Tag Archives: machine learning

Improving Genomic Discovery with Machine Learning

Each person’s genome, which collectively encodes the biochemical machinery they are born with, is composed of over 3 billion letters of DNA. However, only a small subset of the genome (~4-5 million positions) varies between two people. Nonetheless, each person’s unique genome interacts with the environment they experience to determine the majority of their health outcomes. A key method of understanding the relationship between genetic variants and traits is a genome-wide association study (GWAS), in which each genetic variant present in a cohort is individually examined for correlation with the trait of interest. GWAS results can be used to identify and prioritize potential therapeutic targets by identifying genes that are strongly associated with a disease of interest, and can also be used to build a polygenic risk score (PRS) to predict disease predisposition based on the combined influence of variants present in an individual. However, while accurate measurement of traits in an individual (called phenotyping) is essential to GWAS, it often requires painstaking expert curation and/or subjective judgment calls.

In “Large-scale machine learning-based phenotyping significantly improves genomic discovery for optic nerve head morphology”, we demonstrate how using machine learning (ML) models to classify medical imaging data can be used to improve GWAS. We describe how models can be trained for phenotypes to generate trait predictions and how these predictions are used to identify novel genetic associations. We then show that the novel associations discovered improve PRS accuracy and, using glaucoma as an example, that the improvements for anatomical eye traits relate to human disease. We have released the model training code and detailed documentation for its use on our Genomics Research GitHub repository.

Identifying genetic variants associated with eye anatomical traits
Previous work has demonstrated that ML models can identify eye diseases, skin diseases, and abnormal mammogram results with accuracy approaching or exceeding state-of-the-art methods by domain experts. Because identifying disease is a subset of phenotyping, we reasoned that ML models could be broadly used to improve the speed and quality of phenotyping for GWAS.

To test this, we chose a model that uses a fundus image of the eye to accurately predict whether a patient should be referred for assessment for glaucoma. This model uses the fundus images to predict the diameters of the optic disc (the region where the optic nerve connects to the retina) and the optic cup (a whitish region in the center of the optic disc). The ratio of the diameters of these two anatomical features (called the vertical cup-to-disc ratio, or VCDR) correlates strongly with glaucoma risk.

A representative retinal fundus image showing the vertical cup-to-disc ratio, which is an important diagnostic measurement for glaucoma.

We applied this model to predict VCDR in all fundus images from individuals in the UK Biobank, which is the world’s largest dataset available to researchers worldwide for health-related research in the public interest, containing extensive phenotyping and genetic data for ~500,000 pseudonymized (the UK Biobank's standard for de-identification) individuals. We then performed GWAS in this dataset to identify genetic variants that are associated with the model-based predictions of VCDR.

Applying a VCDR prediction model trained on clinical data to generate predicted values for VCDR to enable discovery of genetic associations for the VCDR trait.

The ML-based GWAS identified 156 distinct genomic regions associated with VCDR. We compared these results to a VCDR GWAS conducted by another group on the same UK Biobank data, Craig et al. 2020, where experts had painstakingly labeled all images for VCDR. The ML-based GWAS replicates 62 of the 65 associations found in Craig et al., which indicates that the model accurately predicts VCDR in the UK Biobank images. Additionally, the ML-based GWAS discovered 93 novel associations.

Number of statistically significant GWAS associations discovered by exhaustive expert labeling approach (Craig et al., left), and by our ML-based approach (right), with shared associations in the middle.

The ML-based GWAS improves polygenic model predictions
To validate that the novel associations discovered in the ML-based GWAS are biologically relevant, we developed independent PRSes using the Craig et al. and ML-based GWAS results, and tested their ability to predict human-expert-labeled VCDR in a subset of UK Biobank as well as a fully independent cohort (EPIC-Norfolk). The PRS developed from the ML-based GWAS showed greater predictive ability than the PRS built from the expert labeling approach in both datasets, providing strong evidence that the novel associations discovered by the ML-based method influence VCDR biology, and suggesting that the improved phenotyping accuracy (i.e., more accurate VCDR measurement) of the model translates into a more powerful GWAS.

The correlation between a polygenic risk score (PRS) for VCDR generated from the ML-based approach and the exhaustive expert labeling approach (Craig et al.). In these plots, higher values on the y-axis indicate a greater correlation and therefore greater prediction from only the genetic data. [* — p ≤ 0.05; *** — p ≤ 0.001]

As a second validation, because we know that VCDR is strongly correlated with glaucoma, we also investigated whether the ML-based PRS was correlated with individuals who had either self-reported that they had glaucoma or had medical procedure codes suggestive of glaucoma or glaucoma treatment. We found that the PRS for VCDR determined using our model predictions were also predictive of the probability that an individual had indications of glaucoma. Individuals with a PRS 2.5 or more standard deviations higher than the mean were more than 3 times as likely to have glaucoma in this cohort. We also observed that the VCDR PRS from ML-based phenotypes was more predictive of glaucoma than the VCDR PRS produced from the extensive manual phenotyping.

The odds ratio of glaucoma (self-report or ICD code) stratified by the PRS for VCDR determined using the ML-based phenotypes (in standard deviations from the mean). In this plot, the y-axis shows the probability that the individual has glaucoma relative to the baseline rate (represented by the dashed line). The x-axis shows standard deviations from the mean for the PRS. Data are visualized as a standard box plot, which illustrates values for the mean (the orange line), first and third quartiles, and minimum and maximum.

Conclusion
We have shown that ML models can be used to quickly phenotype large cohorts for GWAS, and that these models can increase statistical power in such studies. Although these examples were shown for eye traits predicted from retinal imaging, we look forward to exploring how this concept could generally apply to other diseases and data types.

Acknowledgments
We would like to especially thank co-author Dr. Anthony Khawaja of Moorfields Eye Hospital for contributing his extensive medical expertise. We also recognize the efforts of Professor Jamie Craig and colleagues for their exhaustive labeling of UK Biobank images, which allowed us to make comparisons with our method. Several authors of that work, as well as Professor Stuart MacGregor and collaborators in Australia and at Max Kelsen have independently replicated these findings, and we value these scientific contributions as well.

Source: Google AI Blog


Learning an Accurate Physics Simulator via Adversarial Reinforcement Learning

Simulation empowers various engineering disciplines to quickly prototype with minimal human effort. In robotics, physics simulations provide a safe and inexpensive virtual playground for robots to acquire physical skills with techniques such as deep reinforcement learning (DRL). However, as the hand-derived physics in simulations does not match the real world exactly, control policies trained entirely within simulation can fail when tested on real hardware — a challenge known as the sim-to-real gap or the domain adaptation problem. The sim-to-real gap for perception-based tasks (such as grasping) has been tackled using RL-CycleGAN and RetinaGAN, but there is still a gap caused by the dynamics of robotic systems. This prompts us to ask, can we learn a more accurate physics simulator from a handful of real robot trajectories? If so, such an improved simulator could be used to refine the robot controller using standard DRL training, so that it succeeds in the real world.

In our ICRA 2021 publication “SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement Learning”, we propose to treat the physics simulator as a learnable component that is trained by DRL with a special reward function that penalizes discrepancies between the trajectories (i.e., the movement of the robots over time) generated in simulation and a small number of trajectories that are collected on real robots. We use generative adversarial networks (GANs) to provide such a reward, and formulate a hybrid simulator that combines learnable neural networks and analytical physics equations, to balance model expressiveness and physical correctness. On robotic locomotion tasks, our method outperforms multiple strong baselines, including domain randomization.

A Learnable Hybrid Simulator
A traditional physics simulator is a program that solves differential equations to simulate the movement or interactions of objects in a virtual world. For this work, it is necessary to build different physical models to represent different environments – if a robot walks on a mattress, the deformation of the mattress needs to be taken into account (e.g., with the finite element method). However, due to the diversity of the scenarios that robots could encounter in the real world, it would be tedious (or even impossible) for such environment-specific modeling techniques, which is why it is useful to instead take an approach based on machine learning. Although simulators can be learned entirely from data, if the training data does not include a wide enough variety of situations, the learned simulator might violate the laws of physics (i.e., deviate from the real-world dynamics) if it needs to simulate situations for which it was not trained. As a result, the robot that is trained in such a limited simulator is more likely to fail in the real world.

To overcome this complication, we construct a hybrid simulator that combines both learnable neural networks and physics equations. Specifically, we replace what are often manually-defined simulator parameters — contact parameters (e.g., friction and restitution coefficients) and motor parameters (e.g., motor gains) — with a learnable simulation parameter function because the unmodeled details of contact and motor dynamics are major causes of the sim-to-real gap. Unlike conventional simulators in which these parameters are treated as constants, in the hybrid simulator they are state-dependent — they can change according to the state of the robot. For example, motors can become weaker at higher speed. These typically unmodeled physical phenomena can be captured using the state-dependent simulation parameter functions. Moreover, while contact and motor parameters are usually difficult to identify and subject to change due to wear-and-tear, our hybrid simulator can learn them automatically from data. For example, rather than having to manually specify the parameters of a robot’s foot against every possible surface it might contact, the simulation learns these parameters from training data.

Comparison between a conventional simulator and our hybrid simulator.

The other part of the hybrid simulator is made up of physics equations that ensure the simulation obeys fundamental laws of physics, such as conservation of energy, making it a closer approximation to the real world and thus reducing the sim-to-real gap.

In our earlier mattress example, the learnable hybrid simulator is able to mimic the contact forces from the mattress. Because the learned contact parameters are state-dependent, the simulator can modulate contact forces based on the distance and velocity of the robot’s feet relative to the mattress, mimicking the effect of the stiffness and damping of a deformable surface. As a result, we do not need to analytically devise a model specifically for deformable surfaces.

Using GANs for Simulator Learning
Successfully learning the simulation parameter functions discussed above would result in a hybrid simulator that can generate similar trajectories to the ones collected on the real robot. The key that enables this learning is defining a metric for the similarity between trajectories. GANs, initially designed to generate synthetic images that share the same distribution, or “style,” with a small number of real images, can be used to generate synthetic trajectories that are indistinguishable from real ones. GANs have two main parts, a generator that learns to generate new instances, and a discriminator that evaluates how similar the new instances are to the training data. In this case, the learnable hybrid simulator serves as the GAN generator, while the GAN discriminator provides the similarity scores.

The GAN discriminator provides the similarity metric that compares the movements of the simulated and the real robot.

Fitting parameters of simulation models to data collected in the real world, a process called system identification (SysID), has been a common practice in many engineering fields. For example, the stiffness parameter of a deformable surface can be identified by measuring the displacements of the surface under different pressures. This process is typically manual and tedious, but using GANs can be much more efficient. For example, SysID often requires a hand-crafted metric for the discrepancy between simulated and real trajectories. With GANs, such a metric is automatically learned by the discriminator. Furthermore, to calculate the discrepancy metric, conventional SysID requires pairing each simulated trajectory to a corresponding real-world one that is generated using the same control policy. Since the GAN discriminator takes only one trajectory as the input and calculates the likelihood that it is collected in the real world, this one-to-one pairing is not needed.

Using Reinforcement Learning (RL) to Learn the Simulator and Refine the Policy
Putting everything together, we formulate simulation learning as an RL problem. A neural network learns the state-dependent contact and motor parameters from a small number of real-world trajectories. The neural network is optimized to minimize the error between the simulated and the real trajectories. Note that it is important to minimize this error over an extended period of time — a simulation that accurately predicts a more distant future will lead to a better control policy. RL is well suited to this because it optimizes the accumulated reward over time, rather than just optimizing a single-step reward.

After the hybrid simulator is learned and becomes more accurate, we use RL again to refine the robot’s control policy within the simulation (e.g., walking across a surface, shown below).

Following the arrows clockwise: (upper left) recording a small number of robot's failed attempts in the target domain (e.g., a real-world proxy in which the leg in red is modified to be much heavier than the source domain); (upper right) learning the hybrid simulator to match trajectories collected in the target domain; (lower right) refining control policies in this learned simulator; (lower left) testing the refined controller directly in the target domain.

Evaluation
Due to limited access to real robots during 2020, we created a second and different simulation (target domain) as a proxy of the real-world. The change of dynamics between the source and the target domains are large enough to approximate different sim-to-real gaps (e.g., making one leg heavier, walking on deformable surfaces instead of hard floor). We assessed whether our hybrid simulator, with no knowledge of these changes, could learn to match the dynamics in the target domain, and if the refined policy in this learned simulator could be successfully deployed in the target domain.

Qualitative results below show that simulation learning with less than 10 minutes of data collected in the target domain (where the floor is deformable) is able to generate a refined policy that performs much better for two robots with different morphologies and dynamics.

Comparison of performance between the initial and refined policy in the target domain (deformable floor) for the hopper and the quadruped robot.

Quantitative results below show that SimGAN outperforms multiple state-of-the-art baselines, including domain randomization (DR) and direct finetuning in target domains (FT).

Comparison of policy performance using different sim-to-real transfer methods in three different target domains for the Quadruped robot: locomotion on deformable surface, with weakened motors, and with heavier bodies.

Conclusion
The sim-to-real gap is one of the key bottlenecks that prevents robots from tapping into the power of reinforcement learning. We tackle this challenge by learning a simulator that can more faithfully model real-world dynamics, while using only a small amount of real-world data. The control policy that is refined in this simulator can be successfully deployed. To achieve this, we augment a classical physics simulator with learnable components, and train this hybrid simulator using adversarial reinforcement learning. To date we have tested its application to locomotion tasks, we hope to build on this general framework by applying it to other robot learning tasks, such as navigation and manipulation.

Source: Google AI Blog


Machine Learning GDEs: Q1 2021 highlights, projects and achievements

Posted by HyeJung Lee and MJ You, Google ML Ecosystem Community Managers. Reviewed by Soonson Kwon, Developer Relations Program Manager.

Google Developers Experts is a community of passionate developers who love to share their knowledge with others. Many of them specialize in Machine Learning (ML). Despite many unexpected changes over the last months and reduced opportunities for various in person activities during the ongoing pandemic, their enthusiasm did not stop.

Here are some highlights of the ML GDE’s hard work during the Q1 2021 which contributed to the global ML ecosystem.

ML GDE YouTube channel

ML GDE YouTube page

With the initiative and lead of US-based GDE Margaret Maynard-Reid, we launched the ML GDEs YouTube channel. It is a great way for GDEs to reach global audiences, collaborate as a community, create unique content and promote each other's work. It will contain all kinds of ML related topics: talks on technical topics, tutorials, interviews with another (ML) GDE, a Googler or anyone in the ML community etc. Many videos have already been uploaded, including: ML GDE’s intro from all over the world, tips for TensorFlow & GCP Certification and how to use Google Cloud Platform etc. Subscribe to the channel now!!

TensorFlow Everywhere

TensorFlow Everywhere logo

17 ML GDEs presented at TensorFlow Everywhere (a global community-led event series for TensorFlow and Machine Learning enthusiasts and developers around the world) hosted by local TensorFlow user groups. You can watch the recorded sessions in the TensorFlow Everywhere playlist on the ML GDE Youtube channel. Most of the sessions cover new features in Tensorflow.

International Women’s Day

Many ML GDEs participated in activities to celebrate International Women’s Day (March 8th). GDE Ruqiya Bin Safi (based in Saudi Arabia) cooperated with WTM Saudi Arabia to organize “Socialthon” - social development hackathons and gave a talk “Successful Experiences in Social Development", which reached 77K viervers live and hit 10K replays. India-based GDE Charmi Chokshi participated in GirlScript's International Women's Day event and gave a talk: “Women In Tech and How we can help the underrepresented in the challenging world”. If you’re looking for more inspiring materials, check out the “Women in AI” playlist on our ML GDE YouTube channel!

Mentoring

ML GDEs are also very active in mentoring community developers, students in the Google Developer Student Clubs and startups in the Google for Startups Accelerator program. Among many, GDE Arnaldo Gualberto (Brazil) conducted mentorship sessions for startups in the Google Fast Track program, discussing how to solve challanges using Machine Learning/Deep Learning with TensorFlow.

TensorFlow

Practical Adversarial Robustness in Deep Learning: Problems and Solutions
ML using TF cookbook and ML for Dummies book

Meanwhile in Europe, GDEs Alexia Audevart (based in France) and Luca Massaron (based in Italy) released “Machine Learning using TensorFlow Cookbook”. It provides simple and effective ideas to successfully use TensorFlow 2.x in computer vision, NLP and tabular data projects. Additionally, Luca published the second edition of the Machine Learning For Dummies book, first published in 2015. Her latest edition is enhanced with product updates and the principal is a larger share of pages devoted to discussion of Deep Learning and TensorFlow / Keras usage.

YouTube video screenshot

On top of her women-in-tech related activities, Ruqiya Bin Safi is also running a “Welcome to Deep Learning Course and Orientation” monthly workshop throughout 2021. The course aims to help participants gain foundational knowledge of deep learning algorithms and get practical experience in building neural networks in TensorFlow.

TensorFlow Project showcase

Nepal-based GDE Kshitiz Rimal gave a talk “TensorFlow Project Showcase: Cash Recognition for Visually Impaired" on his project which uses TensorFlow, Google Cloud AutoML and edge computing technologies to create a solution for the visually impaired community in Nepal.

Screenshot of TF Everywhere NA talk

On the other side of the world, in Canada, GDE Tanmay Bakshi presented a talk “Machine Learning-powered Pipelines to Augment Human Specialists” during TensorFlow Everywhere NA. It covered the world of NLP through Deep Learning, how it's historically been done, the Transformer revolution, and how using the TensorFlow & Keras to implement use cases ranging from small-scale name generation to large-scale Amazon review quality ranking.

Google Cloud Platform

Google Cloud Platform YouTube playlist screenshot

We have been equally busy on the GCP side as well. In the US, GDE Srivatsan Srinivasan created a series of videos called “Artificial Intelligence on Google Cloud Platform”, with one of the episodes, "Google Cloud Products and Professional Machine Learning Engineer Certification Deep Dive", getting over 3,000 views.

ML Analysis Pipeline

Korean GDE Chansung Park contributed to TensorFlow User Group Korea with his “Machine Learning Pipeline (CI/CD for ML Products in GCP)” analysis, focused on about machine learning pipeline in Google Cloud Platform.

Analytics dashboard

Last but not least, GDE Gad Benram based in Israel wrote an article on “Seven Tips for Forecasting Cloud Costs”, where he explains how to build and deploy ML models for time series forecasting with Google Cloud Run. It is linked with his solution of building a cloud-spend control system that helps users more-easily analyze their cloud costs.

If you want to know more about the Google Experts community and all their global open-source ML contributions, visit the GDE Directory and connect with GDEs on Twitter and LinkedIn. You can also meet them virtually on the ML GDE’s YouTube Channel!

KELM: Integrating Knowledge Graphs with Language Model Pre-training Corpora

Large pre-trained natural language processing (NLP) models, such as BERT, RoBERTa, GPT-3, T5 and REALM, leverage natural language corpora that are derived from the Web and fine-tuned on task specific data, and have made significant advances in various NLP tasks. However, natural language text alone represents a limited coverage of knowledge, and facts may be contained in wordy sentences in many different ways. Furthermore, existence of non-factual information and toxic content in text can eventually cause biases in the resulting models.

Alternate sources of information are knowledge graphs (KGs), which consist of structured data. KGs are factual in nature because the information is usually extracted from more trusted sources, and post-processing filters and human editors ensure inappropriate and incorrect content are removed. Therefore, models that can incorporate them carry the advantages of improved factual accuracy and reduced toxicity. However, their different structural format makes it difficult to integrate them with the existing pre-training corpora in language models.

In “Knowledge Graph Based Synthetic Corpus Generation for Knowledge-Enhanced Language Model Pre-training” (KELM), accepted at NAACL 2021, we explore converting KGs to synthetic natural language sentences to augment existing pre-training corpora, enabling their integration into the pre-training of language models without architectural changes. To that end, we leverage the publicly available English Wikidata KG and convert it into natural language text in order to create a synthetic corpus. We then augment REALM, a retrieval-based language model, with the synthetic corpus as a method of integrating natural language corpora and KGs in pre-training. We have released this corpus publicly for the broader research community.

Converting KG to Natural Language Text
KGs consist of factual information represented explicitly in a structured format, generally in the form of [subject entity, relation, object entity] triples, e.g., [10x10 photobooks, inception, 2012]. A group of related triples is called an entity subgraph. An example of an entity subgraph that builds on the previous example of a triple is { [10x10 photobooks, instance of, Nonprofit Organization], [10x10 photobooks, inception, 2012] }, which is illustrated in the figure below. A KG can be viewed as interconnected entity subgraphs.

Converting subgraphs into natural language text is a standard task in NLP known as data-to-text generation. Although there have been significant advances on data-to-text-generation on benchmark datasets such as WebNLG, converting an entire KG into natural text has additional challenges. The entities and relations in large KGs are more vast and diverse than small benchmark datasets. Moreover, benchmark datasets consist of predefined subgraphs that can form fluent meaningful sentences. With an entire KG, such a segmentation into entity subgraphs needs to be created as well.

An example illustration of how the pipeline converts an entity subgraph (in bubbles) into synthetic natural sentences (far right).

In order to convert the Wikidata KG into synthetic natural sentences, we developed a verbalization pipeline named “Text from KG Generator” (TEKGEN), which is made up of the following components: a large training corpus of heuristically aligned Wikipedia text and Wikidata KG triples, a text-to-text generator (T5) to convert the KG triples to text, an entity subgraph creator for generating groups of triples to be verbalized together, and finally, a post-processing filter to remove low quality outputs. The result is a corpus containing the entire Wikidata KG as natural text, which we call the Knowledge-Enhanced Language Model (KELM) corpus. It consists of ~18M sentences spanning ~45M triples and ~1500 relations.

Converting a KG to natural language, which is then used for language model augmentation

Integrating Knowledge Graph and Natural Text for Language Model Pre-training
Our evaluation shows that KG verbalization is an effective method of integrating KGs with natural language text. We demonstrate this by augmenting the retrieval corpus of REALM, which includes only Wikipedia text.

To assess the effectiveness of verbalization, we augment the REALM retrieval corpus with the KELM corpus (i.e., “verbalized triples”) and compare its performance against augmentation with concatenated triples without verbalization. We measure the accuracy with each data augmentation technique on two popular open-domain question answering datasets: Natural Questions and Web Questions.

Augmenting REALM with even the concatenated triples improves accuracy, potentially adding information not expressed in text explicitly or at all. However, augmentation with verbalized triples allows for a smoother integration of the KG with the natural language text corpus, as demonstrated by the higher accuracy. We also observed the same trend on a knowledge probe called LAMA that queries the model using fill-in-the-blank questions.

Conclusion
With KELM, we provide a publicly-available corpus of a KG as natural text. We show that KG verbalization can be used to integrate KGs with natural text corpora to overcome their structural differences. This has real-world applications for knowledge-intensive tasks, such as question answering, where providing factual knowledge is essential. Moreover, such corpora can be applied in pre-training of large language models, and can potentially reduce toxicity and improve factuality. We hope that this work encourages further advances in integrating structured knowledge sources into pre-training of large language models.

Acknowledgements
This work has been a collaborative effort involving Oshin Agarwal, Heming Ge, Siamak Shakeri and Rami Al-Rfou. We thank William Woods, Jonni Kanerva, Tania Rojas-Esponda, Jianmo Ni, Aaron Cohen and Itai Rolnick for rating a sample of the synthetic corpus to evaluate its quality. We also thank Kelvin Guu for his valuable feedback on the paper.

Source: Google AI Blog


KELM: Integrating Knowledge Graphs with Language Model Pre-training Corpora

Large pre-trained natural language processing (NLP) models, such as BERT, RoBERTa, GPT-3, T5 and REALM, leverage natural language corpora that are derived from the Web and fine-tuned on task specific data, and have made significant advances in various NLP tasks. However, natural language text alone represents a limited coverage of knowledge, and facts may be contained in wordy sentences in many different ways. Furthermore, existence of non-factual information and toxic content in text can eventually cause biases in the resulting models.

Alternate sources of information are knowledge graphs (KGs), which consist of structured data. KGs are factual in nature because the information is usually extracted from more trusted sources, and post-processing filters and human editors ensure inappropriate and incorrect content are removed. Therefore, models that can incorporate them carry the advantages of improved factual accuracy and reduced toxicity. However, their different structural format makes it difficult to integrate them with the existing pre-training corpora in language models.

In “Knowledge Graph Based Synthetic Corpus Generation for Knowledge-Enhanced Language Model Pre-training” (KELM), accepted at NAACL 2021, we explore converting KGs to synthetic natural language sentences to augment existing pre-training corpora, enabling their integration into the pre-training of language models without architectural changes. To that end, we leverage the publicly available English Wikidata KG and convert it into natural language text in order to create a synthetic corpus. We then augment REALM, a retrieval-based language model, with the synthetic corpus as a method of integrating natural language corpora and KGs in pre-training. We have released this corpus publicly for the broader research community.

Converting KG to Natural Language Text
KGs consist of factual information represented explicitly in a structured format, generally in the form of [subject entity, relation, object entity] triples, e.g., [10x10 photobooks, inception, 2012]. A group of related triples is called an entity subgraph. An example of an entity subgraph that builds on the previous example of a triple is { [10x10 photobooks, instance of, Nonprofit Organization], [10x10 photobooks, inception, 2012] }, which is illustrated in the figure below. A KG can be viewed as interconnected entity subgraphs.

Converting subgraphs into natural language text is a standard task in NLP known as data-to-text generation. Although there have been significant advances on data-to-text-generation on benchmark datasets such as WebNLG, converting an entire KG into natural text has additional challenges. The entities and relations in large KGs are more vast and diverse than small benchmark datasets. Moreover, benchmark datasets consist of predefined subgraphs that can form fluent meaningful sentences. With an entire KG, such a segmentation into entity subgraphs needs to be created as well.

An example illustration of how the pipeline converts an entity subgraph (in bubbles) into synthetic natural sentences (far right).

In order to convert the Wikidata KG into synthetic natural sentences, we developed a verbalization pipeline named “Text from KG Generator” (TEKGEN), which is made up of the following components: a large training corpus of heuristically aligned Wikipedia text and Wikidata KG triples, a text-to-text generator (T5) to convert the KG triples to text, an entity subgraph creator for generating groups of triples to be verbalized together, and finally, a post-processing filter to remove low quality outputs. The result is a corpus containing the entire Wikidata KG as natural text, which we call the Knowledge-Enhanced Language Model (KELM) corpus. It consists of ~18M sentences spanning ~45M triples and ~1500 relations.

Converting a KG to natural language, which is then used for language model augmentation

Integrating Knowledge Graph and Natural Text for Language Model Pre-training
Our evaluation shows that KG verbalization is an effective method of integrating KGs with natural language text. We demonstrate this by augmenting the retrieval corpus of REALM, which includes only Wikipedia text.

To assess the effectiveness of verbalization, we augment the REALM retrieval corpus with the KELM corpus (i.e., “verbalized triples”) and compare its performance against augmentation with concatenated triples without verbalization. We measure the accuracy with each data augmentation technique on two popular open-domain question answering datasets: Natural Questions and Web Questions.

Augmenting REALM with even the concatenated triples improves accuracy, potentially adding information not expressed in text explicitly or at all. However, augmentation with verbalized triples allows for a smoother integration of the KG with the natural language text corpus, as demonstrated by the higher accuracy. We also observed the same trend on a knowledge probe called LAMA that queries the model using fill-in-the-blank questions.

Conclusion
With KELM, we provide a publicly-available corpus of a KG as natural text. We show that KG verbalization can be used to integrate KGs with natural text corpora to overcome their structural differences. This has real-world applications for knowledge-intensive tasks, such as question answering, where providing factual knowledge is essential. Moreover, such corpora can be applied in pre-training of large language models, and can potentially reduce toxicity and improve factuality. We hope that this work encourages further advances in integrating structured knowledge sources into pre-training of large language models.

Acknowledgements
This work has been a collaborative effort involving Oshin Agarwal, Heming Ge, Siamak Shakeri and Rami Al-Rfou. We thank William Woods, Jonni Kanerva, Tania Rojas-Esponda, Jianmo Ni, Aaron Cohen and Itai Rolnick for rating a sample of the synthetic corpus to evaluate its quality. We also thank Kelvin Guu for his valuable feedback on the paper.

Source: Google AI Blog


Learning to Manipulate Deformable Objects

While the robotics research community has driven recent advances that enable robots to grasp a wide range of rigid objects, less research has been devoted to developing algorithms that can handle deformable objects. One of the challenges in deformable object manipulation is that it is difficult to specify such an object's configuration. For example, with a rigid cube, knowing the configuration of a fixed point relative to its center is sufficient to describe its arrangement in 3D space, but a single point on a piece of fabric can remain fixed while other parts shift. This makes it difficult for perception algorithms to describe the complete “state” of the fabric, especially under occlusions. In addition, even if one has a sufficiently descriptive state representation of a deformable object, its dynamics are complex. This makes it difficult to predict the future state of the deformable object after some action is applied to it, which is often needed for multi-step planning algorithms.

In "Learning to Rearrange Deformable Cables, Fabrics, and Bags with Goal-Conditioned Transporter Networks," to appear at ICRA 2021, we release an open-source simulated benchmark, called DeformableRavens, with the goal of accelerating research into deformable object manipulation. DeformableRavens features 12 tasks that involve manipulating cables, fabrics, and bags and includes a set of model architectures for manipulating deformable objects towards desired goal configurations, specified with images. These architectures enable a robot to rearrange cables to match a target shape, to smooth a fabric to a target zone, and to insert an item in a bag. To our knowledge, this is the first simulator that includes a task in which a robot must use a bag to contain other items, which presents key challenges in enabling a robot to learn more complex relative spatial relations.

The DeformableRavens Benchmark
DeformableRavens expands our prior work on rearranging objects and includes a suite of 12 simulated tasks involving 1D, 2D, and 3D deformable structures. Each task contains a simulated UR5 arm with a mock gripper for pinch grasping, and is bundled with scripted demonstrators to autonomously collect data for imitation learning. Tasks randomize the starting state of the items within a distribution to test generality to different object configurations.

Examples of scripted demonstrators for manipulation of 1D (cable), 2D (fabric), and 3D (bag) deformable structures in our simulator, using PyBullet. These show three of the 12 tasks in DeformableRavens. Left: the task is to move the cable so it matches the underlying green target zone. Middle: the task is to wrap the cube with the fabric. Right: the task is to insert the item in the bag, then to lift and move the bag to the square target zone.

Specifying goal configurations for manipulation tasks can be particularly challenging with deformable objects. Given their complex dynamics and high-dimensional configuration spaces, goals cannot be as easily specified as a set of rigid object poses, and may involve complex relative spatial relations, such as “place the item inside the bag”. Hence, in addition to tasks defined by the distribution of scripted demonstrations, our benchmark also contains goal-conditioned tasks that are specified with goal images. For goal-conditioned tasks, a given starting configuration of objects must be paired with a separate image that shows the desired configuration of those same objects. A success for that particular case is then based on whether the robot is able to get the current configuration to be sufficiently close to the configuration conveyed in the goal image.

Goal-Conditioned Transporter Networks
To complement the goal-conditioned tasks in our simulated benchmark, we integrated goal-conditioning into our previously released Transporter Network architecture — an action-centric model architecture that works well on rigid object manipulation by rearranging deep features to infer spatial displacements from visual input. The architecture takes as input both an image of the current environment and a goal image with a desired final configuration of objects, computes deep visual features for both images, then combines the features using element-wise multiplication to condition pick and place correlations to manipulate both the rigid and deformable objects in the scene. A strength of the Transporter Network architecture is that it preserves the spatial structure of the visual images, which provides inductive biases that reformulate image-based goal conditioning into a simpler feature matching problem and improves the learning efficiency with convolutional networks.

An example task involving goal-conditioning is shown below. In order to place the green block into the yellow bag, the robot needs to learn spatial features that enable it to perform a multi-step sequence of actions to spread open the top opening of the yellow bag, before placing the block into it. After it places the block into the yellow bag, the demonstration ends in a success. If in the goal image the block were placed in the blue bag, then the demonstrator would need to put the block in the blue bag.

An example of a goal-conditioned task in DeformableRavens. Left: A frontal camera view of the UR5 robot and the bags, plus one item, in a desired goal configuration. Middle: The top-down orthographic image of this setup, which is size 160x320 and passed as the goal image to specify the task success criterion. Right: A video of the demonstration policy showing that the item goes into the yellow bag, instead of the blue one.

Results
Our results suggest that goal-conditioned Transporter Networks enable agents to manipulate deformable structures into flexibly specified configurations without test-time visual anchors for target locations. We also significantly extend prior results using Transporter Networks for manipulating deformable objects by testing on tasks with 2D and 3D deformables. Results additionally suggest that the proposed approach is more sample-efficient than alternative approaches that rely on using ground-truth pose and vertex position instead of images as input.

For example, the learned policies can effectively simulate bagging tasks, and one can also provide a goal image so that the robot must infer into which bag the item should be placed.

An example of policies trained using Transporter Networks applied in action on bagging tasks, where the objective is to first open the bag, then to put one (left) or two (right) items in the bag, then to insert the bag into the target zone. The left animation is zoomed in for clarity.
An example of the learned policy using Goal-Conditioned Transporter Networks. Left: The frontal camera view. Middle: The goal image that the Goal-Conditioned Transporter Network receives as input, which shows that the item should go in the red bag, instead of the blue distractor bag. Right: The learned policy putting the item in the red bag, instead of the distractor bag (colored yellow in this case).

We encourage other researchers to check out our open-source code to try the simulated environments and to build upon this work. For more details, please check out our paper.

Future Work
This work exposes several directions for future development, including the mitigation of observed failure modes. As shown below, one failure is when the robot pulls the bag upwards and causes the item to fall out. Another is when the robot places the item on the irregular exterior surface of the bag, which causes the item to fall off. Future algorithmic improvements might allow actions that operate at a higher frequency rate, so that the robot can react in real time to counteract such failures.

Examples of failure cases from the learned Transporter-based policies on bag manipulation tasks. Left: the robot inserts the cube into the opening of the bag, but the bag pulling action fails to enclose the cube. Right: the robot fails to insert the cube into the opening, and is unable to perform recovery actions to insert the cube in a better location.

Another area for advancement is to train Transporter Network-based models for deformable object manipulation using techniques that do not require expert demonstrations, such as example-based control or model-based reinforcement learning. Finally, the ongoing pandemic limited access to physical robots, so in future work we will explore the necessary ingredients to get a system working with physical bags, and to extend the system to work with different types of bags.

Acknowledgments
This research was conducted during Daniel Seita's internship at Google’s NYC office in Summer 2020. We thank our collaborators Pete Florence, Jonathan Tompson, Erwin Coumans, Vikas Sindhwani, and Ken Goldberg.

Source: Google AI Blog


Crisscrossed Captions: Semantic Similarity for Images and Text

The past decade has seen remarkable progress on automatic image captioning, a task in which a computer algorithm creates written descriptions for images. Much of the progress has come through the use of modern deep learning methods developed for both computer vision and natural language processing, combined with large scale datasets that pair images with descriptions created by people. In addition to supporting important practical applications, such as providing descriptions of images for visually impaired people, these datasets also enable investigations into important and exciting research questions about grounding language in visual inputs. For example, learning deep representations for a word like “car”, means using both linguistic and visual contexts.

Image captioning datasets that contain pairs of textual descriptions and their corresponding images, such as MS-COCO and Flickr30k, have been widely used to learn aligned image and text representations and to build captioning models. Unfortunately, these datasets have limited cross-modal associations: images are not paired with other images, captions are only paired with other captions of the same image (also called co-captions), there are image-caption pairs that match but are not labeled as a match, and there are no labels that indicate when an image-caption pair does not match. This undermines research into how inter-modality learning (connecting captions to images, for example) impacts intra-modality tasks (connecting captions to captions or images to images). This is important to address, especially because a fair amount of work on learning from images paired with text is motivated by arguments about how visual elements should inform and improve representations of language.

To address this evaluation gap, we present "Crisscrossed Captions: Extended Intramodal and Intermodal Semantic Similarity Judgments for MS-COCO", which was recently presented at EACL 2021. The Crisscrossed Captions (CxC) dataset extends the development and test splits of MS-COCO with semantic similarity ratings for image-text, text-text and image-image pairs. The rating criteria are based on Semantic Textual Similarity, an existing and widely-adopted measure of semantic relatedness between pairs of short texts, which we extend to include judgments about images as well. In all, CxC contains human-derived semantic similarity ratings for 267,095 pairs (derived from 1,335,475 independent judgments), a massive extension in scale and detail to the 50k original binary pairings in MS-COCO’s development and test splits. We have released CxC’s ratings, along with code to merge CxC with existing MS-COCO data. Anyone familiar with MS-COCO can thus easily enhance their experiments with CxC.

Crisscrossed Captions extends the MS-COCO evaluation sets by adding human-derived semantic similarity ratings for existing image-caption pairs and co-captions (solid lines), and it increases rating density by adding human ratings for new image-caption, caption-caption and image-image pairs (dashed lines).*

Creating the CxC Dataset
If a picture is worth a thousand words, it is likely because there are so many details and relationships between objects that are generally depicted in pictures. We can describe the texture of the fur on a dog, name the logo on the frisbee it is chasing, mention the expression on the face of the person who has just thrown the frisbee, or note the vibrant red on a large leaf in a tree above the person’s head, and so on.

The CxC dataset extends the MS-COCO evaluation splits with graded similarity associations within and across modalities. MS-COCO has five captions for each image, split into 410k training, 25k development, and 25k test captions (for 82k, 5k, 5k images, respectively). An ideal extension would rate every pair in the dataset (caption-caption, image-image, and image-caption), but this is infeasible as it would require obtaining human ratings for billions of pairs.

Given that randomly selected pairs of images and captions are likely to be dissimilar, we came up with a way to select items for human rating that would include at least some new pairs with high expected similarity. To reduce the dependence of the chosen pairs on the models used to find them, we introduce an indirect sampling scheme (depicted below) where we encode images and captions using different encoding methods and compute the similarity between pairs of same modality items, resulting in similarity matrices. Images are encoded using Graph-RISE embeddings, while captions are encoded using two methods — Universal Sentence Encoder (USE) and average bag-of-words (BoW) based on GloVe embeddings. Since each MS-COCO example has five co-captions, we average the co-caption encodings to create a single representation per example, ensuring all caption pairs can be mapped to image pairs (more below on how we select intermodality pairs).

Top: Text similarity matrix (each cell corresponds to a similarity score) constructed using averaged co-caption encodings, so each text entry corresponds to a single image, resulting in a 5k x 5k matrix. Two different text encoding methods were used, but only one text similarity matrix has been shown for simplicity. Bottom: Image similarity matrix for each image in the dataset, resulting in a 5k x 5k matrix.

The next step of the indirect sampling scheme is to use the computed similarities of images for a biased sampling of caption pairs for human rating (and vice versa). For example, we select two captions with high computed similarities from the text similarity matrix, then take each of their images, resulting in a new pair of images that are different in appearance but similar in what they depict based on their descriptions. For example, the captions “A dog looking bashfully to the side” and “A black dog lifts its head to the side to enjoy a breeze” would have a reasonably high model similarity, so the corresponding images of the two dogs in the figure below could be selected for image similarity rating. This step can also start with two images with high computed similarities to yield a new pair of captions. We now have indirectly sampled new intramodal pairs — at least some of which are highly similar — for which we obtain human ratings.

Top: Pairs of images are picked based on their computed caption similarity. Bottom: Pairs of captions are picked based on the computed similarity of the images they describe.

Last, we then use these new intramodal pairs and their human ratings to select new intermodal pairs for human rating. We do this by using existing image-caption pairs to link between modalities. For example, if a caption pair example ij was rated by humans as highly similar, we pick the image from example i and caption from example j to obtain a new intermodal pair for human rating. And again, we use the intramodal pairs with the highest rated similarity for sampling because this includes at least some new pairs with high similarity. Finally, we also add human ratings for all existing intermodal pairs and a large sample of co-captions.

The following table shows examples of semantic image similarity (SIS) and semantic image-text similarity (SITS) pairs corresponding to each rating, with 5 being the most similar and 0 being completely dissimilar.

Examples for each human-derived similarity score (left: 5 to 0, 5 being very similar and 0 being completely dissimilar) of image pairs based on SIS (middle) and SITS (right) tasks. Note that these examples are for illustrative purposes and are not themselves in the CxC dataset.

Evaluation
MS-COCO supports three retrieval tasks:

  1. Given an image, find its matching captions out of all other captions in the evaluation set.
  2. Given a caption, find its corresponding image out of all other images in the evaluation set.
  3. Given a caption, find its other co-captions out of all other captions in the evaluation set.

MS-COCO’s pairs are incomplete because captions created for one image at times apply equally well to another, yet these associations are not captured in the dataset. CxC enhances these existing retrieval tasks with new positive pairs, and it also supports a new image-image retrieval task. With its graded similarity judgements, CxC also makes it possible to measure correlations between model and human rankings. Retrieval metrics in general focus only on positive pairs, while CxC’s correlation scores additionally account for the relative ordering of similarity and include low-scoring items (non-matches). Supporting these evaluations on a common set of images and captions makes them more valuable for understanding inter-modal learning compared to disjoint sets of caption-image, caption-caption, and image-image associations.

We ran a series of experiments to show the utility of CxC’s ratings. For this, we constructed three dual encoder (DE) models using BERT-base as the text encoder and EfficientNet-B4 as the image encoder:

  1. A text-text (DE_T2T) model that uses a shared text encoder for both sides.
  2. An image-text model (DE_I2T) that uses the aforementioned text and image encoders, and includes a layer above the text encoder to match the image encoder output.
  3. A multitask model (DE_I2T+T2T) trained on a weighted combination of text-text and image-text tasks.
CxC retrieval results — a comparison of our text-text (T2T), image-text (I2T) and multitask (I2T+T2T) dual encoder models on all the four retrieval tasks.

From the results on the retrieval tasks, we can see that DE_I2T+T2T (yellow bar) performs better than DE_I2T (red bar) on the image-text and text-image retrieval tasks. Thus, adding the intramodal (text-text) training task helped improve the intermodal (image-text, text-image) performance. As for the other two intramodal tasks (text-text and image-image), DE_I2T+T2T shows strong, balanced performance on both of them.

CxC correlation results for the same models shown above.

For the correlation tasks, DE_I2T performs the best on SIS and DE_I2T+T2T is the best overall. The correlation scores also show that DE_I2T performs well only on images: it has the highest SIS but has much worse STS. Adding the text-text loss to DE_I2T training (DE_I2T+T2T) produces more balanced overall performance.

The CxC dataset provides a much more complete set of relationships between and among images and captions than the raw MS-COCO image-caption pairs. The new ratings have been released and further details are in our paper. We hope to encourage the research community to push the state of the art on the tasks introduced by CxC with better models for jointly learning inter- and intra-modal representations.

Acknowledgments
The core team includes Daniel Cer, Yinfei Yang and Austin Waters. We thank Julia Hockenmaier for her inputs on CxC’s formulation, the Google Data Compute Team, especially Ashwin Kakarla and Mohd Majeed for their tooling and annotation support, Yuan Zhang, Eugene Ie for their comments on the initial versions of the paper and Daphne Luong for executive support for the data collection.


  *All the images in the article have been taken from the Open Images dataset under the CC-by 4.0 license. 

Source: Google AI Blog


Introducing FELIX: Flexible Text Editing Through Tagging and Insertion

Sequence-to-sequence (seq2seq) models have become a favoured approach for tackling natural language generation tasks, with applications ranging from machine translation to monolingual generation tasks, such as summarization, sentence fusion, text simplification, and machine translation post-editing. However these models appear to be a suboptimal choice for many monolingual tasks, as the desired output text often represents a minor rewrite of the input text. When accomplishing such tasks, seq2seq models are both slower because they generate the output one word at a time (i.e., autoregressively), and wasteful because most of the input tokens are simply copied into the output.

Instead, text-editing models have recently received a surge of interest as they propose to predict edit operations – such as word deletion, insertion, or replacement – that are applied to the input to reconstruct the output. However, previous text-editing approaches have limitations. They are either fast (being non-autoregressive), but not flexible, because they use a limited number of edit operations, or they are flexible, supporting all possible edit operations, but slow (autoregressive). In either case, they have not focused on modeling large structural (syntactic) transformations, for example switching from active voice, “They ate steak for dinner,” to passive, “Steak was eaten for dinner.” Instead, they've focused on local transformations, deleting or replacing short phrases. When a large structural transformation needs to occur, they either can’t produce it or insert a large amount of new text, which is slow.

In “FELIX: Flexible Text Editing Through Tagging and Insertion”, we introduce FELIX, a fast and flexible text-editing system that models large structural changes and achieves a 90x speed-up compared to seq2seq approaches whilst achieving impressive results on four monolingual generation tasks. Compared to traditional seq2seq methods, FELIX has the following three key advantages:

  • Sample efficiency: Training a high precision text generation model typically requires large amounts of high-quality supervised data. FELIX uses three techniques to minimize the amount of required data: (1) fine-tuning pre-trained checkpoints, (2) a tagging model that learns a small number of edit operations, and (3) a text insertion task that is very similar to the pre-training task.
  • Fast inference time: FELIX is fully non-autoregressive, avoiding slow inference times caused by an autoregressive decoder.
  • Flexible text editing: FELIX strikes a balance between the complexity of learned edit operations and flexibility in the transformations it models.

In short, FELIX is designed to derive the maximum benefit from self-supervised pre-training, being efficient in low-resource settings, with little training data.

Overview
To achieve the above, FELIX decomposes the text-editing task into two sub-tasks: tagging to decide on the subset of input words and their order in the output text, and insertion, where words that are not present in the input are inserted. The tagging model employs a novel pointer mechanism, which supports structural transformations, while the insertion model is based on a Masked Language Model. Both of these models are non-autoregressive, ensuring the model is fast. A diagram of FELIX can be seen below.

An example of FELIX trained on data for a text simplification task. Input words are first tagged as KEEP (K), DELETE (D) or KEEP and INSERT (I). After tagging, the input is reordered. This reordered input is then fed to a masked language model.

The Tagging Model
The first step in FELIX is the tagging model, which consists of two components. First the tagger determines which words should be kept or deleted and where new words should be inserted. When the tagger predicts an insertion, a special MASK token is added to the output. After tagging, there is a reordering step where the pointer reorders the input to form the output, by which it is able to reuse parts of the input instead of inserting new text. The reordering step supports arbitrary rewrites, which enables modeling large changes. The pointer network is trained such that each word in the input points to the next word as it will appear in the output, as shown below.

Realization of the pointing mechanism to transform "There are 3 layers in the walls of the heart" into "the heart MASK 3 layers".

The Insertion Model
The output of the tagging model is the reordered input text with deleted words and MASK tokens predicted by the insertion tag. The insertion model must predict the content of MASK tokens. Because FELIX’s insertion model is very similar to the pretraining objective of BERT, it can take direct advantage of the pre-training, which is particularly advantageous when data is limited.

Example of the insertion model, where the tagger predicts two words will be inserted and the insertion model predicts the content of the MASK tokens.

Results
We evaluated FELIX on sentence fusion, text simplification, abstractive summarization, and machine translation post-editing. These tasks vary significantly in the types of edits required and dataset sizes under which they operate. Below are the results on the sentence fusion task (i.e., merging two sentences into one), comparing FELIX against a large pre-trained seq2seq model (BERT2BERT) and a text-editing model (LaserTager), under a range of dataset sizes. We see that FELIX outperforms LaserTagger and can be trained on as little as a few hundred training examples. For the full dataset, the autoregressive BERT2BERT outperforms FELIX. However, during inference, this model takes significantly longer.

A comparison of different training dataset sizes on the DiscoFuse dataset. We compare FELIX (using the best performing model) against BERT2BERT and LaserTagger.
Latency in milliseconds for a batch of 32 on a Nvidia Tesla P100.

Conclusion
We have presented FELIX, which is fully non-autoregressive, providing even faster inference times, while achieving state-of-the-art results. FELIX also minimizes the amount of required training data with three techniques — fine-tuning pre-trained checkpoints, learning a small number of edit operations, and an insertion task that mimics masked language model task from the pre-training. Lastly, FELIX strikes a balance between the complexity of learned edit operations and the percentage of input-output transformations it can handle. We have open-sourced the code for FELIX and hope it will provide researchers with a faster, more efficient, and more flexible text-editing model.

Acknowledgements
This research was conducted by Jonathan Mallinson, Aliaksei Severyn (equal contribution), Eric Malmi, Guillermo Garrido. We would like to thank Aleksandr Chuklin, Daniil Mirylenka, Ryan McDonald, and Sebastian Krause for useful discussions, running early experiments and paper suggestions.

Source: Google AI Blog


Do Wide and Deep Networks Learn the Same Things?

A common practice to improve a neural network’s performance and tailor it to available computational resources is to adjust the architecture depth and width. Indeed, popular families of neural networks, including EfficientNet, ResNet and Transformers, consist of a set of architectures of flexible depths and widths. However, beyond the effect on accuracy, there is limited understanding of how these fundamental choices of architecture design affect the model, such as the impact on its internal representations.

In “Do Wide and Deep Networks Learn the Same Things? Uncovering How Neural Network Representations Vary with Width and Depth”, we perform a systematic study of the similarity between wide and deep networks from the same architectural family through the lens of their hidden representations and final outputs. In very wide or very deep models, we find a characteristic block structure in their internal representations, and establish a connection between this phenomenon and model overparameterization. Comparisons across models demonstrate that those without the block structure show significant similarity between representations in corresponding layers, but those containing the block structure exhibit highly dissimilar representations. These properties of the internal representations in turn translate to systematically different errors at the class and example levels for wide and deep models when they are evaluated on the same test set.

Comparing Representation Similarity with CKA
We extended prior work on analyzing representations by leveraging our previously developed Centered Kernel Alignment (CKA) technique, which provides a robust, scalable way to determine the similarity between the representations learned by any pair of neural network layers. CKA takes as input the representations (i.e., the activation matrices) from two layers, and outputs a similarity score between 0 (not at all similar) and 1 (identical representations).

We apply CKA to a family of ResNets of varying depths and widths, trained on common benchmark datasets (CIFAR-10, CIFAR-100 and ImageNet), and use representation heatmaps to illustrate the results. The x and y axes of each heatmap index the layers of the model(s) in consideration, going from input to output, and each entry (i, j) is the CKA similarity score between layer i and layer j.

We use CKA to compute the representation similarity for all pairs of layers within a single model (i.e., when network 1 and network 2 are identical), and across models (i.e., when network 1 and network 2 are trained with different random initializations, or have different architectures altogether).

Below is an example of the resulting heatmap when we compare representations of each layer to every other layer within a single ResNet of depth 26 and width multiplier 1. In the design convention used here, the stated depth only refers to the number of convolutional layers in the network, but we analyze all layers present, and the width multiplier applies to the number of filters in each convolution. Notice the checkerboard pattern in the heatmap, which is caused by skip connections (shortcuts between layers) in the architecture.

The Emergence of the Block Structure
What stands out from the representation heatmaps of deeper or wider networks is the emergence of a large set of consecutive layers with highly similar representations, which appears in the heatmaps as a yellow square (i.e., a region with high CKA scores). This phenomenon, which we call the block structure, suggests that the underlying layers may not be as efficient at progressively refining the network’s representations as we expect. Indeed, we show that the task performance becomes stagnant inside the block structure, and that it is possible to prune some underlying layers without affecting the final performance.

Block structure — a large, contiguous set of layers with highly similar representations — emerges with increasing width or depth. Each heatmap panel shows the CKA similarity between all pairs of layers within a single neural network. While its size and position can vary across different training runs, the block structure is a robust phenomenon that arises consistently in larger models.

With additional experiments, we show that the block structure has less to do with the absolute model size, than with the size of the model relative to the size of the training dataset. As we reduce the training dataset size, the block structure starts to appear in shallower and narrower networks:

With increasing network width (towards the right along each row) and decreasing dataset size (down each column), the relative model capacity (with respect to a given task) is effectively inflated, and the block structure begins to appear in smaller models.

Through further analysis, we are also able to demonstrate that the block structure arises from preserving and propagating the dominant principal components of its underlying representations. Refer to our paper for more details.

Comparing Representations Across Models
Going further, we study the implications of depth and width on representations across models of different random initializations and different architectures, and find that the presence of block structure makes a significant difference in this context as well. Despite having different architectures, wide and deep models without the block structure do exhibit representation similarity with each other, with corresponding layers broadly being of the same proportional depth in the model. However, when the block structure is present, its representations are unique to each model. This suggests that despite having similar overall performance, each wide or deep model with the block structure picks up a unique mapping from the input to the output.

For smaller models (e.g., ResNet-38 1×), CKA across different initializations (off the diagonal) closely resembles CKA within a single model (on the diagonal). In contrast, representations within the block structure of wider and deeper models (e.g., ResNet-38 10×, ResNet-164 1×) are highly dissimilar across training runs.

Error Analysis of Wide and Deep Models
Having explored the properties of the learned representations of wide and deep models, we next turn to understanding how they influence the diversity of the output predictions. We train populations of networks of different architectures and determine on which test set examples each architecture configuration tends to make errors.

On both CIFAR-10 and ImageNet datasets, wide and deep models that have the same average accuracy still demonstrate statistically significant differences in example-level predictions. The same observation holds for class-level errors on ImageNet, with wide models exhibiting a small advantage in identifying classes corresponding to scenes, and deep networks being relatively more accurate on consumer goods.

Per-class differences on ImageNet between models with increased width (y-axis) or depth (x-axis). Orange dots reflect differences between two sets of 50 different random initializations of ResNet-83 (1×).

Conclusions
In studying the effects of depth and width on internal representations, we uncover a block structure phenomenon, and demonstrate its connection to model capacity. We also show that wide and deep models exhibit systematic output differences at class and example levels. Check out the paper for full details on these results and additional insights! We’re excited about the many interesting open questions these findings suggest, such as how the block structure arises during training, whether the phenomenon occurs in domains beyond image classification, and ways these insights on internal representations can inform model efficiency and generalization.

Acknowledgements
This is a joint work with Maithra Raghu and Simon Kornblith. We would like to thank Tom Small for the visualizations of the representation heatmap.

Source: Google AI Blog


Lyra – enabling voice calls for the next billion users

 

Lyra Logo

The past year has shown just how vital online communication is to our lives. Never before has it been more important to clearly understand one another online, regardless of where you are and whatever network conditions are available. That’s why in February we introduced Lyra: a revolutionary new audio codec using machine learning to produce high-quality voice calls.

As part of our efforts to make the best codecs universally available, we are open sourcing Lyra, allowing other developers to power their communications apps and take Lyra in powerful new directions. This release provides the tools needed for developers to encode and decode audio with Lyra, optimized for the 64-bit ARM android platform, with development on Linux. We hope to expand this codebase and develop improvements and support for additional platforms in tandem with the community.

The Lyra Architecture

Lyra’s architecture is separated into two pieces, the encoder and decoder. When someone talks into their phone the encoder captures distinctive attributes from their speech. These speech attributes, also called features, are extracted in chunks of 40ms, then compressed and sent over the network. It is the decoder’s job to convert the features back into an audio waveform that can be played out over the listener’s phone speaker. The features are decoded back into a waveform via a generative model. Generative models are a particular type of machine learning model well suited to recreate a full audio waveform from a limited number of features. The Lyra architecture is very similar to traditional audio codecs, which have formed the backbone of internet communication for decades. Whereas these traditional codecs are based on digital signal processing (DSP) techniques, the key advantage for Lyra comes from the ability of the generative model to reconstruct a high-quality voice signal.

Lyra Architecture Chart

The Impact

While mobile connectivity has steadily increased over the past decade, the explosive growth of on-device compute power has outstripped access to reliable high speed wireless infrastructure. For regions where this contrast exists—in particular developing countries where the next billion internet users are coming online—the promise that technology will enable people to be more connected has remained elusive. Even in areas with highly reliable connections, the emergence of work-from-anywhere and telecommuting have further strained mobile data limits. While Lyra compresses raw audio down to 3kbps for quality that compares favourably to other codecs, such as Opus, it is not aiming to be a complete alternative, but can save meaningful bandwidth in these kinds of scenarios.

These trends provided motivation for Lyra and are the reason our open source library focuses on its potential for real time voice communication. There are also other applications we recognize Lyra may be uniquely well suited for, from archiving large amounts of speech, and saving battery by leveraging the computationally cheap Lyra encoder, to alleviating network congestion in emergency situations where many people are trying to make calls at once. We are excited to see the creativity the open source community is known for applied to Lyra in order to come up with even more unique and impactful applications.

The Open Source Release

The Lyra code is written in C++ for speed, efficiency, and interoperability, using the Bazel build framework with Abseil and the GoogleTest framework for thorough unit testing. The core API provides an interface for encoding and decoding at the file and packet levels. The complete signal processing toolchain is also provided, which includes various filters and transforms. Our example app integrates with the Android NDK to show how to integrate the native Lyra code into a Java-based android app. We also provide the weights and vector quantizers that are necessary to run Lyra.

We are releasing Lyra as a beta version today because we wanted to enable developers and get feedback as soon as possible. As a result, we expect the API and bitstream to change as it is developed. All of the code for running Lyra is open sourced under the Apache license, except for a math kernel, for which a shared library is provided until we can implement a fully open solution over more platforms. We look forward to seeing what people do with Lyra now that it is open sourced. Check out the code and demo on GitHub, let us know what you think, and how you plan to use it!

By Andrew Storus and Michael Chinen – Chrome

Acknowledgements

The following people helped make the open source release possible:
Yero Yeh, Alejandro Luebs, Jamieson Brettle, Tom Denton, Felicia Lim, Bastiaan Kleijn, Jan Skoglund, Yaowu Xu, Jim Bankoski (Chrome), Chenjie Gu, Zach Gleicher, Tom Walters, Norman Casagrande, Luis Cobo, Erich Elsen (DeepMind).