Author Archives: Chris Jones

New ad formats and targeting to find, keep and monetize high-quality gamers

When mobile users are looking for entertainment they often turn to gaming apps. In 2015, an estimated 41% of all apps downloaded were games (1). However, while a user may be excited about downloading an app, it can soon be forgotten; studies have shown that 1 in 4 installed apps are never used.

For game developers, building a successful business has often depended on an approach of acquiring as many users as possible, then trying to keep them engaged in the game as their interest wanes. While volume is important, it’s more important to find the right kind of user, who’ll open the app and keep on playing. That’s why today, at the Game Developers Conference (GDC), we announced a host of new features in AdWords and AdMob that make it simpler for developers to reach the right users at scale.

SGN’s Search Trial Run Ad for Panda Pop
Let users try your app before downloading from Google Search
We recently introduced Trial Run Ads on the Google Display Network which let users stream your game from a display ad for your app before they download. In the next few weeks, we’ll extend these ads to search results on Google as a beta for selected U.S. advertisers. With Search Trial Run Ads, when a user searches for a game on Google, they can click ‘Try Now’ from within a search ad and try the app before installing it, similar to streaming apps from organic results. These ads will appear to smartphone users on WiFi, and the user can play for up to 10 minutes, then download the app in full if they choose. This format drives highly-qualified users who are more likely to stay engaged with the app after install. Contact your Google representative to learn more about using this new format.

Showcase your game with portrait videos
More than 80% of video ad views in mobile apps on the Google Display Network are from devices held vertically, but often, the videos are created for landscape viewing. Over the next few weeks we’re launching Portrait Video Ads so users have a full-screen, immersive portrait video experience without having to re-orient their device. We’ve seen significant improvement in both click-through and conversion rates from game developers using Portrait Video, resulting in much lower cost per install and a larger number of downloads.

In AdWords, you’ll be able to give us a portrait video and we’ll display it full screen to the user. 

Promote your app to game-lovers
Advertisers have long been able to control who sees their AdWords ads, and in the coming weeks we’ll be launching even finer options to reach high-quality users with Active User Targeting for Games. This new type of targeting for Android apps can show ads to users who have spent more than 30 minutes playing games, or who have played a Google Play Games integrated game in the last 30 days. Game developers can show their ads to game lovers, and combined with other types of targeting, such as a particular game category (e.g., Adventure), they can reach a very precise audience.

Earn money from rewarded ads with AdMob Mediation
AdMob helps app developers around the world earn through in-app advertising with best-in-class formats and smart tools to maximize revenue. Increasingly, rewarded advertising is becoming a popular form of game monetization: users are given the choice to engage with ads in exchange for in-app rewards. Today, we’re introducing a way for developers to easily monetize apps with rewarded video ads from a number of ad providers in AdMob Mediation. Supported networks and platforms include AdColony, AppLovin, Chartboost, Fyber, Upsight, and Vungle, with more being added all the time. So if you’re a developer monetizing with these providers, you can easily manage and optimize them through the AdMob interface. It’s part of our ongoing commitment to provide app developers with a first-class mediation solution, and follows our recent launch enabling SDK-less mediation.

We’re working closely with developers to innovate our ad solutions and help them build strong businesses. If you’re a game developer, come and meet with our ads teams at GDC at the Google booth between Wednesday and Friday, to discuss developing great games, growing your user base and earning more money. We’ll have a series of great talks in our booth mini-theater each day, and on Thursday morning we’ll be part of the main GDC sessions, with a discussion on user acquisition and monetization.

Posted by Sissie Hsiao, Product Management Director of Mobile Display Ads

(1) App Annie, Mobile App Forecast, Feb 2016

Source: Inside AdMob


Check out our developer talks at the Google Booth @GDC 2016

We’re excited to be at the Game Developers Conference next week. Come visit the Google booth (612 in Zone 1) to learn how to build great games with AdMob, AdWords, Cardboard, Cast, Cloud Platform, Play and Tango. We’ll also be doing talks throughout the day covering a wide range of topics from developing an app and growing users to monetization. The talks are 20 minutes long and open to anyone to drop in. Seating is limited so be sure to come 5 minutes early to the talk you want to hear. We hope to see you there!
Wednesday, March 16
10:00am-10:20amHere Be Dragons: 4 years of DragonVale and Google Cloud Platform
Chris Goody from Backflip Studios is going to talk to us about his experience building and running a top grossing mobile game on Google Cloud Platform for the past four years.
11:00am-11:20amGaming with Project Tango
Schell games show their tango apps and talk about their experience building w/ Tango.
11:30am-11:50amThe Purple Ocean Strategy" Cross-Platform Opportunities
The Purple Ocean Strategy talk explores how Google technologies make it feasible to reach our enormous (1.4 billion Android users) installed base of potential gamers, AND explore exciting new technologies like our VR, Project Tango, Cast Games, Android TV and more, simultaneously.
12:30pm-12:50pmPeopleFun and Google Cloud Platform
Leon from PeopleFun will be discussing their experiences build mobile games using Google Cloud Platform
1:00pm-1:20pmApp Promotion 
Insights and best practices on how mobile-first companies are using Google's app promotion solutions to take their apps to new levels.
1:30pm-1:50pmOptimize your ads stack
Learn more about AdMob as a smart mediation platform and how it can optimize your yield across formats, regions, and third-party ad networks.
2:00pm-2:20pmRealtime Multiplayer with Firebase and Unity
This talk will cover how Firebase’s new Unity plugin can be used to enable real-time date synchronization across your Unity based games.
2:30pm-2:50pmExploring Open Data in the Cloud with BigQuery
Robert Kubis, a Developer Advocate on Google Cloud Platform, will show you how cloud computing makes it easier to explore big data. You'll leave knowing how to use the cloud to effectively explore all that valuable data you've been logging.

Thursday, March 17

10:00am-10:20amPeopleFun and Google Cloud Platform
Leon from PeopleFun will be discussing their experiences build mobile games using Google Cloud Platform
10:30am-10:50amBringing Multiplayer Social Game Experiences to the Big Screen
Learn how to bring multiplayer social game experiences to the big screen through Google Cast, and find out about the many cool interaction models you can implement.
11:00am-11:20amPromo Codes and You: A Love Story
Overview, best practices, Q&A on self service promo codes now and into the future
11:30am-11:50amEngage more users with better ad formats
See some of the exciting new ad formats AdMob is bringing to apps, including Native Ads, Interactive Interstitials, and playable Trial Run Ads
12:00pm-12:20pmRealtime Multiplayer with Firebase and Unity
This talk will cover how Firebase’s new Unity plugin can be used to enable real time date synchronisation across your Unity based games.
12:30pm-12:50pmGaming with Project Tango
iguanabee, Eike Consulting introduce 'Raise' and 'Slingshot Islands'. 10 min each on their tango apps - talk about their experience building w/ Tango.
1:00pm-1:20pmApp Promotion
As the Team Lead for Google’s App Developer Sales, Beth will share insights and best practices on how mobile-first companies are using Google's app promotion solutions to take their apps to new levels.
1:30pm-1:50pmOptimize your ads stack
Learn more about AdMob as a Smart Mediation platform and how it can optimize your yield across formats, regions, and third party ad networks.
2:00pm-2:20pmView-driven interactive storytelling for mobile and VR
Concepts and techniques for sequencing nonlinear immersive stories, understanding the audience engagement and reacting to it in real time.
2:30pm-2:50pmExploring Open Data in the Cloud with BigQuery
In this session Jen Tong, a Developer Advocate on Google Cloud Platform, will show you how cloud computing makes it easier to explore big data. She'll use Google BigQuery to poke around some really big data sets including the GDELT news database, Wikipedia logs, and weather data going back to 1929.

Friday, March 18
10:00am-10:20amReal-time Gaming with Containers and gRPC
Look at how gRPC can be used as a performant real time communication framework that works across platforms such as mobile and embedded devices as well as languages, such as Go, Node.js and Java. We will also combine this with Kubernetes’ powerful ability to orchestrate containers at scale, handling and coordinating large amounts of traffic from all these users.
11:00am-11:20amLightsaber Escape Chrome Experiment
We’ll discuss how the Lightsaber Escape Chrome Experiment (lightsaber.withgoogle.com) was built. Combining WebGL, WebRTC, WebSockets and Google Cloud Platform, this application lets you wield a lightsaber in a daring escape from the clutches of the First Order.

Even if you can’t attend this year, you’ll be able to stay in the loop. We’ll be live tweeting and sharing the event on our Twitter and Google+ channels, using the hashtags #Google #GDC16.

Posted by Henry Wang
Product Marketing, AdMob

Source: Inside AdMob


Introducing Sawkward – home to the socially awkward

Since launching the AdMob Student Challenge 2016 in January, we’ve met with students at several universities, and have been thrilled to see that teams are already hard at work designing their apps. Last month, our Google Student Ambassadors hosted an event at James Madison University (JMU) in Virginia. They met a team working on a new social app called Sawkward, a tool to help you rediscover personal contact.


Sawkward helps people in social situations so they always knows what to say. It helps them gain access to suggestions for conversation starters, topics, and stories. Users can vote on their favorite suggestions (“Sawks”), and give their opinions or anecdotes. It’s goal is to help alleviate social awkwardness and connect its users with the people around them.

The team behind Sawkward are two seniors from JMU, Jon Romero and Josh Kay. As engineering majors, they usually find themselves to be more introverted, and often have a hard time finding what to talk about. Their mission with Sawkward is to give the less outgoing the tools needed to connect with their community in a more personal way.

If you have not signed up, it’s not too late, so be sure to visit the AdMob website to register. Follow us on our AdMob G+ and Twitter channels and keep an update on #AdMobSAC16 too, for regular updates on the challenge.

Source: Inside AdMob


Viewability Spotlight for Sellers: 3 loading methods that can optimize your viewability

Our latest infographic puts a spotlight on viewability by sharing a dozen technical best practices for improving viewability based on insights from Active View, Google's MRC-accredited viewable impression measurement technology.

On this blog, we're breaking down the best practices into small, approachable chunks. Already, we've focused on 2 tips for enabling viewability measurement, 3 speedy ways to improve viewability, and 4 ways to improve ad layouts for better viewability. In this post you'll learn 3 content and ad loading methods that can optimize your viewability rates.

Here is today's recommendation:

We hope these recommendations are improving your site or apps ad viewability. Feel free to share your viewability success story in the comments section below.

Posted by Anish Kattukaran,
Product Marketing Manager

Source: Inside AdMob


App Monetization Insights: How TapBlaze designed their game app for user retention

This is post 3 of our 5-part blog series featuring monetization tips straight from successful app developers. If you’re interested in further exploring the question, “what’s the best way to monetize my app?”, check out our free No-nonsense Guide to App Monetization.


Our guest this week is Anthony Lai, founder of TapBlaze, a popular game app company based in Los Angeles, California. TapBlaze has developed over 15 titles, collectively garnering millions of downloads. Anthony’s been able to grow the company from a one-person show, to a team of 7 full-time developers, designers, and artists. Check out these tips from Anthony.



1. Design your app for retention.


When Anthony first started TapBlaze, he initially focused on building simple, virtual simulation games. An example was his app “Good Pizza, Great Pizza”, which allowed users to virtually make and sell pizza. These early apps were interesting concepts and received a lot of attention but had a difficult time retaining customers. After the novel experience wore off, users had little reason to come back.

For his next game, Anthony wanted to build something that would keep users engaged for months, not days. To do this, he infused 4 elements into his new match 3 puzzle game named Gummy Gush: 1) a compelling story, 2) fun challenges, 3) rewards, and 4) multiple levels that built on each other. This took a lot more time to develop, and his key metric (retention) took a little longer to measure than downloads, but the work payed off.

“When we first launched Gummy Gush there were some players that only played for a few days, but there were others that clearly liked the art, story and puzzles and just kept playing. It was working! That was enough encouragement for us to keep improving these elements into the game. Ultimately this investment lead to much higher revenue, and even to rapid growth. Since launching in March of 2015, we have over 1,000,000 downloads.”

Consider designing your app for retention. Retention is a key metric for successful monetization and nailing retention will lead to a much more long term, sustainable business. To learn more about practically how to retain users, check out this video from Google Developers called “The Zen of Monetization: The Art of Retaining Users”.

2. Understand the amount of polish your app needs to succeed.


Early last year, Anthony’s team was focused on launching Gummy Gush as quickly as possible. Anthony’s a firm believer in swiftly getting product in the hands of users to collect real user feedback, then iterate. His aggressive timeline meant making sacrifices with the polish of the app, but because he had a few artists on the team he was confident that v1 would be “good enough”.

After launch, there was no user feedback on the polish of the game. But, a new engineering hire with a lot of game development experience urged them to invest in perfecting the look and feel of the game – standardizing UI elements, smoothing out all animation, and adding the finishing touches to the art work.

At first, Anthony was skeptical. But, they decided to devote 2 weeks to the initiative and see how it affected their key metrics. The overhaul paid off big time. Within the first week of the update, Gummy Gush saw a 25% in average revenue per user (ARPU).

Depending on the type of app you're building, fierce competition may have raised the bar for the amount of polish that users expect. For Anthony’s niche, a beautifully designed app built trust and increased revenue. If you’re in a highly competitive sector, it's important to assess what the industry’s threshold for aesthetic finish looks like and decide whether an investment in design app is worth making. Check out Google Play’s “Top Charts” to see what the benchmark is for your category.

3. Use analytics to prioritize your team’s next steps.


After launching, user feedback started rolling in. Although a lot of the reviews were helpful, there were also a number of issues that were unclear. He explained,

“We’d receive a lot of positive and negative reviews and emails from users and didn’t know how representative the feedback were of the broader user base. Were the complaints from users who’d complain no matter what? Or were the complaints serious problems that deserved to prioritize?”

What made it tougher was the time already spent on some of the features being criticized. For example, Anthony had invested in building an engaging introduction story that played the first time users opened the app. He even worked with a professional story writer to impart light-hearted humor in the story. His instincts knew that the story made this new app more compelling than his older apps, but did he go too far?

His solution: test solutions with his users. The team built the smallest version of solutions to proposed problems, taking no more than 2 weeks to release. They’d then monitor key metrics to see if the change had a positive affect. For the introduction story, the team quickly built a “skip” button. After releasing it, nearly 60% of users used it, confirming that it was a real problem worth solving more deeply.

For your app, use in-app analytics to test the individual pieces of feedback you get from users and internal hunches your team comes up with. Overdevelopment is more costly only to find out that your assumptions are wrong is much more costly that actual testing and observation. To learn more about observational testing, check out Tomer Sharon’s talk at Google I/O called “Don't Listen to Users, Sample Their Experience!”.

If you found these tips helpful, don’t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following their Twitter and Google+ pages and be sure to connect with TapBlaze on Twitter here.

Posted by Joe Salisbury,
Product Specialist, AdMob

Source: Inside AdMob


Viewability Spotlight for Sellers: 4 ways to improve ad layouts for better viewability

Our latest infographic puts a spotlight on viewability by sharing a dozen technical best practices for improving viewability based on insights from Active View, Google's MRC-accredited viewable impression measurement technology.

On this blog, we're breaking down the best practices into small, approachable chunks. Already, we've focused on 2 tips for enabling viewability measurement, and 3 speedy ways to improve viewability. In this post you'll learn tips for laying out ads on a webpage or scrollable page in an app in order to improve viewability rates.

Here is today's recommendation:

We hope these recommendations are improving your site or apps ad viewability. Feel free to share your viewability success story in the comments section below.

In the next part of our Spotlight on Viewability, we'll share 3 content and ad loading methods that can improve viewability.

Source: Inside AdMob


Meet the AdMob Team at the Game Developers Conference 2016

We’re excited to be at Game Developers Conference 2016 in San Francisco, from March 14th to 18th. Visit us at the Google booth (612 in Zone 1) to meet with experts from a host of our teams: AdMob, AdWords, Cardboard, Cast, Cloud Platform, Play and Tango! Get your questions answered and discover how you can build a great game with Google.

Meet the AdMob Team at the Game Developers Conference 2016
On Monday the 14th of March, join us at the Google Developer Day, to discuss developing great games, growing your user base and earning more money. If you can’t make it on the day, tune into the live stream here.

On Thursday the 17th of March at 11.00 am don’t miss our ads talk: Grow Users, Earn Revenue: How to Build a Successful Games Business with Google, including a special Q&A with a top game developer. After this session you'll be fully up to speed with how game developers are finding success with AdMob to earn money, and AdWords and YouTube to find new users.

Even if you can’t attend this year, you’ll be able to stay in the loop. We’ll be live tweeting and sharing the event on our Twitter and Google+ channels, using the hashtags #Google #GDC16. We hope to see you there!

Posted by Mike Schipper
Product Marketing, AdMob

Source: Inside AdMob


Viewability Spotlight for Sellers: 3 Speedy Ways To Improve Viewability

Our latest infographic puts a spotlight on viewability by sharing a dozen technical best practices for improving viewability based on insights from Active View, Google's MRC-accredited viewable impression measurement technology.

Recently on the blog, we focused on 2 tips for enabling viewability measurement. In this post you'll learn tips for improving ad viewability by optimizing your apps and sites for speed and responsiveness.

Here is today's recommendation:



We hope these recommendations are improving your site or apps ad viewability. Feel free to share your viewability success story in the comments section below.

In the next part of our Spotlight on Viewability, we'll share 4 ways to improve ad layouts for better viewability rates.

Posted by Anish Kattukaran,
Product Marketing Manager

Source: Inside AdMob


Almost time to share your feedback on AdMob

To improve our product and service, we send out a survey to our developers every 6 months. The next survey will be released over the coming weeks and we’re looking forward to getting your responses. Thanks to your suggestions from our last survey, we’ve launched new features to improve our product and help you grow your earnings. These included offering expanded frequency capping, support for new mediation networks, and updating reporting capabilities.


You may receive a survey by email over the coming weeks. To make sure that you're eligible to receive the survey email, please:


Whether you’ve completed this survey before or you’re providing feedback for the first time, we’d like to thank you for sharing your valuable thoughts. We’re looking forward to feedback!

Posted by Dan Makarov - Developer Solutions Product Lead

Source: Inside AdMob


Viewability Spotlight for Sellers: 2 Tips to Enable Viewability Measurement

There's a lot that publishers and app developers can do to increase the likelihood that their ads will be measured as viewable. Our latest infographic puts a spotlight on viewability by sharing a dozen technical best practices for improving viewability across four categories based on insights from Active View, Google's MRC-accredited viewable impression measurement technology. These insights and recommendations come from our services teams that have spent thousands of hours working with publishers and developers to improve advertising outcomes.

In this post, we focus on tips you can use to improve ad viewability by optimizing your apps and sites for speed and responsiveness.

Here is today's recommendation:



We hope these recommendations will improve your site or apps ad viewability. Feel free to share your viewability success story in the comments section below. 

In the next part of our Spotlight on Viewability, we'll share 3 speedy ways to improve viewability.

Posted by Anish Kattukaran, Product Marketing Manager

Source: Inside AdMob