Whether you’re moving data to or from Google Cloud, or are knee-deep plumbing your cloud network architecture, there’s a lot to learn at Google Cloud Next 2018 next week in San Francisco). Here’s our shortlist of the five must-see networking breakout sessions at the show, in chronological order from Wednesday to Thursday.
Operations engineer, Rebekah Roediger, delivering cloud network capacity one link at a time, in our Netherlands cloud region (europe-west4).
GCP Network and Security Telemetry Speakers: Ines Envid, Senior Product Manager, Yuri Solodkin, Staff Software Engineer and Vineet Bhan, Head of Security Partnerships
Network and security telemetry is fundamental to operate your deployments in public clouds with confidence, providing the required visibility on the behavior of your network and access control firewalls. When: July 24th, 2018 12:35pm
A Year in GCP Networking Speakers: Srinath Padmanabhan, Networking Product Marketing Manager, Google Cloud and Nick Jacques, Lead Cloud Engineer, Target
In this session, we will talk about the valuable advancements that have been made in GCP Networking over the last year. We will introduce you to the GCP Network team and will tell you about what you can do to extract the most value from your GCP Deployment. When: July 24th, 2018 1:55pm
Cloud Load Balancing Deep Dive and Best Practices Speakers: Prajakta Joshi, Sr. Product Manager and Mike Columbus, Networking Specialist Team Manager
Google Cloud Load Balancing lets enterprises and cloud-native companies deliver highly available, scalable, low-latency cloud services with a global footprint. You will see demos and learn how enterprise customers deploy Cloud Load Balancing and the best practices they use to deliver smart, secure, modern services across the globe. When: July 25th, 2018 12:35pm
Hybrid Connectivity - Reliably Extending Your Enterprise Network to GCP Speaker: John Veizades, Product Manager, Google Cloud
In this session, you will learn how to connect to GCP with highly reliable and secure networking to support extending your data center networks into the cloud. We will cover details of resilient routing techniques, access to Google API from on premise networks, connection locations, and partners that support connectivity to GCP -- all designed to support mission-critical network connectivity to GCP. When: July 26th, 2018 11:40am
VPC Deep Dive and Best Practices Speakers: Emanuele Mazza, Networking Product Specialist, Google, Neha Pattan, Software Engineer, Google and Kamal Congevaram Muralidharan, Senior Member Technical Staff, Paypal
This session will walk you through the unique operational advantages of GCP VPC for your enterprise cloud deployments. We’ll go through detailed use cases, how to seal and audit your VPC, how to extend your VPC to on-prem in hybrid scenarios, and how to deploy highly available services. When: July 26th, 2018 9:00am
Be sure to reserve your spot in these sessions today—space is filling up!
Posted by Tom Greenaway, Senior Partner Developer Advocate
Last year we announced that starting from August 2018 Google Play will require allnew apps and games to target a recent Android API level – set to API level 26 (Android 8.0 Oreo), or higher. Additionally, this requirement will extend to updates for existing apps and games starting from November 2018.
Every new Android version introduces changes that bring significant security and performance improvements – and enhance the user experience of Android overall. Updating your games to target the latest API level ensures that your users can benefit from these improvements, while still allowing your games to run on older Android versions.
Simple next steps:
Install the Android 8.0 Oreo SDK (API level 26) via Android Studio by navigating to (Tools > Android > SDK Manager > Android SDK > SDK Platforms).
Update your game to target API level 26 and see whether your game has any incompatibilities or issues as soon as possible. Update any external dependencies as necessary. Learn more about the incremental changes between versions of Android here.
If you are using an advertising network, SDK or plugin which is incompatible with API level 26, reach out to your contacts and find out their timeline for supporting target API level 26. The sooner they're aware of these changes the better.
If you build your game with Unity, support for target API 26 is built into Unity 5.6.6 and beyond. Simply ensure the latest target API level is selected in your Android build settings for Unity (Build Settings > Android > Player Settings). For versions of Unity 5.6.5 and prior, consult this documentation which includes a workaround for versions dating back to 4.3.
For games built with Unreal, check your Android platform settings has the "Target SDK Version" set to 26.
If you use Cocos2D-X, check the target API level in the gradle.properties file that is generated.
If your game uses Android push notifications, the Google Play Services SDK in your game will need to be updated to version 10.2.1 or above for your game to support API level 26.
If your game uses opaque binary blobs (OBB), then your game must check if it can access the directory before attempting to access the OBB files themselves. We recommend explicitly requesting permission for access using the Runtime Permissions API, and gracefully handling cases wherein the permission is not granted. Additionally, add an entry in the manifest for the external storage access:
Remember, updating the target API level is just the first step – make sure your game is compatible with the behavior changes between your current target API level and API level 26. Check out further guidance on the changes in past versions of Android to help in your migration process. These policy changes are important for moving the Android ecosystem forward and keeping it healthy for our users – and yours.
Google Cloud Next '18 is only a few days away, and this year, there are over 500 sessions covering all aspects of cloud computing, from G Suite to the Google Cloud Platform. This is your chance to learn first-hand how to build custom solutions in G Suite alongside other developers from Independent Software Vendors (ISVs), systems integrators (SIs), and industry enterprises.
G Suite's intelligent productivity apps are secure, smart, and simple to use, so why not integrate your apps with them? If you're planning to attend the event and are wondering which sessions you should check out, here are some sessions to consider:
"Power your apps with Gmail, Google Drive, Calendar, Sheets, Slides and more" on Monday, July 23rd and Friday, July 27th. Join me for one of our half-day bootcamps! Both are identical and bookend the conference—one on Monday and another on Friday, meaning you can do either one and still make it to all the other conference sessions. While named the same as the technical overview above, the bootcamps dive a bit deeper and feature more detailed tech talks on Google Apps Script, the G Suite REST APIs, and App Maker. The three (or more!) hands-on codelabs will leave you with working code that you can start customizing for your own apps on the job! Register today to ensure you get a seat.
"G Suite + GCP: Building Serverless Applications with All of Google Cloud" on Wednesday, July 25th. This session is your chance to attend one of the few hybrid talks that look at how to you can build applications on both the GCP and G Suite platforms. Learn about serverless—a topic that's become more and more popular over the past year—and see examples on both platforms with a pair of demos that showcase how you can take advantage of GCP tools from a G Suite serverless app, and how you can process G Suite data driven by GCP serverless functions. I'm also leading this session and eager to show how you can leverage the strengths of each platform together in the same applications.
"Build apps your business needs, with App Maker" and "How to Build Enterprise Workflows with App Maker" on Tuesday, July 24th and Thursday, July 26th, respectively. Google App Maker is a new low-code, development environment that makes it easy to build custom apps for work. It's great for business analysts, technical managers, or data scientists who may not have software engineering resources. With a drag & drop UI, built-in templates, and point-and-click data modeling, App Maker lets you go from idea to app in minutes! Learn all about it with our pair of App Maker talks featuring our Developer Advocate, Chris Schalk.
I look forward to meeting you in person at Next '18. In the meantime, check out the entire session schedule to find out everything it has to offer. Don't forget to swing by our "Meet the Experts" office hours (Tue-Thu), G Suite "Collaboration & Productivity" showcase demos (Tue-Thu), the G Suite Birds-of-a-Feather meetup (Wed), and the Google Apps Script & G Suite Add-ons meetup (just after the BoF on Wed). I'm excited at how we can use "all the tech" to change the world. See you soon!
The Beta channel has been updated to 68.0.3440.70 (Platform version: 10718.58.0) for most Chrome OS devices. This build contains a number of bug fixes, security updates and feature enhancements.
If you find new issues, please let us know by visiting our forum or filing a bug. Interested in switching channels? Find out how. You can submit feedback using ‘Report an issue...’ in the Chrome menu (3 vertical dots in the upper right corner of the browser).
It’s hard to believe we’re already halfway through 2018. With 1.9 billion logged-in users coming to YouTube each month, our community continues to grow. More and more creators are building their businesses and discovering that they can shape the global conversation with just a phone and an internet connection. While mobile is one of the most popular ways fans enjoy content, more and more people are using their living room screens to watch their favorite creators. On average, users now watch over180 million hours of YouTube on TV screens every day.
While the future is full of opportunity, it is not without challenges. One of the ways we make YouTube better is through testing and iterations, but we understand that sudden changes related to experiments are difficult to manage. So, in order to minimize the disruption for you, we will make our best effort to communicate with you as these tests approach and we’ll use your feedback to make the features better in the long run.
And now, here is an update on my five key priorities for 2018:
1. Transparency and Communication
We continue to prioritize communicating more with creators. We made a conscious effort to respond on social media, and we answered 600% more tweets through our official handles (@TeamYouTube, @YTCreators and @YouTube) in 2018 than in 2017 and grew our reach by 30% in the past few months. We’ve also built a new feature than enables us to deliver relevant information in YouTube Studio, formerly Creator Studio. In February, we began testing a new dashboard with a small group of creators, and we recently rolled out it out to all creators on the platform. The dashboard, which launched for all English channels and will soon be available in an additional 76 languages in the next two weeks, now gives you platform updates and news along with performance about your latest videos in one easy-to-find place.
Last year, I started my own channel with the goal of communicating more with creators and saw first-hand some of the challenges and opportunities of sharing my voice through video. Today, I’m posting a new video, along with this blog, updating you on the five key annual priorities. Additionally, Creator Insider, an unofficial channel started by YouTube employees, continues to offer weekly updates, responds to concerns, such as notifications, and provides a more behind-the-scenes look at some of our product launches. And most recently, we combined our Creator Academy and YouTube Creators channels, so that you can find both inspiration and education in one place: YouTube Creators.
2. Supporting your success
This year at VidCon we shared some exciting new products designed to grow and strengthen our communities and give you more ways to earn revenue in addition to ads, including:
Channel Memberships - Viewers pay a monthly recurring fee of $4.99 to get unique badges, new emojis, Members-only posts in the Community tab, and access to unique custom perks offered by creators, such as exclusive livestreams, extra videos, or shout-outs. We worked with a small group of creators to develop this service and are expanding it to eligible channels with more than 100,000 subscribers and even more creators in the coming months.
Merch - We’ve joined forces with Teespring so creators can choose from over 20 merchandise items to customize and sell via a shelf on their channel. This is available to all eligible U.S.-based channels with over 10,000 subscribers, with expanded merchandising partners and availability for creators coming soon.
Famebit - Acquired by Google in 2016, FameBit has been helping brands tap into YouTube's audience by using creator's authentic voices to develop unique branded content at scale. Over half of channels that used Famebit in the first three months of 2018 doubled their YouTube revenue. In the coming months, we’ll be launching a feature that will allow users to easily shop for products, apps or tickets directly from the creator watch page.
In addition to new products, we continue to invest in YouTube Originals as another way to help creators earn more revenue. Well over two-thirds of our Originals star YouTubers both in front of and behind the camera, and since we launched Originals three years ago, we’ve seen their success have a ripple effect on creators. Some creators have seen as much as a 20 percent increase in channel viewership after their Original has launched.
Finally, one of my biggest priorities is to show advertisers the incredible opportunities on YouTube to tap into engaged communities and extend their reach. We’ve been working hard on brand safety and meeting with the biggest brands in the world to share your incredible stories and the progress we’re making together. The results have been positive, and I continue to make this a priority.
3. Giving people more ways to engage
One of the greatest strengths of the platform is enabling two-way conversations between creators and fans and fans to fans. We’ve been working hard to build out the different ways to enable interactions on YouTube and seeing results. Our overall interactions, such as likes, comments and chats, grew by more than 60% year over year.
Our Community Tab continues to be a one-stop shop for growing and engaging with fans. Visible across the platform, these posts let you move beyond just video to build even deeper connections with fans through GIFs, pics, polls, and text. Every day, over sixty million users click into or engage with Community posts.
Livestreaming continues to be an area of growth for creators, with watchtime of livestreams increasing by 10X over the last three years. At VidCon, we launched Premieres to help creators take advantage of the popularity of live tools, such as Super Chat and scheduling, by allowing them to debut pre-recorded videos as a live moment on YouTube.
We’re also seeing more creators use Stories, a simple way of posting videos without editing or post-production, to engage with their fans as well. We have some key improvements coming soon and later this year, we will expand stories to all eligible creators with more than ten thousand subscribers.
We also announced our new Copyright Match tool, which uses the matching power of Content ID to help creators find copies of your content when it’s been uploaded by other channels. This will be offered to all creators, including those who are not part of a multi-channel network (MCN). We’ve been testing this tool with a thousand creators over the last year to tailor it to your specific needs and is a great complement to the range of copyright tools we provide.
5. Learning and education
Education is one of the greatest benefits of YouTube. Everyday, people watch learning-related content over a billion times and they’re using it to develop new skills and encourage their passions. I’m proud to announce a new initiative, YouTube Learning, through which we’re providing grants and promotion to support education focused creator content, expert organizations and learners. We're also expanding our learning content team efforts and have a newly dedicated product and engineering team working on building out features for learning on YouTube. Our hope is to support those who use YouTube to share their knowledge with the world and the millions of users who come to our platform to learn.
As our devices have become an increasingly important part of our lives, we want to support digital wellbeing. When we rolled out the YouTube Kids app, we included a timer that parents could use to limit the time their children spent in the app. We have since realized that a timer could also be helpful for adults. So, within the broader YouTube app, we’ve launched a feature that sends users a reminder to take a break. We’ve also added an option for users to get a single digest notification once per day from YouTube rather than at the moment notifications, and we enabled users to configure their notifications so that they happen within specific timeframes.
As we head into the second half of the year, I look forward to continuing to work with you to create communities and engage with people using video. You are building the next generation of media companies, and I’m humbled by the amazing work you do every day.
Building a cloud for everyone takes inspiration and ideas from all corners of our community. This year at Next ‘18 in San Francisco, we’re celebrating our diverse community of builders and innovators. Here’s a little of what we’ll have in store.
Kicking off Next by celebrating diversity
On July 23rd, the first day of Next, we’re hosting two events to welcome our community of women, people of color, LGBTQ-A, people with disabilities, and the intersections thereof. Both the Women in Tech Social and the Celebrate Diversity Reception will offer networking opportunities, demos, interactive experiences, and food and wine pairings.
Bringing community together at the Equality Lounge
In collaboration with The Female Quotient, we created Equality Lounge. This women-focused, all gender inclusive drop-in space will offer confidence coaching, professional headshots, and #IamRemarkable workshops. We’ll also be hosting panel discussions, where I’ll be joined by leaders ranging from Annie Jean-Baptise, Google’s Global Product Inclusion Evangelist, to Janet Foutty, CEO of Deloitte Consulting. Local San Jose illustrator Sam Rodriguez will be displaying an original work titled “ChangeMakers,” honoring four extraordinary women: Miroslava Silva Ordaz, Morgan DeBaun, Patricia Graves, andRana Abdelhamid—-each of whom lead with inclusivity, empower change and impact their global communities. The Equality Lounge is located at Moscone West, Level 3 and will be open throughout Next ‘18.
Highlighting diversity and inclusion in our breakout sessions
Interested in learning to build for a more inclusive community? Disability rights activist Haben Girma and members of Google’s UX team will lead talks on the intersection of tech and accessibility. And you can attend our “Women of Cloud” panel with Melody Meckfessel, VP of Engineering, who’ll share insights on how women can develop their careers and spheres of influence.
Offering inclusive resources throughout Next ‘18
We want to ensure comfort and accessibility for all Next attendees. We’ll be offering resources such as mother’s rooms, child care reimbursements, multi-faith and meditation rooms, gender neutral restrooms, real-time captioning services and ADA-friendly spaces throughout the event. If you need support, or would like to share feedback regarding these resources, please reach out to us at email@example.com.
In 2007, a small group of engineers in our Chicago office formed the Data Liberation Front, a team that believed consumers should have better tools to put their data where they want, when they want, and even move it to a different service. This idea, called “data portability,” gives people greater control of their information, and pushes us to develop great products because we know they can pack up and leave at any time.
In 2011, we launched Takeout, a new way for Google users to download or transfer a copy of the data they store or create in a variety of industry-standard formats. Since then, we've continued to invest in Takeout—we now call it Download Your Data—and today, our users can download a machine-readable copy of the data they have stored in 50+ Google products, with more on the way.
Now, we’re taking our commitment to portability a step further. In tandem with Microsoft, Twitter, and Facebook we’re announcing the Data Transfer Project, an open source initiative dedicated to developing tools that will enable consumers to transfer their data directly from one service to another, without needing to download and re-upload it. Download Your Data users can already do this; they can transfer their information directly to their Dropbox, Box, MS OneDrive, and Google Drive accounts today. With this project, the development of which we mentioned in our blog post about preparations for the GDPR, we’re looking forward to working with companies across the industry to bring this type of functionality to individuals across the web.
The organizations involved with this project are developing tools that can convert any service's proprietary APIs to and from a small set of standardized data formats that can be used by anyone. This makes it possible to transfer data between any two providers using existing industry-standard infrastructure and authorization mechanisms, such as OAuth. So far, we have developed adapters for seven different service providers across five different types of consumer data; we think this demonstrates the viability of this approach to scale to a large number of use cases.
Consumers will benefit from improved flexibility and control over their data. They will be able to import their information into any participating service that offers compelling features—even brand new ones that could rely on powerful, cloud-based infrastructure rather than the consumers’ potentially limited bandwidth and capability to transfer files. Services will benefit as well, as they will be able to compete for users that can move their data more easily.
Protecting users’ data and keeping them in control
Data security and privacy are foundational to the design of the Data Transfer Project. Services must first agree to allow data transfer between them, and then they will require that individuals authenticate each account independently. All credentials and user data will be encrypted both in transit and at rest. The protocol uses a form of perfect forward secrecy where a new unique key is generated for each transfer. Additionally, the framework allows partners to support any authorization mechanism they choose. This enables partners to leverage their existing security infrastructure when authorizing accounts.
As it is an open source product, anyone can inspect the code to verify that data isn't being collected or used for profiling purposes. Tech savvy consumers are also free to download and run an instance of the framework themselves. Interested parties can learn more at the Data Transfer Project website, which explains the technical foundations behind the project and goes into greater detail on how it works.
How to get involved
It is very early days for the Data Transfer Project and we encourage the developer community to join us and help extend the platform to support many more data types, service providers, and hosting solutions.
The Data Transfer Project’s open source code can be found at datatransferproject.dev and you can learn more about Google’s approach to portability in our paper, where we describe our history with this topic and the values and principles that motivated us to invest in the Data Transfer Project. Our prototype already supports data transfer for several product verticals including: photos, mail, contacts, calendar, and tasks. These are enabled by existing, publicly available APIs from Google, Microsoft, Twitter, Flickr, Instagram, Remember the Milk, and Smugmug.
Data portability makes it easy for consumers to try new services and use the ones that they like best. We’re thrilled to help drive an initiative that incentivizes companies large and small to continue innovating across the internet. We’re just getting started and we’re looking forward to what comes next.
By Brian Willard, Software Engineer and Greg Fair, Product Manager
Ladies and gentlemen, behold! Chrome Beta 68 (68.0.3440.70) for Android has been released and is available in Google Play. A partial list of the changes in this build is available in the Git log. Details on new features is available on the Chromium blog, and developers should check out our updates related to the web platform here.
If you find a new issue, please let us know by filing a bug. More information about Chrome for Android is available on the Chrome site.
The Dev channel has been updated to 69.0.3494.0 (Platform version: 10888.0.0) for most Chrome OS devices. This build contains a number of bug fixes, security updates and feature enhancements. A list of changes can be found here.
If you find new issues, please let us know by visiting our forum or filing a bug. Interested in switching channels? Find out how. You can submit feedback using ‘Report an issue...’ in the Chrome menu (3 vertical dots in the upper right corner of the browser).
In September 2015, we launched a new interface for Google Forms designed to simplify the form creation experience, produce beautiful forms by default, and make analyzing form responses easier. In February 2016, we made that new version of Forms the default option for users. More than 90% of forms are now managed in the new interface, and we’re ready to completely replace the legacy interface.
As part of the replacement process, we will be upgrading forms that use the legacy interface to the new interface. These changes will update the look and feel of some forms, but the functionality of the forms and any data that has been collected from forms will not change.
Limited options to use legacy Forms interface from August 22nd
Starting from August 22nd, 2018:
New forms can only be created and managed in the new interface. All new forms will be created and managed in the new UI. There will be no option to move them to the legacy UI.
Forms previously created in the new UI will only be available to manage in the new interface. All forms which were previously created in the new Forms interface will no longer have the option to revert back to the legacy UI.
Forms created in the legacy interface will be upgraded. When an editor opens a form previously created in the legacy UI, the form will be automatically converted to the new Forms interface. Editors will see a notification and have the option to revert to manage the form in the legacy UI until November 2018. We’ll also automatically upgrade forms that haven’t been edited or received any responses in the last year.
Interface upgrade complete by November 21st
Starting from November 21st, 2018:
All forms in the legacy UI will gradually be auto-upgraded to new UI. Once they are upgraded, you will only be able to manage them through the new interface.
Making sure new Forms meets your needs
Throughout this transition period, we’ve listened closely to your feedback and incorporated your top requests as new features in the new version of Forms. These features include:
Intelligent response validation, which suggests that Forms check the answer format matches an appropriate answer to the question (for example Forms will suggest it checks answers to questions asking for a website are URLs.)