Tag Archives: Europe

When computers learn to swear: Using machine learning for better online conversations

Imagine trying to have a conversation with your friends about the news you read this morning, but every time you said something, someone shouted in your face, called you a nasty name or accused you of some awful crime. You’d probably leave the conversation. Unfortunately, this happens all too frequently online as people try to discuss ideas on their favorite news sites but instead get bombarded with toxic comments.  

Seventy-two percent of American internet users have witnessed harassment online and nearly half have personally experienced it. Almost a third self-censor what they post online for fear of retribution. According to the same report, online harassment has affected the lives of roughly 140 million people in the U.S., and many more elsewhere.

This problem doesn’t just impact online readers. News organizations want to encourage engagement and discussion around their content, but find that sorting through millions of comments to find those that are trolling or abusive takes a lot of money, labor, and time. As a result, many sites have shut down comments altogether. But they tell us that isn’t the solution they want. We think technology can help.

Today, Google and Jigsaw are launching Perspective, an early-stage technology that uses machine learning to help identify toxic comments. Through an API, publishers—including members of the Digital News Initiative—and platforms can access this technology and use it for their sites.

How it works

Perspective reviews comments and scores them based on how similar they are to comments people said were “toxic” or likely to make someone leave a conversation. To learn how to spot potentially toxic language, Perspective examined hundreds of thousands of comments that had been labeled by human reviewers. Each time Perspective finds new examples of potentially toxic comments, or is provided with corrections from users, it can get better at scoring future comments.

Publishers can choose what they want to do with the information they get from Perspective. For example, a publisher could flag comments for its own moderators to review and decide whether to include them in a conversation. Or a publisher could provide tools to help their community understand the impact of what they are writing—by, for example, letting the commenter see the potential toxicity of their comment as they write it. Publishers could even just allow readers to sort comments by toxicity themselves, making it easier to find great discussions hidden under toxic ones.

Perspective_1.gif

We’ve been testing a version of this technology with The New York Times, where an entire team sifts through and moderates each comment before it’s posted—reviewing an average of 11,000 comments every day. That’s a lot of comments. As a result the Times has comments on only about 10 percent of its articles. We’ve worked together to train models that allows Times moderators to sort through comments more quickly, and we’ll work with them to enable comments on more articles every day.

Where we go from here

Perspective joins the TensorFlow library and the Cloud Machine Learning Platform as one of many new machine learning resources Google has made available to developers. This technology is still developing. But that’s what’s so great about machine learning—even though the models are complex, they’ll improve over time. When Perspective is in the hands of publishers, it will be exposed to more comments and develop a better understanding of what makes certain comments toxic.

While we improve the technology, we’re also working to expand it. Our first model is designed to spot toxic language, but over the next year we’re keen to partner and deliver new models that work in languages other than English as well as models that can identify other perspectives, such as when comments are unsubstantial or off-topic.

In the long run, Perspective is about more than just improving comments. We hope we can help improve conversations online.

And the winners of the Google Play Indie Games Contest in Europe are…

Posted by Matteo Vallone, Google Play Games Business Development


Today, at Saatchi Gallery in London, we hosted the final event of the first Google Play Indie Games Contest in Europe. The 20 finalists, selected from nearly 1000 submissions, came from 12 countries to showcase their games to an excited room of gamers, industry experts and press. Selected based on the votes of the attendees and the Google Play team, the Top 10 pitched in front of a jury of industry experts who chose the top winners.


Stay tuned for more pictures and a video of the event.

Without further ado, join us in congratulating the winners!

Winner & Unity prize winner:

Reigns, by Nerial, from the United Kingdom

You are the King. For each decision, you only have two choices. Survive the exercise of power and the craziness of your advisors... as long as you can.

Runners up:


The Battle of Polytopia, by Midjiwan AB, from Sweden

A turn based strategic adventure. It's a game about ruling the world, fighting evil AI tribes, discovering new lands and mastering new technologies.
Causality, by Loju, from the United Kingdom

A puzzle about manipulating time, altering the sequence of events and changing the outcome of each level to help a group of astronauts find a route to safety.


The other top games selected by the event attendees and the Google Play team are:


Blind Drive, by Lo-Fi People, from Israel

You're driving blindfolded as a mysterious voice gives you suicidal commands on the phone. Survive on-rushing vehicles using only your hearing to guide you.
Gladiabots, by GFX47, from France

A competitive tactical game in which you design the AI of your robot squad. Use your own strategy, refine it online and fight for the top of the leaderboard.
Happy Hop: Kawaii Jump, by Platonic Games, from Spain

This isn't just an original one-tap endless hopper, it's also the cutest one. Ever wondered what's in the end of the rainbow? That would be Happy Hop.
Lost in Harmony, by Digixart Entertainment, from France

Experience music in a new way with the combination of rhythmic tapping and choreographic runner to go through two memorable journeys with Kaito and M.I.R.A.I.
Paper Wings, by Fil Games, from Turkey

A fast-paced arcade game which puts you in control of an origami bird. Avoid the hazards and collect the falling coins to keep your paper bird alive.
Pinout, by Mediocre, from Sweden

A breathtaking pinball arcade experience: race against time in a continuous journey through this canyon of pulsating lights and throbbing retro wave beats.
Rusty Lake: Roots, by Rusty Lake, from Netherlands

James Vanderboom's life drastically changes when he plants a special seed in the garden. Expand your bloodline by unlocking portraits in the tree of life.



Check out the prizes
The prizes of this contest were designed to help the winners showcase their art and grow their business on Android and Google Play, including:
  • YouTube influencer campaigns worth up to 100,000 EUR
  • Premium placements on Google Play
  • Tickets to Google I/O 2017 and other top industry events
  • Promotions on our channels
  • Special prizes for the best Unity game
  • And more!
What’s next?
The week is not over just yet for Indie games developers. Tomorrow we are hosting the Indie Games Workshop for all indie games developers from across EMEA in the new Google office in Kings Cross.

It’s been really inspiring to see the enthusiasm around this inaugural edition, and the quality and creativity of the indie games developed across the eligible European countries. We are looking forward to bringing a new edition of the contest to you in late 2017.

Many thanks again to everyone who entered the contest. We can’t wait to see the amazing games that you will create this year to delight Android users.

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Nikolaj Coster-Waldau documents the changing landscape of Greenland

Editor’s note: Today’s post comes from Nikolaj Coster-Waldau, “Game of Thrones” star and newly-appointed U.N. Goodwill Ambassador. Nikolaj partnered with our Street View team to collect imagery of Greenland's beautiful and changing landscape, where the impact of global warming can be seen firsthand.


Year after year we’ve seen record high temperatures across our planet due to global warming. And Greenland, which I consider my family's second home, is changing faster than anywhere else on Earth. Here the effects of climate change are easy to see: as sea ice melts and glaciers crumble, places once covered in ice are now bare land.


Greenland Glacier

See Greenland Glacier in Timelapse

Late last year, the Google Maps team came to visit and we went on an adventure to collect Street View imagery of Greenland. Statistics, scientific reports and graphs can be bewildering, but I hope seeing these images will help people understand the drastic changes taking place in Greenland, and inspire you to fall in love with it the way I have. Unless we change these climate trends, the next time we bring the trekker to Greenland the landscape may be unrecognizable from what you see today.

Nikolaj Trekker

Our first stop is the town of Igaliku. With a population of just 27, Igaliku is one of Greenland’s most idyllic villages—a smattering of brightly colored houses and hillsides dotted with sheep. As the landscape has changed, so too has the local economy. Alongside new opportunities to mine precious metals that were previously inaccessible, the changing patterns of freezing and melting glaciers have dramatically disrupted the fishing and hunting lifestyles that have sustained the local Inuit population for centuries.

Igaliku

Greenland is also known for its hot springs. The geothermal springs on the remote island of Uunartoq are one of my favorite destinations, with views of icebergs and towering snow-capped mountain peaks.

Hotspring

Our final stop is the majestic glacial-covered Qoorog Fjord, where the second largest ice sheet in the world terminates into the sea. The ice sheet is melting at an increased pace—pouring 300 billion tons of ice into the ocean each year. This melting harms important coastal ecosystems, local food and water supplies and is a major contribution to rising sea levels.

Ice

We have a responsibility to protect this beautiful planet we live on, and I’m starting at my own front door. But everywhere and everyone is vulnerable to the effects of our warming planet. Let’s band together and do something about it—learn about global efforts to combat climate change and discover ways to take action.

CrossCheck: Partnering with First Draft and newsrooms in the leadup to French elections

At today’s News Impact Summit in Paris, in partnership with First Draft, the Google News Lab is proud to support the launch of CrossCheck, a coalition news verification project. With a goal of helping the French electorate make sense of what and who to trust in their social media feeds, web searches and general online news consumption in the coming months, we’re working with 17 newsrooms and counting, and technology partners including Facebook’s CrowdTangle and others .

After successfully joining forces with First Draft and many other news organizations and technology platforms on the Electionland project during the US election, launching CrossCheck in France is a natural next step.  We’re excited to be a part of such a uniquely effective and collaborative approach with newsrooms across France to cover one of Europe’s most-watched elections. We’re incredibly proud of this partnership and the new model of collaborative journalism it’s pioneering.

With combined expertise from across media and technology, CrossCheck aims to ensure hoaxes, rumours and false claims are swiftly debunked, and misleading or confusing stories are accurately reported. With the French presidential election approaching, journalists from across France and beyond will work together to find and verify content circulating publicly online, whether it is photographs, videos, memes, comment threads and news sites. CrossCheck partners will make use of the collective reporting in their own articles, television programs and social media content.

Early partners include AFP (Agence France-Presse), BuzzFeed News, France Médias Monde (via les Observateurs de France 24), France Télévisions, Global Voices, Libération, La Provence, Les Echos, La Voix du Nord, Le Monde (Les Décodeurs), Nice-Matin, Ouest-France, Rue89 Bordeaux, Rue89Lyon, Rue89 Strasbourg, Storyful and StreetPress.

For more information, including how you, your newsroom or your classroom can get involved in the efforts to debunk myths, visit First Draft or sign up to the CrossCheck newsletter.. For more on the Google News Lab, including trainings, trends and tools for journalists, visit newslab.withgoogle.com.

CrossCheck: Partnering with First Draft and newsrooms in the leadup to French elections

At today’s News Impact Summit in Paris, in partnership with First Draft, the Google News Lab is proud to support the launch of CrossCheck, a coalition news verification project. With a goal of helping the French electorate make sense of what and who to trust in their social media feeds, web searches and general online news consumption in the coming months, we’re working with 17 newsrooms and counting, and technology partners including Facebook’s CrowdTangle and others .

After successfully joining forces with First Draft and many other news organizations and technology platforms on the Electionland project during the US election, launching CrossCheck in France is a natural next step.  We’re excited to be a part of such a uniquely effective and collaborative approach with newsrooms across France to cover one of Europe’s most-watched elections. We’re incredibly proud of this partnership and the new model of collaborative journalism it’s pioneering.

With combined expertise from across media and technology, CrossCheck aims to ensure hoaxes, rumours and false claims are swiftly debunked, and misleading or confusing stories are accurately reported. With the French presidential election approaching, journalists from across France and beyond will work together to find and verify content circulating publicly online, whether it is photographs, videos, memes, comment threads and news sites. CrossCheck partners will make use of the collective reporting in their own articles, television programs and social media content.

Early partners include AFP (Agence France-Presse), BuzzFeed News, France Médias Monde (via les Observateurs de France 24), France Télévisions, Global Voices, Libération, La Provence, Les Echos, La Voix du Nord, Le Monde (Les Décodeurs), Nice-Matin, Ouest-France, Rue89 Bordeaux, Rue89Lyon, Rue89 Strasbourg, Storyful and StreetPress.

For more information, including how you, your newsroom or your classroom can get involved in the efforts to debunk myths, visit First Draft or sign up to the CrossCheck newsletter.. For more on the Google News Lab, including trainings, trends and tools for journalists, visit newslab.withgoogle.com.

Powering a Cleaner Energy Future in Europe

On February 2nd, we hosted an event at our Brussels office to discuss how businesses like Google are turning to renewable energy and consider how EU energy policies can meet the changing needs of consumers and the marketplace. With leaders from both the private sector and policy community, including keynote speaker, European Commission Vice President for the Energy, Maroš Šefčovič and our panelist, MEP Kathleen Van Brempt, we hosted the event with RE100, a non-profit initiative of influential businesses committed to 100% renewable energy.

Last December, we were proud to announce that Google is on track to reach 100% renewable energy in 2017 for our  global operations, including both our data centers and offices. We have committed to renewable energy to ensure we run our company as sustainably as possible and because it makes business sense as renewables become increasingly cost competitive. To date we’ve signed contracts for 2.6 gigawatts of renewable projects, making us the world’s largest corporate buyer of renewable power.

Re100 Event February 2017 2

At the event we spoke alongside other companies committed to renewable energy, such as Nestle, IKEA, and Swiss Re, amongst others, who are also demonstrating through their own efforts that renewables make good business sense.  The business case for renewable energy was further highlighted by European Commission Vice President for Energy, Maroš Šefčovič who emphasized that the production cost for renewables energy has drastically decreased in the last 10 years.

Of course, there are still challenges facing the renewable energy market, many of which are addressed in comprehensive measures on renewables and energy market design recently proposed by the European Commission. Two key topics of discussion at the event were the need for sound policies to help remove barriers to deployment of renewables and more cross-border cooperation in order to implement Europe-wide initiatives.

At Google, we are excited to see so much progress and are committed to working together with policy makers and others to drive a cleaner energy future in Europe.

Commissioner Re100
European Commission Vice President for Energy, Maroš Šefčovič powering his breakfast smoothie with renewable energy. :-)

Zaha Hadid at the Serpentine Galleries: the legendary architect’s early paintings in virtual reality

‘I know from my experience that without research and experimentation not much can be discovered. With experimentation, you think you’re going to find out one thing, but you actually discover something else. That’s what I think is really exciting. You discover much more than you bargain for. I think there should be no end to experimentation.’  -Zaha Hadid.


Zaha Hadid (1950 – 2016) was a pioneering and visionary architect and artist who left behind an extraordinary body of work. Many of Hadid’s architectural proposals took the form of paintings which prophesied the potential of the digital age and the application of software in architecture. Technology grew to be central to the the work of Zaha Hadid and in honour to Hadid’s legacy of profound experimentation and innovation, the London exhibition of Zaha Hadid: Early Paintings and Drawings at the Serpentine Galleries was born.

In the words of the great Zaha Hadid, “there should be no end to experimentation”. Continuing with her legacy of experimentation and innovation, the Serpentine Galleries, the Zaha Hadid Virtual Reality Group and Google Arts & Culture have collaborated on a new virtual reality project - Zaha Hadid: Virtual Reality Experiences 2016. Viewers from around the world can now experience four of her early paintings translated into virtual reality, offering groundbreaking 360 degree video experiences at g.co/zhadidserpentine.

As a prolific painter and visionary architect, Hadid changed the way we think about the relationship between mediums. This experience, previously only available at the galleries, is now available to a global audience online, with the four paintings now accessible as 360 degree video experiences. You can see the videos online on Google Arts & Culture and for an immersive experience, you can see them through a virtual reality headset.

We also worked with Google’s ultra-high resolution Art Camera to document the paintings to enable a close up and intimate relationship with the viewer:

It is important to note that none of these architectural painting proposals were ever realised as completed buildings. They remain heroic unrealised projects, which makes the VR experience all the more poignant for its ability to show how their spatial qualities unfold. The four 360 degree films translate some of the key aspects and DNA contained inside the paintings, offering a dynamic and immersive experience of the paintings on display in the exhibition.

Hans Ulrich Obrist (b. 1968, Zurich, Switzerland) is Artistic Director of the Serpentine Galleries, London. Prior to this, he was the Curator of the Musée d’Art Moderne de la Ville de Paris. Since his first show World Soup (The Kitchen Show) in 1991, he has curated more than 300 shows.

Zaha Hadid (1950–2016) was widely regarded as a pioneering and visionary architect whose contribution to the world of architecture was ground-breaking and innovative. Born in Baghdad, Hadid moved to London in 1972 to attend the Architectural Association (AA) and later, in 1979, founded Zaha Hadid Architects. Each of her projects spans over thirty years of exploration and research in the interrelated fields of urbanism, architecture and design including Serpentine Sackler Gallery in London (2013), London Aquatics Centre (2011) and Guangzhou Opera House (2010).

Zaha Hadid at the Serpentine Galleries: the legendary architect’s early paintings in virtual reality

‘I know from my experience that without research and experimentation not much can be discovered. With experimentation, you think you’re going to find out one thing, but you actually discover something else. That’s what I think is really exciting. You discover much more than you bargain for. I think there should be no end to experimentation.’  -Zaha Hadid.


Zaha Hadid (1950 – 2016) was a pioneering and visionary architect and artist who left behind an extraordinary body of work. Many of Hadid’s architectural proposals took the form of paintings which prophesied the potential of the digital age and the application of software in architecture. Technology grew to be central to the the work of Zaha Hadid and in honour to Hadid’s legacy of profound experimentation and innovation, the London exhibition of Zaha Hadid: Early Paintings and Drawings at the Serpentine Galleries was born.

In the words of the great Zaha Hadid, “there should be no end to experimentation”. Continuing with her legacy of experimentation and innovation, the Serpentine Galleries, the Zaha Hadid Virtual Reality Group and Google Arts & Culture have collaborated on a new virtual reality project - Zaha Hadid: Virtual Reality Experiences 2016. Viewers from around the world can now experience four of her early paintings translated into virtual reality, offering groundbreaking 360 degree video experiences at g.co/zhadidserpentine.

As a prolific painter and visionary architect, Hadid changed the way we think about the relationship between mediums. This experience, previously only available at the galleries, is now available to a global audience online, with the four paintings now accessible as 360 degree video experiences. You can see the videos online on Google Arts & Culture and for an immersive experience, you can see them through a virtual reality headset.

We also worked with Google’s ultra-high resolution Art Camera to document the paintings to enable a close up and intimate relationship with the viewer:

It is important to note that none of these architectural painting proposals were ever realised as completed buildings. They remain heroic unrealised projects, which makes the VR experience all the more poignant for its ability to show how their spatial qualities unfold. The four 360 degree films translate some of the key aspects and DNA contained inside the paintings, offering a dynamic and immersive experience of the paintings on display in the exhibition.

Hans Ulrich Obrist (b. 1968, Zurich, Switzerland) is Artistic Director of the Serpentine Galleries, London. Prior to this, he was the Curator of the Musée d’Art Moderne de la Ville de Paris. Since his first show World Soup (The Kitchen Show) in 1991, he has curated more than 300 shows.

Zaha Hadid (1950–2016) was widely regarded as a pioneering and visionary architect whose contribution to the world of architecture was ground-breaking and innovative. Born in Baghdad, Hadid moved to London in 1972 to attend the Architectural Association (AA) and later, in 1979, founded Zaha Hadid Architects. Each of her projects spans over thirty years of exploration and research in the interrelated fields of urbanism, architecture and design including Serpentine Sackler Gallery in London (2013), London Aquatics Centre (2011) and Guangzhou Opera House (2010).

Zurich calling – Expanding our European tech hub

The future of research and development for Google in Europe may well lie in Zurich. Currently housing over 2,000 Googlers from 75 countries, this winter we’ve expanded our presence along the Limmat River, giving us room to expand to 5,000 people. Zurich, already the largest Google development centre outside of the U.S. and housing teams working on Google Search, Maps, Calendar, YouTube and Gmail, will now be the European homebase for our exploration of research and implementation of machine learning.

Millions of people around the world are already using internet services developed and managed by the Google teams in Zurich--products used by individuals or, like many leading European companies do, to improve the efficiency of business processes. By adding new offices in Europaallee next to the Zurich train station, Google Switzerland is creating even more space for innovation.

The new Google Europe Research Team has been based in Zurich since June 2016, working on the future issue of machine learning and focusing on natural speech recognition and reproduction. The work is used in services such as Google Assistant, Google Photos or Google Translate.

“Google is now deeply rooted in Zurich. I am very pleased that Google has chosen to invest in Zurich – both in jobs and new offices. The opening of the new office shows that Zurich – with its high quality of life, close proximity to institutions of applied sciences and universities, and modern infrastructure – is an attractive location for ICT companies and businesses in general,” Zurich’s mayor Corine Mauch said, expressing her pleasure at Google’s additional investment in Zurich.

In addition to fostering in-house talent, Google Switzerland is campaigning for stronger education in STEM (science, technology, engineering, mathematics) education in the country including partnerships designed to strengthen programming skills and media competency in Switzerland. Starting in autumn 2017, Google will begin training IT apprentices in the new offices, and together with the academic community, including ETH in Zurich and EPFL, we’re working on research partnerships on machine learning, machine perception, and computer systems.

We’re also working to support Switzerland’s SME community via the exportdigital.ch platform, created in collaboration with Switzerland Global Enterprise. Through this online portal, part of Google’s Growth Engine efforts, companies and individuals can access digital know-how to open doors to potential export markets around the world. During the past three years, more than 30,000 people have taken these courses.

And because Google itself started out in a garage--we believe that big ideas often start small--Google is a founding member of the digitalswitzerland association working to position Switzerland as an international digital hub.

We believe that partnerships--in economics, research, and policy--are important factors in this success for Switzerland. That's why we're delighted for the opportunity to be at the heart of Zurich during such exciting times through research agreements, continuing education initiatives for SMEs, and initiatives like digitalswitzerland to promote innovation at and for the site. We're optimistic about the latest expansion and to continue working together with our partners to increase innovation in Switzerland and to shape the future.


Meet the 20 finalists of the Google Play Indie Games Contest

Posted by Matteo Vallone, Google Play Games Business Development

Back in November, we launched the Google Play Indie Games Contest for developers from 15 European countries, to celebrate the passion and innovation of the indie community in the region. The contest will reward the winners with exposure to industry experts and players worldwide, as well as other prizes that will showcase their art and help them grow their business on Android and Google Play.

Thank you to the nearly 1000 of you who submitted high quality games in all types of genres! Your creativity, enthusiasm and dedication have once again impressed us and inspired us. We had a very fun time testing and judging the games based on fun, innovation, design excellence and technical and production quality, and it was challenging to select only 20 finalists:

Meet the 20 finalists
(In alphabetical order)

Blind Drive
(coming soon)

Lo-Fi People
Israel
Causality
(coming soon)

Loju
United Kingdom
Crap! I'm Broke: Out of Pocket
Arcane Circus Netherlands
Egz

Lonely Woof
France
Ellipsis

Salmi GmbH Germany
Gladiabots


GFX47
France
Happy Hop: Kawaii Jump

Platonic Games
Spain
Hidden Folks (coming soon)

Adriaan de Jongh Netherlands
Lichtspeer
(coming soon)

Lichthund
Poland
Lost in Harmony
Digixart

Entertainment France
Mr Future Ninja (coming soon)

Huijaus Studios
Finland
Paper Wings


Fil Games
Turkey
PinOut


Mediocre
Sweden
Power Hover


Oddrok
Finland
Reigns

Nerial
United Kingdom
Rusty Lake: Roots


Rusty Lake Netherlands
Samorost 3


Amanita Design Czech Republic
The Battle of Polytopia

Midjiwan AB Sweden
twofold inc.


Grapefrukt games Sweden
Unworded (coming soon)

Bento Studio France

Check out the prizes

All the 20 finalists are getting:
  • The opportunity to exhibit and showcase their game at the final event held at the Saatchi Gallery in London, on 16th February 2017.
  • Promotion of their game on a London billboard for one month.
  • Two tickets to attend a 2017 Playtime event. This is an invitation-only event for top apps and games developers on Google Play.
  • One Pixel XL smartphone.
At the event at Saatchi, the finalists will also have a chance to make it to the next rounds and win additional prizes, including:
  • YouTube influencer campaigns worth up to 100,000 EUR.
  • Premium placements on Google Play.
  • Tickets to Google I/O 2017 and other top industry events.
  • Promotions on our channels.
  • Special prizes for the best Unity game.
  • And more!

Come support them at the final event

At the final event attendees will have a say on which 10 of these finalists will get to pitch their games to the jury, who will decide on the final contest winners who will receive the top prizes.

Register now to join us in London, meet the developers, check out their great games, vote for your favourites, and have fun with various industry experts and indie developers.



A big thank you again to everyone who entered and congratulations to the finalists. We look forward to seeing you at the Saatchi Gallery in London on 16th February.