Tag Archives: Compose

In-App Ratings and Reviews for TV

Posted by Paul Lammertsma – Developer Relations Engineer

Ratings and reviews are essential for developers, offering quantitative and qualitative feedback on user experiences. In 2022, we enhanced the granularity of this feedback by segmenting these insights by countries and form factors.

Now, we're extending the In-App Ratings and Reviews API to TV to allow developers to prompt users for ratings and reviews directly from Google TV.

Ratings and reviews on Google TV

Ratings and reviews entry point forJetStream sample app on TV

Users can now see rating averages, browse reviews, and leave their own review directly from an app's store listing on Google TV.

Ratings and written reviews input screen on TV

Users can interact with in-app ratings and reviews on their TVs by doing the following:

    • Select ratings using the remote control D-pad.
    • Provide optional written reviews using Gboard’s on-screen voice input, or by easily typing from their phone.
    • Send mobile notifications to themselves to complete their TV app review directly on their phone.

User instructions for submitting TV app ratings and reviews on mobile

Additionally, users can leave reviews for other form factors directly from their phone by simply selecting the device chip when submitting an app rating or writing a review.

We've already seen a considerable lift in app ratings on TV since bringing these changes to Google TV, and now, we're making it possible for developers to trigger a ratings prompt as well.

Before we look at the integration, let's first carefully consider the best time to request a review prompt. First, identify optimal moments within your app to request user feedback, ensuring prompts appear only when the UI is idle to prevent interruption of ongoing content.

In-App Review API

Integrating the Google Play In-App Review API is the same as on mobile and it's only a couple of method calls:

val manager = ReviewManagerFactory.create(context)
manager.requestReviewFlow().addOnCompleteListener { task ->
    if (task.isSuccessful) {
        // We got the ReviewInfo object
        val reviewInfo = task.result
        manager.launchReviewFlow(activity, reviewInfo)
    } else {
        // There was some problem, log or handle the error code
        @ReviewErrorCode val reviewErrorCode =
            (task.getException() as ReviewException).errorCode
    }
}

First, invoke requestReviewFlow() to obtain a ReviewInfo object which is used to launch the review flow. You must include an addOnCompleteListener() not just to obtain the ReviewInfo object, but also to monitor for any problems triggering this flow, such as the unavailability of Google Play on the device. Note that ReviewInfo does not offer any insights on whether or not a prompt appeared or which action the user took if a prompt did appear.

The challenge is to identify when to trigger launchReviewFlow(). Track user actions—identifying successful journeys and points where users encounter issues—so you can be confident they had a delightful experience in your app.

For this method, you may optionally also include an addOnCompleteListener() to ensure it resumes when the returned task is completed.

Note that due to throttling of how often users are presented with this prompt, there are no guarantees that the ratings dialog will appear when requesting to start this flow. For best practices, check this guide on when to request an in-app review.

Get started with In-App Reviews on Google TV

You can get a head start today by following these steps:

    1. Identify successful journeys for users, like finishing a movie or TV show season.
    2. Identify poor experiences that should be avoided, like buffering or playback errors.
    3. Integrate the Google Play In-App Review API to trigger review requests at optimal moments within the user journey.
    4. Test your integration by following the testing guide.
    5. Publish your app and continuously monitor your ratings by device type in the Play Console.

We're confident this integration enables you to elevate your Google TV app ratings and empowers your users to share valuable feedback.

Play Console Ratings graphic

Resources

Explore this announcement and all Google I/O 2025 updates on io.google starting May 22.

Announcing Jetpack Navigation 3

Posted by Don Turner - Developer Relations Engineer

Navigating between screens in your app should be simple, shouldn't it? However, building a robust, scalable, and delightful navigation experience can be a challenge. For years, the Jetpack Navigation library has been a key tool for developers, but as the Android UI landscape has evolved, particularly with the rise of Jetpack Compose, we recognized the need for a new approach.

Today, we're excited to introduce Jetpack Navigation 3, a new navigation library built from the ground up specifically for Compose. For brevity, we'll just call it Nav3 from now on. This library embraces the declarative programming model and Compose state as fundamental building blocks.

Why a new navigation library?

The original Jetpack Navigation library (sometimes referred to as Nav2 as it's on major version 2) was initially announced back in 2018, before AndroidX and before Compose. While it served its original goals well, we heard from you that it had several limitations when working with modern Compose patterns.

One key limitation was that the back stack state could only be observed indirectly. This meant there could be two sources of truth, potentially leading to an inconsistent application state. Also, Nav2's NavHost was designed to display only a single destination – the topmost one on the back stack – filling the available space. This made it difficult to implement adaptive layouts that display multiple panes of content simultaneously, such as a list-detail layout on large screens.

illustration of single pane and two-pane layouts showing list and detail features
Figure 1. Changing from single pane to multi-pane layouts can create navigational challenges

Founding principles

Nav3 is built upon principles designed to provide greater flexibility and developer control:

    • You own the back stack: You, the developer, not the library, own and control the back stack. It's a simple list which is backed by Compose state. Specifically, Nav3 expects your back stack to be SnapshotStateList<T> where T can be any type you choose. You can navigate by adding or removing items (Ts), and state changes are observed and reflected by Nav3's UI.
    • Get out of your way: We heard that you don't like a navigation library to be a black box with inaccessible internal components and state. Nav3 is designed to be open and extensible, providing you with building blocks and helpful defaults. If you want custom navigation behavior you can drop down to lower layers and create your own components and customizations.
    • Pick your building blocks: Instead of embedding all behavior within the library, Nav3 offers smaller components that you can combine to create more complex functionality. We've also provided a "recipes book" that shows how to combine components to solve common navigation challenges.

illustration of the Nav3 display observing changes to the developer-owned back stack
Figure 2. The Nav3 display observes changes to the developer-owned back stack.

Key features

    • Adaptive layouts: A flexible layout API (named Scenes) allows you to render multiple destinations in the same layout (for example, a list-detail layout on large screen devices). This makes it easy to switch between single and multi-pane layouts.
    • Modularity: The API design allows navigation code to be split across multiple modules. This improves build times and allows clear separation of responsibilities between feature modules.

      moving image demonstrating custom animations and predictive back features on a mobile device
      Figure 3. Custom animations and predictive back are easy to implement, and easy to override for individual destinations.

      Basic code example

      To give you an idea of how Nav3 works, here's a short code sample.

      // Define the routes in your app and any arguments.
      data object Home
      data class Product(val id: String)
      
      // Create a back stack, specifying the route the app should start with.
      val backStack = remember { mutableStateListOf<Any>(ProductList) }
      
      // A NavDisplay displays your back stack. Whenever the back stack changes, the display updates.
      NavDisplay(
          backStack = backStack,
      
          // Specify what should happen when the user goes back
          onBack = { backStack.removeLastOrNull() },
      
          // An entry provider converts a route into a NavEntry which contains the content for that route.
          entryProvider = { route ->
              when (route) {
                  is Home -> NavEntry(route) {
                      Column {
                          Text("Welcome to Nav3")
                          Button(onClick = {
                              // To navigate to a new route, just add that route to the back stack
                              backStack.add(Product("123"))
                          }) {
                              Text("Click to navigate")
                          }
                      }
                  }
                  is Product -> NavEntry(route) {
                      Text("Product ${route.id} ")
                  }
                  else -> NavEntry(Unit) { Text("Unknown route: $route") }
              }
          }
      )
      

      Get started and provide feedback

      To get started, check out the developer documentation, plus the recipes repository which provides examples for:

        • common navigation UI, such as a navigation rail or bar
        • conditional navigation, such as a login flow
        • custom layouts using Scenes

      We plan to provide code recipes, documentation and blogs for more complex use cases in future.

      Nav3 is currently in alpha, which means that the API is liable to change based on feedback. If you have any issues, or would like to provide feedback, please file an issue.

      Nav3 offers a flexible and powerful foundation for building modern navigation in your Compose applications. We're really excited to see what you build with it.

      Explore this announcement and all Google I/O 2025 updates on io.google starting May 22.

Engage users on Google TV with excellent TV apps

Posted by Shobana Radhakrishnan - Senior Director of Engineering, Google TV, and Paul Lammertsma - Developer Relations Engineer, Android

Over the past year, Google TV and Android TV achieved over 270 million monthly active devices, establishing one of the largest smart TV OS footprints. Building on this momentum, we are excited to share new platform features and developer tools designed to help you increase app engagement with our expanding user base.

Google TV with Gemini capabilities

Earlier this year, we announced that we’ll bring Gemini capabilities to Google TV, so users can speak more naturally and conversationally to find what to watch and get answers to complex questions.

A user pulls up Gemini on a TV asking for kid-friendly movie recommendations similar to Jurassic Park. Gemini responds with several movie recommendations

After each movie or show search, our new voice assistant will suggest relevant content from your apps, significantly increasing the discoverability of your content.

A user pulls up Gemini on a TV asking for help explaining the solar system to a first grader. Gemini responds with YouTube videos to help explain the solar system

Plus, users can easily ask questions about topics they're curious about and receive insightful answers with supporting videos.

We’re so excited to bring this helpful and delightful experience to users this fall.

Video Discovery API

Today, we’ve also opened partner enrollment for our Video Discovery API.

Video Discovery optimizes Resumption, Entitlements, and Recommendations across all Google TV form factors to enhance the end-user experience and boost app engagement.

    • Resumption: Partners can now easily display a user's paused video within the 'Continue Watching' row from the home screen. This row is a prime location that drives 60% of all user interactions on Google TV.
    • Entitlements: Video Discovery streamlines entitlement management, which matches app content to user eligibility. Users appreciate this because they can enjoy personalized recommendations without needing to manually update all their subscription details. This allows partners to connect with users across multiple discovery points on Google TV.
    • Recommendations: Video Discovery even highlights personalized content recommendations based on content that users watched inside apps.

Partners can begin incorporating the Video Discovery API today, starting with resumption and entitlement integrations. Check out g.co/tv/vda to learn more.

Jetpack Compose for TV

Compose for TV 1.0 expands on the core and Material Compose libraries

Last year, we launched Compose for TV 1.0 beta, which lets you build beautiful, adaptive UIs across Android, including Android TV OS.

Now, Compose for TV 1.0 is stable, and expands on the core and Material Compose libraries. We’ve even seen how the latest release of Compose significantly improves app startup within our internal benchmarking mobile sample, with roughly a 20% improvement compared with the March 2024 release. Because Compose for TV builds upon these libraries, apps built with Compose for TV should also see better app startup times.

New to building with Compose, and not sure where to start? Our updated Jetcaster audio streaming app sample demonstrates how to use Compose across form factors. It includes a dedicated module for playing podcasts on TV by combining separate view models with shared business logic.

Focus Management Codelab

We understand that focus management can be challenging at times. That’s why we’ve published a codelab that reviews how to set initial focus, prepare for unexpected focus traversal, and efficiently restore focus.

Memory Optimization Guide

We’ve released a comprehensive guide on memory optimization, including memory targets for low RAM devices as well. Combined with Android Studio's powerful memory profiler, this helps you understand when your app exceeds those limits and why.

In-App Ratings and Reviews

Ratings and reviews entry point forJetStream sample app on TV

Moreover, app ratings and reviews are essential for developers, offering quantitative and qualitative feedback on user experiences. Now, we're extending the In-App Ratings and Reviews API to TV to allow developers to prompt users for ratings and reviews directly from Google TV. Check out our recent blog post detailing how to easily integrate the In-App Ratings and Reviews API.

Android 16 for TV

Android 16 for TV

We're excited to announce the upcoming release of Android 16 for TV. Developers can begin using the latest beta today. With Android 16, TV developers can access several great features:

    • Platform support for the Eclipsa Audio codec enables creators to use the IAMF spatial audio format. For ExoPlayer support that includes previous platform versions, see ExoPlayer's IAMF decoder module.
    • There are various improvements to media playback speed, consistency and efficiency, as well as HDMI-CEC reliability and performance optimizations for 64-bit kernels.
    • Additional APIs and user experiences from Android 16 are also available. We invite you to explore the complete list from the Android 16 for TV release notes.

What's next

We're incredibly excited to see how these announcements will optimize your development journey, and look forward to seeing the fantastic apps you'll launch on the platform!

Explore this announcement and all Google I/O 2025 updates on io.google starting May 22.

Meet the Android Studio Team: A Conversation with Engineering Director, Tor Norbye

Posted by Ashley Tschudin – Social Media Specialist, MTP at Google

Welcome to "Meet the Android Studio Team," our new ongoing blog series. Each week, we'll introduce you to the talented people behind Android Studio. Get to know the engineers, designers, product managers, and more who create the best possible experience for Android developers like you. Join us and explore their unique perspectives.


Tor Norbye: Building Android Studio for You

Trevor Johns, Staff Developer Programs Engineer

Meet Tor Norbye, an Engineering Director at Google leading the development of Android Studio.

From his early days of coding to leading the charge on AI-powered development tools, Tor shares his insights on the evolution of Android and the vital role Android Studio plays in its future.

We'll delve into the challenges of creating developer tools, the importance of community feedback, and how Google strives to empower developers worldwide.


Can you tell us about your journey to becoming a part of the Android Studio team? What sparked your interest in Android development?

I grew up in Norway and I was fascinated by programming; my first exposure was as a middle schooler reading program listings in magazines (yes, in the early 80s, monthly computer magazines would include source code!) and in 1983 I got my hands on a microcomputer, and knew immediately that's what I wanted to do as a career. And now, 40+ years later, I still love programming. It's not my day-job anymore, but I still write bits and pieces of code for Android Studio on the shuttle and during quiet periods.

I've worked on developer tools my whole career - first, 14 years at Sun Microsystems after college. In 2010 I got increasingly interested in the rise of mobile computing and really wanted to be part of it, so I joined the Android team, and I've been here since.

Back then there was no "Android Studio". At the time we were working on Eclipse-based tooling for Android development. But we all knew that IntelliJ was the gold-standard for Java development, so a couple years later we began the work on building Android Studio on top of IntelliJ and with various new and ported code from our Eclipse plugins. I then had the honor of doing the unveiling demo at Google I/O in 2013.

How has the integration of AI and machine learning impacted Android developer capabilities, and how do you see it evolving in the future?

The integration of artificial intelligence has absolutely impacted Android developer capabilities, and this is just the beginning.

I felt very fortunate to be part of bringing about the massive shift from desktop computing to mobile computing when I joined Android, and I can't believe I get to be in the middle of a second massive industry shift as well, with AI and large language models.

I actually spend a lot of my time on this, working with Studio engineers, UX and product managers on our various AI related features, and talking to partner AI teams at Google. We've made a huge amount of progress in the last couple of years, both on the Studio feature integration side, as well as Google-wide on the AI side. While there is some skepticism that we're just doing AI features for AI's sake, I don't see it that way. With AI, we can suddenly, with relatively low effort, build useful features not previously possible.

Here's a very simple example from the latest Studio version: When you invoke the Rename refactoring feature, we use Gemini to add additional naming suggestions into the name popup based on what your code is doing. Here we're helping you pick good names – and naming is famously one of the two hardest problems in computer science – naming, cache invalidation and off-by-one errors. Yet LLMs are good at this – so coupled with the safe refactoring machinery in the IDE, we were able to safely add a useful feature with relatively low engineering cost on the IDE side (of course, this is building on top of a massive investment from Google over on the Gemini side).

The field is moving incredibly quickly, so it's hard to predict where things are going, but we're actively working in several areas, making the AI more aware of your codebase, and making it handle larger, complex tasks via AI Agents, and so much more.

What are some of the biggest challenges you've faced in your career as a developer, and how have those experiences shaped your approach to your job?

Earlier in my career, at a different company, we had big annual releases. I took a lot of pride in my productivity, and as my responsibilities grew, I'd try to do the impossible and deliver, no matter what. I'd not only work long hours, but I'd also try to work as quickly as I can. This led to a lot of stress. I remember putting my (at the time) young children to bed and impatiently waiting for them to fall asleep such that I could head back out to the garage office and start the evening coding shift. And I knew that stress isn't healthy, so I'd also stress about being stressed! This obviously wasn't sustainable.

Now, I emphasize work life balance not only for myself, but also for our team. I want to make sure our work is sustainable, and that people can thrive and be in it for the long term. It's a marathon, not a sprint.

Can you share an example of how feedback from the developer community has directly influenced a feature or improvement?

We have a number of feedback channels; the most important one is the Android Studio issue tracker.

We still have a very large backlog of bugs, so it's easy to get the impression that we're ignoring user reports, but that's not true. As a team, we've actually fixed several thousand bugs in 2024 alone. The best bugs are those that are clear and actionable, ideally with steps to reproduce.

I'm also very thankful to everyone who turns on data sharing in Studio; if you don't already, please consider it! Our analytics is more of an indirect, but still vital, feedback channel from the community. In addition to collecting information on, for example, which menu items are clicked, we also use it to collect quality metrics on system health. For instance, when we detect that the UI is lagging (such as a 1+ second freeze in the UI thread), we grab a thread dump and send it to the server, then aggregate these into a dashboard where we can see top freeze spots in the IDE across the user population, and can focus our efforts on fixing those.

How does the Studio team contribute to Google's broader vision for the Android platform?

In Android Studio we're always making sure we support the latest technologies and recommendations from Android, Firebase, Material, and other Google technologies. That way, it's easier for developers to adopt recommendations, like using Kotlin, Coroutines, Compose, Material, and so on.

Explore the Power of AI

Unlock the full potential of AI in your Android development journey. Explore the latest advancements in Android Studio, including intelligent code completion, automated refactoring, and other AI-driven tools.

Stay tuned!

Don't miss our next and final installment in the "Meet the Android Studio Team" series; we'll feature one more talented team member and share their unique perspective. Stay tuned to learn more about the amazing people behind Android Studio.

Find Tor Norbye on Bluesky.

Meet the Android Studio Team: A Conversation with Product Manager, Paris Hsu

Posted by Ashley Tschudin – Social Media Specialist, MTP at Google

Welcome to "Meet the Android Studio Team"; a short blog series where we pull back the curtain and introduce you to the passionate people who build your favorite Android development tools. Get to know the talented minds – engineers, designers, product managers, and more – who pour their hearts into crafting the best possible experience for Android developers.

Join us each week to meet a new member of the team and explore their unique perspectives.


Paris Hsu: Empowering Android developers with Compose tools

Meet Paris Hsu, a Product Manager at Google passionate about empowering developers to build incredible Android apps.

Her journey to the Android Studio team started with a serendipitous internship at Microsoft, where she discovered the power of developer tools. Now, as part of the UI Tools team, Paris champions intuitive solutions that streamline the development process, like the innovative Compose Tools suite.

In this installment of "Meet the Android Studio Team," Paris shares insights into her work, the importance of developer feedback, and her dream Android feature (hint: it involves acing that forehand).


Can you tell us about your journey to becoming a part of the Android Studio team? What sparked your interest in Android development?

Honestly, I joined a bit by chance! The summer before my last year of grad school, I was in the Microsoft's Garage incubator internship program. Our project, InkToCode, turned handwritten designs into code. It was my first experience building developer tools and made me realize how powerful developer tools can be, which led me to the Android Studio team. Now, after 6 years, I'm constantly amazed by what Android developers create – from innovative productivity apps to immersive games. It's incredibly rewarding to build tools that empower developers to create more.

In your opinion, what is the most impactful feature or improvement the Android Studio team has introduced in recent years, and why?

As part of the UI Tools team in Android Studio, I'm biased towards Compose Tools! Our team spent a lot of time rethinking how we can take a code-first approach for tools as we transition the community for XML to Compose. Features like the Compose Preview and its submodes (Interactive, Animation, Deploy preview) enable fast UI iteration, while features such as Layout Inspector or Compose UI Check helps find and diagnose UI issues with ease. We are also exploring ways to apply multimodal AI into these tools to help developers write more high quality, adaptive, and inclusive Compose code quicker.

How does the Android Studio team ensure that products or features meet the ever-changing needs of developers?

We are constantly engaging and listening to developer feedback to ensure we are meeting their needs! some examples:

    • Direct feedback: UXR studies, Annual developer surveys, and Buganizer reports provide valuable insights.
    • Early access: We release Early Access Programs (EAPs) for new features, allowing developers to test them and provide feedback before official launch.
    • Community engagement: We have advisory boards with experienced Android developers, gather feedback from Google Developer Experts (GDEs), and attend conferences to connect directly with the community.

How does the Studio team contribute to Google's broader vision for the Android platform?

I think Android Studio contributes to Google's broader mission by providing Android developers with powerful and intuitive tools. This way, developers are empowered to create amazing apps that bring the best of Google's services and information to our users. Whether it's accessing knowledge through Search, leveraging Gemini, staying connected with Maps, or enjoying entertainment on YouTube, Android Studio helps developers build the experiences that connect people to what matters most.

If you could wave a magic wand and add one dream feature to the Android universe, what would it be and why?

Anyone who knows me knows that I am recently super obsessed with tennis. I would love to see more coaching wearables (e.g. Pixel Watch, Pixel Racket?!). I would love real-time feedback on my serve and especially forehand stroke analysis.

Learn more about Compose Tools

Inspired by Paris’ passion for empowering developers to build incredible Android apps? To learn more about how Compose Tools can streamline your app development process, check out the Compose Tools documentation and get started with the Jetpack Compose Tutorial.

Stay tuned

Keep an eye out for the next installment in our “Meet the Android Studio Team” series, where we’ll shine the spotlight on another team member and delve into their unique insights.

Find Paris Hsu on LinkedIn, X, and Medium.

Here’s what happening in our latest Spotlight Week: Adaptive Android Apps

Posted by Alex Vanyo - Developer Relations Engineer

Adaptive Spotlight Week

With Android powering a diverse range of devices, users expect a seamless and optimized experience across their foldables, tablets, ChromeOS, and even cars. To meet these expectations, developers need to build their apps with multiple screen sizes and form factors in mind. Changing how you approach UI can drastically improve users' experiences across foldables, tablets, and more, while preventing tech debt that a portrait-only mindset can create – simply put, building adaptive is a great way to help future-proof your app.

The latest in our Spotlight Week series will focus on Building Adaptive Android apps all this week (October 14-18), and we’ll highlight the many ways you can improve your mobile app to adapt to all of these different environments.



Here’s what we’re covering during Adaptive Spotlight Week

Monday: What is adaptive?

October 14, 2024

Check out the new documentation for building adaptive apps and catch up on building adaptive Android apps if you missed it at I/O 2024. Also, learn how adaptive apps can be made available on another new form factor: cars!

Tuesday: Adaptive UIs with Compose

October 15, 2024

Learn the principles for how you can use Compose to build layouts that adapt to available window size and how the Material 3 adaptive library enables you to create list-detail and supporting pane layouts with out-of-the-box behavior.

Wednesday: Desktop windowing and productivity

October 16, 2024

Learn what desktop windowing on Android is, together with details about how to handle it in your app and build productivity experiences that let users take advantage of more powerful multitasking Android environments.

Thursday: Stylus

October 17, 2024

Take a closer look at how you can build powerful drawing experiences across stylus and touch input with the new Ink API.

Friday: #AskAndroid

October 18, 2024

Join us for a live Q&A on making apps more adaptive. During Spotlight Week, ask your questions on X and LinkedIn with #AskAndroid.


These are just some of the ways that you can improve your mobile app’s experience for more than just the smartphone with touch input. Keep checking this blog post for updates. We’ll be adding links and more throughout the week. Follow Android Developers on X and Android by Google at LinkedIn to hear even more about ways to adapt your app, and send in your questions with #AskAndroid.

Jetpack Compose APIs for building adaptive layouts using Material guidance now stable

Posted by Alex Vanyo – Developer Relations Engineer

The 1.0 stable version of the Compose adaptive APIs with Material guidance is out, ready to be used in production. The library helps you build adaptive layouts that provide an optimized user experience on any window size.

The team at SAP Mobile Start were early adopters of the Compose adaptive APIs. It took their developers only five minutes to integrate the NavigationSuiteScaffold from the new Compose Material 3 adaptive library, rapidly adapting the app’s navigation UI to different window sizes.

Each of the new components in the library, NavigationSuiteScaffold, ListDetailPaneScaffold and SupportingPaneScaffold are adaptive: based on the window size and posture, different components are displayed to the user based on which one is most appropriate in the current context. This helps build UI that adapts to a wide variety of window sizes instead of just stretching layouts.

For an overview of the components, check out the dedicated I/O session and our new documentation pages to get started.

In this post, we’re going to take a more detailed look at the layering of the new library so you have a better understanding of how customisable it is, to fit a wide variety of use cases you might have.

Similar to Compose itself, the adaptive libraries are layered into multiple dependencies, so that you can choose the appropriate level of abstraction for your application.There are four new artifacts as part of the adaptive libraries:

    • For the core building blocks for building adaptive UI, including computing the window size class and the current posture, add androidx.compose.material3.adaptive:adaptive:1.0.0

    • For implementing multi-pane layouts, add androidx.compose.material3.adaptive:adaptive-layout:1.0.0


    • For standalone navigators for the multi-pane scaffold layouts, add androidx.compose.material3.adaptive:adaptive-navigation:1.0.0

    • For implementing adaptive navigation UI, add androidx.compose.material3:material3-adaptive-navigation-suite:1.3.0

The libraries have the following dependencies:

Flow diagram showing dependencies between material3-adaptive 1.0.0 and material 1.3.0 libraries
New library dependency graph

To explore this layering more, let’s start with the highest level example with the most built-in functionality using a NavigableListDetailPaneScaffold from androidx.compose.material3.adaptive:adaptive-navigation:

val navigator = rememberListDetailPaneScaffoldNavigator<Any>()

NavigableListDetailPaneScaffold(
    navigator = navigator,
    listPane = {
        // List pane
    },
    detailPane = {
        // Detail pane
    },
)

This snippet of code gives you all of our recommended adaptive behavior out of the box for a list-detail layout: determining how many panes to show based on the current window size, hiding and showing the correct pane when the window size changes depending on the previous state of the UI, and having the back button conditionally bring the user back to the list, depending on the window size and the current state.

A list layout adapting to and from a list detail layout depending on the window size

This encapsulates a lot of behavior – and this might be all you need, and you don’t need to go any deeper!

However, there may be reasons why you may want to tweak this behavior, or more directly manage the state by hoisting parts of it in a different way.

Remember, each layer builds upon the last. This snippet is at the outermost layer, and we can start unwrapping the layers to customize it where we need.

Let’s go one level deeper with NavigableListDetailPaneScaffold and drop down one layer. Behavior won’t change at all with these direct inlinings, since we are just inlining the default behavior at each step:

(Fun fact: You can follow along with this directly in Android Studio and for any other component you desire. If you choose Refactor > Inline function, you can directly replace a component with its implementation. You can’t delete the original function in the library of course.)

val navigator = rememberListDetailPaneScaffoldNavigator<Any>()

BackHandler(
    enabled = navigator.canNavigateBack(BackNavigationBehavior.PopUntilContentChange)
) {
    navigator.navigateBack(BackNavigationBehavior.PopUntilContentChange)
}
ListDetailPaneScaffold(
    directive = navigator.scaffoldDirective,
    value = navigator.scaffoldValue,
    listPane = {
        // List pane
    },
    detailPane = {
        // Detail pane
    },
)

With the first inlining, we see the BackHandler that NavigableListDetailPaneScaffold includes by default. If using ListDetailPaneScaffold directly, back handling is left up to the developer to include and hoist to the appropriate place.

This also reveals how the navigator provides two pieces of state to control the ListDetailPaneScaffold:

    • directive —- how the panes should be arranged in the ListDetailPaneScaffold, and
    • value —- the current state of the panes, as calculated from the directive and the current navigation state.

These are both controlled by the navigator, and the next unpeeling shows us the default arguments to the navigator for directive and the adapt strategy, which is used to calculate value:

val navigator = rememberListDetailPaneScaffoldNavigator<Any>(
    scaffoldDirective = calculatePaneScaffoldDirective(currentWindowAdaptiveInfo()),
    adaptStrategies = ListDetailPaneScaffoldDefaults.adaptStrategies(),
)

BackHandler(
    enabled = navigator.canNavigateBack(BackNavigationBehavior.PopUntilContentChange)
) {
    navigator.navigateBack(BackNavigationBehavior.PopUntilContentChange)
}
ListDetailPaneScaffold(
    directive = navigator.scaffoldDirective,
    value = navigator.scaffoldValue,
    listPane = {
        // List pane
    },
    detailPane = {
        // Detail pane
    },
)

The directive controls the behavior for how many panes to show and the pane spacing, based on currentWindowAdaptiveInfo, which contains the size and posture of the window.

This can be customized with a different directive, to show two panes side-by-side at a smaller medium width:

val navigator = rememberListDetailPaneScaffoldNavigator<Any>(
    scaffoldDirective = calculatePaneScaffoldDirectiveWithTwoPanesOnMediumWidth(currentWindowAdaptiveInfo()),
    adaptStrategies = ListDetailPaneScaffoldDefaults.adaptStrategies(),
)

By default, showing two panes at a medium width can result in UI that is too narrow, especially for complex content. However, this can be a good option to use the window space more optimally by showing two panes for less complex content.

The AdaptStrategy controls what happens to panes when there isn’t enough space to show all of them. Right now, this always hides panes for which there isn’t enough space.

This directive is used by the navigator to drive its logic and, combined with the adapt strategy to determine the scaffold value, the resulting target state for each of the panes.

The scaffold directive and the scaffold value are then passed to the ListDetailPaneScaffold, driving the behavior of the scaffold.

This layering allows hoisting the scaffold state away from the display of the scaffold itself. This layering also allows custom implementations for controlling how the scaffold works and for hoisting related state. For example, if you are using a custom navigation solution instead of the navigator, you could drive the ListDetailPaneScaffold directly with state derived from your custom navigation solution.

The layering is enforced in the library with the different artifacts:

    • androidx.compose.material3.adaptive:adaptive contains the underlying methods to calculate the current window adaptive info
    • androidx.compose.material3.adaptive:adaptive-layout contains the layouts ListDetailPaneScaffold and SupportingPaneScaffold
    • androidx.compose.material3.adaptive:adaptive-navigation contains the navigator APIs (like rememberListDetailPaneScaffoldNavigator)

Therefore, if you aren’t going to use the navigator and instead use a custom navigation solution, you can skip using androidx.compose.material3.adaptive:adaptive-navigation and depend on androidx.compose.material3.adaptive:adaptive-layout directly.

When adding the Compose Adaptive library to your app, start with the most fully featured layer, and then unwrap if needed to tweak behavior. As we continue to work on the library and add new features, we’ll keep adding them to the appropriate layer. Using the higher-level layers will mean that you will be able to get these new features most easily. If you need to, you can use lower layers to get more fine-grained control, but that also means that more responsibility for behavior is transferred to your app, just like the layering in Compose itself.

Try out the new components today, and send us your feedback for bugs and feature requests.

SAP integrated NavigationSuiteScaffold in just 5 minutes to create adaptive navigation UI

Posted by Alex Vanyo – Developer Relations Engineer

SAP Mobile Start is an app that centralizes access to SAP's mobile business suite, a hub for users to keep track of their companies’ processes and data so they can efficiently manage their daily to-dos while on the move.

Recently, SAP Mobile Start developers prioritized building an adaptive app that looks great across devices, including tablets and foldables, to create a more seamless user experience. Using Jetpack Compose and Material 3 design, the team efficiently implemented intuitive, user-friendly features to increase accessibility across its users’ preferred devices.


Adaptive design across devices

With over 300 million daily active users on foldables, tablets, and Chromebooks today, building apps that adapt to varied screen sizes is important for providing an optimal user experience. But simply stretching the UI to fit different screen sizes can drastically alter it from its original form, obscuring the interface and impairing the user experience.

“We focused on situations where we could make better use of available space on large screens,” said Laura Bergmann, UX designer for SAP. “We wanted to get rid of screens that are stretched from edge to edge, full-screen drill-downs or dialogs, and use space more efficiently.”

Now, after optimizing for different devices, SAP Mobile Start dynamically adjusts its layouts by swapping components and showing or hiding content based on the available window size instead of stretching UI elements to match a device's screen.

The SAP team also implemented canonical layouts, common UI designs that split a screen into panes according to its size. By separating content into panes, SAP’s users can manage their business workflows more productively. Depending on the window size class, the supporting pane adjusts the UI without additional custom logic. For example, compact windows typically utilize one pane, while larger windows can utilize multiple.

“Adopting the new canonical layouts from Google helped us focus more on designing unique app capabilities for SAP’s business scenarios,” said Laura. “With the available navigational elements and patterns, we can now channel our efforts into creating a more engaging user experience without reinventing the wheel.”

SAP developers started by implementing supporting panes to create multi-pane layouts that efficiently utilize on-screen space. The first place developers added supporting panes was on the app’s “To-Do” details page. To-dos used to be managed in a single pane, making it difficult to review the comments and tickets simultaneously. Now, tickets and comments are reviewed in primary and secondary panes on the same screen using SupportingPaneScaffold.

We focused on making better use of the available space in large screens. We wanted to move away from UIs that are stretched to adaptive layouts that enhance productivity.”  — Laura Bergmann, UX designer at SAP

Fast implementation using Compose Material 3 Adaptive library

SAP Mobile Start is built entirely with Jetpack Compose, Android’s modern declarative toolkit for building native UI. Compose helped SAP developers build new UI faster and easier than ever before thanks to composables, reusable code blocks for building common UI components. The team also used Compose Navigation to integrate seamless navigation between composables, optimizing travel between new UI on all screens.

It took developers only five minutes to integrate the NavigationSuiteScaffold from the new Compose Material 3 adaptive library, rapidly adapting the app’s navigation UI to different window sizes, switching between a bottom navigation bar and a vertical navigation rail. It also eliminated the need for custom logic, which previously determined the navigation component based on various window size classes. The NavigationSuiteScaffold also reduced the custom navigation UI logic code by 59%, from 379 lines to 156.

“Jetpack Compose simplified UI development,” said Aditya Arora, lead Android developer. “Its declarative nature, coupled with built-in support for Material Design and dark theme, significantly increased our development efficiency. By simply describing the desired UI, we've reduced code complexity and improved maintainability.”

SAP developers used live edit and layout inspector in Android Studio to test and optimize the app for large screens. These features were “total game changers” for the SAP team because they helped iterate and inspect layout issues faster when optimizing for new screens.

With its @PreviewScreenSizes annotation and device streaming powered by Firebase, Jetpack Compose also made testing the app's UI across various screen sizes easier. SAP developers look forward to Compose Screenshot Testing being completed, which will further streamline UI testing and ensure greater visual consistency within the app.

Using Jetpack Compose, SAP developers also quickly and easily implemented new Material 3 design concepts from the Compose M3 Adaptive library. Material 3 design emphasizes personalizing the app experience, improving interactions with modern visual aesthetics.

Compose's flexibility made replacing the standard Material Theme with their own custom Fiori Horizon Theme simple, ensuring a consistent visual appearance across SAP apps. “As early adopters of the Compose M3 Adaptive library, we collaborated with Google to refine the API,” said Aditya. “Since our app is completely Compose-based, leveraging the new Compose Material 3 Adaptive library was a piece of cake.”

A list layout adapting to and from a list detail layout depending on the window size

As large-screen devices like tablets, foldables, and Chromebooks become more popular, building layouts that adapt to varied screen sizes becomes increasingly crucial. For SAP Mobile Start developers, reimagining their app across devices using Jetpack Compose and Material 3 design guidelines was simple. Using Android’s collection of tools and resources, creating adaptive UIs for all the new form factors hitting the market today is faster and easier than ever.

“Optimizing for large screens is crucial. The market for tablets, foldables, and Chromebooks is booming. Don't miss out on this opportunity to improve your user experience and expand your app's reach,” said Aditya.

Get started

Learn how to improve your UX by optimizing for large screens and foldables using Jetpack Compose and Material 3 design.

Top 3 Updates with Compose across Form Factors at Google I/O ’24

Posted by Chris Arriola – Developer Relations Engineer

Google I/O 2024 was filled with lots of updates and announcements around helping you be more productive as a developer. Here are the top 3 announcements around Jetpack Compose and Form Factors from Google I/O 2024:

#1 New updates in Jetpack Compose

The June 2024 release of Jetpack Compose is packed with new features and improvements such as shared element transitions, lazy list item animations, and performance improvements across the board.

With shared element transitions, you can create delightful continuity between screens in your app. This feature works together with Navigation Compose and predictive back so that transitions can happen as users navigate your app. Another highly requested feature—lazy list item animations—is also now supported for lazy lists giving it the ability to animate inserts, deletions, and reordering of items.

Jetpack Compose also continues to improve runtime performance with every release. Our benchmarks show a faster time to first pixel of 17% in our Jetsnack Compose sample. Additionally, strong skipping mode graduated from experimental to production-ready status further improving the performance of Compose apps. Simply update your app to take advantage of these benefits.

Read What’s new in Jetpack Compose at I/O ‘24 for more information.


#2 Scaling across screens with new Compose APIs and Tools

During Google I/O, we announced new tools and APIs to make it easier to build across screens with Compose. The new Material 3 adaptive library introduces new APIs that allow you to implement common adaptive scenarios such as list-detail, and supporting pane. These APIs allow your app to display one or two panes depending on the available size for your app.

Watch Building UI with the Material 3 adaptive library and Building adaptive Android apps to learn more. If you prefer to read, you can check out About adaptive layouts in our documentation.

We also announced that Compose for TV 1.0.0 is now available in beta. The latest updates to Compose for TV include better performance, input support, and a whole range of improved components that look great out of the box. New in this release, we’ve added lists, navigation, chips, and settings screens. We’ve also added a new TV Material Catalog app and updated the developer tools in Android Studio to include a new project wizard to get a running start with Compose for TV.

Finally, Compose for Wear OS has added features such as SwipeToReveal, an expandableItem, and a range of WearPreview supporting annotations. During Google I/O 2024, Compose for Wear OS graduated visual improvements and fixes from beta to stable. Learn more about all the updates to Wear OS by checking out the technical session.

Check out case studies from SoundCloud and Adidas to see how apps are leveraging Compose to build their apps and learn more about all the updates for Compose across screens by reading more here!


#3 Glance 1.1

Jetpack Glance is Android’s modern recommended framework for building widgets. The latest version, Glance 1.1, is now stable. Glance is built on top of Jetpack Compose allowing you to use the same declarative syntax that you’re used to when building widgets.

This release brings a new unit test library, Error UIs, and new components. Additionally, we’ve released new Canonical Widget Layouts on GitHub to allow you to get started faster with a set of layouts that align with best practices and we’ve published new design guidance published on the UI design hub — check it out!

To learn more about using Glance, check out Build beautiful Android widgets with Jetpack Glance. Or if you want something more hands-on, check out the codelab Create a widget with Glance.


You can learn more about the latest updates to Compose and Form Factors by checking out the Compose Across Screens and the What’s new in Jetpack Compose at I/O ‘24 blog posts or watching the spotlight playlist!

A Developer’s Roadmap to Predictive Back (Views)

Posted by Ash Nohe and Tram Bui – Developer Relations Engineers

Before you read on, this topic is scoped to Views. Predictive Back with Compose is easier to implement and not included in this blog post. To learn how to implement Compose with Predictive Back, see the Add predictive back animations codelab and the I/O workshop Improve the user experience of your Android app.

This blog post aims to shed light on various dependencies and requirements to support predictive back animations in your views based app.

First, view the Predictive Back Requirements table to understand if a particular animation requires a manifest flag, a compileSDK version, additional libraries or hidden developer options to function.

Then, start your quest. Here are your milestones:

  1. Upgrade Kotlin milestone
  2. Back-to-home animation milestone
  3. Migrate all activities milestone
  4. Fragment milestone
  5. Material Components (Views) milestone
  6. [Optional] AndroidX transitions milestone
Milestones

Upgrade Kotlin milestone

The first milestone is to upgrade to Kotlin 1.8.0 or higher, which is required for other Predictive Back dependencies.

Upgrade to Kotlin 1.8.0 or higher

Back-to-home animation milestone

The back-to-home animation is the keystone predictive back animation.

To get this animation, add android:enableOnBackInvokedCallback=true in your AndroidManifest.xml for your root activity if you are a multi-activity app (see per-activity opt-in) or at the application level if you are a single-activity app. After this, you’ll see both the back-to-home animation and a cross-task animation where applicable, which are visible to users in Android 15+ and behind a developer option in Android 13 and 14.

If you are intercepting back events in your root activity (e.g. MainActivity), you can continue to do so but you’ll need to use supported APIs and you won’t get the back-to-home animation. For this reason, we generally recommend you only intercept back events for UI logic; for example, to show a dialog asking the user to save before they quit.

See the Add support for the predictive back gesture guide for more details.

Milestone grid

Migrate all activities milestone

If you are a multi-activity app, you’ll need to opt-in and handle back events within those activities too to get a system controlled cross-activity animation. Learn more about per-activity opt-in, available for devices running Android 14+. The cross-activity animation is visible to users in Android 15+ and behind a developer option in Android 13 and 14.

Custom cross activity animations are also available with overrideActivityTransition.

Milestone grid

Fragment milestone

Next, you’ll want to focus on your fragment animations and transitions. This requires updating to AndroidX fragment 1.7.0 and transition 1.5.0 or later and using Animator or AndroidX Transitions. Assuming these requirements are met, your existing fragment animations and transitions will animate in step with the back gesture. You can also use material motion with fragments. Most material motions support predictive back as of 1.12.02-alpha02 or higher, including MaterialFadeThrough, MaterialSharedAxis and MaterialFade.

Don’t strive to make your fragment transitions look like the system’s cross-activity transition. We recommend this full screen surface transition instead.

Learn more about Fragments and Predictive Back.

Milestone grid

Material Components milestone

Finally, you’ll want to take advantage of the Material Component View animations available for Predictive Back. Learn more about available components.

Milestone grid

After this, you’ve completed your quest to support Predictive Back animations in your view based app.

[Optional] AndroidX Transitions milestone

If you’re up for more, you might also ensure your AndroidX transitions are supported with Predictive Back. Read more about AndroidX Transitions and the Predictive Back Progress APIs.

Milestone grid

Other Resources