E2EMail research project has left the nest



Whether they’re concerned about insider risks, compelled data disclosure demands, or other perceived dangers, some people prudently use end-to-end email encryption to limit the scope of systems they have to trust. The best-known method, PGP, has long been available in command-line form, as a plug-in for IMAP-based email clients, and it clumsily interoperates with Gmail by cut-and-paste. All these scenarios have demonstrated over 25 years that it’s too hard to use. Chromebook users also have never had a good solution; choosing between strong crypto and a strong endpoint device is unsatisfactory.

These are some of the reasons we’ve continued working on the End-To-End research effort. One of the things we’ve done over the past year is add the resulting E2EMail code to Github: E2EMail is not a Google product, it’s now a fully community-driven open source project, to which passionate security engineers from across the industry have already contributed.

E2EMail offers one approach to integrating OpenPGP into Gmail via a Chrome Extension, with improved usability, and while carefully keeping all cleartext of the message body exclusively on the client. E2EMail is built on a proven, open source Javascript crypto library developed at Google.

E2EMail in its current incarnation uses a bare-bones central keyserver for testing, but the recent Key Transparency announcement is crucial to its further evolution. Key discovery and distribution lie at the heart of the usability challenges that OpenPGP implementations have faced. Key Transparency delivers a solid, scalable, and thus practical solution, replacing the problematic web-of-trust model traditionally used with PGP.

We look forward to working alongside the community to integrate E2EMail with the Key Transparency server, and beyond. If you’re interested in delving deeper, check out the e2email-org/e2email repository on github.

Google Hangouts temporarily won’t support phone and video calls on Mozilla Firefox

Last October, Mozilla Corporation announced that it would end support for browser pluginsin its Firefox 52 release in order to ensure better browser performance, security and improved user experience. Because Google Hangouts in Firefox currently relies on browser plugins to enable video and audio calls, users of Hangouts will not be able to make audio or video calls in the upcoming Firefox 52 release. Google is actively working to develop a solution that will enable Hangouts to work in Firefox without a plugin. In the meantime, we recommend you take the following steps to minimize any future impact before the Firefox 52 release scheduled for March 7.

Recommended next steps
Using chat on Hangouts will continue to work for Firefox users; however, if you need to make phone or video calls from Hangouts, we encourage you and your employees to temporarily switch to one of the supported browsers below:
We will publish a follow-up announcement once we have a fix in place that will support Hangouts on Firefox again.

Launch Details
Release track:
Launching to both Rapid release and Scheduled release after March 7

Editions:
Affects all G Suite editions using Mozilla Firefox

Rollout pace:
Full rollout (1-3 days for feature visibility)

Impact:
All end users on Mozilla Firefox

Action:
Change management suggested/FYI

More Information
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Access’ Next Steps with Citizens Broadband Radio Service

If you’ve ever tried to make a call in a hotel or at a conference, only to realize there is no connectivity, or it is too slow to use, you understand the importance of having high capacity wireless networks. We have been working with operators and hardware manufacturers towards a radically new spectrum sharing technique to make bandwidth readily abundant and accessible in the U.S.

The shared spectrum approach is being applied to the Citizens Broadband Radio Service (CBRS) band (3.55GHz-3.7GHz). CBRS will allow large venues such as enterprises, concert halls, sports arenas, theme parks, shopping malls — and yes even hotels and conference centers — to easily deploy private, wireless LTE networks without spending billions to lease spectrum. This will enable more innovation in wireless applications and products going forward.


There are three requirements for the CBRS band to be ready for prime time: (1) a Spectrum Access System (SAS), as mandated by the FCC to manage spectrum sharing; (2) a robust hardware ecosystem; and (3) the deployment of wireless networks. Today, we’ve hit major milestones in the first two requirements: we’ve completed an end-to-end test of consumer devices connecting to CBRS base stations, and formed a trusted tester program to ensure interoperability between CBRS base stations and the Access SAS.

The availability of CBRS consumer devices isn’t so far off. In fact, we’ve demonstrated two device firsts in the band by showing end-to-end operation of phones using Qualcomm (Snapdragon X20 Gigabit LTE modem) and Spreadtrum SOC chipsets, as well as MiFi devices from Juni/Infomark. This is a major milestone for the CBRS band. While it will take time for CBRS phones to be pervasive in the market, MiFi devices provide an excellent bridge in the near term.

On the network hardware side of things, we are introducing the Trusted Tester Citizens Broadband Radio Service Device (CBSD) Program. Trusted testers can now sign up to run a series of self-service tests to ensure their base station equipment works with the Access SAS. The Access SAS communicates to these radios and provisions spectrum in the band in accordance with FCC regulations, and ultimately makes sure that the spectrum gets used fairly and efficiently. Our first batch of successful pre-testers include Nokia, Juni, ZTE, Sercomm, Ericsson, and Ruckus Wireless, representing a diverse group of manufacturers, with experience spanning from small cells to macro cells, as well as indoor and outdoor use cases. SAS certification is expected to happen this year, so we are building the foundation for  a functioning and collaborative environment now.

We’ll continue to work with industry leaders and new participants to realize the promise of shared spectrum, which we believe is the key to abundant and low cost wireless. The industry is ready for private LTE deployments, and this year has set the foundation for this, and future innovation.

See you at Mobile World Congress!


The making of “Pearl”

Spotlight Stories' “Pearl” follows a father and daughter as they travel the country in their beloved hatchback, chasing their dreams. Created and produced as an interactive VR experience, a 360 video, and a theatrical short film, “Pearl” premiered last summer at the TriBeCa film festival, and is nominated this year for an Oscar for best animated short film.

With the Oscars just a few days away, we asked Director Patrick Osborne, Producer David Eisenmann, Music and Sound Creative Director Scot Stafford, and Technical Art Lead Cassidy Curtis to reflect on the journey of “Pearl.” You can watch “Pearl” on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

Patrick Osborne, Director

My father is an artist and has worked as a toy designer. He loved to draw. He sacrificed a lot, as most parents do, in order to provide the best life for me and my brothers. One of those sacrifices was choosing family over career. “Pearl” was inspired by our relationship. Parents give us much more than material things—they give us taste, passion, their time. The time I spent drawing with my dad as a kid set up a foundation for the career I have today.

Pearl_2

I think of “Pearl” as a folk-roadtrip-VR-musical. In 360 and VR, you’re creating a film without the constraint of borders, edges or a frame or control over timing.  That means the story is happening all around you, and the audience is free to look anywhere at any time. As a director, giving that control to the audience was a scary prospect.

I had to figure out how to tell a story that spanned decades without the typical editing cuts you experience in a traditional film, which make it easy to understand that time has passed. In order to tell this story the way I had envisioned it, I had to truncate time and transport the audience from scene to scene. I made the car the focal point of the story, used the car’s windows to frame and compose shots, and put the audience in the passenger seat.

David Eisenmann, Producer

Pearl is a single story made for several mediums at once: as a 2D theatrical film, a 360º interactive story, and fully immersive VR. All of these versions were built from the same core of story, animation, sound and music, yet to make the best possible version for each medium, we had to make different choices along the way. For example, the rhythm of editing from shot to shot was much quicker in 2D than in VR, with almost twice as many cuts between scenes. Working with Evil Eye Pictures, we used each medium’s strengths to help the others: to create the 2D version, Patrick actually “shot” the scenes in 360, using the mobile phone as a camera. Editor Stevan Riley assembled the film from this footage, much as he would do with one of his documentaries.

The result is a rare opportunity to see how one filmmaker tells the same story in all these different mediums. While the VR version feels like being there in the passenger seat with the characters, the theatrical version is more like watching their home movies. Different forms of intimacy, but they all bring you closer to these characters’ lives. 

Patrick Osborne, Director

As a fan of modern folk and Americana trends in music, I jumped at the chance to wrap the story in a song. "No Wrong Way Home" perfectly complements the visual style of the film, and the lyrics and imagery leave room for the audience to see and hear a little bit of themselves in our story.

Scot Stafford, Music and Sound Creative Director

Patrick wanted the story to evolve through music and for the song to be passed from father to daughter, along with the car. After an extensive search for songwriters, he chose Alexis Harte and JJ Wiesler for their sketch that contained the refrain, “there’s no wrong way home.”  It matched perfectly with Patrick’s vision and his early sketches.

Pearl_3
JJ Wiesler, Scot Stafford, Karen Dufilho, and Patrick Osborne in the studio

With the lyrics of the song in hand, we brought in Nicki Bluhm and Kelley Stoltz to perform it. To make it sound as authentic as possible, they recorded wherever the father and daughter sang or spoke in the video—in the car, on the sidewalk, in a park, and on the radio. The song carries the story but the sound design carries the experience, so it was important to get these details right. Through sound effects and foley (reproduction of everyday sounds that add realistic background noises to a film), we tried to make the audience feel like they were really inside the car with these characters.

Pearl_4
Kelley Stoltz recording in the car

Cassidy Curtis, Technical Art Lead

Patrick’s vision for “Pearl” was that every prop, environment, and change in lighting would play a role in the narrative. This “story everywhere you look” approach meant that we’d have to create a huge number of assets, so their design needed to be relatively simple. We also knew that simplicity would help us engage the audience: it’s easier to empathize with less detailed characters. Production designer Tuna Bora created paintings that established the film’s visual style: a kind of “polygon impressionism” made of simplified shapes, with rich, expressive color palettes to convey the changing moods and seasons.

My job was to equip our team of digital artists with the tools to animate in this style. To do it, we had to think like painters. In a typical film or game, artists build objects, texture them, and let the computer illuminate them with realistic lights, which indirectly produce a color image. For “Pearl,” we turned that process upside down: we worked directly on final colors, using custom palettes for each scene. Instead of digital lights, we hand-crafted appealing shadow shapes and soft gradations of color. We roughened the edges, added blooms of light, and a final dusting of film grain to tie these elements together.

“Pearl” is just five minutes and 39 seconds long, but it’s packed with 14 characters, 26 different scenes and 38 shots. And with multiple versions of the film, it took a tremendous amount of behind-the-scenes magic to bring “Pearl” to life. Watch it now from our Spotlight Stories channel on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

The making of “Pearl”

Spotlight Stories' “Pearl” follows a father and daughter as they travel the country in their beloved hatchback, chasing their dreams. Created and produced as an interactive VR experience, a 360 video, and a theatrical short film, “Pearl” premiered last summer at the TriBeCa film festival, and is nominated this year for an Oscar for best animated short film.

With the Oscars just a few days away, we asked Director Patrick Osborne, Producer David Eisenmann, Music and Sound Creative Director Scot Stafford, and Technical Art Lead Cassidy Curtis to reflect on the journey of “Pearl.” You can watch “Pearl” on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

Patrick Osborne, Director

My father is an artist and has worked as a toy designer. He loved to draw. He sacrificed a lot, as most parents do, in order to provide the best life for me and my brothers. One of those sacrifices was choosing family over career. “Pearl” was inspired by our relationship. Parents give us much more than material things—they give us taste, passion, their time. The time I spent drawing with my dad as a kid set up a foundation for the career I have today.

Pearl_2

I think of “Pearl” as a folk-roadtrip-VR-musical. In 360 and VR, you’re creating a film without the constraint of borders, edges or a frame or control over timing.  That means the story is happening all around you, and the audience is free to look anywhere at any time. As a director, giving that control to the audience was a scary prospect.

I had to figure out how to tell a story that spanned decades without the typical editing cuts you experience in a traditional film, which make it easy to understand that time has passed. In order to tell this story the way I had envisioned it, I had to truncate time and transport the audience from scene to scene. I made the car the focal point of the story, used the car’s windows to frame and compose shots, and put the audience in the passenger seat.

David Eisenmann, Producer

Pearl is a single story made for several mediums at once: as a 2D theatrical film, a 360º interactive story, and fully immersive VR. All of these versions were built from the same core of story, animation, sound and music, yet to make the best possible version for each medium, we had to make different choices along the way. For example, the rhythm of editing from shot to shot was much quicker in 2D than in VR, with almost twice as many cuts between scenes. We used each medium’s strengths to help the others: to create the 2D version, Patrick actually “shot” the scenes in 360, using the mobile phone as a camera. Editor Stevan Riley assembled the film from this footage, much as he would do with one of his documentaries.

The result is a rare opportunity to see how one filmmaker tells the same story in all these different mediums. While the VR version feels like being there in the passenger seat with the characters, the theatrical version is more like watching their home movies. Different forms of intimacy, but they all bring you closer to these characters’ lives. 

Patrick Osborne, Director

As a fan of modern folk and Americana trends in music, I jumped at the chance to wrap the story in a song. "No Wrong Way Home" perfectly complements the visual style of the film, and the lyrics and imagery leave room for the audience to see and hear a little bit of themselves in our story.

Scot Stafford, Music and Sound Creative Director

Patrick wanted the story to evolve through music and for the song to be passed from father to daughter, along with the car. After an extensive search for songwriters, he chose Alexis Harte and JJ Wiesler for their sketch that contained the refrain, “there’s no wrong way home.”  It matched perfectly with Patrick’s vision and his early sketches.

Pearl_3
JJ Wiesler, Scot Stafford, Karen Dufilho, and Patrick Osborne in the studio

With the lyrics of the song in hand, we brought in Nicki Bluhm and Kelley Stoltz to perform it. To make it sound as authentic as possible, they recorded wherever the father and daughter sang or spoke in the video—in the car, on the sidewalk, in a park, and on the radio. The song carries the story but the sound design carries the experience, so it was important to get these details right. Through sound effects and foley (reproduction of everyday sounds that add realistic background noises to a film), we tried to make the audience feel like they were really inside the car with these characters.

Pearl_4
Kelley Stoltz recording in the car

Cassidy Curtis, Technical Art Lead

Patrick’s vision for “Pearl” was that every prop, environment, and change in lighting would play a role in the narrative. This “story everywhere you look” approach meant that we’d have to create a huge number of assets, so their design needed to be relatively simple. We also knew that simplicity would help us engage the audience: it’s easier to empathize with less detailed characters. Production designer Tuna Bora created paintings that established the film’s visual style: a kind of “polygon impressionism” made of simplified shapes, with rich, expressive color palettes to convey the changing moods and seasons.

My job was to equip our team of digital artists with the tools to animate in this style. To do it, we had to think like painters. In a typical film or game, artists build objects, texture them, and let the computer illuminate them with realistic lights, which indirectly produce a color image. For “Pearl,” we turned that process upside down: we worked directly on final colors, using custom palettes for each scene. Instead of digital lights, we hand-crafted appealing shadow shapes and soft gradations of color. We roughened the edges, added blooms of light, and a final dusting of film grain to tie these elements together.

“Pearl” is just five minutes and 39 seconds long, but it’s packed with 14 characters, 26 different scenes and 38 shots. And with multiple versions of the film, it took a tremendous amount of behind-the-scenes magic to bring “Pearl” to life. Watch it now from our Spotlight Stories channel on the YouTube app, on Daydream through the YouTube VR app, on the Google Spotlight Stories app for iOS and Android, or on HTC Vive.

Google Cloud Platform is the first cloud provider to offer Intel Skylake



I’m excited to announce that Google Cloud Platform (GCP) is the first cloud provider to offer the next generation Intel Xeon processor, codenamed Skylake.

Customers across a range of industries, including healthcare, media and entertainment and financial services ask for the best performance and efficiency for their high-performance compute workloads. With Skylake processors, GCP customers are the first to benefit from the next level of performance.

Skylake includes Intel Advanced Vector Extensions (AVX-512), which make it ideal for scientific modeling, genomic research, 3D rendering, data analytics and engineering simulations. When compared to previous generations, Skylake’s AVX-512 doubles the floating-point performance for the heaviest calculations.

We optimized Skylake for Google Compute Engine’s complete family of VMs  standard, highmem, highcpu and Custom Machine Types to help bring the next generation of high performance compute instances to everyone.
"Google and Intel have had a long standing engineering partnership working on Data Center innovation. We're happy to see the latest Intel Xeon technology now available on Google Cloud Infrastructure. This technology delivers significant enhancements for compute-intensive workloads, efficiently accelerating data analytics that businesses depend on for operations and growth.”  Diane Bryant, Intel Executive Vice President and GM of the Data Center Group
Skylake processors are available in five GCP regions: Western US, Eastern US, Central US, Western Europe and Eastern Asia Pacific. Sign up here to take advantage of the new Skylake processors.

You can learn more about Skylake for Google Compute Engine and see it in action at Google Cloud NEXT ’17 in San Francisco on March 8-10. Register today!

Delivering RCS messaging to Android users worldwide

Whether we’re receiving a boarding pass for a flight or chatting with friends and family, SMS (better known as text messaging) is a universal way for us to stay connected. But despite its ubiquity, SMS hasn’t evolved to take advantage of all the features that smartphones enable today. We believe it’s important to innovate in messaging standards, so we’ve been working with the mobile industry on an initiative to upgrade SMS through a universal standard called RCS (Rich Communications Services), bringing more enhanced features to the standard messaging experience on mobile devices. Today, we’re taking a significant step toward making RCS messaging universally available to users across the world with 27 carriers and device manufacturers launching RCS to Android users with Google.

Following our partnerships with Sprint, Rogers, and Telenor, today we’re announcing that Orange, Deutsche Telekom, and Globe are committed to launching RCS messaging powered by the Jibe RCS cloud from Google and will be preloading Android Messages (formerly called Messenger for Android) as the standard native messaging app for their subscribers. We’re also announcing that the Vodafone Group RCS service is supporting Android Messages and has already launched across 10 markets for Vodafone subscribers globally.

These partners have also committed to interconnecting through the Jibe RCS hub so that RCS messages are delivered to subscribers across carrier networks, helping RCS messaging become truly universal. We’re now partnering with carriers representing more than 1B subscribers worldwide.

Upgrading the default messaging experience for Android

We want to make sure that Android users can access all the features that RCS messaging offers, like group chat, high-res photo sharing, read receipts, and more. So we’re working with mobile device manufacturers to make Android Messages the default messaging app for Android devices. Mobile device brands LG, Motorola, Sony, HTC, ZTE, Micromax, HMD Global - Home of Nokia Phones, Archos, BQ, Cherry Mobile, Condor, Fly, General Mobile, Lanix, LeEco, Lava, Kyocera, MyPhone, QMobile, Symphony and Wiko, along with Pixel and Android One devices, will preload Android Messages as the default messaging app on their devices. With these partners, we’re upgrading the messaging experience for Android users worldwide and ensuring a consistent and familiar experience for users. We’ll continue to add more partners over time.

android rcs

Android Messages supports RCS, SMS and MMS so people can message all their friends regardless of their network or device type. We’ll continue to update and improve Android Messages to bring new features enabled through RCS, such as the ability to search and share all types of content and easily access the messages that are most important to you.

Improving business messaging with RCS

Currently millions of businesses, service providers, and brands use SMS to communicate with their customers, whether they’re sending a bank fraud alert or package delivery notification. But while SMS provides a universal way for consumers to connect with businesses, the messages are limited to just plain text. RCS will upgrade today’s business messaging experience by enabling brands to send more useful and interactive messages. For example, a message from your airline reminding you to check in for a flight can now take advantage of rich media and interactivity to provide a full check-in experience, complete with boarding pass, visual flight updates, and terminal maps on demand, all directly within the messaging experience. Businesses can also have a branded messaging experience with information about the business and the ability to share content like images, video clips and gifs.

To make it easier for brands to participate in RCS business messaging, we’re creating an Early Access Program which will allow businesses to learn and build with the technology, influence the roadmap and standards, and be first to offer their customers an upgraded messaging experience. Virgin Trains, Walgreens, Amber Alert Europe, Baskin-Robbins, BlaBlaCar, FICO, Gamestop, G2A.com, IHG, LexisNexis Risk Solutions, Naturas, Papa Murphy’s, Philips, Porto Seguro, Sky, SONIC® Drive-In, Subway, and Time Inc. are participating in the program in collaboration with messaging partners 3C, CLX Communications, Experian Marketing Services, MessageBird, mGage A Vivial Company, Mobivity, Movile, Vonage through the Nexmo API Platform, OpenMarket, Waterfall, and Zipwhip. Demonstrations of RCS business messaging will be showcased at Mobile World Congress next week in the Android Global Village and GSMA Innovation City, and you can learn more about it on our site.

rcs

We’re excited to see RCS messaging reach more people, and look forward to launching with more partners in the coming months. Learn more about our RCS solutions and the Jibe cloud platform on our site.

Delivering RCS messaging to Android users worldwide

Whether we’re receiving a boarding pass for a flight or chatting with friends and family, SMS (better known as text messaging) is a universal way for us to stay connected. But despite its ubiquity, SMS hasn’t evolved to take advantage of all the features that smartphones enable today. We believe it’s important to innovate in messaging standards, so we’ve been working with the mobile industry on an initiative to upgrade SMS through a universal standard called RCS (Rich Communications Services), bringing more enhanced features to the standard messaging experience on mobile devices. Today, we’re taking a significant step toward making RCS messaging universally available to users across the world with 27 carriers and device manufacturers launching RCS to Android users with Google.

Following our partnerships with Sprint, Rogers, and Telenor, today we’re announcing that Orange, Deutsche Telekom, and Globe are committed to launching RCS messaging powered by the Jibe RCS cloud from Google and will be preloading Android Messages (formerly called Messenger for Android) as the standard native messaging app for their subscribers. We’re also announcing that the Vodafone Group RCS service is supporting Android Messages and has already launched across 10 markets for Vodafone subscribers globally.

These partners have also committed to interconnecting through the Jibe RCS hub so that RCS messages are delivered to subscribers across carrier networks, helping RCS messaging become truly universal. We’re now partnering with carriers representing more than 1B subscribers worldwide.

Upgrading the default messaging experience for Android

We want to make sure that Android users can access all the features that RCS messaging offers, like group chat, high-res photo sharing, read receipts, and more. So we’re working with mobile device manufacturers to make Android Messages the default messaging app for Android devices. Mobile device brands LG, Motorola, Sony, HTC, ZTE, Micromax, HMD Global - Home of Nokia Phones, Archos, BQ, Cherry Mobile, Condor, Fly, General Mobile, Lanix, LeEco, Lava, Kyocera, MyPhone, QMobile, Symphony and Wiko, along with Pixel and Android One devices, will preload Android Messages as the default messaging app on their devices. With these partners, we’re upgrading the messaging experience for Android users worldwide and ensuring a consistent and familiar experience for users. We’ll continue to add more partners over time.

android rcs

Android Messages supports RCS, SMS and MMS so people can message all their friends regardless of their network or device type. We’ll continue to update and improve Android Messages to bring new features enabled through RCS, such as the ability to search and share all types of content and easily access the messages that are most important to you.

Improving business messaging with RCS

Currently millions of businesses, service providers, and brands use SMS to communicate with their customers, whether they’re sending a bank fraud alert or package delivery notification. But while SMS provides a universal way for consumers to connect with businesses, the messages are limited to just plain text. RCS will upgrade today’s business messaging experience by enabling brands to send more useful and interactive messages. For example, a message from your airline reminding you to check in for a flight can now take advantage of rich media and interactivity to provide a full check-in experience, complete with boarding pass, visual flight updates, and terminal maps on demand, all directly within the messaging experience. Businesses can also have a branded messaging experience with information about the business and the ability to share content like images, video clips and gifs.

To make it easier for brands to participate in RCS business messaging, we’re creating an Early Access Program which will allow businesses to learn and build with the technology, influence the roadmap and standards, and be first to offer their customers an upgraded messaging experience. Virgin Trains, Walgreens, Amber Alert Europe, Baskin-Robbins, BlaBlaCar, FICO, Gamestop, G2A.com, IHG, LexisNexis Risk Solutions, Naturas, Papa Murphy’s, Philips, Porto Seguro, Sky, SONIC® Drive-In, Subway, and Time Inc. are participating in the program in collaboration with messaging partners 3C, CLX Communications, Experian Marketing Services, MessageBird, mGage A Vivial Company, Mobivity, Movile, Vonage through the Nexmo API Platform, OpenMarket, Waterfall, and Zipwhip. Demonstrations of RCS business messaging will be showcased at Mobile World Congress next week in the Android Global Village and GSMA Innovation City, and you can learn more about it on our site.

rcs

We’re excited to see RCS messaging reach more people, and look forward to launching with more partners in the coming months. Learn more about our RCS solutions and the Jibe cloud platform on our site.

Beta channel update for Chrome OS

The Beta channel has been updated to 57.0.2987.75 (Platform version: 9202.37.0) for most Chrome OS devices. This build contains a number of bug fixes, security updates and feature enhancements. A list of changes can be found here.

If you find new issues, please let us know by visiting our forum or filing a bug. Interested in switching channels? Find out how. You can submit feedback using ‘Report an issue...’ in the Chrome menu (3 vertical dots in the upper right corner of the browser). 

Ketaki Deshpande
Google Chrome