Tag Archives: Google Play

Plan for success on Google Play with Reach and devices

Posted by Lauren Mytton, Product Manager, Google Play

Google Play has over 2.5B monthly active users, distributed across the world, using many different devices. How do you make the most of this opportunity?

The concept of quality reach

The foundations for your game’s (or app’s) success on Google Play are its reach and its quality:

  • Reach: Can a player access your game?
  • Quality: Does the player experience good quality when playing your game?

To unlock the opportunity for any single user on Google Play, you need both: every user must be able to access your game, AND have a good technical experience when playing it.

This is the ideal state of quality reach.

Why quality reach is foundational to your game’s success

When you have quality reach, your game development, marketing budgets, and growth strategy can be lined up to reinforce each other, because you acquire users for whom your game performs well, and your engagement and retention strategies have higher ROI for users with good experiences.

If you have poor quality reach, you can inadvertently acquire users whom you will not be able to engage and retain. Any spend to acquire these users is likely to be wasted. But the bigger problem is that poor quality reach makes it harder for you to acquire users for whom your game does perform well, since Android vitals and user ratings may affect your game’s discoverability and conversion in the Play store.

Another scenario to keep an eye on is missed reach. Unlike poor quality reach, it may not hurt your ability to acquire users who can access and enjoy your game. However it still limits your game’s scale and possibly also its ROI.

How you achieve quality reach

There are three types of decisions that determine your quality reach:

  • Devices: the device specs you build for and target
  • Geographies: the countries, languages or localization you offer
  • Testing and optimization: what you plan for and prioritize during development and pre-launch

You make these decisions when you develop and publish a game for the first time, and you continue to make them with every new release over the lifecycle of your game. You also need to think about these decisions outside your release cycle, since the Play ecosystem is constantly changing, which means your quality reach will also change over time, even if you do nothing.

However these decisions can be very hard. They require you to answer, or predict the answers to, two questions:

  1. Where are my users?
  2. Where are my issues?

These questions are challenging because of the scale and diversity of users on Google Play, both technically and geographically. Not only that, but these decisions may be made at different points in time, across both business and technical teams. How do you get them to line up?

How Reach and devices can help

We’re launching a new tool in Play Console called Reach and devices to help with these challenges. Reach and devices is a data and insights tool that helps you to plan for quality reach, by helping you understand or predict the distribution of your users and your issues across the Google Play ecosystem.

Reach and devices takes data about your app and its peers and presents it in new ways, to help you answer these questions. It also makes it easier to get all the relevant teams in your organisation on the same page.

Key features:

  • Distribution and trends of user and issue metrics, starting with install base, crash rate and ANR rate (more metrics to come)
  • Metric breakdowns by key attributes including Android version, RAM, SoC, OpenGL ES version, Vulkan version and screen metrics (with more to come)
  • Peer data so you can spot opportunities in your current game, or even plan your next game
  • Country-level filtering for more precise launch and expansion planning
  • Export all data for bespoke analysis

We’ve received great feedback during closed beta from developers who have found it useful in a variety of ways:

  • Deciding what device specs to support
  • Spotting optimization opportunities
  • Assessing the ROI of addressing issues
  • Narrowing down the root cause of technical issues

Get started

Visit g.co/play/reachanddevices for more information or go straight to Play Console to check it out.

Plan for success on Google Play with Reach and devices

Posted by Lauren Mytton, Product Manager, Google Play

Google Play has over 2.5B monthly active users, distributed across the world, using many different devices. How do you make the most of this opportunity?

The concept of quality reach

The foundations for your game’s (or app’s) success on Google Play are its reach and its quality:

  • Reach: Can a player access your game?
  • Quality: Does the player experience good quality when playing your game?

To unlock the opportunity for any single user on Google Play, you need both: every user must be able to access your game, AND have a good technical experience when playing it.

This is the ideal state of quality reach.

Why quality reach is foundational to your game’s success

When you have quality reach, your game development, marketing budgets, and growth strategy can be lined up to reinforce each other, because you acquire users for whom your game performs well, and your engagement and retention strategies have higher ROI for users with good experiences.

If you have poor quality reach, you can inadvertently acquire users whom you will not be able to engage and retain. Any spend to acquire these users is likely to be wasted. But the bigger problem is that poor quality reach makes it harder for you to acquire users for whom your game does perform well, since Android vitals and user ratings may affect your game’s discoverability and conversion in the Play store.

Another scenario to keep an eye on is missed reach. Unlike poor quality reach, it may not hurt your ability to acquire users who can access and enjoy your game. However it still limits your game’s scale and possibly also its ROI.

How you achieve quality reach

There are three types of decisions that determine your quality reach:

  • Devices: the device specs you build for and target
  • Geographies: the countries, languages or localization you offer
  • Testing and optimization: what you plan for and prioritize during development and pre-launch

You make these decisions when you develop and publish a game for the first time, and you continue to make them with every new release over the lifecycle of your game. You also need to think about these decisions outside your release cycle, since the Play ecosystem is constantly changing, which means your quality reach will also change over time, even if you do nothing.

However these decisions can be very hard. They require you to answer, or predict the answers to, two questions:

  1. Where are my users?
  2. Where are my issues?

These questions are challenging because of the scale and diversity of users on Google Play, both technically and geographically. Not only that, but these decisions may be made at different points in time, across both business and technical teams. How do you get them to line up?

How Reach and devices can help

We’re launching a new tool in Play Console called Reach and devices to help with these challenges. Reach and devices is a data and insights tool that helps you to plan for quality reach, by helping you understand or predict the distribution of your users and your issues across the Google Play ecosystem.

Reach and devices takes data about your app and its peers and presents it in new ways, to help you answer these questions. It also makes it easier to get all the relevant teams in your organisation on the same page.

Key features:

  • Distribution and trends of user and issue metrics, starting with install base, crash rate and ANR rate (more metrics to come)
  • Metric breakdowns by key attributes including Android version, RAM, SoC, OpenGL ES version, Vulkan version and screen metrics (with more to come)
  • Peer data so you can spot opportunities in your current game, or even plan your next game
  • Country-level filtering for more precise launch and expansion planning
  • Export all data for bespoke analysis

We’ve received great feedback during closed beta from developers who have found it useful in a variety of ways:

  • Deciding what device specs to support
  • Spotting optimization opportunities
  • Assessing the ROI of addressing issues
  • Narrowing down the root cause of technical issues

Get started

Visit g.co/play/reachanddevices for more information or go straight to Play Console to check it out.

Introducing the Android Game Development Kit

Posted by Posted by Scott Carbon-Ogden, Product Manager Android Games

Today we’re launching the Android Game Development Kit (AGDK), a full range of tools and libraries to help you develop, optimize, and deliver high quality Android games.

AGDK features follow three key tenets:

  • Code built for game development. All of our libraries have been built and tested with performance in mind using C or C++ APIs.
  • Reduce fragmentation. The AGDK tools and libraries work across many different Android versions. Most of these features will work on almost any device in use today.
  • Built by Android, for Android. Features will be enhanced by future Android platform updates, and the libraries will provide backwards compatibility when possible.

In this initial launch, we’re focusing on covering three major areas where we heard a lot of feedback from our developer community: Integrated workflows, C/C++ game libraries, and performance optimization.

Integrated workflows

Generally, the less you need to switch tools, the more efficient you can be, so with AGDK, we’re providing new tools to facilitate Android game development in your primary IDE. We will focus on the bits of workflow where Google can add unique value and solve Android specific problems, while being compatible with whichever parts of your existing workflow you are comfortable with.

  • The Android Game Development Extension adds Android as a platform target to Visual Studio. This enables existing multi-platform Visual Studio game projects to quickly integrate Android as a new platform. Learn more in the AGDE session.
  • We are working with some of the most popular game engine developers to integrate our tools and libraries directly, so you can benefit from enhanced performance and stability without needing to make any changes.
  • Where that’s not possible, we’ve focused on building plugins for game engines such as Unity. These plugins are available in one place to help you quickly get what you need.

C/C++ game libraries

Start your C development with less Java Native Interface (JNI) by using our game libraries for C/C++ development. Most games and game engines are written in C++, whereas Android development often requires using the Java programming language. Bridging these two languages using a Java Native Interface requires effort and can introduce bugs or performance regressions. AGDK will help you build and customize game engines by providing C game libraries that minimize the use of the Java Programming language and JNI. This makes your games easier to build, debug, and maintain.

We’re focusing on what you’ve told us are your top frustrations. Initially, this will involve building foundational classes for activity and input. Longer term, we plan to make more C libraries to provide functionality that is commonly used across game engines. We're incorporating our existing frame pacing and high-performance audio libraries into this effort, and adding three new ones:

  • Game Activity provides a foundation for C++ games to be built on. It provides C interfaces for all the Android events that you'd expect, from screen rotation to app lifecycle. This way you can minimize the amount of development time you spend in the Java language. Unlike Native Activity, Game Activity is compatible with fragments and extendable, making it easier to integrate some of your favourite SDKs.
  • Game Text input provides a stable way to use the software keyboard in C, that is officially supported and will work across Android versions.
  • Game Controller is a way to handle input from game controllers in C, to map their functions and to reconnect to the device when necessary.

Learn more about these libraries in our C/C++ libraries session.

To make integration as easy as possible, you can get all our libraries as a Maven dependency, as a pre-compiled Zip file, or as source code.

Performance optimization

Our goal is to help you find any stability or performance issues before launch and monitor your game post-launch to catch any issues. We’re starting with the most important metrics like frame rate, loading time, and memory, and will be including new metrics over time.

  • We’re launching a major update to the Android GPU Inspector (AGI), that includes frame profiling functionality. This works alongside the existing GPU profiling elements to help you fully understand any GPU related issues. AGI is currently in open beta, and you can learn more in our GPU inspector session.
  • We also have a suite of profilers in Android Studio and AGDE for the system, power, CPU, and our new native memory profiler that game devs can use to find inefficiencies.
  • Android Performance Tuner provides user telemetry. You can use it to see how different parts of your game perform and how your game performs across different devices. You may already be using this tool for frame rate, and now we’re launching a new loading time function. Learn more in our Android Performance Tuner session.

Visit g.co/android/AGDK for our latest resources for Android game development and to download the AGDK. Check out the mobile session track for the full lineup of sessions from the Google for Games Developer Summit.

Updates from the Google for Games Developer Summit

Posted by Posted by Greg Hartrell, Product Management Director, Google Play & Android

Last year we saw Android and Play reach new heights with people playing more games safely at home. By continually making Google Play a better place for consumers, we've made it a richer place for game developers to connect with a diverse global audience. So much in fact, that Android has reached 3B monthly active devices, and Play grew to reach 2.5B monthly active users driving 140B installations worldwide.

At Google we build for everyone, and that means we’re here to help all developers reach gamers in the right moments: from the largest game studios, to the indie shops conjuring up fun and innovative games across the world.

During our Game Developer Summit, we shared updates on a breadth of tools and solutions to help you across the lifecycle of your gaming business. We announced new tools to make game development easier, updates on a growing ecosystem to help get your games running on more screens, and new opportunities to drive your go-to-market success on Google Play.

Here’s more about everything we shared and how you can get started today.

Easier development

  • We launched the Android Game Development Kit, a full range of tools and libraries to help you develop, optimize, and deliver high quality Android games. In this initial launch, AGDK covers three major areas:

    1. Integrated workflows (e.g. a new Visual Studio extension)

    2. Essential C/C++ game libraries (e.g. the new Game Text Input library)

    3. Performance optimization (e.g. frame profiler support in our GPU profiler and new loading time support in Android Performance Tuner)

    • In Android 12, we’re working on two new areas. Game dashboard provides an overlay experience with quick access to key utilities during gameplay - like screen capture, recording, and more, and will be available on select devices later this year. With Game Mode APIs, you can react to players selecting a performance profile for their game - like better battery life for a long commute, or performance mode to get peak frame rates. Integrate Game Mode APIs prior to the launch of Android 12 via Beta releases.
    • Reach and devices is a new data and insights tool that helps you plan for more success on Google Play. It enables you to understand and predict the distribution of your users and technical issues across countries and key device attributes (like Android version, memory, graphics stack and chipsets). You can use it to make the business case for country and device targeting decisions, to spot optimization opportunities, and to set test priorities for your next release.
    • Firebase Remote Config lets you update the behavior and appearance of your game for different audience segments without releasing a new version. The new personalization feature is now available in early access via the Firebase Alpha program. It uses the power of Google’s machine learning to automatically deliver the best experience to each of your users, individually.

More screens

  • On Chrome OS this past year, Google Play usage grew 300%, marking its biggest year of app and game usage since we launched Google Play on Chromebooks in 2016. Unity recently introduced support for Chrome OS on Unity 2021.2, with support for Unity 2020 LTS coming later this year. Optimize your game and join the growing number of developers building for Chrome OS today to access this rapidly expanding audience.

Go-to-market success

  • Play as you download, built into the core of Android 12, will allow users to get into gameplay in seconds while game assets are downloaded in the background. We are seeing games being ready to open at least 2 times faster and we are very excited about the improved user experience.
  • We’ve continued our innovation with Play Asset Delivery to ensure players spend less time waiting for downloads without sacrificing the quality of your game. Now, Texture Compression Format Targeting automatically figures out what modern compression formats to use to further reduce your game’s size.
  • Ratings and Reviews in the Play Console now offer new ways to help you understand your game’s ratings with views across different form-factors, the ability to access and query your ratings history, and new historical ratings metrics.
  • We refreshed Pre-registration in Play Store to be more useful. And now you can use App campaigns for pre-registration to build greater excitement for your game in open testing, or to drive pre-registrations in the Play Store.
  • The new Play Integrity API is designed to help you fight abuse, such as cheating and unauthorized early access by helping you determine if you’re interacting with your genuine game binary, installed by Google Play, on a genuine Android device. Express interest in the Play Integrity API early access program.

Check out the mobile session track for the full lineup of sessions from the Google for Games Developer Summit and bookmark g.co/android/games for our latest resources for Android game development.

The future of Android App Bundles is here

Posted by Dom Elliott, Product Manager at Google Play

Android App Bundles logo

Since we launched the Android App Bundle in May 2018, we’ve seen our developer community embrace this new standard to benefit from streamlined releases and advanced distribution features. There are now over 1 million apps using app bundles in production, including the majority of the top 1,000 apps and games on Google Play such as Adobe, Duolingo, Gameloft, Netflix, redBus, Riafy, and Twitter.

To bring these benefits to more users and focus on modern Android distribution that benefits all developers, Google Play will start requiring new apps to be published with the Android App Bundle starting August 2021. This will replace the APK as the standard publishing format.

Modern Android distribution

If you haven’t made the switch to app bundles yet, here are some of the benefits you’re missing:

  • Android App Bundle: Google Play uses the app bundle to generate and optimize APKs for distribution for different device configurations and languages. This makes your app smaller (on average, 15% smaller than a universal APK) and faster to download, which can lead to more installs and fewer uninstalls.
  • Play App Signing: Play App Signing, which is required for app bundles, protects your app signing key from loss by using Google’s secure infrastructure and offers the option of upgrading to a new, cryptographically stronger app signing key.
  • Play Feature Delivery: Used by more than 10% of the top apps using app bundles, Play Feature Delivery gives you the ability to customize what feature modules are delivered to which device and when, with install-time, conditional, and on-demand delivery modes.
  • Play Asset Delivery: Reduces user waiting time by dynamically delivering large assets while cutting delivery costs. Games using Play Asset Delivery can use texture compression format targeting, so your users only get the assets suitable for their device, with no wasted space or bandwidth.
  • Future improvements: Soon, Play App Signing will start rolling out APK Signature Scheme v4 to select apps making it possible for them to optionally access upcoming performance features available on newer devices. Tune into the Google for Games Developer Summit on July 12 to find out more.

Recap of what’s changing starting August 2021

TYPE OF RELEASE

REPLACED

REQUIRED AUG 2021

New apps 

on Google Play

APK

Android App Bundle (AAB)

Expansion files (OBBs)

Play Asset Delivery or 

Play Feature Delivery

Updates to existing apps

No change

New instant experiences

Instant app ZIP

Instant-enabled Android App Bundle (AAB)

Updates to instant experiences

As a reminder, the app bundle requirement applies to new apps. Existing apps are currently exempt, as are private apps being published to managed Google Play users. Thanks to the thousands of developers who have been a part of the app bundle journey. We look forward to bringing you more improvements and features soon.

- - -

Answers to some Android App Bundle FAQs

How much work is required to use an app bundle vs an APK?

For most apps, very little work is required to build an AAB instead of an APK. It’s mostly a matter of choosing a different option at build time and then testing as normal. The app bundle is an open source format supported by major build tools such as Android Studio, Gradle, Bazel, Buck, Cocos Creator, Unity, Unreal Engine, and other engines. Play Core Native and Play Core Java & Kotlin SDKs also make it easy to start using optional, advanced app bundle features, whatever your preferred coding environment.

Why aren't expansion files (OBBs) supported with app bundles? Why should games use Play Asset Delivery?

APKs require separate files (OBBs) to serve additional resources to users. However, because OBBs are not signed and are stored in the app’s external storage, they’re not very secure. With Play Asset Delivery (PAD), games larger than 150MB can replace OBBs by publishing the entire game as a single app bundle on the Play Store. Beyond offering a smoother publishing process and flexible delivery modes, PAD carries benefits over the legacy expansion files: its delta patching of assets is optimized for large apps meaning updates require dramatically less device storage than OBBs. As a result, fast-follow drives higher install rate and store conversion rate. Finally, with ASTC now supported on ~80% of devices, texture compression format targeting lets you serve ASTC to devices that support it. You can target the widest range of Android devices while making efficient use of the available hardware and device storage.

If I use app bundles, can I still publish through multiple distribution channels/app stores?

Yes, there are multiple ways to achieve this. You can either use the same app signing key everywhere or use unique app signing keys for different channels, including a unique app signing key for Google Play. You can either build and sign artifacts for all distribution channels locally or you can download distribution APKs from Google Play for use on other channels. Distribution APKs downloaded from Google Play, either via the app bundle explorer in Play Console or via the Play Developer API, are signed with the same key used by Play App Signing.

I’m launching a new app. Can I decide what my app signing key is?

Yes, this option is available in the Play Console. When creating a new app, you can choose one of the options to provide the app signing key that Google uses. This allows you to keep a copy of your app signing key locally, for example to generate signed versions for distribution through other channels using the same key as the Play version. Soon, the Play Console will make releasing an app for the first time a little easier by giving you the ability to change your app signing key if you make a mistake, as long as you do it before you publish to an open track the first time.

When distributing apps on Google Play, how do I ensure my app is delivered to users the way I intend?

At any time, you can download and inspect artifacts from the Play Store, from the app bundle explorer in the Play Console, and via the Play Developer API to verify your app. In addition, code transparency for app bundles is a new, optional feature that can be used to inspect that code running on a device matches the code that was originally built and signed by the developer.

I have an app published on Google Play already. Can I start using Play App Signing without providing a copy of my existing app signing key?

To use Play App Signing today you have to provide a copy of your existing app signing key because Google Play needs a copy of it to sign and deliver updates to your existing users. This suits most developers, over 1M apps are using Play App Signing in production. Soon, we will add an additional option for existing apps to opt in to Play App Signing by performing a key upgrade. Choosing this option means Play App Signing can use a new, unique key for all new installs and their updates. However, for this to work, when you upload an app bundle, you also need to upload a legacy APK signed with your old key so that Google Play can continue to deliver updates to your existing users.

Can I ever change my app signing key?

Yes, some apps can request an app signing key upgrade for new installs in Play Console. Google Play will use your new key to sign new installs and app updates while using your legacy app signing key to sign updates for users who installed your app before the key upgrade. Soon, Play App Signing key upgrade will also add support for APK Signature Scheme v3 key rotation. This will make key upgrade a possible option for more apps and help apps signed with upgraded keys reach more users.

Play Dev ID requirements + 2-Step Verification

Posted by Luke Jefferson, Product Manager at Google Play & Raz Lev, Product Manager at Google Play Trust and Safety

Over the past few years, Google Play has seen tremendous growth. Android apps and games have become a critical part of people’s lives, built by developers of all sizes from all over the world, whether professionally or just for fun.

To keep Google Play safe and secure and to better serve our developer community, we are introducing two new security measures: additional identification requirements and 2-Step Verification. These measures will help strengthen your account security and will help us better understand your needs.

Developer identification requirements

Today, when you create a new Google Play developer account, we ask you for an email address and a phone number.

With this update, account owners of developer accounts will also be asked to provide:

  • Your account type — whether it’s personal or belongs to an organization
  • A contact name
  • Your physical address
  • Verification of your email address and phone number

Your contact information allows us to share important information and updates about your app. It also helps us make sure that every account is created by a real person with real contact details, which helps us keep the Play Store safe for all users.

This information will not be public-facing and is just to help us confirm your identity and communicate.


2-Step Verification

In addition to learning more about our developer community, we’re also taking steps to improve security and keep your accounts safer by mandating that users of Google Play Console sign in using Google’s 2-Step Verification. 2-Step Verification is an additional safeguard to help protect your account, your app, and your users.

Learn more about 2-Step Verification and how to set it up for your own account.

Play ID requirments and 2 step verification image


Timelines

Starting today, developer account owners will be able to declare their account type and verify their contact details. For now, declaring an account type is optional, but it will be required for any account owners who want to update their contact details.

In August, all new developer accounts will need to specify their account type and verify their contact information at sign-up. We will also make 2-Step Verification a requirement for the owners of new developer accounts.

Later this year, all existing developer account owners will be required to declare their account type, provide the required information, and verify their contact details. We will also require developers to sign in using 2-Step Verification.


Best practices

In addition to these changes, we’d like to remind you of some best practices to help keep your account in good health and make sure you don’t miss important information.

  • Keep your contact information active and up to date. We may occasionally check if your account is active by emailing or calling the account owner using the details provided, so it is important that they are accurate.
  • Consider using a contact email address different to the one that you use to create your Google account, especially if your developer account will have multiple users or is for an organization or business. You might want to consider setting up a dedicated shared inbox for this purpose, so that the right set of people within your team or organization can access these important messages. We encourage you to use an email address from your own domain if you have one.
  • The contact email address for an organization or business account should not be a generic or personal email address. Make sure to use an email address associated with your organization.

Continuing to boost developer success on Google Play

Posted by Purnima Kochikar, VP of Play Partnerships

As we highlighted in March, our mission is to help all developers succeed and build sustainable businesses. Last month at Google I/O, we built on this by announcing updates aimed at ‍helping more users discover your apps and games, opening enrollment for the new 15% service fee tier, and more.

But we’re always looking for ways to help developers of all types succeed on Google Play, and today we have even more to share.

Investing in better cross-device experiences

Users expect compelling content no matter what device they’re on. With our recent launch of Entertainment Space for tablets, the announcement that Samsung watches are coming to Wear OS, the upgraded Android Auto platform, and a new discovery experience on Google TV, there’s more opportunity for developers to engage their users than ever.

On Play, we are excited to help developers scale their services beyond mobile and across all the form factors that are important to users. We've long offered programs to help you build innovative experiences and today, we are opening our Play Media Experience Program globally to enable even more developers to invest in best-in-class media experiences across devices, including:

  • Video - high quality video content for the living room; requires integrations with Android TV, Google TV, and Google Cast
  • Audio - subscription music and audio services that work everywhere; requires integrations with Wear OS, Android Auto, Android TV, and Google Cast
  • Books - compelling reading experience on larger screens; optimized experience on tablets, foldables, and integration with the new Entertainment Space.

Through these integrations, we enable new discovery and re-engagement opportunities for developers to accelerate their overall growth on Play and offer a service fee of 15% during the program term, all to help developers deliver premium experiences.

Developers can review program guidelines and express interest now and we’ll follow up with more information if you are eligible. The Play Media Experience Program joins our many other resources for developers, including, Subscribe with Google for news publishers, our existing enterprise programs, and our many other initiatives like Play Points and Play Pass that help us continually improve our offerings to users and meet the needs of developers.

New updates ahead for game developers

Register now for the digital Google for Games Developer Summit on July 12 and 13 to hear the latest product updates from across Google. We’ll have over 20 sessions from Android, Play, Cloud, Firebase, and ads to help you build better games and reach your users.

As always we will continue to listen to your feedback and we look forward to looking for even more ways to support your business at every stage on Google Play.

Grow your indie game with help from Google Play

Today we’re opening applications for the 2021 editions of the Indie Games Accelerator and the Indie Games Festival from Google Play. These programs are designed to support the growth of small games studios that bring unique games to players around the world. 

Get help to develop your game with the Indie Games Accelerator

The Indie Games Accelerator brings the best of Google’s programs, products, people and technology to indie game developers that are full of potential. Selected studios will get free education and mentorship from Google and top industry experts to help them build and grow a successful games company. 

This year the program will be fully digital and is expanding to nearly double the markets, including the U.S., UK, Germany, France, Russia, Japan, South Korea and others. 


Promote your existing games with the Indie Games Festival 

The Indie Games Festival celebrates the creativity and innovation of top indie talent. Selected games will be rewarded with promotions on Google Play and dedicated marketing campaigns that will help players worldwide discover the games. 

We will host three competitions for indie game developers from Japan, South Korea and select European countries. 

If you are an indie game developer based in one of the eligible countries, apply for either program by July 1st

Quicksave: The latest from Google Play Pass

Google Play Pass helps you connect with awesome digital content: It’s your pass to hundreds of apps and games without ads and in-app purchases. We wanted to take another moment to spotlight a few of the games and developers we think you’ll enjoy.

Stay on top of the latest updates

We’ve been busy these past couple months. Beyond adding the new titles you’ll see below, we’re also announcing that:

Dive into the newest games

A promotional image for the video game Evoland II.

Evoland 2
A slight case of space time continuum disorder.


PRICE:$6.99Free with Google Play Pass subscription


Travel through time and video game history with the epic RPG adventure that takes you from one classic game genre after another.

A promotional image for the video game Crying Suns.

Crying Suns
When tactical rogue-like meets Foundation and Dune.


PRICE:$8.99Free with Google Play Pass subscription


Step into the role of a space fleet commander as you explore a mysteriously fallen empire in this tactical but story-rich strategy game.

A promotional image for the video game Botanicula.

Botanicula
Five friends, one unforgettable journey.


PRICE:$4.99Free with Google Play Pass subscription


Set out on a journey with your fellow tree creatures to save your home from evil parasites in this light-hearted adventure for gamers of all types.

A promotional image from the video game Night of the Full Moon.

Night of the Full Moon
Unveil the mysteries of the Black Forest, one by one.

PRICE:Free (No in-app purchases with Google Play Pass subscription)


Walk in the footsteps of Little Red Riding Hood as she ventures into a dark wilderness of elves, witches, werewolves and other mysterious creatures in this strategy-based card game.

Explore the titles we ❤️   

A promotional image for the video game Risk

Risk
The biggest update ever to Hasbro’s classic game of global domination.


PRICE: Free (No in-app purchases with Google Play Pass subscription)


Everybody wants to rule the world, and now you can with the latest, greatest version of RISK that combines the classic gameplay with new features and content, all available with your subscription.

A promotional image from the video game Lightspeer

Lichtspeer
Embrace the future, eat strudel.


PRICE:$3.99Free with Google Play Pass subscription


Get ready to recapture that ‘80s arcade rush in this fast-paced lightspear-throwing simulator set in an ancient Germanic future.

A promotional image from the video game The Battle of Polytopia.

The Battle of Polytopia
Rule your tribe, build a civilization.


PRICE:Free with Google Play Pass subscription


Control the map, fight enemies, discover new lands and master technologies in this award-winning civilization strategy game.

No need for FOMO: Check out everything that’s been added since April 1, 2021.

Puzzle

Faraway 2: Jungle Escape
One Line Coloring
Maze: path of light
Escape Machine City: Airborne
Train your Brain
Kenshō
Laser Quest
ROOMS: The Toymaker's Mansion
Unit 404
Smarter - Brain training & Mind games
Slayaway Camp: 1980's Horror Puzzle Fun!
Star Vikings Forever
Faraway 3: Arctic Escape
Dissembler
Tents and Trees Puzzles

Strategy

Night of the Full Moon
Crying Suns
Out There: Ω Edition
Worms 2: Armageddon

Adventure

Samorost 2
Ord.
Botanicula
Krystopia: Nova's Journey
Jetscout Mystery of the Valunians
Dentures and Demons

Action

Space Marshals 2
Bubble Tale - Bunny Quest

Parenting

Parenting Hero - Become a wiser parent

Educational

Learn fruits and vegetables - games for kids
Animal Circus - Joy Preschool Game
Little Police

Board Game

SocialChess - Online Chess

Cardgame

Rogue Adventure: Card Battles & Deck Building RPG

Roleplay

Demon's Rise 2
Evoland 2

Sports 

Tennis Champs Returns - Season 3
Pocket League Story

Arcade

Bouncefield: Arkanoid Bricks Breaker

Casual

Strawberry Shortcake Dress Up Dreams
Sunday Lawn Seasons

Racing

Draw Rider 2 Plus

Simulation

The Ramen Sensei

Grow your indie game with help from Google Play

Posted by Patricia Correa, Director, Global Developer Marketing

Indie Games Accelerator graphic

At Google Play we’re committed to helping all developers thrive, whether these are large multinational companies or small startups and indie game studios. They are all critical to providing the services and experiences that people around the world look for on their Android devices. The indie game developer community, in particular, constantly pushes the boundaries with their creativity and passion, and bring unique and diverse content to players everywhere.

To continue supporting indies, today we’re opening submissions for two of our annual developer programs - the Indie Games Accelerator and the Indie Games Festival. These programs are designed to help small games studios grow on Google Play, no matter what stage they are in:

  • If you are a small games studio looking for help to launch a new title, apply for the Accelerator to get mentorship and education;
  • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival for a chance to win promotions.

This year the programs come with some changes, including more eligible markets and fully digital event experiences. Learn more below and apply by July 1st.

Accelerator: Get education and mentorship to supercharge your growth

If you’re an indie developer, early in your journey - either close to launching a new game or recently launched a title, this is the program for you. We’ll provide education and mentorship that will help you build, launch and grow successfully.

This year we have nearly doubled the eligible markets, with developers from over 70 countries being eligible to apply for the 2021 program.

Selected participants will be invited to take part in a 12-week online acceleration program. During this time you’ll get exclusive access to a community of Google and industry experts, as well as a network of other passionate developers from around the world looking to supercharge their growth.

Festival: win promotions that put your game in the spotlight

If you're an indie game developer who has recently launched a high quality game, this is your chance to have your game discovered by industry experts and players worldwide.

This year we will, again, host three competitions for developers from Japan, South Korea, and selected European countries.

Prizes include featuring on Google Play store, promotional campaigns worth 100,000 EUR, and more.

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