Tag Archives: android developers

Google Play Indie Games Festival: Finalists revealed

Posted by Patricia Correa, Director, Global Developer Marketing

The Indie Games Festival shines a spotlight on some of the best games on Google Play, and celebrates the passion and creativity that small games studios bring to gamers worldwide. This year we are hosting Festival in South Korea, Japan and Europe, for local developers and gamers from all over the world.

Earlier this summer, we opened submissions, and today we’re revealing the finalists. Scroll down to see the shortlisted games!

Join the finals

September 3rd will be a jam packed day for indie games fans. Everyone is invited to attend the finals for the three Festivals, starting with South Korea at 2pm KST, followed shortly after by Japan at 3pm JST, and wrapping up with Europe at 11am CET.

The finals will be held in a custom virtual world where you can meet the people behind the finalist games, explore the titles, have fun with gamers from around the world, and be the first to discover the winners.

The events will be hosted by Julia Hardy (Europe), Inho Jung (Korea) and Kajisac (Japan).

At the European finals we will also reveal the class of 2022 of the Indie Games Accelerator, a program that helps small game studios take their game to the next level by providing them training and mentorship.

Without further ado, please meet the finalists and join us in congratulating them!

Europe

(in alphabetical order, also in this collection)

Blacken Slash

DT Space Races

Dungeons of Dreadrock

Find Hidden Objects Game (AR)

Fury Unleashed

Get Together: A Coop Adventure

Gladiators: Survival in Rome

Hygge is...

Kingdom: Idle Gold Tycoon

Kitty Q

Light It Up: Energy Loops

Luna Ravel

Paths: Beatrice's adventure

Pawnbarian

Please, Touch The Artwork

Quadline

Rhythmer_

Square Valley

sugar game

Wingspan

—--

Japan

(in alphabetical order)

A Year of Springs

Attack on Tankette

Brave Farm Survival

Cards and Dragons Sealed

Catastrophe Restaurant

Crazy Donuts

DeathAntique (Early Access not yet available globally)

Dungeon and Gravestone

exp!A

GenEi AP: Empty Heart

HUNGRY PIG

Jack & Detectives

Raspberry Mash

SOULVARS

Statute of Limitations "1 minute" world

SUSHI ALONE

Sushi Food Cart

Time for Coffee in the Strange Forest

Train's Run

UnionShooter360

—--

Korea

(in alphabetical order)

Bingo Star

Calibur League

Connect

Counting Star

Cube Of Life: Resurrection

Drawing Beats!

Dungeon Rogue

FIND ALL 3D

Idle Ghost Hotel

Lost Pages

Meow Tower: Nonogram

Merge of Mini : with your legion

Pa!nt

Random Card

Shambles

Soul Launcher

SuperBattle

The Greater

Uglyhood

Undead vs Demon

More about the Indie Games Festival and the Indie Games Accelerator

At Google Play we’re committed to helping developers of all sizes succeed on our platform. Programs like the Festival and the Accelerator are here to help small games studios:

  • Festival | Promotions & prizes that put your game in the spotlight: This contest is your chance to showcase your game to industry experts and players worldwide, and win prizes that will celebrate your art and promote your game.
  • Accelerator | Training and mentorship to supercharge your growth: Over a period of 10 weeks, you will get tailored online training sessions and mentorship from industry and Google experts to help you polish your game and scale with Google Play.

Learn more about the programs.

For more updates about all of our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.

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Google Play Indie Games Festival: Finalists revealed

Posted by Patricia Correa, Director, Global Developer Marketing

The Indie Games Festival shines a spotlight on some of the best games on Google Play, and celebrates the passion and creativity that small games studios bring to gamers worldwide. This year we are hosting Festival in South Korea, Japan and Europe, for local developers and gamers from all over the world.

Earlier this summer, we opened submissions, and today we’re revealing the finalists. Scroll down to see the shortlisted games!

Join the finals

September 3rd will be a jam packed day for indie games fans. Everyone is invited to attend the finals for the three Festivals, starting with South Korea at 2pm KST, followed shortly after by Japan at 3pm JST, and wrapping up with Europe at 11am CET.

The finals will be held in a custom virtual world where you can meet the people behind the finalist games, explore the titles, have fun with gamers from around the world, and be the first to discover the winners.

The events will be hosted by Julia Hardy (Europe), Inho Jung (Korea) and Kajisac (Japan).

At the European finals we will also reveal the class of 2022 of the Indie Games Accelerator, a program that helps small game studios take their game to the next level by providing them training and mentorship.

Without further ado, please meet the finalists and join us in congratulating them!

Europe

(in alphabetical order, also in this collection)

Blacken Slash

DT Space Races

Dungeons of Dreadrock

Find Hidden Objects Game (AR)

Fury Unleashed

Get Together: A Coop Adventure

Gladiators: Survival in Rome

Hygge is...

Kingdom: Idle Gold Tycoon

Kitty Q

Light It Up: Energy Loops

Luna Ravel

Paths: Beatrice's adventure

Pawnbarian

Please, Touch The Artwork

Quadline

Rhythmer_

Square Valley

sugar game

Wingspan

—--

Japan

(in alphabetical order)

A Year of Springs

Attack on Tankette

Brave Farm Survival

Cards and Dragons Sealed

Catastrophe Restaurant

Crazy Donuts

DeathAntique (Early Access not yet available globally)

Dungeon and Gravestone

exp!A

GenEi AP: Empty Heart

HUNGRY PIG

Jack & Detectives

Raspberry Mash

SOULVARS

Statute of Limitations "1 minute" world

SUSHI ALONE

Sushi Food Cart

Time for Coffee in the Strange Forest

Train's Run

UnionShooter360

—--

Korea

(in alphabetical order)

Bingo Star

Calibur League

Connect

Counting Star

Cube Of Life: Resurrection

Drawing Beats!

Dungeon Rogue

FIND ALL 3D

Idle Ghost Hotel

Lost Pages

Meow Tower: Nonogram

Merge of Mini : with your legion

Pa!nt

Random Card

Shambles

Soul Launcher

SuperBattle

The Greater

Uglyhood

Undead vs Demon

More about the Indie Games Festival and the Indie Games Accelerator

At Google Play we’re committed to helping developers of all sizes succeed on our platform. Programs like the Festival and the Accelerator are here to help small games studios:

  • Festival | Promotions & prizes that put your game in the spotlight: This contest is your chance to showcase your game to industry experts and players worldwide, and win prizes that will celebrate your art and promote your game.
  • Accelerator | Training and mentorship to supercharge your growth: Over a period of 10 weeks, you will get tailored online training sessions and mentorship from industry and Google experts to help you polish your game and scale with Google Play.

    Learn more about the programs.

    For more updates about all of our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.

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    #WeArePlay | Meet Melissa from BringFido in South Carolina. More stories from Japan, India & France.

    Posted by Leticia Lago, Developer Marketing

    We’re back with more #WeArePlay stories to celebrate you: the global community of people behind apps and games businesses.

    Following last week’s “virtual roadtrip” of all of the US, today we’re kicking off with Melissa from Greenville, South Carolina. She’s on a mission to make the world a more pet-friendly place. Her app, BringFido, helps people find somewhere to stay, eat or visit with their furry friends. In this film you will meet her, her dogs Ace and Roxy, and hear how she went from idea, to website, to growing app and thriving business.

    This week we are also introducing you to game founders from other parts of the world:

    • Arnaud, an AI-enthusiast from Chartres in France, who founded Elokence. This 12-people team created Akinator, which has been downloaded over 260 million times on Google Play.
    • Daigo, a creative indie from Japan, founder of Odencat, whose games have won multiple accolades.
    • Keerti and Kashyap, a cricket-loving couple from Hyderabad in India, who used their life savings to start Hitwicket Cricket Games. Millions of fans worldwide enjoy their games.

    Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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    #WeArePlay | Meet Melissa from BringFido in South Carolina. More stories from Japan, India & France.

    Posted by Leticia Lago, Developer Marketing

    We’re back with more #WeArePlay stories to celebrate you: the global community of people behind apps and games businesses.

    Following last week’s “virtual roadtrip” of all of the US, today we’re kicking off with Melissa from Greenville, South Carolina. She’s on a mission to make the world a more pet-friendly place. Her app, BringFido, helps people find somewhere to stay, eat or visit with their furry friends. In this film you will meet her, her dogs Ace and Roxy, and hear how she went from idea, to website, to growing app and thriving business.

    This week we are also introducing you to game founders from other parts of the world:

    • Arnaud, an AI-enthusiast from Chartres in France, who founded Elokence. This 12-people team created Akinator, which has been downloaded over 260 million times on Google Play.
    • Daigo, a creative indie from Japan, founder of Odencat, whose games have won multiple accolades.
    • Keerti and Kashyap, a cricket-loving couple from Hyderabad in India, who used their life savings to start Hitwicket Cricket Games. Millions of fans worldwide enjoy their games.

    Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

    How useful did you find this blog post?

    #WeArePlay | Meet Melissa from BringFido in South Carolina. More stories from Japan, India & France.

    Posted by Leticia Lago, Developer Marketing

    We’re back with more #WeArePlay stories to celebrate you: the global community of people behind apps and games businesses.

    Following last week’s “virtual roadtrip” of all of the US, today we’re kicking off with Melissa from Greenville, South Carolina. She’s on a mission to make the world a more pet-friendly place. Her app, BringFido, helps people find somewhere to stay, eat or visit with their furry friends. In this film you will meet her, her dogs Ace and Roxy, and hear how she went from idea, to website, to growing app and thriving business.

    This week we are also introducing you to game founders from other parts of the world:

    • Arnaud, an AI-enthusiast from Chartres in France, who founded Elokence. This 12-people team created Akinator, which has been downloaded over 260 million times on Google Play.
    • Daigo, a creative indie from Japan, founder of Odencat, whose games have won multiple accolades.
    • Keerti and Kashyap, a cricket-loving couple from Hyderabad in India, who used their life savings to start Hitwicket Cricket Games. Millions of fans worldwide enjoy their games.

    Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

    How useful did you find this blog post?

    Notes from Google Play: making Play work for everyone


    Hello,

    As Apps Partnerships lead for Google Play, I have the amazing opportunity of meeting with many companies who share great ideas and feedback on how we can support you creating and growing successful businesses.

    In this latest edition of Notes from Google Play, I want to share some of your work that has inspired us, alongside what is top of mind for me and our team. What sums it up for me is our focus on making Google Play work for everyone. It’s about making Play work better for all of you - the people behind apps and games - making it easier for you to grow apps and games business, and helping you better serve everyone, everywhere.


    I will kick us off by sharing the story of OLIO, one of the many apps that has inspired me this year. OLIO is a community-driven app that is fighting to reduce food waste. The app provides a way for people to easily give away food to neighbors. Founders, Tessa Clarke and Saasha Celestial-One, had a goal to create local food sharing networks across the world and ensure nothing of value goes to waste. Having first launched the app in the UK, Tessa and Saasha’s belief in their core mission helped them expand the app to 62 countries and counting, partnering with global stores to help them reach zero waste along the way.

    The success of the OLIO app is a tale of two women from different backgrounds, with the same dream, made for the benefit of everyone and our planet. For me, this is what it’s all about: ensuring that everyone is empowered to build a successful business that can benefit people around the globe.
     
     
    So let me share more about some of my favorite tools and programs that we recently launched with this goal in mind.

    Apps and games by everyone

    Regardless of the size of your company, we want to make sure you have the insights and tools that enable you to make more informed decisions, and ultimately make it easy for you to build and improve your app or game business. Let’s take a look at privacy and security as an example, as this is a critical topic.

    We have various tools and programs to help you build safe and secure experiences for everyone and protect your business, including the Play Integrity APIData Safety sectionPrivacy Sandbox on Android, and also the newly launched Google Play SDK Index.The index provides data and insights about more than 100 of the most widely used commercial SDKs. This can help you navigate third-party SDKs and align with Google Play policies, so that you make more informed decisions for your business and your users.


    We also have programs designed for companies with various needs, from media companies building experiences across devices, to startups solving local problems in the first cohort of Appscale Academy in India. These 100 promising app innovators have already inspired us with their drive and creativity to build high-quality apps that serve and help people across India, and the world.


    We’re also excited to continue investing in programs designed to help grow businesses both big and small. These include the Google Play Partner Program which launched in March and is designed to help larger games businesses reach their growth and performance goals. We also just opened submissions for the Indie Games Accelerator and Indie Games Festival programs. We were particularly inspired by the alumni of the 2021 edition, and you can hear directly from Jimjum Studios in Israel, who create games that encourage kindness, community building, and generosity, in the first episode of Google Play Coffee breaks:


    Beyond the size of the company, apps and games are built and run by people. So we are continuously investing in programs to drive diversity in the ecosystem and empower the next generations of app and game makers. Programs like Change the Game and our investment in organizations driving positive change in the games industry are just a couple of the programs I’m particularly proud of.


    Apps and games for everyone

    We believe everyone should have easy access to great app and game experiences. This enables people to lead better lives, and it helps you grow your businesses.

    In order to help with this, we’ve made some updates that make it easier for everyone to access apps and games at a price that is right for them, which in turn helps you better monetise your apps or games. For example, you asked for more flexibility and less complexity in how you sell your subscriptions, so we launched new subscription capabilities. You can now create multiple base plans and offers for each subscription, all while significantly reducing the cost and complexity of managing an ever-increasing number of SKUs. Whether your aim is to better connect with people that are new to your business, or to retain your loyal users, you have the ability to create offers for everyone.

    We’ve also invested in new tools that help people pay for your apps and games using the methods that suit them best, helping to improve your monetisation. Google Play Commerce provides buyer support in over 170 countries, and we’ve further increased access by adding to our payment method library, which now includes over 300 local payment methods in 70 countries. We also made changes to help you better adapt to local purchasing power by adding the option to lower prices, starting at the equivalent of 5 US cents in any market.


    Serving people better doesn’t only mean adapting pricing, but also optimizing your apps and games for the devices they are using, so they can get the best experience. Whether it’s phones, wearables, tablets or TVs. We introduced new tools and resources to help you create better experiences on large screens and launched Google Play Games beta, to help you expand your game’s reach to PCs.


    Celebrating you

    I started by highlighting OLIO as a business that was brought into existence by newcomers to the apps space, and yet managed to have a positive impact across the world. This is only one of so many inspiring examples out there. We’ve just launched #WeArePlay, a new campaign that celebrates you, the global community of people behind apps and games, and your unique stories. It represents teams of all sizes — some founded by longtime coders and others by tech newcomers, some based in big cities and others in smaller towns. These are short stories that tell personal journeys of making apps or games that are solving a problem or bringing joy to people everywhere.



    I look forward to watching you all continue to build amazing app and game experiences, grow your businesses, and enthrall your users. Here’s to you and your achievements - let’s continue to celebrate every step forward and each small win. That’s what makes us all grow.



    Take care of yourselves and each other,

    Sarah Karam

    Director, Global Apps Partnerships, Google Play

    #WeArePlay | Discover the people building apps & games businesses

    Posted by Patricia Correa, Director, Global Developer Marketing

    Over 2.5 billion people come to Google Play every month to find apps and games created by millions of businesses from all over the world.

    #WeArePlay celebrates you: the global community of people behind these businesses.

    Each one of you creating an app or game has a different story to tell. Some of you have been coders since childhood, others are newbies who got into tech later in life. Some of you are based in busy cities, others in smaller towns. No matter who you are or how different your story is, you all have one thing in common - you have the passion to turn an idea into a business impacting people all over the world.

    Now, and over the coming months, #WeArePlay celebrates you by sharing your stories.



    We are kicking off the series with the story of Yvonne and Alyssa, the London-based mother and daughter duo who created Frobelles - a dress up game increasing representation of African and Caribbean hair styles.



    You can now also discover the stories of friends Ronaldo, Carlos and Thadeu from Hand Talk Translator (Brazil - my home country!), art lover Zuzanna from DailyArt (Poland) and travel-loving couple Ina & Jonas from TravelSpend (Germany).





    To all apps and games businesses - thank you for being a part of the Google Play community. Your dedication and ambition is helping millions of people learn, connect, relax, exercise, find jobs, give back, laugh, have fun, escape to fantasy lands, and so much more.

    Read more and stay tuned for many more stories at g.co/play/weareplay


    How useful did you find this blog post?

    #WeArePlay | Discover the people building apps & games businesses

    Posted by Patricia Correa, Director, Global Developer Marketing

    Over 2.5 billion people come to Google Play every month to find apps and games created by millions of businesses from all over the world.

    #WeArePlay celebrates you: the global community of people behind these businesses.

    Each one of you creating an app or game has a different story to tell. Some of you have been coders since childhood, others are newbies who got into tech later in life. Some of you are based in busy cities, others in smaller towns. No matter who you are or how different your story is, you all have one thing in common - you have the passion to turn an idea into a business impacting people all over the world.

    Now, and over the coming months, #WeArePlay celebrates you by sharing your stories.




    We are kicking off the series with the story of Yvonne and Alyssa, the London-based mother and daughter duo who created Frobelles - a dress up game increasing representation of African and Caribbean hair styles.



    You can now also discover the stories of friends Ronaldo, Carlos and Thadeu from Hand Talk Translator (Brazil - my home country!), art lover Zuzanna from DailyArt (Poland) and travel-loving couple Ina & Jonas from TravelSpend (Germany).

    To all apps and games businesses - thank you for being a part of the Google Play community. Your dedication and ambition is helping millions of people learn, connect, relax, exercise, find jobs, give back, laugh, have fun, escape to fantasy lands, and so much more.

    Read more and stay tuned for many more stories at g.co/play/weareplay


    How useful did you find this blog post?

    Grow your games with Google Play’s Indie Games Accelerator & Festival

    Posted by Leticia Lago, P&E Developer Marketing

    Google Play Indie Games Festival and Accelerator 

    At Google Play, we are committed to helping developers of all sizes reach their full potential, and go further, faster. To continue supporting indies as they bring some of the most innovative titles to players worldwide, today we’re opening submissions to the 2022 edition of our two annual programs - the Indie Games Accelerator and Festival.

    Through these programs, independent game developers and small studios can boost their game’s visibility, get training, and tap into a network of gaming experts:

    • If you are a small games studio looking for help to launch or grow a new title, enter the Accelerator to get exclusive training by mentors and industry experts;
    • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival in Japan, South Korea or Europe for a chance to win promotions and reach new players.

    Submissions for both Indie Games programs are open from June 1st to July 1st, 2022.



    For more updates about Google Play’s programs, resources and tools for indie game developers, follow @GooglePlayBiz on Twitter & Google Play business community on LinkedIn.

    Submissions now open: Indie games programs to help developers grow with Google Play

    Posted by Leticia Lago, P&E Developer Marketing

    Google Play Indie Games Festival and Accelerator 

    At Google Play we’re committed to helping developers of all sizes reach their full potential, and go further, faster. Today we’re opening submissions for our two annual programs supporting the indie game community, as they bring some of the most innovative titles to players worldwide.

    If you are an indie games developer, check out our Accelerator and Festival programs, where you have the chance to boost your game’s visibility, get training, and tap into our community of gaming experts.

    These programs are designed to help you grow no matter what stage you are in:

    • If you are a small games studio looking for help to launch or grow a new title, enter the Accelerator to get exclusive training by mentors and industry experts;
    • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival in selected European countries, Japan or South Korea. for a chance to win promotions and reach new players.

    After being selected as a Festival finalist and participating in the Accelerator in 2021, Co-founder of Jimjum Studios, Nimrod Kimhi said "being in the Accelerator probably saved us two years worth of mistakes." Read below to learn more about the programs.

    Submissions are open until July 1st.


    Indie Games Programs 

    Supercharge your growth with mentorship & live masterclasses

    If you’re an indie developer who is early in your journey - either close to launching a new game or have recently launched a title - this high-impact program is designed for you.

    With the help of our network of gaming experts, the Indie Games Accelerator provides education and mentorship to help you build, launch and grow successfully.

    Selected game studios will be invited to take part in the 10-week acceleration program starting in September 2022. This is a highly-tailored program for small game developers from across 70+ eligible countries. It includes a series of online masterclasses, talks and gaming workshops, hosted by some of the best in the industry.

    You’ll also get the chance to meet and connect with other passionate developers from around the world who are looking to take their games to the next level.

    Apply to the Accelerator by July 1st.


    Indie Games Accelerator 

    Win promotions that put your indie game in the spotlight

    If you have recently launched a new, high quality game on Google Play, enter your game to be showcased at the Indie Games Festival and win promotions.

    Once again, we are hosting three international competitions for indie game developers from selected European countries, Japan or South Korea.


    The Festival jury consists of both gaming experts and Googlers, who are charged with selecting creative indie games that are ready for the spotlight.

    Top indie games will be featured during the online Festival finals, where you can get your game discovered by game industry experts and players worldwide. The winners will also get featured on Google Play, prizes and additional promotions such as campaigns worth 100,000 EUR.


    Apply to the Festivals in Europe, Japan or South Korea by July 1st.

    Indie games Festival 

    All submissions must be completed by 1 July @ 1 pm CET and meet all eligibility requirements.

    For more updates about all of our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.


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