Tag Archives: App Development

#WeArePlay | Meet the people creating apps and games in Japan

Posted by Leticia Lago, Developer Marketing

#WeArePlay is on a virtual world tour: starting first with the U.S. last summer by spotlighting the stories of app and game founders from every state, then visiting India sharing stories from across the country, and more recently visiting Europe by sharing stories from countries across the region.

Today, we’re continuing our tour with one more stop: Japan. From a snowboarding app made by a paralympian, to a game inspired by the enchanting landmarks of Gifu. Discover the people growing apps and games businesses on Google Play.

We’re starting with stories from Chubu, Chugoku & Shikoku and Kinki, with more following throughout the year. Let’s explore some of the stories from across these 3 regions.

Image of Takao Hayashi, founder of Ateam Entertainment
Takao Hayashi, founder of Ateam Entertainment

First, Takao Hayashi from Nagoya, Aichi. When Takao’s father sadly passed away when he was only 9 years old, he decided to double down on his hobby of coding and help his family become financially secure. He eventually launched Ateam, and after releasing various apps and games in Japan, his company began to focus on expansion into new markets. Their efforts are paying off, as real-time battle RPG Unison League has become a global hit. The Japanese art in the game has become so popular that some fans have even adopted the style of their favorite characters into their fashion. Next, Takao wants to release new games and reach players in more parts of the world, including India and Latin America.

Image of Keiji Okamoto, founder of yukiyama
Keiji Okamoto, founder of yukiyama

Next, Keiji Okamoto from Kobe, Hyogo. Keiji worked hard to pursue his passion for snowboarding all the way to a professional level. However, an accident on the slopes left him with a spinal injury and the news that he might never snowboard again. With his future plans uncertain and hoping to contribute to the sport despite no longer being able to snowboard, Keiji founded yukiyama: a platform where snowsports enthusiasts can access ski resort maps and track their distances down the slopes. Today the app is used all over Japan. The team plans to make it accessible to tourists too by localizing it to other languages. As the app grows, so does Keiji's sports career, who now competes in the Paralympics.

Image of  Hitomi Wada, founder of blazeworks
Hitomi Wada, founder of blazeworks

Now, Hitomi Wada from Kakamigahara, Gifu. Hitomi has been a fan of fantasy role-playing games since a friend first introduced her to them as a child. Years later she got inspired to create her own game, Gifu Quest, while exploring the enchanting sights and landmarks of the Gifu prefecture. Players must save all 42 municipalities from ruin and can even play a role in the game’s creation - with some of their photos of Gifu featuring in the game, and many sharing their travels to the places that appear in the game under the hashtag #realgifuquest. Next, Hitomi wants to create new games and eventually feature the whole of Japan.

Image of Masaomi Kurokawa, Managing Director of KEMCO
Masaomi Kurokawa, Managing Director of KEMCO

And last but not least, Masaomi Kurokawa from Kure, Hiroshima. Masaomi’s love of computers and gaming began back in middle school, when his dad bought him his first computer to program. Later, during the mid-2000s, he decided he wanted to revive classic retro games from his childhood. His RPG title Dragon Lapis has a characteristic old-school aesthetic - with dragons, legends and battles, and is hugely popular with fans of the RPG-genre. His nostalgic games have a loyal fanbase both in Japan and overseas. Masaomi has more games in the works and, in the future, wants to take on new challenges like moving into the app space.

Discover more #WeArePlay stories from Japan, and stories from across the globe.


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#WeArePlay | Meet Yoshihiko from Japan. More stories from Spain, Cameroon and Malaysia

Posted by Leticia Lago, Developer Marketing

In our latest #WeArePlay stories, meet app and game founders from around the world bringing creative new ideas to their industries. From a mountaineering app that is helping to save lives, to game studios incorporating playful cultural nods and inclusive designs in their titles.


In our latest film, meet Yosihiko from Japan who founded YAMAP - an app for mountain climbers. After the 2011 Great East Japan Earthquake, he was inspired to bring people closer to nature and save lives. Despite having no programming experience, he and his team created a platform which enables mountaineers to safely check their location and share their climb activity logs, even when there’s no phone signal. The app has become very popular with climbers, who have also formed a YAMAP community. Yoshihiko also recently partnered with the local government to aid mountain rescues.


Image of Alvaro and Valeria sitting on a counch with coffe cups in their hands, smiling. Text reads #WeArePlay g.co/play/weareplay Alvaro & Valeria Platonic Games Madrid, Spain

Next, Valeria and Álvaro from Spain - founders of Platonic Games. Born in Uruguay, Valeria moved to Spain as a child. Her parents loved video games so she grew up playing them with her family. After studying computer science and traveling the world with her PR job, she transitioned into game development and launched her own studio, Platonic Games, with friend and co-founder Álvaro. Noticing that games for girls were often limited to a handful of genres, the pair decided to design something new for a female audience. Happy Hop is an addictive racing game featuring kawaii-inspired “Miimo” characters.


Image of Olivier looking off to the right. Text reads #WeArePlay g.co/play/weareplay Olivier Kiroo Games Yaounde, Cameroon

And now, Olivier from Cameroon - founder of Kiroo Games. Growing up around his father’s video store and a huge collection of science magazines, Olivier was exposed to technology from an early age. So it’s no surprise that he studied computer science and soon began creating PC games. Following a successful crowdfunding campaign, he was able to release the African fantasy RPG, Aurion. Partly inspired by Japanese manga, the game is an allegory for geopolitical themes, with players following the King and Queen of Zama as they fight corruption in Aurion. Next, he hopes to transform Aurion into a global African-fantasy gaming brand.


Headshot of Yiwei, smiling. Text reads #WeArePlay g.co/play/weareplay Yiwei Kurechii Cyberjaya, Malaysia

Lastly, Yiwei from Malaysia - founder of Kurechii. He started his career as a web designer, but as a keen gamer himself he soon transitioned into game development and launched his own studio Kurechii. As he watched busy commuters in Tokyo playing on their phone while carrying their briefcases, he got the idea to create a game that could be played single-handedly, but still feature adventurous role playing. In Postknight, players follow a knight as he makes dangerous journeys across the kingdom of Kurestal to deliver parcels. After releasing the popular sequel Postknight 2 with brand new characters, the team are now working to enhance both games, as well as brainstorm ideas for new titles.

Check out their stories now at g.co/play/weareplay and keep an eye out for more stories coming soon.


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#WeArePlay | Meet Yoshihiko from Japan. More stories from Spain, Cameroon and Malaysia

Posted by Leticia Lago, Developer Marketing

In our latest #WeArePlay stories, meet app and game founders from around the world bringing creative new ideas to their industries. From a mountaineering app that is helping to save lives, to game studios incorporating playful cultural nods and inclusive designs in their titles.


In our latest film, meet Yosihiko from Japan who founded YAMAP - an app for mountain climbers. After the 2011 Great East Japan Earthquake, he was inspired to bring people closer to nature and save lives. Despite having no programming experience, he and his team created a platform which enables mountaineers to safely check their location and share their climb activity logs, even when there’s no phone signal. The app has become very popular with climbers, who have also formed a YAMAP community. Yoshihiko also recently partnered with the local government to aid mountain rescues.


Image of Alvaro and Valeria sitting on a counch with coffe cups in their hands, smiling. Text reads #WeArePlay g.co/play/weareplay Alvaro & Valeria Platonic Games Madrid, Spain

Next, Valeria and Álvaro from Spain - founders of Platonic Games. Born in Uruguay, Valeria moved to Spain as a child. Her parents loved video games so she grew up playing them with her family. After studying computer science and traveling the world with her PR job, she transitioned into game development and launched her own studio, Platonic Games, with friend and co-founder Álvaro. Noticing that games for girls were often limited to a handful of genres, the pair decided to design something new for a female audience. Happy Hop is an addictive racing game featuring kawaii-inspired “Miimo” characters.


Image of Olivier looking off to the right. Text reads #WeArePlay g.co/play/weareplay Olivier Kiroo Games Yaounde, Cameroon

And now, Olivier from Cameroon - founder of Kiroo Games. Growing up around his father’s video store and a huge collection of science magazines, Olivier was exposed to technology from an early age. So it’s no surprise that he studied computer science and soon began creating PC games. Following a successful crowdfunding campaign, he was able to release the African fantasy RPG, Aurion. Partly inspired by Japanese manga, the game is an allegory for geopolitical themes, with players following the King and Queen of Zama as they fight corruption in Aurion. Next, he hopes to transform Aurion into a global African-fantasy gaming brand.


Headshot of Yiwei, smiling. Text reads #WeArePlay g.co/play/weareplay Yiwei Kurechii Cyberjaya, Malaysia

Lastly, Yiwei from Malaysia - founder of Kurechii. He started his career as a web designer, but as a keen gamer himself he soon transitioned into game development and launched his own studio Kurechii. As he watched busy commuters in Tokyo playing on their phone while carrying their briefcases, he got the idea to create a game that could be played single-handedly, but still feature adventurous role playing. In Postknight, players follow a knight as he makes dangerous journeys across the kingdom of Kurestal to deliver parcels. After releasing the popular sequel Postknight 2 with brand new characters, the team are now working to enhance both games, as well as brainstorm ideas for new titles.


Check out their stories now at g.co/play/weareplay and keep an eye out for more stories coming soon.


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#WeArePlay | Meet the people creating apps and games in Europe

Posted by Leticia Lago, Developer Marketing

Last summer #WeArePlay went on a virtual tour of the U.S. to spotlight the stories of app and game founders from every state, and earlier this year we visited India sharing stories from across the country. Today, we’re continuing our tour across the world with our next stop: Europe. From an app increasing independence for the elderly to a game for children with neurodevelopmental disorders, meet the founders of 126 apps and games companies building growing businesses on Google Play.

Let’s take a quick road trip across the region, with stories of founders that were inspired to create their company to help others around them.

A man smiling with his hands crossed over indoors with a blurred background
Geert, cofounder of Cubigo

Increasing independence for elderly people

First up is Geert from Belgium, who is the founder of Cubigo. When Geert’s grandmother moved into a nursing home, managing her care felt overwhelming so he used his experience from working in tech to create his app. It’s aimed at elderly people - they can use it to book taxis, days out, order food, schedule appointments and message friends. Family and nursing staff can also stay updated with their plans and activities, so they can provide better assistance. His aim is to give elderly people independence, and Geert hopes Cubigo will become a global player in senior care. Read more stories from Belgium.

Two men stood side-by-side outside with a house in the background
Zafer and Sercan, co-founders of Otsimo

Games designed for children with neurodevelopmental disorders

Next up are friends and co-founders Zafer and Sercan from Turkey, who co-founded gaming company Otsimo. As a teen, Zafer got inspiration to create mobile tools for kids with learning difficulties by seeing his autistic brother enjoy playing on his phone. Fast forward to his college years, Zafer and his course mate Sercan made a series of apps aimed at children with delayed speech and developmental disorders. The first, created alongside special needs experts, was Otsimo | Special Education which can be tailored to the individual's requirements. Their apps use voice recognition and machine learning to help children improve their speech, cognitive and social skills, with rewards and stickers to keep it fun. The Otsimo team have just launched a fully customizable Augmentative and Alternative Communication (AAC) app for non-verbal people of all ages. Read more stories from Turkey.

A couple taking a selfie outdoors surrounded by greenery
Maxence and Oxana, co-founders of Appsent

Making home management and cleaning easier for everyone

Last but not least, we have Maxence and Oxana from France, co-founders of Appsent. Maxence and Oxana struggled to keep their house clean when they were both working from home. Sweepy is their solution – it’s a smart home cleaning schedule that assigns household tasks on particular days and for particular people. The couple are really proud that their app has been downloaded by lots of people with autism and ADHD, who tell them that it helps them to manage their homes. They are now developing a points and rewards feature, to try to encourage children to get involved in the housework too. Read more stories from France.

Discover more #WeArePlay stories from Europe, and stories from across the globe.



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#WeArePlay | Meet the people creating apps and games in Europe

Posted by Leticia Lago, Developer Marketing

Last summer #WeArePlay went on a virtual tour of the U.S. to spotlight the stories of app and game founders from every state, and earlier this year we visited India sharing stories from across the country. Today, we’re continuing our tour across the world with our next stop: Europe. From an app increasing independence for the elderly to a game for children with neurodevelopmental disorders, meet the founders of 126 apps and games companies building growing businesses on Google Play.

Let’s take a quick road trip across the region, with stories of founders that were inspired to create their company to help others around them.

A man smiling with his hands crossed over indoors with a blurred background
Geert, cofounder of Cubigo

Increasing independence for elderly people

First up is Geert from Belgium, who is the founder of Cubigo. When Geert’s grandmother moved into a nursing home, managing her care felt overwhelming so he used his experience from working in tech to create his app. It’s aimed at elderly people - they can use it to book taxis, days out, order food, schedule appointments and message friends. Family and nursing staff can also stay updated with their plans and activities, so they can provide better assistance. His aim is to give elderly people independence, and Geert hopes Cubigo will become a global player in senior care. Read more stories from Belgium.

Two men stood side-by-side outside with a house in the background
Zafer and Sercan, co-founders of Otsimo

Games designed for children with neurodevelopmental disorders

Next up are friends and co-founders Zafer and Sercan from Turkey, who co-founded gaming company Otsimo. As a teen, Zafer got inspiration to create mobile tools for kids with learning difficulties by seeing his autistic brother enjoy playing on his phone. Fast forward to his college years, Zafer and his course mate Sercan made a series of apps aimed at children with delayed speech and developmental disorders. The first, created alongside special needs experts, was Otsimo | Special Education which can be tailored to the individual's requirements. Their apps use voice recognition and machine learning to help children improve their speech, cognitive and social skills, with rewards and stickers to keep it fun. The Otsimo team have just launched a fully customizable Augmentative and Alternative Communication (AAC) app for non-verbal people of all ages. Read more stories from Turkey.

A couple taking a selfie outdoors surrounded by greenery
Maxence and Oxana, co-founders of Appsent

Making home management and cleaning easier for everyone

Last but not least, we have Maxence and Oxana from France, co-founders of Appsent. Maxence and Oxana struggled to keep their house clean when they were both working from home. Sweepy is their solution – it’s a smart home cleaning schedule that assigns household tasks on particular days and for particular people. The couple are really proud that their app has been downloaded by lots of people with autism and ADHD, who tell them that it helps them to manage their homes. They are now developing a points and rewards feature, to try to encourage children to get involved in the housework too. Read more stories from France.

Discover more #WeArePlay stories from Europe, and stories from across the globe.



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#WeArePlay | Meet Tessa and Saasha from the UK, founders of waste-fighting app Olio

Posted by Leticia Lago, Developer Marketing In our latest #WeArePlay film, we’re spotlighting Tessa and Saasha - best friends turned co-founders of Olio. They’ve been on a mission to help people reduce waste by encouraging communities to share, sell or give-away what they no longer need - from leftover food to household items. The app now helps millions take one big step closer to living in a zero waste world.

Growing up on a farm, Tessa quickly learned how much hard work goes into producing food. Meanwhile, Saasha spent her childhood helping her family make ends meet through scavenging items that others threw away. When they eventually met in college, they bonded over their passion to help to save the environment through recycling and reducing waste.

But it wasn’t until Tessa was one day moving countries when the idea for Olio came - she couldn’t pack leftover food in air-freight, and couldn’t easily find anyone to take it. Feeling like this was a missed opportunity, she told Saasha about the idea for a food-sharing app. Saasha instantly knew she wanted to help make this app a reality, and so Olio was born. Tessa believes that “if no one else is taking action then we have to take action”.

Originally developed to encourage people to give away their surplus food, over time Olio has evolved so that people can give away any items that could have a second life. It’s now used in 62 countries, and Olio also partners with supermarkets and restaurants with the help of Food Waste Heroes - volunteers who collect and redistribute surplus food – saving an estimated 1 million meals per week. Looking to the future, Saasha says their ambition is “to create a world in which sharing becomes the new normal”.

You can read more inspiring stories, including those featuring LGTBQ+ apps celebrating Pride Month, at g.co/play/weareplay.

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#WeArePlay | Meet Tessa and Saasha from the UK, founders of waste-fighting app Olio

Posted by Leticia Lago, Developer Marketing In our latest #WeArePlay film, we’re spotlighting Tessa and Saasha - best friends turned co-founders of Olio. They’ve been on a mission to help people reduce waste by encouraging communities to share, sell or give-away what they no longer need - from leftover food to household items. The app now helps millions take one big step closer to living in a zero waste world.

Growing up on a farm, Tessa quickly learned how much hard work goes into producing food. Meanwhile, Saasha spent her childhood helping her family make ends meet through scavenging items that others threw away. When they eventually met in college, they bonded over their passion to help to save the environment through recycling and reducing waste.

But it wasn’t until Tessa was one day moving countries when the idea for Olio came - she couldn’t pack leftover food in air-freight, and couldn’t easily find anyone to take it. Feeling like this was a missed opportunity, she told Saasha about the idea for a food-sharing app. Saasha instantly knew she wanted to help make this app a reality, and so Olio was born. Tessa believes that “if no one else is taking action then we have to take action”.

Originally developed to encourage people to give away their surplus food, over time Olio has evolved so that people can give away any items that could have a second life. It’s now used in 62 countries, and Olio also partners with supermarkets and restaurants with the help of Food Waste Heroes - volunteers who collect and redistribute surplus food – saving an estimated 1 million meals per week. Looking to the future, Saasha says their ambition is “to create a world in which sharing becomes the new normal”.

You can read more inspiring stories, including those featuring LGTBQ+ apps celebrating Pride Month, at g.co/play/weareplay.

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#WeArePlay | Meet Maria, AnnMaria and Dennis from the USA. More stories from around the world

Posted by Leticia Lago, Developer Marketing

From underserved communities needing more support with kids' education, to struggling to preserve the memories of passed loved ones. In our latest release of #WeArePlay stories, we’re celebrating the inspiring founders who identified problems around them and made apps or games to solve them.


Starting with Maria, Annmaria and Dennis from Minnesota, USA - founders of 7 Generation Games. Growing up as a Latina in rural North Dakota, Maria wanted to build something inspired by her experiences and help support the education gap in underserved communities. She teamed up with her mom AnnMaria, a teacher and computer programmer, and software developer Dennis, to set up 7 Generation Games. They make educational games – in English, Spanish and indigenous languages – to improve math skills of Hispanic and Native American children. Making Camp Ojibwe is a village-building simulation where players earn points by answering math and social studies questions. Now with multiple titles, their games are proven to improve children’s school results.


#WeArePlay David, Arman & Hayk ZOOMERANG Yerevan, Armenia, Google Play
Next, David, Arman & Hayk from Armenia - founders of Zoomerang. After uploading his music online, David got limited views because his video editing wasn’t engaging. It was his passion for music that led him to start Zoomerang with co-founders Arman and Hayk. They created a platform where content creators could get editing templates for their videos, allowing thousands to grow their brand and vivify their content.


#WeArePlay Rama LITTLE THINKING MINDS Amman, Jordan, Google Play
Next, Rama from Jordan - founder of Little Thinking Minds. When she and her friend and co-founder Lamia had their first boys, they struggled to find resources to teach their children Arabic. So, they utilized their background in film production and started making children’s videos in Arabic in their backyards. When they held a screening at a local cinema, over 500 parents and children came to watch it, and they had to screen it multiple times. A few years later and the content is now digitized in a series of apps used in schools of 10 countries. The most popular, I Read Arabic, has educational videos, books, games, and a dashboard for teachers to track students' progress.


#WeArePlay Prakash FORKEEPS Cape Town, South Africa, Google Play
Last but not least, Prakash from South Africa - founder of ForKeeps. When Prakash’s sister passed away, his nieces longed to hear her voice again and keep her memory alive. When his father died, he felt the same and regretted not having all his photos and messages in one place. This inspired Prakash and his co-founders to create ForKeeps: a platform for preserving a person’s legacy with photo albums, stories, and voice messages. Through the app, people can feel their loved one’s presence after they're gone. The Forever Album tool also allows the audience to share and celebrate special occasions in real time. Now Prakash’s goal is to help more people across different cultures around the world record memories for their loved ones.


Check out their stories now at g.co/play/weareplay and keep an eye out for more stories coming soon.


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#WeArePlay | Meet Maria, AnnMaria and Dennis from the USA. More stories from around the world

Posted by Leticia Lago, Developer Marketing

From underserved communities needing more support with kids' education, to struggling to preserve the memories of passed loved ones. In our latest release of #WeArePlay stories, we’re celebrating the inspiring founders who identified problems around them and made apps or games to solve them.


Starting with Maria, Annmaria and Dennis from Minnesota, USA - founders of 7 Generation Games. Growing up as a Latina in rural North Dakota, Maria wanted to build something inspired by her experiences and help support the education gap in underserved communities. She teamed up with her mom AnnMaria, a teacher and computer programmer, and software developer Dennis, to set up 7 Generation Games. They make educational games – in English, Spanish and indigenous languages – to improve math skills of Hispanic and Native American children. Making Camp Ojibwe is a village-building simulation where players earn points by answering math and social studies questions. Now with multiple titles, their games are proven to improve children’s school results.


#WeArePlay David, Arman & Hayk ZOOMERANG Yerevan, Armenia, Google Play
Next, David, Arman & Hayk from Armenia - founders of Zoomerang. After uploading his music online, David got limited views because his video editing wasn’t engaging. It was his passion for music that led him to start Zoomerang with co-founders Arman and Hayk. They created a platform where content creators could get editing templates for their videos, allowing thousands to grow their brand and vivify their content.


#WeArePlay Rama LITTLE THINKING MINDS Amman, Jordan, Google Play
Next, Rama from Jordan - founder of Little Thinking Minds. When she and her friend and co-founder Lamia had their first boys, they struggled to find resources to teach their children Arabic. So, they utilized their background in film production and started making children’s videos in Arabic in their backyards. When they held a screening at a local cinema, over 500 parents and children came to watch it, and they had to screen it multiple times. A few years later and the content is now digitized in a series of apps used in schools of 10 countries. The most popular, I Read Arabic, has educational videos, books, games, and a dashboard for teachers to track students' progress.


#WeArePlay Prakash FORKEEPS Cape Town, South Africa, Google Play
Last but not least, Prakash from South Africa - founder of ForKeeps. When Prakash’s sister passed away, his nieces longed to hear her voice again and keep her memory alive. When his father died, he felt the same and regretted not having all his photos and messages in one place. This inspired Prakash and his co-founders to create ForKeeps: a platform for preserving a person’s legacy with photo albums, stories, and voice messages. Through the app, people can feel their loved one’s presence after they're gone. The Forever Album tool also allows the audience to share and celebrate special occasions in real time. Now Prakash’s goal is to help more people across different cultures around the world record memories for their loved ones.

Check out their stories now at g.co/play/weareplay and keep an eye out for more stories coming soon.


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Launching new #WeArePlay stories from India

Posted by Parul Tyagi, Developer Marketing

Every month, over 2.5 billion people visit Google Play to discover millions of apps and games, which are created by people with all sorts of backgrounds, who founded companies big and small.

#WeArePlay celebrates this community of people building apps and games businesses, with monthly spotlights of founders from across the world.

Last summer we went on a virtual tour of the USA, sharing stories from every state, and today we’re continuing our tour across the world with our next stop: India.

To kick us off, we are spotlighting 20 stories from across the country, with many more coming throughout the year.

Moving text reads #WeArePlay INDIA Discover now g.co/play/weareplay-india Google Play

First, we begin with Pramit from Gurugram, Haryana. He was climbing the corporate ladder when medication he was taking damaged his retina, therefore losing his vision. No longer able to read, he required help from friends and family to perform daily tasks. One day, when a friend was booking a driver for him, Pramit got the idea to create a tool that could function exactly like a virtual friend through voice-activated commands. Using his app Louie Voice Control, people can operate other apps using their voice, making technology infinitely more accessible for the visually impaired.

#WeArePlay Pramit Visioapps Technology Gurugram, Haryana g.co/play/weareplay-india Google Play

Next, meet Sourav and Gunjan from Kolkata, West Bengal. When Sourav and Gunjan had their son, they noticed how fascinated he was watching videos on their phones. This gave Gunjan the idea to provide meaningful screen time for him by making educational games for young children. Fast forward to today and they have 42 apps, including Yoga for Kids where youngsters follow along with simple yoga poses and unlock animated pets as rewards.

#WeArePlay Sourav & Gunjan Gunjanapps Studios Kolkata, West Bengal g.co/play/weareplay-india Google Play

Now onto Tejas from Rajkot, Gurajat. He was always determined to go his own way in life and pursue programming, rather than his family's construction business. After discovering how popular cooking games are, his company TheAppGuruz makes versions catered specifically for Asian audiences - with some full of Indian dishes and specialties. Now, Tejas and his team are developing more cooking simulation titles, as well as traditional board games for a global audience.

#WeArePlay Tejas TheAppGuruz Rajkot, Gujarat g.co/play/weareplay-india Google Play

And last but not least, Anshul and Rohan from Mumbai, Maharashtra. After bonding over their experiences in overcoming mental health struggles, they discovered they had the same goal: to create something in the mental wellness space. So they built Evolve - an app with guided meditations, breathing exercises and daily affirmations. During the pandemic, the pair realized the LGBTQ+ community was one of the most underserved in mental health support, so they adapted Evolve to meet their needs.

#WeArePlay Rohan &Anshul Evolve Mumbai, Maharashtra g.co/play/weareplay-india Google Play

Check out all the stories now at g.co/play/weareplay-india and stay tuned for even more coming soon.


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