Tag Archives: android developers

The winners of the Google Play Indie Games Festival are…

Posted by Leticia Lago, Head of Developer Marketing, EMEA

We wrapped up the Indie Games Festivals in Europe, Japan, and South Korea. You can now check out the three winners and Top 10 finalists from each of the contests.

Indie

The Google Play Indie Games Festival celebrates the creativity and innovation that small games developers bring to the Play Store.

We shortlisted 20 finalists for each contest after receiving hundreds of submissions. The finalists were to showcase their art at events in Warsaw, Tokyo, and Seoul. However, this year’s unprecedented events saw the finalists presenting to jury members online. The juries then deliberated to select the winners.

Winning developers receive prize packages designed to help them grow their business on Android and Google Play. Each package offers promotions on the Google Play Store, consultations with members of the Google Play team, Google hardware, promotion campaigns, and more.

Join us in congratulating the developers and try out their games.

Europe

Image

(In alphabetical order)

Cookies Must Die by Rebel Twins (Poland)

inbento by Afterburn (Poland)

The White Door by Rusty Lake (Netherlands)

The other finalist to make the Top 10 as selected by the jury members are, in alphabetical order:

top

60 Parsecs! by Robot Gentleman (Poland)

Alien Escape by KORION Interactive (Germany)

Alt-Frequencies by Accidental Queens (France)

Doors: Awakening by Big Loop Studios (Bulgaria)

My Diggy Dog 2 by King Bird Games (Russia)

Traffix by WebAvenue Unipessoal Lda (Portugal)

Void Tyrant by Quite Fresh Ltd. (United Kingdom)


Japan

winners

(In alphabetical order)

GIGAFALL by Shiki Game Studio

METBOY! by REBUILD GAMES

Wasurenaide, otona ni natte mo by GAGEX Co.,Ltd.

The other final list to make the Top 10 as selected by the jury members are, in alphabetical order:

top
Boku to hakubutsukan by oridio Inc.

GummyShooter by simatten

Home Fighter by hap Inc.

MonsterTrader by Mitsuhiro Okada

Snowman Story by Odencat

World for Two by Seventh rank

Zelle by Odencat


South Korea

winners

(In alphabetical order)

Heroes Restaurant by Team Tapas

Magic Survival by LEME

Project Mars by Moontm

The other finalist to make the Top 10 as selected by the online audience and the jury are, in alphabetical order:

Top

CAT THE DJ by CATSBY STUDIO

Dust by I-eye studio

Extreme Football by 9M Interactive

Great Sword by olivecrow

QV by izzle

Sand Shark: The Boy and The Sea by GABANGMAN STUDIO

Sword Master Story by CodeCAT

Congratulations to all the winners! And thanks to everyone who entered.



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Preparing your Gradle build for package visibility in Android 11


Posted by David Winer, Product Manager

illustration of mobile device with lock
One of the central themes for Android 11 has been protecting user privacy. On Android 10 and earlier, you could query the full set of installed apps using methods like queryIntentActivities(). Often, however, this approach provides much more access than most apps need to implement their functionality. To better protect user privacy, we updated how apps view and interact with other installed apps on Android 11.
To provide better accountability for access to installed apps, apps targeting Android 11 (API level 30) will see a filtered list of installed apps by default. The new <queries> element in your app or library’s Android manifest allows you to describe which other apps you might need to interact with. For more information about this change, check out our Medium post on package visibility in Android 11.

Android Studio and Gradle support

If you are using Android Gradle plugin 4.1+, your tools should work with the new <queries> declaration. However, older versions of the Android Gradle plugin are not aware of this new element. If you add the <queries> element or if you start relying on a library or SDK that supports targeting Android 11, you may encounter manifest merging errors. For example, when building your app you may see the following error in the Build Output Window:
Android resource linking failed /Users/sample/AndroidStudioProjects/MyApp/app/build/intermediates/merged_manifests/debug/AndroidManifest.xml:18: error: unexpected element <queries> found in <manifest>
Alternatively, you may see an error in the Build Output Window that directs you to the Manifest merger logs:
Manifest merger failed with multiple errors, see logs
Upon expanding the Merged Manifest view you would then see an additional error:
Error: Missing 'package' key attribute on element package

Android Gradle plugin fixes

The best solution to deal with these errors is to upgrade to Android Gradle plugin 4.1 Beta.
We know that not everyone is ready to upgrade to the latest version, though, and you may be relying on old versions of Gradle or libraries that aren’t compatible with 4.1.
So, today we issued a set of dot releases for the Android Gradle plugin that are compatible with <queries>:
For example, if you are currently using Android Gradle plugin version 4.0.0, you can upgrade the version in your project-level build.gradle file:
 buildscript {

    repositories {
        google()
        jcenter()
    }

    dependencies {
        // classpath 'com.android.tools.build:gradle:4.0.0'
        classpath 'com.android.tools.build:gradle:4.0.1'
    }
}

For more information on this new feature in Android 11, check out the package visibility documentation and the Android Gradle plugin release notes.

Preparing your Gradle build for package visibility in Android 11


Posted by David Winer, Product Manager

illustration of mobile device with lock
One of the central themes for Android 11 has been protecting user privacy. On Android 10 and earlier, you could query the full set of installed apps using methods like queryIntentActivities(). Often, however, this approach provides much more access than most apps need to implement their functionality. To better protect user privacy, we updated how apps view and interact with other installed apps on Android 11.
To provide better accountability for access to installed apps, apps targeting Android 11 (API level 30) will see a filtered list of installed apps by default. The new <queries> element in your app or library’s Android manifest allows you to describe which other apps you might need to interact with. For more information about this change, check out our Medium post on package visibility in Android 11.

Android Studio and Gradle support

If you are using Android Gradle plugin 4.1+, your tools should work with the new <queries> declaration. However, older versions of the Android Gradle plugin are not aware of this new element. If you add the <queries> element or if you start relying on a library or SDK that supports targeting Android 11, you may encounter manifest merging errors. For example, when building your app you may see the following error in the Build Output Window:
Android resource linking failed /Users/sample/AndroidStudioProjects/MyApp/app/build/intermediates/merged_manifests/debug/AndroidManifest.xml:18: error: unexpected element <queries> found in <manifest>
Alternatively, you may see an error in the Build Output Window that directs you to the Manifest merger logs:
Manifest merger failed with multiple errors, see logs
Upon expanding the Merged Manifest view you would then see an additional error:
Error: Missing 'package' key attribute on element package

Android Gradle plugin fixes

The best solution to deal with these errors is to upgrade to Android Gradle plugin 4.1 Beta.
We know that not everyone is ready to upgrade to the latest version, though, and you may be relying on old versions of Gradle or libraries that aren’t compatible with 4.1.
So, today we issued a set of dot releases for the Android Gradle plugin that are compatible with <queries>:
For example, if you are currently using Android Gradle plugin version 4.0.0, you can upgrade the version in your project-level build.gradle file:
 buildscript {

    repositories {
        google()
        jcenter()
    }

    dependencies {
        // classpath 'com.android.tools.build:gradle:4.0.0'
        classpath 'com.android.tools.build:gradle:4.0.1'
    }
}

For more information on this new feature in Android 11, check out the package visibility documentation and the Android Gradle plugin release notes.

Preparing your Gradle build for package visibility in Android 11


Posted by David Winer, Product Manager

illustration of mobile device with lock
One of the central themes for Android 11 has been protecting user privacy. On Android 10 and earlier, you could query the full set of installed apps using methods like queryIntentActivities(). Often, however, this approach provides much more access than most apps need to implement their functionality. To better protect user privacy, we updated how apps view and interact with other installed apps on Android 11.
To provide better accountability for access to installed apps, apps targeting Android 11 (API level 30) will see a filtered list of installed apps by default. The new <queries> element in your app or library’s Android manifest allows you to describe which other apps you might need to interact with. For more information about this change, check out our Medium post on package visibility in Android 11.

Android Studio and Gradle support

If you are using Android Gradle plugin 4.1+, your tools should work with the new <queries> declaration. However, older versions of the Android Gradle plugin are not aware of this new element. If you add the <queries> element or if you start relying on a library or SDK that supports targeting Android 11, you may encounter manifest merging errors. For example, when building your app you may see the following error in the Build Output Window:
Android resource linking failed /Users/sample/AndroidStudioProjects/MyApp/app/build/intermediates/merged_manifests/debug/AndroidManifest.xml:18: error: unexpected element <queries> found in <manifest>
Alternatively, you may see an error in the Build Output Window that directs you to the Manifest merger logs:
Manifest merger failed with multiple errors, see logs
Upon expanding the Merged Manifest view you would then see an additional error:
Error: Missing 'package' key attribute on element package

Android Gradle plugin fixes

The best solution to deal with these errors is to upgrade to Android Gradle plugin 4.1 Beta.
We know that not everyone is ready to upgrade to the latest version, though, and you may be relying on old versions of Gradle or libraries that aren’t compatible with 4.1.
So, today we issued a set of dot releases for the Android Gradle plugin that are compatible with <queries>:
For example, if you are currently using Android Gradle plugin version 4.0.0, you can upgrade the version in your project-level build.gradle file:
 buildscript {

    repositories {
        google()
        jcenter()
    }

    dependencies {
        // classpath 'com.android.tools.build:gradle:4.0.0'
        classpath 'com.android.tools.build:gradle:4.0.1'
    }
}

For more information on this new feature in Android 11, check out the package visibility documentation and the Android Gradle plugin release notes.

What’s new in Android gaming

Posted by Greg Hartrell, Head of Product Management, Games on Android & Google Play



Android logo in gaming background within a mobile phone.

In March of this year, at the Google for Games Developer Summit, we shared several new tools and services Google has been working on to help game developers. They make it easier to see how your Android games are performing, expand your reach to more devices and new audiences, and support your go-to-market with Google Play. From the level of interest shown by game developers and the great feedback provided in our developer previews, we’re excited to share the progress we’ve made on these tools, and more.

Discover more about these updates below, and in addition to these, we’ll be back August 17-21, 2020 with even more information during a full week dedicated to Android gaming products, as part of #11WeeksOfAndroid.



Android tools for mobile game development

To support you in building a great Android game, we’re working on tools that help improve productivity and overall game performance. Learn about new updates you can start using today.
  • ADB Incremental in Android 11 addresses the slow install speeds you may face when installing very large APKs (2GB+) with ADB (Android Debug Bridge) during game development. Accelerate APK installs up to 10x when using an Android 11 device with this new update to ADB. Download as a part of the Android 11 Developer Preview SDK.
  • Apply for access to our continued developer previews, including the Android Game Development Extension for cross-platform developers targeting Android with their C++ game engine and the Android GPU Inspector, a profiling tool that helps you look into the GPU of Android devices and optimize the graphical performance of games. Download the Android Studio Profilers, with updates including an expanded set of profilers and standalone profilers, available in the Android Studio 4.1 preview.




Reach more devices & users

To provide greater insights into your game’s performance and help scale your games to reach a growing player-base across the Android ecosystem, we’ve seen growing success with the adoption of Play’s dynamic delivery of game assets as well as our Integrity Protection Suite. Read on for additional launches and updates.

  • Android Performance Tuner now in general availability: Deliver better experiences to more users. Measure your frame rate performance and graphical fidelity, and optimize between them to achieve stable frame rates at scale across the whole Android device ecosystem. Learn how to integrate the Unity plug-in or do a custom integration.
  • We’ve made updates to the Android Game SDK, now available on Jetpack, making it easier to integrate. As part of our ongoing efforts to support developers building Android games on any game engine, check out the new Google Play Plugins for Unity workflow improvement, and enhancements to Unreal Engine, including built-in support for Android App Bundles, Play Asset Delivery, Android Frame Pacing, and Play Billing Library.




Reach more devices and win go-to-market

We’ve completely redesigned the Google Play Console making it easier for you to improve your app’s quality, engage your audience, earn revenue, and more. We’re also continuing to improve the Google Play Store and other services allowing you to better market your game to expanded audiences.

  • Console 2020: The Google Play Console has been redesigned with a clearer, smarter, and more helpful developer experience. This includes an overhauled pre-launch workflow and the release of auto install for pre-registration campaigns to help you maximize early installs. Join the beta and share feedback.
  • Instant play games: Introducing a new way to reach 100s of millions of new gamers by publishing an 'Instant play' game in the Play Games app. Submit your game to be eligible for featuring.
  • Google Play Game Services - Friends: We’ve built a new friends system to help players easily find and play with friends across Android games. Bootstrap your in-game friend networks and have your game surfaced in new clusters in the Play Games app. Apply now for the preview.

We hope you start using some of these new tools and features, and continue to share your feedback with our development teams. You can learn about all of the offerings we have to help game developers at d.android.com/games.





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Introducing the new Google Play Console beta

Posted by Tom Grinsted, Product Manager, Google Play Console

Over the years, we’ve seen our community grow to well over a million developers, from one-person shops to companies with hundreds of Google Play Console users. As you’ve grown, Play Console has grown with you. But as we added new features to keep up with your changing needs, Play Console became increasingly busy and a little difficult to navigate. So we’ve redesigned it from the ground up to ensure it continues to help you grow your business on Google Play for years to come.

Today, you can try out the new Google Play Console by joining the beta. Visit Play Console at its new home: play.google.com/console

We’ve designed the new Play Console to be more helpful. Now you can:

  • More easily find, discover, and understand important features
  • Get new guidance on policy changes, release status, advice, and user feedback
  • Better understand performance insights with new acquisition reports
  • Inspect each of your app bundles and understand how Google Play optimizes artifacts for your users
  • Safely enable everyone on your team to use our features with new user management options.

On behalf of the whole team at Google Play, I’m excited to share the beta with you and to get your feedback. Many thanks to the hundreds of developers who have already provided feedback — your input helps us improve Play Console for the entire developer community.

Clearer and easier to use

The new Google Play Console is built on Google Material, the UI design system for all Google-branded products. This brings a number of advantages as explained by the project’s lead designer, Jesse Orme:

This design system is easier to read and scan, using typography and space to delineate sections and enable clear information hierarchy. A consistent and considered set of styles and components ensure that features are as easy and intuitive to use as possible, even if you’re new to them."

The new Play Console is also responsive, so you can use it across your devices, at home, at work, or when you’re on the move. The responsive design also supports right-to-left languages including Arabic, Farsi, and Hebrew. The team is putting the finishing touches on our mobile layouts now, so these features will roll out to the beta in the coming weeks.

New navigation

Because many Play Console users can be domain specialists like Growth Managers or QAs, we’ve designed the new navigation to reflect how you work, making it easier to find all the tools for your job.

The navigation groups related features based on what you want to achieve. For instance, all of your acquisition setup, reporting, and optimization tools are now collected in a single “Grow” section. We’re also adding a search feature to the beta soon, so you can jump to specific features or pages more quickly.

Google Play Console navigation

The new navigation organizes features based on your goals

Similarly, we’ve made the distinction between your production track and your internal, closed, and open testing tracks much clearer. This reflects best practices and will make it easier for your team to understand the status of app’s tracks at a glance so you can release with confidence.

Clearer overviews

The new releases overview gives you a snapshot of all your tracks, so now you can see information about your internal, closed, and open testing tracks, as well as your production track. Quickly see how many users are testing your app or the latest countries you’ve rolled out to.

Releases overview on Play Console

The new Releases overview lets you see information about all your tracks at a glance

Easier publishing

We've renamed Timed Publishing to Managed Publishing. Use it to see a summary of your changes that are in review and control when to publish on Google Play. Managed Publishing also helps you understand all the changes that have been submitted across your releases, store listings, and more. For those of you with larger teams, you can now review and coordinate all your changes in one place so everything is published at the same time.

Managed Publishing on Google Play Console

Submit your updates for review and launch them when you’re ready with Managed Publishing

The Artifact library has evolved into the new App Bundle Explorer, which you can find in the “Release” section. You can inspect the app bundles you’ve uploaded to Play and understand how Google Play processes them to generate optimized serving artifacts. Download everything Play generates, including APKs for pre-installing on devices and standalone APKs, access an install link for historical versions for testing purposes, and see detailed dynamic delivery information.

And when you’re launching a new app, check out our new guided setup to help you get to production with confidence.

Set up your app on Google Play Console

Guided setup includes best practices to help you get to production with confidence

More ways to get the answers you need, fast

Important information is now even easier to find, with more ways to get the answers you need, right when you need them.

Clearer policy and compliance information

The new Policy status and App content sections make it easier for you to provide information Google Play needs to confirm that your apps are compliant with our policies, and to quickly see if there’s an issue that needs addressing. We know this can be a source of worry, so we designed these new sections to help guide you through the process, and they will continue to grow over time.

App content section on Google Play Console

The App content section makes it easier to provide the information Google Play needs to confirm that your apps comply with our policies

Inbox

Rolling out soon, the new Play Console Inbox collects everything we think you’ll need to know about your apps and games. Never miss an important message, update, recommendation, or milestone.

new Google Play Console Inbox

Find important messages about your apps and games in the new Play Console Inbox

Easier education

Many of you told us that you don’t feel like you’re using the full capabilities of Google Play Console because you’re not sure what features are available or how best to use them. To help, key features now include educational pages to help your teams understand their value and how to add them to your workflows. These also serve as a hub for related information, like our comprehensive documentation on the Help Center, Play Academy courses, developer case studies, and more.

Play Console Statistics educational pages

Educational pages help you understand key features and and how to add them to your workflows

These pages can be accessed without a Play Console account so you can easily share them.

Visit the new educational pages at play.google.com/console/about

Understanding your performance

Many of you told us that you value Google Play Console’s acquisition reports because they help you understand the impact of your store listing optimization and marketing investment. But you also told us that the current report made it challenging to see how your performance was trending over time, and you wanted to analyze performance across multiple dimensions together, such as country and acquisition source.

The new acquisition reports focus on trend analysis, understanding relationships between metrics, and now support expanded dimensions including language, store listing, and reacquisition.

Store listing conversion analytics on Google Play Console

New filters and dimensions let you see trends by acquisition type and region to really understand your performance

Advanced filters and dimensions let you drill down by acquisition type and region to really understand your performance. For instance, did your campaign to increase organic installs in France pay off? Now you can find out.

Rolling out soon, deeply integrated benchmarks — including over 100 app and game categories, plus countries and regions — can help you identify areas for growth and where you’re leading the market.

Better, safer team management

Another area we’ve enhanced is team-member management. The new Google Play Console includes features, insights, and data to help every member of your team, from your engineers, PMs, and QAs to your marketing managers and executives. We know that granting broad access to everyone in your organization could be a challenge, with permissions that were sometimes hard to understand, and a UI that made managing large numbers of team members difficult.

We’ve updated the new team-member management area with better, more granular controls. Written in collaboration with developers, new permission names and descriptions are clearer, so you can understand what you are — and aren’t — allowing people to do. There’s clearer differentiation between global and app-level permissions, and we’ve added full user search and bulk-edit capabilities to make managing your teams easier.

Users and Permissions on Google Play Console

Safely grant your team members access to Play Console’s features with granular permission controls

We want as many people as possible to benefit from Play Console’s tools, and these changes should help you grant access with confidence.

Try the new Play Console beta today

The features above are just the beginning — every page on Google Play Console has been enhanced. Features like Pre-launch reports, Android vitals, Statistics, and Play Game Services have all been made more usable and helpful.

Visit play.google.com/console to check out the beta today. Once you do, please share your thoughts using this feedback form or in Play Console using the button on the top right. Your feedback is crucial to helping our teams build better products for you.

Thank you for being a part of our community, and we hope you enjoy the new Play Console!

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Answers to your questions about app signing by Google Play

Posted by Dom Elliott, Product Manager, Google Play

Google Play's first priority is to build a trusted, safe, and secure platform for billions of users and millions of developers for many years into the future. The sustainability and success of the ecosystem depends on this.

As part of this goal, almost two years ago, we announced app signing by Google Play. With app signing by Google Play, Google manages and protects your app's signing key for you and uses it to sign your APKs for distribution. It’s a secure way to store your app signing key that helps protect you if your key is ever lost or compromised. If you’re not enrolled in app signing and you lose your signing key, you’ll lose the ability to update your app.

App signing by Play also enables you to publish your app or game with the Android App Bundle, the recommended publishing format in use by over 500,000 apps in production on Google Play. The Android App Bundle reduces the size of your app, simplifies your releases, and unlocks next generation distribution features such as dynamic features and dynamic asset delivery.

Developers often have questions when enrolling in app signing for the first time so my colleague has written a Medium post with answers to some frequently asked questions. Read the post to find out more about the benefits of app signing, how we protect developer keys, and to learn about features like key upgrade for new installs and the new source stamp that bundletool will start adding to apps published with app bundles to give you more peace of mind about Play-signed apps.



Promoting high-quality, teacher-approved kids content on Google Play

Posted by Michael Watson, Product Manager, Google Play

With more kids spending time at home, parents are looking for ways to find apps and games for children that are both enriching and entertaining. Today, we’re announcing an update that will make it easier for parents to find this content on the Google Play Store. We’re launching the Teacher Approved program, an editorial program to highlight high-quality, teacher-approved apps for kids. This is part of our ongoing effort to create a safer Google Play for kids.


What’s changing

We consulted with academic experts to develop a framework for rating apps for kids. Specially trained teachers across the US will rate apps for kids based on this framework, evaluating things like:

  • Design quality
  • Appeal to children
  • Enrichment potential
  • Ads & in-app purchases
  • Age appropriateness

Teacher-approved apps will:

  • Be eligible to appear in the new Kids section on Google Play
  • Be eligible for featuring in banners or collections on Google Play
  • Display the new "Teacher approved" badge
  • Display information about what teachers found valuable on their app details page
Phone scrolling through teacher-approved app store
The Google Play store featuring teacher-approved apps

As a result of these changes, we are removing the Family star badge and the Family section on Google Play. All apps that were in the Family section will continue to be discoverable on the Play Store and appear in search results. Note that this change will have no effect on Family Library.

Who’s eligible

Apps need to meet the requirements of the Designed for Families program before they’re eligible to be reviewed by teachers. All Designed for Families apps are automatically placed in the teacher review queue.

We made the decision to launch the Teacher Approved program a little early given the vast number of kids at home now. Teachers are working hard to review apps as quickly as possible, but it will take time to review all apps, so we appreciate your patience. Our initial launch will be limited to the US, to be followed by a global rollout in the coming months.

To help developers better understand what the teachers are looking for, we published a new learning path on Google Play’s Academy for App Success, including findings from Google Play’s research into technology usage by parents and kids.

Rewarding for all

We’re committed to improving the ecosystem and partnering with our developers. We look forward to continuing to work with you to create the best possible experience for children and families on Google Play. For more information on the Teacher Approved program, check out our FAQs.

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Promoting high-quality, teacher-approved kids content on Google Play

Posted by Michael Watson, Product Manager, Google Play

With more kids spending time at home, parents are looking for ways to find apps and games for children that are both enriching and entertaining. Today, we’re announcing an update that will make it easier for parents to find this content on the Google Play Store. We’re launching the Teacher Approved program, an editorial program to highlight high-quality, teacher-approved apps for kids. This is part of our ongoing effort to create a safer Google Play for kids.


What’s changing

We consulted with academic experts to develop a framework for rating apps for kids. Specially trained teachers across the US will rate apps for kids based on this framework, evaluating things like:

  • Design quality
  • Appeal to children
  • Enrichment potential
  • Ads & in-app purchases
  • Age appropriateness

Teacher-approved apps will:

  • Be eligible to appear in the new Kids section on Google Play
  • Be eligible for featuring in banners or collections on Google Play
  • Display the new "Teacher approved" badge
  • Display information about what teachers found valuable on their app details page
Phone scrolling through teacher-approved app store
The Google Play store featuring teacher-approved apps

As a result of these changes, we are removing the Family star badge and the Family section on Google Play. All apps that were in the Family section will continue to be discoverable on the Play Store and appear in search results. Note that this change will have no effect on Family Library.

Who’s eligible

Apps need to meet the requirements of the Designed for Families program before they’re eligible to be reviewed by teachers. All Designed for Families apps are automatically placed in the teacher review queue.

We made the decision to launch the Teacher Approved program a little early given the vast number of kids at home now. Teachers are working hard to review apps as quickly as possible, but it will take time to review all apps, so we appreciate your patience. Our initial launch will be limited to the US, to be followed by a global rollout in the coming months.

To help developers better understand what the teachers are looking for, we published a new learning path on Google Play’s Academy for App Success, including findings from Google Play’s research into technology usage by parents and kids.

Rewarding for all

We’re committed to improving the ecosystem and partnering with our developers. We look forward to continuing to work with you to create the best possible experience for children and families on Google Play. For more information on the Teacher Approved program, check out our FAQs.

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Google Play updates and information: Resources for developers


Posted by Sam Tolomei, Business Development Manager, Google Play
Illustration of a person typing on a laptop with tech icons on the side

In these unprecedented times, Google Play's mission to support you, ensure your businesses continue to operate well, and help users get the content they need is more important than ever. With a surge in need for information, communications tools, entertainment, and more, we are striving to ensure our operations run smoothly, and we need your support.

Below, we’ve pulled together some important information to help you maintain business continuity, as well as best practices to help you stay nimble in the changing landscape.

Extended app review times

Like many of you, we've had to manage work disruptions as a result of changing business conditions. This has led to a temporary slowing down of the app review process, which now may take 7 days or longer. As the situation evolves, we will continue to make sure that the most important updates reach users quickly, which may result in fluctuating review times. Certain critical apps may receive prioritized review and may not experience an extended delay in review time. Please check the Google Play Console for the most up-to-date information and guidance.

At the same time, in order to help ensure we are providing users with accurate and timely information relating to COVID-19, we also are prioritizing the review of apps published, commissioned, or authorized by official government entities and public health organizations.

If you want to control when your app goes live, we recommend timed publishing. Just submit your app for review, and once it’s approved, click “Go live” in the Play Console to instantly publish your app. Note: If you already have a release submitted to the production track that is under review, you will not see the “timed publishing” option.

Store listing guidelines

At Google Play we take our responsibility to provide accurate and relevant information for our users very seriously. For that reason, we are currently only approving apps that reference COVID-19 or related terms in their store listing if the app is published, commissioned, or authorized by an official government entity or public health organization, and the app does not contain any monetization mechanisms such as ads, in-app products, or in-app donations. This includes references in places such as the app title, description, release notes, or screenshots.

Removing inappropriate reviews

With the recent increase in traffic, some apps are seeing a spike in inappropriate one-star reviews from users. If you are receiving reviews that are not related to your app experience, you can flag the review in the Play Console. We’ve expanded our ability to assess and remove inappropriate reviews so we can handle your request as quickly as possible.

Subscriptions support

While subscriptions are a large part of many app business models, two groups are currently seeing the largest impact: 1) those whose core businesses have been adversely affected by COVID-19 (such as live event ticketing), and 2) those who provide a public service with their content or services.

For developers whose business value proposition has been affected, features like deferred billing and subscription pauses can help retain users until after the crisis has passed. For developers who want to offer their content or services like medical, online learning, and wellbeing apps at reduced or no cost, features like price changes and refunds through Google Play Billing are available to help.

Learn more best practices in our Medium post.

How we’re helping the community

Google is also committed to helping our community at large. To help small businesses reconnect with their customers, Google is granting $340 million in ad credits to be used across our Google Ads platforms — learn more here.

Here’s what else we’re doing:

  • We’ve launched a special coronavirus section on Google Play with resources to help users find information from trusted sources.
  • We've extended Google Play Pass free trials to 30 days so more people can enjoy your apps and games.
  • We’ve launched a $10 million Distance Learning Fund to support organizations that provide high-quality learning opportunities to children. Developers who are non-profit, education-related enterprises are eligible for this program. Stay tuned for more details from Google.org.
  • Finally, with your help, we’ve raised over $290,000 for The Center for Disaster Philanthropy’s COVID-19 Response Fund, supporting organizations on the ground with preparedness, containment, response, and recovery. Visit play.google.com/donate to contribute.

As the situation progresses, we will continue to gather more resources to help you. We’re also taking steps to limit changes and barriers because we know you have enough on your plate right now. Please stay tuned for more information, and thank you for being a part of the Google Play community. If you have any other suggestions about how we can support you during this time, please let us know by tweeting at us at @GooglePlayDev with #AskGooglePlay.

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