Chrome for Android Update

 Hi, everyone! We've just released Chrome 116 (116.0.5845.172) for Android: it'll become available on Google Play over the next few days.

This release includes stability and performance improvements. You can see a full list of the changes in the Git log. If you find a new issue, please let us know by filing a bug.

Android releases contain Desktop release (Windows: 116.0.5845.179/.180  Mac& Linux: 116.0.5845.179), unless otherwise noted.

Krishna Govind
Google Chrome

Lock files more easily in Google Drive

What’s changing

We’re adding the option to lock Drive files by right-clicking the file, selecting “File information”, and clicking “Lock”. Locking a file makes sure reviewers can’t change a file. Edits, comments and suggestions can't be added to locked documents. 

This update simplifies and streamlines the process of restricting files in Drive, which was previously only available through the Google Drive API or through file approvals
Lock files more easily in Google Drive

Getting started

  • Admins: There is no admin control for this feature.
  • End users: 
    • In order to lock a Drive file, you must have edit-access to the Drive file. 
    • When hovering over a file in Drive, right-click into the context menu and choose “File information” > “Lock”> confirm that you actually want to lock the document by selecting “Lock”. 
      • Once locked, no one can make edits to the Doc until it is unlocked. 
      • You can unlock a file through the context menu as well. 
    • Visit the Help Center to learn more about getting approvals on files in Google Drive

Rollout pace 

Availability 

  • Available to all Google Workspace customers 

Resources 

Stable Channel Update for Desktop

The Stable and Extended stable channels has been updated to 116.0.5845.179 for Mac and Linux and 116.0.5845.179/.180 for Windows, which will roll out over the coming days/weeks. A full list of changes in this build is available in the log.

The Extended Stable channel has been updated to 116.0.5845.180 for Windows and 116.0.5845.179 for Mac, which will roll out over the coming days/weeks.


Security Fixes and Rewards



Note: Access to bug details and links may be kept restricted until a majority of users are updated with a fix. We will also retain restrictions if the bug exists in a third party library that other projects similarly depend on, but haven’t yet fixed.



This update includes 4 security fixes. Below, we highlight fixes that were contributed by external researchers. Please see the Chrome Security Page for more information.



[$TBD][1476403] High CVE-2023-4761: Out of bounds memory access in FedCM. Reported by DarkNavy on 2023-08-28

[$TBD][1473247] High CVE-2023-4762: Type Confusion in V8. Reported by Rong Jian of VRI on 2023-08-16

[$TBD][1469928] High CVE-2023-4763: Use after free in Networks. Reported by anonymous on 2023-08-03

[$TBD][1447237] High CVE-2023-4764: Incorrect security UI in BFCache. Reported by Irvan Kurniawan (sourc7) on 2023-05-20



We would also like to thank all security researchers that worked with us during the development cycle to prevent security bugs from ever reaching the stable channel.



Many of our security bugs are detected using AddressSanitizer, MemorySanitizer, UndefinedBehaviorSanitizer, Control Flow Integrity, libFuzzer, or AFL.


Interested in switching release channels?  Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.


Daniel Yip
Google Chrome

How We Made SPACE INVADERS: World Defense, an AR game powered by ARCore

Posted by Dereck Bridie, Developer Relations Engineer, ARCore and Bradford Lee, Product Marketing Manager, Augmented Reality

To celebrate the 45th anniversary of “SPACE INVADERS,” we collaborated with TAITO, the Japanese developer of the original arcade game, and UNIT9 to launch “SPACE INVADERS: World Defense,” an immersive game that takes advantage of the most advanced location-based AR technology. Players around the world can go outside to explore their local neighborhoods, defend the Earth from virtual Space Invaders that spawn from nearby structures, and score points by taking them down – all with augmented reality.

The game is powered by our latest ARCore technology - Geospatial API, Streetscape Geometry API, and Geospatial Creator. We’re excited to show you behind the scenes of how the game was developed and how we used our newest features and tools to design the first of its kind procedural, global AR gameplay.

Geospatial API: Turn the world into a playground

Geospatial API enables you to attach content remotely to any area mapped by Google Street View and create richer and more robust immersive experiences linked to real-world locations on a global scale. SPACE INVADERS: World Defense is available in over 100 countries in areas with high Visual Positioning Service (VPS) coverage in Street View, adapting the gameplay to busy urban environments as well as smaller towns and villages.

For players who live in areas without VPS coverage, we have recently updated the game to include our new mode called Indoor Mode, which allows you to defend the Earth from Space Invaders in any setting or location - indoors or outdoors.

Indoor Mode
The new Indoor Mode in Space Invaders brings the immersive gameplay to any indoor building setting

Creating the initial user flow

ARCore Geospatial API uses camera images from the user’s device to scan for feature points and compares those to images from Google Street View in order to precisely position the device in real-world space.

Geospatial API
Geospatial API is based on VPS with tens of billions of images in Street View to enable developers to build world-anchored experiences remotely in over 100 countries

This requires the user to hold up their phone and pan around the area such that enough data is collected to accurately position the user. To do this, we employed a clever technique to get users to scan the area, by requiring them to track the spaceship in the camera’s field of view.

Start of Game spaceship
To get started, follow the spaceship to scan your local surroundings

Using this user flow, we continually check whether the Geospatial API has gathered enough data for a high quality experience:

if (earthManager.EarthTrackingState == TrackingState.Tracking) {         var yawAcc = earthManager.CameraGeospatialPose.OrientationYawAccuracy;         var horiAcc = earthManager.CameraGeospatialPose.HorizontalAccuracy;         bool yawIsAccurate = yawAcc <= 5;         bool horizontalIsAccurate = horiAcc <= 10; return yawIsAccurate && horizontalIsAccurate; }

Transforming the environment into the playground

After scanning the nearby area, the game uses mesh data from the Streetscape Geometry API to algorithmically make playing the game in different locations a unique experience. Every real-world location has its own topography and city layout, affecting the gameplay in its own unique way.

Space Invaders played in diferent locations
Gameplay is varied depending on your location - from towns in Czech Republic (left) to cities in New York (right)

In the game, SPACE INVADERS can spawn from buildings, so we constructed test cases using building geometry obtained from different parts of the world. This ensures that the game would perform optimally in diverse environments from local villages to bustling cities.

Portal Placement
A visualization of how the algorithm would place portals in the real-world

Entering the Invader’s dimension

From our research studies, we learned that it can be tiring for users to keep holding their hands up for a prolonged period of time for an augmented reality experience. This knowledge influenced our gameplay development - we created the Invader’s dimension to give players a chance to relax their phone arm and improve user comfort.

Our favorite ‘wow’ moment that really shows you the power of the Geospatial API is the transition between real-world AR and virtually generated, 3D dimensions.

Transition AR to 3D
Gameplay transition from real-world AR to 3D dimension

This effect is achieved by blending the camera feed with the virtual environment shader that renders the buildings and terrain in the distinct wireframe style.

Portal Transition Editor
The Invader’s dimension appears around the player in the Unity Editor, seamlessly transitioning between the two modes

After the player enters the Invader’s dimension, the player’s spaceship flies through an algorithmically generated path through their local neighborhood. This is done by creating a depth image of the user’s environment from an overhead camera. In this image, the red channel represents buildings and the blue channel represents space that could potentially be used for the flight path. This image is then used to generate a grid with points that the path should follow, and an A* search algorithm is used to solve for a path that follows all the points.

Finally, the generated A-Star path is post-processed to smooth out any potential jittering, sharp turns and collisions.

To smooth out the spaceship’s pathway, the jitter is removed by sampling the path over a set interval of nodes. Then, we determine if there are any sharp turns on a path by analyzing the angles along the path. If a sharp turn is present, we introduce two additional points to round it out. Lastly we see if this smoothed path would collide with any obstacles, and adjust it to fly over them if detected.

Depth Composite on the left and 3D Path on the right
A visualization of the depth map and a generated sample path in the Invader’s dimension

Creating a global gaming experience

A key takeaway from building the game was that the complexity of the contextual generation required worldwide testing. With Unity, we brought multiple environments into test cases, which allowed us to rapidly iterate and validate changes to these algorithms. This gave us confidence to deploy the game globally.

Visualizing SPACE INVADERS using Geospatial Creator

We used Geospatial Creator, powered by ARCore and Photorealistic 3D Tiles from Google Maps Platform, to validate how virtual content, such as Space Invaders, would appear next to specific landmarks within Tokyo in Unity.

Japan 3D Tiles
With Photorealistic 3D Tiles, we were able to visualize Invaders in specific locations, including the Tokyo Tower in Japan

Future updates and releases

Since the game’s launch, we have heard our players’ feedback and have been actively updating and improving the gameplay experience.

  • We have added a new gameplay mode, Indoor Mode, which allows all players without VPS coverage or players who do not want to use AR mode to experience the game.
  • To encourage users to play the game in AR, scores have been rebalanced to reward players who play outside more than players who play indoors.

Download the game on Android or iOS today and join the ranks of an elite Earth defender force to compete in your neighborhood for the highest score. To hear the latest game updates, follow us on Twitter (@GoogleARVR) to hear how we are improving the game. Plus, visit our ARCore and Geospatial Creator websites to learn how to get started building with Google’s AR technology.

More Google Meet features for Google Workspace Individual users

What’s changing

If you’re a Google Workspace Individual user, you can now take advantage of several new Meet features and enhancements. We hope these updates make it easier for you to connect and collaborate with your customers and stakeholders, continuing to drive your business forward.


Feature

Description

Default ON / OFF

Participant Limit

We’re increasing the number of meeting participants from 100 to 150.

This feature will be ON by default.

Assign co-hosts

You can assign one or more co-hosts, who can help manage the flow of your meetings.

This feature will be ON by default.

Q&As

You can use the Q&A feature to engage further with your audience, giving them the opportunity to get their questions answered.

This feature will be ON by default.

Meeting Transcripts

You can use transcripts to capture the meeting discussion and meeting attendees, making it easier to follow-up after the meeting, identify action items, or simply serve as a meeting record.

This feature will be ON by default.

Guest List

Directly from Google Meet, you can see everyone invited to the meeting but have yet to join the call. You can also see their RSVP status, including “optional” attendees and RSVP notes.

This feature will be ON by default.



Getting started 

Rollout pace

  • Full rollout (1–3 days for feature visibility) starting on September 5, 2023

Availability

  • This update is specific to Google Workspace Individual subscribers 

Resources