Tag Archives: Google Cardboard

Open sourcing Google Cardboard

Posted by Jeffrey Chen, Product Manager, AR & VRGoogle CardboardFive years ago, we launched Google Cardboard—a simple cardboard viewer that anyone can use to experience virtual reality (VR). From a giveaway at Google I/O to more than 15 million units worldwide, Cardboard has played an important role in introducing people to VR through experiences like YouTube and Expeditions. In many cases, it provided access to VR to people who otherwise couldn’t have afforded it.

With Cardboard and the Google VR software development kit (SDK), developers have created and distributed VR experiences across both Android and iOS devices, giving them the ability to reach millions of users. While we’ve seen overall usage of Cardboard decline over time and we’re no longer actively developing the Google VR SDK, we still see consistent usage around entertainment and education experiences, like YouTube and Expeditions, and want to ensure that Cardboard’s no-frills, accessible-to-everyone approach to VR remains available.

Today, we’re releasing the Cardboard open source project to let the developer community continue to build Cardboard experiences and add support to their apps for an ever increasing diversity of smartphone screen resolutions and configurations. We think that an open source model—with additional contributions from us—is the best way for developers to continue to build experiences for Cardboard. We’ve already seen success with this approach with our Cardboard Manufacturer Kit—an open source project to enable third-party manufacturers to design and build their own unique compatible VR viewers—and we’re excited to see where the developer community takes Cardboard in the future.

What's Included in the open source project

We're releasing libraries for developers to build their Cardboard apps for iOS and Android and render VR experiences on Cardboard viewers. The open source project provides APIs for head tracking, lens distortion rendering and input handling. We’ve also included an Android QR code library, so that apps can pair any Cardboard viewer without depending on the Cardboard app.

An open source model will enable the community to continue to improve Cardboard support and expand its capabilities, for example adding support for new smartphone display configurations and Cardboard viewers as they become available. We’ll continue to contribute to the Cardboard open source project by releasing new features, including an SDK package for Unity.

If you’re interested in learning how to develop with the Cardboard open source project, please see our developer documentation, or visit the Cardboard GitHub repo to access source code, build the project and download the latest release.

Going Google and going green: How digital tools help schools reduce their environmental footprint

Editor's note: To celebrate Earth Day, we’re sharing how schools are using technology to be more environmentally friendly.

It’s a tradition in many parts of the world to plant a tree on April 22nd in honor of Earth Day, but some schools are going even further by reducing their use of paper and going digital. Here’s how environmentalism is coming to life in the classroom.

Going paperless 

When Chagrin Falls Exempted Village Schools in a suburb of Cleveland, Ohio, introduced Google for Education tools in 2014, they started down the path to becoming paperless. Today, students access handouts, work on assignments and turn them in using Google Classroom, decreasing the amount of printed pages by 100,000 sheets per year and reducing printing by 20 percent. This spring, teachers told Mike Daugherty, director of technology and information systems at Chagrin Schools, they haven’t been to the copier since the start of the school year.

“The traditional model of printing a worksheet for every student is wasteful and outdated,” says Daugherty. “Now printing is an afterthought for most classes.”

Similarly, with more than 900 students and 40 teachers, Westlake Charter Schools in Sacramento, California, used a lot of paper in the classroom and for administrative tasks. Since introducing Google for Education tools a year ago, the schools have reduced their paper use by a third, saving them thousands of dollars. For example, the board of directors stopped printing dozens of paper meeting agendas and policies, and now share Google Docs on a password-protected website. “Before, our schools went through 120 cases of paper a year on average — that’s over a million pieces of paper,” says John Eick, executive director at Westlake Charter Schools.
Students at Westlake Charter Schools use Chromebooks to access resources and turn in assignments, reducing their paper consumption.

Turning paper-based books into digital books

Tennessee’s Tullahoma City Schools took a creative earth-friendly approach by integrating interactive content into the classroom: they created digital textbooks using Google Docs. These open-source textbooks are accessible on any device and can be edited to include timely information, reducing the number of paper textbooks purchased. “Since our district is 1:1 in grades 3 through 12, we have the capability to deliver digital content electronically. However, those districts who are not 1:1 can still use open-source textbooks since hard copies can be generated and printed for students’ use at a fraction of the cost in comparison to paying a publisher $80 for a textbook,” says Dan Lawson, superintendent at Tullahoma City Schools.

The schools have transitioned to digital social studies and math content, and plan to have digital textbooks for all core subjects in the 2017-2018 school year. They’re also helping other schools create digital textbooks and take a green approach when introducing new technology.
Tullahoma City Schools is reducing the number of paper textbooks in the classroom by creating digital textbooks.

Building awareness about recycling 

Many green programs are spearheaded by schools and teachers, but at Bronx Community Charter School in New York, fifth graders Amma Nkatiaah and Julia Malyzsko led the environmental initiative. Nkatiaah says, “We wanted our classmates to realize how much waste they’re producing.”

The students emailed Google asking them to bring the Expeditions Pioneer Program, a virtual reality program in which students use Android phones and Google Cardboard to go on virtual field trips, to their school and teach their peers the importance of being environmentally friendly. Their wish was granted: the Google for Education team and our partner Subaru brought Expeditions to Bronx Community Charter School, and fifth graders went on virtual field trips to the local sanitation facility and recycling plant to see where their waste goes. Students were immediately inspired to start identifying ways to cut back on their waste.

 “Since we started this big idea, there can be many other students that can follow in our footsteps, or many other people try and maybe get different ideas,” Malyzsko says. “I think it’s really amazing that we get to take the first step and be the root of all of this.”

Bronx Community Charter School students going on an Expedition to a local recycling plant to learn more about being environmentally friendly

These schools are pushing the boundaries on how they use educational technology by adopting a paperless mindset and finding 21st century solutions to use less paper. Here are four ways to make your school more green:
  1. Replace paper-based resources with digital ones
  2. Choose technology with low-energy consumption and long battery life 
  3. Encourage students to find new ways to introduce digital tools 
  4. Start a classroom recycling program for paper and used electronics 
How is your school reducing its environmental footprint using technology? We want to hear from you — share your story below or on Twitter and tag us (@GoogleEdu) or include the #GoogleEdu hashtag.

YouTube presses play on virtual reality

If we’ve learned anything in the past 10+ years at YouTube it’s that capturing and sharing videos is a great way to bring people there with you—whether “there” is an Icelandic glacier, a special performance by violinist Tim Fain, or just a friend’s birthday party.

Virtual reality (VR) makes the experience of being there even more awesome and immersive, so today we’re bringing two new VR features to YouTube’s Android app. All you need is your current phone, and a Google Cardboard viewer.

First, YouTube now supports VR video—a brand new kind of video that makes you feel like you’re actually there. Using the same tricks that we humans use to see the world, VR video gives you a sense of depth as you look around in every direction. Near things look near, far things look far. So if you were excited about 360° videos, this is pretty freakin’ cool.

To give it a try just find a VR video on YouTube—like the Hunger Games Experience or TOMS Shoes Giving Trip—tap the new Cardboard icon, drop your phone into your Cardboard viewer, and you’re off! If you’re a creator, you can also check out technologies like Jump to capture and share your own VR videos.
Our second bit of news is for the universe of existing YouTube content. And that’s the fact that you can now watch any video using Google Cardboard, and experience a kind of virtual movie theater. Just select the new “Cardboard” option from the watch page menu, drop your phone into your viewer, and you’re done. You’ll now have the largest VR content library right at your fingertips.
Both of today’s updates make it easier to be there. In some cases, really there there. So download the new YouTube app from Google Play, and get going.

Kurt Wilms, Senior Product Manager, YouTube VR recently watched “Waves of Grace”, Sanjeev Verma, YouTube Product Manager, recently watched “LA Phil: The Orchestra VR Video Experience” and Husain Bengali, Product Manager, Jump recently watched “Apollo 11 moon landing.

Source: YouTube Blog