Author Archives: Googlefor Edu

How tech-based learning spaces are helping spark creativity



Editor's note: Teachers are uniquely inspiring people. It takes a teacher to innovate in the classroom and inspire a love for learning. We had a great time celebrating these everyday heroes at ISTE this week, and we wanted to highlight a few of them below. Check out the #GoogleEdu and #ISTE2016 hashtags to get a recap of what went on in Denver this week.

The teachers at Laguna Beach Unified School District in California and Sun Prairie Area School District in Wisconsin wanted to give their traditional classroom a reboot. By upending the typical classroom layout that confines students to desks and teachers to the front of the room, they increased student engagement, introducing technology, hands-on learning and group activities.

Laguna Beach designs learning spaces to enhance engagement through movement 


“The classroom is the most neglected element in education right now,” says Mike Morrison, chief technology officer at Laguna Beach Unified School District. “You’ll find rooms with dark projectors, the lights out and the blinds drawn. How could these dark spaces inspire learning?” At Laguna Beach, Morrison and 15 teachers plunged into research on the impact that environment has on the senses — and tested technologies, furniture and even colored lighting. The core elements, says Morrison, boiled down to flexible furniture, multiple monitors and audio amplification.

To replace bulky desks that were designed decades ago to be placed in rows, Morrison and his team chose desks and chairs with wheels that can revolve in any direction. This frees up teachers and students to quickly group desks together and direct attention at any part of the classroom — or at each other. There are standing desks as well, giving students the option to have their legs engaged — a boon for students dealing with attention-deficit disorders, Morrison says.

More monitors and whiteboards provide more space for students to work as teams, instead of just watching the teacher up front. “The walls can then become anything we want them to be,” says Morrison — a place for a test review, a team project or solving a math problem as a class.

Morrison and his team also changed the audio and lighting to help set the mood for different types of learning and make it easier for teachers to be heard. Teachers wear lanyard microphones connected to each classroom’s speaker system. “A teacher who spends the day shouting to be heard is stressed, and so is the class,” Morrison says. Teachers use lighting to change wall colors depending on the activity — yellow to encourage quiet reading time, blue for creativity and brainstorming.

About 40 classrooms have been reconfigured to date, with 20 more to come this summer — and the change is palpable, Morrison says. “Teachers are walking around more, and they’re in touch with what students are doing,” Morrison says. “The atmosphere in classrooms is also much calmer.” 

Laguna Beach Unified School district put together this fun video — a takeoff on TV’s “The Office” — showing off the classroom improvements.


Classrooms become technology incubators for Sun Prairie Area students 


At Sun Prairie Area School District, teachers are inspiring students to be entrepreneurial and engage with technology. They found that by creating dedicated spaces without any of the usual trappings of a classroom, they could motivate students to break out of their comfort zones and think more outside the box.

One of these learning spaces, “Fab Lab,” was created by Stephanie Breunig, a media specialist for the district’s Cardinal Heights Upper Middle School. Students can use the Fab Lab for school or personal projects. The lab has Legos, digital and GoPro cameras, art supplies, circuit boards and software such as GarageBand, recording software for music and Final Cut Pro, a video editing software. In the Fab Lab, students work with teachers to create their own videos or music mashups and internet memes. They've even started learning 3D printing and robotics.
Student working on a project in the Fab Lab
At Sun Prairie Area, teachers are also evolving learning spaces inside the classroom. With Google Maps, students take virtual tours of the world in their geography lessons, learning details about other cultures that they couldn’t find on a regular map. “Students use Google Maps to explore and take interactive tours of other countries,” says Tim Mortensen, 6th and 7th grade social studies teacher at Patrick Marsh Middle School. “When we learned about the pyramids, they could actually see them on the map and they started asking questions about what they’re made of. Some students even explored the surrounding area, wanting to know more about the hotels and restaurants in Egypt and asking questions like why the McDonalds there has different items on the menu.”

“Literacy no longer means just reading and writing words on a page. Technology has created a new definition of literacy that includes digital,” says Curt Mould, director of innovation, assessment and continuous improvement at Sun Prairie Area School District. To teach with technology, teachers are creating learning spaces defined by interactive learning and experimentation.

Laguna Beach and Sun Prairie Area School Districts have discovered just a few of the ways that disrupting the traditional classroom environment can help engage students. From exploring the world with online activities, to simply taking the classroom outside for a lesson, there are an infinite number of ways that teachers all over are creating new learning spaces to inspire students. Is your school district trying to reinvent the rooms where learning happens? Tell us about your plans to inspire curiosity in the classroom environment.

How 3 teachers use Expeditions to enhance their students’ natural curiosity



Editor's note: Teachers are uniquely inspiring people. It takes a teacher to engage students, bring the classroom alive and turn classroom concepts into lifelong passions. This week at ISTE, we announced four new ways for these everyday heroes to engage their classes using Google tools. One of these announcements was that Expeditions — virtual reality field trips using Cardboard — is now available to everyone. To get started, all teachers need to do is download the Expeditions app onto a set of devices and choose where in the world they want to take their class. The app is available today for Android and will be available for iPhones and iPads soon.

Field trips and school outings create opportunities for students to share new experiences and get them excited about learning, but teachers often lack the resources for these out-of-the-classroom adventures.. Teachers at Community Consolidated School District 62 wouldn’t let a lack of resources stop them from igniting students’ sense of wonder by exploring the world together. Sarah Murphy, a science teacher at Algonquin Middle School; Elizabeth Moravec, an art teacher at Terrace Elementary School and Orchard Place Elementary School; and Matt Peebles, a fourth-grade teacher at Plainfield Elementary School introduced Google Expeditions. Expeditions are collections of virtual reality panoramas — 360° photo spheres and 3D images — annotated with details, points of interest and questions that make them easy to integrate into curriculum already used in schools.

Many students at CCSD 62 come from low-income families and may have never traveled outside of their community. But with Expeditions, teachers can take these students on trips of a lifetime and make lesson plans more interactive and meaningful. Teachers at CCSD 62 can apply to use the district’s “traveling suitcase” with all the tools and technology to take students on an Expedition. Read how Sarah, Elizabeth and Matt are encouraging students to become curious learners and establish deeper connections with their surroundings.

Encouraging students to ask more questions and take charge of their learning 


Since Sarah got an Expeditions kit for her classroom, her students have developed a new love of learning about science. In the past it was difficult for students to visualize the concepts they learned, such as how big a geographical landmark is. Now that Expeditions is an integral part of every unit, or themed area of focus, students have been more engaged and are asking more in-depth questions that show a deeper understanding of the topics.

For example, Sarah first took her students to the Grand Canyon to show them the processes that formed one of the seven wonders of the world when they were studying Earth History. When they put on Google Cardboard, students started becoming curious about new aspects of the landmark and asked questions like “How did it form?” and “What do the stripes mean?”.

“Students’ faces lit up when they saw the size of the Grand Canyon,” Sarah says. “By virtually traveling there, they better understood that the stripes are different layers of rock. Expeditions encourage students to observe, explore and be curious. For them to be successful in life, they need to be curious and be able to explore on their own.”
Students in Sarah's class look through Google Cardboard, engaging with the "Into the stratosphere" Expedition
Sarah also encourages students to discover their passion for learning and science by letting them lead Expeditions. When students lead instead of the teacher, they ask each other different types of questions, sparking meaningful conversations. They’re also sharing their knowledge after exploring diverse ecosystems in small groups. For example, a group of students studying the desert shared what they learned during Expeditions with students focusing on the rainforest, and vice versa. This personalized learning and peer-to-peer sharing encourages students to be active learners and take ownership of their education.


Inspiring students to approach art with a new lens


In her art classes, Elizabeth often shows students photos of art, sculptures and monuments to inspire their own creations, but when she had the opportunity to use Google Expeditions, she knew she could provide them with a “larger than life” source of inspiration. Elizabeth chose the Colosseum Expedition, which fit nicely into the current unit about monuments.

“Expeditions aid in creativity,” Elizabeth says. “Students are thinking about their surroundings and the impact they have on their environment.”

Since Elizabeth doesn’t have an Expeditions kit permanently in her classroom like Sarah, she’s found creative ways to recreate the virtual reality experience using Google Street View and YouTube 360 videos. With Elizabeth’s DIY virtual reality, students experienced driving across the Golden Gate Bridge in an Indie 500 car. Others went to the top of the Space Needle and said it felt like they were free birds soaring above the world. After these experiences, which many students couldn’t imagine doing in real life, students added more detail to their drawings, analyzed their work more and made deeper connections when thinking about how objects relate to the world. By using virtual reality-like experiences, Elizabeth is giving students a new source of inspiration for their art and more insights and tools to express their thoughts and reflections.
Artwork students created after "visiting" various locations using Google Street View and YouTube 360 videos

Applying classroom concepts to real-world situations 


Math concepts can be abstract, and while students may see its application to calculating a tip at a restaurant or measuring ingredients in the kitchen, they might not always see the more fun uses. Matt uses Expeditions to explore landmarks and show fourth grade students how math concepts, specifically geometry, can be useful beyond the classrooms. When his students embarked on the Great Wall of China Expedition, he taught them how right angles contribute to the stability and construction of structures. After that visit, the entire unit was more impactful because students connected the math concepts to their Expeditions experience.
Matt's students look through the viewmaster to experience what it's like visiting The Great Wall of China

When they saw how math can help a monumental structure last so long, students began to wonder about the architectural design and math concepts behind other buildings and monuments. Just as Elizabeth does, Matt takes his students on additional virtual reality trips by using Google Street View. His students “walked around” 16th Street Baptist Church and talked about the location’s significance and its role in U.S. history.

“Incorporating technology and Google Expeditions in the lesson plan creates intrinsic motivation, and students feed off each others’ enthusiasm,” Matt says. “When learning becomes fun, students make new connections and can’t wait to explore the next thing.”

Sarah, Elizabeth and Matt are creating field trip-like experiences for their students to inspire them to think more creatively, “travel” around the world and find greater meaning for classroom lessons as they pertain to real life. Earlier this week, we announced that Expeditions is available to everyone. To get started, all teachers need to do is download the Expeditions app onto a set of devices and choose where in the world they want to take their class. The app is available today for Android and will be available for iPhones and iPads soon.

Project Bloks: Making code physical for kids



When we were kids, physical things like toys and blocks helped us learn—inspiring curiosity and imagination in a fun, playful way. We think there’s no reason that shouldn’t also be possible when it comes to Computer Science.

When kids learn to code, they’re not just learning how to program computers, they’re learning a new language for creative expression and developing computational thinking: a skillset that will help prepare them to solve all kinds of problems. Making code physical — known as tangible programming — offers a unique way to combine the way children innately play and learn with computational thinking.

Earlier this week we announced a new research initiative called Project Bloks. The project is a collaboration between Google, IDEO and Stanford’s Paulo Blikstein, inspired by — and building upon — a long history of educational theory and research in the field of tangible programming.

The ultimate goal of Project Bloks is to create an open hardware platform for physical programming experiences to help kids develop computational thinking through play. By creating an open platform, Project Bloks will allow designers, developers and researchers to focus on innovating, experimenting and creating new ways to help kids develop computational thinking. Our vision is that, one day, the Project Bloks platform could become for tangible programming what Blockly is for on-screen programming.

As a first step, we’ve created a system for physical programming and built a working prototype with it. We’re sharing our progress before conducting more research over the summer to inform what comes next.

Want to get involved?
We are currently looking for participants (educators, developers, parents and researchers) from across the globe who are interested in helping shape the future of Computer Science education by remotely taking part in our research studies later in the year. If you would like to be part of our research study or simply receive updates on the project, please sign up here.

For more detailed information about the technology behind Project Bloks, check out our recent post on the Google Research Blog and our position paper. And to learn more about our other initiatives aimed at driving CS education forward and helping kids develop computational thinking skills, check out programs like CS First and Made with Code; and tools like Coding with ChromeBlockly and Pencil Code.

Give feedback faster with Quizzes in Google Forms



Editor's note: On Monday, we announced four new ways to help teachers engage their classes using Google tools. In this post, we’ll dive deeper into one of these tools: Quizzes in Google Forms . If you are at ISTE in Denver, visit us at booth #2511 in the expo hall to learn more and demo our new tools.

Educators have told us that collecting feedback earlier in the learning process results in better outcomes for both teachers and students. But they’ve also shared that creating assessments and providing feedback can lead to hours of repetitive grading.

Dr. Ismael Piedra, a professor at the Instituto Technologico de Monterrey, for example, used “exit tickets” after his lectures to check student comprehension. But his attempts at gathering quick feedback would often result in 300 quizzes to grade and hours of work.

After months of pilots with educators like Dr. Piedra, we launched Quizzes in Google Forms on Monday to help teachers quickly create, deliver and grade assignments or assessments. With Quizzes, teachers can select correct answers for multiple choice and checkbox questions to reduce repetitive grading. They can also enter explanations and review materials to help students learn. And to make sure students understand the lesson material, teachers can prevent students from sending themselves a copy of their responses.

Nick Marchese, a music and programming teacher at the Berkeley Carroll School in Brooklyn, uses Quizzes in Google Forms to adapt his teaching throughout the learning process. “Quizzes help me optimize my teaching,” he explains. “After students take a quiz, I can check the summary of responses to see frequently missed questions and a visual representation of student scores. If I see there’s a question that a lot of students got wrong, then we start the next class by reviewing it.” Nick says that students love the immediate feedback they get while he loves how Quizzes can “automatically check multiple-choice questions and reduce time devoted to grading.”
Effie Kleinberg of Bnei Akiva Schools in Toronto, likes that Quizzes reduce the overhead of giving formative assessments. “Quizzes make it quick and easy to create and grade a student assessment,” he says. Effie posts his Quizzes as assignments in Google Classroom, where he is easily able to keep track of student responses and view results. Students receive quick, actionable feedback though explanations and review materials, without requiring Effie to manually grade each quiz.

We made Quizzes available to all Google Forms users so we can continue improving based on your feedback. Tasks like automating repetitive grading are just the beginning, so we look forward to hearing what you think. Get started by creating your first Quiz today!

Teach and learn from everywhere in the classroom with Google Cast for Education



Editor's note: Yesterday we announced four new ways to help teachers engage their classes using Google educational tools. This post dives deeper into one of the those announcements: Cast for Education. If you’re at ISTE in Denver, visit us at booth #2511 in the expo hall to come check it out in person.



In his 11 years of teaching at Hillcrest Elementary in the Lake Stevens School district in Washington State, Bob Coleman has witnessed how educational technology can help advance collaboration and engagement in the classroom. So when the 4th grade teacher found his students stuck on a common math problem, he gathered the class in front of the classroom projector. Sitting behind his desk — now in front of his students and not among them — Mr. Coleman realized that the biggest screen in the room was only available to the teacher.



In Mr. Coleman’s classroom — and for millions of students around the world — both education and technology are expected to be collaborative. But today, the classroom projector is most often out of reach for students. Educators are eager to overcome this barrier, so much so that wireless screen sharing for schools was one of the top features requested by teachers in 2015.
Teachers, we heard you loud and clear. Yesterday we announced Google Cast for Education, a free Chrome app that allows students and teachers to share their screens wirelessly from anywhere in the classroom. Cast for Education carries video and audio across complex school networks, has built-in controls for teachers, and works seamlessly with Google Classroom. And because the app runs on the teacher’s computer that’s connected to the projector, it doesn’t require new hardware. Teachers run the Cast for Education app, and students share their screens through the Cast feature in Chrome.
Teacher view (click image to see larger)
Student view (click image to see larger)
To gather feedback on the product, we had teachers like Mr. Coleman and his colleague Tony Koumaros pilot Cast for Education in their classrooms. Mr. Koumaros knew his students would be excited to share their work with the rest of the class, but he was surprised to discover that they were eager to share even when they didn’t know all of the answers. “Casting makes it fun to ask for help,” he said. “My students enjoyed working through challenges together.”

Erin Turnbach, a 2nd grade teacher who piloted Cast for Education at Tom’s River Regional School District in New Jersey, found herself “co-teaching with a 2nd grader” during a lesson on animals. When the class got stuck during research time, Ms. Turnbach was able to work one-on-one with a student while another casted to the rest of the class. “We’re always trying to encourage teamwork,” Ms Turnbach says. “The end product is stronger when you collaborate and build off each other’s ideas. With Cast for Education, everyone engages and the students take ownership of their learning.”

“It’s hard to imagine not using it now that we have it”, Mr. Coleman says. “Sharing student screens was a big need for us, and now Cast for Education is our daily classroom tool.”

*Note: Visit g.co/CastForEDU to try Cast for Education today in beta, with full availability for Back to School 2016. Chrome management admins can install the new Cast for Education app for all teachers, and the Google Cast extension for their entire domain.

Creative tools on Chromebooks foster skills of the future


Editor's note: Earlier today we announced four new ways to help teachers engage their students using Google tools. This post dives deeper into one of the four announcements: creative apps on Chromebooks. If you’re at ISTE in Denver, visit us at booth #2511 in the expo hall to learn more and demo these apps.

Skills of the future 
In 2015, Google commissioned research from the Economist Intelligence Unit to better understand the skills students need to be successful in the future workplace. In addition to literacy and numeracy, the research uncovered a wider range of skills — including problem-solving, teamwork, communication and creativity — that are most sought after by employers.

“It’s increasingly rare for someone to sit in the office with the door closed and do tasks individually,” says Kaitlyn Manchester, ELA Teacher at Muller Road Middle School in Blythewood, South Carolina. “There’s a need to come together as a team to get something done. If you leave school and you don’t have these skills, it’s difficult to do your job in the modern workplace.”

Creative apps on Chromebooks
With this inspiration in mind, we’re on a mission to discover Chromebook tools that can be seamlessly integrated into classroom life, while also fostering skills of the future. We reached out to teachers in Chromebook classrooms and collaborated with EdTechTeacher to identify Chromebook apps that nurture these skills. Three creative apps consistently bubbled up as loved by teachers and students alike: Explain Everything, Soundtrap and WeVideo.

To see these apps in action in the classroom, we visited Muller Road Middle School in Blythewood, South Carolina:
During our visit, students used WeVideo’s collaborative video creation tool in English Language Arts to edit documentaries about a flood that ravaged their town. In Science, they used Soundtrap’s spoken word and music-making platform to create public service announcements about how hand-washing kills germs. And in Math, they used Explain Everything’s interactive whiteboard to animate their thinking about histograms.

“With creative apps on Chromebooks, students bring ideas to the table I never thought of,” says Tryphena Cuffy, 6th grade science teacher at Muller Road. “They are not limited; they combine concrete and abstract thought, and that’s when they shine.”
Finding student voice
A classroom that nurtures creativity often results in students taking different approaches to interacting with the same curriculum. “There are some students who are happy to express themselves verbally. There are others who prefer to write. There are students who don't like to have their face shown, but they’re more than happy to explain their ideas. With these apps, you can help everyone focus on their strengths,” says Bailey Triplett, Muller Road’s AVID Teacher.

Tom Cranmer, Chief Technology Officer at Richland Two School District confirms, “Students want to work with digital content. They want to create. They want to pull in multimedia resources that they can use to create their world and create their stories. This helps them take ownership of their learning and keep them engaged throughout.”

Good things come in threes
To make these creative apps on Chromebooks more accessible to a wider range of school districts, we worked closely with our Chromebook partners to create a special price when all three apps are purchased as a bundle. They may be purchased alongside Chromebooks or on their own, and they are available as an annual subscription per license from Chromebook resellers in the US.

And we’re just getting started. We look forward to working with teachers and partners to bring even more 21st century tools into the classroom.

To learn more about these apps, visit g.co/educhromebookapps, check out the apps’ websites, or contact your school’s Chromebook reseller.

Updates from ISTE: 4 new tools to help teachers do what they do best

and
Cyrus Mistry, Lead Product Manager, Devices and Content, Google for Education

Editor's note: This week our Google for Education team will be joining thousands of educators at the annual ISTE conference. Follow along here and on Twitter for the latest news and updates.

Teachers are great communicators, collaborators, creators and critical thinkers. It takes a teacher to empower students with these skills and create the leaders of our future. As technology becomes an increasingly integral component of our classrooms, the role of teachers becomes even more important.

Today at ISTE, we’re announcing four more ways for these everyday heroes to engage their classes and empower their students using Google tools. Look out for a deeper dive on each of these launches on the blog throughout this week.

Bring curriculum to life: introducing the Expeditions app
Since we launched the beta Expeditions Pioneer Program in September of 2015, more than one million students across 11 countries have taken one of our virtual reality trips. Today, we’re making Expeditions available to everyone. To get started, all teachers need to do is download the Expeditions app onto a set of devices. With more than 200 Expeditions to choose from, students can journey far and wide, learning from immersive new experiences. Our content offering has also grown and now includes Expeditions made by established educational content providers including Houghton Mifflin Harcourt. Pearson is beginning work on Expeditions content as well. The app is available today for Android and will be available for iPhones and iPads soon.

While Expeditions can be used with many of the devices schools or students already have — either smartphones with Google Cardboard or tablets in 2D full screen mode — Best Buy Education will also be making Expeditions kits available for schools to purchase. These kits will contain everything teachers need to bring their classes on amazing Expeditions: a tablet, virtual reality viewers and a router to connect them all. Kits are available for pre-order and will ship in time for back-to-school. We’ll also publish clear specs for partners interested in working with us to create their own kits.
Empower student-driven classrooms: Google Cast for Education
Collaboration is key to student success, but in most classrooms today the biggest screen in the room is out of reach for students. If students want to share their screens with the class, they have to physically connect their devices to the classroom projector. When teachers present, they’re tied to the projector at the front of the room. Educators are eager to overcome this barrier, so much so that wireless screen sharing for schools was one of the top features requested by teachers in 2015.

Today we’re announcing Google Cast for Education, a free Chrome app that allows students and teachers to share their screens wirelessly from everywhere in the classroom. Cast for Education carries video and audio across complex school networks, has built-in controls for teachers and works with Google Classroom so it’s easy to invite your students. And because the app runs on the teacher’s existing computer, it doesn’t require new hardware. Teachers run the Cast for Education app, and students can share their screens with the existing Cast feature in Chrome. Check out the Cast for Education video.
Teacher view (click to see larger) 
Student view (click to see larger)

Accelerate the feedback loop: Quizzes in Google Forms
Getting feedback early helps students learn and teachers teach. Starting today, Quizzes in Google Forms will allow teachers to auto-grade multiple choice and checkbox questions — so teachers can spend less time grading and more time teaching.

Teachers can also add review materials in the form of explanations, supplemental websites or review videos — so students can get quick, actionable feedback. Plus, teachers can get instant feedback on student progress, so they know which lessons need more explanation and what to teach next. We’ve also added a common request from educators to disallow students from sending themselves a copy of their responses.
Ignite student creativity: creative apps on Chromebooks
We’re on a mission to discover Chromebook tools that foster skills of the future, including problem-solving, digital literacy, leadership and creativity. We listened to teachers in Chromebook classrooms and collaborated with EdTechTeacher, and we’re excited to announce a collection of creative apps on Chromebooks that schools can purchase as a bundle.

Explain Everything, Soundtrap and WeVideo are creative apps that help students demonstrate their understanding of curriculum through their own unique voice. We’ve worked closely with our partners to offer these apps to schools at a special price when all three apps are purchased together. They may be purchased alongside Chromebooks or on their own, and they’re available as an annual subscription per license from Chromebook resellers in the US. Contact your school’s reseller to learn more.

Students use creative apps at Muller Road Middle School in South Carolina (watch video here)

Look out for a deeper dive on each of these product updates on the blog throughout this week. If you’re at ISTE in Denver, visit us at booth #2511 in the expo hall to demo these tools. And check out our sessions — taking place in room #103 — where educators and Googlers will be giving short presentations throughout the conference.

How one teacher discovered the perfect teaching tool: a business



Editor's note: Teachers are uniquely inspiring people. It takes a teacher to engage students, bring the classroom alive and turn classroom concepts into lifelong passions. We’re thrilled to celebrate everyday heroes like Matt from High Tech High, whose story is below, at ISTE this year in Denver. If you’ll be at the conference, stop by booth #2511 in the expo hall to demo the latest Google for Education tools. We’ll also be sharing over 50 presentations from educators and Googlers in room #103.

San Diego’s High Tech High encourages its teachers and students to think outside the box. Instead of traditional curricula, the school emphasizes experiential projects and student-teacher equality, like using teachers’ first names in the classroom. These are some of the many reasons why Matt Martin has been teaching chemistry there for 4 years. In keeping with High Tech High’s interdisciplinary approach to learning, Matt’s students aren’t just amateur chemists — they’re entrepreneurs-in-the-making who use knowledge from all of their classes to take on classroom challenges.

Matt wants his students to learn about the real-world applications of chemistry, not just the contents of their textbooks. Matt and his students work together on projects, like the Mad Scientist program, which gives students the opportunity to design their own experiments. When one student had the idea of making soap with sodium hydroxide, otherwise known as lye, Matt saw the potential to turn a one-time experiment into a full-fledged business. All the students needed was a name. They came up with the Wicked Soap Company, an e-commerce business dedicated to handcrafted soaps. With help from some real-world scholars, John Cahalin and Elyse Burden, Wicked Soap Company has grown into a self-sustaining enterprise. While initially only 20 percent of the soap students produced was usable, the class has boosted the number to 80 percent over time.

Matt’s students love working for Wicked Soap Company. It has encouraged them to take pride in the uniqueness of their education. “The soap project was an amazing experience and was the first time I had ever done anything like it,” said one of Matt’s tenth-grade students. “ I became a business strategist, selling soap to people from all around the world and informing them about something that separates us from all chemistry classes.”
Matt Martin, chemistry teacher at High Tech High

A formula for success 

Students were so eager to get involved with Wicked Soap Company that Matt decided to extend the project over multiple semesters. Matt’s 50 chemistry students — and dozens more supporting the company — rely on technology like Chromebooks and Google Apps for Education that let everyone participate and learn together. As technology becomes increasingly vital to education, the guidance and instruction teachers like Matt provide has never been more important.

Many of Matt’s students have also discovered the intersection of their skills and interests. By merging students’ various interests — whether it’s in math or English — Matt created a classroom experience like no other. “I’ve learned so much more than just science, or making soap,” said another tenth-grader, “I’ve also learned about the dynamics of entrepreneurship. There was nothing more satisfying than watching people buy and admire something that I made.” Students haven’t just earned experiences, though — they’ve earned profits.
Student from Matt's class making soap
With Matt’s guidance, students have enthusiastically used Wicked Soap’s profits to give back to their community. They’ve donated over 1,000 bars to local homeless shelters. Students also purchased a motorized wheelchair for a senior student who would attend UC Irvine in the fall. When a community member’s house burned down, students donated all of their income the next day in support. It hasn’t been all work and no play for Wicked Soap’s staff, though. Students have gone on outings they wouldn’t have been able to attend otherwise, like a trip to see the Padres take on the Rockies.

There’s no doubt Matt takes an unconventional approach to teaching chemistry, and students are more engaged in the subject as a result. “I walked into this class knowing nothing about chemistry,” said one of Matt’s students. “Now I feel like I have learned so much and am more interested in chemistry. I even want to do experiments on my own time now that I have been introduced and shown how to run an experiment.”

Wicked Soap Company, the fruit of Matt’s Mad Scientist program, shows how it takes a teacher to create engaged, successful students. As a chemistry teacher, Matt didn’t just teach how to make solutions and compounds — he showed his students how to discover their passions.
Wicked Soaps, almost ready for sale
If you’ll be at ISTE in Denver, come visit our Booth #2511 in the Expo Hall and our Session Room #103 to hear more stories like this one.

Canberra Public Schools use Chromebooks and Google Apps for Education to help students to "Learn, Anywhere"



Editor's note: Today’s guest author is Daniel Bray, Program Manager, eLearning, for the Australian Capital Territory (ACT) Education Directorate. A former teacher, Bray initiated a districtwide digital program, which brought Chromebooks and Google Apps for Education into all Canberra public schools. The “Learn, Anywhere” program has since been recognised at the federal government level as a finalist for the national eGovernment Excellence awards for Project and Program Management. You can read full the full ACT case study here.

I work for the Australian Capital Territory (ACT) Education Directorate, which serves 45,000 students from preschool through year 12 in the 87 schools comprising the Canberra Public School system. In 2013, the Directorate launched a district wide digital transformation program with the goal of empowering students to "Learn, Anywhere.”
Students at Amaroo School, a 'super' school in the Canberra district, that has classes from Kindergarten to Year 12
While we were thrilled at the prospect of helping students learn both inside and outside of the classroom, making this goal a reality came with it’s own unique set of challenges. Our first step was to bring all of Canberra Public Schools into a single, centralised network. We soon realised that our learning management system didn’t scale, and that many schools’ laptops were beyond obsolete. A group of our students, frustrated with computer log-in times, sent our CIO an assignment that recorded log-in times of up to 7 minutes on multiple laptops. That was one of our 'a-ha' moments, and since then, we've taken every effort to use student feedback to inform our overall program strategy.

When we realized that we needed to overhaul the district’s entire technology infrastructure, Chromebooks and Google Apps for Education (including Google Classroom) stood out as a clear choice for us.
Primary students at Amaroo School collaborating on a class project
Chromebooks were affordable and intuitive; Google Apps would let students work from anywhere, on any device; and Google Classroom would let teachers share assignments, track student progress and grade papers — all without printing a single piece of paper. In 2014, we ran a pilot test with 208 Chromebooks and Google Apps in four primary and secondary schools. During the pilot, the students using Chromebooks and Google Apps experienced super quick logon times and went from 2GB of network storage to enjoying unlimited Google Drive storage. As a Directorate, we couldn’t have been happier with the results: the pilot was a huge success for students, parents and teachers. Most importantly, Google was the choice selected by the schools. Not me. Not the CIO. The schools.

Based on that pilot, in 2015 we decided to roll out Google Apps accounts for all teachers and 32,000 students across the Canberra Public Schools. We also purchased 4,500 Chromebooks (and counting) for schools across the district.

Today, we equip students and teachers with a “Digital Backpack” that comes with Google Classroom and Google Apps, all available in one dashboard. Students get a single login and password for their Google accounts, which stays with them from primary through secondary school.

It’s amazing to watch student learning portfolios grow from year to year. Families can track student development and celebrate achievements, and teachers have a richer, more holistic view of student progress.

By adopting Chromebooks and Google Apps districtwide, we’ve greatly improved the way our students share ideas, give peer feedback and collaborate with each other, in real time. These intuitive and helpful technologies have helped us achieve and exceed our “Learn, Anywhere” vision.

You can read full the full ACT case study here.

Developing mobile apps with the Android Basics Nanodegree



When empowered with the right CS skills, we believe that each person can use technology to accelerate change towards a better world that they envision. So in partnership with Udacity, we’re launching the Android Basics Nanodegree: a free online curriculum for building basic Android apps. No previous programming experience required. Anyone —of any skill level— can access the content, take it at their own pace, and learn how to create Android apps. All of the individual courses that make up this Nanodegree are available at no charge at udacity.com/google.

Included in this launch is the Android Basics Facilitator’s Guide, which is an instruction manual that enables students, parents, and teachers to conduct in-person study groups via a blended learning model. This guide can be used in a variety of formats, adjusted for style or preference. Facilitators can vary the number of days, the length, the specific topics taught and more.

Curriculum
The curriculum offers a step-by-step approach on building several different types of Android apps. Through a “just-in-time” approach, students are actively exposed to fundamental computer science concepts, continuously learning as they build more complex apps. Along the way, students become familiar with the Java programming language — from variables and data types to more advanced object-oriented principles, HTTP networking concepts, and how to store data in a SQLite database.

Students can immediately start building layouts for Android apps using the XML language. They use Android Studio, the same official tool that professional Android developers use to write their apps. Students learn important software development skills such as how to identify and fix unexpected issues, read code for an existing app, and how to search for information on their own. They will also hear from professional developers, who are applying the same concepts from the classroom to popular apps like Google Play and Gmail.

Through each of the 6 courses, students gain first-hand experience by building apps designed for real-world experiences like placing orders in a coffee shop, tracking pets in a shelter, teaching vocabulary words from the Native American Miwok tribe, or reporting recent earthquakes in the world. By the end, students will have built an entire portfolio of apps to share that show off all their hard work.
Upon completing the Android Basics Nanodegree, students can continue learning with the Career-track Android Nanodegree (for intermediate developers). The first 50 participants to finish the Android Basics Nanodegree have a chance to win a scholarship for the Career-track Android Nanodegree. Additional details and eligibility requirements can be found here.

Students
Students can enroll in the individual courses here. We recommend signing up with friends and classmates, to create a support group for sharing work and asking questions. In addition, students can sign up for the full Nanodegree on Udacity to gain access to coaches who can help them stay on track, provide career counseling and guidance on their projects. They can receive a certificate upon completion for a fee.

Students who have gone through the course are building incredible apps that put their new skills to work. For example, Arpy Vanyan created the "ROP Tutorial" app to raise awareness of a potentially blinding eye disorder called Retinopathy of Prematurity that can affect newborn babies.
The ROP Tutorial app, created by student Arpy Vanyan, raises awareness of Retinopathy of Prematurity in newborns
Or Fadli Wilihandarwo who built “Pasienia,” an app connecting patients with the same disease in order to offer support and open communication.
Paisienia is a health support group app, created by student Fadli Wilihandarwo
Parents and Guardians 
Android development can be also be a fun family activity, with parents learning right alongside their children. But even if parents or guardians don’t have a background - or prior interest - in this topic, research shows that their encouragement can help motivate children to continue persisting through the course.

Meet Wendy Bravo and her 11-year-old daughter Katia. They started taking the Android Basics courses together, which sparked Katia’s desire to learn more about programming. It was difficult to find local in-person STEM courses for Katia’s age, but with the Android Basics courses, she and her mother were both able to learn.

Teachers and Sponsors
Teachers who want to inspire their students to learn CS through Android app development can use the online videos in their classroom to supplement existing lesson plans. Suggestions for in-person classroom activities to complement the online coursework are included in the facilitator’s guide, along with methods of adjusting the format. Teachers can also sponsor study groups during or after school to encourage students to complete the course content together.

Check out the curriculum or enroll in the Android Basics Nanodegree program. With this complete learning path, you can teach yourself to become a technology entrepreneur, and best yet, build cool Android apps for yourself, your community, and even the world.