Category Archives: Android Developers Blog

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What’s happening in Wear OS by Google

Posted by Karen Ng, Director of Product and Robert Simpson, Product Manager

This blog post is part of a weekly series for #11WeeksOfAndroid. For each week, we’re diving into a key area and this week we’re focusing on Android Beyond Phones. Today, we’ll share what’s happening with Wear OS by Google.

Wearable technologies help people lead healthier lives and connect with important, timely information. Today, we're sharing our areas of investment focusing on the fundamentals, bringing even more helpful experiences to more watches, and giving users more choice in a device ecosystem.

Focusing on fundamentals

Wearables are designed to instantly connect people with what's important throughout the day. That's why we're focused on fundamentals like performance and power.

In the next OTA update coming in the fall, we’re improving performance by making it faster to access your info and start your apps. We’re simplifying the pairing process to make onboarding easier. You’ll see improvements to our SysUI for more intuitive controls for managing different watch modes and workouts. And with CPU core improvements, you’ll also see up to a 20% speed improvement in startup time for your apps.

Finally, we continue to support advancements in technology to bring new functionality, such as LTE, and expand levels of performance with the new Qualcomm® Snapdragon Wear™ 4100 and 4100+ platforms. We are excited by the kinds of wearable experiences that can be enabled in the future.

More helpful experiences

Wearables showcase important information at a glance. Some of the most used features of Wear OS by Google are hands-free timers and tracking fitness metrics. In response to COVID-19, we built a handwashing timer that helps ensure users practice good hygiene.

And later this year, you’ll see a beautiful new weather experience for Wear OS by Google. It aims to be easier to read while on the go, with an hourly breakdown of today’s weather to help you plan ahead and provide information about important weather alerts in your area.

Wearable OS image Wearable OS image Wearable OS image

We’re always imagining new ways wearables can help people stay healthy, present and connected. Stay tuned for more in 2021!

More choice than ever

We’re excited to welcome new watch OEMs to the Wear OS by Google family -- Oppo, Suunto, and Xiaomi. This means new watches that fit your style and needs -- such as the Suunto 7 with rich sports capabilities, or the new LTE watches from Oppo that will keep you connected on the go.

Bringing the best of Android to wearables

We’re also working to bring the best of Android 11 to wearables. Many of the things you’ve seen in modern Android development -- from Android Studio, a great language with Kotlin, and Jetpack libraries to make common tasks easier will be part of what you can expect as a developer building wearable apps. We’ve just released a release candidate for androidx.wear 1.1.0, and would love feedback on things you’d like to see as you get started building a wearable app.

We can’t wait to see what helpful experiences you’ll build!

ChromeOS.dev — A blueprint to build world-class apps and games for Chrome OS

Posted by Iein Valdez, Head of Chrome OS Developer Relations

This article originally appeared on ChromeOS.dev.

While people are spending more time at home than on the go, they’re relying increasingly on personal desktops and laptops to make everyday life easier. Whether they’re video-chatting with friends and family, discovering entertaining apps and games, multitasking at work, or pursuing a passion project, bigger screens and better performance have made all the difference.

This trend was clear from March through June 2020: Chromebook unit sales grew 127% year over year (YOY) while the rest of the U.S. notebook category increased by 40% YOY.1 Laptops have become crucial to people at home who want to use their favorite apps and games, like Star Trek™ Fleet Command and Reigns: Game of Thrones to enjoy action-packed adventure, Calm to manage stress, or Disney+ to keep the whole family entertained.

Device Sales YOY

To deliver app experiences that truly improve people’s lives, developers must be equipped with the right tools, resources, and best practices. That’s why we’re excited to introduce ChromeOS.dev — a dedicated resource for technical developers, designers, product managers, and business leaders.

ChromeOS.dev, available in English and Spanish (with other languages coming soon), features the latest news, product announcements, technical documentation, and code samples from popular apps. Whether you’re a web, Android, or Linux developer who’s just getting started or a certified expert, you’ll find all the information you need on ChromeOS.dev.

Hear from our experts at Google and Chrome OS, as well as a variety of developers, as they share practical tips, benefits, and the challenges of creating app experiences for today’s users. Plus, you can review the updated Chrome OS Layout and UX App Quality guidelines with helpful information on UI components, navigation, fonts, layouts, and everything that goes into creating world-class apps and games for Chrome OS.

Even better, as a fully open-source online destination, ChromeOS.dev is designed considering all the principles and methods for creating highly capable and reliable Progressive Web Apps (PWAs), ensuring developers always have quick, easy access to the information they need — even when they’re offline.

Check out a few of the newest updates and improvements below, and be sure to install the ChromeOS.dev PWA on your device to stay on top of the latest information.

New features for Chrome OS developers

Whether it’s developing Android, Linux, or web apps, every update on ChromeOS.dev is about making sure all developers can build better app experiences in a streamlined, easy-to-navigate environment.

Customizable Linux Terminal

The Linux (Beta) on Chrome OS Terminal now comes equipped with personalized features right out of the box, including:

  • Integrated tabs and shortcuts
    Multitask with ease by using windows and tabs to manage different tasks and switch between multiple projects. You can also use familiar shortcuts such as Ctrl + T, Ctrl + W, and Ctrl + Tab to manage your tabs, or use the settings page to control if these keys should be used in your Terminal for apps like vim or emacs.
  • Themes
    Customize your Terminal by selecting a theme to switch up the background, frame, font, and cursor color.
  • Redesigned Terminal settings
    The settings tab has been reorganized to make it easier to customize all your Terminal options.

Developers can now start using these and other customizable features in the Terminal app.

Android Emulator support

Supported Chromebooks can now run a full version of the Android Emulator, which allows developers to test apps on any Android version and device without needing the actual hardware. Android app developers can simulate map locations and other sensor data to test how an app performs with various motions, orientations, and environmental conditions. With the Android Emulator support in Chrome OS, developers can optimize for different Android versions and devices — including tablets and foldable smartphones — right from their Chromebook.

Deploy apps directly to Chrome OS

Building and testing Android apps on a single machine is simpler than ever. Now, developers who are running Chrome OS M81 and higher can deploy and test apps directly on their Chromebooks — no need to use developer mode or to connect different devices physically via USB. Combined with Android Emulator support, Chrome OS is equipped to support full Android development.

Improved Project Wizard in Android Studio

An updated Primary/Detail Activity Template in Android Studio offers complete support to build experiences for larger screens, including Chromebooks, tablets, and foldables. This updated option provides multiple layouts for both phones and larger-screen devices as well as better keyboard/mouse scaffolding. This feature will be available in Android Studio 4.2 Canary 8.

Updated support from Android lint checks

We’ve improved the default checks in Android’s lint tool to help developers identify and correct common coding issues to improve their apps on larger screens, such as non-resizable and portrait-locked activities. This feature is currently available for testing in Canary channel.

Unlock your app’s full potential with Chrome OS

From day one, our goal has been to help developers at every skill level create simple, powerful, and secure app experiences for all platforms. As our new reality creates a greater need for helpful and engaging apps on large-screen devices, we’re working hard to streamline the process by making Chrome OS more versatile, customizable, and intuitive.

Visit ChromeOS.dev and install it on your Chromebook to stay on top of the latest resources, product updates, thought-provoking insights, and inspiring success stories from Chrome OS developers worldwide.






Sources:
1 The NPD Group, Inc., U.S. Retail Tracking Service, Notebook Computers, based on unit sales, April–June 2020 and March–June 2020​.

ChromeOS.dev — A blueprint to build world-class apps and games for Chrome OS

Posted by Iein Valdez, Head of Chrome OS Developer Relations

This article originally appeared on ChromeOS.dev.

While people are spending more time at home than on the go, they’re relying increasingly on personal desktops and laptops to make everyday life easier. Whether they’re video-chatting with friends and family, discovering entertaining apps and games, multitasking at work, or pursuing a passion project, bigger screens and better performance have made all the difference.

This trend was clear from March through June 2020: Chromebook unit sales grew 127% year over year (YOY) while the rest of the U.S. notebook category increased by 40% YOY.1 Laptops have become crucial to people at home who want to use their favorite apps and games, like Star Trek™ Fleet Command and Reigns: Game of Thrones to enjoy action-packed adventure, Calm to manage stress, or Disney+ to keep the whole family entertained.

Device Sales YOY

To deliver app experiences that truly improve people’s lives, developers must be equipped with the right tools, resources, and best practices. That’s why we’re excited to introduce ChromeOS.dev — a dedicated resource for technical developers, designers, product managers, and business leaders.

ChromeOS.dev, available in English and Spanish (with other languages coming soon), features the latest news, product announcements, technical documentation, and code samples from popular apps. Whether you’re a web, Android, or Linux developer who’s just getting started or a certified expert, you’ll find all the information you need on ChromeOS.dev.

Hear from our experts at Google and Chrome OS, as well as a variety of developers, as they share practical tips, benefits, and the challenges of creating app experiences for today’s users. Plus, you can review the updated Chrome OS Layout and UX App Quality guidelines with helpful information on UI components, navigation, fonts, layouts, and everything that goes into creating world-class apps and games for Chrome OS.

Even better, as a fully open-source online destination, ChromeOS.dev is designed considering all the principles and methods for creating highly capable and reliable Progressive Web Apps (PWAs), ensuring developers always have quick, easy access to the information they need — even when they’re offline.

Check out a few of the newest updates and improvements below, and be sure to install the ChromeOS.dev PWA on your device to stay on top of the latest information.

New features for Chrome OS developers

Whether it’s developing Android, Linux, or web apps, every update on ChromeOS.dev is about making sure all developers can build better app experiences in a streamlined, easy-to-navigate environment.

Customizable Linux Terminal

The Linux (Beta) on Chrome OS Terminal now comes equipped with personalized features right out of the box, including:

  • Integrated tabs and shortcuts
    Multitask with ease by using windows and tabs to manage different tasks and switch between multiple projects. You can also use familiar shortcuts such as Ctrl + T, Ctrl + W, and Ctrl + Tab to manage your tabs, or use the settings page to control if these keys should be used in your Terminal for apps like vim or emacs.
  • Themes
    Customize your Terminal by selecting a theme to switch up the background, frame, font, and cursor color.
  • Redesigned Terminal settings
    The settings tab has been reorganized to make it easier to customize all your Terminal options.

Developers can now start using these and other customizable features in the Terminal app.

Android Emulator support

Supported Chromebooks can now run a full version of the Android Emulator, which allows developers to test apps on any Android version and device without needing the actual hardware. Android app developers can simulate map locations and other sensor data to test how an app performs with various motions, orientations, and environmental conditions. With the Android Emulator support in Chrome OS, developers can optimize for different Android versions and devices — including tablets and foldable smartphones — right from their Chromebook.

Deploy apps directly to Chrome OS

Building and testing Android apps on a single machine is simpler than ever. Now, developers who are running Chrome OS M81 and higher can deploy and test apps directly on their Chromebooks — no need to use developer mode or to connect different devices physically via USB. Combined with Android Emulator support, Chrome OS is equipped to support full Android development.

Improved Project Wizard in Android Studio

An updated Primary/Detail Activity Template in Android Studio offers complete support to build experiences for larger screens, including Chromebooks, tablets, and foldables. This updated option provides multiple layouts for both phones and larger-screen devices as well as better keyboard/mouse scaffolding. This feature will be available in Android Studio 4.2 Canary 8.

Updated support from Android lint checks

We’ve improved the default checks in Android’s lint tool to help developers identify and correct common coding issues to improve their apps on larger screens, such as non-resizable and portrait-locked activities. This feature is currently available for testing in Canary channel.

Unlock your app’s full potential with Chrome OS

From day one, our goal has been to help developers at every skill level create simple, powerful, and secure app experiences for all platforms. As our new reality creates a greater need for helpful and engaging apps on large-screen devices, we’re working hard to streamline the process by making Chrome OS more versatile, customizable, and intuitive.

Visit ChromeOS.dev and install it on your Chromebook to stay on top of the latest resources, product updates, thought-provoking insights, and inspiring success stories from Chrome OS developers worldwide.






Sources:
1 The NPD Group, Inc., U.S. Retail Tracking Service, Notebook Computers, based on unit sales, April–June 2020 and March–June 2020​.

ChromeOS.dev — A blueprint to build world-class apps and games for Chrome OS

Posted by Iein Valdez, Head of Chrome OS Developer Relations

This article originally appeared on ChromeOS.dev.

While people are spending more time at home than on the go, they’re relying increasingly on personal desktops and laptops to make everyday life easier. Whether they’re video-chatting with friends and family, discovering entertaining apps and games, multitasking at work, or pursuing a passion project, bigger screens and better performance have made all the difference.

This trend was clear from March through June 2020: Chromebook unit sales grew 127% year over year (YOY) while the rest of the U.S. notebook category increased by 40% YOY.1 Laptops have become crucial to people at home who want to use their favorite apps and games, like Star Trek™ Fleet Command and Reigns: Game of Thrones to enjoy action-packed adventure, Calm to manage stress, or Disney+ to keep the whole family entertained.

Device Sales YOY

To deliver app experiences that truly improve people’s lives, developers must be equipped with the right tools, resources, and best practices. That’s why we’re excited to introduce ChromeOS.dev — a dedicated resource for technical developers, designers, product managers, and business leaders.

ChromeOS.dev, available in English and Spanish (with other languages coming soon), features the latest news, product announcements, technical documentation, and code samples from popular apps. Whether you’re a web, Android, or Linux developer who’s just getting started or a certified expert, you’ll find all the information you need on ChromeOS.dev.

Hear from our experts at Google and Chrome OS, as well as a variety of developers, as they share practical tips, benefits, and the challenges of creating app experiences for today’s users. Plus, you can review the updated Chrome OS Layout and UX App Quality guidelines with helpful information on UI components, navigation, fonts, layouts, and everything that goes into creating world-class apps and games for Chrome OS.

Even better, as a fully open-source online destination, ChromeOS.dev is designed considering all the principles and methods for creating highly capable and reliable Progressive Web Apps (PWAs), ensuring developers always have quick, easy access to the information they need — even when they’re offline.

Check out a few of the newest updates and improvements below, and be sure to install the ChromeOS.dev PWA on your device to stay on top of the latest information.

New features for Chrome OS developers

Whether it’s developing Android, Linux, or web apps, every update on ChromeOS.dev is about making sure all developers can build better app experiences in a streamlined, easy-to-navigate environment.

Customizable Linux Terminal

The Linux (Beta) on Chrome OS Terminal now comes equipped with personalized features right out of the box, including:

  • Integrated tabs and shortcuts
    Multitask with ease by using windows and tabs to manage different tasks and switch between multiple projects. You can also use familiar shortcuts such as Ctrl + T, Ctrl + W, and Ctrl + Tab to manage your tabs, or use the settings page to control if these keys should be used in your Terminal for apps like vim or emacs.
  • Themes
    Customize your Terminal by selecting a theme to switch up the background, frame, font, and cursor color.
  • Redesigned Terminal settings
    The settings tab has been reorganized to make it easier to customize all your Terminal options.

Developers can now start using these and other customizable features in the Terminal app.

Android Emulator support

Supported Chromebooks can now run a full version of the Android Emulator, which allows developers to test apps on any Android version and device without needing the actual hardware. Android app developers can simulate map locations and other sensor data to test how an app performs with various motions, orientations, and environmental conditions. With the Android Emulator support in Chrome OS, developers can optimize for different Android versions and devices — including tablets and foldable smartphones — right from their Chromebook.

Deploy apps directly to Chrome OS

Building and testing Android apps on a single machine is simpler than ever. Now, developers who are running Chrome OS M81 and higher can deploy and test apps directly on their Chromebooks — no need to use developer mode or to connect different devices physically via USB. Combined with Android Emulator support, Chrome OS is equipped to support full Android development.

Improved Project Wizard in Android Studio

An updated Primary/Detail Activity Template in Android Studio offers complete support to build experiences for larger screens, including Chromebooks, tablets, and foldables. This updated option provides multiple layouts for both phones and larger-screen devices as well as better keyboard/mouse scaffolding. This feature will be available in Android Studio 4.2 Canary 8.

Updated support from Android lint checks

We’ve improved the default checks in Android’s lint tool to help developers identify and correct common coding issues to improve their apps on larger screens, such as non-resizable and portrait-locked activities. This feature is currently available for testing in Canary channel.

Unlock your app’s full potential with Chrome OS

From day one, our goal has been to help developers at every skill level create simple, powerful, and secure app experiences for all platforms. As our new reality creates a greater need for helpful and engaging apps on large-screen devices, we’re working hard to streamline the process by making Chrome OS more versatile, customizable, and intuitive.

Visit ChromeOS.dev and install it on your Chromebook to stay on top of the latest resources, product updates, thought-provoking insights, and inspiring success stories from Chrome OS developers worldwide.






Sources:
1 The NPD Group, Inc., U.S. Retail Tracking Service, Notebook Computers, based on unit sales, April–June 2020 and March–June 2020​.

ChromeOS.dev — A blueprint to build world-class apps and games for Chrome OS

Posted by Iein Valdez, Head of Chrome OS Developer Relations

This article originally appeared on ChromeOS.dev.

While people are spending more time at home than on the go, they’re relying increasingly on personal desktops and laptops to make everyday life easier. Whether they’re video-chatting with friends and family, discovering entertaining apps and games, multitasking at work, or pursuing a passion project, bigger screens and better performance have made all the difference.

This trend was clear from March through June 2020: Chromebook unit sales grew 127% year over year (YOY) while the rest of the U.S. notebook category increased by 40% YOY.1 Laptops have become crucial to people at home who want to use their favorite apps and games, like Star Trek™ Fleet Command and Reigns: Game of Thrones to enjoy action-packed adventure, Calm to manage stress, or Disney+ to keep the whole family entertained.

Device Sales YOY

To deliver app experiences that truly improve people’s lives, developers must be equipped with the right tools, resources, and best practices. That’s why we’re excited to introduce ChromeOS.dev — a dedicated resource for technical developers, designers, product managers, and business leaders.

ChromeOS.dev, available in English and Spanish (with other languages coming soon), features the latest news, product announcements, technical documentation, and code samples from popular apps. Whether you’re a web, Android, or Linux developer who’s just getting started or a certified expert, you’ll find all the information you need on ChromeOS.dev.

Hear from our experts at Google and Chrome OS, as well as a variety of developers, as they share practical tips, benefits, and the challenges of creating app experiences for today’s users. Plus, you can review the updated Chrome OS Layout and UX App Quality guidelines with helpful information on UI components, navigation, fonts, layouts, and everything that goes into creating world-class apps and games for Chrome OS.

Even better, as a fully open-source online destination, ChromeOS.dev is designed considering all the principles and methods for creating highly capable and reliable Progressive Web Apps (PWAs), ensuring developers always have quick, easy access to the information they need — even when they’re offline.

Check out a few of the newest updates and improvements below, and be sure to install the ChromeOS.dev PWA on your device to stay on top of the latest information.

New features for Chrome OS developers

Whether it’s developing Android, Linux, or web apps, every update on ChromeOS.dev is about making sure all developers can build better app experiences in a streamlined, easy-to-navigate environment.

Customizable Linux Terminal

The Linux (Beta) on Chrome OS Terminal now comes equipped with personalized features right out of the box, including:

  • Integrated tabs and shortcuts
    Multitask with ease by using windows and tabs to manage different tasks and switch between multiple projects. You can also use familiar shortcuts such as Ctrl + T, Ctrl + W, and Ctrl + Tab to manage your tabs, or use the settings page to control if these keys should be used in your Terminal for apps like vim or emacs.
  • Themes
    Customize your Terminal by selecting a theme to switch up the background, frame, font, and cursor color.
  • Redesigned Terminal settings
    The settings tab has been reorganized to make it easier to customize all your Terminal options.

Developers can now start using these and other customizable features in the Terminal app.

Android Emulator support

Supported Chromebooks can now run a full version of the Android Emulator, which allows developers to test apps on any Android version and device without needing the actual hardware. Android app developers can simulate map locations and other sensor data to test how an app performs with various motions, orientations, and environmental conditions. With the Android Emulator support in Chrome OS, developers can optimize for different Android versions and devices — including tablets and foldable smartphones — right from their Chromebook.

Deploy apps directly to Chrome OS

Building and testing Android apps on a single machine is simpler than ever. Now, developers who are running Chrome OS M81 and higher can deploy and test apps directly on their Chromebooks — no need to use developer mode or to connect different devices physically via USB. Combined with Android Emulator support, Chrome OS is equipped to support full Android development.

Improved Project Wizard in Android Studio

An updated Primary/Detail Activity Template in Android Studio offers complete support to build experiences for larger screens, including Chromebooks, tablets, and foldables. This updated option provides multiple layouts for both phones and larger-screen devices as well as better keyboard/mouse scaffolding. This feature will be available in Android Studio 4.2 Canary 8.

Updated support from Android lint checks

We’ve improved the default checks in Android’s lint tool to help developers identify and correct common coding issues to improve their apps on larger screens, such as non-resizable and portrait-locked activities. This feature is currently available for testing in Canary channel.

Unlock your app’s full potential with Chrome OS

From day one, our goal has been to help developers at every skill level create simple, powerful, and secure app experiences for all platforms. As our new reality creates a greater need for helpful and engaging apps on large-screen devices, we’re working hard to streamline the process by making Chrome OS more versatile, customizable, and intuitive.

Visit ChromeOS.dev and install it on your Chromebook to stay on top of the latest resources, product updates, thought-provoking insights, and inspiring success stories from Chrome OS developers worldwide.






Sources:
1 The NPD Group, Inc., U.S. Retail Tracking Service, Notebook Computers, based on unit sales, April–June 2020 and March–June 2020​.

New ways to reach more drivers on Android for cars

Posted by Mickey Kataria, Director of Product Management, Android for cars

This blog post is part of a weekly series for #11WeeksOfAndroid. For each week, we’re diving into a key area and this week we’re focusing on Android Beyond Phones. Today, we’ll be talking about cars.

Since 2014, Google has been committed to bringing the familiarity of apps and services from Android phones into the car in a safe and seamless way. We’re continuing to see strong momentum and adoption of both Android Auto and Android Automotive OS, and are excited to share new improvements that provide app developers the opportunity to reach more users in the car.

Android Auto momentum

We launched Android Auto for users to stay connected on-the-go and more easily access their Android phones on their car displays— while staying focused on the road. Android Auto is currently available with nearly every major car manufacturer and is on track to be in more than 100 million cars in the coming months. Many car manufacturers, including General Motors, BMW and Kia, have also added support for wireless connections, making it easier for drivers to use Android Auto as soon as they get into their car. We’re continuing to add new features to make the experience more seamless for users and help developers reach more drivers with in-car apps.

Expanding Android Auto’s app ecosystem

One of our most common requests for Android Auto continues to be support for more apps in the car. We currently have over 3,000 apps in Google Play whose in-car experiences have been purpose-built for driving.

Today, we’re showcasing our work with early access partners to build apps in new categories for Android Auto, including navigation, parking and electric vehicle charging. Using our new Android for Cars App Library, we’re able to ensure that all tasks within an app can be achieved with minimal glances or taps.

image

Early access partners for new apps on Android Auto

To mitigate driver distraction, we collaborated with government, industry and academic institutions to develop our own best practice guidelines that we apply to every aspect of our product development process. With our standard templates and guidelines, developers have the tools to easily optimize their apps for cars, without needing to become an expert in driver distraction.

Our early access partners will be releasing new apps to their beta testers by the end of this year. Pending additional testing and feedback, we then plan to make these APIs publicly available for all developers to build Android Auto apps in these categories.

Android

We're partnering with some of the leading navigation, parking and electric vehicle charging apps around the world including ChargePoint, SpotHero and Sygic.

Android Automotive OS adoption

More recently, we introduced Android Automotive OS as a full-stack, open source and highly customizable platform powering vehicle infotainment systems. With Android Automotive OS, car manufacturers are able to have apps and services like Google Assistant, Google Maps and Google Play built into vehicles so that a mobile device is not required for common activities like navigation, downloading third-party apps and listening to media. Polestar 2, the first car running Android Automotive OS with Google built in, is now on the road and available for customers globally. In addition, Volvo Cars, Renault, General Motors and more have announced plans for infotainment systems powered by Android Automotive OS with Google apps and services built-in.

Extending the reach of media apps in cars

As more manufacturers begin to ship cars with infotainment systems powered by Android Automotive OS, developers have the opportunity to deliver a seamless media experience using Google Play in the car. If you already have a media app for Android Auto, you can extend the reach by adding support for Android Automotive OS. The process for porting over your apps is simple with most of the work already done, just follow these steps.

Making it easier to develop media apps for Android Automotive OS

For the past year, we have been on a journey to allow app developers to design, develop, test and publish media apps directly on Google Play in the car. We are happy to share that this is now possible.

Android Auto image Image of Polestar 2 and Google Generic Automative system

Polestar 2 and Google Generic Automotive system images for Android emulator

We have made updates to the Android Automotive OS design guidelines and development documentation for you to add support for your media apps. We also launched updates to the emulator to include Google Assistant, Google Maps and Google Play, so you can develop and test your apps in an environment that more closely mirrors the software in the car. The Polestar 2 system image enables you to test your app on similar software that is available on the road today. Lastly, the Play Console now accepts Android Automotive OS APKs, enabling you to simply upload your app for quality review and publishing. These changes allow developers to seamlessly complete the end-to-end development process for Android Automotive OS.

Image of Google Play features

Google Play features many media apps today, including Spotify, iHeartRadio, NPR One and more.

To learn more about how to create an app for Android Automotive OS, look out for updates or post on the automotive-developers Google Group or Stack Overflow using android-automotive tags.

With new app expansion on Android Auto and improved development tools for Android Automotive OS, developers have more opportunity than ever to reach users with app experiences optimized for the car. Head over to developer.android.com/cars to get started!

Resources

You can find the entire playlist of #11WeeksOfAndroid video content here, and learn more about each week here. We’ll continue to spotlight new areas each week, so keep an eye out and follow us on Twitter and YouTube. Thanks so much for letting us be a part of this experience with you!

6 New ways to engage with users on Android TV

Posted by Dan Aharon, Product Manager, Android TV

Android

This blog post is part of a weekly series for #11WeeksOfAndroid. This week we’re focusing on Android Beyond Phones. So what’s new on Android TV?.

With users asking for more TV shows, movies, and apps than ever, the big screen has become a big deal. There are now over 80% more Android TV monthly active devices than a year ago! Working with 7 of the top 10 Smart TV OEMs and over 160 TV Operators has helped give users more options to spruce up their living room with Android TV. But connecting with this many people wouldn’t have been possible without the developer ecosystem building ~7,000 apps for Google Play on Android TV. Together, our users can now watch, play, and do more on their TVs.

Over the past year, we’ve introduced new features to Android TV to make discovering and accessing your content even easier for users. We updated Google Play with a refreshed look and new app collections while making it easier for users to subscribe to apps. We made additions to the Android TV home screen to highlight trending and important content. And most recently, we released Cast Connect, so your users can cast their favorite content directly to its native Android TV app.

We’ve heard from you on how else we can help support you, and we are excited to announce new ways to help you continue to improve engagement and commerce on the TV:

Easier acquisition and monetization

  • Google Play Instant on TV: Get users into your app, fast. Google Play Instant allows users to try your app instantly, without installing it.
Orbia:

Let users try your app instantly on Google Play with Google Play Instant on TV

  • Android TV Emulator with Play Store support: Test your TV projects seamlessly. The Android TV emulator now supports Google Play, so you can test subscriptions faster through the emulator instead of testing on real devices.
  • PIN code purchases: Make purchases easy. Users will soon be able to purchase content with a PIN code instead of a password on Google Play.

More engaging user experiences

  • Gboard TV: Typing on TV made easier. New layouts and features are being added to the Google keyboard on TV, including speech-to-text and predictive typing.
Choose

Use Gboard TV to bring speech-to-text and predictive typing to your app.

  • Auto low latency mode: Make gaming on the TV even smoother. Ask Android TV to disable post-processing, and minimize latency whenever a gaming application is shown fullscreen.
  • Leanback Library Improvements: Simplify app navigation and compatibility with the latest from the leanback library: top tab navigation, paging through media titles and shared code bases across mobile and TV are all simpler now!

This is just the latest for developers. You can find videos, codelabs, and documentation to bring more key features to life on the #11weeksofAndroid site and the Android TV Developers site. Catch the “What’s new on Android TV” video for demos and more info about the features in this post.

If you are just getting started, check out our ADT-3 developer kit and Android 11 Developer Preview to start building your TV experience.

We are excited to see what you come up with next.

11 Weeks of Android: App distribution and monetization on Google Play

Posted by Alex Musil, Director of Product Management, Google Play

11 Weeks of Android Week 8 App Distribution & Monetization

This blog post is part of a weekly series for #11WeeksOfAndroid. Each week we’re diving into a key area of Android so you don’t miss anything. This week, we spotlighted app distribution and monetization on Google Play; here’s a look at what you should know.

Thanks for joining us for this week of 11 Weeks of Android, where we focused on app distribution and monetization. The developments we announced will enable you to deliver the exciting improvements to the Android platform you’ve been hearing about since week 1.

Google Play partners with developers to deliver amazing digital experiences to billions of Android users. From the start, we’ve committed to providing the tools and insights you need to reach more users and grow your business. This week, we launched even more features — and improved existing ones — to help you continue to maximize your success.

Key takeaways

  1. We released several webinars about the new Google Play Console beta. Check out the videos if you weren’t able to tune in live.
  2. We shared recent improvements we’ve made to app bundles, as well as our intention to require new apps and games to publish with this format in the second half of 2021.
  3. Developers can now ask for ratings and reviews from within your app with the new in-app review API.
  4. To increase user trust in our billing platform, we made some product updates and reminded you of our policy around more transparent subscriptions. We also expanded our feature set to help you better reach and retain buyers, and launched Play Billing Library 3, which will be required by mid-2021.
  5. Google Play Pass launched in nine new markets last month. With an innovative revenue model, participating titles together have earned 2.5x the revenue of Google Play Store-only sales, without diminishing Play Store earnings. You can learn more and express interest in joining.

Google Play Console beta

Thank you to everyone who has already shared their feedback on the new Google Play Console beta, which launched a few months ago at play.google.com/console. As we’ve continued to update the beta, we’ve launched a number of key releases including:

  • Major performance increases across different browsers, which many of you requested
  • New menus and headers on mobile for a better responsive experience
  • Features including Inbox (your Google Play Console messaging hub) and enhanced subscription retention reports

Earlier this week, we hosted three webinars to get you up to speed on what’s new and what’s changed from the classic Play Console. If you weren’t able to tune in live, you can watch the videos on demand below.

If you’re just getting started, join Google Play Console’s lead engineer, Dan White, for a look at new features like Inbox, policy status, app content, and enhanced team management capabilities.

To help you release with even more confidence, check out this webinar with Google Play UX designer Matt McGriskin, who will walk you through the new testing and publishing workflow.

Finally, if you want to grow your audience, join Google Play engineer Ryan Fanelli for app store optimization best practices and an overview of the new acquisition reports.

You can also take our Play Console Play Academy course. And if you haven’t already, please opt in to 2-Step Verification to sign into Google Play Console, which will be required later this year.

Android App Bundle

We’re glad so many of you are already using the Android App Bundle to release your apps and games. We’re continuing to make app bundles a better publishing format with several recent improvements:

  • The recently-launched Play Asset Delivery brings the benefits of app bundles to games and allows developers to improve the user experience while cutting delivery costs and reducing the size of their game
  • You can now shrink resources when building modular apps
  • Install-time modules are now automatically fused by default when app bundles are processed into distribution APKs
  • Feature-to-feature dependency is now stable in Android Studio 4.0

If you haven’t switched to the app bundle yet, we’ve published some FAQs on Play App Signing—which is required for app bundles—as well as guidance on how to test your app bundle. Check out our recent blog post to find out more about the recent improvements we’ve made to developing, testing, and publishing with app bundles.

As we announced as part of the Android 11 Beta launch, we intend to require new apps to publish with the Android App Bundle on Google Play in the second half of 2021. This means that we will also be deprecating APK expansion files (OBBs) and making Play Asset Delivery the standard for publishing games larger than 150MB.

In-app review API

Because ratings and reviews are such an important touchpoint with your users, many of you asked us to give users the ability to leave a review from within your app. Now, with the new in-app review API, you can do just that. Choose when to prompt users for a review and get feedback when it’s most valuable. The in-app review API is available now in the Play Core Library.

We've also released a unified sample for Play Core APIs, which includes in-app reviews as well as on-demand feature modules and in-app updates. Check it out to learn how to use these APIs using our Play Core Kotlin extensions artifact, which makes working with Play Core easier for Kotlin users.

Google Play Commerce

We’ve made a number of updates to Play Commerce aimed at building user trust through clearer, easier payment experiences. The user trust policies we announced in April offer users greater transparency, safer trial experiences, and easier cancellations.

We also launched Play Billing Library 3, which supports cash payments, a better subscription promo code redemption experience, purchase attribution, and more. Billing Play Library 3 will be mandatory for all new apps starting August 2, 2021.

For more information, check out this session with Mrinalini Loew, Group Project Manager for Google Play Commerce.

We’ve also just kicked off a six-article series on Google Play Billing, which you can follow here on Medium.

Google Play Pass

Google Play Pass enables developers to earn additional revenue and connect with untapped audiences by offering experiences free of ads and in-app purchases. Since launching last September, Play Pass has added over 200 new titles to the catalog, from puzzles and racing games to utility and kid-friendly apps. We’re also excited to celebrate the world premieres of Super Glitch Dash and Element this week as the newest “Premiering on Play Pass” titles.

The expanded catalog has enabled rich user experiences and provided a sustainable stream of revenue for developers using an innovative revenue payout model. In aggregate, titles on Play Pass earn more than 2.5x the revenue compared to their Play Store-only earnings in the US.

Last month, we made Google Play Pass available in nine new markets and gave users the option to get started with either an annual subscription or the existing monthly plan.

Today, we are announcing that developers with in-app subscriptions can now nominate their titles to join Play Pass. If you’re building a great experience that Google Play Pass users would love, you can learn more and express interest in participating.

Learning path

If you’re looking for an easy way to pick up the highlights of this week, check out the app distribution and monetization pathway. Test your knowledge of key takeaways to earn a limited-edition virtual badge.

Thanks for joining us for 11 Weeks of Android! We hope you find these recent announcements and resources helpful in powering your success on Google Play.

Resources

You can find the entire playlist of #11WeeksOfAndroid video content here, and learn more about each week here. We’ll continue to spotlight new areas each week, so keep an eye out and follow us on Twitter and YouTube. Thanks so much for letting us be a part of this experience with you!

Android 11 final Beta update, official release coming soon!

Posted by Dave Burke, VP of Engineering

android

It’s already August and the official Android 11 release is coming very soon! As we put the finishing touches on the new platform, today we’re bringing you Beta 3, our last update in this year’s preview cycle. For developers, now is the time to make sure your apps are ready, before we bring the official release to consumers.

You can get Beta 3 today on Pixel 2, 3, 3a, and 4 devices (and coming soon, Pixel 4a!). Just enroll here for an over-the-air update. If you’re already enrolled, you’ll automatically get the update soon. As always, let us know your feedback, and thank you for all of the input you’ve provided so far.

Watch for more information on the official Android 11 release coming soon!

What’s in Beta 3?

Today’s update includes a release candidate build of Android 11 for Pixel devices and the Android Emulator. We reached platform stability at Beta 2, so all app-facing surfaces and behaviors are final, including SDK and NDK APIs, app-facing system behaviors, and restrictions on non-SDK interfaces. With these and the latest fixes and optimizations, Beta 3 gives you everything you need to complete your testing.

As we bring Android 11 to final form, we’re also taking this opportunity to update Android with the Exposure Notifications System in mind. Starting in Beta 3, users will be able to run Exposure Notification apps on Android 11 without needing to turn on the device location setting. This is an exception we’re making for the Exposure Notification System only, given that it has been designed in such a way that apps using it can’t infer device location through Bluetooth scanning. To protect user privacy, all other apps will still be prohibited from performing Bluetooth scanning unless the device location setting is on and the user has granted them location permission. You can read more in our Update on Exposure Notifications post.

Get your apps ready for Android 11!

With the official Android 11 release on the way, we’re asking all Android app and game developers to finish your compatibility testing and publish your updates soon. For SDK, library, tools, and game engine developers, it’s even more important to release a compatible version right away, since your downstream app and game developers may be blocked until they receive your updates.

how

As we covered in depth at Beta 2, here’s how to test for compatibility with Android 11.

For testing your current app, read behavior changes for all apps to identify areas where platform changes might affect your apps. Here are some of the top changes to watch for (these apply regardless of your app’s targetSdkVersion):

  • One-time permission - Users can now grant single-use permission to access location, device microphone and camera. Details here.
  • External storage access - Apps can no longer access other apps’ files in external storage. Details here.
  • Scudo hardened allocator - Scudo is now the heap memory allocator for native code in apps. Details here.
  • File descriptor sanitizer - Fdsan is now enabled by default to detect file descriptor handling issues for native code in apps. Details here.

Remember to test the libraries and SDKs in your app for compatibility. If you find an issue, try updating to the latest version of the SDK, or reach out to the developer for help.

For more information on compatibility testing and tools, check out the resources we shared for Android 11 Compatibility week and visit the Android 11 developer site for technical details.

Explore the new features and APIs

Android 11 has a ton of new features to build new experiences for users around people, controls, and privacy. When you’re ready to dive in, check out our #Android11 Beta post for a recap of all of the developer features, and you can also visit the Beta Launch page to see talks from the Android team on what’s new in their areas. For complete details on Android 11 features and APIs, visit the Android 11 developer site.

Also make sure to try the Android 11 features in Android Studio that can improve your productivity and workflow, like ADB incremental for faster installs of large APKs, and additional nullability annotations on platform APIs. You can give these a try by downloading the latest Android Studio Beta or Canary version. Instructions for configuring Android Studio for Android 11 are here.

How do I get Beta 3?

It’s easy! Just enroll here to get the Beta 3 update over-the-air on your Pixel 2, 3, 3a, or 4 device (and coming soon, Pixel 4a). If you're already enrolled, you'll receive the update soon and no action is needed on your part. Alternatively, you can give Android Flash Tool a try for easy on-demand updates, and if you’d rather flash manually, downloadable system images are also available. If you don't have a Pixel device, you can use the Android Emulator in Android Studio or try a GSI image to run Android 11 on supported Treble-compliant devices.

What’s next?

Stay tuned for the official Android 11 launch coming in the weeks ahead! In the meantime, we recommend finishing your testing and publishing your compatible updates as soon as possible. Feel free to share your feedback using our hotlists for filing platform issues (including privacy and behavior changes), app compatibility issues, and third-party SDK issues. You've given us great feedback so far -- thank you again!

A huge thank you to our developer community for your participation in our recent Android 11 AMA and Android Studio AMA on r/anddroiddev! It’s great to hear what’s important to you and we hope we were able to help!

Leverage the In-App Review API for your Google Play reviews

Posted by Scott Lin, Product Manager, Google Play

illustration of girl with starred review

For many developers, ratings and reviews are an important touchpoint with users. Millions of reviews are left on Google Play every day, offering developers valuable insight on what users love and what they want improved. Users also rely on ratings and reviews to help them decide which apps and games are right for them.

Over the past two years, Google Play has launched various features to make it easier for users to leave reviews, as well as for developers to interact and respond to them. For example, users are now able to leave reviews from the Google Play homepage. We also launched the Reviews page under My Apps & Games, which gives users a centralized place to leave and manage reviews.

But one of the most requested features from developers has been to give users the ability to leave a review from within the app, without heading back to the App Details page. So today, we’re pleased to launch the new in-app review API to address that need.

Ask for a review at just the right time

The API lets developers choose when to prompt users to write reviews within the app experience. We believe the best time to prompt your users is when they have used the app enough to be able to provide thorough and useful feedback. However, be sure not to interrupt them in the middle of a task or when their attention is needed, as the review flow will take over the action on the screen.

User ratings for app image

Users can now give ratings and reviews within your app.

The in-app review API supports both public and private reviews for when your app is in beta.

The review API is part of the Play Core Library, which is distributed for Java/Kotlin, C++, and Unity. It offers a lightweight API that allows apps to request a review and launch the review flow without users leaving the app.

The integration consists of four main steps:

  1. Define the conditions and best place to ask for a review
  2. Request the review flow to the API
  3. Launch the review at an appropriate moment
  4. Continue the flow after the review is completed

Whether the user leaves a review or not, the app must continue without altering the user flow. The in-app review API is designed to be seamless for users.

You can see the in-app review API in action in our newly published sample, which showcases calling the API through the Play Core Kotlin extensions (KTX) library, alongside other Play Core APIs such as in-app updates and on-demand feature modules installation.

Gathering the best feedback

The API will make it much easier for users to share valuable insights about your app.

Here’s what some of our partners said during the early-access program:

Calm logo
“It was quick and easy to integrate with the new In-App Review API changes, and we saw an almost immediate increase in positive ratings and reviews after releasing those changes.”

- Chris Scoville, Engineering Manager at Calm



Duolingo logo
“The in-app review API allows our customers to rate without leaving the application. Our 5-star ratings since implementing the API has increased by 4x.”

- Nathaniel Khuana, Technical Architect, Tokopedia



Traveloka logo
"We saw our all-time highest rating just a week after we implemented in-app reviews."

- Welly Chandra, Associate Product Manager at Traveloka







Because the best feedback is honest and unbiased, we designed the API to be self-contained and not require additional prompting other than to invoke the API. We’ve also placed cap limits to ensure that users won’t be prompted excessively should they choose not to leave a review.

We encourage developers to explore integrating the in-app review API as it will unlock the type of feedback that only your dedicated users can provide. And remember, once you receive those reviews, there are a multitude of ratings and reviews tools available to you on the Google Play Console to help you analyze the reviews and respond to users' concerns directly.

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