We're very excited to announce that Search Central Live is going to Madrid for the first time on April 9! The event will have a mix of presenters from the Google Search, News, and Partnerships teams and the content will be delivered in English and Spanish, but we'll have live translation.
Generate Stunning Visuals in Your Android Apps with Imagen 3 via Vertex AI in Firebase
Imagen 3, our most advanced image generation model, is now available through Vertex AI in Firebase, making it even easier to integrate it to your Android apps.
Designed to generate well-composed images with exceptional details, reduced artifacts, and rich lighting, Imagen 3 represents a significant leap forward in image generation capabilities.


Imagen 3 unlocks exciting new possibilities for Android developers. Generated visuals can adapt to the content of your app, creating a more engaging user experience. For instance, your users can generate custom artwork to enhance their in-app profile. Imagen can also improve your app's storytelling by bringing its narratives to life with delightful personalized illustrations.
You can experiment with image prompts in Vertex AI Studio, and learn how to improve your prompts by reviewing the prompt and image attribute guide.
Get started with Imagen 3
The integration of Imagen 3 is similar to adding Gemini access via Vertex AI in Firebase. Start by adding the gradle dependencies to your Android project:
dependencies { implementation(platform("com.google.firebase:firebase-bom:33.10.0")) implementation("com.google.firebase:firebase-vertexai") }
Then, in your Kotlin code, create an ImageModel instance by passing the model name and optionally, a model configuration and safety settings:
val imageModel = Firebase.vertexAI.imagenModel( modelName = "imagen-3.0-generate-001", generationConfig = ImagenGenerationConfig( imageFormat = ImagenImageFormat.jpeg(compresssionQuality = 75), addWatermark = true, numberOfImages = 1, aspectRatio = ImagenAspectRatio.SQUARE_1x1 ), safetySettings = ImagenSafetySettings( safetyFilterLevel = ImagenSafetyFilterLevel.BLOCK_LOW_AND_ABOVE personFilterLevel = ImagenPersonFilterLevel.ALLOW_ADULT ) )
Finally generate the image by calling generateImages:
val imageResponse = imageModel.generateImages( prompt = "An astronaut riding a horse" )
Retrieve the generated image from the imageResponse and display it as a bitmap as follow:
val image = imageResponse.images.first() val uiImage = image.asBitmap()
Next steps
Explore the comprehensive Firebase documentation for detailed API information.
Access to Imagen 3 using Vertex AI in Firebase is currently in Public Preview, giving you an early opportunity to experiment and innovate. For pricing details, please refer to the Vertex AI in Firebase pricing page.
Start experimenting with Imagen 3 today! We're looking forward to seeing how you’ll leverage Imagen 3's capabilities to create truly unique, immersive and personalized Android experiences.
Source: Android Developers Blog
Beta Channel Update for ChromeOS / ChromeOS Flex
The Beta channel is being updated to OS version 16181.30.0 (Browser version 134.0.6998.52) for most ChromeOS devices.
- File a bug
Visit our ChromeOS communities
General: Chromebook Help Community
Beta Specific: ChromeOS Beta Help Community
Interested in switching channels? Find out how.
Luis Menezes
Google ChromeOS
Source: Google Chrome Releases
Chrome for Android Update
Hi, everyone! We've just released Chrome 134 (134.0.6998.39) for Android . It'll become available on Google Play over the next few days.
This release includes stability and performance improvements. You can see a full list of the changes in the Git log. If you find a new issue, please let us know by filing a bug.Source: Google Chrome Releases
Stable Channel Update for Desktop
The Chrome team is delighted to announce the promotion of Chrome 134 to the stable channel for Windows, Mac and Linux. This will roll out over the coming days/weeks.
Chrome 134.0.6998.35 (Linux) 134.0.6998.35/36 ( Windows) 134.0.6998.44/45 (Mac) contains a number of fixes and improvements -- a list of changes is available in the log. Watch out for upcoming Chrome and Chromium blog posts about new features and big efforts delivered in 134.
Extended stable channel has been updated to 134.0.6998.36 ( Windows) and 134.0.6998.45 ( Mac).
Security Fixes and Rewards
Note: Access to bug details and links may be kept restricted until a majority of users are updated with a fix. We will also retain restrictions if the bug exists in a third party library that other projects similarly depend on, but haven’t yet fixed.
This update includes 14 security fixes. Below, we highlight fixes that were contributed by external researchers. Please see the Chrome Security Page for more information.
[$7000][397731718] High CVE-2025-1914: Out of bounds read in V8. Reported by Zhenghang Xiao (@Kipreyyy) and Nan Wang (@eternalsakura13) on 2025-02-20
[$4000][391114799] Medium CVE-2025-1915: Improper Limitation of a Pathname to a Restricted Directory in DevTools. Reported by Topi Lassila on 2025-01-20
[$3000][376493203] Medium CVE-2025-1916: Use after free in Profiles. Reported by parkminchan, SSD Labs Korea on 2024-10-31
[$2000][329476341] Medium CVE-2025-1917: Inappropriate Implementation in Browser UI. Reported by Khalil Zhani on 2024-03-14
[$2000][388557904] Medium CVE-2025-1918: Out of bounds read in PDFium. Reported by asnine on 2025-01-09
[$2000][392375312] Medium CVE-2025-1919: Out of bounds read in Media. Reported by @Bl1nnnk and @Pisanbao on 2025-01-26
[$1000][387583503] Medium CVE-2025-1921: Inappropriate Implementation in Media Stream. Reported by Kaiido on 2025-01-04
[$5000][384033062] Low CVE-2025-1922: Inappropriate Implementation in Selection. Reported by Alesandro Ortiz on 2024-12-14
[$1000][382540635] Low CVE-2025-1923: Inappropriate Implementation in Permission Prompts. Reported by Khalil Zhani on 2024-12-06
We would also like to thank all security researchers that worked with us during the development cycle to prevent security bugs from ever reaching the stable channel.
As usual, our ongoing internal security work was responsible for a wide range of fixes:
[400559715] Various fixes from internal audits, fuzzing and other initiatives
Many of our security bugs are detected using AddressSanitizer, MemorySanitizer, UndefinedBehaviorSanitizer, Control Flow Integrity, libFuzzer, or AFL.
Interested in switching release channels? Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.
Srinivas Sista
Google Chrome
Source: Google Chrome Releases
Advancing healthcare and scientific discovery with AI

Source: AI
Stable Channel Update for ChromeOS / ChromeOS Flex
M-133, ChromeOS version 16151.53.0 (Browser version 133.0.6943.146), has rolled out to ChromeOS devices on the Stable channel.
If you find new issues, please let us know one of the following ways:
Visit our ChromeOS communities
General: Chromebook Help Community
Beta Specific: ChromeOS Beta Help Community
Interested in switching channels? Find out how.
Andy Wu
Google ChromeOS
Source: Google Chrome Releases
New devices at MWC, gaming news, XR & Gemini in Android Studio: Tune in for our winter episode of #TheAndroidShow on March 13!

In just a few days, on Thursday, March 13 at 10AM PT, we’ll be dropping our winter episode of #TheAndroidShow, on YouTube and on developer.android.com!
Mobile World Congress - the annual event in Barcelona where Android device makers show off their latest devices, kicked off yesterday. In our winter episode we’ll take a look at these foldables, tablets and wearables and tell you what you need to get building.
Plus we’ve got some news to share, like a new update for Gemini in Android Studio and some new goodies for games developers ahead of the Game Developer Conference (GDC) in San Francisco later this month. And of course, with the launch of Android XR in December, we’ll also be taking a look at how to get building there. It’s a packed show, and you don’t want to miss it!
Some new Android foldables and tablets, at Mobile World Congress
Mobile World Congress is a big moment for Android, with partners from around the world showing off their latest devices. And if you’re already building adaptive apps, we wanted to share some of the cool new foldable and tablets that our partners released in Barcelona:
- OPPO: OPPO launched their Find N5, their slim 8.93mm foldable with a 8.12” large screen - making it as compact or expansive as needed.
- Xiaomi: Xiaomi debuted the Xiaomi Pad 7 series. Xiaomi Pad 7 provides a crystal-clear display and, with the productivity accessories, users get a desktop-like experience with the convenience of a tablet.
- Lenovo: Lenovo showcased their Yoga Tab Plus, the latest powerful tablet from their lineup designed to empower creativity and productivity.
These new devices are a great reason to build adaptive apps that scale across screen sizes and device types. Plus, Android 16 removes the ability for apps to restrict orientation and resizability at the platform level, so you’ll want to prepare. To help you get started, the Compose Material 3 adaptive library enables you to quickly and easily create layouts across all screen sizes while reducing the overall development cost.
Tune in to #TheAndroidShow: March 13 at 10AM PT
These new devices are just one of the many things we’ll cover in our winter episode, you don’t want to miss it! If you watch live on YouTube, we’ll have folks standing by to answer your questions in the comments. See you on March 13 on YouTube or at developer.android.com/events/show!
Source: Android Developers Blog
Design with Widget Canonical Layouts

Widgets can bring more productive, delightful and customized experiences to users' home screens, but they can be tricky to design to ensure a high quality focused experience. In this blog post, we’ll cover how easy Widget Canonical Layouts can make this process.
But, what is a Canonical Layout? It is a common layout pattern that works for various screen sizes. You can use them as a starting point, ready-to-use compositions that help layouts adapt for common use cases and screen sizes. Widgets also provide Canonical Layouts to get started crafting higher quality widgets.

The Widget Canonical Layouts Figma makes previewing your widget content in multiple breakpoints and layout types. Join me in our Figma design resource to explore how they can simplify designing a widget for one of our sample apps, JetNews.

1. Content to adapt
Jetnews is a sample news reading app, built with Jetpack Compose. With the experience in mind, the primary user journey is reading articles.
- A widget should be glanceable, so displaying a full article would not be a good use case.
- Since they are timely news articles, surfacing newer content could be more productive for users.
- We’ll want to give a condensed version of each article similar to the app home feed.
- The addition of a bookmark action would allow the user to save and read later in the full app experience.

2. Choosing a Canonical Layout
With our content and user journey established, we’ll take a glance at which canonical layouts would make sense.
We want to show at least a few new articles with a headline, truncated description, and possible thumbnail. Which brings us to the Image + Text Grid layout and maybe the list layout.

Within our new Figma Widget Canonical Layout preview, we can add in some mock content to check out how these layouts will look in various sizes.


3. Adapting to breakpoint sizes
Now that we’ve previewed our content in both the grid and list layouts, we don’t have to choose between just one!
The grid layout better displays our content for larger sizes, where we have some more room to take advantage of multiple columns and a larger thumbnail image. While the list is working nicely for smaller sizes, giving a one column layout with a smaller thumbnail.

But we can adapt even further to allow the user to have more resizing flexibility and anticipate different OEM grid sizing. For JetNews, we decided on an additional extra small layout to accommodate a smaller grid size and vertical height while still using the List layout. For this size I decided to remove the thumbnail all together to give the title and action space.
Consider these in-between design tweaks as needed (between any of the breakpoints), that can be applied as general rules in your widget designs.
Here are a few guidelines to borrow:
- Establish a content hierarchy on what to hide as the widget shrinks.
- Use a type scale so the type scales consistently.
- Create some parameters for image scaling with aspect ratios and cropping techniques.
- Use component presentation changes. For example, the title bar’s FAB can be reduced to a standard icon.

Last, I’ll swap the app icon, round up all the breakpoint sizes, and provide an option with brand colors.

These are ready to send over to dev! Tune in for the code along to check out how to implement the final widget.
Go try it out and explore more widgets
You can find the Widget Canonical Layouts at our new Figma Community Page: figma.com/@androiddesign. Stay tuned for more Android Figma resources.
Check out the official Android documentation for detailed information and best practices Widgets on Android and more on Widget Quality Tiers, and join us for the rest of Widget Spotlight week!

This blog post is part of our series: Spotlight Week on Widgets, where we provide resources—blog posts, videos, sample code, and more—all designed to help you design and create widgets. You can read more in the overview of Spotlight Week: Widgets, which will be updated throughout the week.
Source: Android Developers Blog
Introducing Widget Quality Tiers

Level up your app Widgets with new quality tiers
Widgets can be a powerful tool for engaging users and increasing the visibility of your app. They can also help you to improve the user experience by providing users with a more convenient way to access your app's content and features.
To build a great Android widget, it should be helpful, adaptive, and visually cohesive with the overall aesthetic of the device home screen.
In order to help you achieve a great widget, we are pleased to introduce Android Widget Quality Tiers!
The new Widget quality tiers are here to help guide you towards a best practice implementation of widgets, that will look great and bring your user’s value across the ecosystem of Android Phone, Tablets and Foldables.
What does this mean for widget makers?
Whether you are planning a new widget, or investing in an update to an existing widget, the Widget Quality Tiers will help you evaluate and plan for a high quality widget.
Just like Large Screen quality tiers help optimize app experiences, these Widget tiers guide you in creating great widgets across all Android devices. Now, similar tiers are being introduced for widgets to ensure they're not just functional, but also visually appealing and user-friendly.

Consider using our Canonical Widget layouts, which are based on Jetpack Glance components, to make it easier for you to design and build a Tier 1 widget your users will love.
Let’s take a look at the Widget Quality Tiers
There are three tiers built with required system defaults and suggested guidance to create an enhanced widget experience:
Tier 1: Differentiated

Tier 1 widgets are exemplary widgets offering hero experiences that are personalized, and create unique and productive homescreens. These widgets meet Tier 2 standards plus enhancements for layout, color, discovery, and system coherence criteria.

Add more personalization with dynamic color and generated previews while ensuring your widgets look good across devices by not overriding system defaults.

Tier 2: Quality Standard
These widgets are helpful, usable, and provide a quality experience. They meet all criteria for layout, color, discovery, and content.

Tier 2 widgets are functional but simple, they meet the basic criteria for a usable app. But if you want to create a truly stellar experience for your users, tier 1 criteria introduce ways to make a more personal, interactive, and coherent widget.
Tier 3: Low Quality
These widgets don't meet the minimum quality bar and don't provide a great user experience, meaning they are not following or missing criteria from Tier 2.


Build and elevate your Android widgets with Widget Quality Tiers
Dive deeper into the widget quality tiers and start building widgets that not only look great but also provide an amazing user experience! Check out the official Android documentation for detailed information and best practices.
This blog post is part of our series: Spotlight Week on Widgets, where we provide resources—blog posts, videos, sample code, and more—all designed to help you design and create widgets. You can read more in the overview of Spotlight Week: Widgets, which will be updated throughout the week.