Tag Archives: Demo Day

See what’s new & what’s possible with Firebase at Demo Day

Posted by Annum Munir – Product Marketing Manager

This article also appears on the Firebase blog

After sharing tons of teasers and behind-the-scenes footage over the past few weeks, we’re excited to announce that our very first Demo Day is finally here! Today, we released 10 demos (i.e. pre-recorded short videos) alongside technical resources to show you what’s new, what’s possible, and how you can solve your biggest app development challenges with Firebase. You don’t want to miss this peek at the future of Firebase!

Tune in from anywhere, at any time to check out the demos at your own pace.


Build, run and scale your apps with Firebase

The demos are designed to help you build and run full stack apps faster, harness the power of AI to work smarter and build engaging experiences, and use Google technology and tools together to be more productive.

AI demos

AI has everyone buzzing, but are you wondering how to practically use it in your app development workflow? You won’t want to miss these demos:


Flutter and Project IDX demos

We also worked closely with our friends across Google, including Flutter and Project IDX (to name a few) to demo integrated solutions from your favorite Google products so you get a seamless development experience. Check them out:


App development demos

And last but not least, we’re committed to helping you improve all parts of app development. Watch these demos on strengthening app security, releasing safely and reducing risk, and automating and scaling your infrastructure. We’ve even added new quality-of-life features and given the Firebase console a highly-requested makeover that’ll take you to the dark side.


Happy Demo Day!

Check out the demos and then join the conversation on X (formerly Twitter) and LinkedIn using #FirebaseDemoDay to ask questions, give us feedback, and see what the rest of the community is saying.

Let’s meet the students coding their way to a better world

Posted by Erica Hanson, Global Program Manager, Google Developer Student Clubs

With every new challenge ahead comes a new opportunity for finding a solution. Today’s challenges, and those we will continue to face, remind us all of how vital it remains to protect our planet and the people living on it. Enter the Solution Challenge, Google’s annual contest inviting the global Google Developer Student Clubs (GDSC) community to develop solutions to real world problems utilizing Google technologies.

This year’s Solution Challenge asks participants to solve for one or more of the United Nations 17 Sustainable Development Goals, intended to promote employment for all, economic growth, and climate action.

The top 50 semi-finalists and the top 10 finalists were announced earlier this month. Now, it all comes down to Demo Day on July 28th, where the finalists will present their solutions to Google and developers all around the world, live on YouTube.

At Demo Day, our judges will review the projects, ask questions, and choose the top 3 grand prize winners! You can RSVP here to be a part of Demo Day, vote for the People’s Choice Award, and watch all the action as it unfolds live.

Ahead of the event, let’s get to know the top 10 finalists and their incredible solutions below.

The Top 10 Projects

. . .

BloodCall - Greece, Harokopio University of Athens

UN Sustainable Goals Addressed: #3: Good Health & Wellbeing

BloodCall aims to make blood donation an easier task for everyone involved by leveraging Android, Firebase, and the Google Maps SDK. It was built by Athanasios Bimpas, Georgios Kitsakis and Stefanos Togias.

“Our main inspiration was based on two specific findings, we noticed that especially in Greece the willingness to donate blood is significantly high but information is not readily available. We also have noticed lots of individuals trying to reach as many people as possible through sharing their (or a loved one's) need of blood on social media, so we concluded that there exists a major need for blood especially in periods of heightened activity like summertime.”


Blossom - Canada, University of Waterloo

UN Sustainable Goals Addressed: #3: Good Health & Wellbeing, #4: Quality Education, #5: Gender Equality and Women’s Empowerment, #10: Reduced Inequalities

Blossom provides an integrated solution for young girls to get access to accurate and reliable menstrual education and resources and uses Android, Firebase, Flutter, Google Cloud Platform. It was built by Aditi Sandhu, Het Patel, Mehak Dhaliwal, and Jinal Rajawat.

“As all group members of this project are of South Asian descent, we know firsthand how difficult it is to talk about the female reproductive system within our families. We wanted to develop an application that would target youth so they can begin this conversation at an earlier age. Blossom allows users to learn from the safety of their own devices. Simply by knowing more about their bodies, individuals are more confident with them, thereby solving Goal 5: to achieve gender equality and empower all women and girls.”


Gateway - Vietnam, Hoa Sen University

UN Sustainable Goals Addressed: #3: Good Health & Wellbeing, #11: Sustainable Cities, #17: Partnerships

Gateway creates an open covid-19 digital check-in system. Through an open-source, IoT solution that pairs with an application on a mobile device and communicates with an embedded system over Bluetooth connection protocol. It uses Angular, Firebase, Flutter, Google Cloud Platform, TensorFlow, Progressive Web Apps and connects users with a COVID-19 digital check-in system.It was built by: Cao Nguyen Vo Dang, Duy Truong Hoang, Khuong Nguyen Dang, and Nguyễn Mạnh Hùng.

“Problems are still happening in our community where the support of technology is still lacking when it comes to covid. Vaccination in our country is still continuing. We still have to manually (paper) when it comes to registering for vaccination results. And "back to school/office" are now the biggest challenges for business, community. Contact tracing solutions are fully overloaded with crowded areas. We're focused on improving the crowded situation by creating an open-source automatic checking gateway, allowing users to interact with the system more intuitively.”


GetWage - India, G.H. Raisoni College of Engineering, Nagpur

UN Sustainable Goals Addressed: #1: No Poverty, #4: Quality Education, #8: Decent Work & Economic Growth

GetWage provides a tool to help those impacted by unemployment and unfilled positions in the local economy find and post daily wage work with ease. It uses Firebase, Flutter, Google Cloud Platform, TensorFlow. It was built by Aaliya Ali, Aniket Singh, Neenad Sahasrabuddhe, and Shivam.

“When COVID struck the world, daily wage laborers were hit the hardest. Data from Lucknow shows how the average working days pre-Covid for most workers were around 21 days a month, which fell to nine days a month post the lockdown. In the city of Pune, average working days in a month came down from 12 to two days. All of this inspired us to do something in order to help the needy by connecting them with those looking to hire laborers and educating them.“


Isak - South Korea, Soonchunhyang University

UN Sustainable Goals Addressed: #3: Good Health & Wellbeing, #12: Responsible Consumption & Production

Isak is an application that combines the activity of jogging and trash collection to make picking up trash more impactful. It uses Firebase, Flutter, Google Cloud Platform, TensorFlow. It was built by Choo Chang Woo, Jang Hyeon Wook, Jeong Hyeong Lee, and JeongWoo Han.

“COVID-19 has increased people's time to stay at home, and disposable garbage generated by the increase in packaging and delivery orders has been increasing exponentially and people are home more as a result. Our team decided to solve both garbage reduction and exercise. We thought that if we picked up trash while jogging, we could take care of our health and environment at the same time, and if we added additional functions, we could arouse interest from users and encourage them to participate.”


SaveONE life - Kenya, Taita Taveta University

UN Sustainable Goals Addressed: #1: No Poverty, #2: Zero Hunger, #4:Quality Education, #10: Reduced Inequality

SaveONE life helps donors locate and donate goods to home orphanages in Kenya that are in need of basic items, food, clothing, and other educational resources. It's built with Android, Assistant / Actions on Google, Firebase, Google Cloud Platform, and Google Maps. It was built by David Kinyanjui, Nasubo Imelda, and Wycliff Njenga.

“We visited one of the orphanage homes near our campus and we talked to the Orphanage Manager and his feedback he told us that their challenge is food. Some of the kids are suffering from malnutrition because they are not getting enough food, water, clothing and educational materials including school fees for the kids. The major inspiration for use is helping donors around our campus better know where the home orphanage is, when, and how orphans can get donations.


SIGNify - Canada, University of Toronto, Mississauga

UN Sustainable Goals Addressed: #10: Reduced Inequalities, #4: Quality Education

SIGNify provides an interface where deaf and non-deaf people can easily understand sign language through a graphical context. It leverages Android, Firebase, Flutter, Google Cloud Platform, and TensorFlow. It was built by Kavya Mehta, Milind Vishnoi, Mitesh Ghimire, and Wentao Zhou.

“Approximately 70 million deaf people around the world use sign language for communication. These are all people that have great ideas, thoughts, and opinions that need to be heard. However, their talent and skills will be of no use if people are not able to understand what they have to say; this has lead to 1 in 4 deaf people leaving a job due to discrimination. If we fail to learn sign language, we are depriving ourselves of the knowledge resources that deaf people have to provide. By learning sign language and hiring deaf people in the workspace, we are promoting equal rights and increasing employment opportunities for disabled people.”


Starvelp - Turkey, İzmir University of Economics

UN Sustainable Goals Addressed: #2: Zero Hunger

Starvelp aims to tackle the problems of food waste and hunger by enabling more ways to share local resources with those in need. It leverages Firebase, Flutter, and Google Cloud Platform. It was built by Akash Srivastava and Selin Doğa Orhan.

"We found that the prevalence of undernourishment is impacting a huge population. Prevalence of food insecurity and not being able to feed themselves and their families are related to poor financial conditions. We were inspired to build this, because in many countries, there are a large number of slum areas and many people who are in the farming sector are not able to get sufficient food. It is really shocking for us to see news about how people are getting impacted each year and have different diseases due to improper nutrition. In fact, they have to skip many meals which ultimately leads to undernourishment, and this is a big problem."


Xtrinsic - Germany, Faculty of Engineering Albert-Ludwigs-Universität Freiburg

UN Sustainable Goals Addressed: #3: Good Health & Wellbeing

Xtrinsic is an application for mental health research and therapy - it adapts your environment to your personal habits and needs. Using a wearable device and TensorFlow, the team aims to detect and help users get through their struggles throughout the day and at night with behavioral suggestions. It’s built using Android, Assistant / Actions on Google, Firebase, Flutter, Google Cloud Platform, TensorFlow, WearOS, DialogFlow, and Google Health Services. It was built by Alexander Monneret, Chikordili Fabian Okeke, Emma Rein, and Vandysh Kateryna.

“Our inspiration comes from our own experience with mental health issues. Two of our team members were directly impacted by the recently waged wars in Syria and Ukraine. And all of us have experienced mental health conditions during the pandemic. We learned through our hardships how to overcome these tough situations and stay strong and positive. We believe that with our know-how and Google technologies we can make a difference and help make the world a better place.”


Zero-zone - South Korea, Sookmyung Women's University

UN Sustainable Goals Addressed: #4: Quality Education, #10: Reduced Inequalities

Zero-zone supports active communication for, and with, the hearing impaired and helps individuals with hearing impairments practice lip reading. The tool leverages Android, Assistant / Actions on Google, Flutter, Google Cloud Platform, and TensorFlow. It was built by DoEun Kim, Hwi Min, Hyemin Song, and Hyomin Kim.

“About 39% of Korean hearing impaired people find it difficult to learn lip-reading, even if they have enrolled in special schools. The project aims to refine lip-reading so that hearing impaired can learn lip-reading anytime, anywhere and communicate actively. Our tool provides equal educational opportunities for deaf users who want to practice oral speech. In addition, the active communication of the hearing impaired, will give them confidence and develop a power to overcome inequality due to difficulties in communication.”


Feeling inspired and ready to learn more about Google Developer Student Clubs? Find a club near you here, and be sure to RSVP here and tune in for the livestream of the upcoming Solution Challenge Demo Day on July 28th.

Meet the students coding their way to a better world

Posted by Erica Hanson, Global Program Manager, Google Developer Student Clubs

Student headshots from the top 10 finalist teams of the Google Developer Student Clubs Solution Challenge

What have we learned from the challenges that we’ve faced over the past year and continue to face today? How absolutely vital it is to protect our planet and the people living on it.

Enter the Solution Challenge, our annual contest inviting the global Google Developer Student Clubs (GDSC) community to develop solutions to real world problems utilizing Google technologies. This year’s Solution Challenge asks participants to solve for one or more of the United Nations 17 Sustainable Development Goals, intended to promote employment for all, economic growth, and climate action.

The top 50 semi-finalists and the top 10 finalists were announced earlier this year. It all comes down to Demo Day on August 26th, where the finalists will present their solutions to Google and developers all around the world, live on YouTube. Here, judges will review their projects, ask questions, and choose the top 3 grand prize winners!

You can RSVP here to be a part of Demo Day, vote for the People’s Choice Award, and watch all the action as it unfolds live. Ahead of the event, get to know the top 10 finalists and their incredible solutions below.

Cameroon - Flow, University of Bamenda

UN Sustainable Goal Addressed: Goal 6: Clean Water & Sanitation

Flow is a mobile app that helps users easily find clean water sources nearby using Google Maps. Selecting a water source location on the map will tell users the name of the location, the status of the water source, and the approximate distance to the water source from the user’s current location. Flow was built with Firebase, Flutter, Google Cloud Platform, and Google Maps Platform. The app was developed by Alouzeh Brandone Mahbuh, Chi Karl Junior, Meh Mbeh Ida Delphine, and Nuikweh Lewis.

“The lack of water and quest for clean water in my community inspired us to select this goal. Our solution is a mobile application which makes use of a ‘live location’ feature to help members in my community easily find clean water sources.”

Canada - Helppier, University of Toronto

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 10: Reduced Inequalities, Goal 11: Sustainable Cities

Helppier is an Android app that creates volunteering opportunities in local neighborhoods. With Helppier, you can volunteer to help out others, request a volunteer, and earn rewards. Unlike traditional volunteering positions with organizations, Helppier fosters a sense of community by allowing people to make a direct impact in their neighborhood. Helppier's ultimate goal is to make volunteering a regular part of peoples’ daily routines. The Android app was developed using Google Cloud Platform, Firebase, and Cloud Run by James Lee, Janice Cheung, Mohamed Amine Belabbes, and Oluwateleayo Oyekunle.

“With loneliness rates skyrocketing due to COVID, many people are feeling more isolated and in need of help, but may not have anyone in their neighborhood to turn to. Helppier facilitates the opportunity for people to connect with one another through acts of kindness, regardless of who they are or where they came from.”

Egypt - E-Owl, Future Academy

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 4: Quality Education

E-Owl is a virtual education platform that helps professors create virtual meetings, exams, and posts. With E-Owl, students can also check their grades and assignments online. The web application features focus detection and monitors real-time emotion of students to help instructors improve their students’ learning experience. E-Owl was created using Firebase, Google Cloud Platform, and TensorFlow by Ahmed Mostafa Ibrahiem, Kerolos Kamal Botros, Khaled Abdel-Fattah Ahmed, and Mahmoud Said Ramadan Gad.

“Our main target is education and well-being. We are working on how to maintain learners' attention and motivation in the virtual classrooms and also effectively managing the progress of each student online.”

Germany - SimplAR, Technical University of Munich

UN Sustainable Goals Addressed: Goal 4: Quality Education, Goal 8: Decent Work & Economic Growth, Goal 10: Reduced Inequalities

SimplAR is an app that utilizes the power of Natural Language Processing to translate any text (newspapers, books, manuals, etc.) into simplified language just by taking a picture of it. The app is catered towards people with functional illiteracy who sometimes have difficulty comprehending text. SimplAR delivers text following plain language principles that is easy to understand, making reading experiences more accessible for everyone. Almo Sutedjo, Maria Pospelova, Sami Wirtensohn, and Viviana Sutedjo used Flutter and Firebase to develop their app.

“Around 1 in 7 people worldwide have difficulties understanding complicated texts due to functional illiteracy. We want to enable people with functional illiteracy to gain understanding about any text in any form, and therefore giving them the chance to lead a more independent life.”

India - Eye Of God, K. J. Somaiya College of Engineering

UN Sustainable Goals Addressed: Goal 9: Industry, Innovation, & Infrastructure, Goal 10: Reduced Inequalities, Goal 16: Peace, Justice & Strong Institutions

Eye of God is an app featuring an easy-to-use navigation system that helps people with visual impairment navigate to their destination by themselves without needing the assistance of others. The Eye of God navigation system uses voice feedback through the user’s smartphone which is mounted on a VR Headset, and vibrational feedback through a custom-made waist belt, to guide users in both indoor and outdoor settings. The app is built with Firebase, Flutter, Google Cloud Platform, TensorFlow, and more, by Anish Pawar, Gayatri Vijay Patil, Jatin Nainani, and Priyanka Hotchandani.

“Being blind or visually impaired doesn’t need to mean the loss of independence of getting to and from places. The advancement of technology can make it possible to help people move freely within their environments and get around safely regardless of their amount of vision.”

India - Swaasthy, Chitkara University

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 4: Quality Education, Goal 8: Decent Work & Economic Growth

Swaasthy is a medical app made to uplift user health and increase access to healthcare. It contains medicine reminder functionality and the ability to make an SOS call to nearby ambulances, get an appointment with a virtual doc, and more. The team behind the app believes that their all-in-one approach will go a long way towards bringing down the death rate faced by patients in India due to delays in health services. Additionally, Swaasthy promotes education and economic growth by providing first responders with valuable training opportunities when they sign up via the app. Bhavesh Goyal, Himanshu Sharma, Ishan Sharma, and Kushal Bhanot used Flutter and Firebase to bring their idea to life.

“When it comes to saving a life, every millisecond counts! One in 10 patients in India dies on the way to the hospital. And we're here to change that. We're Swaasthy! The only health app you'll ever need. Solving real-life problems isn’t easy, but at the same time, it's not impossible.”

Indonesia - Game Your Fit, Binus University International

UN Sustainable Goal Addressed: Goal 3: Good Health & Wellbeing

Game Your Fit is an app that keeps track of your movements in real time using your smartphone's movement sensors. It promotes exercise and staying active by turning the experience into a game! The app features a variety of aerobic, anaerobic, and calisthenics exercises to target different areas of the user’s body. One of the app’s game modes, CardioCamera, uses Google’s MLKit AI library to detect movements that the user makes. The app is written in Kotlin and connected to a Firebase project, and was developed by Aric Hernando, Jason Christian Hailianto, Jason Jeremy Wijadi, and Monique Senjaya.

“We are interested in creating a solution for target 3.4, which is to reduce mortality from non-communicable diseases and promote mental health. We aim to improve the health of many, specifically teens and young adults, by designing a gamified exercising application experience.”

Philippines - i-RISE, University of the Philippines in the Visayas

UN Sustainable Goals Addressed: Goal 11: Sustainable Cities, Goal 13: Climate Action

Project Island Response and Intervention for Systematic Evacuation, or i-RISE, is a disaster risk management system that aims to bridge the information gap between local government units, disaster risk management offices, and the island communities of Tubigon, Bohol. The app includes tidal and weather information, evacuation warnings, rescue request functionality, climate change education, and more. i-Rise consists of a web app and mobile app, built with Flutter, Cloud Functions, Cloud Firestore, and Firebase. The project was built by Jian Hurl A. Asiado, Joerian E. Gauten, Patricia Marie C. Garcia, and Rex Ronter G. Ruiz.

“The Philippines is one of the world's most affected countries by climate change as it experiences the most frequent and strongest typhoons and sea level rise. The vision of Project i-RISE is disaster resilience as a national imperative where all Filipinos anywhere in the archipelago are inclusive of growth and are able to adapt to the adverse effects of climate change.”

Singapore - DementiCare, Nanyang Technological University

UN Sustainable Goal Addressed: Goal 3: Good Health & Wellbeing

DementiCare is an app equipped with a wide range of features to compliment caregiving for people living with dementia. With the app, caregivers can send notices to patients, access discussion forums, create a patient dashboard, and more. A user with dementia can send an SOS, access memories, view family data, and read notes from caregivers. DementiCare includes a simple interface for users living with dementia, and a feature-rich dashboard to help caregivers carry out their responsibilities without relying on any additional software. Aishik Nagar and Ritik Bhatia used Flutter and Firebase to build their app.

“Having personal relations suffering from Dementia and having cared for them several times, we knew firsthand how tough it was for patients and their caregivers to cope with Dementia. Our solution is DementiCare, a mobile application made to reduce, digitize, and revolutionize the barrier to skills, knowledge, and experience required for providing care to patients suffering from Dementia.”

Turkey - QRegister, Middle East Technical University

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 12: Responsible Consumption & Production, Goal 15: Life on Land

QRegister is an app that removes the need for physical paper receipts upon transactions and instead encourages the use of QR codes for users to virtually keep track of all their receipts. The app reduces waste generation by eliminating paper receipts that usually end up as litter. BPA, a chemical often used in thermal receipts, can be absorbed through the skin and has been linked to a number of health concerns. By digitizing receipts, QRegister reduces the chemicals that we’re exposed to daily. QRegister was created with Firebase and Flutter by Alkım Dömeke, Deniz Karakay, Humeyra Bodur, and Murat Kaş.

“QRegister wants to raise awareness regarding the wastefulness of paper receipt production. Our team developed an environmentally friendly smart register that eliminates paper receipts and effortlessly stores purchase data.”

________________________

Feeling inspired and ready to learn more about Google Developer Student Clubs? Find a club near you here, and be sure to RSVP here to watch our upcoming Solution Challenge Demo Day on August 26th.

Meet the students coding their way to a better world

Posted by Erica Hanson, Global Program Manager, Google Developer Student Clubs

Student headshots from the top 10 finalist teams of the Google Developer Student Clubs Solution Challenge

What have we learned from the challenges that we’ve faced over the past year and continue to face today? How absolutely vital it is to protect our planet and the people living on it.

Enter the Solution Challenge, our annual contest inviting the global Google Developer Student Clubs (GDSC) community to develop solutions to real world problems utilizing Google technologies. This year’s Solution Challenge asks participants to solve for one or more of the United Nations 17 Sustainable Development Goals, intended to promote employment for all, economic growth, and climate action.

The top 50 semi-finalists and the top 10 finalists were announced earlier this year. It all comes down to Demo Day on August 26th, where the finalists will present their solutions to Google and developers all around the world, live on YouTube. Here, judges will review their projects, ask questions, and choose the top 3 grand prize winners!

You can RSVP here to be a part of Demo Day, vote for the People’s Choice Award, and watch all the action as it unfolds live. Ahead of the event, get to know the top 10 finalists and their incredible solutions below.

Cameroon - Flow, University of Bamenda

UN Sustainable Goal Addressed: Goal 6: Clean Water & Sanitation

Flow is a mobile app that helps users easily find clean water sources nearby using Google Maps. Selecting a water source location on the map will tell users the name of the location, the status of the water source, and the approximate distance to the water source from the user’s current location. Flow was built with Firebase, Flutter, Google Cloud Platform, and Google Maps Platform. The app was developed by Alouzeh Brandone Mahbuh, Chi Karl Junior, Meh Mbeh Ida Delphine, and Nuikweh Lewis.

“The lack of water and quest for clean water in my community inspired us to select this goal. Our solution is a mobile application which makes use of a ‘live location’ feature to help members in my community easily find clean water sources.”

Canada - Helppier, University of Toronto

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 10: Reduced Inequalities, Goal 11: Sustainable Cities

Helppier is an Android app that creates volunteering opportunities in local neighborhoods. With Helppier, you can volunteer to help out others, request a volunteer, and earn rewards. Unlike traditional volunteering positions with organizations, Helppier fosters a sense of community by allowing people to make a direct impact in their neighborhood. Helppier's ultimate goal is to make volunteering a regular part of peoples’ daily routines. The Android app was developed using Google Cloud Platform, Firebase, and Cloud Run by James Lee, Janice Cheung, Mohamed Amine Belabbes, and Oluwateleayo Oyekunle.

“With loneliness rates skyrocketing due to COVID, many people are feeling more isolated and in need of help, but may not have anyone in their neighborhood to turn to. Helppier facilitates the opportunity for people to connect with one another through acts of kindness, regardless of who they are or where they came from.”

Egypt - E-Owl, Future Academy

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 4: Quality Education

E-Owl is a virtual education platform that helps professors create virtual meetings, exams, and posts. With E-Owl, students can also check their grades and assignments online. The web application features focus detection and monitors real-time emotion of students to help instructors improve their students’ learning experience. E-Owl was created using Firebase, Google Cloud Platform, and TensorFlow by Ahmed Mostafa Ibrahiem, Kerolos Kamal Botros, Khaled Abdel-Fattah Ahmed, and Mahmoud Said Ramadan Gad.

“Our main target is education and well-being. We are working on how to maintain learners' attention and motivation in the virtual classrooms and also effectively managing the progress of each student online.”

Germany - SimplAR, Technical University of Munich

UN Sustainable Goals Addressed: Goal 4: Quality Education, Goal 8: Decent Work & Economic Growth, Goal 10: Reduced Inequalities

SimplAR is an app that utilizes the power of Natural Language Processing to translate any text (newspapers, books, manuals, etc.) into simplified language just by taking a picture of it. The app is catered towards people with functional illiteracy who sometimes have difficulty comprehending text. SimplAR delivers text following plain language principles that is easy to understand, making reading experiences more accessible for everyone. Almo Sutedjo, Maria Pospelova, Sami Wirtensohn, and Viviana Sutedjo used Flutter and Firebase to develop their app.

“Around 1 in 7 people worldwide have difficulties understanding complicated texts due to functional illiteracy. We want to enable people with functional illiteracy to gain understanding about any text in any form, and therefore giving them the chance to lead a more independent life.”

India - Eye Of God, K. J. Somaiya College of Engineering

UN Sustainable Goals Addressed: Goal 9: Industry, Innovation, & Infrastructure, Goal 10: Reduced Inequalities, Goal 16: Peace, Justice & Strong Institutions

Eye of God is an app featuring an easy-to-use navigation system that helps people with visual impairment navigate to their destination by themselves without needing the assistance of others. The Eye of God navigation system uses voice feedback through the user’s smartphone which is mounted on a VR Headset, and vibrational feedback through a custom-made waist belt, to guide users in both indoor and outdoor settings. The app is built with Firebase, Flutter, Google Cloud Platform, TensorFlow, and more, by Anish Pawar, Gayatri Vijay Patil, Jatin Nainani, and Priyanka Hotchandani.

“Being blind or visually impaired doesn’t need to mean the loss of independence of getting to and from places. The advancement of technology can make it possible to help people move freely within their environments and get around safely regardless of their amount of vision.”

India - Swaasthy, Chitkara University

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 4: Quality Education, Goal 8: Decent Work & Economic Growth

Swaasthy is a medical app made to uplift user health and increase access to healthcare. It contains medicine reminder functionality and the ability to make an SOS call to nearby ambulances, get an appointment with a virtual doc, and more. The team behind the app believes that their all-in-one approach will go a long way towards bringing down the death rate faced by patients in India due to delays in health services. Additionally, Swaasthy promotes education and economic growth by providing first responders with valuable training opportunities when they sign up via the app. Bhavesh Goyal, Himanshu Sharma, Ishan Sharma, and Kushal Bhanot used Flutter and Firebase to bring their idea to life.

“When it comes to saving a life, every millisecond counts! One in 10 patients in India dies on the way to the hospital. And we're here to change that. We're Swaasthy! The only health app you'll ever need. Solving real-life problems isn’t easy, but at the same time, it's not impossible.”

Indonesia - Game Your Fit, Binus University International

UN Sustainable Goal Addressed: Goal 3: Good Health & Wellbeing

Game Your Fit is an app that keeps track of your movements in real time using your smartphone's movement sensors. It promotes exercise and staying active by turning the experience into a game! The app features a variety of aerobic, anaerobic, and calisthenics exercises to target different areas of the user’s body. One of the app’s game modes, CardioCamera, uses Google’s MLKit AI library to detect movements that the user makes. The app is written in Kotlin and connected to a Firebase project, and was developed by Aric Hernando, Jason Christian Hailianto, Jason Jeremy Wijadi, and Monique Senjaya.

“We are interested in creating a solution for target 3.4, which is to reduce mortality from non-communicable diseases and promote mental health. We aim to improve the health of many, specifically teens and young adults, by designing a gamified exercising application experience.”

Philippines - i-RISE, University of the Philippines in the Visayas

UN Sustainable Goals Addressed: Goal 11: Sustainable Cities, Goal 13: Climate Action

Project Island Response and Intervention for Systematic Evacuation, or i-RISE, is a disaster risk management system that aims to bridge the information gap between local government units, disaster risk management offices, and the island communities of Tubigon, Bohol. The app includes tidal and weather information, evacuation warnings, rescue request functionality, climate change education, and more. i-Rise consists of a web app and mobile app, built with Flutter, Cloud Functions, Cloud Firestore, and Firebase. The project was built by Jian Hurl A. Asiado, Joerian E. Gauten, Patricia Marie C. Garcia, and Rex Ronter G. Ruiz.

“The Philippines is one of the world's most affected countries by climate change as it experiences the most frequent and strongest typhoons and sea level rise. The vision of Project i-RISE is disaster resilience as a national imperative where all Filipinos anywhere in the archipelago are inclusive of growth and are able to adapt to the adverse effects of climate change.”

Singapore - DementiCare, Nanyang Technological University

UN Sustainable Goal Addressed: Goal 3: Good Health & Wellbeing

DementiCare is an app equipped with a wide range of features to compliment caregiving for people living with dementia. With the app, caregivers can send notices to patients, access discussion forums, create a patient dashboard, and more. A user with dementia can send an SOS, access memories, view family data, and read notes from caregivers. DementiCare includes a simple interface for users living with dementia, and a feature-rich dashboard to help caregivers carry out their responsibilities without relying on any additional software. Aishik Nagar and Ritik Bhatia used Flutter and Firebase to build their app.

“Having personal relations suffering from Dementia and having cared for them several times, we knew firsthand how tough it was for patients and their caregivers to cope with Dementia. Our solution is DementiCare, a mobile application made to reduce, digitize, and revolutionize the barrier to skills, knowledge, and experience required for providing care to patients suffering from Dementia.”

Turkey - QRegister, Middle East Technical University

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 12: Responsible Consumption & Production, Goal 15: Life on Land

QRegister is an app that removes the need for physical paper receipts upon transactions and instead encourages the use of QR codes for users to virtually keep track of all their receipts. The app reduces waste generation by eliminating paper receipts that usually end up as litter. BPA, a chemical often used in thermal receipts, can be absorbed through the skin and has been linked to a number of health concerns. By digitizing receipts, QRegister reduces the chemicals that we’re exposed to daily. QRegister was created with Firebase and Flutter by Alkım Dömeke, Deniz Karakay, Humeyra Bodur, and Murat Kaş.

“QRegister wants to raise awareness regarding the wastefulness of paper receipt production. Our team developed an environmentally friendly smart register that eliminates paper receipts and effortlessly stores purchase data.”

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