Tag Archives: App Best Practices

App Monetization Insights: How Poki cleverly tests their games before launching

This is the 2nd post of our 5-part blog series providing monetization tips straight from successful app developers. If you’re exploring the question, “what’s the best way to monetize my app?”, also check out AdMob’s free No-nonsense Guide to App Monetization.

This week, we meet with Sebastiaan Moeys, co-founder of Poki, a cross-platform game publisher. They develop and publish web and app games for kids of all ages, reaching 30 million monthly active users. Originally Poki, operated exclusively on the web, but with the rise of mobile they’ve recently released their first app called Zoi. Zoi has over 500,000 downloads and a 4.4 rating across the app stores. Check out these tips from Sebastiaan.



1. Start simply when first approaching in-app analytics
Sebastiaan’s team is sophisticated with their in-app analytics platform and use this data to drive all of their decision making.

For context, Poki continually monitors three things. First, they measure a custom metric called ‘Pure Game Time’. This metric tracks how much time a player spends in-app excluding everything that isn’t actually game time (i.e. subtracting time the users engage with ads or time waiting for the game to load). Second, they monitor 1st, 3rd and 7th day retention rates, benchmarking their game’s performance with top performers in the market. And lastly, they measure drop-off rate. 

Sebastiaan clearly advocates for building out a robust analytics setup over time, but he believes it's important to start off simply:

“You should start simple. In-app analytics can be extensive and you can’t figure out everything in one night. The key is to take small steps, make sure you really understand all the metrics you’re looking at and iterate. It’s a mindset.”

Consider choosing a single, meaningful metric to start, potentially drop-off rate. Then, begin to get in the routine of using that data to improve your app’s quality. 



2. Test your assumptions cheaply and quickly before investing in major developments
Globally, game players have embraced multi-screen options, simultaneously playing on lots of different platforms. For Poki, this meant transitioning their web-based development company to include mobile development. Although exciting, the new challenge brought a new problem. 
Now every time they wanted to launch a new game, it would require a larger team and more money upfront. Every project became a bigger gamble.

To solve this, Poki uses a clever approach that has worked really well for them. Instead of launching on every platform, all at once, they use the web to launch softly, test and iterate. Once they feel comfortable with the new release, then they develop for mobile. The insights they learn from web helps them test a lot of decisions that need to be made for the business.

“By developing games in a smart, iterative way, we not only had the time to ensure that players loved it, we were able to channel the momentum and insights into further growing our user base. With our web learnings, we’re able to perfect game play, quickly A/B test the best places to show ads in our app version, learn what global regions we should localize our app for, and even ask our existing users to help spread the word about the future app launch.”

The process has worked so well with Zoi, that they’ve already begun to scale. The company now has 3 new games in development, and is collecting data to help improve their chances of being a success on mobile. Sebastiaan thinks that the approach of testing quickly and cheaply before launching is something that other game developers can replicate as well. He explains, “for new game developers, try to test your assumptions as early as possible – test your prototype quickly, get your game design and monetization right, and then release your app.” 

Google Ventures, Google’s investment firm, also believes in testing ideas before spending on development. To help more companies do this, they’ve created an approach called a Design Sprint, “a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.” Learn more about Google Venture’s approach to inexpensive prototyping here.



3. Look outside your home country for opportunities
Sebastiaan started what is now Poki when he was still in high school in Holland. A popular trend he loved was web-based games. All of his friends played them and he knew it was popular all over the country. When on a family vacation in France, he was amazed to find out that the trend hadn’t become popular there yet. Once he got home, he coded up a site and translated everything into French using his parent’s dictionary. The rest is history. Now Poki has 29 dedicated translators, helping the team bring more games to more regions of the world.

Sebastiaan uses the same principle to find the best markets to promote new games in. Additionally, he loves using AdMob to monetize internationally, because it’s easy and quick to get started. His advice for developers looking to go global:

“Work with Google to begin with, and keep your ad implementation simple. Once you start growing in a certain market, look for partners that have local expertise in that market, and use Google’s tools to run localized ads in concurrence with ad demand in the Google network. We have taken this approach in many markets, and the payoff was great for us.”

If you found these tips helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages and don’t forget to check out Poki on Twitter.



Posted by Joe Salisbury, Product Specialist, AdMob

Source: Inside AdMob


App Monetization Insights: How Hydro Coach rapidly reached 22 new markets

We created The No-nonsense Guide to App Monetization to help you answer a burning question, “What’s the best way to monetize my app?”. Our new 5-part blog series provides additional tips straight from successful app developers.

Hydro CoachThis week, meet Christoph Pferschy, the app developer and designer behind Hydro Coach. Hydro Coach is a drink reminder and water intake tracker that’s been growing in popularity, now receiving over 5,500 downloads a day. Check out these tips from Christoph.

1. Start small to get big


Christoph is best known for his app Hydro Coach, but his company, Codium App Ideas, has a bigger vision. In his words, they’re on a mission “to create useful and high-quality health-related apps that are combinable to a single health & fitness system.”

But right now, Christoph is focusing on just one app – Hydro Coach. Why?

Because he believes the best way to accomplish a big goal is to focus on a critical piece and nail it. He chose Hydro Coach because he’s personally benefited from drinking more water and he saw that there was less competition in the space.

Now that his business is growing, he’s begun moving forward with his larger plan, connecting with other services and platforms. For example, he explains, “we’ve connected Hydro Coach to Google Fit to synchronize users’ weight and we’re also very proud to be featured as a partner app with Samsung’s S Health,” syncing all drink inputs with their platform.”

Consider Christoph’s approach to building a company: start small to get big. Focusing on too much, too early, might not allow you to build an app experience that user’s love.

2. Assess users’ needs before choosing a business model


Settle on a business model for your app before it launches. Spend time assessing your users’ needs and your business goals to get there. Start by asking yourself guiding questions that will help narrow down the decision for you like, “Who is your audience?”, “What value does your app provide?”, and “How do you intend to promote your app?”. Learn more about these guiding questions and business models in our No-nonsense Guide to App Monetization.

Once you do choose your business model, consider continually improving your app’s user experience, especially when it affects monetization. Christoph is meticulous about providing the best experience for all of his users, explaining,

“We try to improve each user experiment segment with small and careful changes over time. For example, we’ve fine-tuned the algorithm that determines when, how and how often ads are displayed, thanks to Manuela (our AdMob consultant). We also invest in small things that mean a lot to our users, like being sure to say ‘Thank you’ after a user makes an in-app purchase and making the flow after a purchase as smooth as possible. It all adds up.”

As you look through your app, be methodical when choosing your overarching monetization strategy. Once you’ve chosen your model, focus on tweaking the user experience and providing the best possible monetization flow.

3. Consider having your users help with localization


Christoph has done an amazing job getting Hydro Coach fully translated into 22 languages. His secret weapon? His users.

As he explains, “It’s no secret that translating the app is the first and most important step. So here’s my tip: ask your users to help translate. It results in a high-quality translation because people who are already using your app have the needed context and interest. There are several services for this that you can use, but you’ll be surprised how many people love to help.”

If you found these tips helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob

Source: Inside AdMob


[New eBook] Download The No-nonsense Guide to App Monetization

There are many questions to answer when developing a new app. One of the most important being, “what’s the best way to make money?”.

Research firm Canalys predicts that by 2019, there will be 6.9 billion mobile phones in the world, in the hands of nearly 75% of the Earth’s population.* With growing demand in new markets and so many options for monetization, answering this question can be complicated.

Today we’re launching a new ebook “The No-nonsense Guide to App Monetization”, the latest in our No-nonsense series. This guide is designed for app developers starting to consider how to monetize their app. It provides a comprehensive overview of app monetization and shares helpful examples and practical tips to get you started.

In 10 minutes you’ll learn:
  • What the seven primary app monetization models are and the pros and cons for each
  • How to choose the right monetization strategy for your app
  • Important considerations to keep in mind when implementing your monetization plan

Download a free copy here.

The No-nonsense Guide to App Monetization

Also, within the next few weeks, we’ll be releasing blog posts with app developers sharing candid stories and helpful tips on app monetization. Our next post will highlight the tactic Christoph Pferschy, the app developer behind Hydro Coach, used to scalably release 22 localized versions of his app.

Until then, for more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob

* Canalys 2015, “Worldwide smart phones forecast overview 2015-2019


Source: Inside AdMob


Appkruti, creator of Crazy Helium Booth, doubles income with AdMob by Google

Founded in 2012 in India, Appkruti Solutions’ mission is to put smiles on faces and bring families together through fun, engaging apps. Their popular app, Crazy Helium Video Booth, lets users create videos with funny video and sound effects, and has garnered over 15M downloads worldwide. To monetize its massive user base, Appkruti turned to AdMob because of its global reach. Using AdMob mediation, Appkruti was able to tap many different networks without integrating additional SDKs, helping them to double their income. Watch how Appkruti is growing their business with AdMob by Google.



To check out other success stories, visit us at at the AdMob website. Until next time, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Henry Wang and Deborah Fray-Chaudhuri
Product Marketing

Source: Inside AdMob


Charge your game monetization with a winning combination of in-app purchases and ads

Predictions estimate that by 2017, 94.5% of app downloads will be free [1]. As a developer, you are probably juggling creating great content for your game and finding ways to monetize it. It’s important to develop a robust monetization model that takes into consideration the spending preferences of all users. That’s why today we are unveiling a new white paper with insights and ideas on building effective monetization models: A Winning Combination - How using in-app purchases and ads together can maximize mobile game revenue.

Today, in-app ads and freemium (free download with IAPs*) fuel the growth of mobile app revenue, growing at 71% and 72% respectively from 2013 to 2014 [2]. Through an analysis of over 10,000 top Android apps, we found that for games, using IAP and ads together can potentially generate 117% more revenue than just IAPs alone.

However, a hybrid approach is more than simply bundling ads and IAPs together; it’s about targeting the right users at the right time with the right monetization opportunity. The goal of our white paper is to help you accomplish that easily and effectively.

In this white paper, you will learn the following:

  • What an effective hybrid monetization model looks like and the benefits it can deliver;
  • The principles and frameworks for building an effective hybrid monetization strategy;
  • Best practices from developers around the world.

You can download the white paper here. Find out what AdMob’s IAP solution can do to help you build a strong hybrid monetization model.


We’d love to hear what you think of the white paper. Please share with us on Twitter and Google+ what other tips you have in building a strong hybrid monetization strategy.

Sean Meng
AdMob Product Marketing

* In-app purchases
[2] - IDC/App Annie: Mobile App Advertising and Monetization Trends 2013-2018


    Source: Inside AdMob


    Megabit: Building a dream with AdMob

    Growing up in Jordan, Ahmad Jarrar knew that he was going to start his own company. After working in the tech industry, Jarrar decided to quit his job to work on Android apps. Starting out wasn’t easy but he refused to give up, building a successful company in Megabit. Having grown a large user base, Megabit shifted its focus to retention and that’s when they turned to AdMob. Megabit used Analytics to gain valuable insights into their users, enabling them to optimize their apps for higher returns. Megabit also adopted an ad-supported model with AdMob, generating 5X revenue while achieving a 100% fill rate. To find out more, check out Jarrar’s story here.
    Megabit’s popular app, Wallpapers for Chat, reached 4.2 million downloads in just 3 months. Wallpapers for Chat lets users customize their wallpapers on chat apps by choosing from a large wallpaper collection.

    Posted by Henry Wang
    Product Marketing, AdMob

    Source: Inside AdMob


    Gram Games: Growing revenue 7X with AdMob’s in-app advertising

    While building engaging games was never an issue for Gram Games, promoting and monetizing them was a challenge. Turning to Google, Gram Games found success with AdMob. By switching from a premium model to an ad-supported model through AdMob, Gram Games generated $5K earnings in a single day, increasing their revenue sevenfold. Thanks in part to AdMob, Gram Games is now one of Turkey’s fastest growing startups, producing original mobile games ranging from strategy to casual, mid-core and more. Check out their full story here.


    Gram Games’ highly addictive game 1010! Puzzle has over 5 million downloads on Google Play alone. A challenging but simple puzzle game,1010! Puzzle lets users piece together puzzles within 30 seconds and compete with their friends in the process.

    Posted by Henry Wang
    Product Marketing, AdMob

    Source: Inside AdMob


    AdMob Banner Ad Implementation Guidance

    We’ve recently made some updates to our AdMob Help Center to help provide further guidance on implementing banner ads. These best practices, along with examples of what you should and shouldn’t do, are designed to help developers implement banner ads.

    Mobile devices have limited screen size, which means that careful planning for your ad placement is especially important. Improper implementation can lead to accidental clicks, and our goal is to build a strong ecosystem that benefits users, advertisers and developers in the long term. 

    Close proximity of banner ads to other elements within an app is one of the biggest causes of accidental clicks. To avoid accidental clicks, banner ads should not be placed next to interactive navigational buttons, such as a “next” button or on a game play screen where users are continuously interacting with the app.

    For example, separating the banner ad from app interactive elements helps reduce user confusion and the likelihood of accidental clicks. Poor ad implementations often cause high levels of invalid activity due to the proximity of the ad to app clickable elements:


    Do This
    Don’t Do This
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    badAdjacent.png



    More examples and details, along with additional visual examples of best practices can be found on the AdMob help center.
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    Posted by John Brown
    Head of Publisher Policy Communications

    Source: Inside AdMob


    Bring users back to your app with push notifications

    With one simple sentence, a push notification can bring users back to your app more often. If you design notifications with your users in mind, you’ll build loyalty, increase your regular active users and earn more revenue.

    It’s easy to design a push notification experience that your users look forward to. Follow these 3 principles and you’ll be pushing in the right direction.

    1. Valuable

    Users love your app for a reason: you took the time to craft a great experience. Extend that experience outside your app by using push notifications to alert users to something of value, like a special offer, to bring them back again and again. 

    2. Personal

    Rather than broadcasting one message to all users, be data-driven. Send different notifications according to the user’s time zone, location or past behaviour. Get permission from users: let them control what notifications they’d like to get and how often they’ll receive them. Sending notifications too often could bother users. 

    3. Actionable 

    Keep title and text short, with one action per notification. Test and measure which notifications result in the most app opens.

    Bonus tip: You can manage push notifications and more for free with the powerful Google Cloud Messaging API.

    % of app users that would start using an app again given prompts*:
    30%
    Discount or coupon
    24%
    Exclusive or bonus content
    16%
    Notification of new features

    You can find more tips to grow and retain your users by reading App Best Practices series.












    Posted by Amelia Walkley
    Marketing Communication Specialist, AdMob


    Source: Inside AdMob


    Go local to go global

    Making your app and store listing available in the right local languages could improve your app’s discoverability and lead to further download growth. Get your app ready for worldwide users with these simple steps.

    Decide where to focus

    Check where your traffic is coming from in AdMob geography reporting. If you have users from the top 5 markets downloading apps, you could also focus there.
    2015-08-25_15-04-03.png
    Translate those text strings 

    Translation doesn’t need to break the bank. Get your text strings localized with one of these easy options:


    Free
    Google Translate: For simple words or phrases, Google Translate is a quick and free option.
    Affordable
    Google App Translation Service: Purchase professional translations through Google Play’s Developer Console.

    Of course, you can always find your own translation vendor, or see more options in this guide.

    Consider the culture

    Considering cultural contexts is important when fully localizing your app. Start with your title, description and icon, then test what works best for your users.



    How to localize
    Title
    Make sure your app title fits the local market. Keep your title focused: it should be unique and accessible, avoid common terms, and reinforce what your app is about.
    Description
    Descriptions should be short and sweet, with the first sentence summing up what your app does and what users will get from it.
    Icon
    Take a look at different examples in each market you want to target. Users in Asia tend to prefer the cute and the colorful, while for US and European users, keep icons simple and focus on one or two features.

    To learn more about app localization, visit Localization Checklists on the Google Developer website. You can find more tips to grow and retain your users by reading App Best Practices series.

    Good luck! Bonne chance ! ご幸運を祈ります! 행운을 빌어요 ¡Buena suerte! Удачи! Boa Sorte!


    Posted by Amelia Walkley
    Marketing Communication Specialist, AdMob

    Source: Inside AdMob