Author Archives: Google AI

Table Tennis: A Research Platform for Agile Robotics

Robot learning has been applied to a wide range of challenging real world tasks, including dexterous manipulation, legged locomotion, and grasping. It is less common to see robot learning applied to dynamic, high-acceleration tasks requiring tight-loop human-robot interactions, such as table tennis. There are two complementary properties of the table tennis task that make it interesting for robotic learning research. First, the task requires both speed and precision, which puts significant demands on a learning algorithm. At the same time, the problem is highly-structured (with a fixed, predictable environment) and naturally multi-agent (the robot can play with humans or another robot), making it a desirable testbed to investigate questions about human-robot interaction and reinforcement learning. These properties have led to several research groups developing table tennis research platforms [1, 2, 3, 4].

The Robotics team at Google has built such a platform to study problems that arise from robotic learning in a multi-player, dynamic and interactive setting. In the rest of this post we introduce two projects, Iterative-Sim2Real (to be presented at CoRL 2022) and GoalsEye (IROS 2022), which illustrate the problems we have been investigating so far. Iterative-Sim2Real enables a robot to hold rallies of over 300 hits with a human player, while GoalsEye enables learning goal-conditioned policies that match the precision of amateur humans.

Iterative-Sim2Real policies playing cooperatively with humans (top) and a GoalsEye policy returning balls to different locations (bottom).

Iterative-Sim2Real: Leveraging a Simulator to Play Cooperatively with Humans
In this project, the goal for the robot is cooperative in nature: to carry out a rally with a human for as long as possible. Since it would be tedious and time-consuming to train directly against a human player in the real world, we adopt a simulation-based (i.e., sim-to-real) approach. However, because it is difficult to simulate human behavior accurately, applying sim-to-real learning to tasks that require tight, close-loop interaction with a human participant is difficult.

In Iterative-Sim2Real, (i.e., i-S2R), we present a method for learning human behavior models for human-robot interaction tasks, and instantiate it on our robotic table tennis platform. We have built a system that can achieve rallies of up to 340 hits with an amateur human player (shown below).

A 340-hit rally lasting over 4 minutes.

Learning Human Behavior Models: a Chicken and Egg Problem
The central problem in learning accurate human behavior models for robotics is the following: if we do not have a good-enough robot policy to begin with, then we cannot collect high-quality data on how a person might interact with the robot. But without a human behavior model, we cannot obtain robot policies in the first place. An alternative would be to train a robot policy directly in the real world, but this is often slow, cost-prohibitive, and poses safety-related challenges, which are further exacerbated when people are involved. i-S2R, visualized below, is a solution to this chicken and egg problem. It uses a simple model of human behavior as an approximate starting point and alternates between training in simulation and deploying in the real world. In each iteration, both the human behavior model and the policy are refined.

i-S2R Methodology.

Results
To evaluate i-S2R, we repeated the training process five times with five different human opponents and compared it with a baseline approach of ordinary sim-to-real plus fine-tuning (S2R+FT). When aggregated across all players, the i-S2R rally length is higher than S2R+FT by about 9% (below on the left). The histogram of rally lengths for i-S2R and S2R+FT (below on the right) shows that a large fraction of the rallies for S2R+FT are shorter (i.e., less than 5), while i-S2R achieves longer rallies more frequently.

Summary of i-S2R results. Boxplot details: The white circle is the mean, the horizontal line is the median, box bounds are the 25th and 75th percentiles.

We also break down the results based on player type: beginner (40% players), intermediate (40% of players) and advanced (20% players). We see that i-S2R significantly outperforms S2R+FT for both beginner and intermediate players (80% of players).

i-S2R Results by player type.

More details on i-S2R can be found on our preprint, website, and also in the following summary video.

GoalsEye: Learning to Return Balls Precisely on a Physical Robot
While we focused on sim-to-real learning in i-S2R, it is sometimes desirable to learn using only real-world data — closing the sim-to-real gap in this case is unnecessary. Imitation learning (IL) provides a simple and stable approach to learning in the real world, but it requires access to demonstrations and cannot exceed the performance of the teacher. Collecting expert human demonstrations of precise goal-targeting in high speed settings is challenging and sometimes impossible (due to limited precision in human movements). While reinforcement learning (RL) is well-suited to such high-speed, high-precision tasks, it faces a difficult exploration problem (especially at the start), and can be very sample inefficient. In GoalsEye, we demonstrate an approach that combines recent behavior cloning techniques [5, 6] to learn a precise goal-targeting policy, starting from a small, weakly-structured, non-targeting dataset.

Here we consider a different table tennis task with an emphasis on precision. We want the robot to return the ball to an arbitrary goal location on the table, e.g. “hit the back left corner" or ''land the ball just over the net on the right side" (see left video below). Further, we wanted to find a method that can be applied directly on our real world table tennis environment with no simulation involved. We found that the synthesis of two existing imitation learning techniques, Learning from Play (LFP) and Goal-Conditioned Supervised Learning (GCSL), scales to this setting. It is safe and sample efficient enough to train a policy on a physical robot which is as accurate as amateur humans at the task of returning balls to specific goals on the table.

 
GoalsEye policy aiming at a 20cm diameter goal (left). Human player aiming at the same goal (right).

The essential ingredients of success are:

  1. A minimal, but non-goal-directed “bootstrap” dataset of the robot hitting the ball to overcome an initial difficult exploration problem.
  2. Hindsight relabeled goal conditioned behavioral cloning (GCBC) to train a goal-directed policy to reach any goal in the dataset.
  3. Iterative self-supervised goal reaching. The agent improves continuously by setting random goals and attempting to reach them using the current policy. All attempts are relabeled and added into a continuously expanding training set. This self-practice, in which the robot expands the training data by setting and attempting to reach goals, is repeated iteratively.
GoalsEye methodology.

Demonstrations and Self-Improvement Through Practice Are Key
The synthesis of techniques is crucial. The policy’s objective is to return a variety of incoming balls to any location on the opponent’s side of the table. A policy trained on the initial 2,480 demonstrations only accurately reaches within 30 cm of the goal 9% of the time. However, after a policy has self-practiced for ~13,500 attempts, goal-reaching accuracy rises to 43% (below on the right). This improvement is clearly visible as shown in the videos below. Yet if a policy only self-practices, training fails completely in this setting. Interestingly, the number of demonstrations improves the efficiency of subsequent self-practice, albeit with diminishing returns. This indicates that demonstration data and self-practice could be substituted depending on the relative time and cost to gather demonstration data compared with self-practice.

Self-practice substantially improves accuracy. Left: simulated training. Right: real robot training. The demonstration datasets contain ~2,500 episodes, both in simulation and the real world.
 
Visualizing the benefits of self-practice. Left: policy trained on initial 2,480 demonstrations. Right: policy after an additional 13,500 self-practice attempts.

More details on GoalsEye can be found in the preprint and on our website.

Conclusion and Future Work
We have presented two complementary projects using our robotic table tennis research platform. i-S2R learns RL policies that are able to interact with humans, while GoalsEye demonstrates that learning from real-world unstructured data combined with self-supervised practice is effective for learning goal-conditioned policies in a precise, dynamic setting.

One interesting research direction to pursue on the table tennis platform would be to build a robot “coach” that could adapt its play style according to the skill level of the human participant to keep things challenging and exciting.

Acknowledgements
We thank our co-authors, Saminda Abeyruwan, Alex Bewley, Krzysztof Choromanski, David B. D’Ambrosio, Tianli Ding, Deepali Jain, Corey Lynch, Pannag R. Sanketi, Pierre Sermanet and Anish Shankar. We are also grateful for the support of many members of the Robotics Team who are listed in the acknowledgement sections of the papers.

Source: Google AI Blog


UL2 20B: An Open Source Unified Language Learner

Building models that understand and generate natural language well is one the grand goals of machine learning (ML) research and has a direct impact on building smart systems for everyday applications. Improving the quality of language models is a key target for researchers to make progress toward such a goal.

Most common paradigms to build and train language models use either autoregressive decoder-only architectures (e.g., PaLM or GPT-3), where the model is trained to predict the next word for a given prefix phrase, or span corruption-based encoder-decoder architectures (e.g., T5, ST-MoE), where the training objective is to recover the subset of words masked out of the input. On the one hand, T5-like models perform well on supervised fine-tuning tasks, but struggle with few-shot in-context learning. On the other hand, autoregressive language models are great for open-ended generation (e.g., dialog generation with LaMDA) and prompt-based learning (e.g., in-context learning with PaLM), but may perform suboptimally on fine-tuning tasks. Thus, there remains an opportunity to create an effective unified framework for pre-training models.

In “Unifying Language Learning Paradigms”, we present a novel language pre-training paradigm called Unified Language Learner (UL2) that improves the performance of language models universally across datasets and setups. UL2 frames different objective functions for training language models as denoising tasks, where the model has to recover missing sub-sequences of a given input. During pre-training it uses a novel mixture-of-denoisers that samples from a varied set of such objectives, each with different configurations. We demonstrate that models trained using the UL2 framework perform well in a variety of language domains, including prompt-based few-shot learning and models fine-tuned for down-stream tasks. Additionally, we show that UL2 excels in generation, language understanding, retrieval, long-text understanding and question answering tasks. Finally, we are excited to publicly release the checkpoints for our best performing UL2 20 billion parameter model.

Background: Language Modeling Objectives and Architectures
Common objective functions for training language models can mostly be framed as learning data transformations that map inputs to targets. The model is conditioned on different forms of input to predict target tokens. To this end, different objectives utilize different properties of the inputs.

The standard Causal Language modeling objective (CausalLM) is trained to predict full sequence lengths and so, only recognizes tokens in the target output. The prefix language modeling objective (PrefixLM) modifies this process by randomly sampling a contiguous span of k tokens from the given tokenized text to form the input of the model, referred to as the “prefix”. The span corruption objective masks contiguous spans from the inputs and trains the model to predict these masked spans.

In the table below, we list the common objectives on which state-of-the-art language models are trained along with different characteristics of the input, i.e., how it is presented to the model. Moreover, we characterize the example efficiency of each objective in terms of the ability of the model for exploiting supervision signals from a single input, e.g., how much of the input tokens contribute to the calculation of the loss.

Objective
Function
Inputs
(Bi-directional)
Targets
(Causal)
Input
Properties
Example
Efficiency
     
CausalLM none text N/A full seq_len
     
PrefixLM text (up to position k) text (after position k) contiguous seq_len - k
     
Span corruption masked text masked_tokens non-contiguous, may be bi-directional typically lower than others
Common objectives used in today’s language models. Throughout, “text” indicates tokenized text.

UL2 leverages the strengths of each of these objective functions through a framework that generalizes over each of them, which enables the ability to reason and unify common pre-training objectives. Based on this framework, the main task for training a language model is to learn the transformation of a sequence of input tokens to a sequence of target tokens. Then all the objective functions introduced above can be simply reduced to different ways of generating input and target tokens. For instance, the PrefixLM objective can be viewed as a transformation that moves a segment of k contiguous tokens from the inputs to the targets. Meanwhile, the span corruption objective is a data transformation that corrupts spans (a subsequence of tokens in the input), replacing them with mask tokens that are shifted to the targets.

It is worth noting that one can decouple the model architecture and the objective function with which it’s trained. Thus, it is possible to train different architectures, such as the common single stack decoder-only and two-stack encoder-decoder models, with any of these objectives.

Mixture of Denoisers
The UL2 framework can be used to train a model on a mixture of pre-training objectives and supply it with capabilities and inductive bias benefits from different pre-training tasks. Training on the mixture helps the model leverage the strengths of different tasks and mitigates the weaknesses of others. For instance, the mixture-of-denoisers objective can strongly improve the prompt-based learning capability of the model as opposed to a span corruption-only T5 model.

UL2 is trained using a mixture of three denoising tasks: (1) R-denoising (or regular span corruption), which emulates the standard T5 span corruption objective; (2) X-denoising (or extreme span corruption); and (3) S-denoising (or sequential PrefixLM). During pre-training, we sample from the available denoising tasks based on user-specified ratios (i.e., different combinations of the R, X, and S-denoisers) and prepare the input and target appropriately. Then, a paradigm token is appended to the input (one of [R], [X], or [S]) indicating the denoising task at hand.

An overview of the denoising objectives used in UL2’s mixture-of-denoisers.

Improving Trade-Offs Across Learning Paradigms
Many existing commonly used language learning paradigms typically excel at one type of task or application, such as fine-tuning performance or prompt-based in-context learning. In the plot below, we show baseline objective functions on different tasks compared to UL2: CausalLM (referred to as GPT-like), PrefixLM, Span Corrupt (also referred to as T5 in the plot), and a baseline objective function proposed by UniLM. We use these objectives for training decoder only architectures (green) and encoder-decoder architectures (blue) and evaluate different combinations of objective functions and architectures on two main sets of tasks:

  1. Fine-tuning, by measuring performance on SuperGLUE (y-axis of the plot below)
  2. In-context learning, by measuring performance of the model on a suite of 1-shot GEM tasks (e.g., XSUM, SGD or Schema guided dialog and TOTTO) (x-axis of the plot below).

For most of the existing language learning paradigms, there is a trade-off between the quality of the model on these two sets of tasks. We show that UL2 bridges this trade-off across in-context learning and fine-tuning.

In both decoder-only and encoder-decoder setups, UL2 strikes a significantly improved balance in performance between fine-tuned discriminative tasks and prompt-based 1-shot open-ended text generation compared to previous methods. (All models are comparable in terms of computational costs, i.e., FLOPs (EncDec models are 300M and Dec models are 150M parameters).

UL2 for Few-Shot Prompting and Chain-of-Thought Reasoning
We scale up UL2 and train a 20 billion parameter encoder-decoder model on the public C4 corpus and demonstrate some impressive capabilities of the UL2 20B model.

UL2 is a powerful in-context learner that excels at both few-shot and chain-of-thought (CoT) prompting. In the table below, we compare UL2 with other state-of-the-art models (e.g, T5 XXL and PaLM) for few-shot prompting on the XSUM summarization dataset. Our results show that UL2 20B outperforms PaLM and T5, both of which are in the same ballpark of compute cost.

Model ROUGE-1 ROUGE-2 ROUGE-L
LaMDA 137B 5.4
PaLM 62B 11.2
PaLM 540B 12.2
PaLM 8B 4.5
T5 XXL 11B 0.6 0.1 0.6
T5 XXL 11B + LM 13.3 2.3 10.7
UL2 20B 25.5 8.6 19.8
Comparison of UL2 with T5 XXL, PaLM and LamDA 137B on 1-shot summarization (XSUM) in terms of ROUGE-1/2/L (higher is better), which captures the quality by comparing the generated summaries with the gold summaries as reference.

Most CoT prompting results have been obtained using much larger language models, such as GPT-3 175B, PaLM 540B, or LaMDA 137B. We show that reasoning via CoT prompting can be achieved with UL2 20B, which is both publicly available and several times smaller than prior models that leverage chain-of-thought prompting. This enables an open avenue for researchers to conduct research on CoT prompting and reasoning at an accessible scale. In the table below, we show that for UL2, CoT prompting outperforms standard prompting on math word problems with a range of difficulties (GSM8K, SVAMP, ASDiv, AQuA, and MAWPS). We also show that self-consistency further improves performance.

Chain-of-thought (CoT) prompting and self-consistency (SC) results on five arithmetic reasoning benchmarks.

Conclusion and Future Directions
UL2 demonstrates superior performance on a plethora of fine-tuning and few-shot tasks. We publicly release checkpoints of our best performing UL2 model with 20 billion parameters, which we hope will inspire faster progress in developing better language models in the machine learning community as a whole.

Acknowledgements
It was an honor and privilege to work on this with Vinh Q. Tran, Xavier Garcia, Jason Wei, Xuezhi Wang, Hyung Won Chung, Dara Bahri, Tal Schuster, Huaixiu Steven Zheng, Denny Zhou, Neil Houlsby and Donald Metzler. We further acknowledge Alexey Gritsenko, Andrew M. Dai, Jacob Devlin, Jai Gupta, William Fedus, Orhan Firat, Sebastian Gerhmann, Nan Du, Dave Uthus, Siamak Shakeri, Slav Petrov and Quoc Le for support and discussions. We thank the Jax and T5X team for building such wonderful infrastructure that made this research possible.

Source: Google AI Blog


Crossmodal-3600 — Multilingual Reference Captions for Geographically Diverse Images

Image captioning is the machine learning task of automatically generating a fluent natural language description for a given image. This task is important for improving accessibility for visually impaired users and is a core task in multimodal research encompassing both vision and language modeling.

However, datasets for image captioning are primarily available in English. Beyond that, there are only a few datasets covering a limited number of languages that represent just a small fraction of the world’s population. Further, these datasets feature images that severely under-represent the richness and diversity of cultures from across the globe. These aspects have hindered research on image captioning for a wide variety of languages, and directly hamper the deployment of accessibility solutions for a large potential audience around the world.

Today we present and make publicly available the Crossmodal 3600 (XM3600) image captioning evaluation dataset as a robust benchmark for multilingual image captioning that enables researchers to reliably compare research contributions in this emerging field. XM3600 provides 261,375 human-generated reference captions in 36 languages for a geographically diverse set of 3600 images. We show that the captions are of high quality and the style is consistent across languages.

The Crossmodal 3600 dataset includes reference captions in 36 languages for each of a geographically diverse set of 3600 images. All images used with permission under the CC-BY 2.0 license.

Overview of the Crossmodal 3600 Dataset
Creating large training and evaluation datasets in multiple languages is a resource-intensive endeavor. Recent work has shown that it is feasible to build multilingual image captioning models trained on machine-translated data with English captions as the starting point. However, some of the most reliable automatic metrics for image captioning are much less effective when applied to evaluation sets with translated image captions, resulting in poorer agreement with human evaluations compared to the English case. As such, trustworthy model evaluation at present can only be based on extensive human evaluation. Unfortunately, such evaluations usually cannot be replicated across different research efforts, and therefore do not offer a fast and reliable mechanism to automatically evaluate multiple model parameters and configurations (e.g., model hill climbing) or to compare multiple lines of research.

XM3600 provides 261,375 human-generated reference captions in 36 languages for a geographically diverse set of 3600 images from the Open Images dataset. We measure the quality of generated captions by comparing them to the manually provided captions using the CIDEr metric, which ranges from 0 (unrelated to the reference captions) to 10 (perfectly matching the reference captions). When comparing pairs of models, we observed strong correlations between the differences in the CIDEr scores of the model outputs, and side-by-side human evaluations comparing the model outputs. , making XM3600 is a reliable tool for high-quality automatic comparisons between image captioning models on a wide variety of languages beyond English.

Language Selection
We chose 30 languages beyond English, roughly based on their percentage of web content. In addition, we chose an additional five languages that include under-resourced languages that have many native speakers or major native languages from continents that would not be covered otherwise. Finally, we also included English as a baseline, thus resulting in a total of 36 languages, as listed in the table below.

Arabic     Bengali*     Chinese     Croatian     Cusco
Quechua*
    Czech
Danish     Dutch     English     Filipino     Finnish     French
German     Greek     Hebrew     Hindi     Hungarian     Indonesian
Italian     Japanese     Korean     Maori*     Norwegian     Persian
Polish     Portuguese     Romanian     Russian     Spanish     Swahili*
Swedish     Telugu*     Thai     Turkish     Ukrainian     Vietnamese
List of languages used in XM3600.   *Low-resource languages with many native speakers, or major native languages from continents that would not be covered otherwise.

Image Selection
The images were selected from among those in the Open Images dataset that have location metadata. Since there are many regions where more than one language is spoken, and some areas are not well covered by these images, we designed an algorithm to maximize the correspondence between selected images and the regions where the targeted languages are spoken. The algorithm starts with the selection of images with geo-data corresponding to the languages for which we have the smallest pool (e.g., Persian) and processes them in increasing order of their candidate image pool size. If there aren't enough images in an area where a language is spoken, then we gradually expand the geographic selection radius to: (i) a country where the language is spoken; (ii) a continent where the language is spoken; and, as last resort, (iii) from anywhere in the world. This strategy succeeded in providing our target number of 100 images from an appropriate region for most of the 36 languages, except for Persian (where 14 continent-level images are used) and Hindi (where all 100 images are at the global level, because the in-region images were assigned to Bengali and Telugu).

English

Photo by Chris Sampson
   Swahili

Photo by Henrik Palm
   Telugu

Photo by rojypala





Cusco Quechua

Photo by McKay Savage
   Filipino

Photo by Simon Schoeters
   Chinese

Photo by Stefan Krasowski
Sample images showcasing the geographical diversity of the annotated images. Images used under CC BY 2.0 license.

Caption Generation
In total, all 3600 images (100 images per language) are annotated in all 36 languages, each with an average of two annotations per language, yielding a total of 261,375 captions.

Annotators work in batches of 15 images. The first screen shows all 15 images with their captions in English as generated by a captioning model trained to output a consistent style of the form "<main salient objects> doing <activities> in the <environment>", often with object attributes, such as a "smiling" person, "red" car, etc. The annotators are asked to rate the caption quality given guidelines for a 4-point scale from "excellent" to "bad", plus an option for "not_enough_information". This step forces the annotators to carefully assess caption quality and it primes them to internalize the style of the captions. The following screens show the images again but individually and without the English captions, and the annotators are asked to produce descriptive captions in the target language for each image.

The image batch size of 15 was chosen so that the annotators would internalize the style without remembering the exact captions. Thus, we expect the raters to generate captions based on the image content only and lacking translation artifacts. For example in the example shown below, the Spanish caption mentions “number 42” and the Thai caption mentions “convertibles”, none of which are mentioned in the English captions. The annotators were also provided with a protocol to use when creating the captions, thus achieving style consistency across languages.


Photo by Brian Solis
    English     A vintage sports car in a showroom with many other vintage sports cars
The branded classic cars in a row at display
   
Spanish     Automóvil clásico deportivo en exhibición de automóviles de galería — (Classic sports car in gallery car show)
Coche pequeño de carreras color plateado con el número 42 en una exhibición de coches — (Small silver racing car with the number 42 at a car show)
   
Thai     รถเปิดประทุนหลายสีจอดเรียงกันในที่จัดแสดง — (Multicolored convertibles line up in the exhibit)
รถแข่งวินเทจจอดเรียงกันหลายคันในงานจัดแสดง — (Several vintage racing cars line up at the show.)
Sample captions in three different languages (out of 36 — see full list of captions in Appendix A of the Crossmodal-3600 paper), showcasing the creation of annotations that are consistent in style across languages, while being free of direct-translation artifacts (e.g., the Spanish “number 42” or the Thai “convertibles” would not be possible when directly translating from the English versions). Image used under CC BY 2.0 license.

Caption Quality and Statistics
We ran two to five pilot studies per language to troubleshoot the caption generation process and to ensure high quality captions. We then manually evaluated a random subset of captions. First we randomly selected a sample of 600 images. Then, to measure the quality of captions in a particular language, for each image, we selected for evaluation one of the manually generated captions. We found that:

  • For 25 out of 36 languages, the percentage of captions rated as “Good” or “Excellent” is above 90%, and the rest are all above 70%.
  • For 26 out of 36 languages, the percentage of captions rated as “Bad” is below 2%, and the rest are all below 5%.

For languages that use spaces to separate words, the number of words per caption can be as low as 5 or 6 for some agglutinative languages like Cusco Quechua and Czech, and as high as 18 for an analytic language like Vietnamese. The number of characters per caption also varies drastically — from mid-20s for Korean to mid-90s for Indonesian — depending on the alphabet and the script of the language.

Empirical Evaluation and Results
We empirically measured the ability of the XM3600 annotations to rank image captioning model variations by training four variations of a multilingual image captioning model and comparing the CIDEr differences of the models’ outputs over the XM3600 dataset for 30+ languages, to side-by-side human evaluations. We observed strong correlations between the CIDEr differences and the human evaluations. These results support the use of the XM3600 references as a means to achieve high-quality automatic comparisons between image captioning models on a wide variety of languages beyond English.

Recent Uses
Recently PaLI used XM3600 to evaluate model performance beyond English for image captioning, image-to-text retrieval and text-to-image retrieval. The key takeaways they found when evaluating on XM3600 were that multilingual captioning greatly benefits from scaling the PaLI models, especially for low-resource languages.

Acknowledgements
We would like to acknowledge the coauthors of this work: Xi Chen and Radu Soricut.

Source: Google AI Blog


Large Motion Frame Interpolation

Frame interpolation is the process of synthesizing in-between images from a given set of images. The technique is often used for temporal up-sampling to increase the refresh rate of videos or to create slow motion effects. Nowadays, with digital cameras and smartphones, we often take several photos within a few seconds to capture the best picture. Interpolating between these “near-duplicate” photos can lead to engaging videos that reveal scene motion, often delivering an even more pleasing sense of the moment than the original photos.

Frame interpolation between consecutive video frames, which often have small motion, has been studied extensively. Unlike videos, however, the temporal spacing between near-duplicate photos can be several seconds, with commensurately large in-between motion, which is a major failing point of existing frame interpolation methods. Recent methods attempt to handle large motion by training on datasets with extreme motion, albeit with limited effectiveness on smaller motions.

In “FILM: Frame Interpolation for Large Motion”, published at ECCV 2022, we present a method to create high quality slow-motion videos from near-duplicate photos. FILM is a new neural network architecture that achieves state-of-the-art results in large motion, while also handling smaller motions well.

FILM interpolating between two near-duplicate photos to create a slow motion video.

FILM Model Overview
The FILM model takes two images as input and outputs a middle image. At inference time, we recursively invoke the model to output in-between images. FILM has three components: (1) A feature extractor that summarizes each input image with deep multi-scale (pyramid) features; (2) a bi-directional motion estimator that computes pixel-wise motion (i.e., flows) at each pyramid level; and (3) a fusion module that outputs the final interpolated image. We train FILM on regular video frame triplets, with the middle frame serving as the ground-truth for supervision.

A standard feature pyramid extraction on two input images. Features are processed at each level by a series of convolutions, which are then downsampled to half the spatial resolution and passed as input to the deeper level.

Scale-Agnostic Feature Extraction
Large motion is typically handled with hierarchical motion estimation using multi-resolution feature pyramids (shown above). However, this method struggles with small and fast-moving objects because they can disappear at the deepest pyramid levels. In addition, there are far fewer available pixels to derive supervision at the deepest level.

To overcome these limitations, we adopt a feature extractor that shares weights across scales to create a “scale-agnostic” feature pyramid. This feature extractor (1) allows the use of a shared motion estimator across pyramid levels (next section) by equating large motion at shallow levels with small motion at deeper levels, and (2) creates a compact network with fewer weights.

Specifically, given two input images, we first create an image pyramid by successively downsampling each image. Next, we use a shared U-Net convolutional encoder to extract a smaller feature pyramid from each image pyramid level (columns in the figure below). As the third and final step, we construct a scale-agnostic feature pyramid by horizontally concatenating features from different convolution layers that have the same spatial dimensions. Note that from the third level onwards, the feature stack is constructed with the same set of shared convolution weights (shown in the same color). This ensures that all features are similar, which allows us to continue to share weights in the subsequent motion estimator. The figure below depicts this process using four pyramid levels, but in practice, we use seven.

Bi-directional Flow Estimation
After feature extraction, FILM performs pyramid-based residual flow estimation to compute the flows from the yet-to-be-predicted middle image to the two inputs. The flow estimation is done once for each input, starting from the deepest level, using a stack of convolutions. We estimate the flow at a given level by adding a residual correction to the upsampled estimate from the next deeper level. This approach takes the following as its input: (1) the features from the first input at that level, and (2) the features of the second input after it is warped with the upsampled estimate. The same convolution weights are shared across all levels, except for the two finest levels.

Shared weights allow the interpretation of small motions at deeper levels to be the same as large motions at shallow levels, boosting the number of pixels available for large motion supervision. Additionally, shared weights not only enable the training of powerful models that may reach a higher peak signal-to-noise ratio (PSNR), but are also needed to enable models to fit into GPU memory for practical applications.

The impact of weight sharing on image quality. Left: no sharing, Right: sharing. For this ablation we used a smaller version of our model (called FILM-med in the paper) because the full model without weight sharing would diverge as the regularization benefit of weight sharing was lost.

Fusion and Frame Generation
Once the bi-directional flows are estimated, we warp the two feature pyramids into alignment. We obtain a concatenated feature pyramid by stacking, at each pyramid level, the two aligned feature maps, the bi-directional flows and the input images. Finally, a U-Net decoder synthesizes the interpolated output image from the aligned and stacked feature pyramid.

FILM Architecture. FEATURE EXTRACTION: we extract scale-agnostic features. The features with matching colors are extracted using shared weights. FLOW ESTIMATION: we compute bi-directional flows using shared weights across the deeper pyramid levels and warp the features into alignment. FUSION: A U-Net decoder outputs the final interpolated frame.

Loss Functions
During training, we supervise FILM by combining three losses. First, we use the absolute L1 difference between the predicted and ground-truth frames to capture the motion between input images. However, this produces blurry images when used alone. Second, we use perceptual loss to improve image fidelity. This minimizes the L1 difference between the ImageNet pre-trained VGG-19 features extracted from the predicted and ground truth frames. Third, we use Style loss to minimize the L2 difference between the Gram matrix of the ImageNet pre-trained VGG-19 features. The Style loss enables the network to produce sharp images and realistic inpaintings of large pre-occluded regions. Finally, the losses are combined with weights empirically selected such that each loss contributes equally to the total loss.

Shown below, the combined loss greatly improves sharpness and image fidelity when compared to training FILM with L1 loss and VGG losses. The combined loss maintains the sharpness of the tree leaves.

FILM’s combined loss functions. L1 loss (left), L1 plus VGG loss (middle), and Style loss (right), showing significant sharpness improvements (green box).

Image and Video Results
We evaluate FILM on an internal near-duplicate photos dataset that exhibits large scene motion. Additionally, we compare FILM to recent frame interpolation methods: SoftSplat and ABME. FILM performs favorably when interpolating across large motion. Even in the presence of motion as large as 100 pixels, FILM generates sharp images consistent with the inputs.

Frame interpolation with SoftSplat (left), ABME (middle) and FILM (right) showing favorable image quality and temporal consistency.
Large motion interpolation. Top: 64x slow motion video. Bottom (left to right): The two input images blended, SoftSplat interpolation, ABME interpolation, and FILM interpolation. FILM captures the dog’s face while maintaining the background details.

Conclusion
We introduce FILM, a large motion frame interpolation neural network. At its core, FILM adopts a scale-agnostic feature pyramid that shares weights across scales, which allows us to build a “scale-agnostic” bi-directional motion estimator that learns from frames with normal motion and generalizes well to frames with large motion. To handle wide disocclusions caused by large scene motion, we supervise FILM by matching the Gram matrix of ImageNet pre-trained VGG-19 features, which results in realistic inpainting and crisp images. FILM performs favorably on large motion, while also handling small and medium motions well, and generates temporally smooth high quality videos.

Try It Out Yourself
You can try out FILM on your photos using the source code, which is now publicly available.

Acknowledgements
We would like to thank Eric Tabellion, Deqing Sun, Caroline Pantofaru, Brian Curless for their contributions. We thank Marc Comino Trinidad for his contributions on the scale-agnostic feature extractor, Orly Liba and Charles Herrmann for feedback on the text, Jamie Aspinall for the imagery in the paper, Dominik Kaeser, Yael Pritch, Michael Nechyba, William T. Freeman, David Salesin, Catherine Wah, and Ira Kemelmacher-Shlizerman for support. Thanks to Tom Small for creating the animated diagram in this post.

Source: Google AI Blog


Quantization for Fast and Environmentally Sustainable Reinforcement Learning

Deep reinforcement learning (RL) continues to make great strides in solving real-world sequential decision-making problems such as balloon navigation, nuclear physics, robotics, and games. Despite its promise, one of its limiting factors is long training times. While the current approach to speed up RL training on complex and difficult tasks leverages distributed training scaling up to hundreds or even thousands of computing nodes, it still requires the use of significant hardware resources which makes RL training expensive, while increasing its environmental impact. However, recent work [1, 2] indicates that performance optimizations on existing hardware can reduce the carbon footprint (i.e., total greenhouse gas emissions) of training and inference.

RL can also benefit from similar system optimization techniques that can reduce training time, improve hardware utilization and reduce carbon dioxide (CO2) emissions. One such technique is quantization, a process that converts full-precision floating point (FP32) numbers to lower precision (int8) numbers and then performs computation using the lower precision numbers. Quantization can save memory storage cost and bandwidth for faster and more energy-efficient computation. Quantization has been successfully applied to supervised learning to enable edge deployments of machine learning (ML) models and achieve faster training. However, there remains an opportunity to apply quantization to RL training.

To that end, we present “QuaRL: Quantization for Fast and Environmentally SustainableReinforcement Learning”, published in the Transactions of Machine Learning Research journal, which introduces a new paradigm called ActorQ that applies quantization to speed up RL training by 1.5-5.4x while maintaining performance. Additionally, we demonstrate that compared to training in full-precision, the carbon footprint is also significantly reduced by a factor of 1.9-3.8x.

Applying Quantization to RL Training
In traditional RL training, a learner policy is applied to an actor, which uses the policy to explore the environment and collect data samples. The samples collected by the actor are then used by the learner to continuously refine the initial policy. Periodically, the policy trained on the learner side is used to update the actor's policy. To apply quantization to RL training, we develop the ActorQ paradigm. ActorQ performs the same sequence described above, with one key difference being that the policy update from learner to actors is quantized, and the actor explores the environment using the int8 quantized policy to collect samples.

Applying quantization to RL training in this fashion has two key benefits. First, it reduces the memory footprint of the policy. For the same peak bandwidth, less data is transferred between learners and actors, which reduces the communication cost for policy updates from learners to actors. Second, the actors perform inference on the quantized policy to generate actions for a given environment state. The quantized inference process is much faster when compared to performing inference in full precision.

An overview of traditional RL training (left) and ActorQ RL training (right).

In ActorQ, we use the ACME distributed RL framework. The quantizer block performs uniform quantization that converts the FP32 policy to int8. The actor performs inference using optimized int8 computations. Though we use uniform quantization when designing the quantizer block, we believe that other quantization techniques can replace uniform quantization and produce similar results. The samples collected by the actors are used by the learner to train a neural network policy. Periodically the learned policy is quantized by the quantizer block and broadcasted to the actors.

Quantization Improves RL Training Time and Performance
We evaluate ActorQ in a range of environments, including the Deepmind Control Suite and the OpenAI Gym. We demonstrate the speed-up and improved performance of D4PG and DQN. We chose D4PG as it was the best learning algorithm in ACME for Deepmind Control Suite tasks, and DQN is a widely used and standard RL algorithm.

We observe a significant speedup (between 1.5x and 5.41x) in training RL policies. More importantly, performance is maintained even when actors perform int8 quantized inference. The figures below demonstrate this for the D4PG and DQN agents for Deepmind Control Suite and OpenAI Gym tasks.

A comparison of RL training using the FP32 policy (q=32) and the quantized int8 policy (q=8) for D4PG agents on various Deepmind Control Suite tasks. Quantization achieves speed-ups of 1.5x to 3.06x.
A comparison of RL training using the FP32 policy (q=32) and the quantized int8 policy (q=8) for DQN agents in the OpenAI Gym environment. Quantization achieves a speed-up of 2.2x to 5.41x.

Quantization Reduces Carbon Emission
Applying quantization in RL using ActorQ improves training time without affecting performance. The direct consequence of using the hardware more efficiently is a smaller carbon footprint. We measure the carbon footprint improvement by taking the ratio of carbon emission when using the FP32 policy during training over the carbon emission when using the int8 policy during training.

In order to measure the carbon emission for the RL training experiment, we use the experiment-impact-tracker proposed in prior work. We instrument the ActorQ system with carbon monitor APIs to measure the energy and carbon emissions for each training experiment.

Compared to the carbon emission when running in full precision (FP32), we observe that the quantization of policies reduces the carbon emissions anywhere from 1.9x to 3.76x, depending on the task. As RL systems are scaled to run on thousands of distributed hardware cores and accelerators, we believe that the absolute carbon reduction (measured in kilograms of CO2) can be quite significant.

Carbon emission comparison between training using a FP32 policy and an int8 policy. The X-axis scale is normalized to the carbon emissions of the FP32 policy. Shown by the red bars greater than 1, ActorQ reduces carbon emissions.

Conclusion and Future Directions
We introduce ActorQ, a novel paradigm that applies quantization to RL training and achieves speed-up improvements of 1.5-5.4x while maintaining performance. Additionally, we demonstrate that ActorQ can reduce RL training’s carbon footprint by a factor of 1.9-3.8x compared to training in full-precision without quantization.

ActorQ demonstrates that quantization can be effectively applied to many aspects of RL, from obtaining high-quality and efficient quantized policies to reducing training times and carbon emissions. As RL continues to make great strides in solving real-world problems, we believe that making RL training sustainable will be critical for adoption. As we scale RL training to thousands of cores and GPUs, even a 50% improvement (as we have experimentally demonstrated) will generate significant savings in absolute dollar cost, energy, and carbon emissions. Our work is the first step toward applying quantization to RL training to achieve efficient and environmentally sustainable training.

While our design of the quantizer in ActorQ relied on simple uniform quantization, we believe that other forms of quantization, compression and sparsity can be applied (e.g., distillation, sparsification, etc.). We hope that future work will consider applying more aggressive quantization and compression methods, which may yield additional benefits to the performance and accuracy tradeoff obtained by the trained RL policies.

Acknowledgments
We would like to thank our co-authors Max Lam, Sharad Chitlangia, Zishen Wan, and Vijay Janapa Reddi (Harvard University), and Gabriel Barth-Maron (DeepMind), for their contribution to this work. We also thank the Google Cloud team for providing research credits to seed this work.

Source: Google AI Blog


View Synthesis with Transformers

A long-standing problem in the intersection of computer vision and computer graphics, view synthesis is the task of creating new views of a scene from multiple pictures of that scene. This has received increased attention [1, 2, 3] since the introduction of neural radiance fields (NeRF). The problem is challenging because to accurately synthesize new views of a scene, a model needs to capture many types of information — its detailed 3D structure, materials, and illumination — from a small set of reference images.

In this post, we present recently published deep learning models for view synthesis. In “Light Field Neural Rendering” (LFNR), presented at CVPR 2022, we address the challenge of accurately reproducing view-dependent effects by using transformers that learn to combine reference pixel colors. Then in “Generalizable Patch-Based Neural Rendering” (GPNR), to be presented at ECCV 2022, we address the challenge of generalizing to unseen scenes by using a sequence of transformers with canonicalized positional encoding that can be trained on a set of scenes to synthesize views of new scenes. These models have some unique features. They perform image-based rendering, combining colors and features from the reference images to render novel views. They are purely transformer-based, operating on sets of image patches, and they leverage a 4D light field representation for positional encoding, which helps to model view-dependent effects.

We train deep learning models that are able to produce new views of a scene given a few images of it. These models are particularly effective when handling view-dependent effects like the refractions and translucency on the test tubes. This animation is compressed; see the original-quality renderings here. Source: Lab scene from the NeX/Shiny dataset.

Overview
The input to the models consists of a set of reference images and their camera parameters (focal length, position, and orientation in space), along with the coordinates of the target ray whose color we want to determine. To produce a new image, we start from the camera parameters of the input images, obtain the coordinates of the target rays (each corresponding to a pixel), and query the model for each.

Instead of processing each reference image completely, we look only at the regions that are likely to influence the target pixel. These regions are determined via epipolar geometry, which maps each target pixel to a line on each reference frame. For robustness, we take small regions around a number of points on the epipolar line, resulting in the set of patches that will actually be processed by the model. The transformers then act on this set of patches to obtain the color of the target pixel.

Transformers are especially useful in this setting since their self-attention mechanism naturally takes sets as inputs, and the attention weights themselves can be used to combine reference view colors and features to predict the output pixel colors. These transformers follow the architecture introduced in ViT.

To predict the color of one pixel, the models take a set of patches extracted around the epipolar line of each reference view. Image source: LLFF dataset.

Light Field Neural Rendering
In Light Field Neural Rendering (LFNR), we use a sequence of two transformers to map the set of patches to the target pixel color. The first transformer aggregates information along each epipolar line, and the second along each reference image. We can interpret the first transformer as finding potential correspondences of the target pixel on each reference frame, and the second as reasoning about occlusion and view-dependent effects, which are common challenges of image-based rendering.

LFNR uses a sequence of two transformers to map a set of patches extracted along epipolar lines to the target pixel color.

LFNR improved the state-of-the-art on the most popular view synthesis benchmarks (Blender and Real Forward-Facing scenes from NeRF and Shiny from NeX) with margins as large as 5dB peak signal-to-noise ratio (PSNR). This corresponds to a reduction of the pixel-wise error by a factor of 1.8x. We show qualitative results on challenging scenes from the Shiny dataset below:

LFNR reproduces challenging view-dependent effects like the rainbow and reflections on the CD, reflections, refractions and translucency on the bottles. This animation is compressed; see the original quality renderings here. Source: CD scene from the NeX/Shiny dataset.
Prior methods such as NeX and NeRF fail to reproduce view-dependent effects like the translucency and refractions in the test tubes on the Lab scene from the NeX/Shiny dataset. See also our video of this scene at the top of the post and the original quality outputs here.

Generalizing to New Scenes
One limitation of LFNR is that the first transformer collapses the information along each epipolar line independently for each reference image. This means that it decides which information to preserve based only on the output ray coordinates and patches from each reference image, which works well when training on a single scene (as most neural rendering methods do), but it does not generalize across scenes. Generalizable methods are important because they can be applied to new scenes without needing to retrain.

We overcome this limitation of LFNR in Generalizable Patch-Based Neural Rendering (GPNR). We add a transformer that runs before the other two and exchanges information between points at the same depth over all reference images. For example, this first transformer looks at the columns of the patches from the park bench shown above and can use cues like the flower that appears at corresponding depths in two views, which indicates a potential match. Another key idea of this work is to canonicalize the positional encoding based on the target ray, because to generalize across scenes, it is necessary to represent quantities in relative and not absolute frames of reference. The animation below shows an overview of the model.

GPNR consists of a sequence of three transformers that map a set of patches extracted along epipolar lines to a pixel color. Image patches are mapped via the linear projection layer to initial features (shown as blue and green boxes). Then those features are successively refined and aggregated by the model, resulting in the final feature/color represented by the gray rectangle. Park bench image source: LLFF dataset.

To evaluate the generalization performance, we train GPNR on a set of scenes and test it on new scenes. GPNR improved the state-of-the-art on several benchmarks (following IBRNet and MVSNeRF protocols) by 0.5–1.0 dB on average. On the IBRNet benchmark, GPNR outperforms the baselines while using only 11% of the training scenes. The results below show new views of unseen scenes rendered with no fine-tuning.

GPNR-generated views of held-out scenes, without any fine tuning. This animation is compressed; see the original quality renderings here. Source: IBRNet collected dataset.
Details of GPNR-generated views on held-out scenes from NeX/Shiny (left) and LLFF (right), without any fine tuning. GPNR reproduces more accurately the details on the leaf and the refractions through the lens when compared against IBRNet.

Future Work
One limitation of most neural rendering methods, including ours, is that they require camera poses for each input image. Poses are not easy to obtain and typically come from offline optimization methods that can be slow, limiting possible applications, such as those on mobile devices. Research on jointly learning view synthesis and input poses is a promising future direction. Another limitation of our models is that they are computationally expensive to train. There is an active line of research on faster transformers which might help improve our models’ efficiency. For the papers, more results, and open-source code, you can check out the projects pages for "Light Field Neural Rendering" and "Generalizable Patch-Based Neural Rendering".

Potential Misuse
In our research, we aim to accurately reproduce an existing scene using images from that scene, so there is little room to generate fake or non-existing scenes. Our models assume static scenes, so synthesizing moving objects, such as people, will not work.

Acknowledgments
All the hard work was done by our amazing intern – Mohammed Suhail – a PhD student at UBC, in collaboration with Carlos Esteves and Ameesh Makadia from Google Research, and Leonid Sigal from UBC. We are thankful to Corinna Cortes for supporting and encouraging this project.

Our work is inspired by NeRF, which sparked the recent interest in view synthesis, and IBRNet, which first considered generalization to new scenes. Our light ray positional encoding is inspired by the seminal paper Light Field Rendering and our use of transformers follow ViT.

Video results are from scenes from LLFF, Shiny, and IBRNet collected datasets.

Source: Google AI Blog


FindIt: Generalized Object Localization with Natural Language Queries

Natural language enables flexible descriptive queries about images. The interaction between text queries and images grounds linguistic meaning in the visual world, facilitating a better understanding of object relationships, human intentions towards objects, and interactions with the environment. The research community has studied object-level visual grounding through a range of tasks, including referring expression comprehension, text-based localization, and more broadly object detection, each of which require different skills in a model. For example, object detection seeks to find all objects from a predefined set of classes, which requires accurate localization and classification, while referring expression comprehension localizes an object from a referring text and often requires complex reasoning on prominent objects. At the intersection of the two is text-based localization, in which a simple category-based text query prompts the model to detect the objects of interest.

Due to their dissimilar task properties, referring expression comprehension, detection, and text-based localization are mostly studied through separate benchmarks with most models only dedicated to one task. As a result, existing models have not adequately synthesized information from the three tasks to achieve a more holistic visual and linguistic understanding. Referring expression comprehension models, for instance, are trained to predict one object per image, and often struggle to localize multiple objects, reject negative queries, or detect novel categories. In addition, detection models are unable to process text inputs, and text-based localization models often struggle to process complex queries that refer to one object instance, such as “Left half sandwich.” Lastly, none of the models can generalize sufficiently well beyond their training data and categories.

To address these limitations, we are presenting “FindIt: Generalized Localization with Natural Language Queries” at ECCV 2022. Here we propose a unified, general-purpose and multitask visual grounding model, called FindIt, that can flexibly answer different types of grounding and detection queries. Key to this architecture is a multi-level cross-modality fusion module that can perform complex reasoning for referring expression comprehension and simultaneously recognize small and challenging objects for text-based localization and detection. In addition, we discover that a standard object detector and detection losses are sufficient and surprisingly effective for all three tasks without the need for task-specific design and losses common in existing works. FindIt is simple, efficient, and outperforms alternative state-of-the-art models on the referring expression comprehension and text-based localization benchmarks, while being competitive on the detection benchmark.

FindIt is a unified model for referring expression comprehension (col. 1), text-based localization (col. 2), and the object detection task (col. 3). FindIt can respond accurately when tested on object types/classes not known during training, e.g. “Find the desk” (col. 4). Compared to existing baselines (MattNet and GPV), FindIt can perform these tasks well and in a single model.

Multi-level Image-Text Fusion
Different localization tasks are created with different semantic understanding objectives. For example, because the referring expression task primarily references prominent objects in the image rather than small, occluded or faraway objects, low resolution images generally suffice. In contrast, the detection task aims to detect objects with various sizes and occlusion levels in higher resolution images. Apart from these benchmarks, the general visual grounding problem is inherently multiscale, as natural queries can refer to objects of any size. This motivates the need for a multi-level image-text fusion model for efficient processing of higher resolution images over different localization tasks.

The premise of FindIt is to fuse the higher level semantic features using more expressive transformer layers, which can capture all-pair interactions between image and text. For the lower-level and higher-resolution features, we use a cheaper dot-product fusion to save computation and memory cost. We attach a detector head (e.g., Faster R-CNN) on top of the fused feature maps to predict the boxes and their classes.

FindIt accepts an image and a query text as inputs, and processes them separately in image/text backbones before applying the multi-level fusion. We feed the fused features to Faster R-CNN to predict the boxes referred to by the text. The feature fusion uses more expressive transformers at higher levels and cheaper dot-product at the lower levels.

Multitask Learning
Apart from the multi-level fusion described above, we adapt the text-based localization and detection tasks to take the same inputs as the referring expression comprehension task. For the text-based localization task, we generate a set of queries over the categories present in the image. For any present category, the text query takes the form “Find the [object],” where [object] is the category name. The objects corresponding to that category are labeled as foreground and the other objects as background. Instead of using the aforementioned prompt, we use a static prompt for the detection task, such as “Find all the objects.”. We found that the specific choice of prompts is not important for text-based localization and detection tasks.

After adaptation, all tasks in consideration share the same inputs and outputs — an image input, a text query, and a set of output bounding boxes and classes. We then combine the datasets and train on the mixture. Finally, we use the standard object detection losses for all tasks, which we found to be surprisingly simple and effective.

Evaluation
We apply FindIt to the popular RefCOCO benchmark for referring expression comprehension tasks. When only the COCO and RefCOCO dataset is available, FindIt outperforms the state-of-the-art-model on all tasks. In the settings where external datasets are allowed, FindIt sets a new state of the art by using COCO and all RefCOCO splits together (no other datasets). On the challenging Google and UMD splits, FindIt outperforms the state of the art by a 10% margin, which, taken together, demonstrate the benefits of multitask learning.

Comparison with the state of the art on the popular referring expression benchmark. FindIt is superior on both the COCO and unconstrained settings (additional training data allowed).

On the text-based localization benchmark, FindIt achieves 79.7%, higher than the GPV (73.0%), and Faster R-CNN baselines (75.2%). Please refer to the paper for more quantitative evaluation.

We further observe that FindIt generalizes better to novel categories and super-categories in the text-based localization task compared to competitive single-task baselines on the popular COCO and Objects365 datasets, shown in the figure below.

FindIt on novel and super categories. Left: FindIt outperforms the single-task baselines especially on the novel categories. Right: FindIt outperforms the single-task baselines on the unseen super categories. “Rec-Single” is the Referring expression comprehension single task model and “Loc-Single” is the text-based localization single task model.

Efficiency
We also benchmark the inference times on the referring expression comprehension task (see Table below). FindIt is efficient and comparable with existing one-stage approaches while achieving higher accuracy. For fair comparison, all running times are measured on one GTX 1080Ti GPU.

Model    Image Size    Backbone    Runtime (ms)
MattNet    1000    R101    378
FAOA    256    DarkNet53    39
MCN    416    DarkNet53    56
TransVG    640    R50    62
FindIt (Ours)    640    R50    107
FindIt (Ours)    384    R50    57

Conclusion
We present Findit, which unifies referring expression comprehension, text-based localization, and object detection tasks. We propose multi-scale cross-attention to unify the diverse localization requirements of these tasks. Without any task-specific design, FindIt surpasses the state of the art on referring expression and text-based localization, shows competitive performance on detection, and generalizes better to out-of-distribution data and novel classes. All of these are accomplished in a single, unified, and efficient model.

Acknowledgements
This work is conducted by Weicheng Kuo, Fred Bertsch, Wei Li, AJ Piergiovanni, Mohammad Saffar, and Anelia Angelova. We would like to thank Ashish Vaswani, Prajit Ramachandran, Niki Parmar, David Luan, Tsung-Yi Lin, and other colleagues at Google Research for their advice and helpful discussions. We would like to thank Tom Small for preparing the animation.

Source: Google AI Blog


Google at Interspeech 2022

This week, the 23rd Annual Conference of the International Speech Communication Association (INTERSPEECH 2022) is being held in Incheon, South Korea, representing one of the world’s most extensive conferences on research and technology of spoken language understanding and processing. Over 2,000 experts in speech-related research fields gather to take part in oral presentations and poster sessions and to collaborate with streamed events across the globe.

We are excited to be a Diamond Sponsor of INTERSPEECH 2022, where we will be showcasing nearly 50 research publications and supporting a number of workshops, special sessions and tutorials. We welcome in-person attendees to drop by the Google booth to meet our researchers and participate in Q&As and demonstrations of some of our latest speech technologies, which help to improve accessibility and provide convenience in communication for billions of users. In addition, online attendees are encouraged to visit our virtual booth in GatherTown where you can get up-to-date information on research and opportunities at Google. You can also learn more about the Google research being presented at INTERSPEECH 2022 below (Google affiliations in bold).


Organizing Committee

Industry Liaisons include: Bhuvana Ramabahdran

Area Chairs include: John Hershey, Heiga Zen, Shrikanth Narayanan, Bastiaan Kleijn


ISCA Fellows

Include: Tara Sainath, Heiga Zen


Publications

Production Federated Keyword Spotting via Distillation, Filtering, and Joint Federated-Centralized Training
Andrew Hard, Kurt Partridge, Neng Chen, Sean Augenstein, Aishanee Shah, Hyun Jin Park, Alex Park, Sara Ng, Jessica Nguyen, Ignacio Lopez Moreno, Rajiv Mathews, Françoise Beaufays

Leveraging Unsupervised and Weakly-Supervised Data to Improve Direct Speech-to-Speech Translation
Ye Jia, Yifan Ding, Ankur Bapna, Colin Cherry, Yu Zhang, Alexis Conneau, Nobu Morioka

Sentence-Select: Large-Scale Language Model Data Selection for Rare-Word Speech Recognition
W. Ronny Huang, Cal Peyser, Tara N. Sainath, Ruoming Pang, Trevor Strohman, Shankar Kumar

UserLibri: A Dataset for ASR Personalization Using Only Text
Theresa Breiner, Swaroop Ramaswamy, Ehsan Variani, Shefali Garg, Rajiv Mathews, Khe Chai Sim, Kilol Gupta, Mingqing Chen, Lara McConnaughey

SNRi Target Training for Joint Speech Enhancement and Recognition
Yuma Koizumi, Shigeki Karita, Arun Narayanan, Sankaran Panchapagesan, Michiel Bacchiani

Turn-Taking Prediction for Natural Conversational Speech
Shuo-Yiin Chang, Bo Li, Tara Sainath, Chao Zhang, Trevor Strohman, Qiao Liang, Yanzhang He

Streaming Intended Query Detection Using E2E Modeling for Continued Conversation
Shuo-Yiin Chang, Guru Prakash, Zelin Wu, Tara Sainath, Bo Li, Qiao Liang, Adam Stambler, Shyam Upadhyay, Manaal Faruqui, Trevor Strohman

Improving Distortion Robustness of Self-Supervised Speech Processing Tasks with Domain Adaptation
Kuan Po Huang, Yu-Kuan Fu, Yu Zhang, Hung-yi Lee

XLS-R: Self-Supervised Cross-Lingual Speech Representation Learning at Scale
Arun Babu, Changhan Wang, Andros Tjandra, Kushal Lakhotia, Qiantong Xu, Naman Goyal, Kritika Singh, Patrick von Platen, Yatharth Saraf, Juan Pino, Alexei Baevski, Alexis Conneau, Michael Auli

Extracting Targeted Training Data from ASR Models, and How to Mitigate It
Ehsan Amid, Om Thakkar, Arun Narayanan, Rajiv Mathews, Françoise Beaufays

Detecting Unintended Memorization in Language-Model-Fused ASR
W. Ronny Huang, Steve Chien, Om Thakkar, Rajiv Mathews

AVATAR: Unconstrained Audiovisual Speech Recognition
Valentin Gabeur, Paul Hongsuck Seo, Arsha Nagrani, Chen Sun, Karteek Alahari, Cordelia Schmid

End-to-End Multi-talker Audio-Visual ASR Using an Active Speaker Attention Module
Richard Rose, Olivier Siohan

Transformer-Based Video Front-Ends for Audio-Visual Speech Recognition for Single and Multi-person Video
Dmitriy Serdyuk, Otavio Braga, Olivier Siohan

Unsupervised Data Selection via Discrete Speech Representation for ASR
Zhiyun Lu, Yongqiang Wang, Yu Zhang, Wei Han, Zhehuai Chen, Parisa Haghani

Non-parallel Voice Conversion for ASR Augmentation
Gary Wang, Andrew Rosenberg, Bhuvana Ramabhadran, Fadi Biadsy, Jesse Emond, Yinghui Huang, Pedro J. Moreno

Ultra-Low-Bitrate Speech Coding with Pre-trained Transformers
Ali Siahkoohi, Michael Chinen, Tom Denton, W. Bastiaan Kleijn, Jan Skoglund

Streaming End-to-End Multilingual Speech Recognition with Joint Language Identification
Chao Zhang, Bo Li, Tara Sainath, Trevor Strohman, Sepand Mavandadi, Shuo-Yiin Chang, Parisa Haghani

Improving Deliberation by Text-Only and Semi-supervised Training
Ke Hu, Tara N. Sainath, Yanzhang He, Rohit Prabhavalkar, Trevor Strohman, Sepand Mavandadi, Weiran Wang

E2E Segmenter: Joint Segmenting and Decoding for Long-Form ASR
W. Ronny Huang, Shuo-yiin Chang, David Rybach, Rohit Prabhavalkar, Tara N. Sainath, Cyril Allauzen, Cal Peyser, Zhiyun Lu

CycleGAN-Based Unpaired Speech Dereverberation
Alexis Conneau, Ankur Bapna, Yu Zhang, Min Ma, Patrick von Platen, Anton Lozhkov, Colin Cherry, Ye Jia, Clara Rivera, Mihir Kale, Daan van Esch, Vera Axelrod, Simran Khanuja, Jonathan Clark, Orhan Firat, Michael Auli, Sebastian Ruder, Jason Riesa, Melvin Johnson

TRILLsson: Distilled Universal Paralinguistic Speech Representations (see blog post)
Joel Shor, Subhashini Venugopalan

Learning Neural Audio Features Without Supervision
Sarthak Yadav, Neil Zeghidour

SpeechPainter: Text-Conditioned Speech Inpainting
Zalan Borsos, Matthew Sharifi, Marco Tagliasacchi

SpecGrad: Diffusion Probabilistic Model-Based Neural Vocoder with Adaptive Noise Spectral Shaping
Yuma Koizumi, Heiga Zen, Kohei Yatabe, Nanxin Chen, Michiel Bacchiani

Distance-Based Sound Separation
Katharine Patterson, Kevin Wilson, Scott Wisdom, John R. Hershey

Analysis of Self-Attention Head Diversity for Conformer-Based Automatic Speech Recognition
Kartik Audhkhasi, Yinghui Huang, Bhuvana Ramabhadran, Pedro J. Moreno

Improving Rare Word Recognition with LM-Aware MWER Training
Wang Weiran, Tongzhou Chen, Tara Sainath, Ehsan Variani, Rohit Prabhavalkar, W. Ronny Huang, Bhuvana Ramabhadran, Neeraj Gaur, Sepand Mavandadi, Cal Peyser, Trevor Strohman, Yanzhang He, David Rybach

MAESTRO: Matched Speech Text Representations Through Modality Matching
Zhehuai Chen, Yu Zhang, Andrew Rosenberg, Bhuvana Ramabhadran, Pedro J. Moreno, Ankur Bapna, Heiga Zen

Pseudo Label is Better Than Human Label
Dongseong Hwang, Khe Chai Sim, Zhouyuan Huo, Trevor Strohman

On the Optimal Interpolation Weights for Hybrid Autoregressive Transducer Model
Ehsan Variani, Michael Riley, David Rybach, Cyril Allauzen, Tongzhou Chen, Bhuvana Ramabhadran

Streaming Align-Refine for Non-autoregressive Deliberation
Wang Weiran, Ke Hu, Tara Sainath

Federated Pruning: Improving Neural Network Efficiency with Federated Learning
Rongmei Lin*, Yonghui Xiao, Tien-Ju Yang, Ding Zhao, Li Xiong, Giovanni Motta, Françoise Beaufays

A Unified Cascaded Encoder ASR Model for Dynamic Model Sizes
Shaojin Ding, Weiran Wang, Ding Zhao, Tara N Sainath, Yanzhang He, Robert David, Rami Botros, Xin Wang, Rina Panigrahy, Qiao Liang, Dongseong Hwang, Ian McGraw, Rohit Prabhavalkar, Trevor Strohman

4-Bit Conformer with Native Quantization Aware Training for Speech Recognition
Shaojin Ding, Phoenix Meadowlark, Yanzhang He, Lukasz Lew, Shivani Agrawal, Oleg Rybakov

Visually-Aware Acoustic Event Detection Using Heterogeneous Graphs
Amir Shirian, Krishna Somandepalli, Victor Sanchez, Tanaya Guha

A Conformer-Based Waveform-Domain Neural Acoustic Echo Canceller Optimized for ASR Accuracy
Sankaran Panchapagesan, Arun Narayanan, Turaj Zakizadeh Shabestary, Shuai Shao, Nathan Howard, Alex Park, James Walker, Alexander Gruenstein

Reducing Domain Mismatch in Self-Supervised Speech Pre-training
Murali Karthick Baskar, Andrew Rosenberg, Bhuvana Ramabhadran, Yu Zhang, Nicolás Serrano

On-the-Fly ASR Corrections with Audio Exemplars
Golan Pundak, Tsendsuren Munkhdalai, Khe Chai Sim

A Language Agnostic Multilingual Streaming On-Device ASR System
Bo Li, Tara Sainath, Ruoming Pang*, Shuo-Yiin Chang, Qiumin Xu, Trevor Strohman, Vince Chen, Qiao Liang, Heguang Liu, Yanzhang He, Parisa Haghani, Sameer Bidichandani

XTREME-S: Evaluating Cross-Lingual Speech Representations
Alexis Conneau, Ankur Bapna, Yu Zhang, Min Ma, Patrick von Platen, Anton Lozhkov, Colin Cherry, Ye Jia, Clara Rivera, Mihir Kale, Daan van Esch, Vera Axelrod, Simran Khanuja, Jonathan Clark, Orhan Firat, Michael Auli, Sebastian Ruder, Jason Riesa, Melvin Johnson

Towards Disentangled Speech Representations
Cal Peyser, Ronny Huang, Andrew Rosenberg, Tara Sainath, Michael Picheny, Kyunghyun Cho

Personal VAD 2.0: Optimizing Personal Voice Activity Detection for On-Device Speech Recognition
Shaojin Ding, Rajeev Rikhye, Qiao Liang, Yanzhang He, Quan Wang, Arun Narayanan, Tom O'Malley, Ian McGraw

A Universally-Deployable ASR Frontend for Joint Acoustic Echo Cancellation, Speech Enhancement, and Voice Separation
Tom O’Malley, Arun Narayanan, Quan Wang

Training Text-To-Speech Systems From Synthetic Data: A Practical Approach For Accent Transfer Tasks
Lev Finkelstein, Heiga Zen, Norman Casagrande, Chun-an Chan, Ye Jia, Tom Kenter, Alex Petelin, Jonathan Shen*, Vincent Wan, Yu Zhang, Yonghui Wu, Robert Clark

A Scalable Model Specialization Framework for Training and Inference Using Submodels and Its Application to Speech Model Personalization
Fadi Biadsy, Youzheng Chen, Xia Zhang, Oleg Rybakov, Andrew Rosenberg, Pedro Moreno

Text-Driven Separation of Arbitrary Sounds
Kevin Kilgour, Beat Gfeller, Qingqing Huang, Aren Jansen, Scott Wisdom, Marco Tagliasacchi


Workshops, Tutorials & Special Sessions

The VoxCeleb Speaker Recognition Challenge 2022 (VoxSRC-22)
Organizers include: Arsha Nagrani

Self-Supervised Representation Learning for Speech Processing
Organizers include: Tara Sainath

Learning from Weak Labels
Organizers include: Ankit Shah

RNN Transducers for Named Entity Recognition with Constraints on Alignment for Understanding Medical Conversations
Authors: Hagen Soltau, Izhak Shafran, Mingqiu Wang, Laurent El Shafey

Listening with Googlears: Low-Latency Neural Multiframe Beamforming and Equalization for Hearing Aids
Authors: Samuel Yang, Scott Wisdom, Chet Gnegy, Richard F. Lyon, Sagar Savla

Using Rater and System Metadata to Explain Variance in the VoiceMOS Challenge 2022 Dataset
Authors: Michael Chinen, Jan Skoglund, Chandan K. A. Reddy, Alessandro Ragano, Andrew Hines

Incremental Layer-Wise Self-Supervised Learning for Efficient Unsupervised Speech Domain Adaptation On Device
Authors: Zhouyuan Huo, Dongseong Hwang, Khe Chai Sim, Shefali Garg, Ananya Misra, Nikhil Siddhartha, Trevor Strohman, Françoise Beaufays

Trustworthy Speech Processing
Organizers include: Shrikanth Narayanan



*Work done while at Google.  

Source: Google AI Blog


Robust Online Allocation with Dual Mirror Descent

The emergence of digital technologies has transformed decision making across commercial sectors such as airlines, online retailing, and internet advertising. Today, real-time decisions need to be repeatedly made in highly uncertain and rapidly changing environments. Moreover, organizations usually have limited resources, which need to be efficiently allocated across decisions. Such problems are referred to as online allocation problems with resource constraints, and applications abound. Some examples include:

  • Bidding with Budget Constraints: Advertisers increasingly purchase ad slots using auction-based marketplaces such as search engines and ad exchanges. A typical advertiser can participate in a large number of auctions in a given month. Because the supply in these marketplaces is uncertain, advertisers set budgets to control their total spend. Therefore, advertisers need to determine how to optimally place bids while limiting total spend and maximizing conversions.
  • Dynamic Ad Allocation: Publishers can monetize their websites by signing deals with advertisers guaranteeing a number of impressions or by auctioning off slots in the open market. To make this choice, publishers need to trade off, in real-time, the short-term revenue from selling slots in the open market and the long-term benefits of delivering good quality spots to reservation ads.
  • Airline Revenue Management: Planes have a limited number of seats that need to be filled up as much as possible before a flight’s departure. But demand for flights changes over time and airlines would like to sell airline tickets to the customers who are willing to pay the most. Thus, airlines have increasingly adopted sophisticated automated systems to manage the pricing and availability of airline tickets.
  • Personalized Retailing with Limited Inventories: Online retailers can use real-time data to personalize their offerings to customers who visit their store. Because product inventory is limited and cannot be easily replenished, retailers need to dynamically decide which products to offer and at what price to maximize their revenue while satisfying their inventory constraints.

The common feature of these problems is the presence of resource constraints (budgets, contractual obligations, seats, or inventory, respectively in the examples above) and the need to make dynamic decisions in environments with uncertainty. Resource constraints are challenging because they link decisions across time — e.g., in the bidding problem, bidding too high early can leave advertisers with no budget, and thus missed opportunities later. Conversely, bidding too conservatively can result in a low number of conversions or clicks.

Two central resource allocation problems faced by advertisers and publishers in internet advertising markets.

In this post, we discuss state-of-the-art algorithms that can help maximize goals in dynamic, resource-constrained environments. In particular, we have recently developed a new class of algorithms for online allocation problems, called dual mirror descent, that are simple, robust, and flexible. Our papers have appeared in Operations Research, ICML’20, and ICML’21, and we have ongoing work to continue progress in this space. Compared to existing approaches, dual mirror descent is faster as it does not require solving auxiliary optimization problems, is more flexible because it can handle many applications across different sectors with minimal modifications, and is more robust as it enjoys remarkable performance under different environments.

Online Allocation Problems
In an online allocation problem, a decision maker has a limited amount of total resources (B) and receives a certain number of requests over time (T). At any point in time (t), the decision maker receives a reward function (ft) and resource consumption function (bt), and takes an action (xt). The reward and resource consumption functions change over time and the objective is to maximize the total reward within the resource constraints. If all the requests were known in advance, then an optimal allocation could be obtained by solving an offline optimization problem for how to maximize the reward function over time within the resource constraints1.

The optimal offline allocation cannot be implemented in practice because it requires knowing future requests. However, this is still useful for framing the goal of online allocation problems: to design an algorithm whose performance is as close to optimal as possible without knowing future requests.

Achieving the Best of Many Worlds with Dual Mirror Descent
A simple, yet powerful idea to handle resource constraints is introducing “prices” for the resources, which enables accounting for the opportunity cost of consuming resources when making decisions. For example, selling a seat on a plane today means it can’t be sold tomorrow. These prices are useful as an internal accounting system of the algorithm. They serve the purpose of coordinating decisions at different moments in time and allow decomposing a complex problem with resource constraints into simpler subproblems: one per time period with no resource constraints. For example, in a bidding problem, the prices capture an advertiser’s opportunity cost of consuming one unit of budget and allow the advertiser to handle each auction as an independent bidding problem.

This reframes the online allocation problem as a problem of pricing resources to enable optimal decision making. The key innovation of our algorithm is using machine learning to predict optimal prices in an online fashion: we choose prices dynamically using mirror descent, a popular optimization algorithm for training machine learning predictive models. Because prices for resources are referred to as "dual variables" in the field of optimization, we call the resulting algorithm dual mirror descent.

The algorithm works sequentially by assuming uniform resource consumption over time is optimal and updating the dual variables after each action. It starts at a moment in time (t) by taking an action (xt) that maximizes the reward minus the opportunity cost of consuming resources (shown in the top gray box below). The action (e.g., how much to bid or which ad to show) is implemented if there are enough resources available. Then, the algorithm computes the error in the resource consumption (gt), which is the difference between uniform consumption over time and the actual resource consumption (below in the third gray box). A new dual variable for the next time period is computed using mirror descent based on the error, which then informs the next action. Mirror descent seeks to make the error as close as possible to zero, improving the accuracy of its estimate of the dual variable, so that resources are consumed uniformly over time. While the assumption of uniform resource consumption may be surprising, it helps avoid missing good opportunities and often aligns with commercial goals so is effective. Mirror descent also allows a variety of update rules; more details are in the paper.

An overview of the dual mirror descent algorithm.

By design, dual mirror descent has a self-correcting feature that prevents depleting resources too early or waiting too long to consume resources and missing good opportunities. When a request consumes more or less resources than the target, the corresponding dual variable is increased or decreased. When resources are then priced higher or lower, future actions are chosen to consume resources more conservatively or aggressively.

This algorithm is easy to implement, fast, and enjoys remarkable performance under different environments. These are some salient features of our algorithm:

  • Existing methods require periodically solving large auxiliary optimization problems using past data. In contrast, this algorithm does not need to solve any auxiliary optimization problem and has a very simple rule to update the dual variables, which, in many cases, can be run in linear time complexity. Thus, it is appealing for many real-time applications that require fast decisions.
  • There are minimal requirements on the structure of the problem. Such flexibility allows dual mirror descent to handle many applications across different sectors with minimal modifications. Moreover, our algorithms are flexible since they accommodate different objectives, constraints, or regularizers. By incorporating regularizers, decision makers can include important objectives beyond economic efficiency, such as fairness.
  • Existing algorithms for online allocation problems are tailored for either adversarial or stochastic input data. Algorithms for adversarial inputs are robust as they make almost no assumptions on the structure of the data but, in turn, obtain performance guarantees that are too pessimistic in practice. On the other hand, algorithms for stochastic inputs enjoy better performance guarantees by exploiting statistical patterns in the data but can perform poorly when the model is misspecified. Dual mirror descent, however, attains performance close to optimal in both stochastic and adversarial input models while being oblivious to the structure of the input model. Compared to existing work on simultaneous approximation algorithms, our method is more general, applies to a wide range of problems, and requires no forecasts. Below is a comparison of our algorithm to other state-of-the-art methods. Results are based on synthetic data for an ad allocation problem.
Performance of dual mirror descent, a training based method, and an adversarial method relative to the optimal offline solution. Lower values indicate performance closer to the optimal offline allocation. Results are generated using synthetic experiments based on public data for an ad allocation problem.

Conclusion
In this post we introduced dual mirror descent, an algorithm for online allocation problems that is simple, robust, and flexible. It is particularly notable that after a long line of work in online allocation algorithms, dual mirror descent provides a way to analyze a wider range of algorithms with superior robustness priorities compared to previous techniques. Dual mirror descent has a wide range of applications across several commercial sectors and has been used over time at Google to help advertisers capture more value through better algorithmic decision making. We are also exploring further work related to mirror descent and its connections to PI controllers.

Acknowledgements
We would like to thank our co-authors Haihao Lu and Balu Sivan, and Kshipra Bhawalkar for their exceptional support and contributions. We would also like to thank our collaborators in the ad quality team and market algorithm research.


1Formalized in the equation below: 

Source: Google AI Blog


PaLI: Scaling Language-Image Learning in 100+ Languages

Advanced language models (e.g., GPT, GLaM, PaLM and T5) have demonstrated diverse capabilities and achieved impressive results across tasks and languages by scaling up their number of parameters. Vision-language (VL) models can benefit from similar scaling to address many tasks, such as image captioning, visual question answering (VQA), object recognition, and in-context optical-character-recognition (OCR). Increasing the success rates for these practical tasks is important for everyday interactions and applications. Furthermore, for a truly universal system, vision-language models should be able to operate in many languages, not just one.

In “PaLI: A Jointly-Scaled Multilingual Language-Image Model”, we introduce a unified language-image model trained to perform many tasks and in over 100 languages. These tasks span vision, language, and multimodal image and language applications, such as visual question answering, image captioning, object detection, image classification, OCR, text reasoning, and others. Furthermore, we use a collection of public images that includes automatically collected annotations in 109 languages, which we call the WebLI dataset. The PaLI model pre-trained on WebLI achieves state-of-the-art performance on challenging image and language benchmarks, such as COCO-Captions, CC3M, nocaps, TextCaps, VQAv2, OK-VQA, TextVQA and others. It also outperforms prior models’ multilingual visual captioning and visual question answering benchmarks.

Overview
One goal of this project is to examine how language and vision models interact at scale and specifically the scalability of language-image models. We explore both per-modality scaling and the resulting cross-modal interactions of scaling. We train our largest model to 17 billion (17B) parameters, where the visual component is scaled up to 4B parameters and the language model to 13B. 

The PaLI model architecture is simple, reusable and scalable. It consists of a Transformer encoder that processes the input text, and an auto-regressive Transformer decoder that generates the output text. To process images, the input to the Transformer encoder also includes "visual words" that represent an image processed by a Vision Transformer (ViT). A key component of the PaLI model is reuse, in which we seed the model with weights from previously-trained uni-modal vision and language models, such as mT5-XXL and large ViTs. This reuse not only enables the transfer of capabilities from uni-modal training, but also saves computational cost.

The PaLI model addresses a wide range of tasks in the language-image, language-only and image-only domain using the same API (e.g., visual-question answering, image captioning, scene-text understanding, etc.). The model is trained to support over 100 languages and tuned to perform multilingually for multiple language-image tasks.

Dataset: Language-Image Understanding in 100+ Languages
Scaling studies for deep learning show that larger models require larger datasets to train effectively. To unlock the potential of language-image pretraining, we construct WebLI, a multilingual language-image dataset built from images and text available on the public web.

WebLI scales up the text language from English-only datasets to 109 languages, which enables us to perform downstream tasks in many languages. The data collection process is similar to that employed by other datasets, e.g. ALIGN and LiT, and enabled us to scale the WebLI dataset to 10 billion images and 12 billion alt-texts.

In addition to annotation with web text, we apply the Cloud Vision API to perform OCR on the images, leading to 29 billion image-OCR pairs. We perform near-deduplication of the images against the train, validation and test splits of 68 common vision and vision-language datasets, to avoid leaking data from downstream evaluation tasks, as is standard in the literature. To further improve the data quality, we score image and alt-text pairs based on their cross-modal similarity, and tune the threshold to keep only 10% of the images, for a total of 1 billion images used for training PaLI.

Sampled images from WebLI associated with multilingual alt-text and OCR. The second image is by jopradier (original), used under the CC BY-NC-SA 2.0 license. Remaining images are also used with permission.
Statistics of recognized languages from alt-text and OCR in WebLI.
Image-text pair counts of WebLI and other large-scale vision-language datasets, CLIP, ALIGN and LiT.

Training Large Language-Image Models
Vision-language tasks require different capabilities and sometimes have diverging goals. Some tasks inherently require localization of objects to solve the task accurately, whereas some other tasks might need a more global view. Similarly, different tasks might require either long or compact answers. To address all of these objectives, we leverage the richness of the WebLI pre-training data and introduce a mixture of pre-training tasks, which prepare the model for a variety of downstream applications. To accomplish the goal of solving a wide variety of tasks, we enable knowledge-sharing between multiple image and language tasks by casting all tasks into a single generalized API (input: image + text; output: text), which is also shared with the pretraining setup. The objectives used for pre-training are cast into the same API as a weighted mixture aimed at both maintaining the ability of the reused model components and training the model to perform new tasks (e.g., split-captioning for image description, OCR prediction for scene-text comprehension, VQG and VQA prediction).

The model is trained in JAX with Flax using the open-sourced T5X and Flaxformer framework. For the visual component, we introduce and train a large ViT architecture, named ViT-e, with 4B parameters using the open-sourced BigVision framework. ViT-e follows the same recipe as the ViT-G architecture (which has 2B parameters). For the language component, we concatenate the dense token embeddings with the patch embeddings produced by the visual component, together as the input to the multimodal encoder-decoder, which is initialized from mT5-XXL. During the training of PaLI, the weights of this visual component are frozen, and only the weights of the multimodal encoder-decoder are updated.

Results
We compare PaLI on common vision-language benchmarks that are varied and challenging. The PaLI model achieves state-of-the-art results on these tasks, even outperforming very large models in the literature. For example, it outperforms the Flamingo model, which is several times larger (80B parameters), on several VQA and image-captioning tasks, and it also sustains performance on challenging language-only and vision-only tasks, which were not the main training objective.

PaLI (17B parameters) outperforms the state-of-the-art approaches (including SimVLM, CoCa, GIT2, Flamingo, BEiT3) on multiple vision-and-language tasks. In this plot we show the absolute score differences compared with the previous best model to highlight the relative improvements of PaLI. Comparison is on the official test splits when available. CIDEr score is used for evaluation of the image captioning tasks, whereas VQA tasks are evaluated by VQA Accuracy.

Model Scaling Results
We examine how the image and language model components interact with each other with regards to model scaling and where the model yields the most gains. We conclude that scaling both components jointly results in the best performance, and specifically, scaling the visual component, which requires relatively few parameters, is most essential. Scaling is also critical for better performance across multilingual tasks.

Scaling both the language and the visual components of the PaLI model contribute to improved performance. The plot shows the score differences compared to the PaLI-3B model: CIDEr score is used for evaluation of the image captioning tasks, whereas VQA tasks are evaluated by VQA Accuracy.
Multilingual captioning greatly benefits from scaling the PaLI models. We evaluate PaLI on a 35-language benchmark Crossmodal-3600. Here we present the average score over all 35 languages and the individual score for seven diverse languages.

Model Introspection: Model Fairness, Biases, and Other Potential Issues
To avoid creating or reinforcing unfair bias within large language and image models, important first steps are to (1) be transparent about the data that were used and how the model used those data, and (2) test for model fairness and conduct responsible data analyses. To address (1), our paper includes a data card and model card. To address (2), the paper includes results of demographic analyses of the dataset. We consider this a first step and know that it will be important to continue to measure and mitigate potential biases as we apply our model to new tasks, in alignment with our AI Principles.

Conclusion
We presented PaLI, a scalable multi-modal and multilingual model designed for solving a variety of vision-language tasks. We demonstrate improved performance across visual-, language- and vision-language tasks. Our work illustrates the importance of scale in both the visual and language parts of the model and the interplay between the two. We see that accomplishing vision and language tasks, especially in multiple languages, actually requires large scale models and data, and will potentially benefit from further scaling. We hope this work inspires further research in multi-modal and multilingual models.

Acknowledgements
We thank all the authors who conducted this research Soravit (Beer) Changpinyo, AJ Piergiovanni, Piotr Padlewski, Daniel Salz, Sebastian Goodman, Adam Grycner, Basil Mustafa, Lucas Beyer, Alexander Kolesnikov, Joan Puigcerver, Nan Ding, Keran Rong, Hassan Akbari,Gaurav Mishra, Linting Xue, Ashish Thapliyal, James Bradbury, Weicheng Kuo, Mojtaba Seyedhosseini, Chao Jia, Burcu Karagol Ayan, Carlos Riquelme, Andreas Steiner, Anelia Angelova, Xiaohua Zhai, Neil Houlsby, Radu Soricut. We also thank Claire Cui, Slav Petrov, Tania Bedrax-Weiss, Joelle Barral, Tom Duerig, Paul Natsev, Fernando Pereira, Jeff Dean, Jeremiah Harmsen, Zoubin Ghahramani, Erica Moreira, Victor Gomes, Sarah Laszlo, Kathy Meier-Hellstern, Susanna Ricco, Rich Lee, Austin Tarango, Emily Denton, Bo Pang, Wei Li, Jihyung Kil, Tomer Levinboim, Julien Amelot, Zhenhai Zhu, Xiangning Chen, Liang Chen, Filip Pavetic, Daniel Keysers, Matthias Minderer, Josip Djolonga, Ibrahim Alabdulmohsin, Mostafa Dehghani, Yi Tay, Elizabeth Adkison, James Cockerille, Eric Ni, Anna Davies, and Maysam Moussalem for their suggestions, improvements and support. We thank Tom Small for providing visualizations for the blogpost.

Source: Google AI Blog