Tag Archives: Google AR and VR

Save development time with our new 3D debugging tool

Developing 3D apps is complicated—whether you’re using a native graphics API or enlisting the help of your favorite game engine, there are thousands of graphics commands that have to come together perfectly to produce beautiful 3D visuals on your phone, desktop or VR headsets.

To help developers diagnose rendering and performance issues with their Android and desktop applications, we’re releasing a new tool called GAPID (Graphics API Debugger). With GAPID, you can capture a trace of your application and step through each graphics command one-by-one. This lets you visualize how your final image is built and isolate calls with issues, so you spend less time debugging through trial and error until you find the source of the problem.

The goal of GAPID is to help you save time and get the most out of your GPU. To get started with GAPID, download it, take your favorite application, and capture a trace!

Best practices for mobile AR design

Over the past few years, many people have experienced virtual reality with headsets like Cardboard, Daydream View, and higher-end PC units like Oculus Rift and HTC Vive. Now, augmented reality has the potential to reach people right on their mobile devices. AR can bring information to you, and that digital information can enhance the experience you have with their physical space. However, AR is new, so creators need to think carefully when it comes to designing intuitive user interactions.

From our own explorations, we’ve learned a few things about design patterns that may be useful for creators as they consider mobile AR platforms. For this post, we revisited our learnings from designing for head-mounted displays, mobile virtual reality experiences, and depth-sensing augmented reality applications. First-party apps such as Google Earth VR and Tilt Brush allow users to explore and create with two positionally-tracked controllers. Daydream helped us understand the opportunities and constraints for designing immersive experiences for mobile. Mobile AR introduces a new set of interaction challenges. Our explorations show how we’ve attempted to adapt emerging patterns to address different physical environments and the need to hold the phone throughout an entire application session.

Key design considerations

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Mobile constraints. Achieving immersive interactions is possible through a combination of the device's camera, real-world coordinates for digital objects, and input methods of screen-touch and proximity. Since mobile AR experiences typically require at least one hand to hold the phone at all times, it's important for interactions to be discoverable, intuitive, and easy to achieve with one or no hands. The mobile device is the user’s window into the augmented world, so creators must also consider ways to make their mobile AR experiences enjoyable and usable for varying screen sizes and orientations.

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Mobile mental models and dimension-shifts. Content creators should keep in mind existing mental models of mobile AR users. 2D UI patterns, when locked to the user’s mobile screen, tend to lead to a more sedentary application experience; however, developers and designers can get creative with world-locked UI or other interaction patterns that encourage movement throughout the physical space in order to guide users toward a deeper and richer experience. The latter approach tends to be a more natural way to get users to learn and adapt to the 3D nature of their application session and more quickly begin to appreciate the value a mobile AR experience has to offer — such as observing augmented objects from many different angles.

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Environmental considerations. Each application has a dedicated "experience space," which is a combination of the physical space and range of motion the experience requires. Combined with ARCore's ability to detect varying plane sizes or overlapping planes at different elevations, this opens the door to unique volumetric responsive design opportunities that allow creators to determine how digital objects should react or scale to the constraints of the user's mobile play space. Visual cues like instructional text or character animations can direct users to move around their physical spaces in order to reinforce the context switch to AR and encourage proper environment scanning.

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Visual affordances. Advanced screen display and lighting technology makes it possible for digitally rendered objects to appear naturally in the user’s environment. Volumetric UI patterns  can complement a 3D mobile AR experience, but it’s still important that they stand out as interactive components so users get a sense of selection state and functionality. In addition to helping users interact with virtual objects in their environment, it’s important to communicate the planes that the mobile device detects in order to manage the users’ expectations for where digital items can be placed.

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Mobile AR 2D interactions. With mobile AR, we’ve seen applications of a 2D screen-locked UI which gives users a “magic-hand” pattern to engage with the virtual world via touch inputs. The ability to interact with objects from a distance can be very empowering for users. However, because of 2D UI patterns' previous association with movement-agnostic experiences, users are less likely to move around. If physical movement is a desired form of interaction, mobile AR creators can consider ways to more immediately use plane detection, digital object depth, and phone-position to motivate exploration of a volumetric space. But be wary of too much 2D UI, as it can break immersion and disconnect the user from the AR experience.

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Mobile AR immersive interactions. To achieve immersion, we focused on core mobile AR interaction mechanics ranging from object interaction, browsing, information display, and visual guidance. It's possible to optimize for readability, usability, and scale by considering ways to use a fixed position or dynamic scaling for digital objects. Using a reticle or raycast from the device is one way to understand intent and focus, and designers and developers may find it appropriate to have digital elements scale or react based on where the camera is pointing. Having characters react with an awareness to how close the user is, or revealing more information about an object as a user approaches, are a couple great examples of how creators can use proximity cues to reward exploration and encourage interaction via movement.

What’s next?

These are some early considerations for designers. Our team will be publishing guidelines for mobile AR design soon. There are so many unique problems that mobile AR can solve and so many delightful experiences it can unlock. We’re looking forward to seeing what users find compelling and sharing what we learn along the way, too. In the meantime, continue making and breaking things!

Images in this post by Chris Chamberlain

More reasons to love your Pixel phone

When you invest in a smartphone, you expect it to last a while (and not go out of date when the next product comes along). We expect that, too, so we constantly add new experiences to Pixel phones to make sure they keep getting better over time. Here are a few highlights from recent weeks:


1. Have fun and get creative with Augmented Reality Stickers

Pixel 2 has the world’s highest-rated smartphone camera, and it lets you do a lot more in addition to taking great photos and videos. This week, we’re bringing AR Stickers to Pixel, so you can add virtual characters and playful emojis directly into your photos and videos to bring your favorite stories to life.  


You don’t have to travel to a galaxy far, far away to team up with characters from “Star Wars: The Last Jedi,” like BB-8, a stormtrooper, or a porg. You can play around with Eleven, the Demogorgon, and your other favorite characters from Netflix’s “Stranger Things;” use Foodmoji and 3D Text stickers when you’re feeling hungry; or shoot a celebratory video at your New Year’s party with AR balloons and champagne.

Google Pixel 2 | Stranger Things AR Stickers

AR stickers from Netflix's "Stranger Things"

It’s easy! Open up the camera app, switch to AR Stickers mode, choose a sticker pack, and drop them into the scene. You can move, resize and rotate the stickers, and they interact with other characters in the scene. Once you capture a picture or video you can quickly and easily share with friends on social media. AR Stickers are rolling out over the coming days to all Pixel phones running Android 8.1 Oreo. We’ll release more AR Sticker packs in the future, so keep your eyes peeled.

2. Explore the world around you with Google Lens

We recently introduced Google Lens in the Google Assistant on Pixel so you can learn more about the world around you. If you walk past a landmark in a new city or discover a painting in a museum, just open up the Assistant on your Pixel and tap on the Lens button (or simply squeeze the sides of your Pixel 2 phone) to get more information about what you’re looking at.

And with Google Lens in Google Photos, you can now copy important information–like a Wi-Fi password, gift card code, or recipe—from a photo and then paste it somewhere else (such as into a field on a web page, an email, or text message).

3. An even more helpful Assistant

There are new features on your Google Assistant on Pixel too. Now you can broadcast your voice from your Pixel to the Google Home devices around your house. And the Assistant now speaks new languages, including Spanish and Italian.

4. Taking a bite out of the newest version of Oreo

We recently rolled out Android Oreo 8.1, which makes it even faster and easier to get stuff done on your Pixel. SmartSelect recognizes text when you long press, highlights the relevant words, and then recommends a next logical step through a suggested app—for example, it’ll take you to Google Maps if you copy an address. This feature is powered by machine learning, and it can recognize addresses, phone numbers, email addresses and more. Another useful feature in Oreo 8.1 for Pixel users: Wi-Fi speed labels show you how fast nearby networks are.

Your Pixel will keep getting better over time. Stay tuned for new camera experiences and AR sticker packs, new ways to explore the world around you with Google Lens, accessories and a lot more.

More great stuff to watch and a holiday sale on popular Daydream apps

With cold weather outside and the holidays fast approaching, now’s the perfect time to take a moment and kick back with Daydream. We’re launching an update to make it easier to discover great content both in and out of VR, plus loads of new VR experiences to keep you entertained.

Find great VR content easily

With the latest Daydream app, you can now see what’s new and trending on the Google Play store in VR. And when you’re on the go without your headset, you can still search for apps and games, or explore content categories that refresh weekly right in the app on your phone.

DaydreamAppUpdates

Watch immersive VR videos

There's more and more VR content available all the time. From music and comedy to travel, check out some of our recent favorites.

Go behind the scenes with your favorite musicians

  • Why Don't We: Step inside the house of Why Don't We in VR180. Take a behind-the-scenes tour with band members as they walk you through their house and talk about the milestones and memories made in their house, including songs recorded, deals signed and videos shot.

Why Don't We
Looking for a laugh?


  • The Confessional - Episode 4: Hear from Judd Apatow in the latest episode of “The Confessional,” a series where today’s biggest comedy stars share intimate (and funny) stories from their lives in a virtual confessional booth.

See new sights and meet extraordinary people

  • Discovery TRVLR - Continents 1 to 4: Travel around the world—starting with Auckland, Hanoi, Mexico City and Yerevan—and connect with personalities and adventurers across the globe.

  • Female Planet - Episode 2: Discover the world of Inna Braverman, co-founder of Eco Wave Power, a company that converts wave power into usable energy.

Looking for cutting-edge VR creations?

Explore new apps—and get favorites on sale

Developers have been busy building some awesome new experiences for Daydream. Here are some of our favorites:

A timeless classic now in VR

  • Rez Infinite: Blast through waves of enemies and giant transforming bosses, with colors and sounds that sync and blend to the beat of the app’s techno soundtrack.

Rez Infinite

Coming soon to Daydream

  • ASTEROIDS!: Following the initial teaser, the highly-anticipated full-length film will be launching next week. From the director of Madagascar comes the follow-up episode to the Emmy award-winning film INVASION!. The film follows the journey of quirky aliens Mac and Cheez (voiced by Elizabeth Banks), and their sidekick Peas as they traverse the challenges of space.
  • Flutter VR: Explore the beauty of the Amazonian rainforest as you discover real butterfly species and see the environment change from day to night and rain to sunshine as you meet and discover new creatures. 
Flutter VR

Some original VR favorites are now 50% off for a limited time, too (discounts valid 12/7/17 to 12/14/17). Explore imaginary worlds with Beartopia and So Let Us Melt, embark on new adventures with Hunters Gate and Spark of Light, and hone your reflexes with Ultrawings, Drift, The Arcslinger, and Fishing Star VR.

We have lots more new features and exciting experiences in the works for 2018. If you’re new to Daydream, or you haven’t tried it in a while, now’s a great time to jump in. And remember, you can always bring your friends and family along on your VR adventures by casting what you see to a TV.

Poly API: 3D objects on demand

Today we're making it even easier for developers to find and use 3D objects and scenes for their VR and AR apps with the Poly API.

Poly lets creators and developers browse, find, and download 3D objects and scenes for use in their apps. It’s fully integrated with Blocks and Tilt Brush, and even allows you to upload your own models, so there are plenty of options to choose from.

We want to make the process of finding the right 3D assets for your projects faster and more flexible. With the new Poly API, you can access our growing collection of Creative Commons 3D assets and interact directly with Poly to search, download, and import objects dynamically across desktop, mobile, virtual reality, and augmented reality.

If you’re using Unity or Unreal Engine to develop your apps, we also created the Poly Toolkit, an evolution of Tilt Brush Toolkit. With it, you can import 3D objects and scenes from Poly directly into a project, thanks to the API.

And with samples for both ARCore and ARKit, our developer site provides you with everything you need to use Poly assets in your AR experiences.

Poly Toolkit - Cloister Gardens

Credit: Cloister Gardens by Bruno Oliveira

To put the Poly API and Toolkit to the test, we partnered with a few talented developers to show just how compelling their apps can become with a Poly API integration. Check out how Mindshow, TheWaveVR, Unity EditorXR, and many others have already integrated with the API:

Poly API video

See the Poly API in action in apps from Normal, TheWaveVR, Mindshow, AnimVR, Unity EditorXR, High Fidelity, and Modbox.

Starting today, you can find all types of assets for your applications, and easily search for remixable, free assets licensed under a Creative Commons license by keyword, category, format, popularity or date uploaded. You can even filter by model complexity, or give people a personalized experience by letting them sign into your app with their Google account to access any assets they’ve uploaded or liked on Poly.

Ready to get started? Visit our developer page to see instructions on how to use the API and download our sample apps and toolkits.

Fly the skies with Red Bull Air Race and Daydream

Grab a Daydream headset and get ready to jump into the cockpit of one of the world’s fastest motor sports in virtual reality: The Red Bull Air Race World Championship, a time trial using planes to race a low-level slalom track marked by 25-meter-high, air-filled pylons. It’s fast, exciting, and requires nerves of steel to win. The lightweight race planes hit speeds up to 370 kph while enduring forces of up to 10G. This combination of high speed, low altitude and extreme maneuverability makes the sport accessible only to the world's most exceptional pilots. But with Daydream, Google’s platform for high-quality, mobile VR, you can now get right into the air-racing action—both live and on demand.

Red Bull Air Race LIVE VR on Daydream

Red Bull Air Race Live VR experience

The Red Bull Air Race LIVE VR app uses real-time flight data directly from the pilot’s cockpit and re-creates the races in a 360° virtual reality experience. You can check out races that have already taken place, or join the action live during the upcoming Red Bull Air Race World Championship starting with Abu Dhabi on February 2, 2018.

The VR experience is powered by telemetry data like latitude, longitude, roll, pitch and airspeed to generate breathtaking perspectives and a live visualization of the pilots’ view onto an environment guided by Google Maps footage. You can also track the speed of the pilot and how much G Force they’re pulling.

To develop the experience, we worked with Red Bull Air Race to capture data from more than 40 flights at the 2017 World Championship season finale at the legendary Indianapolis racetrack in the US. At a dedicated Red Bull Air Race LIVE VR booth, more than 1,000 fans were among the first to virtually hit the skies. One of the highlights was the outstanding flight of Yoshihide Muroya from Japan, who set the track record in his final run on his way to being crowned World Champion 2017.

If you want to join Yoshihide and the other pilots in the cockpit, just download the “Red Bull Air Race LIVE VR App” in the Google Play Store, drop your Pixel or any other Daydream-ready phone into the headset and get started. See you at the 2018 World Championship.

Empowering changemakers with Daydream Impact

It’s one thing to read a news report about polar ice caps melting, but it’s another to hear the wind whipping against a towering glacier as you watch huge chunks of ice break off and tumble into the water below. With VR video, it’s possible to experience things that are rare or places that are far away or even impossible to get to. And short of actually being there, there’s no better way to understand the great challenges and opportunities of our world. Virtual reality can help people learn more and feel a part of important but distant problems.

Awareness is the first step toward driving social change, but organizations and changemakers often lack the resources or knowledge to use VR to shine a light on the causes they care about. That’s why we’re launching Daydream Impact to help organizations, creators, and changemakers make their programs even more powerful using virtual reality.

Daydream Impact focuses on three common bottlenecks we have identified: a lack of training on how to create VR video, difficulties accessing camera equipment and tools to showcase their content, and little exposure to how VR has been used creatively to tackle big challenges.

To help provide changemakers with training, we’ve created a VR filmmaking course on Coursera, which anyone can take. The course begins by outlining basic hardware requirements and pre-production checklists, and it shares tips for getting the best VR footage including best practices from other creators. The training also covers all the post-production work required to create the video and concludes with guidance on how to publish and promote the video.

Second, we’re launching a loaner program to give qualified projects access to equipment to capture and showcase VR pieces—this means a Jump Camera, an Expeditions kit, Google Daydream View and a Daydream-ready phone. Similar to our Jump Start program for creators, organization leaders will be able to apply for the program. Successful applicants will have six months to capture and refine their work and showcase it to their stakeholders.

We've been working with several organizations to help shape and refine this program, and they've already created VR content and programs that’s helping them advocate for their causes:

  • Harmony Labs partnered with media makers, researchers, and other experts to create three VR anti-bullying pieces and pilot these experiences in schools, ultimately creating a toolkit to highlight learnings about using VR for social impact.

  • Springbok Cares worked with Daydream Impact to study how VR can reduce anxiety for cancer patients during treatment, and how to integrate large-scale VR programs into hospital environments. At the same time, they also launched a program to provide virtual reality entertainment to hospital patients and staff.

  • Eastern Congo Initiative partnered with Daydream Impact to create a VR film and Expeditions that explore the struggles in the Congo and the resilience of its people. Through these platforms, ECI offers policymakers, donors and students an immersive experience and an emotional connection to the cause. By doing so, ECI believes that these partnerships, education efforts and advocacy will inform and inspire change for the Congolese people.

  • The Rising Seas project and oceanographer Juliette Finzi Hart are leveraging 360 videos, depth maps and VR simulations to let people experience their future coastlines now, believing that allowing people to see the future they want to be will inspire them to take action—today.

We’ll share more on upcoming projects and case studies in 2018 with World Wildlife Fund & Condition One, UNAIDS, the International Committee of the Red Cross, Starlight Children’s Foundation, Protect our Winters, and Novo Media.

It’s our hope that Daydream Impact will help organizations tell their stories more effectively, or even change the way they operate, using VR. In a world full of information, virtual reality can help advocates inspire, connect, and bring change.

Experimenting with VR at the South China Morning Post

Having spent my pre-Google career as a reporter and editor at legacy media organizations, I can tell you that digital transformation in the news industry is challenging. Even when news organizations have the will, resources and technical expertise, the obstacles to transformation can be daunting.

In Asia, few news organization have plunged headlong into digital transformation like South China Morning Post, Hong Kong’s top English-language daily newspaper. With a daily weekday circulation of roughly 105K, SCMP is a midsize paper, but its language and geography give it outsized influence.

For more than a century, SCMP has been documenting Greater China for the English-speaking diaspora across Asia-Pacific. Before the internet, expatriates and visitors would pick up the paper, sometimes days old, on airplanes and in hotels across the region. For those living in mainland China (like I did in the 1990s), the paper offered a window into the place where they lived, from a familiar yet discrete vantage point.

Now, SCMP uses the web to reach the growing global community of readers interested in news about China, and experiment with new methods of storytelling along the way. After its purchase by Alibaba’s founder Jack Ma in 2016, the newspaper suddenly had a mandate to evolve, and was given the runway and resources to experiment.

“Culture and identity are massively important when you are trying to turn around a 114-year-old company … until you have a company that is ready to experiment, willing to fail, and able to move with agility … you can talk all day long about transformation and where you’re heading but you’ll never get there,” said SCMP CEO Gary Liu in an interview with Harvard’s Shorenstein Center on Media, Politics and Policy.

That entrepreneurial spirit led SCMP to take on an immersive virtual reality project that would trace the history of Hong Kong from British rule to the present day, mining a century’s worth of archival photos and illustrations and presenting them alongside modern-day 360-degree video and drone footage. The project was Google News Lab's first immersive storytelling partnership in the Asia-Pacific region, part of the team’s broader effort to accelerate immersive storytelling across the news industry.

Title-screen.gif

“It had to be big, bold, and beautiful—and leverage new formats, technologies and platforms to tell the story,” according to SCMP online editor Brett McKeehan, who helmed the project and talked about the process at a recent Google News Lab event.

In order to make the project accessible to as many readers as possible, especially in the smartphone-dominant Asian market, the SCMP team built a responsive website that was optimized for mobile, tablet and desktop. Animations of 3D Google Earth imagery helped to tell the story and orient the reader across time and space throughout the piece.

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One of Hong Kong’s wettest Junes in history.

They set a deadline to complete the project within two months—an eternity for a newspaper used to daily deadlines. “What can’t you do in two months? What could possibly go wrong? Two months—I thought, we could do anything in two months,” McKeehan said. Shooting and production schedules were set, everyone was ready to go…

And then it rained. And rained and rained—for six straight weeks—one of Hong Kong’s wettest Junes in history.

While it rained, the Hong Kong government changed its drone restrictions, rendering certain planned shots illegal. Meanwhile, SCMP’s developer team of three learned how to build, for the first time, a responsive HTML webframe that would work for both iOS and Android.

SCMP_Back 2017-07-10 at 3.19.46 pm.png
A drone is being readied to capture footage across Hong Kong.

In the end, Brett and his team had to change their project scope and push back their release date to overcome the many unforeseen logistical and development challenges that sprang up throughout the process.

“It’s not a tale of of pixies and rainbows...It is a tale of toil and frustration, and the headaches that come with doing something new.”

Despite the pain, Brett said the experience was worthwhile, because it brought new skills that were now embedded in the newsroom. But for anyone embarking on the journey, he offered the following tips:

  • Embrace the medium: 360, VR, AR offer incredible storytelling possibilities. The sooner you take the plunge, the better. 
  • Experiment with new technologies, but start small before taking on more ambitious projects.
  • Don’t outsource: Bite the bullet, buy your own equipment (get cheap stuff and play). Own your ideas and develop your own talent.

“We’re an aspirational publisher. We’re doing something for the first time. So we made it; we’re happy with that,” McKeehan said.

And that is success, Gary Liu, SCMP’s CEO,  told me after it was published. “The point was to do it and learn in the process.”

Experimenting with VR at the South China Morning Post

Having spent my pre-Google career as a reporter and editor at legacy media organizations, I can tell you that digital transformation in the news industry is challenging. Even when news organizations have the will, resources and technical expertise, the obstacles to transformation can be daunting.

In Asia, few news organization have plunged headlong into digital transformation like South China Morning Post, Hong Kong’s top English-language daily newspaper. With a daily weekday circulation of roughly 105K, SCMP is a midsize paper, but its language and geography give it outsized influence.

For more than a century, SCMP has been documenting Greater China for the English-speaking diaspora across Asia-Pacific. Before the internet, expatriates and visitors would pick up the paper, sometimes days old, on airplanes and in hotels across the region. For those living in mainland China (like I did in the 1990s), the paper offered a window into the place where they lived, from a familiar yet discrete vantage point.

Now, SCMP uses the web to reach the growing global community of readers interested in news about China, and experiment with new methods of storytelling along the way. After its purchase by Alibaba’s founder Jack Ma in 2016, the newspaper suddenly had a mandate to evolve, and was given the runway and resources to experiment.

“Culture and identity are massively important when you are trying to turn around a 114-year-old company … until you have a company that is ready to experiment, willing to fail, and able to move with agility … you can talk all day long about transformation and where you’re heading but you’ll never get there,” said SCMP CEO Gary Liu in an interview with Harvard’s Shorenstein Center on Media, Politics and Policy.

That entrepreneurial spirit led SCMP to take on an immersive virtual reality project that would trace the history of Hong Kong from British rule to the present day, mining a century’s worth of archival photos and illustrations and presenting them alongside modern-day 360-degree video and drone footage. The project was Google News Lab's first immersive storytelling partnership in the Asia-Pacific region, part of the team’s broader effort to accelerate immersive storytelling across the news industry.

Title-screen.gif

“It had to be big, bold, and beautiful—and leverage new formats, technologies and platforms to tell the story,” according to SCMP online editor Brett McKeehan, who helmed the project and talked about the process at a recent Google News Lab event.

In order to make the project accessible to as many readers as possible, especially in the smartphone-dominant Asian market, the SCMP team built a responsive website that was optimized for mobile, tablet and desktop. Animations of 3D Google Earth imagery helped to tell the story and orient the reader across time and space throughout the piece.

rain_new_2.JPG
One of Hong Kong’s wettest Junes in history.

They set a deadline to complete the project within two months—an eternity for a newspaper used to daily deadlines. “What can’t you do in two months? What could possibly go wrong? Two months—I thought, we could do anything in two months,” McKeehan said. Shooting and production schedules were set, everyone was ready to go…

And then it rained. And rained and rained—for six straight weeks—one of Hong Kong’s wettest Junes in history.

While it rained, the Hong Kong government changed its drone restrictions, rendering certain planned shots illegal. Meanwhile, SCMP’s developer team of three learned how to build, for the first time, a responsive HTML webframe that would work for both iOS and Android.

SCMP_Back 2017-07-10 at 3.19.46 pm.png
A drone is being readied to capture footage across Hong Kong.

In the end, Brett and his team had to change their project scope and push back their release date to overcome the many unforeseen logistical and development challenges that sprang up throughout the process.

“It’s not a tale of of pixies and rainbows...It is a tale of toil and frustration, and the headaches that come with doing something new.”

Despite the pain, Brett said the experience was worthwhile, because it brought new skills that were now embedded in the newsroom. But for anyone embarking on the journey, he offered the following tips:

  • Embrace the medium: 360, VR, AR offer incredible storytelling possibilities. The sooner you take the plunge, the better. 
  • Experiment with new technologies, but start small before taking on more ambitious projects.
  • Don’t outsource: Bite the bullet, buy your own equipment (get cheap stuff and play). Own your ideas and develop your own talent.

“We’re an aspirational publisher. We’re doing something for the first time. So we made it; we’re happy with that,” McKeehan said.

And that is success, Gary Liu, SCMP’s CEO,  told me after it was published. “The point was to do it and learn in the process.”

Developing a VR game in just two weeks

Earlier this year, 3D modeler Jarlan Perez joined the Blocks team for a two-week sprint. The goal of his time with the team was to create a fully immersive virtual reality game in just two weeks using Blocks and Unreal Engine, two tools that have significantly influenced his process as a modeler and game enthusiast.

The result was “Blocks Isle,” the first level of a game that takes you on a journey to find your long lost friend in a sci-fi land of wonder. To win, you must solve a puzzle using hidden clues and interactions throughout the experience.

Blocks Isle - Scenes.gif

You start out on a strange desert island. After uncovering some clues and pulling a handy lever, a rocky pathway opens for exploration. Up ahead, hidden radios and books reveal clues to solve the puzzle.

Getting on Blocks Isle - SMALL.gif

Initial steps to get onto Blocks Isle. Levers and teleportation immerse the user in a new world.

Blocks Isle Clip.gif
Solving the puzzle on Blocks Isle

We caught up with Jarlan to hear more about his process and advice for other developers building immersive experiences using Blocks and Unreal Engine 4.

Brittany: Tell us about using Blocks and Unreal to develop a game in such a short amount of time.

Jarlan: Tag teaming both pieces of software worked very well! Blocks allowed me to visualize and be in the space during the modeling and conceptual phase. Unreal is like giving an artist magical powers: I’m able to fully build a proof of concept and implement functionality without having to be a professional programmer.

I found myself spending part of the day in Blocks experimenting with concepts and the rest in Unreal creating basic functionality for those ideas. This method allowed for rapid prototyping and was later beneficial when populating the space with art assets.

blocks4
Basic prototype in Unreal

What tips and tricks did you uncover that made it easy to build your game?

Being able to build large parts of the environment while standing smack dab in the middle of it is wonderful.

A big thing that I found myself doing is blowing the scene up to actual size, standing in it, and using a combination of the move grip and me moving my arms back and forth to simulate walking within the space. It helped me further understand how I wanted the player to navigate the space and where certain things needed to be placed. Again all within Blocks and no code.
Blocks Isle - Simulated Walking - SMALL.gif
Simulating walking through the experience in Blocks, as part of the creation process

Another general tip, the snap trigger is your friend! I’ve used it for most of my modeling in Blocks to snap and place assets.

Blocks Isle - Snapping - SMALL.gif
Using Blocks’ snapping feature to align shapes in the environment

How did you experiment with different ideas and concepts?


I had a few different concepts when I started the project. Blocks allowed me to quickly build a mock up of each for testing.

Blocks is an amazing tool for spatial prototyping. Before bringing a scene into Unreal, I’d blow it up to scale and move around in the space to see if it makes sense for what I’m trying to achieve. This saved me so much time.
BlocksIsle
Further development of the Blocks Isle concept

Without Blocks, how might this process have been different?

After all is said and done, I still had to take the geometry from Blocks and bring it into a 3D program for unwrapping and lightmap baking.

That said, even though I am proficient in traditional 3D modeling, I think the project would have taken longer to put together without Blocks. Blocks helped me take out some steps in the process. Traditionally I’d model out the scene and export pieces as I went, bringing them into the engine, placing them, and moving around to get a sense of how the space feels. All that got combined inside Blocks. Oh, and not to mention color exploration. If I wanted to try out colors I’d also have to create materials and place them on each asset during the in-engine test which takes more time. I can easily preview all of that in Blocks.

What advice would you give to other game developers about using these tools?


Keep exploring and always stay hungry. Be on the lookout for new tools that can improve your process and don’t be afraid of trying something new. If it doesn’t work out, it’s ok. We learn so much more from the challenges we take on than from the ones we don’t face by walking the easy path.

There are some amazing low poly games and artists out there. I think many artists would benefit from making models in VR using Blocks. If I was able to finish this project in two weeks, I can only imagine what a small team could do. Give it a try, and post your creations or questions using #MadeWithBlocks.

If you’d like to experience Blocks Isle on the HTC Vive, you can download the game.