn more about what’s changed since Bazel 6 and what’s coming up in Bazel 8 and 9.

Build without the Bytes (BwoB): Build without the Bytes for builds using remote execution is now enabled by default (i.e. --remote_download_outputs defaults to toplevel). Bazel will no longer try to download any intermediate outputs from the remote server, but only the outputs of requested top-level targets instead. This significantly improves remote build performance. Learn more about BwoB.

Merged analysis and execution (Skymeld): Project Skymeld aims to improve multi-target build performance by removing the boundary between the analysis and execution phases and allowing targets to be independently executed as soon as their analysis finishes.

Platform-based toolchain resolution for Android and C++: This change helps streamline the toolchain resolution API across all rulesets, obviating the need for language-specific flags. It also removes technical debt by having Android and C++ rules use the same toolchain resolution logic as other rulesets. Full details for Android developers are available in the Android Platforms announcement.

Read the full release notes for Bazel 7.
 

Stay up-to-date with Bazel

We are thankful to everyone who played a role in making BazelCon ‘23 a big success - speakers, contributors, attendees, the planning committee, and more. We look forward to seeing you again next year!

In the meantime, follow along as we work together towards Bazel 8:

If you have any questions or feedback, or would like to share something you’ve built, reach out to [email protected]. We would love to hear from you!

By the Google Bazel team

*Copyright © 2023 JetBrains s.r.o. JetBrains and IntelliJ are registered trademarks of JetBrains s.r.o

A New Foundation for AI on Android

Posted by Dave Burke, VP of Engineering

Foundation Models learn from a diverse range of data sources to produce AI systems capable of adapting to a wide range of tasks, instead of being trained for a single narrow use case. Today, we announced Gemini, our most capable model yet. Gemini was designed for flexibility, so it can run on everything from data centers to mobile devices. It's been optimized for three different sizes: Ultra, Pro and Nano.

Gemini Nano, optimized for mobile

Gemini Nano, our most efficient model built for on-device tasks, runs directly on mobile silicon, opening support for a range of important use cases. Running on-device enables features where the data should not leave the device, such as suggesting replies to messages in an end-to-end encrypted messaging app. It also enables consistent experiences with deterministic latency, so features are always available even when there’s no network.

Gemini Nano is distilled down from the larger Gemini models and specifically optimized to run on mobile silicon accelerators. Gemini Nano enables powerful capabilities such as high quality text summarization, contextual smart replies, and advanced proofreading and grammar correction. For example, the enhanced language understanding of Gemini Nano enables the Pixel 8 Pro to concisely summarize content in the Recorder app, even when the phone’s network connection is offline.

Moving image of Gemini Nano being used in the Recorder app on a Pixel 8 Pro device
Pixel 8 Pro using Gemini Nano in the Recorder app to summarize meeting audio, even without a network connection.

Gemini Nano is starting to power Smart Reply in Gboard on Pixel 8 Pro, ready to be enabled in settings as a developer preview. Available now to try with WhatsApp and coming to more apps next year, the on-device AI model saves you time by suggesting high-quality responses with conversational awareness1.

Moving image of WhatsApp’s use of Smart Reply in Gboard using Gemini Nano on Pixel 8 Pro device
Smart Reply in Gboard within WhatsApp using Gemini Nano on Pixel 8 Pro.

Android AICore, a new system service for on-device foundation models

Android AICore is a new system service in Android 14 that provides easy access to Gemini Nano. AICore handles model management, runtimes, safety features and more, simplifying the work for you to incorporate AI into your apps.

AICore is private by design, following the example of Android’s Private Compute Core with isolation from the network via open-source APIs, providing transparency and auditability. As part of our efforts to build and deploy AI responsibly, we also built dedicated safety features to make it safer and more inclusive for everyone.

AICore architechture
AICore manages model, runtime and safety features.

AICore enables Low Rank Adaptation (LoRA) fine tuning with Gemini Nano. This powerful concept enables app developers to create small LoRA adapters based on their own training data. The LoRA adapter is loaded by AICore, resulting in a powerful large language model fine tuned for the app’s own use-cases.

AICore takes advantage of new ML hardware like the latest Google Tensor TPU and NPUs in flagship Qualcomm Technologies, Samsung S.LSI and MediaTek silicon. AICore and Gemini Nano are rolling out to Pixel 8 Pro, with more devices and silicon partners to be announced in the coming months.

Build with Gemini

We're excited to bring together state-of-the-art AI research with easy-to-use tools and APIs for Android developers to build with Gemini on-device. If you are interested in building apps using Gemini Nano and AICore, please sign up for our Early Access Program.


1 Available globally, only using the United States English keyboard language. Read more for details.

Upcoming Android Events

Posted by Anirudh Dewani, Director of Android Developer Relations

One of our favorite things to do is connect with Android developers–like you–around the world, and it’s even more fun when we’re able to do so in person. Earlier this year, we had the opportunity to meet thousands of you at Google I/O and through global Google I/O Connect events in Miami, Amsterdam, Bengaluru and China, and we’re constantly inspired by your energy, your passion to build for Android, and your dedication to improve app quality.

But there are still more opportunity for us to connect at events unfolding later this year, as we bring the Android team and our Android Google Developer Expert friends to events around the world.

Here’s a snapshot:

droidcon London

Next week, on October 26 & 27, the Android team is bringing the excitement to droidcon London with tech talk topics including app performance, screenshot testing, Compose, and more. We’ll also have a full lineup of subject matter experts to host a fireside chat and office hours, happy to answer all your development and product questions. Learn more about the content and get your tickets on droidcon's website.

DevFest Season

DevFest 2023 has just kicked off, with nearly 500 DevFests already scheduled. DevFest is a community-led technology conference series, and is proud to embrace developers from all corners of the globe and diverse backgrounds. Conference agendas are tailored to suit the needs and interests of local developer communities and include talks, hands-on demos, workshops, and codelabs on the latest Google technologies.

This year, many Android GDE will be speaking at hundreds of DevFest events around the world, with special appearances from the Android team at DevFests in New York, the Bay Area, London, and Singapore among others.

Want to join us? Just navigate to any location on the interactive DevFest map and RSVP. It's that simple!

Stay in Touch

This was just a small peek of some of the events through the end of 2023. Don’t forget to check out our YouTube channel for all the latest news, technical talks, tutorials, tips and tricks, and follow and engage with us on X (formerly known as Twitter) and LinkedIn. We can’t wait to connect with thousands of you in person!

Tune in for another episode of #TheAndroidShow on October 19!

Posted by the Android team

In just a few days, on Thursday, October 19 at 10AM PT, we’ll be kicking off another episode of #TheAndroidShow, live on YouTube and on developer.android.com! In this episode, we’ll be showing how we’re making it faster and easier to build excellent apps across devices with live technical demos and more, plus a live fireside Q&A with the Android team!


Across the show, we’ll be covering the latest in Android development, including a look at the new Pixel watch and the world of wearables, gathering the Android team to demo tools and libraries to build for foldables, large screen devices, with Compose, Android 14, Studio Bot, and more.

You'll hear the latest from the developers and engineers who build Android, including a conversation with Android’s Dave Burke.

Send us your burning questions using #AskAndroid

In this episode of #TheAndroidShow, we’ll also be hosting a live Q&A from the Googleplex in California, where we've assembled a team of experts ready to answer your questions live. Then, tune in on October 19 to see if your question is answered live, on the air!

#TheAndroidShow is your conversation with the Android developer community, this time hosted by Nick Butcher and Annyce Davis. You'll hear the latest from the developers and engineers who build Android. Don’t forget to tune in live on October 19 at 10AM PT, live on YouTube and on developer.android.com!