Tag Archives: App Development

#WeArePlay | Meet Geraldo from Utah. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another series of #WeArePlay stories from apps and games we all love. From a Salt Lake City-based music editing app to successful game studios from Indonesia, Uruguay and Türkiye - discover the inspiring founders behind them.

This time we’re starting in the US with Geraldo. Inspired by his mom’s studies in computer engineering, he decided to start his own tech company at just 16 years of age. But he was also a keen musician and merged both his passions in Moises, alongside childhood friend and co-founder Eddie. The app uses artificial intelligence to remove vocals and instruments from any song. Geraldo describes the process as like “getting a smoothie and removing only the banana” – complex, to say the least, but Moises makes it easy. He hopes “to democratize access to cutting edge audio tools for everyday musicians.”

#WeArePlay Diori & Agung MINIMO South Tangerang Indonesia g.co/play/weareplay Google Play

Next up, we’re crossing the Pacific over to Indonesia where colleagues and game enthusiasts Diori and Agung decided to collaborate outside of the office on their own independent project. This culminated in the launch of their studio, Minimo, with their most successful game, Mini Racing Adventures, accumulating over 38 million downloads to date. The pair channeled Agung’s passion for cars and mechanics into this particular release, but next they’re shifting genres and working on a new shooter game.

#WeArePlay Pablo & Gonzalo Ironhide Game Studio Montevideo Uruguay g.co/play/weareplay Google Play

Now we’re heading down to Uruguay where friends Pablo, Gonzalo and Alvaro had a dream of making games for a living and created Ironhide Game Studio in 2010, learning how to code for mobiles from scratch. As Pablo puts it: “Over the years we’ve realized that what we have is special, because we have the passion, but we also work really hard. This has allowed us to create something great.” Their popular title, Kingdom Rush: Tower Defence, is a strategy game set in a medieval settlement and chock-full of action-filled battles. Looking to the future, they’re hoping to branch into multiplayer games and expand their Kingdom Rush saga.

#WeArePlay Remi, Mithat, Rina, Fuat & Barkin SPYKE GAMES Instanbul Türkiye g.co/play/weareplay Google Play

And finally we’re crossing over to Europe to meet Rina. While working in private equity and meeting an array of business heads, she was inspired to pursue an entrepreneurial path herself. Seeing how popular gaming was becoming, Rina delved into creating titles for a Turkish audience. She struck gold with her first studio becoming a tech unicorn, and soon followed it up with Spyke Games, launched alongside her brother Remi and friends Mithat, Barkin and Fuat. Their title Tile Busters combine social multiplayer fun and skill-based puzzle solving. Soon, they’re releasing a follow-up, Blitz Busters, keeping their goal of being “great content developers creating games that people crave more of.”

Discover more global #WeArePlay stories and share your favorites.



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#WeArePlay | Meet Geraldo from Utah. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another series of #WeArePlay stories from apps and games we all love. From a Salt Lake City-based music editing app to successful game studios from Indonesia, Uruguay and Türkiye - discover the inspiring founders behind them.

This time we’re starting in the US with Geraldo. Inspired by his mom’s studies in computer engineering, he decided to start his own tech company at just 16 years of age. But he was also a keen musician and merged both his passions in Moises, alongside childhood friend and co-founder Eddie. The app uses artificial intelligence to remove vocals and instruments from any song. Geraldo describes the process as like “getting a smoothie and removing only the banana” – complex, to say the least, but Moises makes it easy. He hopes “to democratize access to cutting edge audio tools for everyday musicians.”

#WeArePlay Diori & Agung MINIMO South Tangerang Indonesia g.co/play/weareplay Google Play

Next up, we’re crossing the Pacific over to Indonesia where colleagues and game enthusiasts Diori and Agung decided to collaborate outside of the office on their own independent project. This culminated in the launch of their studio, Minimo, with their most successful game, Mini Racing Adventures, accumulating over 38 million downloads to date. The pair channeled Agung’s passion for cars and mechanics into this particular release, but next they’re shifting genres and working on a new shooter game.

#WeArePlay Pablo & Gonzalo Ironhide Game Studio Montevideo Uruguay g.co/play/weareplay Google Play

Now we’re heading down to Uruguay where friends Pablo, Gonzalo and Alvaro had a dream of making games for a living and created Ironhide Game Studio in 2010, learning how to code for mobiles from scratch. As Pablo puts it: “Over the years we’ve realized that what we have is special, because we have the passion, but we also work really hard. This has allowed us to create something great.” Their popular title, Kingdom Rush: Tower Defence, is a strategy game set in a medieval settlement and chock-full of action-filled battles. Looking to the future, they’re hoping to branch into multiplayer games and expand their Kingdom Rush saga.

#WeArePlay Remi, Mithat, Rina, Fuat & Barkin SPYKE GAMES Instanbul Türkiye g.co/play/weareplay Google Play

And finally we’re crossing over to Europe to meet Rina. While working in private equity and meeting an array of business heads, she was inspired to pursue an entrepreneurial path herself. Seeing how popular gaming was becoming, Rina delved into creating titles for a Turkish audience. She struck gold with her first studio becoming a tech unicorn, and soon followed it up with Spyke Games, launched alongside her brother Remi and friends Mithat, Barkin and Fuat. Their title Tile Busters combine social multiplayer fun and skill-based puzzle solving. Soon, they’re releasing a follow-up, Blitz Busters, keeping their goal of being “great content developers creating games that people crave more of.”

Discover more global #WeArePlay stories and share your favorites.



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#WeArePlay | Meet Solape and Yomi from Nigeria. More stories from around the world

Posted by Leticia Lago, Developer Marketing

We continue to be inspired by the amazing #WeArePlay stories of app and game creators on Google Play, from all corners of the Earth. This month, hear about a game changing financial app for women in Nigeria to an early learning platform that uses augmented reality.


First up, we’re in Nigeria where two former colleagues at an investment bank, Solape and Yomi, channeled their economic expertise into improving women’s accessibility to finance. HerVest is an app exclusively designed for farmers and small business owners, with saving and investment tips, financial education and credit options. Intent on improving gender equality in the financial sphere, the pair plan to reach a million women by the end of 2024 and “become the go-to financial platform for the financially underserved in Africa”.


#WeArePlay Juliana BLW Social Singapore g.co/play/weareplay Google Play
Now we’re crossing the ocean into maritime Singapore, where native Brazilian Juliana launched her baby-led weaning app, BLW Meals. When her firstborn was 6 months old, she struggled to transition her onto solid foods. Unable to find adequate resources in her mother language, Portuguese, she decided to make her own platform, sharing everything she’d learned. Today, she’s overjoyed by how much the app - also offered in Spanish and English - has supported other moms through their weaning journey. Soon, she’s launching a new feature for chatting directly with nutritionists, ensuring parents always have an expert on hand to guide them.

#WeArePlay Harry & Luke Visible London, United Kingdom g.co/play/weareplay Google Play
Next, we’re heading over to the UK to meet mechanical engineer Harry, who’s on a mission to revolutionize perceptions around energy-limiting health conditions. When he got sick with long Covid after a mild infection in 2020, his ability to do the wild, athletic activities he once enjoyed – like cycling across Iceland – was no longer on the cards. Disappointed by the lack of treatment options, he decided to create a health monitoring app, partnering up with friend and tech lawyer Luke to make it happen. On Visible, patients are empowered to track and monitor their symptoms and activity levels. The anonymized data is also used by medical researchers to improve understanding and treatment options, feeding into Harry’s larger goal of “working to change health policy laws to recognize these conditions”.

#WeArePlay Ilan, Nastassja & Edison Pleiq Santiago, Chile g.co/play/weareplay Google Play
Finally, we’re heading to Chile, South America, to meet brothers Ilan and Edison and their friend Nastassja. A veritable dream team, the trio began their tech careers running an augmented reality advertisement agency in their native Venezuela. But when they saw how much kids loved their commercials, they decided to instead use their AR skills to develop an education platform for children. After being offered a place on an accelerator program, they moved to Chile to launch PleIQ – an immersive, early learning app for kids aged 3-8. Next, they’re expanding across Latin America with the goal of “improving education quality to create a more equal society”.

Discover more global #WeArePlay stories and share your favorites.



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#WeArePlay | Meet Solape and Yomi from Nigeria. More stories from around the world

Posted by Leticia Lago, Developer Marketing

We continue to be inspired by the amazing #WeArePlay stories of app and game creators on Google Play, from all corners of the Earth. This month, hear about a game changing financial app for women in Nigeria to an early learning platform that uses augmented reality.


First up, we’re in Nigeria where two former colleagues at an investment bank, Solape and Yomi, channeled their economic expertise into improving women’s accessibility to finance. HerVest is an app exclusively designed for farmers and small business owners, with saving and investment tips, financial education and credit options. Intent on improving gender equality in the financial sphere, the pair plan to reach a million women by the end of 2024 and “become the go-to financial platform for the financially underserved in Africa”.


#WeArePlay Juliana BLW Social Singapore g.co/play/weareplay Google Play

Now we’re crossing the ocean into maritime Singapore, where native Brazilian Juliana launched her baby-led weaning app, BLW Meals. When her firstborn was 6 months old, she struggled to transition her onto solid foods. Unable to find adequate resources in her mother language, Portuguese, she decided to make her own platform, sharing everything she’d learned. Today, she’s overjoyed by how much the app - also offered in Spanish and English - has supported other moms through their weaning journey. Soon, she’s launching a new feature for chatting directly with nutritionists, ensuring parents always have an expert on hand to guide them.

#WeArePlay Harry & Luke Visible London, United Kingdom g.co/play/weareplay Google Play

Next, we’re heading over to the UK to meet mechanical engineer Harry, who’s on a mission to revolutionize perceptions around energy-limiting health conditions. When he got sick with long Covid after a mild infection in 2020, his ability to do the wild, athletic activities he once enjoyed – like cycling across Iceland – was no longer on the cards. Disappointed by the lack of treatment options, he decided to create a health monitoring app, partnering up with friend and tech lawyer Luke to make it happen. On Visible, patients are empowered to track and monitor their symptoms and activity levels. The anonymized data is also used by medical researchers to improve understanding and treatment options, feeding into Harry’s larger goal of “working to change health policy laws to recognize these conditions”.

#WeArePlay Ilan, Nastassja & Edison Pleiq Santiago, Chile g.co/play/weareplay Google Play

Finally, we’re heading to Chile, South America, to meet brothers Ilan and Edison and their friend Nastassja. A veritable dream team, the trio began their tech careers running an augmented reality advertisement agency in their native Venezuela. But when they saw how much kids loved their commercials, they decided to instead use their AR skills to develop an education platform for children. After being offered a place on an accelerator program, they moved to Chile to launch PleIQ – an immersive, early learning app for kids aged 3-8. Next, they’re expanding across Latin America with the goal of “improving education quality to create a more equal society”.

Discover more global #WeArePlay stories and share your favorites.



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#WeArePlay | Meet Ingrid from Sweden. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another reason to celebrate trailblazing creators behind some of the most innovative apps and games. From an equestrian training platform in Sweden to a chilled out fishing game in the Republic of Korea, let’s take a look at some of the exciting #WeArePlay stories of founders and their creations.


Ingrid is a big fan of horseback riding and has always loved the social aspect of the sport. But when she wanted to take her passion online, she was surprised to be unable to find sports platforms specifically tailored to equestrians. So, Ingrid and her co-founders, Totta and Erika, took matters into their own hands, pooling their collective experiences in marketing, programming and economics to create Ridely: a platform that aims to democratize the access to trainers and content about riding. Since then, they’ve partnered up with the US Equestrian Federation and are “constantly innovating and looking at ways to develop the app further and improve our members’ horse riding experience” – in fact, they’re currently working on creating expert programs, monthly riding challenges and adding a social feed to spark discussion and create community.


#WeArePlay Joahnes & Meiky Gaco Games Solo, Indonesia g.co/play/weareplay Google Play
Now to the other side of the world, Indonesia. Johanes always had a wild imagination and a head brimming with ideas, which is why he originally aspired to be an author. However, when he found himself captivated by role playing games, he decided to channel his storytelling into the gaming genre instead. Collaborating with graphic artist Meiky, the pair brainstormed their anime-inspired fantasy adventure RPG Epic Conquest. Even without conscious marketing efforts, the game proved to be a big hit, spawning the follow-up Epic Conquest 2 – with more sequels currently in the works.


#WeArePlay Young-Gon Nexelon Soengnam, Republic of Korea g.co/play/weareplay Google Play

Next up, Young-Gon from the Republic of Korea. An old hand in the industry, Young-Gon has been involved in gaming for over two decades. However, it was in 2017 that he decided to launch his own studio, Nexelon, with the goal of reaching audiences abroad. In his popular title, Fishing Life, he “wanted to create a fishing game that was soothing, uncomplicated to play and that really showcased the underwater world”, depicting the calming nature of angling as a hobby with gently whooshing waves and scenes of tranquil lakes and mountains. And he’s continuing this theme of serenity with his upcoming release – an eco-sci fi game where players explore other planets for resources to restore a polluted Earth.


#WeArePlay Sergej, Victoria & Michall Nordcurrent Vilnius, Lithuania g.co/play/weareplay Google Play
Last up, dream team Victoria, her husband Michail, and his brother Sergej from Lithuania. They had their sights set on making games since childhood. They were still at university when they released their very first title, swiftly using the revenue to form their own studio, Nordcurrent. In their popular game Cooking Fever, players are put to the test to rapidly prepare different dishes – inspired by cuisines from around the world. They recently added a pancake flipping restaurant option and also plan live culinary events around themed celebrations, such as Valentine’s Day.

Discover more of the amazing #WeArePlay stories around the world and share your favorites.



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#WeArePlay | Meet Ingrid from Sweden. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another reason to celebrate trailblazing creators behind some of the most innovative apps and games. From an equestrian training platform in Sweden to a chilled out fishing game in the Republic of Korea, let’s take a look at some of the exciting #WeArePlay stories of founders and their creations.


Ingrid is a big fan of horseback riding and has always loved the social aspect of the sport. But when she wanted to take her passion online, she was surprised to be unable to find sports platforms specifically tailored to equestrians. So, Ingrid and her co-founders, Totta and Erika, took matters into their own hands, pooling their collective experiences in marketing, programming and economics to create Ridely: a platform that aims to democratize the access to trainers and content about riding. Since then, they’ve partnered up with the US Equestrian Federation and are “constantly innovating and looking at ways to develop the app further and improve our members’ horse riding experience” – in fact, they’re currently working on creating expert programs, monthly riding challenges and adding a social feed to spark discussion and create community.


#WeArePlay Joahnes & Meiky Gaco Games Solo, Indonesia g.co/play/weareplay Google Play

Now to the other side of the world, Indonesia. Johanes always had a wild imagination and a head brimming with ideas, which is why he originally aspired to be an author. However, when he found himself captivated by role playing games, he decided to channel his storytelling into the gaming genre instead. Collaborating with graphic artist Meiky, the pair brainstormed their anime-inspired fantasy adventure RPG Epic Conquest. Even without conscious marketing efforts, the game proved to be a big hit, spawning the follow-up Epic Conquest 2 – with more sequels currently in the works.


#WeArePlay Young-Gon Nexelon Soengnam, Republic of Korea g.co/play/weareplay Google Play

Next up, Young-Gon from the Republic of Korea. An old hand in the industry, Young-Gon has been involved in gaming for over two decades. However, it was in 2017 that he decided to launch his own studio, Nexelon, with the goal of reaching audiences abroad. In his popular title, Fishing Life, he “wanted to create a fishing game that was soothing, uncomplicated to play and that really showcased the underwater world”, depicting the calming nature of angling as a hobby with gently whooshing waves and scenes of tranquil lakes and mountains. And he’s continuing this theme of serenity with his upcoming release – an eco-sci fi game where players explore other planets for resources to restore a polluted Earth.



#WeArePlay Sergej, Victoria & Michall Nordcurrent Vilnius, Lithuania g.co/play/weareplay Google Play

Last up, dream team Victoria, her husband Michail, and his brother Sergej from Lithuania. They had their sights set on making games since childhood. They were still at university when they released their very first title, swiftly using the revenue to form their own studio, Nordcurrent. In their popular game Cooking Fever, players are put to the test to rapidly prepare different dishes – inspired by cuisines from around the world. They recently added a pancake flipping restaurant option and also plan live culinary events around themed celebrations, such as Valentine’s Day.


Discover more of the amazing #WeArePlay stories around the world and share your favorites.



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Introducing Project IDX, An Experiment to Improve Full-stack, Multiplatform App Development

Posted by Bre Arder, UX Research Lead, Kirupa Chinnathambi, Product Lead, Ashwin Raghav Mohan Ganesh, Engineering Lead, Erin Kidwell, Director of Engineering, and Roman Nurik, Design Lead


These days, getting an app from zero to production – especially one that works well across mobile, web, and desktop platforms – can feel like building a Rube Goldberg machine. You’ve got to navigate an endless sea of complexity, duct-taping together a tech stack that'll help you bootstrap, compile, test, deploy, and monitor your apps.

While Google’s been working on making multiplatform app development easier for years – from Angular and Flutter to Google Cloud and Firebase – it feels like there’s even more we can do to make the entire multiplatform app development workflow faster and more frictionless. So several months ago, a few of us got together and started experimenting. And today, we’re excited to share a very early look at our experiment, which we’re calling Project IDX.

Moving illustration of Project IDX Logo

Project IDX is a browser-based development experience built on Google Cloud and powered by Codey, a foundational AI model trained on code and built on PaLM 2. It’s designed to make it easier to build, manage and deploy full-stack web and multiplatform applications, with popular frameworks and languages. Project IDX is also built on Code OSS, so it should feel familiar no matter what you’re building.

A big part of why we’re sharing Project IDX today is we’d love to hear from the broader developer community on what could help you work even faster. In the meantime, here’s a preview of what’s possible today with Project IDX.


Get to work quickly, from anywhere

At the heart of Project IDX is our conviction that you should be able to develop from anywhere, on any device, with the full fidelity of local development. Every Project IDX workspace has the full capabilities of a Linux-based VM, paired with the universal access that comes with being hosted in the cloud, in a datacenter near you.

Moving illustration of Project IDX workspace operating on a browser and generating a preview on a mobile devivce

Import your existing app, or start something new

Project IDX lets you import your existing projects from GitHub so you can pick up right where you left off. You can also create new projects, with pre-baked templates for popular frameworks, including Angular, Flutter, Next.js, React, Svelte, Vue, and languages such as JavaScript, Dart, and (coming soon) Python, Go, and more. We’re also actively working to add first-class support for more project types and frameworks. If you have any suggestions, we’d love your feedback on which stacks to support.

Image of logos of Project IDX supported frameworks – React, Angular, Next, Flutter, Vue, Svelte, Go, Python, GitHub

Preview your app across platforms

Creating successful apps today means optimizing your app design and behavior across platforms, and previewing your apps just as your users would see them. To make this easier, Project IDX includes a built-in web preview and, coming soon, a fully-configured Android emulator and an embedded iOS simulator, all available directly in the browser.

Moving illustration of app design and behavior optimized across multiple devices - iOS simulator, Web browser, and Android emulator –  with Project IDX

Help from AI

We spend a lot of time writing code, and recent advances in AI have created big opportunities to make that time more productive. With Project IDX, we’re exploring how Google’s innovations in AI — including the Codey and PaLM 2 models powering Studio Bot in Android Studio, Duet in Google Cloud and more – can help you not only write code faster, but also write higher-quality code. Currently, Project IDX has smart code completion, an assistive chatbot, and contextual code actions like “add comments” and “explain this code”. Our AI capabilities are in their very early days, and we’re working on making IDX AI even better at helping you as you work.

Moving illustration of IDX AI assisting you with smart code completion, assistive chatbot, and contenxtual code actions

Publish to the web with Firebase Hosting

Finally, a common pain point in getting your app into production is deploying it. We’ve made this easier by integrating Firebase Hosting, making it possible to deploy a shareable preview of your web app, or deploy to production with a fast, secure, and global hosting platform, with just a few clicks. And because Firebase Hosting supports dynamic backends, powered by Cloud Functions, this works great for full-stack frameworks like Next.js.


Let’s build Project IDX together

We shared how we think Project IDX can start to make multiplatform app development better, along with some strides we’ve started making in these areas. But we are just at the beginning of this journey to improve the end-to-end development workflow, and we can only make good on this vision with your help. So with that, we’d like to share an early version of Project IDX with you — rough edges and all — to iterate on what’s working well and what could be even better for your app team’s workflow. To join us on our journey, visit our website to sign up and be one of the first to try Project IDX.

As for what’s next, we’re continuously working on adding new capabilities and addressing your feedback. We’re already working on new collaboration features, as we know how important those are in this hybrid work world, as well as deeper framework integrations and more personalized/contextual AI. Please share your feature requests with us as well!

#WeArePlay | Meet Ayushi & Nikhil from India. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

This month, we’re sharing new #WeArePlay stories from inspiring founders creating apps which help people improve their quality of life. From a diabetes management tracker to an upskilling platform for women, hear the stories behind some groundbreaking apps on Google Play.



Firstly, meet Nikhil and Ayushi from Bengaluru, India. During the Covid-19 lockdowns, Nikhil watched as his mother picked up new hobbies and tried making different dishes in the kitchen. Seeing his mom researching new recipes and cooking resources, it struck him that there was a lack of educational platforms in India specifically targeted at women. This gave him and his wife, Ayushi, the idea to create Alippo: an upskilling app for women that provides classes and training materials. It also has resources to help women launch and manage their own businesses using their newly acquired expertise. In the future, they want to add more learning materials, business guides and even financing options.


Image of Ed, Ken, and Erin of Health2Sync, located in Taipei City, Taiwan g.co/play/weareplay Google Play

Next up we have Ed, Ken and Erin from Taiwan. Ed comes from a family with a history of diabetes. But his grandma always stayed on top of her condition thanks to her habit of regularly noting down her blood sugar levels and sharing them with her doctor. Partnering with product manager Ken, whose mother also has diabetes, and former colleague Erin, he launched Health2Sync: a digital blood sugar tracker with a range of other features for tracking and managing diets, exercise and medication. Thanks to the app’s new AI-based food recognition feature, people can now track the contents and nutrients of their meals just by uploading a picture of their food.


Image of César and Lorenzo of WeCancer, located in Sao Paulo, Brazil g.co/play/weareplay Google Play

Now, Lorenzo and César from Brazil. Growing up, they both had personal experiences with cancer having lost their mothers to the disease. When they met some time later, via a mutual friend, they discussed their experiences, both agreeing that the hospital visits were tiring for their moms, and often unnecessary when measures could be taken to provide care at home. This inspired them to partner up and create WeCancer, a cancer treatment support platform where patients can receive support and medical care from the comfort of their own home, with monitoring and advice from doctors. In Lorenzo's own words, the app provides "qualified care outside of hospital walls to make life easier for patients”.


Image of John, Laura and Erich of Curable, located in Denver (CO), USA g.co/play/weareplay Google Play

Last but not least, Laura, Erich and John from the US. When they were colleagues, it was sharing their experiences around chronic pain that bonded them and brought them together as friends. When John began to teach the others some alternative methods he’d learnt for managing his pain, all three began to see huge improvements in their various conditions. Elated by how much these techniques and practices had helped them, they wanted to share the practices with others, inspiring them to team up to create Curable. On the app, chronic pain sufferers can follow a guided recovery program with a range of science-backed methods, including cognitive behavioral therapy and soothing meditation.


Discover more #WeArePlay stories from across the globe and stay tuned for more.



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#WeArePlay | Meet Ayushi & Nikhil from India. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

This month, we’re sharing new #WeArePlay stories from inspiring founders creating apps which help people improve their quality of life. From a diabetes management tracker to an upskilling platform for women, hear the stories behind some groundbreaking apps on Google Play.



Firstly, meet Nikhil and Ayushi from Bengaluru, India. During the Covid-19 lockdowns, Nikhil watched as his mother picked up new hobbies and tried making different dishes in the kitchen. Seeing his mom researching new recipes and cooking resources, it struck him that there was a lack of educational platforms in India specifically targeted at women. This gave him and his wife, Ayushi, the idea to create Alippo: an upskilling app for women that provides classes and training materials. It also has resources to help women launch and manage their own businesses using their newly acquired expertise. In the future, they want to add more learning materials, business guides and even financing options.


Image of Ed, Ken, and Erin of Health2Sync, located in Taipei City, Taiwan g.co/play/weareplay Google Play

Next up we have Ed, Ken and Erin from Taiwan. Ed comes from a family with a history of diabetes. But his grandma always stayed on top of her condition thanks to her habit of regularly noting down her blood sugar levels and sharing them with her doctor. Partnering with product manager Ken, whose mother also has diabetes, and former colleague Erin, he launched Health2Sync: a digital blood sugar tracker with a range of other features for tracking and managing diets, exercise and medication. Thanks to the app’s new AI-based food recognition feature, people can now track the contents and nutrients of their meals just by uploading a picture of their food.


Image of César and Lorenzo of WeCancer, located in Sao Paulo, Brazil g.co/play/weareplay Google Play

Now, Lorenzo and César from Brazil. Growing up, they both had personal experiences with cancer having lost their mothers to the disease. When they met some time later, via a mutual friend, they discussed their experiences, both agreeing that the hospital visits were tiring for their moms, and often unnecessary when measures could be taken to provide care at home. This inspired them to partner up and create WeCancer, a cancer treatment support platform where patients can receive support and medical care from the comfort of their own home, with monitoring and advice from doctors. In Lorenzo's own words, the app provides "qualified care outside of hospital walls to make life easier for patients”.


Image of John, Laura and Erich of Curable, located in Denver (CO), USA g.co/play/weareplay Google Play

Last but not least, Laura, Erich and John from the US. When they were colleagues, it was sharing their experiences around chronic pain that bonded them and brought them together as friends. When John began to teach the others some alternative methods he’d learnt for managing his pain, all three began to see huge improvements in their various conditions. Elated by how much these techniques and practices had helped them, they wanted to share the practices with others, inspiring them to team up to create Curable. On the app, chronic pain sufferers can follow a guided recovery program with a range of science-backed methods, including cognitive behavioral therapy and soothing meditation.


Discover more #WeArePlay stories from across the globe and stay tuned for more.



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#WeArePlay | Meet the people creating apps and games in Japan

Posted by Leticia Lago, Developer Marketing

#WeArePlay is on a virtual world tour: starting first with the U.S. last summer by spotlighting the stories of app and game founders from every state, then visiting India sharing stories from across the country, and more recently visiting Europe by sharing stories from countries across the region.

Today, we’re continuing our tour with one more stop: Japan. From a snowboarding app made by a paralympian, to a game inspired by the enchanting landmarks of Gifu. Discover the people growing apps and games businesses on Google Play.

We’re starting with stories from Chubu, Chugoku & Shikoku and Kinki, with more following throughout the year. Let’s explore some of the stories from across these 3 regions.


Image of Takao Hayashi, founder of Ateam Entertainment
Takao Hayashi, founder of Ateam Entertainment

First, Takao Hayashi from Nagoya, Aichi. When Takao’s father sadly passed away when he was only 9 years old, he decided to double down on his hobby of coding and help his family become financially secure. He eventually launched Ateam, and after releasing various apps and games in Japan, his company began to focus on expansion into new markets. Their efforts are paying off, as real-time battle RPG Unison League has become a global hit. The Japanese art in the game has become so popular that some fans have even adopted the style of their favorite characters into their fashion. Next, Takao wants to release new games and reach players in more parts of the world, including India and Latin America.


Image of Keiji Okamoto, founder of yukiyama
Keiji Okamoto, founder of yukiyama

Next, Keiji Okamoto from Kobe, Hyogo. Keiji worked hard to pursue his passion for snowboarding all the way to a professional level. However, an accident on the slopes left him with a spinal injury and the news that he might never snowboard again. With his future plans uncertain and hoping to contribute to the sport despite no longer being able to snowboard, Keiji founded yukiyama: a platform where snowsports enthusiasts can access ski resort maps and track their distances down the slopes. Today the app is used all over Japan. The team plans to make it accessible to tourists too by localizing it to other languages. As the app grows, so does Keiji's sports career, who now competes in the Paralympics.


Image of  Hitomi Wada, founder of blazeworks
Hitomi Wada, founder of blazeworks

Now, Hitomi Wada from Kakamigahara, Gifu. Hitomi has been a fan of fantasy role-playing games since a friend first introduced her to them as a child. Years later she got inspired to create her own game, Gifu Quest, while exploring the enchanting sights and landmarks of the Gifu prefecture. Players must save all 42 municipalities from ruin and can even play a role in the game’s creation - with some of their photos of Gifu featuring in the game, and many sharing their travels to the places that appear in the game under the hashtag #realgifuquest. Next, Hitomi wants to create new games and eventually feature the whole of Japan.


Image of Masaomi Kurokawa, Managing Director of KEMCO
Masaomi Kurokawa, Managing Director of KEMCO

And last but not least, Masaomi Kurokawa from Kure, Hiroshima. Masaomi’s love of computers and gaming began back in middle school, when his dad bought him his first computer to program. Later, during the mid-2000s, he decided he wanted to revive classic retro games from his childhood. His RPG title Dragon Lapis has a characteristic old-school aesthetic - with dragons, legends and battles, and is hugely popular with fans of the RPG-genre. His nostalgic games have a loyal fanbase both in Japan and overseas. Masaomi has more games in the works and, in the future, wants to take on new challenges like moving into the app space.

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