Tag Archives: Developer

Funding 15,000 web and android scholarship in Africa – to provide employable developer skills

Posted by William Florance, Head, Economic Impact Programs

Africa's digital journey is rapidly gaining speed. According to the recent data, over 73 million people came online in Africa for the first time in 2017- that's more than the population of the UK! This means there are now about 435 million people on the continent using the Web to engage, connect and access information online. That's a good thing! But with this growth comes with an increased need to scale efforts to make the Web more relevant and useful to African users. This will require more skilled hands working with individuals and local businesses to develop content and platforms that will support Africa's digital growth.

In July 2017, Google's CEO, Sundar Pichai, announced a pledge to provide digital skills training to ten million people in Africa, and also to provide mobile developer training to 100,000 Africans. Today, in line with that commitment, we're excited to announce the launch of our new Africa Web and Android Scholarship program aimed at providing 15,000 scholarships to developers resident in Africa countries.

Working in partnership with Udacity and Andela, we will be offering 15,000 2-month 'single course' scholarships and 500 6-month nanodegree scholarships to aspiring and professional developers across Africa. The training will be available online via the Udacity training website, and the Andela Learning Community will support the students (in Nigeria and Kenya) through mentorship, in-person meet-ups, and online communities.

In order to access the full nanodegree scholarships, learners will have to complete lessons and quizzes courses being offered under the Udacity single course scholarships (also known as challenge courses) in addition to their active participation and support of classmates in the student community. We will be offering 10,000 scholarships to beginners (with little or no programming experience) and 5,000 to professional developers (with +1 year of experience) spread across Android and mobile web development tracks. The 10,000 beginner scholarships will include Android beginner courses and basic introduction to HTML & CSS; while the 5,000 intermediate scholarships include Android fundamentals for intermediate and building offline web applications courses respectively. Both courses are taught in English through an online program on Udacity open to Africa residence. The top 500 students at the end of the challenge will earn a full Nanodegree scholarship to one of four Nanodegree programs in Android or web development.

The application period closes on April 24th. Interested or want to learn more, visit https://www.udacity.com/google-africa-scholarships?utm_source=devblog

Congratulations to the winners of the Google Play Indie Games Contest 2017 in Europe

Posted by Adriana Puchianu, Developer Marketing Google Play

We have just wrapped up the second edition of the Google Play Indie Games Contest in Europe! The iconic Saatchi Gallery in London welcomed 20 developers, from 12 countries, who showcased their games to the audience of gamers, industry experts, and journalists.

The finalists' games were on show to the public, who spent three hours trying out their games and voting for their favourites, alongside the Google Play team. The top 10 finalists were then selected, and went on to pitch their games, and compete for the big prizes in front of our jury.

Please join us in congratulating the winners! They will be bringing home a well-deserved diploma, along with a prize package that will help them reach more gamers worldwide; including premium placement on the Google Play Store, marketing campaigns of up to 100,000 EUR and influencer campaigns of up to 50,000 EUR, the latest Google hardware, tickets to Google I/O, and much more.

It's really inspiring to see the excitement around this second edition, and great to see the new wave of indie games coming from Europe. We are already looking forward to playing the games that will be developed in 2018!

Check out the main winners and the other finalists on the Google Play Store!

Winner

Bury me, my love

Playdius

France

A reality-inspired interactive fiction designed for mobile phones. It tells the story of Nour, a Syrian woman trying to reach Europe in hope of a better life.

Runners up

Old Man's Journey

Broken Rules Interactive Media GmbH

Austria

A story game about life's precious moments, broken dreams, and changed plans.

Yellow

Bart Bonte

Belgium

A puzzle game for you! A love letter to a marvelous colour and to the little wonder called touchscreens. Warning: very yellow!

The other games that have made it into top 10 are:

Captain Tom Galactic Traveler

Picodongames

France

An open world platformer and space exploration game. Embark on an exploratory mission, discover planets, collect oxygen, play with gravity.

I Love Hue

Zut!

United Kingdom

A minimalist, ambient puzzle game influenced by mindfulness apps and abstract art. Players arrange shuffled mosaics of coloured tiles into perfectly ordered palettes.

Jodeo

Gamebra.in

Turkey

Jodeo is a 2D jelly critter. There's something it's curious about: what if 3D objects and 2D physics are in the same game? How can 2D objects interact with 3D objects?

Kami 2

State of Play

United Kingdom

The calming yet addictive puzzle game is back! With over 100 handcrafted puzzles, it takes you on a mind-twisting journey that combines logic and problem-solving.

Kenshō

FIFTYTWO

Russia

A tile sliding puzzle with a wonderful soundtrack. Mysterious things happen in a ruined room. Doors inside that room lead to different worlds and beautiful landscapes.

No More Buttons

Tommy Søreide Kjær

Norway

A hand-drawn platformer where the buttons are part of the environment.

The Big Journey

Catfishbox

Ukraine

Designed for kids and adults alike, this a beautiful, casual adventure. Tilt to roll around and explore a beautiful world with Mr. Whiskers.

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Publish private apps to multiple organizations

Businesses using Google Mobile Management and other Enterprise Mobility Management (EMM) providers can publish Android apps customized for their workplace directly to their managed Google Play store, where their employees can easily access and install them. In some cases, these customers have set up multiple “organizations” within their domain (e.g. to serve different regions, for testing purposes, etc.), each of which needs access to the custom app. To meet this need, we recently made it possible to publish a single private app to up to 20 organizations. This has several advantages:
  1. Developers can publish apps to domains other than their own (including developers with personal @gmail.com accounts).
  2. Developers no longer need to be admins of the organizations they’re publishing to.
  3. Businesses can more easily delegate app publishing to third-party developers.
  4. Private app publishing remains secure, because the developer must have the target organization’s Organization ID and an admin must approve any apps targeted to their organization.


For more information, please see the Help Center.

Launch Details
Release track:
Available to both Rapid Release and Scheduled Release

Editions:
Available to all G Suite editions

Impact:
All end users

Action:
Change management suggested/FYI

More Information
Help Center: Publish private apps


Launch release calendar
Launch detail categories
Get these product update alerts by email
Subscribe to the RSS feed of these updates

Publish private apps to multiple organizations

Businesses using Google Mobile Management and other Enterprise Mobility Management (EMM) providers can publish Android apps customized for their workplace directly to their managed Google Play store, where their employees can easily access and install them. In some cases, these customers have set up multiple “organizations” within their domain (e.g. to serve different regions, for testing purposes, etc.), each of which needs access to the custom app. To meet this need, we recently made it possible to publish a single private app to up to 20 organizations. This has several advantages:
  1. Developers can publish apps to domains other than their own (including developers with personal @gmail.com accounts).
  2. Developers no longer need to be admins of the organizations they’re publishing to.
  3. Businesses can more easily delegate app publishing to third-party developers.
  4. Private app publishing remains secure, because the developer must have the target organization’s Organization ID and an admin must approve any apps targeted to their organization.


For more information, please see the Help Center.

Launch Details
Release track:
Available to both Rapid Release and Scheduled Release

Editions:
Available to all G Suite editions

Impact:
All end users

Action:
Change management suggested/FYI

More Information
Help Center: Publish private apps


Launch release calendar
Launch detail categories
Get these product update alerts by email
Subscribe to the RSS feed of these updates

Publish private apps to multiple organizations

Businesses using Google Mobile Management and other Enterprise Mobility Management (EMM) providers can publish Android apps customized for their workplace directly to their managed Google Play store, where their employees can easily access and install them. In some cases, these customers have set up multiple “organizations” within their domain (e.g. to serve different regions, for testing purposes, etc.), each of which needs access to the custom app. To meet this need, we recently made it possible to publish a single private app to up to 20 organizations. This has several advantages:
  1. Developers can publish apps to domains other than their own (including developers with personal @gmail.com accounts).
  2. Developers no longer need to be admins of the organizations they’re publishing to.
  3. Businesses can more easily delegate app publishing to third-party developers.
  4. Private app publishing remains secure, because the developer must have the target organization’s Organization ID and an admin must approve any apps targeted to their organization.


For more information, please see the Help Center.

Launch Details
Release track:
Available to both Rapid Release and Scheduled Release

Editions:
Available to all G Suite editions

Impact:
All end users

Action:
Change management suggested/FYI

More Information
Help Center: Publish private apps


Launch release calendar
Launch detail categories
Get these product update alerts by email
Subscribe to the RSS feed of these updates

Meet the finalists of the Google Play Indie Games Contest in Europe

Posted by Adriana Puchianu, Developer Marketing Google Play

Back in October we launched the 2nd edition of the Google Play Indie Games Contest in Europe, with the aim to identify, showcase and reward indie gaming talent from more than 30 countries. We were amazed by the innovation and creativity that indie developers from the region have to offer.

Selecting just 20 finalists has once again been a huge challenge. We had a lot of fun playing the games that will go on to showcase at the Saatchi Gallery on February 13th in London. Without further ado, we are happy to announce the Top 20 finalists of this year's edition. Congratulations to the finalists and thanks to everyone else who has entered the contest.

A Planet of Mine
Tuesday Quest
France

Bridge Constructor Portal
ClockStone Softwareentwicklung GmbH
Austria

Bury me, my Love
Playdius
France

Captain Tom Galactic Traveler
Picodongames
France

Core
FURYJAM
Russia

Flat Pack
Nitrome
United Kingdom

Fern Flower
Macaque
Poland

I Love Hue
Zut!
United Kingdom

Jodeo
Gamebra.in
Turkey

Kami 2
State of Play
United Kingdom

Kenshō
FIFTYTWO
Russia

No More Buttons
Tommy Søreide Kjær
Norway

Old Man's Journey
Broken Rules Interactive Media GmbH
Austria

The Big Journey
Catfishbox
Ukraine

The House of Da Vinci
Blue Brain Games, s.r.o.
Slovakia

The Office Quest
11Sheep
Israel

Unbalance
TVEE
Turkey

Undervault
Andriy Bychkovskyi
Ukraine

yellow
Bart Bonte
Belgium

Check out the prizes

All the 20 finalists are getting:

  • A paid trip to London to showcase their game at the Final held at Saatchi Gallery
  • Inclusion of their game on a promotional billboard in London for 1 month
  • Inclusion of their game in a dedicated Indie Games Contest collection on the Indie Corner for one month in more than 40 countries across EMEA
  • Two (2) tickets to attend a 2018 Playtime event, an invitation-only event for top apps and games developers on Google Play
  • One (1) Pixel 2 device

They will also have the chance to win more prizes at the final event.

Join the Google Play team and the finalists at the final event:

Anyone can now register to attend the final showcase event for free at the Saatchi Gallery in London on 13 February 2018. Come and play some great games and have fun with indie developers, industry experts, and the Google Play team.

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Get the most out of Data Studio Community Connectors

Data Studio Community Connectors enable direct connections from Data Studio to any internet accessible data source. Anyone can build their own Community Connector or use any available ones.

Try out the new Community Connectors in the gallery

We have recently added additional Community Connectors to the Data Studio Community Connector gallery from developers including: DataWorx, Digital Inspiration, G4interactive, Kevpedia, Marketing Miner, MarketLytics, Mito, Power My Analytics, ReportGarden, and Supermetrics. These connectors will let you access data from additional external sources, leveraging Data Studio as a free and powerful reporting and analysis solution. You can now use more than 50 Community Connectors from within the Gallery to access all your data.

Try out these free Community Connectors: Salesforce, Twitter, Facebook Marketing.

Find the connector you need

In the Data Studio Community Connector gallery, it is possible for multiple connectors to connect to the same data source. There are also instances where a single connector can connect to multiple data sources. To help users find the connector they need, we have added the Data Sources page where you can search for Data Sources and see what connectors are available to use. The connector list includes native connectors in Data Studio as well as verified and Open Source Community Connectors. You can directly use the connectors by clicking the direct links on the Data Sources page.

Vote for your data source

If your data source is not available to use through any existing connector, you can Vote for your data source. This will let developers know which Data Sources are most in demand. Developers should also let us know which Community Connector you are building. We will use this information to update the Data Sources page.

Tell us your story

If you have any interesting connector stories, ideas, or if you’d like to share some amazing reports you’ve created using Community Connectors please let us know by giving us a shout or send us your story at community-connector-feedback@google.com.

Final preview of Android 8.1 now available

Posted by Dave Burke, VP of Engineering

Starting today we're rolling out an update to the Android 8.1 developer preview, the last before the official launch to consumers in December. Android 8.1 adds targeted enhancements to the Oreo platform, including optimizations for Android Go (for devices with 1GB or less of memory) and a Neural Networks API to accelerate on-device machine intelligence. We've also included a few smaller enhancements to Oreo in response to user and developer feedback.

If you have a device enrolled in the Android Beta Program, you'll receive the update over the next few days. If you haven't enrolled yet, just visit the Android Beta site to enroll and get the update.

At the official release in December we'll bring Android 8.1 to all supported Pixel and Nexus devices worldwide -- including Pixel 2 and Pixel 2 XL, Pixel, Pixel XL, Pixel C, Nexus 5X, and Nexus 6P. Watch for announcements soon.

What's in this update?

This preview update includes near-final Android 8.1 system images for Pixel and Nexus devices, with official APIs (API level 27), the latest optimizations and bug fixes, and the November 2017 security patch updates. You can use the images for compatibility testing or to develop using new Android 8.1 features like the Neural Networks API and others.

The Neural Networks API provides accelerated computation and inference for on-device machine learning frameworks like TensorFlow Lite -- Google's cross-platform ML library for mobile -- as well as Caffe2 and others. TensorFlow Lite is now available to developers, so visit the TensorFlow Lite open source repo for downloads and docs. TensorFlow Lite works with the Neural Networks API to run models like MobileNets, Inception v3, and Smart Reply efficiently on your mobile device.

Also, for Pixel 2 users, the Android 8.1 update on these devices enables Pixel Visual Core -- Google's first custom-designed co-processor for image processing and ML -- through a new developer option. Once enabled, apps using Android Camera API can capture HDR+ shots through Pixel Visual Core. See the release notes for details.

Get your apps ready

With the consumer launch coming in December, it's important to test your current app now. This ensures that users transition seamlessly to Android 8.1 when it arrives on their devices.

Just enroll your eligible device in Android Beta to get the latest update, then install your app from Google Play and test. If you don't have a Pixel or Nexus device, you can set up an Android 8.1 emulator for testing instead. If you notice any issues, fix them and update your app in Google Play right away -- without changing the app's platform targeting.

When you're ready, take advantage of new features and APIs in Android 8.1. See the developer preview site, the API 27 diff report, and the updated API reference for details.

Speed your development with Android Studio

To build with Android 8.1, we recommend updating to Android Studio 3.0, which is now available from the stable channel. On top of the new app performance profiling tools, support for the Kotlin programming language, and Gradle build optimizations, Android Studio 3.0 makes it easier to develop with Android Oreo features like Instant Apps, XML Fonts, downloadable fonts, and adaptive icons.

We also recommend updating to the Android Support Library 27.0.0, which is available from Google's Maven repository. See the version notes for details on what's new.

Publish your updates to Google Play

Google Play is open for apps compiled against or targeting API 27. When you're ready, you can publish your APK updates in your alpha, beta, or production channels.

To make sure your app runs well on Android 8.1 as well as older versions, we recommend using Google Play's beta testing feature to run an alpha test on small group of users. Then run a much open beta test on a much larger group of users. When you're ready to launch your update, you can use a staged rollout in your production channel. We're looking forward to seeing your app updates!

Give us your feedback

As always, your feedback is crucial, so please keep it coming!. We've set up different hotlists where you can report Android platform issues, app compatibility issues, and third-party SDKs and tools issues. We also have a dedicated hotlist for Neural Networks API issues.

You can also give us feedback through the Android Developer community or Android Beta community as we work towards the consumer release in December.

Open Source Community Connectors for Data Studio

More than six hundred developers have signed up for developer access to Data Studio Community Connectors since the Developer Launch. Community Connectors give developers an opportunity to come up with innovative solutions for data access and broaden the scope of data sources users can connect to.

Based on community feedback, we recognized that many of you are looking to share your work on connectors with the community. Also, developers are looking for more examples to follow. With these community needs in mind, today, we are announcing the Open Source Community Connectors repository on GitHub.


Use open source Community Connectors


For every connector that is hosted in the open source repository, the Data Studio Developer Relations team will manage a deployment for the connector’s latest code. This managed deployment will enable all users to immediately try the connector in Data Studio by simply clicking a link. Managed deployments also make it easier for developers since you do not have to deploy and maintain the connectors yourself; we’ll take care of this for you.

You can try out the following Open Source connectors directly in Data Studio:


Example dashboards using these connectors:



Learn about best practices


If you want to connect to new Data Sources using Data Studio but have not yet looked into Community Connectors, now would be the best time to start since a variety of example connector code have become available. These examples will give you a head start and create a platform for you to learn and share with other community members.

Initially, we are releasing these connectors in our open source repository:



Contribute to the community


If want to submit your own open source connector to the repository, you can send us a pull request. Alternatively you can maintain your own repository and link to that from the official repository.

This Git repository is a small start where we plan to make new additions. We have already seen other open source Community Connectors like data.world and getSTAT. We are hoping that initiative will help developers and users to create connectors to new Data Sources and thus make more data accessible in Data Studio. Developers can also collaborate with each other as well as report new issues and fix existing ones through these open source connectors.

This collaboration platform gives developers the option to leverage support from the community. If you want to develop your own connector but are unable to maintain it in the long run, you can add it to our repository so that the community can support it.

Visit the repository and start building your own Community Connector today!


Posted by Minhaz Kazi, Google Analytics team

Google Play’s Indie Games Contest is back in Europe. Enter now

Posted by Adriana Puchianu, Developer Marketing Google Play

Following last year's success, today we're announcing the second annual Google Play Indie Games Contest in Europe, expanding to more countries and bigger prizes. The contest rewards your passion, creativity and innovation, and provides support to help bring your game to more people.

Prizes for the finalists and winners

  • A trip to London to showcase your game at the Saatchi Gallery
  • Paid digital marketing campaigns worth up to 100,000 EUR
  • Influencer campaigns worth up to 50,000 EUR
  • Premium placements on Google Play
  • Promotion on Android and Google Play marketing channels
  • Tickets to Google I/O 2018 and other top industry events
  • Latest Google hardware
  • Special prizes for the best Unity games


How to enter the contest

If you're based in one of the 28 eligible countries, have 30 or less full time employees, and published a new game on Google Play after 1 January 2017, you may now be eligible to enter the contest. If you're planning on publishing a new game soon, you can also enter by submitting a private beta. Check out all the details in the terms and conditions. Submissions close on 31 December 2017.

Up to 20 finalists will showcase their games at an open event at the Saatchi Gallery in London on the 13th February 2018. At the event, the top 10 will be selected by the event attendees and the Google Play team. The top 10 will then pitch to the jury of industry experts, from which the final winner and runners up will be selected.

Come along to the final event

Anyone can register to attend the final showcase event at the Saatchi Gallery in London on 13 February 2018. Play some great indie games and have fun with indie developers,industry experts, and the Google Play team.

Enter now

Visit the contest site to find out more and enter the Indie Games Contest now.

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