Tag Archives: Google Play services

Google Play Services 4.2

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The latest release of Google Play services is now available on Android devices worldwide. It includes the full release of the Google Cast SDK, for developing and publishing Google Cast-ready apps.

You can get started developing today by downloading the Google Play services SDK from the SDK Manager.

Google Cast SDK

The Google Cast SDK makes it easy to bring your content to the TV. There’s no need to create a new app — just incorporate the SDK into your existing mobile and web apps. You are in control of how and when you publish your Google Cast-ready app to users through the Google Cast developer console.

You can find out more about the Cast SDK by reading Ready to Cast on the Google Developers Blog. For complete information about the Cast SDK and how to use the Cast APIs, see the Google Cast developer page.

Google Drive

The Google Drive API introduced in Google Play services 4.1 has graduated from developer preview. The latest version includes refinements to the API as well as improvements for performance and stability.

Google client API

This release introduces a new Google API client that unifies the connection model across Google services. Instead of needing to work with separate client classes for each API you wanted to use, you can now work with a single client API model. This makes it easier to build Google services into your apps and provides a more continuous user experience when you are using multiple services.

For an introduction to the new Google client API and what it means for your app, start by reading New Client API in Google Play Services.

More About Google Play Services

To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site. Details on the APIs are available in the API reference.

For information about getting started with Google Play services APIs, see Set Up Google Play Services SDK

Google Play Services 4.1

gps

The latest release of Google Play services is now available on Android devices worldwide. It includes new Turn Based Multiplayer support for games, and a preliminary API for integrating Google Drive into your apps. This update also improves battery life for all users with Google Location Reporting enabled.

You can get started developing today by downloading the Google Play services SDK from the SDK Manager.

Turn Based Multiplayer

Play Games now supports turn-based multiplayer! Developers can build asynchronous games to play with friends and auto-matched players, supporting 2-8 players per game. When players take turns, their turn data is uploaded to Play Services and shared with other players automatically.

We are also providing an optional new “Connecting to Play Games” transition animation during sign-in, before the permission dialog appears. This helps contextualize the permission dialog, especially in games that ask for sign in on game start.

Google Drive

This version of Google Play Services includes a developer preview of the new Google Drive API for Android. You can use it to easily read and write files in Google Drive so they're available across devices and on the web. Users can work with files offline too — changes are synced with Google Drive automatically when they reconnect.

The API also includes common UI components including a file picker and save dialog.

Google Mobile Ads

With Google Play services 4.1, the Google Mobile Ads SDK now fully supports DoubleClick for Publishers, DoubleClick Ad Exchange, and Search Ads for Mobile Apps. You can also use a new publisher-provided location API to provide Google with the location when requesting ads. Location-based ads can improve your app monetization.

Google+

An improved Google+ sharing experience makes it even easier for users to share with the right people from your app. It includes better auto-complete and suggested recipients from Gmail contacts, device contacts and people on Google+.

More About Google Play Services

To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site. Details on the APIs are avaialble in the API reference.

For information about getting started with Google Play services APIs, see Set Up Google Play Services SDK

Google Play Services 4.0

Today we're launching a new release of Google Play services. Version 4.0 includes the Google Mobile Ads SDK, and offers improvements to geofencing, Google+, and Google Wallet Instant Buy APIs.

With over 97% of devices now running Android 2.3 (Gingerbread) or newer platform versions, we’re dropping support for Froyo from this release of the Google Play services SDK in order to make it possible to offer more powerful APIs in the future. That means you will not be able to utilize these new APIs on devices running Android 2.2 (Froyo).

We’re still in the process of rolling out to Android devices across the world, but you can already download the latest Google Play services SDK and start developing against the new APIs using the new Android 4.4 (KitKat) emulator.

Google Mobile Ads

If you’re using AdMob to monetize your apps, the new Google Mobile Ads SDK in Google Play services helps provide seamless improvements to your users. For example, bug fixes get pushed automatically to users without you having to do anything. Check out the post on the Google Ads Developer Blog for more details.

Maps and Location Based Services

The Maps and Geofencing APIs that launched in Google Play services 3.1 have been updated to improve overall battery efficiency and responsiveness.

You can save power by requesting larger latency values for notifications alerting your app to users entering or exiting geofences, or request that entry alerts are sent only after a user stays within a geofence for a specified period of time. Setting generous dwell times helps to eliminate unwanted notifications when a user passes near a geofence or their location is seen to move across a boundary.

The Maps API enhances map customization features, letting you specify marker opacity, fade-in effects, and visibility of 3D buildings. It’s also now possible to change ground overlay images.

Google+ and Google Wallet Instant Buy

Apps that are enabled with Google+ Sign-In will be updated with a simplified sign-in consent dialog. Google Wallet Instant Buy APIs are now available to everyone to try out within a sandbox, with a simplified API that streamlines the buy-flow and reduces integration time.

Google Wallet Instant Buy also includes new Wallet Objects, which means you can award loyalty points to a user's saved rewards program ID for each applicable Google Wallet Instant Buy purchase.

New user control over advertising identifier

To give users better controls and to provide you with a simple, standard system to continue to monetize your apps, this update contains a new, anonymous identifier for advertising purposes (to be used in place of Android ID). Google Settings now includes user controls that enable users to reset this identifier, or opt out of interest-based ads for Google Play apps.

More About Google Play Services

To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site.

Google Play Services 3.2

We've just finished rolling out the latest release of Google Play services to devices around the world. It offers better performance and greater power savings, as well as enhancements to the Location Based Services, maps, InstantBuy, Google+, and Photo Sphere.

To simplify your testing, we've also released an updated Google APIs emulator image that includes Google Play Services 3.2. You can download the image through the Android SDK Manager.

Maps and Location Based Services

Google Play Services 3.2 includes several enhancements to the Location Based Services. The Fused Location Provider now supports the selection of a low-power mode option when requesting location updates, and the ability to inject mock locations — allowing you to more efficiently test your apps in a variety of simulated conditions.

The geofencing APIs have been updated to support hardware-based GPS geofencing on devices that have supporting hardware, such as the Nexus 4. Hardware geofences consume significantly less battery, and best of all your app will automatically take advantage of this feature on supported hardware without you having to make any changes.

A new Snapshot feature in the maps API lets you capture a bitmap image of the current map in order to improve performance when an interactive map isn't necessary. We’ve also added a listener to the My Location button.

Google+, Photo Sphere, InstantBuy, and Analytics

If you’ve used Google+ sign-in you can take advantage of the new simplified sharing control that can be embedded directly within your app, simplifying the process of sharing content directly to Google+. We’ve also taken the opportunity to add some butter to the Google+ sign-in animation.

The Photo Sphere viewer has also been extended to include a compass mode that allows users to explore Photo Spheres by moving their phones.

The InstantBuy implementation has been improved to increase efficiency, with improved latency, a cleaner UI with contextual text and assets for the holo light theme, and support for passing through loyalty and offers information.

More About Google Play Services

To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site.