Tag Archives: Mobile App Development Tips

What you need to know to install AdMob on your app

Two weeks ago, we shared a video in which some of the industry’s most prominent app developers shared. In the coming weeks, we will continue to have tips on app design, but let’s now look at installing AdMob. Monetizing your app with AdMob is a requirement for the contest, so it’s important that you install the program correctly. Check out our AdMob Developers site for both Android and iOS to learn about the entire process for installing AdMob to your app.

Here’s a video that you can reference as well, as your team configures AdMob in your app for the first time.



If you run into issues with installation or need help with any troubleshooting, be sure to head to the Google Developers forum, where any questions or troubleshooting can be addressed. Continue to follow us on AdMob G+ and Twitter, and keep an eye on #AdMobSAC16 too, for regular updates on the challenge.

Source: Inside AdMob


App Monetization Insights: How Poki cleverly tests their games before launching

This is the 2nd post of our 5-part blog series providing monetization tips straight from successful app developers. If you’re exploring the question, “what’s the best way to monetize my app?”, also check out AdMob’s free No-nonsense Guide to App Monetization.

This week, we meet with Sebastiaan Moeys, co-founder of Poki, a cross-platform game publisher. They develop and publish web and app games for kids of all ages, reaching 30 million monthly active users. Originally Poki, operated exclusively on the web, but with the rise of mobile they’ve recently released their first app called Zoi. Zoi has over 500,000 downloads and a 4.4 rating across the app stores. Check out these tips from Sebastiaan.



1. Start simply when first approaching in-app analytics
Sebastiaan’s team is sophisticated with their in-app analytics platform and use this data to drive all of their decision making.

For context, Poki continually monitors three things. First, they measure a custom metric called ‘Pure Game Time’. This metric tracks how much time a player spends in-app excluding everything that isn’t actually game time (i.e. subtracting time the users engage with ads or time waiting for the game to load). Second, they monitor 1st, 3rd and 7th day retention rates, benchmarking their game’s performance with top performers in the market. And lastly, they measure drop-off rate. 

Sebastiaan clearly advocates for building out a robust analytics setup over time, but he believes it's important to start off simply:

“You should start simple. In-app analytics can be extensive and you can’t figure out everything in one night. The key is to take small steps, make sure you really understand all the metrics you’re looking at and iterate. It’s a mindset.”

Consider choosing a single, meaningful metric to start, potentially drop-off rate. Then, begin to get in the routine of using that data to improve your app’s quality. 



2. Test your assumptions cheaply and quickly before investing in major developments
Globally, game players have embraced multi-screen options, simultaneously playing on lots of different platforms. For Poki, this meant transitioning their web-based development company to include mobile development. Although exciting, the new challenge brought a new problem. 
Now every time they wanted to launch a new game, it would require a larger team and more money upfront. Every project became a bigger gamble.

To solve this, Poki uses a clever approach that has worked really well for them. Instead of launching on every platform, all at once, they use the web to launch softly, test and iterate. Once they feel comfortable with the new release, then they develop for mobile. The insights they learn from web helps them test a lot of decisions that need to be made for the business.

“By developing games in a smart, iterative way, we not only had the time to ensure that players loved it, we were able to channel the momentum and insights into further growing our user base. With our web learnings, we’re able to perfect game play, quickly A/B test the best places to show ads in our app version, learn what global regions we should localize our app for, and even ask our existing users to help spread the word about the future app launch.”

The process has worked so well with Zoi, that they’ve already begun to scale. The company now has 3 new games in development, and is collecting data to help improve their chances of being a success on mobile. Sebastiaan thinks that the approach of testing quickly and cheaply before launching is something that other game developers can replicate as well. He explains, “for new game developers, try to test your assumptions as early as possible – test your prototype quickly, get your game design and monetization right, and then release your app.” 

Google Ventures, Google’s investment firm, also believes in testing ideas before spending on development. To help more companies do this, they’ve created an approach called a Design Sprint, “a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.” Learn more about Google Venture’s approach to inexpensive prototyping here.



3. Look outside your home country for opportunities
Sebastiaan started what is now Poki when he was still in high school in Holland. A popular trend he loved was web-based games. All of his friends played them and he knew it was popular all over the country. When on a family vacation in France, he was amazed to find out that the trend hadn’t become popular there yet. Once he got home, he coded up a site and translated everything into French using his parent’s dictionary. The rest is history. Now Poki has 29 dedicated translators, helping the team bring more games to more regions of the world.

Sebastiaan uses the same principle to find the best markets to promote new games in. Additionally, he loves using AdMob to monetize internationally, because it’s easy and quick to get started. His advice for developers looking to go global:

“Work with Google to begin with, and keep your ad implementation simple. Once you start growing in a certain market, look for partners that have local expertise in that market, and use Google’s tools to run localized ads in concurrence with ad demand in the Google network. We have taken this approach in many markets, and the payoff was great for us.”

If you found these tips helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages and don’t forget to check out Poki on Twitter.



Posted by Joe Salisbury, Product Specialist, AdMob

Source: Inside AdMob


[New eBook] Download The No-nonsense Guide to App Monetization

There are many questions to answer when developing a new app. One of the most important being, “what’s the best way to make money?”.

Research firm Canalys predicts that by 2019, there will be 6.9 billion mobile phones in the world, in the hands of nearly 75% of the Earth’s population.* With growing demand in new markets and so many options for monetization, answering this question can be complicated.

Today we’re launching a new ebook “The No-nonsense Guide to App Monetization”, the latest in our No-nonsense series. This guide is designed for app developers starting to consider how to monetize their app. It provides a comprehensive overview of app monetization and shares helpful examples and practical tips to get you started.

In 10 minutes you’ll learn:
  • What the seven primary app monetization models are and the pros and cons for each
  • How to choose the right monetization strategy for your app
  • Important considerations to keep in mind when implementing your monetization plan

Download a free copy here.

The No-nonsense Guide to App Monetization

Also, within the next few weeks, we’ll be releasing blog posts with app developers sharing candid stories and helpful tips on app monetization. Our next post will highlight the tactic Christoph Pferschy, the app developer behind Hydro Coach, used to scalably release 22 localized versions of his app.

Until then, for more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob

* Canalys 2015, “Worldwide smart phones forecast overview 2015-2019


Source: Inside AdMob


[NEW VIDEO] What’s the most important growth metric for your app?

In this week’s App-etizers, Max shares what’s the most important growth metric for your app. If you’ve been following the series, we last recently discussed how the secret to rapid growth is to not focus on growth at first, but instead focus on user engagement. Likewise, the most important growth metric to focus on isn’t a traditional growth metric at all. Watch the episode to learn more:

To discover more insights about app growth, download our eBook, The No-Nonsense Guide to Growing Your Mobile App. Until next time, be sure to stay connected on all things AdMob by following our Twitter and Google+ page.














Posted by Raj Ajrawat
Product Specialist, AdMob

Source: Inside AdMob


[NEW VIDEO SERIES] Watch App-etizers, Bite Sized Insights for App Developers

Today we’re launching the first episode of a new YouTube series called App-etizers, bite sized insights for app developers. For this first episode, watch Max (Google AdMob Specialist) share the secret to growing your mobile app.

To learn more about app growth, download our eBook, The No-Nonsense Guide to Growing Your Mobile App. Until next time, be sure to stay connected on all things AdMob by following our Twitter and Google+ page.










Posted by Raj Ajrawat
Product Specialist, AdMob

Source: Inside AdMob


Meet AdMob at Casual Connect SF #AdMobCC15

The Google AdMob team is excited to attend the Casual Connect conference in San Francisco this year. If you’re attending, be sure to visit the Google booth. We’d love to hear about your game and share ways that you can supercharge monetization with AdMob.

We’ll be hosting two sessions at the conference. First, Google's US Gaming Partnerships Lead, Alejandro Manchado, will talk about how to use Google Analytics and AdMob to build data-driven monetization strategies for your game at 11am on Wednesday, August 12th.

Secondly, Sampada Telang, Strategic Partner Lead, will talk about native ads and how they have impacted free-to-play games at 5pm on Wednesday, August 12th.

We’d also like to invite you to Google's workshops on how to monetize using native ads and in-app purchase ads with AdMob. There are limited seats at the workshop, so if you’re interested, please fill out this form, and we'll follow up with details.

If you can’t attend the event this year, sign up for our mailing list now and we’ll send you exclusive content filmed live at Casual Connect.

We’ll also be live tweeting and sharing our app-themed musings on Google+ and Twitter, so stay in the loop with what’s happening with #AdMobCC15.

So see you there or online,
The AdMob Team

Source: Inside AdMob


[New eBook] Download The No-Nonsense Guide to App Growth

What’s the secret to rapid growth for your app?

Play Store or App Store optimization? A sophisticated paid advertising strategy? A viral social media campaign?

While all of these strategies could help you grow your user base, the foundation for rapid growth is much more basic and fundamental—you need an engaging app.

This handbook will walk you through practical ways to increase your app’s user engagement to help you eventually transition to growth. You’ll learn how to:
  • Pick the right metric to represent user engagement
  • Look at data to audit your app and find areas to fix
  • Promote your app after you’ve reached a healthy level of user engagement

Download a free copy here:
The No-Nonesense Guide to App Growth
For more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.










Posted by Raj Ajrawat,
Product Specialist, AdMob

Source: Inside AdMob


AdMob Story: DivMob

Founded in 2012 in Vietnam, DivMob has produced over 10 gaming apps, garnering over 23M downloads worldwide. Watch their story on how they partnered with AdMob to grow their company. 



To check out DivMob’s success story, or any other of our other success stories, visit us at at the AdMob website. Until next time, be sure to stay connected on all things AdMob by following our Twitter and Google+ page.









Posted by Henry Wang
AdMob Marketing

Source: Inside AdMob


Going global with AdMob: CocoPPa

Japanese company United’s CocoPPa app has been a huge hit internationally, with over 37M downloads and 80% of those downloads coming from outside Japan. CocoPPa enables smartphone users to customize their homescreens and share their customizations with others. Watch United’s story on how they used AdMob to identify valuable markets and grow their revenue with users across the globe.



To learn more about CocoPPa and our other app stories, visit Success Stories on the AdMob website, and stay connected to all things AdMob and more by following our Google+ page.










Posted by Henry Wang
AdMob Marketing

Source: Inside AdMob


AdMob Story: Backflip Studios

We recently did a case study with Backflip Studios, a wildly successful gaming company with over 300M downloads of their popular games Paper Toss and Ninjump. Founded in April 2009 in Boulder, Colorado, Backflip Studios started out with the idea that mobile was going to change the landscape and ecosystem of gaming. They created free engaging games and grew a huge user base but weren’t sure how to build a sustainable gaming business. Watch their story on how they built their company with AdMob.
To see more stories like this, visit Success Stories on the AdMob website, and stay connected to all things AdMob and more by following our Twitter and Google+ page.











Posted by Henry Wang
AdMob Marketing

Source: Inside AdMob