Tag Archives: Developer

Indie Games Showcase from Google Play – meet the winners!

Posted by Patricia Correa, Director, Developer Marketing

We just wrapped up the Indie Games Showcase in Europe, Japan & South Korea! Back in March we started our search for some of the newest and most creative indie titles from these regions. The search culminated last week with the celebration of indie developers at events in London, Tokyo, and Seoul, and the selection of the winners from our finalists. Developers from 12 countries traveled to the events and showcased their games to the audience of gamers, industry experts, YouTube creators, and journalists.

The games were on show to the public, who spent several hours trying out their games and voting for their favourites, alongside the Google Play team. The top 10 finalists were then selected, and went on to pitch their games, and compete for big prizes in front of the jury.

collage of event pictures

Now, we are happy to announce the winners from each region! They will be returning home with a prize package that includes promotions on the Google Play Store, consultations with Google teams, Google hardware, and more.

We also want to take this opportunity to congratulate all the other finalists and developers who entered the competition this year. We are impressed by your creativity and passion, and hope you will continue to create amazing experiences for players worldwide.

European illustration with Eiffel Tower and Matryoshka dolls

Europe

logos for the Europe top 3

G30 - A Memory Maze by Ivan Kovalov (Russia)

Ordia by Loju (United Kingdom)

Photographs by EightyEight Games (United Kingdom)


The other finalists as selected by audience and Google Play votes were:

logos for the European top 10

#DRIVE by Pixel Perfect Dude (Poland)

Fly THIS! By Northplay (Denmark)

Golf Peaks by Afterburn (Poland)

Rest in Pieces by Itatake (Sweden)

see/saw by Kamibox (Germany)

STAP by Overhead Game Studio (United Kingdom)

Tesla vs. Lovecraft by 10tons (Finland)

mt.Fuji and other Japanese emblems

Japan

logos for the Japan top 3

Infection - 感染 - by CanvasSoft

MeltLand by 個人

Bear's Restaurant by 個人


The other finalists as selected by audience and Google Play votes were:

logos for the Japan top 10

Lunch Time Fish by SoftFunk HULABREAKS

ReversEstory by 個人

Kamiori - カミオリ by TeamOrigami

キグルミキノコ Q-bit -第一章- by 個人

クマムシさん惑星 ミクロの地球最強伝説 by Ars Edutainment

Girl x Sun - Terasene - Tower defence & Novel game by SleepingMuseum

Persephone by Momo-pi

Korean space needle and temple

South Korea

logos for the South Korea top 3

ROOMS: The Toymaker's Mansion by HandMade Game

Seoul2033: Backer by Banjiha Games

Cartoon Craft by Studio NAP


The other finalists as selected by audience and Google Play votes were:

logos for the South Korea top 10

Hexonia by Togglegear

Hexagon Dungeon by Bleor Games

7Days - Decide your story by Buff Studio

WhamBam Warriors by DrukHigh

Onslot Car by Wondersquad

Maze Cube by IAMABOY

언노운 나이츠 by teamarex

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Developer Student Clubs – Apply to be a Lead today. Deadline extended to June 15!

Posted by Erica Hanson, Google Developer Relations

This spring, Google and Developer Student Clubs are looking for new passionate student leaders from universities across the globe!

Developer Student Clubs is a program with Google Developers. Through in-person meetups, university students are empowered to learn together and use technology to solve real life problems with local businesses and start-ups.

Less than two years ago, DSC launched in parts of Asia and Africa where 90,000+ students have been trained on Google technologies; 500+ solutions built for 200+ local startups and organizations and 170+ clubs participated in our first Solution Challenge!

computer shot from up top

Bridging the gap between theory and practical application, Google aims to provide student developers with the resources, opportunities and the experience necessary to be more industry ready.

computer

You may be wondering what the benefit of being a Developer Student Club Lead is? Well, here are a few reasons:

  • Help students grow as developers
  • Gain access to Google technology and platforms at no cost
  • Build prototypes and solutions for local problems
  • Participate in a global developer competition
  • Get invitations to select Google events and conferences
  • Be recognized as a collaborator with Google Developers

Apply to be a Developer Student Club Lead at g.co/dev/dsc.

Deadline to submit applications has been extended to June 15th.

Congratulations to the finalists of the Indie Games Showcase from Google Play

Posted by Patricia Correa, Director, Platforms & Ecosystems Developer Marketing

Google Play Indie Games Showcase Announcements gif

Back in March we opened submissions for the Indie Games Showcase, an international competition for games studios from Europe*, South Korea, and Japan who are constantly pushing the boundaries of storytelling, visual excellence, and creativity in mobile.

We were once again impressed by the diversity and creativity that the indie community is bringing to mobile, and we’re happy to announce the 20 finalists.

Check out the local websites to learn more about the finalists and the events.

European illustration with Eiffel Tower and Matryoshka dolls

Europe

Europe Finalists logos for Indie Games Showcase

AntVentor by LoopyMood (Ukraine)

CHUCHEL by Amanita Design (Czech Republic)

#DRIVE by Pixel Perfect Dude (Poland)

Fly THIS! By Northplay (Denmark)

Fobia by Tapteek (Russia)

G30 - A Memory Maze by Ivan Kovalov (Russia)

Gold Peaks by Afterburn (Poland)

Grayland by 1DER Entertainment (Slovakia)

Hexologic by MythicOwl (Poland)

Lucid Dream Adventure by Dali Games (Poland)

OCO by SPECTRUM48 (United Kingdom)

Ordia by Loju (United Kingdom)

Peep by Taw (Russia)

Photographs by EightyEight Games (United Kingdom)

Rest in Pieces by Itatake (Sweden)

Returner Zhero by Fantastic, yes (Denmark)

see/saw by Kamibox (Germany)

STAP by Overhead Game Studio (United Kingdom)

Tesla vs. Lovecraft by 10tons (Finland)

Tiny Room Stories: Town Mystery by Kiary games (Russia)

mt.Fuji and other Japanese emblems

Japan

Japan Finalists logos for Indie Games Showcase

ALTER EGO by 株式会社カラメルカラム

Infection - 感染 - by CanvasSoft

Jumpion - Make a two-step jump ! by Comgate

Lunch Time Fish by SoftFunk HULABREAKS

MeltLand by 個人

ReversEstory by 個人

キグルミキノコ Q-bit -第一章- by 個人

SumoRoll - Road to the Yokozuna by Studio Kingmo

Escape Game: The Little Prince by 株式会社 Jammsworks

Kamiori - カミオリ by TeamOrigami

Bear's Restaurant by 個人

クマムシさん惑星 ミクロの地球最強伝説 by Ars Edutainment

ゴリラ!ゴリラ!ゴリラ!by Gang Gorilla Games

Girl x Sun - Terasene - Tower defence & Novel game by SleepingMuseum

タシテケス by 個人

Destination: Dragons! by GAME GABURI

Cute cat's cake shop by 個人

Persephone by Momo-pi

Hamcorollin' by illuCalab.

Food Truck Pup: Cooking Chef by 合同会社ゲームスタート

Korean space needle and temple

South Korea

South Korea Finalists logos for Indie Games Showcase

다크타운 - 온라인 by 초콜릿소프트

Bad 2 Bad: Extinction by Dawinstone

셧더펑 : 슈팅액션 by Take Five Games

Cartoon Craft by Studio NAP

Catch Idle by HalftimeStudio

Hexagon Dungeon by Bleor Games

Hexonia by Togglegear

Mahjong - Magic Fantasy by Aquagamez

Maze Cube by IAMABOY

Road to Valor: World War II by Dreamotion Inc.

Onslot Car by Wondersquad

ROOMS: The Toymaker's Mansion by HandMade Game

Rhythm Star: Music Adventure by Anbsoft

7Days - Decide your story by Buff Studio

Seoul2033: Backer by Banjiha Games

Super Jelly Pop by STARMONSTER

UNLINK Daily Puzzle by Supershock

몬스터파크 온라인 by OVENCODE

WhamBam Warriors by DrukHigh

언노운 나이츠 by teamarex

We will welcome all finalists at events in London, Seoul, and Tokyo, where they will showcase their games to an audience of players, press and industry experts, for a chance to win the top prizes.

The events are open to the public, so if you would like to meet these games developers, try out their creations, and help choose the winners, sign up on the regional websites.

Congratulations to all finalists!

* The competition is open to developers from the following European countries and Israel: Austria, Belgium, Belarus, Czech Republic, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Romania, Russia, Slovakia, Spain, Sweden, Ukraine, and the United Kingdom (including Northern Ireland).

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Indie Games Accelerator – Applications open for class of 2019

https://img.youtube.com/vi/tZdD9l4KmbU/maxresdefault.jpg
Last year we announced the Indie Games Accelerator, a special edition of Launchpad Accelerator, to help top indie game developers from emerging markets achieve their full potential on Google Play. Our team of program mentors had an amazing time coaching some of the best gaming talent from India, Pakistan, and Southeast Asia. We’re very encouraged by the positive feedback we received for the program and are excited to bring it back in 2019.

Applications for the class of 2019 are now open, and we’re happy to announce that we are expanding the program to developers from select countries* in Asia, Middle East, Africa, and Latin America.




Successful participants will be invited to attend two gaming bootcamps, all-expenses-paid at the Google Asia-Pacific office in Singapore, where they will receive personalized mentorship from Google teams and industry experts. Additional benefits include Google hardware, invites to exclusive Google and industry events and more.

Find out more about the program and apply to be a part of it.


* The competition is open to developers from the following countries: Bangladesh, Brunei, Cambodia, India, Indonesia, Laos, Malaysia, Myanmar, Nepal, Pakistan, Philippines, Singapore, Sri Lanka, Thailand, Vietnam, Egypt, Jordan, Kenya, Lebanon, Nigeria, South Africa, Tunisia, Turkey, Argentina, Bolivia, Brazil, Chile, Colombia, Costa Rica, Ecuador, Guatemala, Mexico, Panama, Paraguay, Peru, Uruguay and Venezuela.

Posted by Anuj Gulati, Developer Marketing Manager and Sami Kizilbash, Developer Relations Program Manager

Grow your indie game with Google Play

Posted by Patricia Correa, Director, Platforms & Ecosystems Developer Marketing

Google Play empowers game developers of all sizes to engage and delight people everywhere, and build successful businesses too. We are inspired by the passion and creativity we see from the indie games community, and, over the past few years, we've invested in and nurtured indie games developers around the world, helping them express their unique voice and bring ideas to life.

This year, we've put together several initiatives to help the indie community.

Indie Games Showcase

For indie developers who are constantly pushing the boundaries of storytelling, visual excellence, and creativity in mobile we are announcing today the Indie Games Showcase, an international competition for games studios from Europe*, South Korea and Japan. Those of you who meet the eligibility criteria (as outlined below) can enter your game for a chance to win several prizes, including:

  • A paid trip and accommodation to the final event in your region to showcase your game.
  • Promotion on the Google Play Store.
  • Promotion on Android and Google Play marketing channels.
  • Dedicated consultations with the Google Play team.
  • Google hardware.
  • And more...

How to enter the competition

If you're over 18 years old, based in one of the eligible countries, have 30 or less full time employees, and have published a new game on Google Play after 1 January 2018, you can enter your game. If you're planning on publishing a new game soon, you can also enter by submitting a private beta. Submissions close on May 6 2019. Check out all the details in the terms and conditions for each region. Enter now!

Indie Games Accelerator

Last year we launched our first games accelerator for developers in Southeast Asia, India and Pakistan and saw great results. We are happy to announce that we are expanding the format to accept developers from select countries in the Middle East, Africa, and Latin America, with applications for the 2019 cohort opening soon. The Indie Games Accelerator is a 6 month intensive program for top games startups, powered by mentors from the gaming industry as well as Google experts, offering a comprehensive curriculum that covers all aspects of building a great game and company.

Mobile Developer Day at GDC

We will be hosting our annual Developer Day at the Game Developers Conference in San Francisco on Monday, March 18th. Join us for a full day of sessions covering tools and best practices to help build a successful mobile games business. We'll focus on game quality, effective monetization and growth strategies, and how to create, connect, and scale with Google. Sign up to stay up to date or join us via livestream.

Developer Days

We also want to engage with you in person with a series of events. We will be announcing them shortly, so please make sure to sign up to our newsletter to get notified about events and programs for indie developers.

Academy for App Success

Looking for tips on how to use various developer tools in the Play Console? Get free training through our e-learning program, the Academy for App Success. We even have a custom Play Console for game developers course to get a jump start on Google Play.

We look forward to seeing your amazing work and sharing your creativity with other developers, gamers and industry experts around the world. And don't forget to submit your game for a chance to get featured on Indie Corner on Google Play.

* The competition is open to developers from the following European countries: Austria, Belgium, Belarus, Czech Republic, Denmark, Finland, France, Germany, Israel, Italy, Netherlands, Norway, Poland, Romania, Russia, Slovakia, Spain, Sweden, Ukraine, and the United Kingdom (including Northern Ireland).


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Manage workflows and automate processes with the new Google Docs API

What's changing

With the new Docs API, there are more ways to build services that better support your business and improve your workflows. For documents that require consistency, collaboration, and accuracy — like invoices, proposals, contracts, and reports — the API will help automate common word processing tasks with the real-time editing and collaboration of Docs.

Who’s impacted 

Developers 

Why you’d use it 

Some ways you could use this API are: 
  • Create documents automatically 
    •  Use the Docs API to automate document creation, like creating all of the blank invoices you need for a particular quarter with a single click. Documents that require a template, like legal documents or contracts, can be automated based on user input and monitored with the API as well. 
  • Manage workflows 
    • Use the Docs API to add user or system-provided data to a document at various stages of a process. Programmatic edits to the same document over time, or to multiple documents at once, can simplify your workflows. 
  • Sync with your content management systems 
    •  From internal wikis to blog content, you can import and export document details seamlessly between Google Docs your employees are editing and your content management systems. For example, publishing platforms can now allow their customers to compose and collaborate in Docs to drive content to their sites. 

How to get started 

For more information and how to get started, see the Docs API developer site

Additional details 


The Docs API will round out a complete set of APIs across all G Suite editor applications along with the Sheets API and the Slides API


Helpful links 

Availability 

G Suite editions 
Available immediately to all G Suite editions. 

On/off by default? 
The API is available and accessible by default to all G Suite users.

Stay up to date with G Suite launches

Funding 15,000 web and android scholarship in Africa – to provide employable developer skills

Posted by William Florance, Head, Economic Impact Programs

Africa's digital journey is rapidly gaining speed. According to the recent data, over 73 million people came online in Africa for the first time in 2017- that's more than the population of the UK! This means there are now about 435 million people on the continent using the Web to engage, connect and access information online. That's a good thing! But with this growth comes with an increased need to scale efforts to make the Web more relevant and useful to African users. This will require more skilled hands working with individuals and local businesses to develop content and platforms that will support Africa's digital growth.

In July 2017, Google's CEO, Sundar Pichai, announced a pledge to provide digital skills training to ten million people in Africa, and also to provide mobile developer training to 100,000 Africans. Today, in line with that commitment, we're excited to announce the launch of our new Africa Web and Android Scholarship program aimed at providing 15,000 scholarships to developers resident in Africa countries.

Working in partnership with Udacity and Andela, we will be offering 15,000 2-month 'single course' scholarships and 500 6-month nanodegree scholarships to aspiring and professional developers across Africa. The training will be available online via the Udacity training website, and the Andela Learning Community will support the students (in Nigeria and Kenya) through mentorship, in-person meet-ups, and online communities.

In order to access the full nanodegree scholarships, learners will have to complete lessons and quizzes courses being offered under the Udacity single course scholarships (also known as challenge courses) in addition to their active participation and support of classmates in the student community. We will be offering 10,000 scholarships to beginners (with little or no programming experience) and 5,000 to professional developers (with +1 year of experience) spread across Android and mobile web development tracks. The 10,000 beginner scholarships will include Android beginner courses and basic introduction to HTML & CSS; while the 5,000 intermediate scholarships include Android fundamentals for intermediate and building offline web applications courses respectively. Both courses are taught in English through an online program on Udacity open to Africa residence. The top 500 students at the end of the challenge will earn a full Nanodegree scholarship to one of four Nanodegree programs in Android or web development.

The application period closes on April 24th. Interested or want to learn more, visit https://www.udacity.com/google-africa-scholarships?utm_source=devblog

Congratulations to the winners of the Google Play Indie Games Contest 2017 in Europe

Posted by Adriana Puchianu, Developer Marketing Google Play

We have just wrapped up the second edition of the Google Play Indie Games Contest in Europe! The iconic Saatchi Gallery in London welcomed 20 developers, from 12 countries, who showcased their games to the audience of gamers, industry experts, and journalists.

The finalists' games were on show to the public, who spent three hours trying out their games and voting for their favourites, alongside the Google Play team. The top 10 finalists were then selected, and went on to pitch their games, and compete for the big prizes in front of our jury.

Please join us in congratulating the winners! They will be bringing home a well-deserved diploma, along with a prize package that will help them reach more gamers worldwide; including premium placement on the Google Play Store, marketing campaigns of up to 100,000 EUR and influencer campaigns of up to 50,000 EUR, the latest Google hardware, tickets to Google I/O, and much more.

It's really inspiring to see the excitement around this second edition, and great to see the new wave of indie games coming from Europe. We are already looking forward to playing the games that will be developed in 2018!

Check out the main winners and the other finalists on the Google Play Store!

Winner

Bury me, my love

Playdius

France

A reality-inspired interactive fiction designed for mobile phones. It tells the story of Nour, a Syrian woman trying to reach Europe in hope of a better life.

Runners up

Old Man's Journey

Broken Rules Interactive Media GmbH

Austria

A story game about life's precious moments, broken dreams, and changed plans.

Yellow

Bart Bonte

Belgium

A puzzle game for you! A love letter to a marvelous colour and to the little wonder called touchscreens. Warning: very yellow!

The other games that have made it into top 10 are:

Captain Tom Galactic Traveler

Picodongames

France

An open world platformer and space exploration game. Embark on an exploratory mission, discover planets, collect oxygen, play with gravity.

I Love Hue

Zut!

United Kingdom

A minimalist, ambient puzzle game influenced by mindfulness apps and abstract art. Players arrange shuffled mosaics of coloured tiles into perfectly ordered palettes.

Jodeo

Gamebra.in

Turkey

Jodeo is a 2D jelly critter. There's something it's curious about: what if 3D objects and 2D physics are in the same game? How can 2D objects interact with 3D objects?

Kami 2

State of Play

United Kingdom

The calming yet addictive puzzle game is back! With over 100 handcrafted puzzles, it takes you on a mind-twisting journey that combines logic and problem-solving.

Kenshō

FIFTYTWO

Russia

A tile sliding puzzle with a wonderful soundtrack. Mysterious things happen in a ruined room. Doors inside that room lead to different worlds and beautiful landscapes.

No More Buttons

Tommy Søreide Kjær

Norway

A hand-drawn platformer where the buttons are part of the environment.

The Big Journey

Catfishbox

Ukraine

Designed for kids and adults alike, this a beautiful, casual adventure. Tilt to roll around and explore a beautiful world with Mr. Whiskers.

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Publish private apps to multiple organizations

Businesses using Google Mobile Management and other Enterprise Mobility Management (EMM) providers can publish Android apps customized for their workplace directly to their managed Google Play store, where their employees can easily access and install them. In some cases, these customers have set up multiple “organizations” within their domain (e.g. to serve different regions, for testing purposes, etc.), each of which needs access to the custom app. To meet this need, we recently made it possible to publish a single private app to up to 20 organizations. This has several advantages:
  1. Developers can publish apps to domains other than their own (including developers with personal @gmail.com accounts).
  2. Developers no longer need to be admins of the organizations they’re publishing to.
  3. Businesses can more easily delegate app publishing to third-party developers.
  4. Private app publishing remains secure, because the developer must have the target organization’s Organization ID and an admin must approve any apps targeted to their organization.


For more information, please see the Help Center.

Launch Details
Release track:
Available to both Rapid Release and Scheduled Release

Editions:
Available to all G Suite editions

Impact:
All end users

Action:
Change management suggested/FYI

More Information
Help Center: Publish private apps


Launch release calendar
Launch detail categories
Get these product update alerts by email
Subscribe to the RSS feed of these updates

Publish private apps to multiple organizations

Businesses using Google Mobile Management and other Enterprise Mobility Management (EMM) providers can publish Android apps customized for their workplace directly to their managed Google Play store, where their employees can easily access and install them. In some cases, these customers have set up multiple “organizations” within their domain (e.g. to serve different regions, for testing purposes, etc.), each of which needs access to the custom app. To meet this need, we recently made it possible to publish a single private app to up to 20 organizations. This has several advantages:
  1. Developers can publish apps to domains other than their own (including developers with personal @gmail.com accounts).
  2. Developers no longer need to be admins of the organizations they’re publishing to.
  3. Businesses can more easily delegate app publishing to third-party developers.
  4. Private app publishing remains secure, because the developer must have the target organization’s Organization ID and an admin must approve any apps targeted to their organization.


For more information, please see the Help Center.

Launch Details
Release track:
Available to both Rapid Release and Scheduled Release

Editions:
Available to all G Suite editions

Impact:
All end users

Action:
Change management suggested/FYI

More Information
Help Center: Publish private apps


Launch release calendar
Launch detail categories
Get these product update alerts by email
Subscribe to the RSS feed of these updates