Tag Archives: Google Play

Google Play’s Best of 2020

This year, the world came together over games, apps, movies and books, even when we were apart. Together, Google Play fans dove into four new and compelling novellas in “If It Bleeds,” as each took us intriguing places with the master of horror himself, Stephen King. We took one last ride with Will Smith and Martin Lawrence in the third installment of the “Bad Boys” universe. We embarked on a relaxing journey with “Loóna,” the app that guided us to better sleep through immersive stories. We also explored new lands as games like “Genshin Impact” gave us a stunning peek into the world of Teyvat. These titles are part of Google Play's Best of 2020, and there are even more games and apps to celebrate.


Explore the lists below to see what titles users and Google Play editors loved–and check out the full lists in the Best of 2020 section of the Play Store.


Users’ Choice 2020 (U.S.)


Best Game of 2020 (U.S.): Genshin Impact


Best App of 2020 (U.S.): Loóna: Bedtime Calm & Relax


Best Movies of 2020 - Top Five (U.S.)


See the full list of our favorite movies of 2020 on Google Play


Best Books of 2020 - Top Five (U.S.)


See the full list of our favorite books of 2020 on Google Play

Celebrating the Developers Behind the Best Apps and Games of 2020

Posted by Posted by Purnima Kochikar, Director, Business Development, Games & Applications

Today, we announced Google Play’s annual Best of 2020 awards, highlighting the year’s best apps, games and digital content. None of this would be possible without the developers that created the amazing content that made a profound impact on us in 2020, or should we say a Genshin Impact … From miHoYo Limited to Loona Inc, the makers behind your favorite apps and games were unafraid to experiment, challenge the status quo, and design incredible experiences we never thought possible.

Check out the full rundown of the developers behind the best apps and games of 2020 in the U.S. on Google Play:

Best App of 2020

Best Personal Growth Apps

Best Hidden Gem Apps

Best Everyday Essential Apps

Best Apps for Good

Best Apps for Fun

Best Game of 2020

Best Indie Games

Best Casual Games

Best Innovative Games

Best Competitive Games

Google Play Best of 2020 Winners for India


It’s that time of year where we celebrate the best of Google Play in India! More than ever before, this year we were brought together by our favourite apps and games, even when we were apart. And this time around, we’ve added a few goodies in our Best of Play picks including new categories that you’ll find especially relevant and useful, such as special picks for the best apps for personal growth and everyday essentials.


There’s also a callout to the ‘App for Good’, which you’ll find particularly useful in these times. This app happens to be by an Indian developer, as does the Best App of 2020! 


You also rocked the vote to crown your favorites… and the tallies are in.  And so, it’s time to celebrate the year’s top titles across Google Play.


Your 2020 Users’ Choice winners for games and apps are World Cricket Championship 3 – WCC3 and Microsoft Office: Word, Excel, PowerPoint & More.


Explore the complete lists below to see what the Google Play editors loved and what topped the charts in India this year. And check out the full lists in the Best of 2020 section of the Play Store.

 

BEST APP OF 2020

 

Best apps for Fun

 

Best apps for Personal Growth

 

Best apps for Everyday Essentials

 

Best Hidden Gems

 

Best App for Good: InnerHour Self-Care Therapy - Anxiety & Depression



BEST GAME OF 2020

 

Best competitive games

 

Best Innovative games

Best Casual games

 

Best Indie games


Posted by Brett Bouchard, Global Head of Editorial, Google Play

“The Mandalorian” in AR? This is the way.

In a galaxy far, far away, the Mandalorian and the Child continue their journey, facing enemies and rallying allies in the tumultuous era after the collapse of the Galactic Empire. But you don’t need a tracking fob to explore the world of the hit STAR WARS streaming series. Google and Lucasfilm have teamed up to bring iconic moments from the first season of “The Mandalorian” to life with “The Mandalorian” AR Experience (available on the Play Store for 5G Google Pixels and other select 5G Android phones) as fans follow the show’s second season. (Check your phone to see if it meets app requirements.)

Animated GIF showing a person's hand holding a Pixel phone while using the Mandalorian AR app.

From dinosaurs to astronauts, Google has been bringing objects and creatures to life with augmented reality. Now, people using compatible Android 5G devices can interact with heroes from the Mandalorian in their own space.

“The Mandalorian” AR Experience puts you in the shoes of a bounty hunter following the trail of Mando himself, Din Djarin and the Child. Explore the world of “The Mandalorian,” interact with characters in augmented reality and capture your very own scenes to share with friends.

To create this original experience, Google, Disney and Lucasfilm worked together to imagine a next-generation augmented reality app optimized for 5G devices. Our teams collaborated to build hyper-detailed models and life-like animations—all while packing scenes with fun surprises.

UsingARCore,Google’s developer platform for building augmented reality experiences, we created scenes that interact with your environment and respond to your surroundings. You can discover and unlock even more effects based on your actions. And thanks to the new ARCore Depth API, we also enabled occlusion, allowing 3D scenes to blend more naturally with our world.

Animated GIF showing the character the Mandalorian in AR standing in someone's kitchen on the screen of a Pixel phone.

New content will keep rolling out in the app each week onMando Mondays, so stay tuned—and Pixel owners should keep an eye out for additional exclusive content outside of the app as well.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & ™ 2020 Lucasfilm Ltd. All rights reserved.

Source: Android


New Android App Bundle and target API level requirements in 2021

Posted by Hoi Lam, Developer Relations Engineer, Android Platform

Android app bundle image

In 2021, we are continuing with our annual target API level update, requiring new apps to target API level 30 (Android 11) in August and in November for all app updates. In addition, as announced earlier this year, Google Play will require new apps to use the Android App Bundle publishing format. This brings the benefits of smaller apps and simpler releases to more users and developers and supports ongoing investment in advanced distribution.

Over 750,000 apps and games already publish to production on Google Play using app bundles. Top apps switching save an average size of 15% versus a universal APK. Users benefit from smaller downloads and developers like Netflix and Riafy see higher install success rates, which is especially impactful in regions with more entry level devices and slower data speeds. Developers switching can use advanced distribution features such as Play Asset Delivery and Play Feature Delivery. We value your feedback and plan to introduce further features and options for Play App Signing and Android App Bundles before the switchover.


Requirements for new apps

From August 2021, the Google Play Console will require all new apps to:


Requirements for updates to existing apps

From November 2021, updates to existing apps will be required to target API level 30 or above and adjust for behavioral changes in Android 11. Existing apps that are not receiving updates are unaffected and can continue to be downloaded from the Play Store.

Requirements for instant experiences

The switch to Android App Bundle delivery will also impact instant experiences using the legacy Instant app ZIP format. From August 2021, new instant experiences and updates to existing instant experiences will be required to publish instant-enabled app bundles.


Moving forward together

Here is a summary of all the changes:


TYPE OF RELEASE

REPLACED

REQUIRED AUG 2021

New apps 
on Google Play

APK

Android App Bundle (AAB)

Target API level set to 29+

Target API level set to 30+

Expansion files (OBBs)

Play Asset Delivery or 
Play Feature Delivery

TYPE OF RELEASE

REPLACED

REQUIRED NOV 2021

Updates to existing apps 
on Google Play

No new publishing format requirement

Target API level set to 29+

Target API level set to 30+



Wear OS apps are not subject to the new target API level requirement.

Apps can still use any minSdkVersion, so there is no change to your ability to build apps for older Android versions.

To learn more about transitioning to app bundles, watch our new video series: modern Android development (MAD) skills. We are extremely grateful for all the developers who have adopted app bundles and API level 30 already. We look forward to advancing the Android platform together with you.

Tips for getting your app approved for background location access

Posted by Krish Vitaldevara, Director of Product Management Trust & Safety, Google Play

Graphic of phone with googleplay logo and icons to the left

When it comes to privacy, we are committed to giving users control and transparency over data access. Users consistently tell us that they want more control over their location data, so earlier this year we announced a few privacy improvements, such as updates to Google Play’s Location Permissions policy and enhancements to location permission controls in Android 11.

To help prevent unnecessary access to background location, the updated policy allows access only if it’s critical to the app’s core functionality and provides clear user benefit. We found that many apps that requested background location don’t actually need it. Removing or changing it to foreground can help apps be battery-efficient and avoid poor app ratings when users don’t want to share their location.

If your app uses background location data, you must submit a form for review and receive approval by January 18, 2021 so your apps can stay on Google Play. Existing apps first published before April 16, 2020 have until March 29, 2021 to comply.

Tips to get approved

  • If your app has multiple features that use background location, choose the one that provides the most user benefit. Describe in detail why background (and not foreground) location is needed and how it is used. Learn more
  • You must include a short video that shows how users will encounter your prominent disclosure, location-based feature and enable it in-app. If your video doesn’t show this or we can’t access the link, your request won’t be approved. We recommend that you upload it to YouTube or Google Drive.
  • Remember to include a prominent in-app disclosure to explain to users what data is used and how. Learn more
  • Ensure your privacy policy is clearly labeled and includes details on location data usage. Learn more

Resources to help

We want to help you through this process, so we’ve created this video and free training courses in Google Play Academy to use as a reference when you’re making any necessary app updates. You can also check out these best privacy practices and technical details to help identify possible background location usage in your code.

Thank you for continuing to partner with us to make Google Play a trustworthy platform for you and your users.

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Google Play’s Best of 2020 is back: Vote for your favorites

Google Play’s 2020 Best of awards are back—capping off a year unlike any other. Once again, we want to hear about your favorite content on Google Play. 


Starting today until November 23, you can help pick our Users’ Choice winners by voting for your favorites from a shortlist of this year’s most loved and trending apps, games, movies, and books.


To cast your vote, visit this page before submissions close on November 23. Don’t forget to come back when the Users’ Choice winners, along with the rest of the Best of 2020 picks from our Google Play editors, are announced on December 1.

What to expect in Series 2 of the Apps, Games & Insights podcast

Can apps become the key to education?


Interest in e-learning has been growing over the last few years but, with the emergence of distance learning, it’s poised to change all types of education. In the first episode, we talk with Elliott Rayner, Head Of Product Marketing, and John Quintana, Head of Guided Learning Experiences, from online language learning developer Babbel. Elliott and John discuss how Babbel is transforming and "thinking big" about the future of education: Can apps take the place of traditional classroom education? How can we make new models of language learning effective across various needs and learning styles? 


How do you get 250 million players to take action on climate change?


The recent Green Games Jam brought together 11 games studios to find  engaging ways to educate and empower 250 million players  to take action on climate change. Jennifer Estaris, Game Director at SYBO Games and Deborah Mensah-Bonsu, Founder of Games for Good and formerly from Space Ape Games, explain what the game jam is really about and how others can raise awareness to fight climate change through their businesses. They also share new approaches to climate change education led to planting trees, saving wolves and more. 


How do you create a successful 4x strategy game?


If you ever played one of those games where you build an empire, you’ve been playing a 4x strategy game. We hear from David Eckleberry, General Manager for Star Trek Fleet Command and Vice President at Scopely, about how they successfully built a loyal player base. Alongside Howard Chen, Google Play Growth Consultant, they shed light on how to create games that find and keep players, and discuss player affinity and KPI growth.


How do you reflect humanity’s diversity in an app?


Drops CEO and Co-Founder Daniel Farkas and Chief Customer Officer Drew Banks join us to explain how they work with native speakers and language experts to bring awareness and encourage people to learn a less spoken language. Daniel and Drew also discuss their initiatives to make the app more inclusive and accessible to all, such as by reviewing the depiction of women in graphics used to support word learning.


How do businesses build quality into an app?


Imagine the scenario: after downloading a great app or game, you  find that it’s not quite the great experience you were hoping for, or worse, it keeps misbehaving and crashing. For developers and  businesses, delivering a quality app is essential for both acquiring and retaining users. To explore how developers can ensure that users are getting the quality experiences they deserve, we’re joined by Maria Neumayer, Staff Software Engineer, at food delivery service Deliveroo, who talks about how Deliveroo has adapted during COVID-19, and Shobhit Chugh, Product Manager, Firebase, who discusses how businesses can rectify quality problems in testing and production.  


Why are your favorite games getting smaller these days?


Well ok, not necessarily smaller per se, but games are being taken to the small screen.. You’ve probably  noticed that many of your favorite PC and console games are now appearing on your mobile phone and tablet. Game developers want to give you the opportunity to stay engaged with your favorite game throughout the day, whether you’re on the move, or away from your computer or games console. However, going mobile can be challenging, so we speak to Jen Donahoe, Marketing and Growth Lead - Teamfight Tactics at Riot Games who enlightens us on how they develop mobile games and keep their players happy.


How do apps help people overcome failures to achieve life goals?


It can be a struggle to change habits, such as diet and exercise, with the goal of living a healthier life. Keeping people motivated through the ups and downs of lifestyle changes is a core challenge for health and fitness app developer Lifesum. Marcus Gners, Chief Strategy Officer and Co-founder at Lifesum, together with best-selling author of “Hooked” and “Indistractable,” Nir Eyal, explore the ways apps can help make sure people don’t fall off the wagon, and remain motivated to achieve their goals.


We don’t want to give the whole game away, so we are keeping the details of our final episode under wraps. Keep an eye out for more details shortly.


How to stay tuned in


Listen to the first episode of series 2 here. Subscribe to the podcast and listen to the latest episodes on your favorite podcast platforms including Spotify, Apple, Libsyn, Google Podcasts, Pocket Casts and Overcast.


Also, keep an eye out on @GooglePlayDev and @AndroidDev on Twitter where we will be announcing the launch of each new episode of the Apps, Games, & Insights podcast.


Further tales from the leading edge and beyond: more Apps, Games, & Insights podcast episodes

Posted by Lily Sheringham, Global Marketing, Platforms & Ecosystems

Google Play image

We are launching the second series of the Apps, Games, & Insights podcast.

Over the summer, we teamed up with a new group of leading industry insiders and experts to bring you 8 new podcast episodes over the next couple of months. We are bringing you their exceptional business stories, experiences and discussion on some of the latest big questions in the apps and games industry.

We are joined again by your hosts—Tamzin Taylor, who heads up Apps & Games Business Development for Google Play in Western Europe, and Dirk Primbs, who leads the Ecosystem Developer Relations team in Europe— and you can find out who they have been cajoling and corralling in the new series, below.

In the first series, the guests covered topics ranging from responsible growth and building for the long term, through advice from mergers and acquisitions and venture capital experts, to hot topics such as privacy and accessibility.

Apps, Games, & Insights podcast series 2 brings you a similarly diverse range of insights, stories, and learnings, and without further ado, get a sneak peek as to what we have lined up...

We kickoff with Elliott Rayner, Head Of Product Marketing, and John Quintana, Head of Guided Learning Experiences, from Babbel the online language learning company. Here in episode 9 we talk about how the new normal is disrupting the delivery of all types of education. Elliott and John discuss how Babbel is transforming and adapting and has been "thinking big" about the future of education: ultimately can apps take the place of traditional classroom education?

Most of us are very aware how critical environmental change is, but how do we raise awareness to fight climate change through our businesses? In episode 10 we are joined by Jennifer Estaris, Games Director at SYBO Games and Deborah Mensah-Bonsu, Founder of Games for Good and formerly at Space Ape Games, to learn how others are changing the game. In the recent Green Game Jam, 11 game studios came together to find innovative and engaging ways to educate and empower players about climate change through games. Jennifer and Deborah discuss how they ensured that the ideas were more than just another collection of tips for better recycling, and then pulled together a jam to bring great minds together and actualise change.

We also explore how to be successful with 4x strategy games—turn-based and real-time strategy games where you build an empire—in episode 11. We’re joined by David Eckleberry, General Manager and Vice President at Scopely, and Howard Chen, Google Play Growth Consultant. We hear how Star Trek Fleet Command has successfully built it’s loyal player base and the stories that bring to life the learnings about player affinity, KPI growth, comparative analysis with other game genres, and more.

With literally thousands of languages to choose from, language learning apps are in a unique position to reflect humanity’s diversity. The team at Drops have taken this opportunity by incorporating several indigenous languages into their app portfolio. So, while supporting the usual suspects of popular languages, users of Drops can also learn Hawaiian, Maori (from New Zealand), and Innu (from Japan) among others. In episode 12, we talk with Drops CEO and Co-Founder, Daniel Farkas and Chief Customer Officer, Drew Banks about how they actively foster diversity and inclusion in their product and company.

Have you ever wondered what goes behind the scenes to help you order your favourite foods from delivery apps? Delivering a quality app is essential to the success of your business, in both acquiring and retaining users. In episode 13, we’re joined by Maria Neumayer, Staff Software Engineer, at food delivery service Deliveroo and Shobhit Chugh, Product Manager, Firebase to talk about the practical steps you can take to design quality into an app or game. Discover and rectify quality problems in testing and production and hear Maria’s insights into how Deliveroo has adapted to the new normal.

Mobile gaming offers developers of PC and console games a significant opportunity. By going mobile, game developers can expand their player base and drive retention by providing a platform for players to stay engaged while they’re on the move. Jen Donahoe, Marketing and Growth lead for TeamFight Tactics at Riot Games joins us in episode 14 to discuss the challenges and opportunities they had in taking their games mobile.

What makes retention so critical to the success of a business over other measures, and how do you optimize this strategy? We speak to Marcus Gners, Chief Strategy Officer and Co-founder at health and fitness app developer Lifesum to hear how about the models they use and how they approach habitual usage. In episode 15, alongside Marcus, we are joined by best-selling author of “Hooked” and “Indistractable,” Nir Eyal, to explore the behavior apps should foster to drive retention, and how to measure this effectively.

So as to not give the whole game away, we are keeping the details of our final episode under wraps, so keep an eye out for more details shortly.

The new episodes of the Apps, Games, & Insights podcast are sure to spark the interest of business and app or gaming enthusiasts, and developers, who want to get the inside scoop from industry experts on business strategies and their success stories, and how to create successful apps and games businesses in these rapidly changing times. We look forward to you joining us on this journey.

How to stay tuned in

To find out more about what’s coming, check out our Apps, Games, & Insights podcast homepage and find links to all the latest episodes.

Subscribe and listen to our first episode here, or on your favorite podcast platform including Google Podcasts, Spotify, Apple, Libsyn, Pocket Casts and Overcast, Deezer, and iHeartRadio.

Keep an eye out on @GooglePlayDev and @AndroidDev on Twitter where we will be announcing the launch of the new episodes each week.

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Developer tips and guides: Common policy violations and how you can avoid them

By Andrew Ahn, Product Manager, Google Play App Safety

At Google Play, we want to foster an ecosystem of safe, engaging, useful, and entertaining apps used and loved by billions of Android users worldwide. That’s why we regularly update and revise our Google Play Developer Policies and Developer Distribution Agreement, detailing the boundaries of app content and functionalities allowed on the platform, as well as providing latest guidance on how developers can promote and monetize apps.

In recent efforts in analyzing apps for policy compliance on Google Play we identified some common mistakes and violations that developers make, and we’re sharing these with the developer community with tips and guides on how to avoid them, mitigating the risks of apps and developer accounts being suspended for violating our policies.

Links that take users back to other apps on the Play Store

One of the most common mistakes we see are apps that have buttons and menus that link out to the Play Store -- either to apps by the same developer, or other apps that may be affiliated with the developer, but not being clear that these are ads or promotional links. Without this clarity, apps may get enforced for having deceptive / disguised ads. One of the ways to avoid such mistakes is by explicitly calling these out by labeling the buttons and links as ‘More Apps’, ‘More Games’, ‘Explore’, ‘Check out our other apps’, etc.

Example of app content that link out to app listing on Play

Example of app content that link out to app listing on Play

Spammy app descriptions

Another mistake we frequently observe is where developers ‘stuff’ keywords in the app description in hope for better discoverability and ranking against certain keywords and phrases. Text blocks or lists that contain repetitive or unrelated keywords or references violate our Store Listing and Promotion policy. Writing a clear app description intended and optimized for user’s readability and understanding is one of the best ways to avoid this violation.

Watch this video to learn how to avoid spammy store listings and efforts to artificially boost app visibility.

Abandoned and broken apps

There are apps that have been published by the developers a long time ago, and are no longer being maintained. Abandoned and unmaintained apps often create user experience issues -- broken app functionality, for example. Not only are such apps at risk of getting a low star rating and negative user reviews, they will also be flagged as violating the minimum functionality policy. To mitigate the negative impact to the developer reputation and app enforcement, consider unpublishing such apps from the Play Store. Note the updated unpublish action won’t affect existing users who already installed the app, and developers can always choose to re-publish them after addressing the broken experiences.

Example of an abandoned app that provides a broken app experience

Example of an abandoned app that provides a broken app experience

Play icon with graduation cap

Take the ‘Minimum and Broken Functionality Spam’ course on Play Academy



Apps vs. Webview

Lastly, we observe a large volume of app submissions that are just webviews of existing websites. Most of these apps are submitted with a primary purpose of driving traffic rather than providing engaging app experiences to Android users. Such apps are considered webview spam, and are removed from Play. Instead, consider thinking through what users can do or do better with the app than in a web experience and implement relevant features and functionalities that enrich the user experience.

Example of webview without any app functionality

Example of a webview without any app functionality

Play icon with graduation cap

Take the ‘Webview Spam’ course on Play Academy



While the above are one of the most frequent mistakes, make sure to stay up to date with the latest policies by visiting the Play Developer Policy Center. Check out Google Play Academy’s Policy training, including our new Spam courses, and watch our Play PolicyBytes videos to learn more about recent policy updates.