Tag Archives: Education

Get to know Sophie, the 2022 Doodle for Google contest winner

For this year’s Doodle for Google contest, we asked students across the country to illustrate a Doodle around the prompt, “I care for myself by…” In July, we announced the national finalists, and the thoughtfulness, heart and artistry of one artist stood out in particular. Today, we’re announcing Sophie Araque-Liu of Florida is our 2022 contest winner!

Sophie’s Doodle, titled “Not Alone,” speaks to the importance of leaning on your support system and asking for help in tough times. I chatted with Sophie to learn more about her and the meaning behind her Doodle, which is on the Google.com homepage today.

How did you start making art?

I started making art by doodling in my notebooks in class. Soon it shifted from something I did to pass the time when I was bored to something I looked forward to and loved to do.

Why did you enter the Doodle for Google contest?

I entered the Doodle for Google contest this year, because I really wanted to give back to my parents. I feel like it’s very hard for me to show them just how much I appreciate them, so I’m grateful for the chance to be able to show them just how much I love them and give back to them in any way I can.

I want other people to know that you are also valuable, and you are worth something too, just like anyone else.

Can you share why you chose to focus on the theme of asking for help?

I chose to focus on the theme of asking for help based on my own experiences. A couple years ago, I was struggling a lot mentally and I was honestly pretty embarrassed and scared to tell my friends and family. But when I did open up to them, I was met with so much love and support. So I really wanted to encourage others to not be afraid to look for help if they need it!

Why is self-care important to you?

Self care is important to me because I believe that mental health is just as important as physical health. For me and for so many other people, it can be easy to sacrifice too much of yourself and to push yourself too hard. I want other people to know that you are also valuable, and you are worth something too, just like anyone else.

How does it feel to be the winner of this year’s Doodle for Google contest?

It feels incredible! I truly did not think that I would win, so I am so surprised and happy! I’m really really proud of myself for making it so far, and I know the competition wasnot easy at all. I think I’m honestly in shock and I still haven’t processed it yet. It’s just so amazing and every time I think about it I can’t help but smile hard!

Congratulations, Sophie! Be sure to bookmark the Doodle for Google websitefor updates around the 2023 contest, set to open submissions again this winter.

Help kids learn to read with Read Along, now available on the web

Over the past three years, more than 30 million kids have read more than 120 million stories on Read Along. The app, which was first released as Bolo in India in 2019 and released globally as Read Along the following year, helps kids learn to read independently with the help of a reading assistant, Diya.

As kids read stories aloud, Diya listens and gives both correctional and encouraging feedback to help kids develop their reading skills. Read Along has been an Android app so far, and to make it accessible to more users, we have launched the public beta of the website version. The website contains the same magic: Diya’s help and hundreds of well illustrated stories across several languages.

With the web version, parents can let their children use Read Along on bigger screens by simply logging into a browser from laptops or PCs at readalong.google.com. Just like the Android app, all the speech recognition happens in the browser so children’s voice data remains private and we do not send it to any servers. You can learn more about data processing on the website version by reading our privacy policy.

The website also opens up new opportunities for teachers and education leaders around the world, who can use Read Along as a reading practice tool for students in schools. The product supports multiple popular browsers like Chrome, Firefox and Edge, with support for iOS and more browsers such as Safari coming soon. With the sign-in option, you can login from a unique account for each child on the same device. We recommend using Google Workspace for Education accounts in schools and Google accounts with Family Link at home.

In addition to the website launch, we are also adding some brand-new stories. We have partnered with two well-known YouTube content creators, ChuChu TV and USP Studios, to adapt some of their popular videos into a storybook format. Our partnership with Kutuki continues as we adapt their excellent collection of English and Hindi alphabet books and phonics books for early readers; those titles will be available later this year.

Reading is a critical skill to develop at a young age, and with Read Along Web, we are taking another step towards ensuring each kid has that option. Join us by visiting readalong.google.com and help kids learn to read with the power of their voice.

Use your favorite education tools in Classroom with add-ons

We know that educators have go-to digital tools to make their lessons more engaging. But with that comes the challenges of managing multiple accounts and passwords, helping students navigate other websites, and handling grading on different platforms. Now, educators will be able to easily find, add, use and grade content from popular EdTech tools, right within Google Classroom. Add-ons provide a better end-to-end experience to not only save time for educators, but also simplify the digital classroom experience for students, too.

Use popular education tools, right within Classroom

To make EdTech tools work better together, we partnered with 18 partners to offer add-ons for Classroom. You can do things like assign a trivia game from Kahoot!, browse content from IXL’s repository by subject or grade level, and make it easy for students to access interactive Pear Deck presentations, all within Classroom. With the content and activities of these educational partners accessible within Classroom, we hope it’s even easier to diversify your lessons and help students learn in new ways.

To start, we’ll have add-ons from Adobe Express for Education, BookWidgets, CK-12, Edpuzzle, Formative, Genially, Google Arts & Culture, Google Play Books, IXL, Kahoot!, Nearpod, Newsela, PBS LearningMedia, Pear Deck, SAFARI Montage, Sora from OverDrive Education, WeVideo and Wordwall. If you don’t see a particular add-on within Classroom, email your admin to ask if your district can set up that add-on, or give feedback within Classroom to request new add-ons partners that aren’t on this list.

A grid of the logos of the new add-ons partners.

Simplify your grading workflows

To make grading easier for educators, many of the add-ons have integrated time-saving features like auto-grading, insights and grade syncing. Various add-ons also provide the opportunity to grade right within Classroom and include personalized feedback when sharing a grade back with students. All add-ons sync with the Classroom gradebook, too.

Use your favorite education tools in Classroom with add-ons

We know that educators have go-to digital tools to make their lessons more engaging. But with that comes the challenges of managing multiple accounts and passwords, helping students navigate other websites, and handling grading on different platforms. Now, educators will be able to easily find, add, use and grade content from popular EdTech tools, right within Google Classroom. Add-ons provide a better end-to-end experience to not only save time for educators, but also simplify the digital classroom experience for students, too.

Use popular education tools, right within Classroom

To make EdTech tools work better together, we partnered with 18 partners to offer add-ons for Classroom. You can do things like assign a trivia game from Kahoot!, browse content from IXL’s repository by subject or grade level, and make it easy for students to access interactive Pear Deck presentations, all within Classroom. With the content and activities of these educational partners accessible within Classroom, we hope it’s even easier to diversify your lessons and help students learn in new ways.

To start, we’ll have add-ons from Adobe Express for Education, BookWidgets, CK-12, Edpuzzle, Formative, Genially, Google Arts & Culture, Google Play Books, IXL, Kahoot!, Nearpod, Newsela, PBS LearningMedia, Pear Deck, SAFARI Montage, Sora from OverDrive Education, WeVideo and Wordwall. If you don’t see a particular add-on within Classroom, email your admin to ask if your district can set up that add-on, or give feedback within Classroom to request new add-ons partners that aren’t on this list.

A grid of the logos of the new add-ons partners.

Simplify your grading workflows

To make grading easier for educators, many of the add-ons have integrated time-saving features like auto-grading, insights and grade syncing. Various add-ons also provide the opportunity to grade right within Classroom and include personalized feedback when sharing a grade back with students. All add-ons sync with the Classroom gradebook, too.

Use your favorite education tools in Classroom with add-ons

We know that educators have go-to digital tools to make their lessons more engaging. But with that comes the challenges of managing multiple accounts and passwords, helping students navigate other websites, and handling grading on different platforms. Now, educators will be able to easily find, add, use and grade content from popular EdTech tools, right within Google Classroom. Add-ons provide a better end-to-end experience to not only save time for educators, but also simplify the digital classroom experience for students, too.

Use popular education tools, right within Classroom

To make EdTech tools work better together, we partnered with 18 partners to offer add-ons for Classroom. You can do things like assign a trivia game from Kahoot!, browse content from IXL’s repository by subject or grade level, and make it easy for students to access interactive Pear Deck presentations, all within Classroom. With the content and activities of these educational partners accessible within Classroom, we hope it’s even easier to diversify your lessons and help students learn in new ways.

To start, we’ll have add-ons from Adobe Express for Education, BookWidgets, CK-12, Edpuzzle, Formative, Genially, Google Arts & Culture, Google Play Books, IXL, Kahoot!, Nearpod, Newsela, PBS LearningMedia, Pear Deck, SAFARI Montage, Sora from OverDrive Education, WeVideo and Wordwall. If you don’t see a particular add-on within Classroom, email your admin to ask if your district can set up that add-on, or give feedback within Classroom to request new add-ons partners that aren’t on this list.

A grid of the logos of the new add-ons partners.

Simplify your grading workflows

To make grading easier for educators, many of the add-ons have integrated time-saving features like auto-grading, insights and grade syncing. Various add-ons also provide the opportunity to grade right within Classroom and include personalized feedback when sharing a grade back with students. All add-ons sync with the Classroom gradebook, too.

Use your favorite education tools in Classroom with add-ons

We know that educators have go-to digital tools to make their lessons more engaging. But with that comes the challenges of managing multiple accounts and passwords, helping students navigate other websites, and handling grading on different platforms. Now, educators will be able to easily find, add, use and grade content from popular EdTech tools, right within Google Classroom. Add-ons provide a better end-to-end experience to not only save time for educators, but also simplify the digital classroom experience for students, too.

Use popular education tools, right within Classroom

To make EdTech tools work better together, we partnered with 18 partners to offer add-ons for Classroom. You can do things like assign a trivia game from Kahoot!, browse content from IXL’s repository by subject or grade level, and make it easy for students to access interactive Pear Deck presentations, all within Classroom. With the content and activities of these educational partners accessible within Classroom, we hope it’s even easier to diversify your lessons and help students learn in new ways.

To start, we’ll have add-ons from Adobe Express for Education, BookWidgets, CK-12, Edpuzzle, Formative, Genially, Google Arts & Culture, Google Play Books, IXL, Kahoot!, Nearpod, Newsela, PBS LearningMedia, Pear Deck, SAFARI Montage, Sora from OverDrive Education, WeVideo and Wordwall. If you don’t see a particular add-on within Classroom, email your admin to ask if your district can set up that add-on, or give feedback within Classroom to request new add-ons partners that aren’t on this list.

A grid of the logos of the new add-ons partners.

Simplify your grading workflows

To make grading easier for educators, many of the add-ons have integrated time-saving features like auto-grading, insights and grade syncing. Various add-ons also provide the opportunity to grade right within Classroom and include personalized feedback when sharing a grade back with students. All add-ons sync with the Classroom gradebook, too.

Use your favorite education tools in Classroom with add-ons

We know that educators have go-to digital tools to make their lessons more engaging. But with that comes the challenges of managing multiple accounts and passwords, helping students navigate other websites, and handling grading on different platforms. Now, educators will be able to easily find, add, use and grade content from popular EdTech tools, right within Google Classroom. Add-ons provide a better end-to-end experience to not only save time for educators, but also simplify the digital classroom experience for students, too.

Use popular education tools, right within Classroom

To make EdTech tools work better together, we partnered with 18 partners to offer add-ons for Classroom. You can do things like assign a trivia game from Kahoot!, browse content from IXL’s repository by subject or grade level, and make it easy for students to access interactive Pear Deck presentations, all within Classroom. With the content and activities of these educational partners accessible within Classroom, we hope it’s even easier to diversify your lessons and help students learn in new ways.

To start, we’ll have add-ons from Adobe Express for Education, BookWidgets, CK-12, Edpuzzle, Formative, Genially, Google Arts & Culture, Google Play Books, IXL, Kahoot!, Nearpod, Newsela, PBS LearningMedia, Pear Deck, SAFARI Montage, Sora from OverDrive Education, WeVideo and Wordwall. If you don’t see a particular add-on within Classroom, email your admin to ask if your district can set up that add-on, or give feedback within Classroom to request new add-ons partners that aren’t on this list.

A grid of the logos of the new add-ons partners.

Simplify your grading workflows

To make grading easier for educators, many of the add-ons have integrated time-saving features like auto-grading, insights and grade syncing. Various add-ons also provide the opportunity to grade right within Classroom and include personalized feedback when sharing a grade back with students. All add-ons sync with the Classroom gradebook, too.

Our 5 Doodle for Google finalists illustrate self-care

Since we opened up submissions for the 14th annual Doodle for Google student contest, tens of thousands of K-12 students across 54 U.S. states and territories illustrated their answers to the prompt: “I care for myself by…” Our judges were moved by the creative ways in which these young artists shared how they were prioritizing their well-being.

After carefully reviewing each submission, we announced our 54 state and territory winners and opened up public voting on our website. Now, the votes are in, the judges have deliberated and we’re ready to announce our five national finalists for the 2022 Doodle for Google contest!

The finalists were assessed on artistic merit, creativity and how well they addressed the prompt in their artwork and written statements. Each one of them brought intentionality, artistry and heart to their Doodles. Meet our finalists (in age group order):

Grades K-3 National Finalist: Edison Lee, Maryland

Title: Dreaming of my bright future

Artist Statement: I care for myself by dreaming of my bright future. In my dreams, I can be anything I want!

Grades 4-5 National Finalist: Anamirel Campos, Delaware

Title: Family will always care for you

Artist Statement: I care for myself by spending time with my family. They taught me many things, but I can't write them all, so I drew them all on a blanket. I love my family!

Grades 6-7 National Finalist: Faridah Ismaila, Pennsylvania

Title: My self love

Artist Statement: I care for myself by making food! I love to make delicious African dishes with my mom. That's why my Doodle shows me smelling all of the delicious African dishes I LOVE!

Grades 8-9 National Finalist: Grace Dai, Missouri

Title: The life-cycle of health

Artist Statement:

I care for myself by being outdoors, especially with family or my sketchbook. My optimism and mental health soars most when I'm outside, because self-care is like nature; they're both beautiful, intricate systems. Like how a bee pollinates a flower, or how the bird hunts the worm, self-care should be as systematic and natural as life itself.

Grades 10-12 National Finalist: Sophie Araque-Liu, Florida

Title: Not alone

Artist Statement: I care for myself by accepting others’ care for me. Often I struggle to shoulder a burden on my own, and forget that I have so many people, like my mom, who care about me and want to help me. Opening up and letting others support me not only relieves my stress — it also lets me tackle things I could never do on my own.

Over the next few weeks, our panel of judges will establish which of our five national finalists will be chosen as the national contest winner. In addition to having their artwork featured on the Google homepage for 24 hours, the winner will receive a $30,000 scholarship and a $50,000 technology package for their school.

Congratulations to our national finalists, and look out for an update on who our 2022 contest winner will be in the next few weeks!

54 Doodle for Google winners showcase self-care

In January, we asked students across the U.S. to submit their ideas for the 14th annual Doodle for Google contest. This year, we invited K-12 students to answer the prompt “I care for myself by…” through their art.

We were amazed by the submissions we received. Across ages, students showcased how they cultivate self-care practices in thoughtful and intentional ways. Young artists shared a range of helpful strategies including spending time in nature, being active, taking part in creative hobbies and spending time with loved ones. Given the challenging nature of the past few years, we were really inspired to see the many ways students have been nurturing their spirits and building resilience.

Today, we’re announcing our 54 state and territory winners. To celebrate their achievements, we sent each of the 54 students Google hardware and swag, and held celebrations in their hometowns to showcase their artwork.

Head to doodle4google.com to see the full gallery of all 54 state and territory winners and vote for your favorite Doodles by July 12th. Your vote helps determine who will go on to become one of our five national finalists — one of whom will become our national winner.

Congratulations again to the 2022 Doodle for Google state and territory winners!

Minerva: Solving Quantitative Reasoning Problems with Language Models

Language models have demonstrated remarkable performance on a variety of natural language tasks — indeed, a general lesson from many works, including BERT, GPT-3, Gopher, and PaLM, has been that neural networks trained on diverse data at large scale in an unsupervised way can perform well on a variety of tasks.

Quantitative reasoning is one area in which language models still fall far short of human-level performance. Solving mathematical and scientific questions requires a combination of skills, including correctly parsing a question with natural language and mathematical notation, recalling relevant formulas and constants, and generating step-by-step solutions involving numerical calculations and symbolic manipulation. Due to these challenges, it is often believed that solving quantitative reasoning problems using machine learning will require significant advancements in model architecture and training techniques, granting models access to external tools such as Python interpreters, or possibly a more profound paradigm shift.

In “Solving Quantitative Reasoning Problems With Language Models” (to be released soon on the arXiv), we present Minerva, a language model capable of solving mathematical and scientific questions using step-by-step reasoning. We show that by focusing on collecting training data that is relevant for quantitative reasoning problems, training models at scale, and employing best-in-class inference techniques, we achieve significant performance gains on a variety of difficult quantitative reasoning tasks. Minerva solves such problems by generating solutions that include numerical calculations and symbolic manipulation without relying on external tools such as a calculator. The model parses and answers mathematical questions using a mix of natural language and mathematical notation. Minerva combines several techniques, including few-shot prompting, chain of thought or scratchpad prompting, and majority voting, to achieve state-of-the-art performance on STEM reasoning tasks. You can explore Minerva’s output with our interactive sample explorer!

Solving a multi-step problem: A question from the MATH dataset and Minerva’s solution. The model writes down a line equation, simplifies it, substitutes a variable, and solves for y.

A Model Built for Multi-step Quantitative Reasoning
To promote quantitative reasoning, Minerva builds on the Pathways Language Model (PaLM), with further training on a 118GB dataset of scientific papers from the arXiv preprint server and web pages that contain mathematical expressions using LaTeX, MathJax, or other mathematical typesetting formats. Standard text cleaning procedures often remove symbols and formatting that are essential to the semantic meaning of mathematical expressions. By maintaining this information in the training data, the model learns to converse using standard mathematical notation.

Example questions from the Joint Entrance Examination Main Math 2020 exam taken each year by almost 2M Indian high-school students intended to study engineering and similar fields (left), and the National Math Exam in Poland (May 2022) taken by approximately 270K high-school students every year (right).
A dataset for quantitative reasoning: Careful data processing preserves mathematical information, allowing the model to learn mathematics at a higher level.

Minerva also incorporates recent prompting and evaluation techniques to better solve mathematical questions. These include chain of thought or scratchpad prompting — where Minerva is prompted with several step-by-step solutions to existing questions before being presented with a new question — and majority voting. Like most language models, Minerva assigns probabilities to different possible outputs. When answering a question, rather than taking the single solution Minerva scores as most likely, multiple solutions are generated by sampling stochastically from all possible outputs. These solutions are different (e.g., the steps are not identical), but often arrive at the same final answer. Minerva uses majority voting on these sampled solutions, taking the most common result as the conclusive final answer.

Majority voting: Minerva generates multiple solutions to each question and chooses the most common answer as the solution, improving performance significantly.

Evaluation on STEM Benchmarks
To test Minerva’s quantitative reasoning abilities we evaluated the model on STEM benchmarks ranging in difficulty from grade school level problems to graduate level coursework.

  • MATH: High school math competition level problems
  • MMLU-STEM: A subset of the Massive Multitask Language Understanding benchmark focused on STEM, covering topics such as engineering, chemistry, math, and physics at high school and college level.
  • GSM8k: Grade school level math problems involving basic arithmetic operations that should all be solvable by a talented middle school student.

We also evaluated Minerva on OCWCourses, a collection of college and graduate level problems covering a variety of STEM topics such as solid state chemistry, astronomy, differential equations, and special relativity that we collected from MIT OpenCourseWare.

In all cases, Minerva obtains state-of-the-art results, sometimes by a wide margin.

Evaluation results on MATH and MMLU-STEM, which include high school and college level questions covering a range of STEM topics.
Model   MATH     MMLU-STEM     OCWCourses     GSM8k  
Minerva 50.3% 75% 30.8% 78.5%
Published state of the art    6.9% 55% - 74.4%
Minerva 540B significantly improves state-of-the-art performance on STEM evaluation datasets.

What Minerva Gets Wrong
Minerva still makes its fair share of mistakes. To better identify areas where the model can be improved, we analyzed a sample of questions the model gets wrong, and found that most mistakes are easily interpretable. About half are calculation mistakes, and the other half are reasoning errors, where the solution steps do not follow a logical chain of thought.

It is also possible for the model to arrive at a correct final answer but with faulty reasoning. We call such cases “false positives”, as they erroneously count toward a model’s overall performance score. In our analysis, we find that the rate of false positives is relatively low (Minerva 62B produces less than 8% false positives on MATH).

Below are a couple of example mistakes the model makes.

Calculation mistake: The model incorrectly cancels the square root on both sides of the equation.
Reasoning mistake: The model computes the number of free throws at the fourth practice, but then uses this number as the final answer for the first practice.

Limitations
Our approach to quantitative reasoning is not grounded in formal mathematics. Minerva parses questions and generates answers using a mix of natural language and LaTeX mathematical expressions, with no explicit underlying mathematical structure. This approach has an important limitation, in that the model’s answers cannot be automatically verified. Even when the final answer is known and can be verified, the model can arrive at a correct final answer using incorrect reasoning steps, which cannot be automatically detected. This limitation is not present in formal methods for theorem proving (e.g., see Coq, Isabelle, HOL, Lean, Metamath, and Mizar). On the other hand, an advantage of the informal approach is that it can be applied to a highly diverse set of problems which may not lend themselves to formalization.

Future Directions
While machine learning models have become impressive tools in many scientific disciplines, they are often narrowly scoped to solve specific tasks. We hope that general models capable of solving quantitative reasoning problems will help push the frontiers of science and education. Models capable of quantitative reasoning have many potential applications, including serving as useful aids for researchers, and enabling new learning opportunities for students. We present Minerva as a small step in this direction. To see more samples from Minerva, such as the one below, please visit the interactive sample explorer!

Solving a problem using calculus and trigonoometry: A question from the MATH dataset asking for the speed of a particle in circular motion. Minerva finds a correct step-by-step solution. In the process, Minerva computes a time derivative and applies a trigonometric identity.

Acknowledgements
Minerva was a collaborative effort that spanned multiple teams in Google Research. We would like to thank our coauthors Aitor Lewkowycz, Ambrose Slone, Anders Andreassen, Behnam Neyshabur, Cem Anil, David Dohan, Henryk Michalewski, Imanol Schlag, Theo Gutman-Solo, Vedant Misra, Vinay Ramasesh, and Yuhuai Wu, as well as our collaborators Erik Zelikman and Yasaman Razeghi. Minerva builds upon the work of many others at Google, and we would like to thank the PaLM team, the T5X team, the Flaxformer team, and the JAX team for their efforts. We thank Tom Small for designing the animation in this post. We would also like to especially thank Vedant Misra for developing the Minerva sample explorer.

Source: Google AI Blog