Tag Archives: Featured

Introducing a new Play Store for large screens

Posted by Allison Chang, Product Manager, Google Play

Last year at Google I/O, we shared some big changes coming to the Play Store for large screen devices. Since then, we’ve seen even more people using large screens for work and play, across millions of active Android devices. Apps and games play a critical role in shaping the on-device experience, so we’ve redesigned the Play Store to help users get the most from their tablets, Chromebooks, and foldables.

Today, we’re introducing four major updates to help users find high-quality large screen apps on Play: refreshed app listing pages, ranking and quality improvements, streamlined store navigation, and a split-screen search experience.

1. Refreshed app listing pages for high-quality apps

Your store listing page is the best way to demonstrate the functionality and value of your app, so we’ve revamped the experience to put your content front and center. Games with high-quality videos will show a video banner at the top of their app listing page, allowing users to get a sense of gameplay in an immersive way. We've also reorganized apps and games details pages in a multi-column layout, bringing more of your content higher up the page.

Side by side images of large screen devices

2. Ranking and quality improvements

To promote high-quality apps that shine on large screens, we’ve made several ranking changes to boost quality across Play. Apps and games that adhere to our large screen app quality guidelines will now be ranked higher in search and Apps and Games Home. This helps users find apps that resize well, aren't letterboxed, and support both portrait and landscape orientations. Editors’ Choice and other curated collections and articles will also consider these criteria going forward, creating new featuring opportunities for optimized apps.

Last year, we also announced app listing warnings and reduced visibility for apps and games that do not meet Play’s per-device technical quality bar. This extends our phone technical quality requirements for phones to large screens, and affects apps and games with an 8% user-perceived crash rate or 8% user-perceived ANR rate on the user’s device.

Image of large screen device showing app listing warning visible in Play Store

These warnings will appear on your app details page, with the goal of setting user expectations for how apps will look and function on their devices. We’ll begin rolling out these changes in late August, so there’s still time to use Android vitals in Play Console or the reporting API to monitor and improve your app’s stability metrics.

Finally, to help users better understand the in-app experience up front, we are increasingly featuring your store listing assets directly on Apps and Games Home.

Image of a large screen device showing content forward format in Play Store

New content forward formats will use form factor specific screenshots, videos, and descriptions to display a preview of the app experience and help users make install decisions. As part of this change, apps with large screen assets that follow our content quality guidelines can take advantage of these richer formats, and will occupy more screen real estate on Play homepages. As you audit your large screen assets, here are some best practices to help your app stand out:

  1. Upload separate screenshots for each form factor. Demonstrate the actual in-app or in-game experience, focusing on the core features and content so users can anticipate what the app or game experience will be like.
  2. Use high-quality images with the proper aspect ratio.
  3. Avoid overloading screenshots with text or time-sensitive copy that requires frequent updates.
  4. We don’t recommend including device imagery, as this can become obsolete quickly or alienate some user groups.

For more tips and guidelines to building high quality apps, visit our quality hub.

3. Streamlined store navigation

For more seamless browsing, we’ve simplified our store navigation and moved to a left-side navigation rail on larger screens. This puts menu items closer to users’ thumbs and makes them more accessible, especially when holding a device in landscape mode.

Image of a pair of hands holding a large screen device with Play Store on display

We’ve also made certain aspects of the store easier to find to help users discover useful and popular apps. For example, we’ve moved the Top Charts and Categories sections to Apps and Games Home. On tablets and Chromebooks, we’ve made the Kids experience a primary tab, since these devices are often shared with children.

4. Split-screen search

Lastly, we’re excited to announce a new search experience that makes it easy to discover and compare apps from within the search results page.

Image of a large screen device with split screen display

We’re launching a split-screen search experience on large screens, displaying search results and app details pages side by side. This prevents users from switching back and forth when exploring new apps and streamlines the discovery process.

These changes will begin rolling out over the coming weeks, and are just the beginning of our journey in creating a tailored Play Store experience for large screens. For more inspiration and examples of high-quality large screen apps, visit our app design gallery or check out our recent session on app quality from Google I/O.


Android Studio Giraffe is stable

Posted by Mayank Jain, Product Manager

Today, we are thrilled to announce the stable release of Android Studio Giraffe 🦒 : The official IDE for building Android apps!

In this Android Studio release, we have upgraded the IntelliJ platform to 2022.3, including a brand new visual look and feel in Android Studio, improvements to Live Edit, Compose animation previews, a new Device Explorer, a new SDK upgrade assistant, ability to use Kotlin DSL in your Gradle build scripts and much more. Read on to learn more about how Android Studio Giraffe 🦒 can help supercharge your developer productivity.

Thank you to all of you who have given us feedback and used Android Studio since we launched our initial version just over 10 years ago. Download the latest stable version today and we look forward to continuing to deliver on our commitment of delivering a best-in-class integrated development environment (IDE) focused on Android app development!

IDE Enhancements

New UI for Android Studio (Preview) 
Along with the much anticipated IntelliJ Platform update, we are excited to share a preview of the visual look that we call the “New UI” for Android Studio Giraffe. The redesigned theme aims to reduce visual complexity, provide easier access to essential features, and disclose complex functionality as needed—resulting in a modern, cleaner look and feel.

The New UI was first released as an early preview in IntelliJ 2022.2 to gather feedback from users and other IntelliJ-based IDEs to ensure it could fully replace the previous UI. Since then, it’s progressed to beta in IntelliJ 2022.3, with many bug fixes and improvements.

With the Giraffe release, we’ve started adopting the new UI, with several Android Studio specific changes, such as optimizing the default main toolbar and tool windows configurations for Android and refreshing our iconography in the style. We are excited by this new design direction and will continue adoption through the Hedgehog release and onward.

To use the New UI, enable it in Settings > Appearance & Behavior > New UI. For a full list of changes, see the IntelliJ New UI documentation.

Image showing the new UI adopted from IntelliJ
The New UI adopted from IntelliJ
New diagnostic & bug reporting tool 
As you try the New UI, please provide us detailed feedback through our new diagnostic & bug reporting tool that makes it easier to report bugs with relevant log files already attached. The new bug reporting tool is found at Help > Collect Logs and Diagnostic Data.

Image showing the new diagnostic & bug reporting tool
New diagnostic & bug reporting tool
Updated Device Explorer 
Also shipping with the new UI, is an updated Device Explorer (known as the Device File Explorer in previous versions of Android Studio). In the Device Explorer, files and related actions are located in the Files tab. Additionally, in the new Processes tab, you can view a list of debuggable processes for the connected device. From there you can also select a process and perform a kill , force-stop, or attach the debugger to a given process.

Image showing a screen capture of the updated device explorer
Updated Device Explorer

Coding Productivity

Use Live Edit to update composables in real time 
Live Edit lets you update composables in Android emulators and physical devices in near real time. You can now edit composables and see the UI changes on the running device without re-deploying your app.

This helps you by minimizing the context switching between writing and building your app, letting you focus on writing code longer without interruption. To try Live Edit, enable it via Settings > Editor > Live Edit and use Android Gradle Plugin (AGP) 8.1 or higher and Jetpack Compose Runtime 1.3.0 or higher.

Moving image illustrating updating composables in real time in Live Edit
Use Live Edit to update composables in real time
 
Compose Animation Preview - Extend animation support  Compose Animation Preview now supports a number of additional Compose APIs, such as animate*AsState, CrossFade, rememberInfiniteTransition, and AnimatedContent (in addition to updateTransition and AnimatedVisibility). Additionally, now there are new pickers that let you set non-enum or boolean states to debug your Compose animation using precise inputs. For all supported Compose Animation APIs, you can play, pause, scrub & control speed.

Moving image illustrating extended animation support in Compose Animation Preview
Compose Animation Preview - Extend animation support
 
Android SDK Upgrade Assistant 
The new Android SDK upgrade assistant lets you see the steps required to upgrade the targetSdkVersion, or the API level that your app targets, directly in the IDE. It also pulls upgrade-related documentation directly from the Android Developer site into its tool window, so you don't have to jump back and forth between your browser and the IDE. For each migration step, it highlights the major breaking changes and how to address them, and even filters the full list of changes to only show steps relevant to your app.

To open the Android SDK Upgrade Assistant, go to Tools > Android SDK Upgrade Assistant.

Image of Android SDK Upgrade Assistant
Android SDK Upgrade Assistant

Improvements to the build system

Kotlin DSL in your Gradle build scripts 
Kotlin is not only more readable, it also offers better compile-time checking and IDE support. With Android Studio Giraffe, we are excited to offer the official support for Kotlin DSL in your Gradle build scripts. This means that Kotlin is the default language used in your project code, including UI with Jetpack Compose, and now editing the build scripts too!

Now, when you are creating new projects or modules starting from Android Studio Giraffe, you get the Kotlin DSL by default. And if you want to migrate existing builds, check out the Kotlin DSL migration guide.

We've been working with the Gradle and JetBrains teams on this improvement, and you can read more in their related announcements: Gradle Blog; JetBrains Blog.

Additionally, we’ve also added experimental support for TOML-based Gradle Version Catalogs, a feature that lets you manage dependencies in one central location and share dependencies across modules or projects. Android Studio now makes it easier to configure version catalogs through editor suggestions and integrations with the Project Structure dialog, plus the New Project Wizard.

Image of Android SDK Upgrade Assistant
Kotlin DSL in your Gradle build scripts

Download info during Gradle sync
 
If you’ve ever wondered if any unexpected dependency downloads are negatively impacting your sync performance, the new Sync tool window now includes a summary of time spent downloading dependencies, and a detailed view of downloads per repository. This view updates live as sync takes place. It can even help you identify inefficiencies in how you configure your repositories.

Moving image showing download info during gradle sync
Download info during Gradle sync

Automatic per-app language support 
Typically, multilingual users set their system language to one language—such as English—but they want to select other languages for specific apps, such as Dutch, Chinese, or Hindi. Android 13 introduced support for per-app language preferences, and now Android Gradle plugin 8.1 and higher can configure your app to support it automatically based on your project’s resources. Learn more.

Make selected modules toolbar button 
With Android Studio Giraffe, you can now build only the current module you're working on by selecting the Make Selected Modules build option in the toolbar. This new option lets you check that the code you just wrote compiles without building more than needed. Learn more.

Image of Android SDK Upgrade Assistant
Kotlin DSL in your Gradle build scripts

Summary

To recap, Android Studio Giraffe includes these new enhancements and features. You can always learn more with our detailed release notes.

IDE Enhancements
  • Upgraded to IntelliJ Platform 2022.3 : Includes a number of features and bug fixes
  • New UI for Android Studio : Android Studio now adopts a number of improvements from the IntelliJ's modern design language
  • Updated Device Explorer : Offers two new tabs : Files & Processes from where you can view a list of debuggable processes, perform a kill, force-stop, or attach the debugger
  • New diagnostic & bug reporting tool : Easier to report bugs for Android Studio with relevant log files already attached
Coding Productivity
  • Use Live Edit to update composables in real time : Update composables in real time, edit composables and see the UI changes on the running device without re-deploying your app
  • Compose Animation Preview - Extend animation support : Now supports a number of additional Compose APIs and new pickers that let you set non-enum or boolean states to debug your Compose animation using precise inputs
  • Android SDK Upgrade Assistant : Now lets you see the steps required to upgrade the targetSdkVersion, or the API level that your app targets directly in Studio
Improvements to the build system
  • Kotlin DSL in your Gradle build scripts : With official support for Kotlin DSL in your Gradle build scripts, Kotlin is now the single default language for project code, UI with Jetpack Compose, and now for build scripts
  • Download info during Gradle sync : Shows a summary of time spent downloading dependencies and a detailed view of downloads per repository
  • Automatic per-app language support : AGP can now automatically configure per-app language preferences
  • Make selected modules toolbar button : build only the current module you're working on by selecting the Make Selected Modules build option in the toolbar

Download Android Studio Today!

Now is the time to download Android Studio Giraffe 🦒 to incorporate the new features into your workflow. As always, we appreciate any feedback on things you like and issues or features you would like to see. If you find a bug or issue, please file an issue and also check out known issues. Remember to also follow us on Twitter, Medium, or YouTube for more Android development updates!

Google Play services discontinuing updates for KitKat (API levels 19 & 20) starting August 2023

Posted by Sarat Tummala, Product Manager, Google Play services

The Android KitKat (KK) platform was first released ~10 years ago and since then, we’ve introduced many innovative improvements and features for Android, which are unavailable on KK. As of July 2023, the active device count on KK is below 1% as more and more users update to the latest Android versions. Therefore, we are no longer supporting KK in future releases of Google Play services. KK devices will not receive versions of the Play Services APK beyond 23.30.99.

Google Play services discontinuing updates for KitKat (API levels 19 & 20) starting August 2023

Posted by Sarat Tummala, Product Manager, Google Play services

The Android KitKat (KK) platform was first released ~10 years ago and since then, we’ve introduced many innovative improvements and features for Android, which are unavailable on KK. As of July 2023, the active device count on KK is below 1% as more and more users update to the latest Android versions. Therefore, we are no longer supporting KK in future releases of Google Play services. KK devices will not receive versions of the Play Services APK beyond 23.30.99.

Enabling New Blockchain-Based Experiences on Google Play

Posted by Joseph Mills, Group Product Manager, Google Play

As a platform, we always want to help developers bring innovative ideas to life. Google Play hosts a variety of blockchain related apps, and we know that our partners are excited to expand on these offerings to create more engaging and immersive digital experiences with tokenized digital assets such as NFTs. Like with any emerging technology, we must balance innovation with our responsibility to protect users. So, we’ve spoken with developers about responsibly supporting those opportunities while continuing to provide a safe, transparent, and trusted experience for everyone.

Today, we’re pleased to share that we’re updating our policy to open new ways to transact blockchain-based digital content within apps and games on Google Play. From reimagining traditional games with user-owned content to boosting user loyalty through unique NFT rewards, we’re excited to see creative in-app experiences flourish and help developers expand their businesses.

Keeping Users Protected While Fostering Innovation

As blockchain technology continues to evolve, maintaining user trust is paramount. As part of the policy update, we’re requiring that apps be transparent with users about tokenized digital assets. For example, if an app or game sells or enables users to earn tokenized digital assets, developers must declare this clearly. And while tokenized assets are meant to build more enriched, immersive experiences, as an added user protection, developers may not promote or glamorize any potential earning from playing or trading activities.

In line with Google Play’s Real-Money Gambling, Games, and Contests policy, apps that have not met gambling eligibility requirements cannot accept money for a chance to win assets of unknown real-world monetary value, including NFTs. For example, developers should not offer purchases where the value of the NFT users receive is not clear at the time of purchase. This includes, but is not limited to, offering mechanisms to receive randomized blockchain-based items from a purchase such as “loot boxes”.

Unlocking Innovation Across the Industry

Google Play succeeds when our partners succeed. These new guidelines were developed in close consultation with app and game developers and incorporates their feedback on how we can continue to support their businesses.

"We really appreciate Google's partnership in this collaborative effort to bring about innovation in this space and move these new economies forward. We think these new policies are steps forward for both players and developers alike and will positively impact the adoption of new technology while also protecting consumers."

– John Linden, CEO, Mythical Games

"At Reddit we believe in empowering our users by providing transparency and a responsible approach to blockchain-based digital content – like our Collectible Avatars. We partnered with Google to help update their policy, aimed at creating a level playing field that promotes user trust, and responsible usage of blockchain technology. By setting clear guidelines, we can ensure that our users make informed decisions while enjoying immersive experiences."

– Matt Williamson, Senior Engineering Manager, Reddit

Looking Ahead to Future Opportunities

We will continue to engage with developers to understand their challenges and opportunities — and how we can best support them in building sustainable businesses using blockchain technology. As a next step, we’re talking to industry partners about further improving our support of blockchain-based app experiences, including in areas such as secondary markets.

We’ll keep you posted on our progress. In the meantime, we’re excited to see how today’s blockchain policy announcement brings more fun and delight to apps and games across Google Play.

For more on the blockchain policy and other changes announced today:

Android 14 Beta 4

Posted by Dave Burke, VP of Engineering
Android 14 logo

Today we're bringing you Android 14 Beta 4, continuing our work on polish and performance as we get closer to the general availability release of Android 14. Beta 4 is available for Pixel Tablet and Pixel Fold, in addition to the rest of the supported Pixel family, so you can test your applications on devices spanning multiple form factors and directly experience the work we're doing to improve the large-screen and foldable device experience.

Platform Stability

Beta 4 is our second Platform Stable Android 14 release, which means that the developer APIs and all app-facing behaviors are final for you to review and integrate into your apps, and you can publish apps on Google Play to devices running Android 14 at the official API level.

It's a good time to finish compatibility testing and publish any necessary updates to ensure a smooth app experience ahead of the final release of Android 14 later this year.

image of timeline illustrates that we are in July and on track with Platform Stability for Android 14 ahead of final release

If you develop an SDK, library, tool, or game engine, it's even more important to release any necessary updates now to prevent your downstream app and game developers from being blocked with compatibility issues. Also, when you release a compatible update, please make sure to let your developers know.

App Compatibility

Each release of Android contains changes to the platform that improve privacy, security, and the overall user experience. These changes can affect your apps. Testing your app involves installing your production app onto a device running Android 14 Beta 4; you can use Google Play or other means. Work through all the app's flows and look for functional or UI issues. Review the behavior changes to focus your testing.

Get started with Android 14

Today's Beta 4 release has everything you need to try Android 14 features, test your apps, and give us feedback. The easiest way to get started is using the 64-bit Android Emulator system images for the Pixel Tablet or Pixel Fold configurations found in the latest preview of the Android Studio SDK Manager. You can also enroll any supported Pixel device here — including the new Pixel 7a, Pixel Tablet, and the Pixel Fold — to get this and future Android 14 Beta and feature drop Beta updates over-the-air.

For the best development experience with Android 14, we recommend that you use the latest release of Android Studio Hedgehog which includes the Android SDK Upgrade Assistant to help with your migration. Once you’re set up, here are some of the things you should do:
  • Try the new features and APIs. Report issues in our tracker on the feedback page.
  • Test your current app for compatibility – learn whether your app is affected by default behavior changes in Android 14. Install your app onto a device or emulator running Android 14 and extensively test it.
  • Test your app with opt-in changes – Android 14 has opt-in behavior changes that only affect your app when it’s targeting the new platform. It’s important to understand and assess these changes early. To make it easier to test, you can toggle the changes on and off individually.
  • Update your app with the Android SDK Upgrade Assistant - Android Studio Hedgehog now filters and identifies the specific Android 14 API changes that are relevant to your app, and walks you through the steps to upgrade your targetSdkVersion with the Android SDK Upgrade Assistant.
screengrab of Android SDK Updgrade Assistant in Android Studio Hedgehog
Android SDK Upgrade Assistant in Android Studio Hedgehog

We’ll update the beta system images regularly throughout the Android 14 release cycle.

If you are already enrolled in the Android 14 Beta program and your device is supported, Beta 4 will be made available to you as an Over The Air update without taking any additional action.

For complete information on how to get the Beta, visit the Android 14 developer site.

#WeArePlay | Meet the people creating apps and games in Japan

Posted by Leticia Lago, Developer Marketing

#WeArePlay is on a virtual world tour: starting first with the U.S. last summer by spotlighting the stories of app and game founders from every state, then visiting India sharing stories from across the country, and more recently visiting Europe by sharing stories from countries across the region.

Today, we’re continuing our tour with one more stop: Japan. From a snowboarding app made by a paralympian, to a game inspired by the enchanting landmarks of Gifu. Discover the people growing apps and games businesses on Google Play.

We’re starting with stories from Chubu, Chugoku & Shikoku and Kinki, with more following throughout the year. Let’s explore some of the stories from across these 3 regions.


Image of Takao Hayashi, founder of Ateam Entertainment
Takao Hayashi, founder of Ateam Entertainment

First, Takao Hayashi from Nagoya, Aichi. When Takao’s father sadly passed away when he was only 9 years old, he decided to double down on his hobby of coding and help his family become financially secure. He eventually launched Ateam, and after releasing various apps and games in Japan, his company began to focus on expansion into new markets. Their efforts are paying off, as real-time battle RPG Unison League has become a global hit. The Japanese art in the game has become so popular that some fans have even adopted the style of their favorite characters into their fashion. Next, Takao wants to release new games and reach players in more parts of the world, including India and Latin America.


Image of Keiji Okamoto, founder of yukiyama
Keiji Okamoto, founder of yukiyama

Next, Keiji Okamoto from Kobe, Hyogo. Keiji worked hard to pursue his passion for snowboarding all the way to a professional level. However, an accident on the slopes left him with a spinal injury and the news that he might never snowboard again. With his future plans uncertain and hoping to contribute to the sport despite no longer being able to snowboard, Keiji founded yukiyama: a platform where snowsports enthusiasts can access ski resort maps and track their distances down the slopes. Today the app is used all over Japan. The team plans to make it accessible to tourists too by localizing it to other languages. As the app grows, so does Keiji's sports career, who now competes in the Paralympics.


Image of  Hitomi Wada, founder of blazeworks
Hitomi Wada, founder of blazeworks

Now, Hitomi Wada from Kakamigahara, Gifu. Hitomi has been a fan of fantasy role-playing games since a friend first introduced her to them as a child. Years later she got inspired to create her own game, Gifu Quest, while exploring the enchanting sights and landmarks of the Gifu prefecture. Players must save all 42 municipalities from ruin and can even play a role in the game’s creation - with some of their photos of Gifu featuring in the game, and many sharing their travels to the places that appear in the game under the hashtag #realgifuquest. Next, Hitomi wants to create new games and eventually feature the whole of Japan.


Image of Masaomi Kurokawa, Managing Director of KEMCO
Masaomi Kurokawa, Managing Director of KEMCO

And last but not least, Masaomi Kurokawa from Kure, Hiroshima. Masaomi’s love of computers and gaming began back in middle school, when his dad bought him his first computer to program. Later, during the mid-2000s, he decided he wanted to revive classic retro games from his childhood. His RPG title Dragon Lapis has a characteristic old-school aesthetic - with dragons, legends and battles, and is hugely popular with fans of the RPG-genre. His nostalgic games have a loyal fanbase both in Japan and overseas. Masaomi has more games in the works and, in the future, wants to take on new challenges like moving into the app space.

Discover more #WeArePlay stories from Japan, and stories from across the globe.


How useful did you find this blog post?

#WeArePlay | Meet the people creating apps and games in Japan

Posted by Leticia Lago, Developer Marketing

#WeArePlay is on a virtual world tour: starting first with the U.S. last summer by spotlighting the stories of app and game founders from every state, then visiting India sharing stories from across the country, and more recently visiting Europe by sharing stories from countries across the region.

Today, we’re continuing our tour with one more stop: Japan. From a snowboarding app made by a paralympian, to a game inspired by the enchanting landmarks of Gifu. Discover the people growing apps and games businesses on Google Play.

We’re starting with stories from Chubu, Chugoku & Shikoku and Kinki, with more following throughout the year. Let’s explore some of the stories from across these 3 regions.

Image of Takao Hayashi, founder of Ateam Entertainment
Takao Hayashi, founder of Ateam Entertainment

First, Takao Hayashi from Nagoya, Aichi. When Takao’s father sadly passed away when he was only 9 years old, he decided to double down on his hobby of coding and help his family become financially secure. He eventually launched Ateam, and after releasing various apps and games in Japan, his company began to focus on expansion into new markets. Their efforts are paying off, as real-time battle RPG Unison League has become a global hit. The Japanese art in the game has become so popular that some fans have even adopted the style of their favorite characters into their fashion. Next, Takao wants to release new games and reach players in more parts of the world, including India and Latin America.

Image of Keiji Okamoto, founder of yukiyama
Keiji Okamoto, founder of yukiyama

Next, Keiji Okamoto from Kobe, Hyogo. Keiji worked hard to pursue his passion for snowboarding all the way to a professional level. However, an accident on the slopes left him with a spinal injury and the news that he might never snowboard again. With his future plans uncertain and hoping to contribute to the sport despite no longer being able to snowboard, Keiji founded yukiyama: a platform where snowsports enthusiasts can access ski resort maps and track their distances down the slopes. Today the app is used all over Japan. The team plans to make it accessible to tourists too by localizing it to other languages. As the app grows, so does Keiji's sports career, who now competes in the Paralympics.

Image of  Hitomi Wada, founder of blazeworks
Hitomi Wada, founder of blazeworks

Now, Hitomi Wada from Kakamigahara, Gifu. Hitomi has been a fan of fantasy role-playing games since a friend first introduced her to them as a child. Years later she got inspired to create her own game, Gifu Quest, while exploring the enchanting sights and landmarks of the Gifu prefecture. Players must save all 42 municipalities from ruin and can even play a role in the game’s creation - with some of their photos of Gifu featuring in the game, and many sharing their travels to the places that appear in the game under the hashtag #realgifuquest. Next, Hitomi wants to create new games and eventually feature the whole of Japan.

Image of Masaomi Kurokawa, Managing Director of KEMCO
Masaomi Kurokawa, Managing Director of KEMCO

And last but not least, Masaomi Kurokawa from Kure, Hiroshima. Masaomi’s love of computers and gaming began back in middle school, when his dad bought him his first computer to program. Later, during the mid-2000s, he decided he wanted to revive classic retro games from his childhood. His RPG title Dragon Lapis has a characteristic old-school aesthetic - with dragons, legends and battles, and is hugely popular with fans of the RPG-genre. His nostalgic games have a loyal fanbase both in Japan and overseas. Masaomi has more games in the works and, in the future, wants to take on new challenges like moving into the app space.

Discover more #WeArePlay stories from Japan, and stories from across the globe.


How useful did you find this blog post?

#WeArePlay | Meet Yoshihiko from Japan. More stories from Spain, Cameroon and Malaysia

Posted by Leticia Lago, Developer Marketing

In our latest #WeArePlay stories, meet app and game founders from around the world bringing creative new ideas to their industries. From a mountaineering app that is helping to save lives, to game studios incorporating playful cultural nods and inclusive designs in their titles.


In our latest film, meet Yosihiko from Japan who founded YAMAP - an app for mountain climbers. After the 2011 Great East Japan Earthquake, he was inspired to bring people closer to nature and save lives. Despite having no programming experience, he and his team created a platform which enables mountaineers to safely check their location and share their climb activity logs, even when there’s no phone signal. The app has become very popular with climbers, who have also formed a YAMAP community. Yoshihiko also recently partnered with the local government to aid mountain rescues.


Image of Alvaro and Valeria sitting on a counch with coffe cups in their hands, smiling. Text reads #WeArePlay g.co/play/weareplay Alvaro & Valeria Platonic Games Madrid, Spain

Next, Valeria and Álvaro from Spain - founders of Platonic Games. Born in Uruguay, Valeria moved to Spain as a child. Her parents loved video games so she grew up playing them with her family. After studying computer science and traveling the world with her PR job, she transitioned into game development and launched her own studio, Platonic Games, with friend and co-founder Álvaro. Noticing that games for girls were often limited to a handful of genres, the pair decided to design something new for a female audience. Happy Hop is an addictive racing game featuring kawaii-inspired “Miimo” characters.


Image of Olivier looking off to the right. Text reads #WeArePlay g.co/play/weareplay Olivier Kiroo Games Yaounde, Cameroon

And now, Olivier from Cameroon - founder of Kiroo Games. Growing up around his father’s video store and a huge collection of science magazines, Olivier was exposed to technology from an early age. So it’s no surprise that he studied computer science and soon began creating PC games. Following a successful crowdfunding campaign, he was able to release the African fantasy RPG, Aurion. Partly inspired by Japanese manga, the game is an allegory for geopolitical themes, with players following the King and Queen of Zama as they fight corruption in Aurion. Next, he hopes to transform Aurion into a global African-fantasy gaming brand.


Headshot of Yiwei, smiling. Text reads #WeArePlay g.co/play/weareplay Yiwei Kurechii Cyberjaya, Malaysia

Lastly, Yiwei from Malaysia - founder of Kurechii. He started his career as a web designer, but as a keen gamer himself he soon transitioned into game development and launched his own studio Kurechii. As he watched busy commuters in Tokyo playing on their phone while carrying their briefcases, he got the idea to create a game that could be played single-handedly, but still feature adventurous role playing. In Postknight, players follow a knight as he makes dangerous journeys across the kingdom of Kurestal to deliver parcels. After releasing the popular sequel Postknight 2 with brand new characters, the team are now working to enhance both games, as well as brainstorm ideas for new titles.

Check out their stories now at g.co/play/weareplay and keep an eye out for more stories coming soon.


How useful did you find this blog post?

#WeArePlay | Meet Yoshihiko from Japan. More stories from Spain, Cameroon and Malaysia

Posted by Leticia Lago, Developer Marketing

In our latest #WeArePlay stories, meet app and game founders from around the world bringing creative new ideas to their industries. From a mountaineering app that is helping to save lives, to game studios incorporating playful cultural nods and inclusive designs in their titles.


In our latest film, meet Yosihiko from Japan who founded YAMAP - an app for mountain climbers. After the 2011 Great East Japan Earthquake, he was inspired to bring people closer to nature and save lives. Despite having no programming experience, he and his team created a platform which enables mountaineers to safely check their location and share their climb activity logs, even when there’s no phone signal. The app has become very popular with climbers, who have also formed a YAMAP community. Yoshihiko also recently partnered with the local government to aid mountain rescues.


Image of Alvaro and Valeria sitting on a counch with coffe cups in their hands, smiling. Text reads #WeArePlay g.co/play/weareplay Alvaro & Valeria Platonic Games Madrid, Spain

Next, Valeria and Álvaro from Spain - founders of Platonic Games. Born in Uruguay, Valeria moved to Spain as a child. Her parents loved video games so she grew up playing them with her family. After studying computer science and traveling the world with her PR job, she transitioned into game development and launched her own studio, Platonic Games, with friend and co-founder Álvaro. Noticing that games for girls were often limited to a handful of genres, the pair decided to design something new for a female audience. Happy Hop is an addictive racing game featuring kawaii-inspired “Miimo” characters.


Image of Olivier looking off to the right. Text reads #WeArePlay g.co/play/weareplay Olivier Kiroo Games Yaounde, Cameroon

And now, Olivier from Cameroon - founder of Kiroo Games. Growing up around his father’s video store and a huge collection of science magazines, Olivier was exposed to technology from an early age. So it’s no surprise that he studied computer science and soon began creating PC games. Following a successful crowdfunding campaign, he was able to release the African fantasy RPG, Aurion. Partly inspired by Japanese manga, the game is an allegory for geopolitical themes, with players following the King and Queen of Zama as they fight corruption in Aurion. Next, he hopes to transform Aurion into a global African-fantasy gaming brand.


Headshot of Yiwei, smiling. Text reads #WeArePlay g.co/play/weareplay Yiwei Kurechii Cyberjaya, Malaysia

Lastly, Yiwei from Malaysia - founder of Kurechii. He started his career as a web designer, but as a keen gamer himself he soon transitioned into game development and launched his own studio Kurechii. As he watched busy commuters in Tokyo playing on their phone while carrying their briefcases, he got the idea to create a game that could be played single-handedly, but still feature adventurous role playing. In Postknight, players follow a knight as he makes dangerous journeys across the kingdom of Kurestal to deliver parcels. After releasing the popular sequel Postknight 2 with brand new characters, the team are now working to enhance both games, as well as brainstorm ideas for new titles.


Check out their stories now at g.co/play/weareplay and keep an eye out for more stories coming soon.


How useful did you find this blog post?