Tag Archives: Daydream

New on Daydream: circus performers, rockstars, an AI dog and more

What do Cirque du Soleil, Wiz Khalifa and an AI dog named Artie have in common? Well, not much actually. But, you can experience their amazing content in virtual reality (VR) today on Daydream, our platform for high-quality mobile VR.

The beauty of VR is that there’s no limit to where you can go or what you can experience. And we’re continuing to work with creators and developers to see where else they can take you. So grab your Daydream View or Lenovo Mirage Solo and check out these fun new apps and YouTube videos available on Daydream today:

Cirque du Soleil BAZZAR:Join Cirque du Soleil BAZZAR aerial rope performer Lauren Joy Herley backstage in training, makeup, and costume to get a glimpse of her everyday reality.

cirque

Rockstar VR with Wiz Khalifa: Go backstage with GRAMMY® award-nominated superstar & entrepreneur Wiz Khalifa in this VR180 experience. Get an all-access pass to the artist who works as hard as he plays, as he talks about his preparation to rock the stage.

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Rockstar VR with Super Duper Kyle:Hang out with multi-platinum artist Super Duper Kyle as he gets ready to take the stage for a one-of-a-kind performance. Join him in VR180 to see what it’s like to prepare for one of the biggest performances of your life.

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Which one is it? (Poppy VR180 Experience):Enter a new reality with American recording artist, Poppy, as she steps onto her virtual stage in a new VR180 series of videos. Experience the YouTube star’s multi-dimensional world, just in time for the launch of the 4th leg of her Poppy.Computer tour this month.

Poppy_Wiggle_1.gif

Artie the AI Dog: Help a lost Santa Monica surf pup named Artie get home in this interactive narrative driven by AI characters and voice control. Talk to Artie and other new friends as you find your way back to the beach.

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Slightly Heroes:Step into the shoes of a half-baked superhero in this fast-paced—slightly wacky—multiplayer VR shooter in the newest game from the makers of Merry Snowballs.

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We’re excited to see what new experiences creators and developers are going to come up with next so you can explore more worlds and stories up close in VR.

New experimental features for Daydream

Posted by Jonathan Huang, Senior Product Manager, Google AR/VR

Since we first launched Daydream, developers have responded by creating virtual reality (VR) experiences that are entertaining, educational and useful. Today, we're announcing a new set of experimental features for developers to use on the Lenovo Mirage Solo—our standalone Daydream headset—to continue to push the platform forward. Here's what's coming:

Experimental 6DoF Controllers

First, we're adding APIs to support positional controller tracking with six degrees of freedom—or 6DoF—to the Mirage Solo. With 6DoF tracking, you can move your hands more naturally in VR, just like you would in the physical world. To date, this type of experience has been limited to expensive PC-based VR with external tracking.

We've also created experimental 6DoF controllers that use a unique optical tracking system to help developers start building with 6DoF features on the Mirage Solo. Instead of using expensive external cameras and sensors that have to be carefully calibrated, our system uses machine learning and off-the-shelf parts to accurately estimate the 3D position and orientation of the controllers. We're excited about this approach because it can reduce the need for expensive hardware and make 6DoF experiences more accessible to more people.

We've already put these experimental controllers in the hands of a few developers and we're excited for more developers to start testing them soon.

Experimental 6DoF controllers

See-Through Mode

We're also introducing what we call see-through mode, which gives you the ability to see what's right in front of you in the physical world while you're wearing your VR headset.

See-through mode takes advantage of our WorldSense technology, which was built to provide accurate, low latency tracking. And, because the tracking cameras on the Mirage Solo are positioned at approximately eye-distance apart, you also get precise depth perception. The result is a see-through mode good enough to let you play ping pong with your headset on.

Playing ping pong with see-through mode on the Mirage Solo.

The combination of see-through mode and the Mirage Solo's tracking technology also opens up the door for developers to blend the digital and physical worlds in new ways by building Augmented Reality (AR) prototypes. Imagine, for example, an interior designer being able to plan a new layout for a room by adding virtual chairs, tables and decorations on top of the actual space.

Experimental app using objects from Poly, see-through mode and 6DoF Controllers to design a space in our office.

Smartphone Android Apps in VR

Finally, we're introducing the capability to open any smartphone Android app on your Daydream device, so you can use your favorite games, tools and more in VR. For example, you can play the popular indie game Mini Metro on a virtual big screen, so you have more space to view and plan your own intricate public transit system.

Playing Mini Metro on a virtual big screen in VR.

With support for Android Apps in VR, developers will be able to add Daydream VR support to their existing 2D applications without having to start from scratch. The Chrome team re-used the existing 2D interfaces for Chrome Browser Sync, settings and more to provide a feature-rich browsing experience in Daydream.

The Chrome app on Daydream uses the 2D settings within VR.

Try These Features

We've really loved building with these tools and can't wait to see what you do with them. See-through mode and Android Apps in VR will be available for all developers to try soon.

If you're a developer in the U.S., click here to learn more and apply now for an experimental 6DoF controller developer kit.

Your Google for Education Guide for Back to School

This back to school season, inspire creativity, and run at maximum efficiency with the latest features and tools from Google for Education. We’re rolling out new features in Classroom and G Suite for Education, AR and VR on Chromebooks, Google Earth and Science Journal updates, and new trainings from the Teacher Center and Applied Digital Skills.

New tools in Classroom and G Suite

Google Classroom is getting its biggest refresh yet. We’ve added a Classwork page to help teachers and students stay more organized. With Classwork, teachers can easily group assignments into units or modules, and reorder work to match their class sequence. We’re also introducing a new grading tool, which lets educators quickly toggle between student submissions when grading, and save commonly used feedback. The tool improves the grading workflow, so that educators have more time to spend personalizing feedback. Finally, we’ve made it easier to setup classes and manage information. Read more here, and check out the Back to School 2018 FAQs for full details.

In addition to using a Learning Management System (LMS), many schools use G Suite to collaborate. Until now, there hasn’t been an easy way to integrate G Suite with many LMSs. That’s why we introduced Course Kit in July, a free toolkit that allows instructors to use Google Docs and Drive to collect assignments, give faster and richer feedback to students, and share course materials within the LMS they’re already using. It’s built using the Learning Tools Interoperability (LTI) standard so it's easy to set up and works with all LMSs that support LTI. If your institution uses G Suite for Education, you can get started by requesting access to the beta.

We heard from educators and students it can be challenging to format in Google Docs when writing and assigning papers. That’s why we’re sharing new Docs updates focused on margins and indentations to improve the overall writing experience, especially when making MLA style citations. Now, you can use hanging indents and set specific indentations using a dialog box. Be on the lookout for customizable header and footer margins, and a vertical ruler coming to Docs this fall.

Margins in Docs

Bring learning to life with Daydream, Google Earth, and Science Journal

Your student explorers can show and tell in 360-degree VR, because Tour Creator now allows photos taken on your own device with the free Cardboard Camera app (available on Android and iOS) to be added to tours. And coming soon, you’ll also be able to add VR180 photos to tours which can be easily taken from any VR180 camera. Have curious students wanting to explore ancient ruins, swim in the Indian Ocean, and save the endangered elephants in Africa? Coming this fall, ARCore will run on the Acer Chromebook Tab 10 so students can experience Expeditions AR and other AR apps directly on their tablets.

Adventures continue with 30 newly released activities and lesson plans, in 8 languages from Google Earth. Students and teachers can explore Mars, the world’s oceans and protected environments with NASA, the Monterey Bay Aquarium, The Ocean Agency, and the National Geographic Society.

Student scientists wanting to test hypotheses can use the Science Journal website, which has been updated with new content, including activities from the band OK Go in the OK Go Sandbox. Coming this fall, the new Google Drive integration will also allow students to conduct, document and access science experiments from any device running the free Science Journal app.
Tour Creator

Innovative training with the Teacher Center and Applied Digital Skills

We heard that first time G Suite users and educators looking for a refresh found our #FirstDayofClassroom resources to be helpful, and now we’re expanding to include our other products, starting with Google Forms. Our new trainings in the updated Teacher Center are curated video trainings made by educators, for educators, with actionable steps to get started with G Suite for Education. We want to hear from you as we add more trainings and products, so submit your favorite Google for Education tips here.

Based on one of the top requests from teachers last year, the free video-based curriculum Applied Digital Skills site now enables instructors to assign lessons through Classroom. Students can share in the excitement too, with the ability to track their classes, lessons and the last video they viewed in the new Student Dashboard.
Applied Digital Skills

Previously announced in June, at ISTE

We shared that the first tablet running the same reliable operating system as Chromebooks, the Acer Chromebook Tab 10, is now shipping, and also announced a new affordable, no charging or pairing required stylus by STAEDTLER which will soon be available. Educators will soon have the ability to create a Quiz in Google Forms from Classroom and enable locked mode for distraction free testing, only on managed Chromebooks. And for all of the admins out there, make sure to check out Device Off Hours and subscribe to our revamped release notes.

From all of us at Google for Education, welcome back to school. We can’t wait to see what you accomplish during this upcoming school year. Be sure to follow along on Google for Education’s Twitter and Facebook pages for more information and resources for you and your students.

Source: Google Chrome


Your Google for Education Guide for Back to School

This back to school season, inspire creativity, and run at maximum efficiency with the latest features and tools from Google for Education. We’re rolling out new features in Classroom and G Suite for Education, AR and VR on Chromebooks, Google Earth and Science Journal updates, and new trainings from the Teacher Center and Applied Digital Skills.

New tools in Classroom and G Suite

Google Classroom is getting its biggest refresh yet. We’ve added a Classwork page to help teachers and students stay more organized. With Classwork, teachers can easily group assignments into units or modules, and reorder work to match their class sequence. We’re also introducing a new grading tool, which lets educators quickly toggle between student submissions when grading, and save commonly used feedback. The tool improves the grading workflow, so that educators have more time to spend personalizing feedback. Finally, we’ve made it easier to setup classes and manage information. Read more here, and check out the Back to School 2018 FAQs for full details.

In addition to using a Learning Management System (LMS), many schools use G Suite to collaborate. Until now, there hasn’t been an easy way to integrate G Suite with many LMSs. That’s why we introduced Course Kit in July, a free toolkit that allows instructors to use Google Docs and Drive to collect assignments, give faster and richer feedback to students, and share course materials within the LMS they’re already using. It’s built using the Learning Tools Interoperability (LTI) standard so it's easy to set up and works with all LMSs that support LTI. If your institution uses G Suite for Education, you can get started by requesting access to the beta.

We heard from educators and students it can be challenging to format in Google Docs when writing and assigning papers. That’s why we’re sharing new Docs updates focused on margins and indentations to improve the overall writing experience, especially when making MLA style citations. Now, you can use hanging indents and set specific indentations using a dialog box. Be on the lookout for customizable header and footer margins, and a vertical ruler coming to Docs this fall.

Margins in Docs

Bring learning to life with Daydream, Google Earth, and Science Journal

Your student explorers can show and tell in 360-degree VR, because Tour Creator now allows photos taken on your own device with the free Cardboard Camera app (available on Android and iOS) to be added to tours. And coming soon, you’ll also be able to add VR180 photos to tours which can be easily taken from any VR180 camera. Have curious students wanting to explore ancient ruins, swim in the Indian Ocean, and save the endangered elephants in Africa? Coming this fall, ARCore will run on the Acer Chromebook Tab 10 so students can experience Expeditions AR and other AR apps directly on their tablets.

Adventures continue with 30 newly released activities and lesson plans, in 8 languages from Google Earth. Students and teachers can explore Mars, the world’s oceans and protected environments with NASA, the Monterey Bay Aquarium, The Ocean Agency, and the National Geographic Society.

Student scientists wanting to test hypotheses can use the Science Journal website, which has been updated with new content, including activities from the band OK Go in the OK Go Sandbox. Coming this fall, the new Google Drive integration will also allow students to conduct, document and access science experiments from any device running the free Science Journal app.
Tour Creator

Innovative training with the Teacher Center and Applied Digital Skills

We heard that first time G Suite users and educators looking for a refresh found our #FirstDayofClassroom resources to be helpful, and now we’re expanding to include our other products, starting with Google Forms. Our new trainings in the updated Teacher Center are curated video trainings made by educators, for educators, with actionable steps to get started with G Suite for Education. We want to hear from you as we add more trainings and products, so submit your favorite Google for Education tips here.

Based on one of the top requests from teachers last year, the free video-based curriculum Applied Digital Skills site now enables instructors to assign lessons through Classroom. Students can share in the excitement too, with the ability to track their classes, lessons and the last video they viewed in the new Student Dashboard.
Applied Digital Skills

Previously announced in June, at ISTE

We shared that the first tablet running the same reliable operating system as Chromebooks, the Acer Chromebook Tab 10, is now shipping, and also announced a new affordable, no charging or pairing required stylus by STAEDTLER which will soon be available. Educators will soon have the ability to create a Quiz in Google Forms from Classroom and enable locked mode for distraction free testing, only on managed Chromebooks. And for all of the admins out there, make sure to check out Device Off Hours and subscribe to our revamped release notes.

From all of us at Google for Education, welcome back to school. We can’t wait to see what you accomplish during this upcoming school year. Be sure to follow along on Google for Education’s Twitter and Facebook pages for more information and resources for you and your students.

Source: Google Chrome


Browse the web in VR: Chrome launches on Daydream View

Chrome is built to be accessed across all types of devices and platforms, regardless of what operating system you’re on. And today, we’re launching Chrome on Google Daydream View and the Lenovo Mirage Solo with Daydream. So if you have one of these headsets, you can  launch Chrome directly from your homepage to browse and interact with any webpage while in VR.

All the features you love on Chrome, from voice search to incognito mode to saved bookmarks, are now accessible on your Daydream headset. But we’ve also added a few Daydream-specific features, like “cinema mode” which optimizes web video for the best viewing experience in VR. With Chrome now integrated into Daydream, you can start browsing on your phone, whether it is reading your favorite news article or watching a YouTube video, and easily switch to your headset.

When you update to the latest version of Chrome on Android in Google Play, you can now launch Chrome from the home screen of your Daydream device.


Canada, meet Google Wifi

Nothing is more annoying than losing your Wi-Fi connection when binge watching your favourite TV show or video chatting in a business meeting. From spotty connections to dropped signals, leave your Wi-Fi troubles behind with the help of Google Wifi, launching today in Canada. Google Wifi is a new kind of home Wi-Fi system that works with your modem and internet provider to give you strong, reliable coverage, in every room.
Traditional Wi-Fi routers aren’t always built to support the increasing number of devices we use or high bandwidth activities like gaming or watching videos. Google Wifi is different. It’s a connected system that replaces your current router and brings everything you love about Google -- smarts, security and simplicity -- to home Wi-Fi.

Strong, reliable coverage
Google Wifi uses a technology called mesh Wi-Fi. Within our mesh network, each Google Wifi point creates a high-powered connection, and the different Wifi points work together to determine the best path for your data. The result is Wi-Fi coverage even in hard-to reach areas, not just right next to the router.*

Keeps itself fast 
Most of us don’t want to spend time tweaking complex settings or managing our Wi-Fi network. Google Wifi is smart and automatically places your devices on the clearest channel and optimal Wi-Fi band, so the entire family can keep doing what they love without missing a beat. And as you roam around your house, our built-in Network Assist software will seamlessly transition your device between the Google Wifi system points in real time, to help you avoid dead spots and delays. Google Wifi is an expandable system, so if you have a larger home, you can simply add Google Wifi points.* They connect to one another to spread a strong network signal to every room.

A simple way to control your network
To make sure you’re always in control, Google Wifi comes with an app, available on Android and iOS*, that lets you do things like pause Wi-Fi on kids’ devices (or create recurring pauses for dinnertime or homework) and is built to help keep your network safe and secure. It also shows you which devices are connected and how much bandwidth they’re using and lets you prioritize devices within your network so you can stream that latest episode uninterrupted.

Google Wifi will be available in Canada on April 28th as a 1-pack for $179 and a 3-pack for $439 from the Google Store, Best Buy Canada, Staples Canada and Walmart Canada, with more retailers coming soon.

Find out more about Google Wifi here.



Meet The AdMob Team at Game Developers Conference (GDC) Next Week

The Game Developers Conference (GDC) is less than one week away in San Francisco. We’re excited to give you a glimpse into how we are helping mobile game developers build businesses and improve user experiences, while monetizing successfully.

Our Google Developer Day will take place in Room 2020 of the West Hall of Moscone Center on Monday, February 27. We'll share how new devices, platforms, and tools are helping developers grow successful businesses and push the limits of mobile gaming. Then stay with us for a diverse set of lightning talks and panels covering topics including virtual reality, machine learning, monetization and more. Here’s a look at the schedule:

  • Opening Keynote || 10AM: We’ll kick off the day by sharing how Google is ramping up efforts to help game developers grow their businesses and make Android a great platform for games. From Play store updates optimized for discovery and engagement, to performance upgrades making high fidelity gaming come to life on Android devices, 2017 will be another year full of exciting gaming experiences.
  • Lightning Talks || 11:10AM: Stay with us for a variety of 5-minute talks covering all the latest to know to develop great games using Google's technological edge with Machine Learning, VR for everyone, Cloud Gaming, Firebase and more... and learn how to make them profitable.
  • 3 x Panels || 2:00PM: After lunch, we'll host panels to hear from developers first-hand about their experiences launching mobile games, building thriving communities, and navigating the successes and challenges of being an indie developer.

Our main keynote will take place in Room 3009 in the West Hall of Moscone Center on Wednesday, March 1.

  • Smarter Growth, powered by Google's Machine Learning || 9:30AM: Join Jane Butler, Sissie Hsiao and Brendon Kraham, where we’ll discuss how the mobile games industry is becoming more sophisticated as technology, player demographics, motivations and community participation becomes more diverse. As a result, marketers are tasked with finding smarter and more efficient ways to engage high-value users. Using over a decade of machine learning technology, Google is driving innovations in growth and monetization across the player lifecycle. Hear from Google app promotion specialists on how to combine the power of data and technology to drive profitable growth for your games business.

We’ll also be hosting two additional ads focused workshops on Thursday, March 2.

  • Find Your Biggest Fans with Google's Machine Learning || 2:00PM: Join this session, hosted by Mark Heneghan, Analytical Lead, to learn how Google can help you grow both your game and profitability with a little help from machine learning.
  • Earn more revenue from Rewarded and the AdMob platform || 3:00PM: This talk will be hosted by Apoorva Sharma, AdMob Account Manager and in this advanced session, the AdMob team will provide a technical deep dive into how the right ad technology helps you earn money and enhance user experience. 

See all the details about our Google Developer Day here and check out all the other Google talks here.

For more information on our presence at GDC, including a full list of our talks and speaker details, click here. Remember, these events are part of the official Game Developer's Conference, so you will need a pass to attend. For those who can't make it in person, watch the live stream on YouTube starting at 10am PST on Monday, February 27th.

We’ll also be live tweeting on Twitter and sharing on Google+ and LinkedIn, so stay in the loop with what’s happening with #Google #GDC17.

Posted by the Google AdMob Team.

Source: Inside AdMob


Experience virtual reality on the web with Chrome

Virtual reality (VR) lets you tour the Turkish palace featured in “Die Another Day,” learn about life in a Syrian refugee camp firsthand, and walk through your dream home right from your living room. With the latest version of Chrome, we’re bringing VR to the web—making it as easy to step inside Air Force One as it is to access your favorite webpage.
For a fully immersive experience, use Chrome with your Daydream-ready phone and Daydream View—just browse to a VR experience you want to view, choose to enter VR, and put the phone in your Daydream View headset. If you don’t have a headset you can view VR content on any phone or desktop computer and interact using your finger or mouse.
You can already try out some great VR-enabled sites, with more coming soon. For example, explore the intersection of humans, nature and technology in the interactive documentary Bear 71. Questioning how we see the world through the lens of technology, this story blurs the lines between the wild world and the wired one.


Tour Matterport’s library of 300,000+ celebrity homes, museums, canyons, iconic architecture and other real places.

Watch more than two dozen award-winning VR films with Within—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before.

 Discover​ more than a million stunning 3D scenes in VR with Sketchfab, from your favorite anime and video game characters to famous works of art. Join the community and contribute your own creations, or just enjoy and share your favorites.
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Experiment and play in the WebVR Lab from PlayCanvas. Try teleporting around the space or playing a record with your Daydream controller.


We want to bring VR to everyone on any device, and in the coming months we’ll add support for more headsets, including Google Cardboard. Try out these VR-enabled sites to be one of the first to experience the magic of VR on the web.

Posted by, Megan Lindsay, Product Manager and collector of VR headsets, Chrome

Get ready for Google Developer Day at GDC 2017

Posted by Noah Falstein, Chief Game Designer at Google

The Game Developers Conference (GDC) kicks off on Monday, February 27th with our annual Google Developer Day. Join us as we demonstrate how new devices, platforms, and tools are helping developers build successful businesses and push the limits of mobile gaming on Android.

Expect exciting announcements, best practices, and tips covering a variety of topics including Google Play, Daydream VR, Firebase, Cloud Platform, machine learning, monetization, and more. In the afternoon, we'll host panels to hear from developers first-hand about their experiences launching mobile games, building thriving communities, and navigating the successes and challenges of being an indie developer.
Visit our site for more info and the Google Developer Day schedule. These events are part of the official Game Developer's Conference, so you will need a pass to attend. For those who can't make it in person, watch the live stream on YouTube starting at 10am PST on Monday, February 27th.


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A YouTube experience like nothing you’ve seen before

Ever wish you could swim with sharks, ride in an Indy Car, or go on a world tour? Well, later this year you’ll be able to experience these events and more as if you were really there with the YouTube VR app.

For more than a year, we’ve been adding support for new video and audio formats on YouTube like 360-degree video, VR video and Spatial Audio. These were the first steps on our way toward a truly immersive video experience, and now we're taking another one with the YouTube VR app for Daydream, Google's platform for high-quality mobile virtual reality, announced today at Google I/O.

We’re creating the YouTube VR app to provide an easier, more immersive way to find and experience virtual reality content on YouTube. It also comes with all the YouTube features you already love, like voice search, discovery, and playlists, all personalized for you, so you can experience the world's largest collection of VR videos in a whole new way.

And thanks to the big, early bet we made on 360-degree and 3-D video, you will be able to see all of YouTube’s content on the app—everything from classic 16x9 videos to 360-degree footage to cutting-edge VR experiences in full 3-D. Whether you want a front row seat to your favorite concert, access to the best museums in the world, or a midday break from work watching your favorite YouTube creator, YouTube VR will have it all.

To bring even more great VR content onto YouTube, we’ve been working with some amazing creators to experiment with new formats that offer a wide range of virtual experiences. We’re already collaborating with the NBA, BuzzFeed and Tastemade to explore new ways of storytelling in virtual environments that will provide valuable lessons about the way creators and viewers interact with VR video. Stay tuned!

We’ve also been working with camera partners to make Jump-ready cameras, such as the GoPro Odyssey, available to creators, to help make the production of VR video more accessible. And today, we’re officially launching our Jump program at the YouTube Spaces in L.A. and NYC and we will it bring to all YouTube Space locations around the globe soon.

We’re just beginning to understand what a truly immersive VR experience can bring to fans of YouTube, but we’re looking forward to making that future a (virtual) reality.

Kurt Wilms, Senior Product Manager, YouTube Virtual Reality, recently watched "Insane 360 video of close-range tornado near Wray, CO yesterday!"

Source: YouTube Blog