When it comes to schools, bridging the “digital divide” means more than providing access. While that gap isn’t yet closed, there’s another emerging equity imbalance that goes beyond computers or connectivity. This “second-level digital divide” is fueled by major differences in how effectively that technology is being used for teaching and learning. And it’s especially pronounced in low-income schools, where teachers face a significant disadvantage when it comes to training and professional development. Closing this divide means equipping educators with the skills and tools they need to effectively integrate technology in their classrooms. That’s why we’re launching the Dynamic Learning Project, a new pilot that’s part of our ongoing commitment to ensure that the benefits of technology are truly reaching every classroom.
Research suggests that coaching has a positive impact on teacher practices and student outcomes. So to start, we’re providing a $6.5 million grant to Digital Promise through Google.org in order to launch a pilot that will support full-time coaches at 50 underserved middle schools in five diverse regions across the U.S. These coaches will provide personalized support to help educators learn about technology and use it in their classroom in transformative ways. To set schools up for success, each will receive mentoring support and ongoing professional development from experts at EdTechTeam. They’ll also participate in a community of practice with other participating schools, allowing them to share their learnings and expand their professional networks.

Digital Promise selected this first cohort of 50 U.S. middle schools based on need (determined by percentage of students eligible for free and reduced lunch), existing infrastructure (without requiring any specific type or brand of technology), and innovative leadership committed to helping their teachers succeed. They’ll work with these schools throughout the year, helping the coaches and principals to better harness technology in the classroom.
For years, we’ve worked hard to help more classrooms access technology, and we’re proud that our products are helping millions of teachers and students do incredible things. But we’ve also seen that access to technology on its own is not enough. Making our products free or affordable doesn’t make usage truly equitable, and quality training is critical to ensure that technology is used in effective and meaningful ways. Through coaching, training and support, we’re aiming to empower teachers to further improve student learning outcomes through technology.
While technology alone will not fix or improve education, in the hands of educators who know how to use it, it can be a powerful part of the solution. This pilot is only the very beginning of our work ahead, and we’re eager to see what we will learn and understand how we can help reach even more classrooms in the future.
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Last week we held a training for all participating teachers and principals
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Source: Education
Adventures abound: Explore Google Expeditions on your own
Google Expeditions makes it possible for teachers to take their classrooms on virtual reality field trips to amazing places like the Taj Mahal or Machu Picchu. Today, we’re starting to roll out a new solo mode of Expeditions for Android, so that anybody can explore more than 600 different tours on their own. Just download the Expeditions app (coming soon for iOS), drop your phone into Cardboard and get ready for an adventure.
For the past two years, Expeditions has been a tool to extend learning inside the classroom, helping students to see and experience the world in new ways, visit college campuses, gain exposure to new career paths and role models, and learn about various social impact initiatives happening around the globe. During this time, we've heard from students, teachers, and even our friends, that they'd love to explore and learn from Expeditions outside the classroom .

Self-Guided Expeditions let anyone explore anywhere. Students can go on tours at home and share the experience with their family. Teachers can assign tours as homework to complement in-class work. What better way to round out textbook reading about the Founding Fathers than an Expedition about the Hamilton-Burr duel narrated by Lin-Manuel Miranda? And of course, anybody who loves to learn and explore can experience all the tours for themselves.
It’s easy to use. All you need is your smartphone, Google Cardboard and the Expeditions app. If you have a Daydream-ready phone, it also works with Daydream View. Simply launch the app, pop your phone in your viewer and you’re ready to go. You can take tours as either an Explorer or a Guide. As an Explorer, you experience the tour on your own, and you’ll see points of interest highlighted with more information about the incredible sights you’re seeing. Guide mode is especially handy if you’re a teacher and you want to preview a tour before leading your students on it.
We’ve also heard from teachers that they want more tools to help explain and highlight things within Expeditions panoramas and environments. The new “Annotations” tool lets a Guide draw within a scene using their finger or a stylus. Each of the connected Explorers will instantly see that same annotation in the scene.
To get started with Self-Guided Expeditions, check out the Seven Modern Wonders of the World, or dive into the beautiful and fragile Great Barrier Reef. Or, if you love baseball, check out one of the game’s great cathedrals with a tour of Oriole Park at Camden Yards. Wherever you choose to go, there’ll be something amazing to see.
Source: Education
Google Earth, class is now in session
So much of what students learn in the classroom—from social studies to history, science and literature—relates to a geographic place on Earth. Recently, we announced a new version of Google Earth, and since then, educators have been telling us what a valuable tool Google Earth is for their students. They use the “I’m feeling lucky” feature to inspire writing exercises, do research exercises with Knowledge Cards, and explore satellite imagery and cloud strata with their students. Now, to make it even easier for teachers to use Google Earth in the classroom, we’ve created a new “Education” category in the Voyager section, which includes new stories—complete with classroom activities—from National Geographic Society, PBS Education, HHMI Biointeractive and Mission Blue.

The National Geographic Society stories take students on adventures following explorers through the Middle East, India, and coral reefs. To supplement the experience, National Geographic Society created idea for activities that highlight a range of geographical concepts, such as interpreting land forms and comparing map projections.
With PBS Education, classrooms can go back in time and track the paths of famous explorers, from Lewis and Clark to the Vikings. As students follow along, they, in turn, become modern-day explorers.
HHMI Biointeractive and Mission Blue created Voyager stories more geared towards science and math. With HHMI Biointeractive, students join “Scientists at Work” as they investigate important problems, from endangered coral reefs to the Ebola outbreak. And Mission Blue’s story teaches students about the unique oceanographic conditions of Costa Rica thermal dome. Short videos and questions embedded in the stories will help guide students with their own scientific research.
Educators everywhere can find classroom activities (created by teachers, for teachers) at our new Google Earth Education website, and easily share locations and stories directly to Google Classroom. In addition, this week Google Earth will become an Additional Service for Google for Education users, which can be managed by IT administrators through the Google Admin console.
Google Earth was built to inspire curious minds to explore, learn and care about our vast, fragile planet. With these updates, we’re excited to make it easier for the next generation to see the world from a new perspective.
Source: Education
Google Earth, class is now in session
So much of what students learn in the classroom—from social studies to history, science and literature—relates to a geographic place on Earth. Recently, we announced a new version of Google Earth, and since then, educators have been telling us what a valuable tool Google Earth is for their students. They use the “I’m feeling lucky” feature to inspire writing exercises, do research exercises with Knowledge Cards, and explore satellite imagery and cloud strata with their students. Now, to make it even easier for teachers to use Google Earth in the classroom, we’ve created a new “Education” category in the Voyager section, which includes new stories—complete with classroom activities—from National Geographic Society, PBS Education, HHMI Biointeractive and Mission Blue.
The National Geographic Society stories take students on adventures following explorers through the Middle East, India, and coral reefs. To supplement the experience, National Geographic Society created idea for activities that highlight a range of geographical concepts, such as interpreting land forms and comparing map projections.
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Join one leg of a 21,000-mile cultural journey with National Geographic Fellow Paul Salopek in Africa.
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Explore the last Pristine Seas with Dr. Enric Sala as he works to restore the health and productivity of our planet's oceans.
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National Geographic Society created activities showing how Google Earth can be used in the classroom.
With PBS Education, classrooms can go back in time and track the paths of famous explorers, from Lewis and Clark to the Vikings. As students follow along, they, in turn, become modern-day explorers.
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Trace the waterways of the American West with Lewis and Clark
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Teachers using PBS Education’s Age of Encounters can ask students: How do you think these ships chose their ocean routes?
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PBS Education’s Vikings teaches about the Vikings who were exploring the sea 500 years before Christopher Colombus
HHMI Biointeractive and Mission Blue created Voyager stories more geared towards science and math. With HHMI Biointeractive, students join “Scientists at Work” as they investigate important problems, from endangered coral reefs to the Ebola outbreak. And Mission Blue’s story teaches students about the unique oceanographic conditions of Costa Rica thermal dome. Short videos and questions embedded in the stories will help guide students with their own scientific research.
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Spanning Oregon to Mozambique, students can learn about science in the field with HHMI Biointeractive
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Students can learn how scientists measure mammal extinctions, using fossils spanning millions of years.
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Explore the Costa Rica Thermal Dome Hope Spot where you can follow marine biologists in the field tagging turtles, tracking sharks and more.
Educators everywhere can find classroom activities (created by teachers, for teachers) at our new Google Earth Education website, and easily share locations and stories directly to Google Classroom. In addition, this week Google Earth will become an Additional Service for Google for Education users, which can be managed by IT administrators through the Google Admin console.
Google Earth was built to inspire curious minds to explore, learn and care about our vast, fragile planet. With these updates, we’re excited to make it easier for the next generation to see the world from a new perspective.
Source: Education
The value of Google for Education in action: New Impact Portraits from US schools
Editor’s Note: Earlier this week at ISTE, we announced new tools to support our future explorers and digital citizens, and we released seven new Impact Portraits profiling the impact of Google for Education and Chromebooks in districts across the US. Today we’ll dive deeper into the findings from these schools. For more information from ISTE, follow our updates on Twitter, and if you’re in San Antonio, visit us at booth #1718 to learn more and demo these new tools for yourself.
In 2016, we worked with Evergreen Education Group answer a big and pressing question: Can we measure the impact of Chromebooks and G Suite for Education in schools? Evergreen’s discussions over 16 months with more than 100 school leaders from 6 countries was captured in a series of Impact Portraits—data-rich case studies with real school results. Their research uncovered four key factors that help schools and students flourish when adopting technology for the classroom: planning, professional learning, patience and support.
Today we take a closer look at the findings in seven new Impact Portraits from school districts across the U.S. These districts range in size and demographics from Florida’s Brevard County, with a student population of 73,000 and 9,000 educators, to New York State’s Amherst Central, which has 4 K-12 schools, 2,944 students, and 263 educators.
The one thing these schools have in common: They're using Chromebooks and G Suite to drive measurable improvements in everything from reading skills to AP diploma graduation rates. Below are some key results from each school district.
Achieving a one-to-one environment for so many students changed everything. We now live and breathe the new approach every day.
- The Metropolitan School District of Wayne Township, Indiana, deployed Chromebooks and G Suite for Education in fall 2014. Since then, Wayne Township’s scores on IREAD-3, Indiana’s measure of third-grade reading skills, have risen by 10% to 86%. High school graduation rates also rose 21.1%, from 67% to an average of 88.1%.
- After giving every student a Chromebook, STEAM (Science, Technology, Engineering, Art, and Mathematics) Middle School of Choice, part of the Burleson Independent School District, Texas, surpassed every middle school in the district on the State of Texas Assessments of Academic Readiness and the BrightBytes’ CASE Technology Framework, which measures the impact of technology on learning outcomes. Engagement is high as well: One English teacher reported a 72% decrease in missed homework assignments after Chromebooks were introduced to her classroom.
- In Brevard County Public Schools, Florida, Quest Elementary added 120 Chromebooks in 2014. Since then, the percentage of students scoring proficient or above in English/Language arts rose from 81% to 85% and students scoring proficient or above in math rose from 86% to 89%. Brevard’s West Shore Senior High School leveraged Chromebooks and G Suite for students seeking the new Advanced Placement (AP) Capstone Project diploma in 2016, which requires intensive research and collaboration. The first year the AP Capstone diploma was offered, 60 out of 160 graduating West Shore students received the prestigious diploma.
- In 2013, Hoover City Schools, Alabama, in the Birmingham suburbs, gave students Chromebooks for classroom and home use. Students now have access to Chromebooks and G Suite wherever they go. For absent students, Hoover City created a virtual high school with online video lessons; the schools also introduced an Engaged Learning Facilitators (ELF) program, offering extra technology training to interested teachers who then coach and support other educators in the district.
- The Oak Hills Local School District, Ohio saved more than $100,000 a year in software license and server fees by adopting G Suite in 2009. Based on these benefits, the district gave Chromebooks to every student in its three middle schools over the next three years. By the 2016–17 school year, every student in grades 1–12 had their own Chromebook. Chromebooks cost 26% less than similar devices and also help prepare students for Ohio’s state testing, which is conducted online.
- The Amherst Central School District, New York adopted G Suite in 2010, and, after positive reception to Google’s educational technology, in 2012, the district began using Chromebooks. Today, students use Google Slides to create digital portfolios and take virtual field trips with Google Expeditions. Google technology has proved so transformative in the district that the device-to-student ratio in Amherst schools is now approaching 1:1.
- In 2015, Lee’s Summit R-7 School District, Missouri gave a Chromebook to 17,500 students from grade K-12 through the G Suite Connect2Learn program. Students can use their Chromebooks at school and at home (or wherever a WiFi hotspot is available), increasing their learning opportunities throughout the week. A year later, the district’s BrightBytes CASE scores had risen across all four measures of the test: Classroom (up 3.4%), Access (up 3.2%), Skills (up 1.5%), and Environment (up 1.5%).
To read more stories like these, visit our Impact Portraits page at g.co/EduImpact and stay tuned here for our next post on Impact Portraits from Europe. For ideas on how to bring technology into your school district, visit Google for Education’s Transformation Center. And follow @GoogleForEdu on Twitter to see all that's launching at ISTE.
Source: Education
Developing critical reading skills with media literacy apps on Chromebooks
Editor's note: Over the last year, we’ve introduced new ways for students to develop important future skills with Chromebook tools, including active listening and creativity. Yesterday at ISTE we announced our latest bundles in this series, curated in collaboration with educators. In this post, we dive into the Media Literacy apps on Chromebooks bundle, designed to help students evaluate and think critically about the information they see online. Follow our updates on Twitter, and if you’re at ISTE in San Antonio, visit us at booth #1718 to learn more and demo these tools for yourself.
Bringing current events into the classroom is a great way to engage students in what’s happening around the world. With countless online news sources to choose from, it’s more important than ever for students to develop media literacy skills that help them understand the difference between reliable information sources and “fake news.” And media literacy skills aren’t just helpful in the classroom—they’re essential future skills that help students thrive beyond the classroom and into their adult careers.
Earlier this month we announced Be Internet Awesome, a program to help kids learn how to become smart, confident explorers of the online world. One module teaches how to be Internet Alert, including how to avoid “falling for fake.” Now, to help school districts provide more media literacy opportunities to students, we’re offering a bundle of Media Literacy apps on Chromebooks, designed to help students evaluate and think critically about the information they see online. These apps are available at a special discounted price and may be purchased alongside Chromebooks or independently from U.S. Chromebooks resellers.
Media literacy empowers people to be critical thinkers and makers, effective communicators and active citizens.
Here’s a deeper look at the apps in the Media Literacy bundle.
Scrible is a research platform enabling students to curate, annotate and collaborate on authentic online sources such as news articles and blog posts. They can highlight important passages, comment on key points and reply to one another in real time—fostering collaborative discourse, critical commentary, and mindfulness about the quality of their sources. They can later bring their researched content into the writing process using automatic citation capture, bibliographies and Google Docs and Drive integrations.
“Scrible helps students think about information critically through organizing their thoughts on the page,” says Matt Menschner, social studies teacher at Kensington High School for the Creative and Performing Arts (KCAPA) in Philadelphia, PA. “It's helped foster creative and critical thinking and positive discussion around the efficacy of the information that we’re going through on a daily basis.”
Menschner says that during the recent school year, Scrible “acted like an icebreaker and fostered a lot more creative discussion and face-to-face conversations” between his students. He doesn’t expect the benefits to fade after graduation, either—students from previous years “come back to visit and they tell me they still use Scrible now in their college classes.”
Frontier, an app from eSpark Learning, teaches critical thinking about media through reading and writing lessons for students in grades three through eight. Frontier offers a library of online lessons centered on thought-provoking topics that engage all types of readers—from eager to reluctant. “It's a differentiated research, reading and writing product that allows students to have choice,” says Cindy Kopp, a fifth-grade English language arts and social studies teacher at Mineola Middle School in Mineola, NY. “It enables them to think beyond the text.”
Kopp says Frontier projects are “inherently something students are excited about. They become so interested in some of the projects that on their own they look to read more about them.” One student, for example, became fascinated with crime-scene forensics, and his research paper was shared with a law enforcement officer in Michigan. The officer then shared a video with the class that helped further their understanding of the forensic process.
“The kids went wild over it, because now they're realizing that their writing has importance,” Kopp says. “There's relevance, and they're opening a dialogue with others outside of the classroom.”
Encouraging student choice in research and writing can help students connect more deeply with the core curriculum at hand. Frontier is “building out projects that align to our curriculum, which helps us supplement the social studies portion of the curriculum,” says Kopp. All the while, students learn how to “seek and access information from a variety of sources, related to questions they’re curious about.”
To learn more about these and other educational tools, please visit g.co/educhromebookapps, check out the websites, or contact your school’s Chromebook reseller. And follow @GoogleForEdu on Twitter to see all that's launching at ISTE.
Source: Education
How STEM tools on Chromebooks turn students into makers and inventors
Editor's note: Over the last year, we’ve introduced new ways for students to develop important future skills with Chromebook tools, including active listening and creativity. Yesterday at ISTE we announced our latest bundles in this series, curated in collaboration with educators. In this post, we dive into the STEM tools on Chromebooks bundle, designed to help students become makers and inventors. Follow our updates on Twitter, and if you’re at ISTE in San Antonio, visit us at booth #1718 to learn more and demo these tools for yourself.
Students everywhere are exploring important concepts in science, technology, engineering and math (STEM), with a level of sophistication that’s rising every year. They’re also developing skills like problem solving and collaboration that they’ll need in higher education and, eventually, in their careers, while being exposed to real-world opportunities to be makers.
“If we want a nation where our future leaders, neighbors and workers have the ability to understand and solve some of the complex challenges of today and tomorrow, building students’ skills, content knowledge and fluency in STEM fields is essential,” the Office of Innovation & Improvement, U.S. Department of Education noted in a statement in January, 2017.
To help school districts provide more STEM opportunities to students, we’re now offering a bundle of STEM tools on Chromebooks, designed to to help students become inventors and makers. These tools are available at a special discounted price and may be purchased alongside Chromebooks or independently from U.S. Chromebooks resellers.
Let’s take a deeper look at the tools in the STEM bundle.
The Dremel 3D40 3D Printer was developed by Bosch, a company that has made reliable tools for builders and hobbyists for over 80 years. About the size of a microwave oven, a 3D printer “prints” solid objects, layer by layer. The 3D40 3D Printer supports design tools such as Tinkercad and BlocksCAD, that help students create three-dimensional versions of just about anything they can dream up.
Michael Miller is a K-5 technology teacher and high-school computer science teacher for Otsego Public Schools in Otsego, MI. “Students are being exposed to technology that’s now used in a lot of fields. Medical, dental, the food industry—they’re all using 3D printers,” he says. “It will definitely make students more future ready.”
Miller uses a 3D40 3D Printer with Chromebooks in his elementary and high school classes. Depending on the class, students use the tools to create anything from a light saber to a miniature model of a Wright brothers’ airplane. From components for robots to mouthpieces for flutes, his students bring a range of personal interests to the design and printing process.
It brings what they imagine in their head into their lives.
Although students often work on individual projects, Miller encourages them to solve problems together as a team. “If they need help, I expect them to look to their neighbor first before coming come to me.” Miller also sees how 3D printing can be a way to engage female students, who are often underrepresented in STEM fields today, as well as students who are less likely to speak up in class. “I had a high school student—a very reserved student—and it helped him feel more ownership in the class. It gave him a greater sense of belonging when he could make something.”
The littleBits Code Kit combines block-based visual coding, powered by Google’s Blockly, with programmable physical “bits” that are electronic color-coded building blocks that snap together with magnets. Using the Code Kit, which is designed to be accessible to a wide range of grades, students have fun building and coding games, all while learning the foundations of computer science. The kit also comes with lessons, video tutorials, getting started guides and other resources for educators and students.
Rob Troke, a computer science teacher at James Denman Middle School in San Francisco recently took a sixth-grade class to I/O Youth at Google’s headquarters in Mountain View, CA. There, his students used the littleBits Code Kit to program light and sound patterns on a physical Bit. They quickly learned about programming logic such as loops and variables.
“I was happy to see how engaged the kids were,” he says. “It maintained their interest the entire hour, whereas with other apps and tools, I’ve seen the novelty wear off after 15 minutes.”
For some students, having a physical object linked to a coding activity helps bring additional context to computer science. It also brings electrical and mechanical engineering, often overlooked subjects in K-12, into the classroom. “Having things to play with, to figure out what they are, what they do, is extremely helpful… it’s like robotics, but without the robot,” Troke says.
Dremel’s 3D40 3D printer and littleBits Code Kit, along with free programs created by Google—like CS First and Applied Digital Skills—help bring STEM concepts to life in creative and tangible ways. To learn more about these and other educational tools, please visit g.co/educhromebookapps, check out the websites, or contact your school’s Chromebook reseller. And follow @GoogleForEdu on Twitter to see all that's launching at ISTE.
Source: Education
Anki’s new coding app uses Scratch Blocks to help anyone program their Cozmo robot
Today Anki, a consumer robotics and artificial intelligence company, announced Cozmo Code Lab, a simple and intuitive visual programming language that allows Cozmo owners to easily program their robot. Code Lab for Cozmo is based on Scratch Blocks, making it the first toy built for kids with the platform. Anki previously released a Python SDK to allow programmers to control Cozmo; and now they’re opening that capability to kids using Scratch’s familiar grammar.
We introduced Scratch Blocks last year, as a collaboration between Google and the MIT Scratch Team to develop a new generation of graphical programming blocks. Scratch Blocks is part of a broader effort focused on software toolkits that enable developers to create consistent, high-quality programming experiences for kids everywhere. Coding is more than just a set of technical skills, it’s a valuable tool for everyone. We want to empower kids to imagine, invent and explore what’s possible with coding and technology so they learn skills they’ll need to approach problems in a fundamentally different way.
We caught up with Anki’s co-founder Hanns Tappeiner to learn more about Cozmo Code Lab, developing with Scratch Blocks, and why Anki is passionate about providing new tools for kids to learn about coding and programming for robotics.
Pavni: What was your first programming experience and how did that inspire you in the creation of Cozmo Code Lab?
Hanns: My first programming experience was when I was nine. I played a lot with Legos and always wanted to build a robot. In 1988, on my 9th birthday, my dad gave me a grey box. It was about the size of a shoe carton stuffed with (back then) cutting edge electronics. It converted signals from a PC’s Parallel Port to motor signals for Lego motors. Once attached to a computer, I was able to program the robot by writing code in Quick Basic, an old programming language. I built a loading crane “robot” that could load and unload toy cars from a little truck. That was just the start for me but I was hooked on the idea of robots and writing code. Today I’m excited to see the possibilities with Cozmo and what kids will program with Code Lab, as well as ensure they’ll learn skills similar to what I did with this first toy—not just coding, but also how to problem solve.

You have a history of launching great tech-enabled toys. Why did you decide to open up Cozmo for programming by kids?
We feel that robotics is in a different phase than other industries. In some ways it’s more nascent. So we want to help anyone—regardless of age or expertise— to learn more about programming and robotics, and start contributing. We want to create a platform for robotics developers to create the future, just as the development tools for mobile devices like Android have done for app developers. That foundation does not yet exist for robotics. With Cozmo we are making a huge step into that direction.
Anki can do so many powerful things, like recognizing pets. How does coding enable kids to experience everyday items in new and powerful ways?
Cozmo is controlled by more than 1.6 million lines of code, but when combined with Scratch Blocks, programming Cozmo becomes as accessible and fun as playing a game. We believe that’s a key step in helping kids to get inspired to learn and create using Code Lab. Kids can learn programming skills, but many of them do it for fun. In app stores, Cozmo isn’t even listed under programming, it’s listed under games.

Any interesting insights around the product design and development process for Cozmo?
We initially thought Cozmo would be most interesting for kids and young adults, like students, but adults in general also love Cozmo because of its unique entertainment experience. And with our Cozmo SDK, we’ve delivered a new and easy resource for people to tap into robotics and AI. This engagement has been great, and it’s led us to make adjustments along the way. We gave tech enthusiasts, makers, and hackers the Cozmo SDK, but they needed to know a little about Python. With the launch of Code Lab, we hope to empower everyone with tools to learn more robotics, coding, and problem solving.
What was the most surprising that kids coded during user testing?
Kids create a ton of awesome projects after just a little bit of time with Code Lab. One play tester, a 9-year-old girl (the same age I was when I programmed by first robot), wrote a piece of code that programmed her robot to watch her room. She put Cozmo on her desk, and he watched the door. Every time her parents came into her room Cozmo would play a happy animation, but when her little brother walked in, Cozmo would play an angry animation. She had a bit of experience with Scratch, but not with robots. She had an idea, wrote this piece of code, and found a way to make it meaningful for her, in this case to keep her brother out of her room. It’s amazing to see.
What do you hope kids learn from Cozmo Code Lab?
I hope they get excited about writing code and the future of robotics. Kids using Cozmo are usually already excited about Cozmo, but now they can create great content for him. In the long run, they’ll be the next generation of engineers and creators so we hope they truly get excited about the possibilities.
Learn more about Scratch Blocks and what other developers are creating on the Scratch developer site.
Source: Education
Updates from ISTE: new tools to empower our future explorers and digital citizens
Editor's note: This week our Google for Education team will be joining thousands of educators at the annual ISTE conference in San Antonio. Follow along here and on Twitter for the latest news and updates.
Technology is transforming how students learn and the skills they need to succeed.
Today at the ISTE (International Society for Technology in Education) conference, we’ll be highlighting new tools and programs built to empower students to explore, build and think critically as active learners. Look out for a deeper dive on each of these announcements on the blog throughout this week.
Students as inventors and explorers
Recently we announced a new browser-based version of Google Earth that makes it easier than ever for teachers to bring the world into the classroom using Chromebooks. Today we are excited to introduce 10 new stories in Google Earth Voyager, our new storytelling platform, built specifically for the classroom. We collaborated with National Geographic Society, PBS Education, HHMI Biointeractive and Mission Blue to create beautiful, curated Voyager stories which offer students a new perspective on the world. We’re also unveiling new classroom activities for teachers to get started today. This week, Google Earth will become an additional service for Google for Education users, which can be managed by IT administrators through the Google Admin panel.
![[edu] earth alamo.png](https://storage.googleapis.com/gweb-uniblog-publish-prod/images/alamo.width-1000.png)
Google Earth knowledge card of the Alamo, not far from the ISTE 2017 conference!
We’re always looking to highlight great educational content on Chromebooks that can be seamlessly integrated into the classroom, while also fostering skills of the future. Today we’re announcing a collection of STEM tools for Chromebooks -- Dremel 3D40 3D Printer and littleBits Code Kit -- that schools can purchase at a bundle discount from their Chromebook reseller. These tools bring engineering into the classroom and help students become inventors.
Coming soon, the Expeditions app for Cardboard and Daydream will offer a self-guided mode so anyone can access more than 600 virtual field trips on their own. Students and teachers will be able to pick an adventure to anywhere—from the Great Barrier Reef to the Great Wall of China—and see details on points of interest highlighted on cards. We hope that this encourages exploration and personal education, making it easy to learn using virtual reality.
Students as critical thinkers and responsible digital citizens
In addition to the bundle of STEM tools announced above, we are offering a discounted bundle of media literacy apps on Chromebooks, Scrible and eSpark Frontier. The tools are designed to support students as they research and write using contemporary online information and help students form opinions about the media they consume.
Be Internet Awesome is a new digital citizenship and safety program to help kids make smart decisions online. Developed in collaboration with online safety experts like the Family Online Safety Institute, the Internet Keep Safe Coalition and ConnectSafely, the program includes resources for kids, educators and families. ISTE has awarded Be Internet Awesome its Seal of Alignment for Readiness. Educators can find the curriculum on the Be Internet Awesome resource hub, or as part of a new online course for teachers of all grade levels in the Google for Education Training Center.
Impact Portraits paint a picture of school success with Chromebooks and G Suite
Today, we’re sharing seven new Impact Portraits from school districts across the U.S. The districts range in size and demographics from Florida’s Brevard County, which covers a diverse coastal area with 73,000 students, to upstate New York’s Amherst Central, with 2,944 students.
One thing these schools have in common: they're using Chromebooks and G Suite to drive measurable improvements in everything from reading skills to AP diploma graduation rates. In the Metropolitan School District of Wayne Township, for example, Indiana’s measure of third grade reading skills has grown by 10% since adopting Chromebooks. Check out g.co/EduImpact to find all of the Impact Portraits, and stay tuned for a closer look at the collection later this week.
The school districts whose Impact Portraits we’re sharing today include:
Look out for a deeper dive on each of these updates on our Keyword blog throughout this week. If you’re at ISTE in San Antonio, visit us at booth #1718 in the expo hall. And check out our teaching theater sessions—taking place in room #214D—where educators and Googlers will be giving short presentations throughout the conference.
Source: Education
Updates from ISTE: new tools to empower our future explorers and digital citizens
Editor's note: This week our Google for Education team will be joining thousands of educators at the annual ISTE conference in San Antonio. Follow along here and on Twitter for the latest news and updates.
Technology is transforming how students learn and the skills they need to succeed.
Today at the ISTE (International Society for Technology in Education) conference, we’ll be highlighting new tools and programs built to empower students to explore, build and think critically as active learners. Look out for a deeper dive on each of these announcements on the blog throughout this week.
Students as inventors and explorers
Recently we announced a new browser-based version of Google Earth that makes it easier than ever for teachers to bring the world into the classroom using Chromebooks. Today we are excited to introduce 10 new stories in Google Earth Voyager, our new storytelling platform, built specifically for the classroom. We collaborated with National Geographic Society, PBS Education, HHMI Biointeractive and Mission Blue to create beautiful, curated Voyager stories which offer students a new perspective on the world. We’re also unveiling new classroom activities for teachers to get started today. This week, Google Earth will become an additional service for Google for Education users, which can be managed by IT administrators through the Google Admin panel.
![[edu] earth alamo.png](https://storage.googleapis.com/gweb-uniblog-publish-prod/images/alamo.width-1686.png)
Google Earth knowledge card of the Alamo, not far from the ISTE 2017 conference!
We’re always looking to highlight great educational content on Chromebooks that can be seamlessly integrated into the classroom, while also fostering skills of the future. Today we’re announcing a collection of STEM tools for Chromebooks -- Dremel 3D40 3D Printer and littleBits Code Kit -- that schools can purchase at a bundle discount from their Chromebook reseller. These tools bring engineering into the classroom and help students become inventors.
Coming soon, the Expeditions app for Cardboard and Daydream will offer a self-guided mode so anyone can access more than 600 virtual field trips on their own. Students and teachers will be able to pick an adventure to anywhere—from the Great Barrier Reef to the Great Wall of China—and see details on points of interest highlighted on cards. We hope that this encourages exploration and personal education, making it easy to learn using virtual reality.
Students as critical thinkers and responsible digital citizens
In addition to the bundle of STEM tools announced above, we are offering a discounted bundle of media literacy apps on Chromebooks, Scrible and eSpark Frontier. The tools are designed to support students as they research and write using contemporary online information and help students form opinions about the media they consume.
Be Internet Awesome is a new digital citizenship and safety program to help kids make smart decisions online. Developed in collaboration with online safety experts like the Family Online Safety Institute, the Internet Keep Safe Coalition and ConnectSafely, the program includes resources for kids, educators and families. ISTE has awarded Be Internet Awesome its Seal of Alignment for Readiness. Educators can find the curriculum on the Be Internet Awesome resource hub, or as part of a new online course for teachers of all grade levels in the Google for Education Training Center.
![[edu] Be Internet Awesome - Animation.gif](https://storage.googleapis.com/gweb-uniblog-publish-prod/original_images/Be_Internet_Awesome_-_Animation.gif)
Impact Portraits paint a picture of school success with Chromebooks and G Suite
Today, we’re sharing seven new Impact Portraits from school districts across the U.S. The districts range in size and demographics from Florida’s Brevard County, which covers a diverse coastal area with 73,000 students, to upstate New York’s Amherst Central, with 2,944 students.
One thing these schools have in common: they're using Chromebooks and G Suite to drive measurable improvements in everything from reading skills to AP diploma graduation rates. In the Metropolitan School District of Wayne Township, for example, Indiana’s measure of third grade reading skills has grown by 10% since adopting Chromebooks. Check out g.co/EduImpact to find all of the Impact Portraits, and stay tuned for a closer look at the collection later this week.
The school districts whose Impact Portraits we’re sharing today include:
Look out for a deeper dive on each of these updates on our Keyword blog throughout this week. If you’re at ISTE in San Antonio, visit us at booth #1718 in the expo hall. And check out our teaching theater sessions—taking place in room #214D—where educators and Googlers will be giving short presentations throughout the conference.