Tag Archives: Featured

The Third Beta of Android 15

Posted by Matthew McCullough – VP of Product Management, Android Developer


Android 15 logo

Today's Android 15 Beta 3 release takes Android 15 to Platform Stability, which means that the developer APIs and all app-facing behaviors are now final for you to review and integrate into your apps, and apps targeting Android 15 can be made available in Google Play. Thank you for all of your continued feedback in getting us to this milestone.

Android 15 continues our work to build a platform that helps improve your productivity while giving you new capabilities to produce superior media and AI experiences, take advantage of device form factors, minimize battery impact, maximize smooth app performance, and protect user privacy and security, all on the most diverse lineup of devices.

Android delivers enhancements and new features year-round, and your feedback on the Android beta program plays a key role in helping Android continuously improve. The Android 15 developer site has lots more information about the beta, including how to get it on devices and the release timeline. We’re looking forward to hearing what you think, and thank you in advance for your continued help in making Android a platform that works for everyone.

New in Android 15 Beta 3

Android 15 Production Timeline

Given where we are in the release cycle, there are just a few new things in the Android 15 Beta 3 release for you to consider when developing your apps.

Improved user experience for passkeys and Credential Manager

Users will be able to sign-into apps that target Android 15 using passkeys in a single step with facial recognition, fingerprint, or screen lock. If they accidentally dismiss the prompt to use a passkey to sign-in, they will be able to see the passkey or other Credential Manager suggestions in autofill conditional user interfaces, such as keyboard suggestions or dropdowns.

Single-step UI experience

Single step UI experience demonstrating before on the left which required two taps and after on the right which only requires one

Fallback UI experience

Fallback UI experience showing password, passkey, and sign in with Google options across Keyboard chips and on screen dropdown options

Credential Provider integration for the single-step UI

Registered credential providers will be able to use upcoming APIs in the Jetpack androidx.credentials library to hand off the user authentication mechanism to the system UI, enabling the single-step authentication experience on devices running Android 15.

App integration for autofill fallback UI

When you present the user with a selector at sign-in using Credential Manager APIs, you can associate a Credential Manager request with a given view, such as a username or a password field. When the user focuses on one of these views, Credential Manager gets an associated request, and provider-aggregated resulting credentials are displayed in autofill fallback UIs, such as inline or dropdown suggestions.

WebSQL deprecated in Android WebView

The setDatabaseEnabled and getDatabaseEnabled WebSettings are now deprecated. These settings are used for WebSQL support inside Webview. WebSQL is removed in Chrome and is now deprecated on Android Webview. These methods will become a no-op on all Android versions in the next 12 months.

The World Wide Web Consortium (W3C) encourages apps needing web databases to adopt Web Storage API technologies like localStorage and sessionStorage, or IndexedDB. SQLite Wasm in the browser backed by the Origin Private File System outlines a replacement set of technologies based on the SQLite database, compiled to Web Assembly (Wasm), and backed by the origin private file system to enable more direct migration of WebSQL code.

Get your apps, libraries, tools, and game engines ready!

If you develop an SDK, library, tool, or game engine, it's even more important to prepare any necessary updates now to prevent your downstream app and game developers from being blocked by compatibility issues and allow them to target the latest SDK features. Please let your developers know if updates are needed to fully support Android 15.

Testing your app involves installing your production app using Google Play or other means onto a device or emulator running Android 15 Beta 3. Work through all your app's flows and look for functional or UI issues. Review the behavior changes to focus your testing. Each release of Android contains platform changes that improve privacy, security, and overall user experience, and these changes can affect your apps. Here are several changes to focus on that apply even if you don't yet target Android 15:

    • Support for 16KB page sizes - Beginning with Android 15, Android supports devices that are configured to use a page size of 16 KB. If your app or library uses the NDK, either directly or indirectly through an SDK, then you will likely need to rebuild your app for it to work on these devices.
    • Private space support - Private space is a new feature in Android 15 that lets users create a separate space on their device where they can keep sensitive apps away from prying eyes, under an additional layer of authentication.

Remember to thoroughly exercise libraries and SDKs that your app is using during your compatibility testing. You may need to update to current SDK versions or reach out to the developer for help if you encounter any issues.

Once you’ve published the Android 15-compatible version of your app, you can start the process to update your app's targetSdkVersion. Review the behavior changes that apply when your app targets Android 15 and use the compatibility framework to help quickly detect issues.

Get started with Android 15

Today's beta release has everything you need to try out Android 15 features, test your apps, and give us feedback. Now that we’re in the beta phase, you can check here to get information about enrolling your device; Enrolling supported Pixel devices will deliver this and future Android Beta updates over-the-air. If you don’t have a supported device, you can use the 64-bit system images with the Android Emulator in Android Studio. If you're already in the Android 14 QPR beta program on a supported device, you'll automatically get updated to Android 15 Beta 3.

For the best development experience with Android 15, we recommend that you use the latest version of Android Studio Koala. Once you’re set up, here are some of the things you should do:

    • Try the new features and APIs - your feedback is critical during the early part of the developer preview and beta program. Report issues in our tracker on the feedback page.
    • Test your current app for compatibility - learn whether your app is affected by changes in Android 15; install your app onto a device or emulator running Android 15 and extensively test it.
    • Update your app with the Android SDK Upgrade Assistant - The latest Android Studio Koala Feature Drop release now covers android 15 API changes and walks you through the steps to upgrade your targetSdkVersion with the Android SDK Upgrade Assistant.
Android SDK Upgrade Assistant in Android Studio Koala Feature Drop
Android SDK Upgrade Assistant in Android Studio Koala Feature Drop

We’ll update the beta system images and SDK regularly throughout the remainder of the Android 15 release cycle. Read more here.

For complete information, visit the Android 15 developer site.


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3 must-know updates from Google Play at I/O ’24

Posted by Nick Sharma – Product Manager, Google Play

At Google Play, we’re passionate about helping people discover experiences they’ll love while empowering developers like you to bring your ideas to life and build successful businesses. At this year’s Google I/O, we shared our latest developments that will help you acquire and engage users, optimize your revenue, and reinforce trust with secure, high-quality experiences.

If you missed this year’s event, check out our recap video below, or read on for our top 3 announcements.

#1: Enhanced store listings: More ways to reach the right audience

Your store listing is often your first chance to make a good impression and acquire new users. You can already tailor your store listing in a number of ways to optimize your conversions for different audiences.

    • Now, you can also create listings based on what users search for. Tailoring your store listings by search keywords will not only make listing content more relevant, it can also help you target users actively seeking the benefits your app provides.
    • Not sure what keywords to choose? Play Console will now give you keyword suggestions for potentially impactful store listings.
Increase your store listing's relevance and conversions by displaying content tailored to users by search keywords

#2: Expanded payment options: More ways for customers to pay for your content

Our extensive payment method library, which includes traditional payment methods like credit cards and over 300 local forms of payment in more than 65 markets, continues to grow.

    • We enabled Pix in Brazil, allowing you to offer millions of customers their preferred payment method.
    • We also enhanced support for UPI in India to streamline subscription purchases.
    • With our new installment subscriptions feature, you can offer customers the option to pay over time for long-term subscriptions, helping increase your signups and lifetime value.
Installment subscriptions are now available for users in Brazil, France, Italy, and Spain

#3: SDK Console improvements: Build high-quality and safer app experiences

We're making it easier to build high-quality and safer app experiences with enhancements made possible by SDK Console.

    • You can now get better guidance on how to fix crashes or errors in Android Studio and receive notifications from SDK owners about non-compliant versions in Play Console.
    • Plus, you can share crash or ANR data with SDK owners directly through Play Console.
Sare crash or ANR data with SDK owners in Play Console
Developers can now share crash or ANR data with SDK owners in Play Console

That’s it for our top 3 announcements, there’s so much more to discover from this year’s event. Check out this blog post for more Google Play announcements at this year’s Google I/O.

#WeArePlay | How Zülal is using AI to help people with low vision

Posted by Leticia Lago – Developer Marketing

Born in Istanbul, Türkiye with limited sight, Zülal has been a power-user of visual assistive technologies since the age of 4. When she lost her sight completely at 10 years old, she found herself reliant on technology to help her see and experience the world around her.

Today, Zülal is the founder of FYE, her solution to the issues she found with other visual assistive technologies. The app empowers people with low vision to be inspired by the world around them. Employing a team of 4, she heads up technological development and user experience for the app.

Zülal shared her story in our latest film for #WeArePlay, which celebrates people around the world building apps and games. She shared her journey from uploading pictures of her parents to a computer to get descriptions of them as a child, to developing her own visual assistive app. Find out what’s next for Zülal and how she is using AI to help people like herself.

Tell us more about the inspiration behind FYE.

Today, there are around 330 million people with severe to moderate visual impairment. Visual assistive technology is life-changing for these people, giving them back a sense of independence and a connection to the world around them. I’m a poet and composer, and in order to create I needed this tech so that I could see and describe the world around me. Before developing FYE, the visual assistive technology I was relying on was falling short. I wanted to take back control. I didn’t want to sit back, wait and see what technology could do for me - I wanted to harness its power. So I did.

Why was it important for you to build FYE?

I never wanted to be limited by having low vision. I’ve always thought, how can I make this better? How can I make my life better? I want to do everything, because I can. I really believe that there’s nothing I can’t do. There’s nothing WE can’t do. Having a founder like me lead the way in visual assistive technology illustrates just that. We’re taking back control of how we experience the world around us.

What’s different about FYE?

With our app, I believe our audience can really see the world again. It uses a combination of AI and human input to describe the world around them to our users. It incorporates an AI model trained on a dataset of over 15 million data points, so it really encompasses all the varying factors that make up the world of everyday visual experiences. The aim was to have descriptions as vivid as if I was describing my surroundings myself. It’s the small details that make a big difference.

What’s next for your app?

We already have personalized AI outputs so the user can create different AI assistants to suit different situations. You can use it to work across the internet as you’re browsing or shopping. I use it a lot for cooking - where the AI can adapt and learn to suit any situation. We are also collaborating with places where people with low vision might struggle, like the metro and the airport. We’ve built in AI outputs in collaboration with these spaces so that anyone using our app will be able to navigate those spaces with confidence. I’m currently working on evolving From Your Eyes as an organization, reimagining the app as one element of the organization under the new name FYE. Next, we’re exploring integrations with smart glasses and watches to bring our app to wearables.

Discover more #WeArePlay stories and share your favorites.



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Scaling Across Screens with Jetpack Compose @ Google I/O ‘24

Posted by Maru Ahues Bouza, Product Management Director, Android Developer

Scaling Across Screens with Jetpack Compose

The promise of Jetpack Compose has always been that a modern toolkit designed to build native UI can help you build better apps faster and easier. As more and more of you - 40% of the top 1k apps, in fact - use (and love) Compose, we’ve been working to extend those benefits you’re seeing on mobile to also help you build across form factors as well. At Google I/O 2024, we announced a lot of new updates for Compose that help you build across form factors, including Compose APIs to support adaptive layouts, and new updates for Compose TV and Wear OS. From foldables to wearables to TVs, Compose is delivering features built to make Android development faster and easier. Apps like yours are already using Compose to support more screens with less code.

When thinking about layouts - think adaptive

Yesterday, we announced a new set of Compose APIs for building adaptive layouts, using Material guidance. These APIs, now in Beta, provide new layouts and components that adapt as users expect when switching between small and large window sizes.

The libraries provide 3 new scaffolds that adapt to the different window sizes that users can place apps in on different types of devices, from phones to foldables to tablets and more.

3 new libraries that adapt to different window sizes

NavigationSuiteScaffold

NavigationSuiteScaffold helps make it easier to build navigation UI by automatically complying with Material guidelines to provide your users with an optimal experience based on their window size.

Material guidelines recommend using a navigation bar at the bottom of compact width windows such as most phones and a navigation rail on the size of medium width and expanded width windows. It used to be up to each app individually to handle swapping between these components; now NavigationSuiteScaffold does this for you by switching between the components when the window size changes.

Navigation bar

ListDetailPaneScaffold & SupportingPaneScaffold

The new library also has ListDetailPaneScaffold and SupportingPaneScaffold, which help you implement canonical layouts that we recommend in many cases - list-detail and supporting pane.

On a phone, you usually organize your app flow through screens. For example, clicking on an item on your list screen brings you to the detail screen.

Detaileds screen

When adapting to different window sizes, it helps to think of your app in terms of panes rather than screens. For a compact window size class, such as a phone, you might only display one pane. For an expanded window size class, you might show two, or more panes at the same time. ListDetailPaneScaffold and SupportingPaneScaffold help you build apps that easily switch between one and two pane layouts.

Different screen layouts

You can learn more about all three of these APIs and how to get started with them in the “Building UI with the Material 3 adaptive library” and “Building adaptive Android apps” technical sessions.

“Integrating SupportingPaneScaffold was effortless and quick. It enabled us to seamlessly organize primary and secondary content on To-Dos. Depending on the window size class, the supporting pane adjusts the UI without any additional custom logic. Delighting our users regardless of what device they use is a key priority for SAP Mobile Start.”
- Software Engineer on SAP Mobile Start

Compose for Wear OS

In the past year, adoption of Compose for Wear OS has grown 200%, showcasing the ease with which Compose allows developers to build for the watch form factor.

Recently we’ve seen top apps such as WhatsApp, Gmail and Google Calendar built entirely using Compose for Wear OS, and it’s the recommended way for building user interfaces for Wear OS apps.

At this year’s Google I/O, Compose for Wear OS is graduating visual improvements and fixes from beta to stable.

In the past year, we’ve added features such as SwipeToReveal, to give users additional means for completing actions, an expandableItem, to enhance the use of the smaller screen and show additional information where needed, and a range of WearPreview supporting annotations, for ensuring your app works optimally across the range of device sizes and font scales.

Compose for Wear OS previews usage in Android Studio
Compose for Wear OS previews usage in Android Studio

You can get started with Compose for Wear OS by taking the codelab and learn more about all the latest updates for Wear OS via the technical session.

Compose for Android TV

At Google I/O ‘24, we announced that Compose for TV 1.0.0 is now available in beta. Compose for TV is our recommended approach for building delightful UIs for Android TV OS. It brings all of the benefits of Jetpack Compose to your TV apps, making building beautiful and functional experiences in your app much faster and easier.

The latest updates to Compose for TV include better performance, input support, and a whole range of improved components that look great out of the box. New in this release, we’ve added lists, navigation, chips, and settings screens. We’ve also updated the developer tools in Android Studio to include a new project wizard to get a running start with Compose for TV.

The new TV Material Catalog app lets you explore components in Compose for TV with different themes and layouts, and our updated JetStream sample shows how it all fits together.

TV Material Catalog app in action

You can get started with Compose for TV by checking out the dedicated blog, the technical session or taking a look at the integration guides.

Jetpack Glance

Jetpack Glance 1.1.0 is now available in RC, bringing a new unit test library, Error UIs, and new components.

We have also released new Canonical Widget Layouts on GitHub, which are built on top of the Glance components, to allow you to get started faster with a set of layouts that align with best practices.

The first set of layouts are delivered as code samples and a matching figma design kit on Android UI Kit with more layouts coming later this year.

Lastly, we have new design guidance published on the UI design hub—check it out!

A sample of Compose across screens: Jetcaster

A sample of Compose across screens: Jetcaster

We have updated Jetcaster—one of our Compose samples—to adapt across phone, foldable and tablet screens, and added support for TV, Wear and homescreen widgets with Glance. Jetcaster showcases how Compose helps you to build across a range of devices using a shared architecture in a single project.

See how you can extract elements such as your data layer, and design system, to promote reuse and consistency while delivering an experience tailored to different form factors. You can dive directly into the code on GitHub.

Get started with Compose across screens

With these updates to Compose to help you build for tablets, foldables, wearables and TVs, it is a great time to get started! These technical sessions are a great place to learn more about all the latest updates:

Learn more about how SoundCloud supported more screens using 45% less code with Jetpack Compose!

"Our mobile Compose skills transferred directly to Compose for other form factors, The concepts and most APIs are the same across form factors” - Vitus Ortner, Android engineer at SoundCloud

What’s new in Wear OS – I/O ’24

Kseniia Shumelchyk, Android Developer Relations Engineer, and Garan Jenkin, Android Developer Relations Engineer

Wear OS has seen incredible growth and advancements over the past year. With watch launches from Pixel, Samsung and more, Wear OS grew its user base by 40% in 2023 and has users in over 160 countries and regions. And Wear OS has expanded to more brands including OnePlus, OPPO and Xiaomi. This growth has been accompanied by heavy investments in performance and power optimization.

In this blog post, we’ll be highlighting some of the key updates we announced at Google I/O this year, so let’s dive in and explore the latest advancements in Wear OS and how you can make the most of the platform.

Wear OS 5 Developer Preview

We’re excited to be releasing the Developer Preview of Wear OS 5, the next version of Google’s smartwatch platform arriving later this year, based on Android 14. Central to our release of Wear OS 5 is continuing to enhance battery life.

Wear OS 5 brings performance improvements over Wear OS 4. Tracking your workout is now more efficient; for example, running a marathon consumes up to 20% less power on Wear OS 5 than on Wear OS 4.

Wear OS 5 brings battery improvements over Wear OS 4 for longer work out tracking
Wear OS 5 brings battery improvements over Wear OS 4 for longer work out tracking

To help you develop power-efficient apps on Wear OS, we’ve released a new guide to conserve power and battery. Be sure to take a look!

Wear OS 5 is based on Android 14, which brings with it a number of developer-facing changes. Check out what’s changed and try the new Wear OS 5 emulator to test your app for compatibility with the new platform version.

Changes in Watch Faces development

Last year we introduced the Watch Face Format as part of Wear OS 4, and we’ve had a fantastic response, with 30% of watch faces in Google Play already using the format. It’s been great to see what you’ve all been able to create so far using the Watch Face Format!

Sample Watch faces created with Watch Face Format
Sample Watch faces created with Watch Face Format

We’re excited to bring you the next iteration of the Watch Face Format with Wear OS 5.

Additionally, we’re announcing some changes to existing watch face development using Jetpack Watch Face APIs. Starting from Wear OS 5, we are introducing restrictions to complications for watch faces built with AndroidX or the Wearable Support Library that will apply to some data sources, as well as Google Play publishing limitations to new watch faces built with these libraries.

Check out the Watch Faces blog post for full details on the new features in Watch Face Format and changes to watch faces development options.

Tooling and library updates

Jetpack Compose for Wear OS

Adoption of Compose on Wear OS has grown 200% in the past year, highlighting the ease with which Compose allows developers to build for the watch form factor. Recently we’ve seen top apps such as WhatsApp, Gmail and Google Calendar built entirely using Compose for Wear OS, and it’s the recommended way for building user interfaces for Wear OS apps.

With the 1.3 release of Jetpack Compose for Wear OS, we’ve graduated a number of visual improvements and fixes from beta to stable.

In the past year, we’ve added features such as SwipeToReveal, to give users additional means for completing actions, an expandable item, to enhance the use of the smaller screen and show additional information where needed, and a range of WearPreview supporting annotations, for ensuring your app works optimally across the range of device sizes and font scales.

Compose for Wear OS previews usage in Android Studio
Compose for Wear OS previews usage in Android Studio

And at Google I/O 2024, we announced a lot of new updates with Jetpack Compose that help you build across form factors, including Wear OS, read more in this blog and check out how SoundCloud supported more screens using 45% less code with Jetpack Compose.

Tiles and ProtoLayout

Wear OS tiles give users fast, predictable access to the information and actions they rely on most. Version 1.4 of the Jetpack Tiles library, currently in alpha, introduces preview support for Android Studio to help you quickly iterate on your Tile development while also helping you create optimal-looking tiles on a range of display sizes.

Previews can be seen starting in Android Studio Koala Feature Drop (Canary), with the following dependencies:

    • androidx.wear.tiles:tiles-tooling-preview:1.4.0-alpha02+
    • androidx.wear.tiles:tiles-tooling:1.4.0-alpha02+
    • androidx.wear:wear-tooling-preview:1.0.0+
@Preview(device = WearDevices.SMALL_ROUND)
fun smallPreview(context: Context) = TilePreviewData(
    onTileRequest = { request ->
        TilePreviewHelper.singleTimelineEntryTileBuilder(
            buildMyTileLayout()
        ).build()
    }
)
Tiles previews usage in Android Studio
Tiles previews usage in Android Studio

We’ve also introduced better means for your app to determine whether your tiles are in use, through the getActiveTilesAsync() method.

Within ProtoLayout’s stable version 1.1, as used by Tiles, we’ve introduced a number of changes, such as the following:

    • Gradient support in ArcLine.
    • Date-time formatting supports different time zones for dynamic data types.
    • Better text autosizing and ellipsizing options, and consistent font padding behavior.
    • Expandable spacers
    • Improved accessibility for Clickable elements

And from 1.2.0-alpha02, we’ve made it easier for your layouts to adjust appropriately for different display sizes by adding the setResponsiveContentInsetEnabled() method to PrimaryLayout, as well as updating it for EdgeContentLayout. To use this setter, update your code as follows:

PrimaryLayout.Builder(deviceParameters)
    .setResponsiveContentInsetEnabled(true)
    .setContent(
        // ...
    )
.build()

Easier testing for fitness apps

Android Studio Koala Feature Drop (Canary) brings a new sensor panel to make it easier to test use of Health Services in your Wear OS app. The panel allows you to configure capabilities of the device, set values of specific data types and stimulate events such as auto-pause and resume of exercises.

Sensor panel usage with Wear OS emulator in Android Studio
Sensor panel usage with Wear OS emulator in Android Studio

Check out this blog to learn more about tooling updates.

Larger Displays

With the momentum surrounding Wear OS, we’re seeing a wider variety of round screen sizes and resolutions, which provides more choices for the user.

We are releasing new guidelines on how to build responsive UIs for different watch display sizes, as well as updates to existing libraries to introduce adaptive layouts, and components.

Check out the ComposeStarter sample for Wear OS on Github to see how to take advantage of these updates in your app. Furthermore, we’ve updated the sample to provide examples of using tools to evaluate your layouts, including :

    • Previews - demonstrating use of WearPreviewDevices to visualize your layouts on a full range of device sizes and font scaling settings.
    • Screenshot testing - helping you detect issues and regressions in your layouts on different sized devices, with different font scales and locales, representative of real-world devices.

Start building for Wear OS now

There has never been a better time to start building for Wear OS! Be sure to check out Building for the future of Wear OS technical session to learn more about all the latest updates for Wear OS!

To get started:

We’re looking forward to seeing the experiences that you build on Wear OS!

Latest updates for watch faces on Wear OS

Posted by Anna Bernbaum – Product Manager, and Garan Jenkin – Developer Relations Engineer

At last year’s Google I/O, we launched the Watch Face Format for Wear OS. This year, as part of our continued partnership with Samsung, we are excited to share some new features that you can use to create exciting new watch face designs! These features are now supported in XML definitions, and later in the year, you’ll also see an update to Watch Face Studio to take advantage of them.

The Watch Face Format is the recommended way to create watch faces for Wear OS. The format makes it easier to create customizable and more power-efficient watch faces for devices that run Wear OS 4 or higher. The Watch Face Format is a declarative XML format, so there is no executable code involved in creating a watch face, and there is no code embedded in your watch face APK.

Additionally, in our move toward the Watch Face Format for watch face creation, we have also made some changes to watch face development.

New features in the Watch Face Format

Flavors

Flavors represent preset configurations for your watch face, available in the companion app:

Watch gallery

They allow the watch face developer to configure useful and attractive combinations of the watch face’s configuration options, and allow the user to visualize and select from these with ease.

We’ve now brought flavors to the Watch Face Format. For a full guide on adding them to your watch face, see the flavors reference.

Complications

We’re adding support for both “goal progress” and “weighted elements” complication types to the Watch Face Format:

circle chart with data saying 60% of goal progress and weight elements circle chart

    • Goal progress is perfect for data where the user has a target, but that target can be exceeded. A good example is step count.
    • Weighted elements can represent discrete subsets of data, showing their relative sizes, where you might otherwise use something like a pie chart.

Both of these complication types can be accessed through the [COMPLICATION.*] expression object. For full details, see the complication guidance.

Weather

Knowing at-a-glance what the weather will be like for the next hour, day, and beyond can make all the difference to a user’s plans! Unsurprisingly, having weather data as a data source in the Watch Face Format has been a common request, and we’re delighted to be able to introduce it in this latest version. You’ll now be able make watch faces like this:

circle chart with data saying 60% of goal progress and weight elements circle chart

Weather Basics

Weather in the Watch Face Format is accessed via the [WEATHER.*] expression object. You can use it in Condition and text Template statements and anywhere where expressions are supported.

For example, to show the current weather condition, use this template and expression:

<Template>Current weather conditions: %s
    <Parameter expression="[WEATHER.CONDITION_NAME]"/>
</Template>

The weather provider in the Watch Face Format supports a range of different metric types for the current day, including the following:

    • Current conditions
    • Temperature - current, minimum (low), and maximum (high)
    • UV index
    • Chance of rain

For the full range of data types and conditions, see the weather guide.

Forecasts

In addition to the current weather, you can access forecast data, both by hour and by day. For example, to access the forecast maximum temperature for tomorrow, use a template and set of expressions similar to the following:

<Template>Tomorrow max temp: %d°%s
    <Parameter expression="[WEATHER.DAYS.1.TEMPERATURE_HIGH]" />
    <Parameter expression="[WEATHER.TEMPERATURE_UNIT] == 1 ? &quot;C&quot; : &quot;F&quot;" />
</Template>

When using weather in the Watch Face Format, there are some further details to be aware of, such as checking for forecast availability or loading errors. For all of this and more, take a look at the weather guide.

Changes to Watch Face development

As we gather momentum behind the Watch Face Format, we’re announcing some changes to existing watch face development options.

We announced recently that only some complications will be available on Wear OS 5, for watch faces built with AndroidX or the Wearable Support Library. This restriction does not apply to watch faces that use the Watch Face Format.

Additionally, starting in early 2025 (specific date to be announced in Q4 2024), all new watch faces published on Google Play must use the Watch Face Format. Existing watch faces that use other libraries, such as AndroidX or the Wearable Support Library, can continue to receive updates without transitioning to the new format.

New resources

To make it easier to create watch faces using the Watch Face Format, we’ve published some more resources on GitHub.

You now have full access to the XSD specification, to help you build your own watch face generating tools.

We’ve also provided validators to check your XML for correctness and memory usage. These are the same checks run by Google Play, so it allows you to run these checks even before you submit your watch face for publishing.

Learn more

Get started with the latest version of the Watch Face Format.

Be sure to check out Building for the future of Wear OS technical session and What’s new in Wear OS at I/O 2024 blog post to learn more about all the latest updates for Wear OS!

Code snippets license:

Copyright 2023 Google LLC.
SPDX-License-Identifier: Apache-2.0

The Second Beta of Android 15

Posted by Dave Burke, VP of Engineering

Android 15 logo

Today we're releasing the second beta of Android 15, which continues our work to build a platform that helps improve your productivity, minimize battery impact, maximize smooth app performance, give users a premium device experience, protect user privacy and security, and make your app accessible to as many people as possible — all in a vibrant and diverse ecosystem of devices, silicon partners, and carriers.

Android delivers enhancements and new features year-round, and your feedback on the Android beta program plays a key role in helping Android continuously improve. The Android 15 developer site has lots more information about the beta, including downloads for Pixel, and the release timeline. We’re looking forward to hearing what you think, and thank you in advance for your continued help in making Android a platform that works for everyone.

Now available on more devices

Diagram showing Android 15 compatible partners

The Android 15 beta is now available on handset, tablet, and foldable form factors from partners including Honor, iQOO, Lenovo, Nothing, OnePlus, OPPO, Realme, Sharp, Tecno, vivo, and Xiaomi, so there are so many more devices for you to test your app on, and so many more users that can run your app on the Android 15 beta.

Making Android more efficient

We are continuing to optimize the platform to improve the quality, speed and battery life of Android devices.

Foreground services changes

Foreground services keep apps running in an active state so they can do something critical and user-visible, often at the expense of battery life. In Android 15 Beta 2, the dataSync and mediaProcessing foreground service types now have a ~6 hour timeout, after which the system calls Android 15's new Service.onTimeout(int, int) method. At this point, the service is no longer considered a foreground service. If the service does not call Service.stopSelf() in response to the timeout, it will get stopped with a failure.

Beta 2 also adds new requirements for starting foreground services while the app is running in the background. - If your foreground service relies on the SYSTEM_ALERT_WINDOW permission exemption for background start, you are now required to have a visible overlay when targeting Android 15.

For battery-efficient best practices, debugging network and power usage, and detail on how we're improving battery efficiency of background work in Android 15 and recent versions of Android, see the "Improving battery efficiency of background work on Android" I/O talk.

Upcoming required support for 16 KB page sizes

Android 15 adds support for devices that use larger page sizes, with support for 16 KB pages in addition to the standard 4 KB pages. If your app uses any NDK libraries, either directly or indirectly through an SDK, then you will likely need to simply rebuild your app for it to work on these 16 KB page size devices.

Devices with larger page sizes can have improved performance for memory-intensive workloads. While our testing may not be representative of all devices in the ecosystem, here are a some of the performance gains we identified in our initial testing of devices configured with 16KB page sizes:

    • Lower app launch times while the system is under memory pressure: 3.16% lower on average, with more significant improvements (up to 30%) for some apps that we tested
    • Reduced power draw during app launch: 4.56% reduction on average
    • Faster camera launch: 4.48% faster hot starts on average, and 6.60% faster cold starts on average
    • Improved system boot time: improved by 1.5% (approximately 0.8 seconds) on average

As device manufacturers continue to build devices with larger amounts of physical memory (RAM), many of these devices will adopt 16 KB (and eventually greater) page sizes to optimize the device's performance. Adding support for 16 KB page size devices enables your app to run on these devices and helps your app benefit from the associated performance improvements. We plan to make 16 KB page compatibility required for app uploads to Play Store next year.

To help you add support for your app, we've provided guidance on how to check if your app is impacted, how to rebuild your app (if applicable), and how to test your app in a 16 KB environment using emulators (including Android 15 system images for the Android Emulator).

Modernizing Android's GPU access

Vulkan logo

Android hardware has evolved quite a bit from the early days where the core OS would run on a single CPU and GPUs were accessed using APIs based on fixed-function pipelines. The Vulkan graphics API has been available in the NDK since Android 7.0 (API level 24) with a lower-level abstraction that better reflects modern GPU hardware, scales better to support multiple CPU cores, and offers reduced CPU driver overhead — leading to improved app and game performance. Vulkan is supported by all modern game engines.

Vulkan is Android’s preferred interface to the GPU. Therefore, Android 15 includes ANGLE as an optional layer for running OpenGL ES on top of Vulkan. Moving to ANGLE will standardize the Android OpenGL implementation for improved compatibility, and, in some cases, improved performance. You can test out your OpenGL ES app stability and performance with ANGLE using the "Developer options → Experimental: Enable ANGLE" setting in Android 15.

The Android ANGLE on Vulkan roadmap

The Android ANGLE on Vulkan roadmap

As part of streamlining our GPU stack, going forward we will be shipping ANGLE as the GL system driver on more new devices, with the future expectation that OpenGL/ES will be only available through ANGLE. That being said, we plan to continue support for OpenGL ES on all devices.

Recommended next steps: Use the developer options to select the ANGLE driver for OpenGL ES and test. For new projects, we strongly encourage using Vulkan for C/C++.

Modern graphics

Android 15 continues our modernization of Android's Canvas graphics system with new functionality:

    • Matrix44, provides a 4x4 matrix for transforming coordinates that should be used when you want to manipulate the canvas in 3D.
    • clipShader intersects the current clip with the specified shader, while clipOutShader sets the clip to the difference of the current clip and the shader, each treating the shader as an alpha mask. This supports the drawing of complex shapes efficiently.

More efficient AV1 software decoding

Android 14 logo

dav1d, the popular AV1 software decoder from VideoLAN is now available for Android devices not supporting AV1 decode in hardware. It is up to 3x more performant than the legacy AV1 software decoder, enabling HD AV1 playback for more users, including some low and mid tier devices.

For now, your app needs to opt-in to using dav1d by invoking it by name "c2.android.av1-dav1d.decoder". It will be made the default AV1 software decoder in a subsequent update . This support is standardized and backported to Android 11 devices that receive Google Play system updates.

For more on the latest features and developer solutions for Android media and camera, see the "Building modern Android media and camera experiences" I/O talk.

A more private, secure Android

We're always looking to give users more transparency and control over their data while enhancing the core security features of the platform. See the "Safeguarding user security on Android" I/O talk for more of what we're doing to improve user safeguards and protect your app against new threats.

Private space

Android 14 logo

Private space allows users to create a separate space on their device where they can keep sensitive apps away from prying eyes, under an additional layer of authentication. Private space uses a separate user profile. When private space is locked by the user, the profile is paused, i.e. the apps are no longer active. The user can choose to use the device lock or a separate lock factor for private space. Private space apps show up in a separate container in the launcher, and are hidden from the recents view, notifications, settings, and from other apps when private space is locked. User generated and downloaded content (media, files) and accounts are separated between the private space and the main space. The system sharesheet and the photo picker can be used to give apps access to content across spaces when private space is unlocked. There is a known issue with private space in Beta 2 that affects home screen apps; you can find out more in the Beta 2 release notes. We'll have an update in the coming days, so you may wish to wait until then to test your app with private space to make sure it works as expected.

Selected photos access improvement

It is now possible for apps to highlight only the most recently selected photos and videos when partial access to media permissions is granted. This can improve the user experience for apps that frequently request access to photos and videos. This can be achieved by enabling the QUERY_ARG_LATEST_SELECTION_ONLY argument when querying MediaStore through ContentResolver.

valexternalContentUri = MediaStore.Files.getContentUri("external")

val mediaColumns = arrayOf(
   FileColumns._ID,
   FileColumns.DISPLAY_NAME,
   FileColumns.MIME_TYPE,
)

val queryArgs = bundleOf(
   // Return only items from the last selection (selected photos access)
   QUERY_ARG_LATEST_SELECTION_ONLY to true,
   // Sort returned items chronologically based on when they were added to the device's storage
   QUERY_ARG_SQL_SORT_ORDER to "${FileColumns.DATE_ADDED} DESC",
   QUERY_ARG_SQL_SELECTION to "${FileColumns.MEDIA_TYPE} = ? OR ${FileColumns.MEDIA_TYPE} = ?",
   QUERY_ARG_SQL_SELECTION_ARGS to arrayOf(
       FileColumns.MEDIA_TYPE_IMAGE.toString(),
       FileColumns.MEDIA_TYPE_VIDEO.toString()
   )
)

val cursor = contentResolver.query(externalContentUri, mediaColumns, queryArgs, null)

Permission checks on content URIs

Android 15 introduces a new set of APIs that perform permission checks on content URIs. They include:

Secured background activity launches

Android 15 protects users from malicious apps and gives them more control over their devices by adding changes that prevent malicious background apps from bringing other apps to the foreground, elevating their privileges, and abusing user interaction. Background activity launches have been restricted since Android 10.

Malicious apps within the same task can launch another app's activity, then overlay themselves on top, creating the illusion of being that app. This "task hijacking" attack bypasses current background launch restrictions because it all occurs within the same visible task. To mitigate this risk, we've added a flag that blocks apps that don't match the top UID on the stack from launching activities. To opt in for all of your app's activities, update the allowCrossUidActivitySwitchFromBelow attribute in your app's AndroidManifest.xml file:

<application android:allowCrossUidActivitySwitchFromBelow="false" >

Once your app has opted into the new protection, specific activities designed to be shared can be opted-out using this API within the Activity:

public void onCreate(Bundle bundle) {
super.onCreate(bundle);
setAllowCrossUidActivitySwitchFromBelow(true);
...
}

Learn more about restrictions on starting activities from the background.

Safer Intents

Android 15 introduces new security measures to make intents safer and more robust. These changes are aimed at preventing potential vulnerabilities and misuse of intents that can be exploited by malicious apps. There are two main improvements to the security of intents in Android 15:

    • Match target intent-filters: Intents that target specific components must accurately match the target's intent-filter specifications. If you send an intent to launch another app's activity, the target intent component needs to align with the receiving activity's declared intent-filters.
    • Intents must have actions: Intents without an action will no longer match any intent-filters. This means that intents used to start activities or services must have a clearly defined action.

Important: These improvements will be part of Strict Mode. If you would like to try them out please add the following method:

public void onCreate() {
    StrictMode.setVmPolicy(VmPolicy.Builder()
        .detectUnsafeIntentLaunch()
        .build());
    ...

Increased minimum target SDK version from 23 to 24

Android 15 increases the minimum targetSdkVersion required to install apps from 23 to 24, building on the previous minimum target SDK change from Android 14, Outdated apps often lack the latest security protections, making devices and data vulnerable. Requiring apps to meet modern API levels helps to ensure better security and privacy.

If you try to install an app that targets a lower API level than 24, you'll see an error raised in Logcat: INSTALL_FAILED_DEPRECATED_SDK_VERSION: App package must target at least SDK version 24, but found 7.

A premium device experience

Android 15 includes features that help your apps improve the experience of using an Android device, including smoother transitions, a more helpful UI, updates for large-screen devices, and more beautiful options for designers.

Improved large screen multitasking

GIF showing example of large screen multitasking

Android 15 beta 2 gives users better ways to multitask on large screen devices. For example, users can pin the taskbar on screen to quickly switch between apps or save their favorite split-screen app combinations for quick access. This means that making sure your app is adaptive is more important than ever. Google I/O has sessions on Building adaptive Android apps and Building UI with the Material 3 adaptive library that can help, and our documentation has more to help you Design for large screens.

Window Insets

In addition to edge-to-edge enforcement, when targeting SDK 35+ in Android 15 Configuration.screenWidthDp and screenHeightDp, now include the depth of the system bars. While these values may still be used for resource selection (e.g. res/layout-h500dp), using them for layout calculations is discouraged.

Picture-in-Picture

Android 15 introduces new changes in Picture-in-Picture (PiP) ensuring an even smoother transition when entering into PiP mode. This will be beneficial for apps having UI elements overlaid on top of their main UI, which goes into PiP. Currently, onPictureInPictureModeChanged is used to define logic that toggles the visibility of the overlaid UI elements. This callback is triggered when the PiP enter or exit animation is completed. Starting from Android 15, we are introducing a new state in the PictureInPictureUiState class. The onPictureInPictureUiStateChanged callback will be invoked with isTransitioningToPip() as soon as the PiP enter animation starts and the app can hide the overlaid UI elements.

override fun onPictureInPictureUiStateChanged(pipState: PictureInPictureUiState) {
    if (pipState.isTransitioningToPip()) {
	      // Hide UI elements
        }
    }

override fun onPictureInPictureModeChanged(isInPictureInPictureMode: Boolean) {
    if (isInPictureInPictureMode) {
	      // Unhide UI elements
        }
    }

This quick visibility toggle of irrelevant UI elements (for a PiP window), will ensure a smoother and flicker free PiP enter animation.

Richer Widget Previews with Generated Previews

Example of widget previews with generated previews

Make your widget stand out by showing a personalized preview. Apps targeting Android 15 can provide Remote Views to the Widget Picker, so they can update the content in the picker to be more representative of what the user will see. Apps may use the AppWidgetManager setWidgetPreview, getWidgetPreview and removeWidgetPreview methods to update the appearance of their widgets with up to date and personalized information.

Predictive Back

Android 14 logo

Predictive back provides a smoother, more intuitive navigation experience while using gesture navigation, leveraging built-in animations to inform users where their actions will take them to reduce unexpected outcomes. In Android 15, predictive back will no longer be behind a developer option, so system animations such as back-to-home, cross-task, and cross-activity will appear for apps that have properly migrated.

Set VibrationEffect for notification channels

Android 15 beta 2 now supports setting rich vibrations for incoming notifications by channel using NotificationChannel.setVibrationEffect, so your users can distinguish between different types of notifications without having to look at their device.

New data types for Health Connect

Health Connect, the centralized way for users to control and manage access to their fitness data, is adding support for additional data types to support even more health and fitness use cases. This release has 2 new data types: skin temperature and training plans.

Skin temperature tracking allows users to store and share more accurate temperature data from a wearable or other tracking device.

Training plans are structured workout plans to help a user achieve their fitness goals. Training plans support includes:

"Choose how you're addressed" system preference

Initially only in French, but expanding soon to additional gendered languages, users can customize how they are addressed by the Android system with a grammatical gender preference. The new setting can be found in the system language settings: Settings → System → Languages & Input → System languages → Choose how you’re addressed.

French grammatical gender preference
French grammatical gender preference

An example of where this preference changes the string being shown
An example of where this preference changes the string being shown

Modern internationalization via ICU 74

Android 15 Beta 2 includes API-related updates from ICU 74. ICU 74 contains updates from Unicode 15.1, including new characters, emoji, security mechanisms and corresponding APIs and implementations, as well as updates to CLDR 44 locale data with new locales and various additions and corrections.

CJK Variable Font

Starting from Android 15, the font file for Chinese, Japanese, and Korean languages, NotoSansCJK, is now a variable font. Variable fonts open up new possibilities for creative typography in CJK languages. Designers can explore a broader range of styles and create visually striking layouts that were previously difficult or impossible to achieve.

Examples of variable font for Chinese, Hapanese, and Korean languages with NotoSansCJK

New Japanese Hentaigana Font

In Android 15, a new font file for old Japanese Hiragana (known as Hentaigana) is bundled by default. The unique shapes of Hentaigana characters can add a distinctive flair to artwork or design while also helping to preserve accurate transmission and understanding of ancient Japanese documents.

Example of the new font file for Hentaigana characters

Avoiding clipped text

Some cursive fonts or language characters that have complex shaping may draw the letters in the previous or next character’s area. Such letters may be clipped at the beginning or ending position. Starting in Android 15, TextView allocates additional width for such letters and puts extra padding to the left.

Because this changes how the TextView decides the width, TextView allocates more width by default if the applications target Android 15 or later. You can enable or disable it by calling setUseBoundsForWidth API on TextView. Because adding left padding may cause a misalignment of existing layouts, the padding is not added by default even when targeting Android 15 or later.

To add extra padding to prevent clipping, call setShiftDrawingOffsetForStartOverhang.

Example of clipped text in English
<TextView
    android:fontFamily="cursive"
    android:text="java" />

Example of nonclipped text in English
<TextView
    android:fontFamily="cursive"
    android:text="java"
    android:useBoundsForWidth="true"
    android:shiftDrawingOffsetForStartOverhang="true" />

Example of clipped text in Hindi
<TextView
    android:text="คอมพิวเตอร์" />

Example of nonclipped text in Hindi
<TextView
    android:text="คอมพิวเตอร์"
    android:useBoundsForWidth="true"
    android:shiftDrawingOffsetForStartOverhang="true" />

App compatibility

If you haven't yet tested your app for compatibility with Android 15, now is the time to do it, with many more devices entering the program. In the weeks ahead, you can expect more users to try your app on Android 15 and raise issues they find.

To test for compatibility, install your published app on a device or emulator running Android 15 beta and work through all of your app's flows. Review the behavior changes to focus your testing. After you've resolved any issues, publish an update as soon as possible.

To give you more time to plan for app compatibility work, we’re letting you know our Platform Stability milestone well in advance.

Timeline for Platform Stability milestone rollout

At this milestone, we’ll deliver final SDK/NDK APIs and also final internal APIs and app-facing system behaviors. We’re expecting to reach Platform Stability in June 2024, and from that time you’ll have several months before the official release to do your final testing. The release timeline details are here.

Get started with Android 15

Today's beta release has everything you need to try the Android 15 features, test your apps, and give us feedback. Now that we’re in the beta phase, you can check here to get information about enrolling your device; Enrolling supported Pixel devices will get this and future Android Beta updates over-the-air. If you don’t have a supported device, you can use the 64-bit system images with the Android Emulator in Android Studio. If you're already in the Android 14 QPR beta program on a supported device, you'll automatically get updated to Android 15 Beta 2.

For the best development experience with Android 15, we recommend that you use the latest version of Android Studio Koala. Once you’re set up, here are some of the things you should do:

    • Try the new features and APIs - your feedback is critical during the early part of the developer preview and beta program. Report issues in our tracker on the feedback page.
    • Test your current app for compatibility - learn whether your app is affected by changes in Android 15; install your app onto a device or emulator running Android 15 and extensively test it.

We’ll update the beta system images and SDK regularly throughout the Android 15 release cycle. Read more here.

For complete information, visit the Android 15 developer site.


Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.

OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Hewlett Packard Enterprise used by permission by Khronos.

Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.

VideoLAN cone Copyright (c) 1996-2010 VideoLAN. This logo or a modified version may be used or modified by anyone to refer to the VideoLAN project or any product developed by the VideoLAN team, but does not indicate endorsement by the project.

All trademarks, logos and brand names are the property of their respective owners.

Get the big picture with Large Screens at Google I/O 2024

Posted by Fahd Imtiaz, Product Manager, Android Developer

With Android reaching more devices, from phones to foldables to Chromebooks, building apps that seamlessly adapt to different screen sizes and types has never been more crucial. At this year’s Google I/O, we covered building adaptable apps, increasing user productivity with key inputs like keyboard and stylus, and scaling games across surfaces.

Building adaptive apps

Throughout Google I/O 2024, we’ve talked a lot about how to build adaptive apps. With this shift, some of you may be asking “what makes an app truly adaptive?”

Adaptive apps take advantage of the full screen size they are on - whether that is a phone, a tablet, or a foldable. These apps adjust layout based on conditions, driving how your app’s layout should adapt. These conditions include things like changes to the size of the window, device posture or font size.

Adaptive apps dynamically adjust their layouts by swapping components, showing, or hiding content based on the available window size, compared to simply stretching UI elements. With ever evolving form factors and screen sizes, adaptability for your app to any window size unlocks the seamless experiences users demand today.

Now that you know what they are, how do you get started building adaptive apps? We strongly recommend using WindowSizeClasses as the opinionated breakpoints for your UI and we’re bringing you a variety of new Compose APIs that make it easier to implement common adaptive layouts.

Available now in beta, the new Compose adaptive layout libraries help you to make your UI look good across window sizes. From navigation UI to list/detail and supporting pane style layouts, we’re providing composables to make building an adaptive app easier than ever.

Check out these technical sessions to learn more:

Or get started by checking out the new documentation!

Increase user productivity on tablet and foldables

Tablets and foldables are great for consuming content but even better when it comes to creating content. That’s why leveraging input devices like stylus for more productive experiences is especially important for your users.

Improving your app’s stylus experience

Stylus users on Android can remain more productive with new support for handwriting in text fields. You no longer need to put down your stylus when you need to input some text into a text field. Stylus handwriting and gestures will work automatically if you are using standard text components including BasicTextField in Compose (1.7), EditText in Views and text input elements in WebView.

For stylus users, low latency is key to having a responsive inking experience. Reducing latency minimizes the amount of delay between when you move your stylus and when the ink appears on the screen, giving users a more authentic pen-to-paper experience. Based on developer feedback, we’ve introduced new APIs to make low latency easier for apps that use Canvas for rendering.

A great example of these libraries in practice is Infinite Painter, where the team reduced their inking latency by 5x.

Enhancing productivity with keyboard and mouse support

Next to the stylus, another essential input device is the physical keyboard that really shines when users need to do a lot of text input like long emails, documents or blog posts. As a developer, making it easy for users to navigate your app with keyboard navigation can set your app apart.

Users should be able to navigate to all elements in your app with just their keyboard. It’s also important that frequently used keyboard shortcuts are supported in your app. To help educate your users about shortcuts, consider making your keyboard shortcuts discoverable to users by adding entries to the system KeyboardHelper.

To improve the experience for keyboard, mouse, trackpad, and stylus users, we also recommend implementing hover states and keyboard focus. All interactive components should have a hover state and should show a visual cue to indicate which component has the keyboard focus.

You can learn more about all these improvements and more via the technical session, and our updated documentation and codelab.

Enhance productivity with pane expansion

Although larger window sizes allow showing multiple panes of content at once, users often want to focus on one specific pane at a time. By following the new guidance for pane expansion, users have the choice to see both panes at once, or resize them as they desire.

Google Calendar has added pane expansion to their supporting pane layout on expanded width window sizes, allowing users to resize to see more details of an event, or more information in their schedule.

Although larger window sizes allow showing multiple panes of content at once, users often want to focus on one specific pane at a time. By following the new guidance for pane expansion, users have the choice to see both panes at once, or resize them as they desire.

Google Calendar has added pane expansion to their supporting pane layout on expanded width window sizes, allowing users to resize to see more details of an event, or more information in their schedule.

This feature will be supported by activity embedding in Android 15, and is also planned to be supported by the material3-adaptive library.

Building great games across surfaces

Gamers appreciate premium, immersive experiences and with Android tablets, foldables, desktops, and Chromebooks your game can reach more players than ever. Creating meaningful experiences on each of these devices is key to ensuring your game stands out.

Diablo Immortal saw significantly increased engagement across all aspects of the game by users who play on multiple devices.

During this year’s Google I/O, we are highlighting the best practices for rendering, managing assets, and windowing in resizable contexts to build quality experiences and impress your players across form factors.

With the wide variety of devices and hardware configurations, provide configurable graphics options for your players. And, for the best experience right out of the box, define default graphics options for different devices. Additionally, consider trade offs like storage size, performance, and compatibility across platforms when deciding what texture compression formats to use.

Large screen devices support different window sizes with configurations like multi-window mode and on orientation change and fold/unfold. By default, Android provides a compatibility mode - but, for the most seamless experience, declare and handle configuration events. Display cutouts, hinges, and even system UI can also occlude your game window, so support edge-to-edge windowing and ensure no key game content is occluded. If you really want to take your game to the next level, consider using the Jetpack WindowManager library to support dynamic layouts on foldable devices.

To provide smoother gameplay and reduce input latency consider using frame pacing. Also consider enabling wide color gamut support so that vivid colors are rendered properly while also maximizing contrast and brightness on large screen HDR displays to improve realism and immersion for your players.

With the changing mobile landscape and transition from OpenGL to Vulkan, handle swapchain recreation after window configuration changes. If you rely on any device specific hardware features like host visible device local memory have fallback implementations for other platforms.

Learn more about the rendering best practices and how to level up your game across surfaces by tuning into this technical session and be sure to check out our multiplatform optimization guide.

Get started building adaptable apps from phones to tablets and foldables

You can get started building adaptable apps that look great across tablets, foldables, Chromebooks and more by checking out the “Building adaptive Android apps” technical session or heading to the large screens gallery for content tailored to your specific app type - from productivity apps to games… and more!

I/O 2024: What’s new in Google Play

Posted by Paul Feng, Vice President of Product Management, Google Play

At Google Play, we’re passionate about helping people discover experiences they’ll love while empowering developers like you to bring your ideas to life and build successful businesses.

At this year’s Google I/O, we shared our latest developments for apps and games, plus how we’re helping you reinforce trust with secure, high-quality experiences, acquire and engage users, and optimize your revenue.

Addressing the unique needs of your app category

We know that success looks different in every app category, which is why we’re addressing the specific challenges and opportunities of each vertical, from games and media to entertainment and retail.

Engage SDK: Expanding your app’s reach on and beyond the Play Store

Over the last year, the Play Store has evolved into a content-focused destination, highlighting your apps' most exciting features and updates. Now we're introducing a brand-new surface as a developer preview to showcase your content and enable cross-app continuation journeys.

Developers can use this surface to highlight the most important content from users’ installed apps and even launch users into a full-screen immersive experience with personalized recommendations and promotions. For users who haven’t installed your app yet, you can also use this space to recommend your app and showcase its most compelling content.

To unlock these benefits, you'll need to integrate with Engage SDK, a client-side integration that leverages on-device APIs and takes most developers about a week to complete. Express interest in joining our developer preview today and be among the first to feature your content on the new on-device surface launching later this year.

Google Play Games on PC and Play Points: Maximizing gamer engagement

For games, we continue to enhance our tools to empower you throughout the game lifecycle. Google Play Games on PC recently expanded to more than 140 markets with a catalog of over 3,000 games, helping you reach gamers across multiple devices. We’ve also simplified the integration process with Play Games Services, which connects your gamers’ progress and achievements on Play. To further boost gamer engagement, you can leverage Play Points to launch coupons, discounts, or exclusive in-game items, while also benefiting from improved performance reporting within Play Console.

To learn more about our broad suite of tools for game developers, check out the full recap from the Google for Games Developer Summit.

Reinforcing trust with secure, high-quality experiences

Quality and security are at the heart of Google Play. This year, we’ve made several updates designed to protect both your users and your business, including SDK management tools, smoother launch processes, enhanced user security, and proactive ways to safeguard user trust and business integrity.

Google Play SDK Console: Building a safer Play Store with SDK owners

In 2021, we launched Google Play SDK Console and invited some of the most widely adopted SDKs to join. Now, we’re opening SDK Console to all SDKs, as long as they’re distributed from a canonical Maven repository source that we can verify. This includes open-source SDKs and smaller SDKs that weren’t previously supported.

Through the console, SDK owners can access usage statistics and tools to help them guide app developers in adopting SDK versions that fix quality issues and comply with Play policies.

Recently, we added the option in Play Console for app developers to share crash or ANR data with SDK owners, which in turn can give guidance to app developers on how to fix crashes or ANR errors in all affected apps in Android Studio and Play Console.

Developers can now share crash or ANR data with SDK owners in Play Console

Enhanced app-release tools: Preventing surprises and streamlining launches

Our new pre-review checks combine several existing quality checks into one UI, allowing you to spot common policy and compatibility issues before your app goes live. And if you need to make last-minute changes, you can now discard unwanted releases in the “Not yet sent for review” stage, reducing the risk of making accidental updates.

Play Integrity API updates: New protections against unauthorized access

The Play Integrity API helps prevent attacks, abuse, and unauthorized access by letting you check that your app is unmodified and installed by Google Play on a genuine Android device. Today, we’re launching three new features to help further defend against security threats:

    • App access risk, now in public beta, lets your app know if another app could be capturing the screen, displaying overlays, or controlling the device. Since these features are important for accessibility users, we’ve designed it so that genuine accessibility apps won’t trigger the verdict.
    • You can also receive a Play Protect verdict in your API response. This lets your app know if Play Protect is turned on and if it has found any known malware on the device.
    • Finally, recent device activity lets you detect and respond to devices that make a high volume of requests, which could be a sign of automated traffic or an attack.

More ways to acquire and engage users

Reaching the right audience is crucial for the success of your app. That’s why we're constantly developing tools that help you target your ideal users, personalize your messaging, and create engaging experiences that drive downloads and retention.

Custom store listings: More ways to reach the right audience with the right message

Your store listing is often your first chance to make a good impression and acquire new users. You can already tailor your store listing in a number of ways, to optimize your conversions for different audiences.

Now, you can also create listings based on what users search for. Tailoring your store listings by search keywords will not only make its content more relevant, it can also help you target users actively seeking the benefits your app provides. Play Console will even give you keyword suggestions for potentially impactful store listings.

Learn how to build listings that target specific search keywords in our new Play Academy course, and get a head start on writing by generating suggested descriptions with Gemini models.

Increase your store listing's relevance and conversions by displaying content tailored to users by search keywords

Store listings: Enhancements to enable cross-device discovery

We’re also making store listings more relevant to users who want to use your apps on multiple devices.

    • Your listings now display screenshots, ratings, and reviews specific to each form factor to help users get a sense of the app experience they can expect.
    • Plus, by adding details specific to each device type, your app can be discovered when users search and filter for new apps by device type or explore our new page dedicated to “other devices.”

Deep links: Increasing engagement with seamless web-to-app journeys

Deep links are a great way to increase engagement by driving users directly to a relevant page within your app, where they can check out content, book a trip, or continue their shopping experience.

    • Now we’re making it even easier to manage your deep links in Play Console with deep links patching. Patching allows you to experiment or make quick changes to your deep-link setup without the need to release a new app version, and it doesn’t commit you to permanent changes.
    • Once the changes are made, you can review them by previewing or downloading a test version to your device. If everything works as expected, just push the patch live and let Google Play deliver the changes to your users.

Optimizing revenue with Google Play Commerce

With over 2.5 billion users across 190+ markets, Google Play gives you access to a vast global audience. This year, we focused on improving your ability to access customers in these markets by making it easier to make secure and seamless purchases.

Expanded payment options: More ways for customers to pay for your content

Our extensive payment method library, which includes traditional payment methods like credit cards and over 300 local forms of payment in more than 65 markets, continues to grow.

    • We enabled Pix in Brazil and enhanced support for UPI in India to streamline subscription purchases, allowing you to offer hundreds of millions of customers their preferred payment method in these markets.
    • We’ve also extended the ability for customers to make purchases for someone else. Customers with a Google family set up can now approve their child’s purchases on Android from any OS.
    • Starting in India, customers can ask a friend or family member outside their Google family group to purchase an app or in-app product for them by sharing a payment link through their preferred text messaging service or email.

Optimized pricing: Pricing your products for local purchasing power

Finding the right price for your products is essential to attract customers and maximize revenue.

    • Google Play now automatically updates price ranges to reflect currency fluctuations against the US dollar, and you’ll see a new Inbox notification in Play Console any time we recommend a price adjustment for your in-app products.
    • To give you more pricing flexibility, you can now price your products on Google Play as high as 999.99 US dollars or local equivalent.

Improved purchase experiences: Boosting your checkout performance

We’re making purchase experiences more seamless and convenient by giving customers more guidance and flexibility, and giving you the tools to fine-tune these experiences.

    • We added new badges to the Play Store such as “best selling,” “trending,” and “popular” to help guide customers’ purchases.
    • With our all-new installment subscriptions feature, you can offer customers the option to pay over time for long-term subscriptions, helping increase your signups and lifetime value. Our early access program showed an increase of 8% in total subscription sign ups and 4% in user spend.
Installment subscriptions are now available for users in Brazil, France, Italy, and Spain

    • We’re also introducing the new Play Billing Lab app, which makes it easier to adopt and test features that can help you improve the customer experience for one-time purchases and subscriptions. The Lab allows you to test your integration with Play's billing system, create test configurations without affecting real users, and experiment with country overrides and subscription lifecycle changes.

To take advantage of these features and everything else that our commerce platform has to offer, be sure to upgrade to Play Billing Library 7.0 later this month. This year, we're aligning the library's deprecation timelines with Play's policies, so support for version 5 will end in August 2024.


And that’s it for our recap of the latest updates and vertical-specific investments we're making to help you reinforce trust, acquire and engage users, and optimize your revenue. We're excited to see how you leverage these tools to grow your business on Google Play.

Gemini in Android Studio and more: Android Studio Jellyfish is Stable!

Posted by Paris Hsu – Product Manager, Android Studio

Android Studio Jellyfish (2023.3.1) is making waves with its official stable release! 🪼🌊 Dive into cutting-edge AI features like Gemini in Android Studio, seamless Google services integrations like Android Device Streaming, and much more. All designed to supercharge your Android development to build next-generation, high-quality apps. Surf below to learn more about all the updates, product quality improvements, and new features across your key flows in Android Studio Jellyfish, and download the latest stable version today to try them out!

Develop

Gemini in Android Studio: stable, and now available in 200+ countries!

Today, Gemini in Android Studio is available in over 200+ countries and territories, including a new set of countries in Europe. Thanks to all of the valuable feedback you’ve provided us over the last year, we’re excited to bring Gemini in Android Studio (formerly Studio Bot) into this stable release of Android Studio, as your AI-powered development companion in Android Studio, ready to level up your productivity. Ask your Android development questions and get help instantly: whether it’s to generate code, find resources, or explain best practices, Gemini in Android Studio is here to save you valuable time. Plus, it integrates seamlessly with your workflow:

    • Chat: Get code samples and questions answered
    • AI code completion: Intelligent suggestions as you type
    • Error analysis: Understand Logcat and Build errors with ease
    • Smart actions: Streamline tasks with powerful shortcuts

Onboard and then opt-in with the built-in AI privacy controls, and learn more about how the current capabilities of Gemini in Android Studio can accelerate your development workflow.

Modular login permissions

To provide you with more precise control over the permissions you grant for specific features, the new sign-in flow lets you select only the Google Service integrations you want to enable. This means you decide exactly which features, like Gemini for Android Studio, App Quality Insights, and Android Device Streaming, are able to access the required Google services using your Google account.

Manage login settings in Android Studio
Manage login settings in Android Studio
Switch accounts in Android Studio
Switch accounts in Android Studio

Debug

Android Device Streaming, powered by Firebase

Android Device Streaming, powered by Firebase, lets you securely connect to remote physical Android devices hosted in Google's secure data centers. It’s a fast and easy way to test your app against physical units of some of the latest Android devices, including the Google Pixel 8 and 8 Pro, Pixel Fold, select Samsung devices, and more.

Device Streaming in Android Studio, running your app on a remote Pixel Fold
Device Streaming in Android Studio, running your app on a remote Pixel Fold

After connecting to a device, you can deploy your app, view the display, interact with the device (including rotating or unfolding the device), and anything else you might do with a device using a direct ADB over SSL connection—all without leaving Android Studio. When you're done using the device, Google wipes all your data and factory resets the device before making it available to another developer.

Android Device Streaming is currently available as a no-cost trial after you sign in to Android Studio with your Google account and select a Firebase project to use. If you don’t already have a Firebase project, it’s easy to create one.

AQI Crashlytics: Multi-events, keys, and logs

Dive deeper into App Quality Insights (AQI) crash reports with Android Studio Jellyfish! We've listened to your feedback and made analyzing crashes easier than ever:

    • Iterate through events: Now explore multiple events within a Crashlytics report in reverse chronological order, revealing patterns for faster debugging.
    • Explore custom data: View custom keys/values and logs for each Crashlytics crash report (find them in the Keys and Logs tabs after selecting a report).
    • Analyze ANRs (Application Not Responding): Access and investigate ANRs directly within both the Android Vitals and Crashlytics tabs.
App Quality Insights in Android Studio
Device Streaming in Android Studio, running your app on a remote Pixel Fold

Embedded Layout Inspector

In Android Studio Jellyfish, Layout Inspector is now embedded by default in the Running Devices tool window. This integration saves screen real-estate, centralizes your workflow in a single tool window, and delivers significant performance gains - with a 50% improvement in rendering speeds. You can effortlessly toggle between deeply inspecting and interacting with your app, and use snapshots for 3D visualizations of your UI. Discover the full range of features here.

Embedded Layout Inspector with Pixel Fold Emulator
Embedded Layout Inspector with Pixel Fold Emulator

Optimize

App Links Assistant: Web associations file support

App Links Assistant now supports web association file validation. This new feature streamlines deep linking by helping you identify and fix errors in your deep links setup (both in your Android manifest file and the corresponding Digital Asset Links JSON file). Ensure a seamless user experience by validating that your JSON file is correctly formatted for upload to your domain.

App Links Assistant: Web associations file support
App Links Assistant: Web associations file support

Baseline Profile installation

Baseline Profiles improve code execution speed by about 30% from the first launch by avoiding interpretation and just-in-time (JIT) compilation steps for included code paths. While Android Studio has included Baseline Profiles in builds for years now, these were only actually compiled by the OS in production (often by Play Store).

Android Studio Jellyfish now compiles these Baseline Profiles when any non-debuggable app build is installed on a device. This applies to release builds, as well as when you're profiling with low-overhead.

This means — as long as you aren't using a debug variant of your app — the performance you see when installing from Studio / CLI now much more closely matches production by taking advantage of profiles from a Baseline Profile generator module and libraries like Compose.

Quality improvements

Beyond new features, we also continue to improve the overall quality and stability of Android Studio. In fact, over 900 bugs were addressed during the Jellyfish/AGP-8.4 cycle, and memory errors are down by 40%.

IntelliJ platform update

Android Studio Jellyfish (2023.3.1) includes the IntelliJ 2023.3 platform release, which has many new features such as comprehensive support for the latest Java 21 programing language features, an intuitive floating toolbar with editing actions, and a Run to Cursor inlay option in the debugger to speed up your workflow. Learn more.

Summary

To recap, Android Studio Jellyfish 🪼includes the following enhancements and features:

Develop

    • Gemini in Android Studio
    • Modular login permissions

Debug

    • Android Device Streaming
    • AQI Crashlytics: Multi-events, keys, and logs
    • Embedded Layout Inspector

Optimize

    • App Links Assistant: Web associations file support
    • Baseline Profile installation

Quality Improvements

    • 900+ bugs addressed
    • Memory errors down by 40%

IntelliJ Platform Update

    • Latest Java 21 feature support
    • Run to Cursor inlay option
    • More 2023.3 features

Getting Started

Ready for next-level Android development? Download Android Studio Jellyfish 🪼 and unlock cutting-edge features today! As always, your feedback is important to us – check known issues, report bugs, suggest improvements, and be part of our vibrant community on LinkedIn, Medium, YouTube, or X. Let's build the future of Android apps together!