Tag Archives: Google VR

Bringing Alexander Hamilton’s history to life

In November 2009, the White House uploaded a video to YouTube of playwright and composer Lin-Manuel Miranda performing a piece called “The Hamilton Mixtape.” In the video, Miranda proclaims to then President Obama that he would use hip-hop and spoken word to tell the story of founding father Alexander Hamilton. The room erupts in curious laughter. Hip-hop and 18th century history? How could these seemingly different worlds come together?

Nearly eight years later, Lin-Manuel’s Hamilton: An American Musical has blown us all away. The show is a cultural phenomenon, uniting history buffs, musical theater fans, political wonks and beyond. Through its innovative storytelling and deliberately diverse cast, the show remixes American history into a powerful lesson that resonates with society’s current challenges.

Google.org supported the Hamilton Education Program with a $800,000 grant that today will bring 5,000 students from Title I schools in New York, Chicago and the Bay Area to see the musical, as the capstone of a six-week curriculum about the Founding Era. Through a combination of learning from primary source documents like original letters and newspapers, and musical performances, students from every background will be able to make American founding era history their own. Students will also perform their original, history-based works on the Hamilton stage across these three cities. Perhaps one of them might be a future Lin-Manuel!

The Gilder Lehrman Institute of American History is also launching new digital content on Google platforms that enables students around the world to engage more deeply with Alexander Hamilton’s story. Six new virtual reality tours will transport students, teachers, and fans to important places in Hamilton’s life, no matter where they live. Using Google Expeditions, students can explore places like Alexander Hamilton’s home in Uptown Manhattan, Philadelphia’s Independence Hall, and the infamous site of Aaron Burr–Alexander Hamilton duel in Weehawken, New Jersey.

In addition, using Google Arts and Culture, the Gilder Lehrman Institute is bringing online dozens of rare archives and artifacts related to Hamilton’s era including early printings of the U.S. Constitution and a letter to his wife expressing his love. There are 10 digital exhibits that will allow students and others around the world to learn about Hamilton’s life and legacy—from his private and political life to a virtual walking tour of Hamilton’s New York, to the creation of Modern America.

Whether in virtual reality or on the theater stage, Alexander Hamilton has a lot to teach us about the history of our country, the American dream—and most importantly–rising up to opportunity.

Source: Education


Introducing the next generation of Jump

Virtual reality video lets you experience the world in amazing ways—it can put you in the front row for your favorite band, take you on the field during the championship game, or bring you under the sea to explore coral reefs. However, VR filmmakers still face challenges bringing their stories to the world—cameras are bulky, post-production is time-intensive, and each step can be difficult and expensive.

To enable more great VR films, today we're introducing the next generation Jump camera— the YI HALO—and Jump Start, a program to get Jump cameras into the hands of more filmmakers than ever before.

We launched Jump in 2015 to simplify VR video production at every step from capture to playback. The Jump team partners with top camera manufacturers to build professional, high-quality VR cameras. Footage from those cameras runs through the Jump Assembler, which uses sophisticated computer vision algorithms and the computing power of Google's data centers to create 3D 360 video. Amazing VR videos have been made with Jump, such as The New York Times’ Great Performers collection, Within’s “The Possible” series, the NFL Immersed series, and Wevr’s “Internet Surfer” video.

Introducing YI HALO - the next generation Jump camera

Built in partnership with YI Technology, the YI HALO is simple to use, gives creators the control and flexibility to explore, and works seamlessly with the Jump Assembler.

YI HALO makes production easier than ever for VR filmmakers. It has 17 4K unit cameras, including an optimally-placed Up camera, to capture immersive scenes that transport viewers. Derin Turner, Production Director at VR Playhouse, noted “This camera and Jump ranks as one of the best and easiest pieces of equipment and platform to use on the market.”

Creators also get more control and flexibility with the YI HALO. At less than 8 pounds, the YI HALO can be transported anywhere, and doesn’t limit them when they’re trying to capture a tricky shot. The internal battery lasts for 100 minutes of continuous shooting, so creators can get "one more take." Filmmakers also love the YI HALO Android app that doubles as a remote control and live preview tool.

Filmmakers’ visions come together via the Jump Assembler, which ensures seamless, artifact-free stitches that are ready in a few short hours. The YI HALO camera has been built to natively work with the Assembler. “The camera combined with the stitching algorithm is the best 360 video solution in the industry," said Jay Spangler, Executive VR Producer for Two Bit Circus.

YI HALO will go on sale this summer, with units available today to select creators. Interested creators can find more info on the YI HALO website. To see more of what the camera can do, check out this footage (best viewed in VR).

Jump Start - bringing Jump cameras to more creators

To get Jump cameras into the hands of more filmmakers than ever before, today we're also announcing Jump Start. Jump Start gives selected filmmakers both free access to a Jump camera and free unlimited use of the Jump Assembler for their VR film. Over the next year, the program will give over 100 creators these tools and enable them to make their vision a reality. Applications to Jump Start open today, and filmmakers have until May 22nd to apply.

We've been wowed with VR filmmakers’ creations, which included treks up glaciers and mesmerizing music videos. We can't wait to see more.

We're excited to bring Jump to more creators with the YI HALO and Jump Start. If you're at NAB in Las Vegas this week, come see the camera in person at the Google booth.

Introducing the next generation of Jump

Virtual reality video lets you experience the world in amazing ways—it can put you in the front row for your favorite band, take you on the field during the championship game, or bring you under the sea to explore coral reefs. However, VR filmmakers still face challenges bringing their stories to the world—cameras are bulky, post-production is time-intensive, and each step can be difficult and expensive.

To enable more great VR films, today we're introducing the next generation Jump camera— the YI HALO—and Jump Start, a program to get Jump cameras into the hands of more filmmakers than ever before.

We launched Jump in 2015 to simplify VR video production at every step from capture to playback. The Jump team partners with top camera manufacturers to build professional, high-quality VR cameras. Footage from those cameras runs through the Jump Assembler, which uses sophisticated computer vision algorithms and the computing power of Google's data centers to create 3D 360 video. Amazing VR videos have been made with Jump, such as The New York Times’ Great Performers collection, Within’s “The Possible” series, the NFL Immersed series, and Wevr’s “Internet Surfer” video.

Introducing YI HALO - the next generation Jump camera

Built in partnership with YI Technology, the YI HALO is simple to use, gives creators the control and flexibility to explore, and works seamlessly with the Jump Assembler.

YI HALO makes production easier than ever for VR filmmakers. It has 17 4K unit cameras, including an optimally-placed Up camera, to capture immersive scenes that transport viewers. Derin Turner, Production Director at VR Playhouse, noted “This camera and Jump ranks as one of the best and easiest pieces of equipment and platform to use on the market.”

Creators also get more control and flexibility with the YI HALO. At less than 8 pounds, the YI HALO can be transported anywhere, and doesn’t limit them when they’re trying to capture a tricky shot. The internal battery lasts for 100 minutes of continuous shooting, so creators can get "one more take." Filmmakers also love the YI HALO Android app that doubles as a remote control and live preview tool.

Filmmakers’ visions come together via the Jump Assembler, which ensures seamless, artifact-free stitches that are ready in a few short hours. The YI HALO camera has been built to natively work with the Assembler. “The camera combined with the stitching algorithm is the best 360 video solution in the industry," said Jay Spangler, Executive VR Producer for Two Bit Circus.

YI HALO will go on sale this summer, with units available today to select creators. Interested creators can find more info on the YI HALO website. To see more of what the camera can do, check out this footage (best viewed in VR).

Jump Start - bringing Jump cameras to more creators

To get Jump cameras into the hands of more filmmakers than ever before, today we're also announcing Jump Start. Jump Start gives selected filmmakers both free access to a Jump camera and free unlimited use of the Jump Assembler for their VR film. Over the next year, the program will give over 100 creators these tools and enable them to make their vision a reality. Applications to Jump Start open today, and filmmakers have until May 22nd to apply.

We've been wowed with VR filmmakers’ creations, which included treks up glaciers and mesmerizing music videos. We can't wait to see more.

We're excited to bring Jump to more creators with the YI HALO and Jump Start. If you're at NAB in Las Vegas this week, come see the camera in person at the Google booth.

Look around, listen in. This is “Tabel,” an experimental VR film.

As Earth Day approaches, we’re paying homage to our lovely little patch of blue and green with “Tabel,” an interactive virtual reality film about our changing climate.

'Tabel’ Trailer, An Experimental VR Film by Google

After hitting play, you’ll find yourself seated at a table in the center of an exclusive restaurant, where you can interact with six storylines by listening in on the conversations of others at the restaurant. “Tabel” uses a unique audio technique that enables you to follow one story at a time or jump between stories by simply looking around the restaurant.

tabel mobile.gif

As the night progresses, chaos engulfs the restaurant. Arguments break out as the temperature reaches unbearable levels, yet no one does anything to save the restaurant. As smoke billows out of the kitchen, you realize that—like the other characters in the story—you’ve been sitting back while the drama unfolds. You become a central figure in the story itself.

We wanted this VR experience to resonate with everyone, so we focused the narrative on something that has a widespread impact—climate change. Then, we built “Tabel” to be viewable on as many different platforms and in as many ways as possible, especially on mobile browsers. “Tabel” was created in WebVR, making it easily viewable on any smartphone via the Chrome browser in 360 video mode or with a VR headset. The viewing experience becomes immersive when viewing the film with Daydream View or Google Cardboard. “Tabel” was filmed using the Odyssey, the Jump camera created by Google and GoPro.

“Tabel” is the latest in a series of experiments from Google’s Art Copy and Code project. As the roles of the VR storyteller and the viewer evolve, we’re excited to see what parts everyone will play.

Search, explore, and more with Google Earth VR

When we first launched Google Earth VR, we knew there was something powerful about being able to point anywhere in the world and start flying. You could soar over landscapes and cities, and discover locations you didn't even know existed. But we also know people want to quickly find and revisit the places that mean the most to them, whether it's a childhood home or favorite vacation spot.

So, today we’re launching an update to Earth VR that gives you the ability to search. Just type an address or location name, and you can quickly visit anywhere in the world.

Earth VR Search
Now you can search for your favorite places in Earth VR

We’ve also added 27 new hand-picked locations to help you discover some of the world's most incredible places. You can check out Neuschwanstein Castle in Germany (the inspiration for Disneyland’s Sleeping Beauty Castle!), stand on the top of Table Mountain in South Africa, fly over Perito Moreno Glacier in Argentina, and much more.

Earth VR Montage
Take a flight through 27 new locations including Neuschwanstein Castle

And today we're bringing Earth VR to Oculus Rift with support for Oculus Touch controllers. It’s available now for free on Oculus Store and Steam. Now, go explore!

Come play with WebVR Experiments

Everyone should be able to experience VR, and WebVR is a big step in that direction. It’s open to all browsers, making it easier for developers to create something quickly and share it with everyone, no matter what device they’re on.

In February, we added WebVR to Chrome on Daydream-ready phones. Today, WebVR on Chrome now works with Google Cardboard, so that anyone with an Android phone and Cardboard can experience virtual worlds just by tapping a link.

To explore what’s possible with WebVR, we’re launching WebVR Experiments, a showcase of the amazing experiences developers are already building.

WebVR Experiments: Virtual reality on the web for everyone

Each experiment shows shows something different you can try in WebVR. Play ping pong with a friend in Konterball.

Konterball_Gif_031517.gif

Explore the world with your voice.

SpeakToGo_Gif_031517.gif
SonicUmbrella_Gif_031517.gif

Play Spot-the-Bot, where one player searches for bots in VR with the help of another player outside VR.

SpotTheBot_Gif_032017.gif

Become a donut and try to wrap your fashionable scarf around hungry enemies.

MrNomNom_Gif_031517.gif

These are just a few of the experiments you can try. If you don’t have Cardboard or Daydream, you can still play on desktop or on any phone in 2D. WebVR support on Chrome for desktop headsets like Oculus Rift and HTC VIVE is coming soon.

In addition to the experiments, developers can find resources and open source code to help get started building in WebVR. If you build something cool, submit it to be featured in the gallery.

We hope these experiments make it easier for more people to experience VR, and inspire more developers to create new VR worlds on the web.

Start playing at g.co/webvrexp.

Come play with WebVR Experiments

Everyone should be able to experience VR, and WebVR is a big step in that direction. It’s open to all browsers, making it easier for developers to create something quickly and share it with everyone, no matter what device they’re on.

In February, we added WebVR to Chrome on Daydream-ready phones. Today, WebVR on Chrome now works with Google Cardboard, so that anyone with an Android phone and Cardboard can experience virtual worlds just by tapping a link.

To explore what’s possible with WebVR, we’re launching WebVR Experiments, a showcase of the amazing experiences developers are already building.

WebVR Experiments: Virtual reality on the web for everyone

Each experiment shows shows something different you can try in WebVR. Play ping pong with a friend in Konterball.

Konterball_Gif_031517.gif

Explore the world with your voice.

SpeakToGo_Gif_031517.gif
SonicUmbrella_Gif_031517.gif

Play Spot-the-Bot, where one player searches for bots in VR with the help of another player outside VR.

SpotTheBot_Gif_032017.gif

Become a donut and try to wrap your fashionable scarf around hungry enemies.

MrNomNom_Gif_031517.gif

These are just a few of the experiments you can try. If you don’t have Cardboard or Daydream, you can still play on desktop or on any phone in 2D. WebVR support on Chrome for desktop headsets like Oculus Rift and HTC VIVE is coming soon.

In addition to the experiments, developers can find resources and open source code to help get started building in WebVR. If you build something cool, submit it to be featured in the gallery.

We hope these experiments make it easier for more people to experience VR, and inspire more developers to create new VR worlds on the web.

Start playing at g.co/webvrexp.

Haptic Helpers: bringing you to your senses

With current VR technology, you can put on a headset, and the visuals and audio will make you feel like you've been transported to a new place. But incorporating other senses into the VR experience—to make you feel like you’re actually there—has remained an unsolved challenge. Until now.

We're taking VR to the next level with Haptic Helpers. Using a modest set of everyday tools, these VR virtuosos can simulate more than 10,000 unique experiences, all from the comfort of your own home. Smell the roses. Listen to the ocean. Feel a fluffy dog!

We've recently begun in-home user tests and are now seeking additional trusted testers. Interested? Sign up now.

Haptic Helpers: bringing you to your senses

With current VR technology, you can put on a headset, and the visuals and audio will make you feel like you've been transported to a new place. But incorporating other senses into the VR experience—to make you feel like you’re actually there—has remained an unsolved challenge. Until now.

We're taking VR to the next level with Haptic Helpers. Using a modest set of everyday tools, these VR virtuosos can simulate more than 10,000 unique experiences, all from the comfort of your own home. Smell the roses. Listen to the ocean. Feel a fluffy dog!

We've recently begun in-home user tests and are now seeking additional trusted testers. Interested? Sign up now.

Haptic Helpers: bringing you to your senses

With current VR technology, you can put on a headset, and the visuals and audio will make you feel like you've been transported to a new place. But incorporating other senses into the VR experience—to make you feel like you’re actually there—has remained an unsolved challenge. Until now.

We're taking VR to the next level with Haptic Helpers. Using a modest set of everyday tools, these VR virtuosos can simulate more than 10,000 unique experiences, all from the comfort of your own home. Smell the roses. Listen to the ocean. Feel a fluffy dog!

We've recently begun in-home user tests and are now seeking additional trusted testers. Interested? Sign up now.