Tag Archives: Google Play games services

Focusing our Google Play games services efforts

Posted By James Smith, Product Manager, Google Play

In order to help developers make great games and build their businesses, we offer Google Play Games Services (GPGS). GPGS provides powerful tools to build, analyze and retain your audience and optimize your game. After listening to developer feedback and examining usage, we have decided to remove some of the features so we can focus on making our offering more useful.

In December, we announced the end of support for the creation of new iOS accounts given the low usage of GPGS on iOS. Additionally, our latest Native SDK release (2.3) will no longer support integration with iOS and going forward we will not be supporting or updating the iOS SDK.

We've also examined the features that GPGS offers. While developers use engagement and reporting tools extensively, there is lower usage for Gifts, Requests, and Quests. We therefore plan to stop supporting Gifts, Requests, and Quests. In order to help developers that do use these features plan for their removal, we will leave them open for 12 months, deactivating them by 31st March 2018. We'll be continuing support for other features such as Sign-in, Achievements, Leaderboards and Multiplayer.

Play games services remains an important part of the tools we provide developers, and we're working hard on future GPGS updates. We continue to be strongly committed to providing high quality services for Games, including new tools such as official Firebase support for Unity and C++ developers, and integration with Firebase Analytics. These changes allow us to focus our efforts on the services developers value most to build high quality, engaging games.

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Your next growth market: Realizing the potential of MENA

Posted by Mohammad El-Saadi, BD, Google Play

We know that many developers want to take advantage of growth opportunities in new regions, but are held back by not knowing the most important areas to focus on. That's why we wanted to share stories from our partners in the Middle East and North Africa (MENA). It's a fast growing region for Google Play, and one that already represents a sizable revenue opportunity. They've shared their experiences, and some key things to focus on if you're thinking of launching in the region.

Middle East and North Africa overview

MENA is a diverse region in terms of disposable income, access to connectivity, and smartphone penetration. However, it is possible to broadly group MENA into two types of market:

Growth markets

  • Examples: Saudi Arabia, United Arab Emirates (UAE), Kuwait and the rest of the Gulf Cooperation Council (GCC).
  • Very high smartphone penetration (on par with top western european markets),
  • Large disposable income
  • Robust growth in spend on mobile apps and games

Emerging markets

  • Examples: Morocco, Egypt and Iraq.
  • Large populations
  • Significant growth in smartphone (primarily Android) adoption.

Opportunities

Localization

If you want to be successful in MENA, localization is key. In Saudi Arabia 19 of the top 20 grossing apps & games have their Google Play Store listing localized and the majority of those have their actual app/game localized as well. By localizing to Arabic, mobile app and game developers have found great success in the region.

When Singapore-based Wego.com localized to Arabic, they achieved over 200% YoY growth in MENA, grew their app rating from 3.5 to over 4.5 among Arab travelers and increased Arab users' retention rates by 200%. Today, MENA represents over 65% of their users.

To do localization well, here are a few things to consider:

  • Localize your store listing into Arabic including your video, screenshots and text. If you are targeting specific countries within MENA consider using local dialects, otherwise use formal Arabic. Consider using Store Listing Experiments to optimize your listing for local audiences.
  • If applicable, flip your app/game UI to be right-to-left.
  • Beware of common issues when localizing to Arabic: Arabic letters appearing disjointed or showing up in reverse order and the ordering of words getting mixed up when sentences contain both Latin and Arabic words
  • Localize pricing by showing appropriate local currency and rounding. Note that different countries in MENA have different currencies and affordability/willingness to pay.
  • Plan around major local events such as the holy month of Ramadan, when after fasting from dawn to sunset, families and loved ones gather for meals, laughs and stories. We've found that during this month usage of apps and games increases significantly in MENA.
  • Provide local customer support
  • Be culturally sensitive in your communication and content - avoid stereotypes and keep in mind the relatively conservative nature of users in the region
  • Leverage the power of YouTube to reach your audiences in MENA. Saudi Arabia for instance is the second largest market for YouTube globally in terms of views per capita.

Refer to our Localization Checklist for some best practices when localizing for any language.

Gaming

Gaming is a high growth and revenue opportunity in MENA. Most countries in the region have a median age of 30 or lower, smartphone growth will continue to grow at double digits, which makes gaming a key segment for users in the region. Today's local top grossing charts and dominated by Midcore strategy games. Interestingly, GCC countries have some of the highest Average Revenue Per Paying User rates globally.

International titles, including Clash of Clans, Clash Royale, Mobile Strike and Clash of Kings, have performed incredibly well in the region. In addition, titles specifically targeting MENA have also seen tremendous success. Revenge of the Sultans, by ONEMT, from China, has been the top grossing title across several MENA countries for many months. Similarly, when IGG.com launched the Arabic version of Castle Clash, they grew revenue from MENA by 58% within 4 months.

As the market evolves, there is also a huge opportunity for other genres (such as RPG, FPS, and sports) which are not present at scale in the region yet.

Google Play in MENA

We continue to invest in making sure that users are able to pay for their favorite apps and games by launching locally relevant payment methods in MENA. Today, we have carrier billing available with the major networks in Saudi Arabia, UAE and Kuwait. We plan to expand coverage in more countries, including Qatar and Bahrain, in the future.

We are also committed to increasing the quality and availability of Arabic apps and games for MENA users, which is why we launched our Now in Arabic collection featuring apps and games that have recently localized to Arabic. This collection will be regularly updated. If you're interested in being included, submit your localized app/game.

Announcing Open Registration and Exhibitors for Google Play Indie Games Festival in San Francisco, Sept. 24

Posted by Jamil Moledina, Google Play, Games Strategic Lead

To celebrate the art of the latest innovative indie games, we’re hosting the first Google Play Indie Games Festival in North America on September 24th in San Francisco. At the festival, Android fans and gamers will have a unique opportunity to play new and unreleased indie games from some of the most innovative developers in the US and Canada, as well as vote for their favorite ones.

Registration is now open and the event is free for everyone to enjoy.

We’re also excited to announce the games selected to exhibit and compete at the event. From over 200 submissions, we carefully picked 30 games that promise the most fun and engaging experiences to attendees. Fans will have a chance to play a variety of indie games not yet available publicly.

Check out the full list of games selected here and below.


Fans will also have the opportunity to vote for their favorite games at the festival, along with an authoritative panel of judges from Google Play and the game industry. They include:

  • Ron Carmel, Co-founder of Indie Fund; co-creator of World of Goo
  • Hyunse Chang, Business Development Manager at Google Play
  • Lina Chen, Co-founder & CEO of Nix Hydra
  • David Edery, CEO of Spry Fox
  • Maria Essig, Partner Manager, Indies at Google Play
  • Noah Falstein, Chief Game Designer at Google
  • Dan Fiden, Chief Strategy Officer of Funplus
  • Emily Greer, CEO of Kongregate
  • Alex Lee, Producer, Program Manager, Daydream & Project Tango at Google
  • Jordan Maron, Gamer and independent YouTuber “CaptainSparklez”

We are also thrilled to announce that veteran game designer and professor Richard Lemarchand will be the emcee for the event. He was lead designer at Crystal Dynamics and Naughty Dog, and is now Associate Chair and Associate Professor at the University of Southern California, School of Cinematic Arts, Interactive Media and Games Division.

The winning developers will receive prizes, such Google Cloud credits, NVIDIA SHIELD Android TVs and K1 tablets, Razer Forge TV bundles, and more, to recognize their efforts.

Join us for an exciting opportunity to connect with fellow game fans, get inspired, and celebrate the art of indie games. Learn more about the event on the event website.

Grow your games business on Google Play: Game parameters management, video recording, streaming ads, and more

Posted by Morgan Dollard, Product Manager of Google Play Games

With mobile gamers across 190 countries, Google Play Games is made up of a vibrant and diverse gaming community. And these players are more engaged than ever. Over the past year, the number of games reaching over 1 million installs grew by 50 percent.

Today, at our annual Developer Day at the Game Developers Conference, we announced new platform and ads tools for developers, of all sizes reach, to reach this global audience and accelerate the growth of their games business. Check out below the full range of features that will help game developers build their apps, grow their user base, and earn more revenue.

Making Google Play Games better for players

In February, we introduced Gamer IDs so that anyone could create a gaming persona. We also simplified the sign-in process for Google Play Games so players could pick up playing their game more quickly. We’re also working on product enhancements to make Play Games a little more social and fun, which will mean more engaged players who’re playing your game for longer. One example is the launch of Gamer friends (coming soon!), where your players can add and interact with their friends from within the Google Play Games app (without needing a Google+ account).

We’re also launching the Indie Corner, a new collection on Google Play, that will highlight amazing games built by indie developers. You can nominate your awesome indie game for inclusion at g.co/indiecornersubmission. We’ll pick the best games to showcase based on the quality of the experience and exemplary use of Google Play game services.

Grow your game with powerful new features from Google Play game services

In January, we added features to Player Analytics, the free reporting tool of Google Play game services, which helps you understand how players are progressing, spending and churning. Today, we previewed some upcoming new tools that would be available in the coming months, including:

  • Game parameters management: With game parameters management, you will be able to update gameplay and game economy parameters without the need for APK changes or resubmitting your app. You’ll be able to optimize virtual goods and currencies from the Developer Console or the Google Play Developer API.

Game parameters management in the Google Play Developer Console

  • Video Recording API: You will be able to easily add video recording to your app and let users share their videos with their friends and on YouTube in a few simple steps. We are also adding live streaming functionality to allow your fans to broadcast their gameplay experiences in real time on YouTube.
  • Predictive Analytics: The Player Stats API now has Predictive Analytics to help you identify which groups of players are likely to spend or churn, and we are adding new predictions for how much a player is likely to spend within 30 days and the probability that a player is a high spender. This allows you to tailor experiences for these players to try to increase their spend or engagement. Learn more about the
    Player Stats API.

“Not showing ads to users that were probable to spend increased number of IAP transactions by 15%.” – Avetis Zakharyan, CEO Underwater Apps

New ad formats and targeting to find, keep and monetize high-quality gamers

Promoting your game and growing your audience is important, but it’s just as important to reach the right audience for your game, the players who want to open the game again and again. That’s why today we’ve unveiled new features that make it simpler to reach the right audience at scale.

  • Search Trial Run Ads: In the next few weeks, we’ll launch a new way for users to try your game out when they do a search for games on Google through a new ad format, Search Trial Run Ads. After tapping “Try now”, an individual can play your game for up to 10 minutes, and then download the game in full if they choose. These ads will appear to smartphone users on WiFi. Using this format, you can drive qualified users who are likely to stay engaged with your game after install.

SGN’s Search Trial Run Ad for Panda Pop

  • Portrait Video Ads: More than 80% of video ad views in mobile apps on the Google Display Network are from devices held vertically, but often these videos are created for landscape viewing. Over the next few weeks, we’re launching Portrait Video Ads for a full-screen, immersive portrait video experience. Developers have seen significant improvement in both click-through and conversion rates, resulting in lower cost per install and more installs.
  • Active User Targeting for Games: In the coming weeks, we’re rolling out a new type of targeting for Android apps that allows you to show ads to users who have spent more than 30 minutes playing games, or who have played a Google Play Games integrated game, in the last 30 days.

Earn more revenue in your game with AdMob

AdMob helps game developers around the world maximize revenue through in-app advertising. At GDC, we also announced a new way to help you earn more through AdMob Mediation. Rewarded advertising is a popular form of game monetization -- users are given the choice to engage with ads in exchange for an in-app reward. AdMob Mediation will enable you to easily monetize your apps with rewarded video ads from a number of ad providers. Supported networks and platforms include AdColony, AppLovin, Chartboost, Fyber, Upsight and Vungle, with more being added all the time.

You can learn more about this, and all our ads announcements on the Inside AdWords blog.

This is just the start of what we’ve got planned for 2016. We hope you can make use of these tools to improve your game, engage your audience, and grow your business and revenue.

Find success on Google Play: What app developers can learn from games

Posted by Matteo Vallone, Business Development Manager at Google Play

(As a way to reach more app developers and help them grow successful businesses on Google Play, this post was first published on The Next Web – Ed.)

There is much common ground between freemium apps and games businesses when it comes to achieving success. Users are, however, more used to paying for games than apps, stemming from the history of traditional gaming consoles. Moreover, mobile games are also able to easily offer ‘virtual goods’ across a range of price points to suit every pocket. This means that game developers have had plenty of opportunity to learn about how to improve onboarding, conversion, and ultimately the user Lifetime Value (LTV). So what can app developers learn from game developers? Here are some best practice tips and insights from successful game developers that can be applied to many apps, today.

Drive app success the game developer way:

1. Optimize retention before investing in acquisition

Retention is king, and retention drives conversion. For games developers, retention is the key measure of game quality and whether it appeals to players.

Most game developers will “soft launch” to beta testing communities or test markets. During this phase, the game is tweaked to optimize retention by looking into specific areas, such as tutorial completion, level difficulty and conversion. Developers can then track retention using the Cohorts reports in Google Analytics. Once retention is satisfactory, the developer can go to full launch and start investing in user acquisition.

2. Retain users with step-by-step engagement

The first seven days after install are the most critical for retention: users install several apps to try them, and decide in the first few days which ones they want to keep using. If you can retain for that time span, your app is more likely to become part of the user’s daily routine.

There are some simple ways to progressively build user engagement. It’s important to present a strong story that explains why that app is relevant to the user, while introducing them to key features. Then place features that offer the user value early, so they can be found without much effort.

This is a not a one-size-fit-all. To find the right solution, a developer needs to first make assumptions on what user flows can improve retention and then run A/B tests to validate or correct them. For example, a developer could think that introducing sign-in later in the user flow might improve retention. Also, the developer needs to keep in mind what the key long term engagement metrics are for the individual app (such as photos uploaded or the number of articles read) and measure the impact of the different onboarding flows on those metrics as well.

In general, these principles are good places to start optimizing your onboarding:

  • Look for ways to let the users experience the app straight away, rather than taking them through a long, complex setup.
  • Present “activation moments” — such as registering an account, uploading a video, or finding friend — gradually
  • Start by requiring minimal investment by the user, then ask them for more details as they are needed to use the apps features.
  • Treat permissions as a service for the user. For example, if you want users to register, show them in advance that, by making their experience more personal, they’ll get more value from the app.

In this example, OkCupid tried different onboarding flows and found the most engaging version increased seven-day retention by over 20 percent.

Finally, ensure the user can understand the value of your app before you start asking them to pay. Game developers are particularly good at letting their users try most or all product features for free in in a set number of days or sessions.

A great tool to help analyze how users are engaging (or not) with the app is through the Flow Report in Google Analytics. Using this report, a developer can see how users navigate through the app and where they leave to identify potential roadblocks.

3. Target the right offers at the right users

Understanding different groups of users in-app purchase behavior is the key to devising strategies to encourage them to spend.

Start by identifying groups of users by how they spend and much they are likely to spend. It may be by age group, the channel that brought the install, or in-app behaviour. Use the Segment builder in Google Analytics to identify and define these groups of users. Then, tailor in-app purchase offers to match the segments spending behavior. For example, for segments where multiple users tend to spend more in one go, but spend infrequently, offer them in-app features bundled together.

4. Offer in-app purchases when users are most likely to spend

Users are also more likely to spend, if the purchasing experience is frictionless, and even more so when they can see how the expenditure will add value. So:

  • Present purchase opportunities to users when they’re most likely to need or want it — and explain to the user why it’s relevant.
  • Make purchasing accessible easily from within the app with a minimum number of taps. For example, offer an upgrade button on the footer of relevant screens.

TomTom added a countdown to indicate when the free service runs out (counted in kilometers travelled). The counter includes a button to upgrade offering a one tap in-app purchase.

Like all good game developers, they focus on building good experiences that retain and engage users through constant testing and analytics. First impressions are important, so users need to be able to quickly understand the importance of the app and easily navigate through the onboarding experience. And to start generating revenue, it is important to be thoughtful about how to make in-app purchases actionable.

Watch Matteo’s Playtime 2015 session ‘The rules of games, for apps’ to hear more in-depth insights which app developers can learn from games with best practices and developer examples:

You can also watch the other sessions from Google Playtime 2015 to learn more about tools and best practices which can help you find success with business on Google Play.

Play Games Loot Drop for Developers

Posted by Ben Frenkel, Product Manager Google Play Games

Launched last March, Player Analytics is already becoming an important tool for many game developers, helping them to manage their games businesses and optimize in-game player behavior. Today we’re expanding Player Analytics with two new analytics reports that give you better visibility into time-based player activity and custom game events. We’re also introducing a new Player Stats API to let you tune your game experience for specific segments of players across the game lifecycle. Along with those, we’re rolling out a new version of our C++/iOS SDKs and Unity plug-in and giving you better tools to manage repeating Quests.

New useful reports for developers

We are launching two new reports later this week in the Play Games developer console: the Player Time Series Explorer and the Events Viewer. We’ve also made improvements to our player retention report.

Player Time Series Explorer

Ever wondered what your players are doing in the first few minutes of gameplay? What happens just before players spend or churn? The time-series explorer lets you understand what happens in these critical moments for your players.

For example, you carefully built out the first set of experiences in your game, but are surprised by how many players never get through even the first set of challenges. With the Player Time Series Explorer, you can now see which challenges are impeding player progress most, and make targeted improvements to decrease the rate of churn. Learn more.

Customize settings to explore player time series

Select from a list of preset questions

Find out what happens before your players spend for the first time

Select “What happens before first spend” to see what happens just before your players spend for the first time. Time series are aligned by first spend event so you can easily explore what happened just before and after first purchase.

Find out what happens before your players churn

Select “What happens before churn” to see what happens before your players stop playing. In the example below, all the churn events are right aligned to make it easier to compare player time series.

Hovering over events shows you additional details

You can see more details for all event types by holding your cursor over the event’s shape. In this example, you can see that “Player 03” spent $4.99 after earning six achievements. Hovering over the achievement shapes will show you which specific achievements were earned.

Events Viewer

Now you can create your own reports based on your custom Play Games’ events. You can select multiple events to display and bookmark the report for easy access. Learn more.

Here’s an example showing how a developer can compare the rates at which Players are entering contests, winning, and almost winning. This report would identify opportunities to improve the balance of its contest modes. You can then bookmark the settings so you can easily track improvements.

28x28 day retention grid

We added a 28-day-by-28-day retention grid to help you compare retention rates across a larger number of new user cohorts.

Tailor player experiences with the Player Stats API

Stats and reports give you insights into your what your players are doing, but wouldn’t it be nice to take action on those insights in your game? That’s what the Player Stats API is all about. The Player Stats API lets you tailor player experiences to specific segments of players across the game lifecycle. Player segments are based on player progression, spend, and engagement.

Here are some examples of what you can do with Player Stats API:

  • For highly engaged players that just aren’t spending, you can show them special bonuses that are aimed at recruiting others to play instead of spending
  • For your most prolific spenders, you can provide occasional free gifts and upgrades
  • For users that haven’t found their stride in your game, you can show them a video that directs them to community features, like clan attacks or alliances, that drive deeper engagement
  • For players that have been away from the game for a while, you can give them a welcome back message that acknowledges impressive accomplishments, and award a badge designed to encourage return play

The Player Stats API is launching in the next few weeks.

C++/iOS SDK and Unity Plug-in updates

iOS support for Play game services just got a lot better. This update includes improved CocoaPods support, which will make it easier to configure Play game services in Xcode. This also means you’ll have a much easier time building for iOS using the Unity plug-in as well.

The latest build of the C++/iOS SDKs is now built on the new Google Sign-In framework, which adds support for authentication via multiple Google apps, including Gmail and YouTube. More importantly, if a player does not have any applicable Google apps installed, the Sign-In framework will bring up a webview within the app for authentication. Opening up a webview inside the app, instead of switching to a separate browser instance, makes for a much better user experience, and addresses a top developer request. For more on the new Google Sign-in library on iOS, check out this video. Learn more.

Improved Quests

Quests are a great way of engaging your players with new goals, and with this update we have made managing Quests easier with the introduction of repeating Quests. You can create Quests that run weekly or monthly by checking the repeating quest box. This will make it easier for you to engage your players with regularly occurring challenges. Repeating Quests will be launching in the next few weeks.

If you have previously integrated Quests, you can easily convert them into repeating quests by following two easy steps.

1. Go to Quests section of developer console, and open up an existing Quest. Click the copy Quest button at the top of the page

2. Scroll down to the Schedule section of the Quest form, check the “Repeating quest” box, select between monthly and weekly quests under “Repeats”, and leave the “Ends:” field set to “Never”. After hitting save, you are done! From then on, the quest will run weekly or monthly until you decide to end it.

Google Play game services (GPGS) docs and SDK downloads