Tag Archives: Google Play

#WeArePlay | Estante Mágica, the app helping kids publish their own books

Posted by Robbie McLachlan, Developer Marketing

In our latest film for #WeArePlay, which celebrates the people behind apps and games, we meet Robson from Rio de Janeiro, Brazil. As the co-founder of Estante Mágica, he created an app that turns kids into published authors, sparking their imagination and love for reading. Robson's journey from the favelas to creating a platform that inspires millions of young minds is helping to revolutionize education in Brazil. Discover how Estante Mágica is making a lasting impact on education, one story at a time.



What was the inspiration behind Estante Mágica?

It’s a combination of my personal journey and a deep belief in the transformative power of education. Growing up in the Rocinha favela, I saw first-hand how education could change lives — my illiterate grandparents always believed that education was the key to real change, and passed that belief down to me. I wanted to create a tool that nurtures literacy so I teamed up with my friend Pedro to create Estante Mágica.

Estante Mágica, which translates to "Magic Bookshelf," is our way of giving every child the chance to become an author, create something magical that they can be proud of, and to see their own imagination come to life. We designed the app to be a bridge, reaching not just urban schools but also rural and underserved communities, including indigenous villages and areas with fewer resources.

Can you tell us about a moment that showed you the power of Estante Mágica?

Recently, I visited a school in a small village in Rio de Janeiro. The principal apologized for being late to our meeting, explaining that she had just met with a father and mother who wanted to enroll in adult education classes. When she asked them why they wanted to learn to read and write in their 30s and 40s, they told her, "Our son wrote a book here last year, and we don't know how to read it. It's our dream to be able to read the book our son wrote." That moment hit me hard. It was proof that our app isn’t just about helping kids become authors; it's about inspiring entire families to embrace literacy and education.

Founder of Estante Magica, Robson Omelo, taking a photo of a child particiopating on Autograph Day

Tell us about the Autograph Days

These events are held at schools and are all about celebrating the young authors who have created their own books. Each child receives a printed copy of their book, and the day is set up just like a traditional book signing event. The event is not only about the children’s hard work but also a moment of pride for parents and teachers, who see the joy and confidence this experience brings to the kids.

image of the Estante Magica app on a mobile device

What’s next for Estante Mágica?

One major focus is integrating more AI into the app. We want to make it so that when kids create their characters or stories, they can interact with them more dynamically. Imagine a character in a game being able to respond to a child’s questions or comments – that’s the kind of interaction we’re aiming for. We’re keeping an eye on some new features like text-to-video and image-to-video which could add a whole new layer to how kids can bring their stories to life. Ultimately, we’re planning to bring the magic of storytelling to children around the world and expand our platform to more schools, especially in underserved areas.


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#WeArePlay | Meet the founders turning their passions into thriving businesses

Posted by Robbie McLachlan, Developer Marketing

Our celebration of app and game businesses continues with #WeArePlay stories from founders around the world. Today, we’re spotlighting the people who turned their passions into thriving businesses - from a passion for art and design from one game creator, to a passion for saving the environment from an app maker.

Brian, founder of SweatyChair
Sydney, Australia

During a gaming developer competition, Brian - alongside his wife and three other participants - built a challenging monster and bullet-dodging game called No Humanity within 48 hours, winning first place in the competition. From this, Brian founded his gaming company SweatyChair. No Humanity was improved and launched a week later and grew to over 9 million downloads. His passion for technology and art is how he champions a more active gaming experience, where players can create their own elements and play them in the game.


Prachi, founder and CEO of Cool The Globe
Pune, India

When Prachi travelled to Maharashtra, she saw first-hand how the effects of climate change impacted the locals. Her passion for protecting the environment led her to ask herself “What can I do about climate change?”. She vowed to reduce her carbon footprint and went on to create Cool The Globe, an app that helps people track daily actions to lower their emissions. Her dedication earned her the Young Changemaker Award in India. Next, she aims to add community dashboards for schools and organizations to follow their collective climate efforts.


François, Benoit and Julie Co-founders of Yuka App
Chatou, France

Benoit is passionate about providing nutritious food for his children, so he went on a mission to buy healthier food for his family. Whilst shopping, he found label-reading tiring and wished for a tool to check ingredients automatically. He shared his idea with his brother François and close friend Julie. Together, the trio saw a real need to combine their passions for nutrition and technology and spent a weekend hammering out their concept before presenting the idea in a food hackathon they went on to win. Their winning project laid the groundwork for their app Yuka, which scans product labels to reveal their ingredients and health impact.


Michelle, founder of Peanut App
London, UK

When the loneliness of early motherhood hit after her first child, Michelle sought community and answers from online forums. When the forums didn’t provide the safe space she was looking for, her passion for building community along with her 10 years of experience in social networking inspired her to create Peanut. The app helps moms to connect, make friends, and find support. With over 2.3 million downloads and a budding global community, the Peanut team recently revamped the main feed for greater personalization and introduced an ad-free option.

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Indie Games Fund: Google Play’s $2m fund in Latin America is back

Posted by Daniel Trócoli – Google Play Partnerships

Back again for 2024, we’re opening up applications for Google Play’s Indie Games Fund in Latin America - as part of our commitment to helping developers of all sizes grow on Google Play. Check out the 10 selected studios who received a share of the fund last year.

We will award a share of $2 million in addition to hands-on support to selected small games studios based in Latin America.

The program is open to indie game developers who have already launched a game - whether it’s on Google Play or another mobile platform, PC or console. Each selected recipient will get between $150,000 and $200,000 to help them take their game to the next level, and build successful businesses.

Check out all eligibility criteria and apply now. Applications close at 12:00pm BRT September 13, 2024. Priority will be given to applications received by 12:00pm BRT August 30, 2024.

For more updates about all our programs, resources and tools for indie game developers visit our website.

#WeArePlay | How Jakub is infusing Czech mythology into his games

Posted by Robbie McLachlan, Developer Marketing

In our latest film for #WeArePlay, which celebrates the people behind groundbreaking apps and games, Jakub takes us on a journey through the world of Amanita Design. Born in Prague, Czech Republic, his journey into the world of games began with a passion for animation and an eye for artistic detail. Driven by a vision to create games that blend captivating art with immersive storytelling, he founded his company Amanita Design in 2003.

Today, the thriving business is renowned for its unique approach to games, drawing inspiration from Czech landscapes, fairy tales, and the rich cultural heritage of its homeland. With a dedicated team of around 30, they are crafting games as visually stunning as they are narratively rich. Discover how he is merging the charm of Czech culture with the magic of gaming.



What’s the inspiration behind Amanita Design and your game Machinarium?

I have a love for nature, fairy tales, and Czech culture. Growing up in Prague, I was surrounded by beautiful landscapes and old buildings that sparked my imagination. I studied classical animation and always wanted to create something that felt both magical and deeply connected to my roots. Our games often use Czech folklore and the natural world. In 2009, when we developed Machinarium, I was fascinated with industrial decay and old machinery. The abandoned factories around Prague provided a gritty backdrop for the game. We paired this with a compelling story and handcrafted visuals. We even used natural sounds from our environment to add an authentic touch.



Did you always imagine you’d be an entrepreneur?

I didn’t initially see myself as an entrepreneur. My journey began with a passion for games and animation, and I started Amanita Design as a natural extension of my interests. I began the studio right after finishing school, driven by a desire to create and share my artistic vision. Over time, as the studio grew organically, I embraced the role of an entrepreneur but it was the love for game development that initially set me on this path.

What sets your games apart?

What makes our games stand out is the mix of old-world craftsmanship with today’s tech. We really enjoy incorporating hand-painted cardboard characters and using natural materials for sound effects, which adds a unique, tactile feel to our work. We draw deeply from Czech culture, nature, and fairy tales, giving each game a distinctive and enchanting touch. It’s all about creating something authentic and immersive, and we hope that passion resonates with our players.



What does the future look like for Amanita Design?

We’re working on several new games and exploring different distribution models, such as the free-to-try approach on mobile platforms. Our goal is to continue creating unique and artistically rich games that resonate with a global audience. As technology evolves, we plan to adapt and innovate, maintaining our focus on storytelling and artistic craftsmanship while embracing new opportunities in the gaming industry.

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Introducing Collections, a new on-device surface for your content

Posted by Cullen Rotroff, Product Manager, Google Play

Over the past year, the Play Store has evolved into a dynamic discovery engine for your apps and their amazing content. We continue to invest in features that connect the best app experiences to the people who love them. At this year’s Google I/O, we teased an exciting new on-device surface that expands the discovery of your content beyond the Play Store, powered by Engage SDK.

Today, we’re excited to announce that this brand-new surface is ready for the spotlight. Introducing Collections: a seamless way to showcase personalized content and guide users on continuous journeys that lead directly into your app.

Expand your app's reach beyond the Play Store

Collections is a full-screen immersive space that automatically organizes the best and most relevant content from installed apps into intent-oriented spaces, such as Watch, Listen, Shop, or Social. From there, users deep-link directly into your app to complete their journey, whether that’s to enjoy your content or complete a purchase.

You can use this surface to highlight your most important content, including personalized recommendations and promotions. If a user has your app installed but isn’t logged in, Collections can encourage the user to sign in to see your most personalized content. Plus, if your app is integrated but not installed, Collections can recommend to users to install it.

Users enter Collections through a Play Store widget. Without needing to install a new app, users can simply preview the experience in the Play Store and then add the widget to their home screen.

Collections keep users engaged with your content
Collections is a full-screen immersive space that automatically organizes 
the best and most relevant content from installed apps

Engage users with personalized and customizable messaging

There are multiple ways to use Collections to engage users.

Continuation journeys are the anchor of this experience and appear at the top of most spaces to help users resume their journeys with a tap. For example:

    • In Shop, users can pick up an abandoned shopping cart.
    • In Listen, users can jump back into a recently played album, playlist, podcast, audiobook, or live radio station.
    • And in Food, users can pick up an open cart or reorder a recent meal.

We also understand that developers know their users best, so to give you more control over the Collections experience, you can create up-to-five recommendation clusters. These clusters can be personalized based on your user’s behavior in your app and organized by theme, like new releases, price drops, or the user’s favorite topics. For users who aren’t logged in to your app, you can provide content with broad appeal to spur a new session.

Engage users through continuation journeys (like Continue listening) or with recommendation clusters (like Today's top hits)
Engage users through continuation journeys (like "Continue listening") or 
with recommendation clusters (like "Today's top hits")

Finally, Collections spotlights hero content in its featured cluster, a larger, more premium UI template. You can display one personalized featured card per user and update it dynamically throughout the day. The featured cluster is best reserved for top personalized promotions and deals, for example:

    • Promote memberships and special business models, like a loyalty program.
    • Highlight your best personalized deals.
    • Announce new products and app features.

Collections’ featured cluster spotlights your hero content
Collections’ featured cluster spotlights your hero content

Get started with Engage SDK

To start using Collections, you'll need to integrate with Engage SDK, a client-side integration that leverages on-device APIs and takes most developers about a week to complete. Designed to be simple and lightweight, the integration adds less than 50 KB to the average app APK.

Engage SDK enables your apps to push personalized app content to Collections. There is no need to start and maintain a new content strategy as the integration is designed for the personalized content from your app’s front page. Since you already have the content strategy, metadata, and personalization required, all you’ll need to do is publish it with Engage SDK.

Today, we’re inviting all apps with users in the United States and content in our supported categories – Watch, Listen, Read, Shop, Food, Social, Travel & Events, Health & Fitness, Dating – to join. Over 35 top apps have already integrated with Engage SDK, including Adidas, Amazon Prime Video, Audible, Best Buy, iHeartRadio, Nextdoor, Spotify, Shopify, and Walmart.

Visit our Engage SDK integration guide to see if your app meets the eligibility and on requirements, and express your interest.



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