Google Workspace Updates Weekly Recap – May 15, 2026

Whiteboarding add-ons now available for Android-based Google Meet hardware

Third-party whiteboarding add-ons for Google Meet, including Figma, Lucidspark, and Miro, will be available for room hardware based on Android. | Learn more about whiteboarding add-ons for Android-based Google Meet hardware.

Android-based all-in-one room devices from Neat and Logitech certified for Google Meet

The Neat Board series (32, 50, and Pro) and the Logitech Rally Board 65 are now certified for Google Meet as the first Android-based all-in-one devices. | Learn more about these all-in-one room devices.

Add avatars when you convert presentations to Vids

You can already convert your Google Slides content into Google Vids, and use Gemini to generate scripts, voiceovers, and background music. Now, you can add a spokesperson to your videos using AI avatars when importing content from Slides. | Learn more about adding avatars when you convert presentations to Vids.

Google Workspace Assignments LTI™ and Gemini LTI™ are now available for Moodle

We’re expanding the availability of Assignments LTI™ and Gemini LTI™ to include Moodle, joining our existing support for Canvas and Schoology. | Learn more about Assignments LTI and Gemini LTA availability for Moodle.

Use NotebookLM in your Google Workspace Studio flows

This enhancement lets you use your existing notebooks as an AI knowledge source for your automations. You can use the new Ask NotebookLM step to generate grounded responses based on the insights, summaries, and research in your notebooks. | Learn more about NotebookLM in Workspace Studio.

Small businesses can now seamlessly import users from Microsoft to Google Workspace

We’re excited to announce the beta release of a new, simplified way for very small and small-sized businesses to import their users from Microsoft to Google Workspace when setting up their Workspace account for the first time. | Learn more about this new data import option for small businesses.

Deploying ServiceNow Now Assist Virtual Agent from the Google Workspace Marketplace

Google Workspace customers can now deploy the Now Assist Virtual Agent for Google Chat integration directly from the Google Workspace Marketplace. | Learn more about the ServiceNow Now Assist Virtual Agent for Chat.

Enhancing the Datadog app for Google Chat

The latest version of the Datadog app for Google Chat allows you to integrate Datadog into your Google Chat workflows more seamlessly and stay on top of critical infrastructure without leaving the flow of team collaboration. | Learn more about the updated Datadog app for Chat.

Improving security posture with default context-aware access for all SAML applications

This update introduces a default assignment that serves as a universal security baseline, automatically protecting any SAML-based app that does not have a specific policy already assigned. | Learn more about applying a global context-aware access (CAA) policy to all SAML applications.

Expanded options for header images in Google Forms

Previously, creators could only use a pre-selected theme, upload an image, or choose an image from Google Photos. In addition to these options, they can now choose an image from Google Drive or Google Images or use a URL. | Learn more about new options for header images in Forms.

Expanding language support for refining messages with Gemini in Google Chat

In addition to English, users can now use Gemini to polish their messages in French, German, Italian, Japanese, Korean, Portuguese, and Spanish. | Learn more about expanded language support for Refine with Gemini in Chat.

The announcements above were published on the Workspace Updates blog over the last week. Please refer to the original blog posts for complete details.
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Android-based all-in-one room devices from Neat and Logitech certified for Google Meet

The Neat Board series (32, 50, and Pro) and the Logitech Rally Board 65 are now certified for Google Meet as the first Android-based all-in-one devices. They package up and deliver a modern Meet experience in stylish form factors ideal for simple deployment in traditional meeting rooms, open spaces, personal offices, phone booths, and even portable solutions.

Equipped with touch displays, these devices can be used for both traditional video meetings and interactive whiteboarding via the Figma, Lucid, and Miro add-ons.


Neat Board Series Pro, 50 and 32




Logitech Rally Board 65

Getting started

  • Admins: The Logitech Rally Bar 65 and the Neat Board 32, 50, and Pro are available for order starting today through authorized partners. Firmware updates enabling native Google Meet support will begin rolling out immediately.
  • End users: There is no end user setting for this feature.

Rollout pace

Availability

  • Available to all Google Workspace customers with Google Meet hardware devices

Resources

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Whiteboarding add-ons now available for Android-based Google Meet hardware

Third-party whiteboarding add-ons for Google Meet will be available for room hardware based on Android. As all-in-one devices with touchscreens become certified for Meet, users will be able to whiteboard on them to share ideas, brainstorm, and work on projects together in real-time meetings, wherever they are.

The following third-party whiteboard software will be available on these devices:

  • Figma
  • Lucidspark
  • Miro
Participants who join Meet calls on the web or via the mobile app will be able to view and interact in whiteboard sessions by installing the corresponding add-on. Add-ons can be found in the Workspace Marketplace along with pricing and terms from each third-party vendor.



Add-ons for Google Meet are available from the Workspace Marketplace

Getting started

Rollout pace

Availability

  • Available to all Google Workspace customers with Google Meet hardware devices

Resources

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Changes to Offline Click Conversion Import Support in the Google Ads API

Starting on June 15, 2026, the Google Ads API will no longer accept new adopters of offline conversion imports, including enhanced conversions for leads. As with our previous announcements for session attributes and IP address, and Customer Match, Data Manager API is now the primary API for importing offline conversions.

Developers who have not adopted offline conversion imports or Enhanced conversion for leads, or have not imported offline conversions between December 2025 and May 2026, will receive an error if they attempt to import offline conversions. Developers who have already adopted offline conversions or Enhanced conversions for leads can continue importing using the Google Ads API while they integrate with the Data Manager API.

See our migration guide for Google Ads API users to start integrating with the Data Manager API.

Technical details

  • Developers will be allowlisted by their developer token.
  • Once this change is rolled out, new adopters will receive the error CUSTOMER_NOT_ALLOWLISTED_FOR_THIS_FEATURE when attempting to use the ConversionUploadService.UploadClickConversions method.
  • See the documentation for integrating with the Data Manager API for offline conversion imports for Google Ads API users.

Reach out to the Google Ads API support or Data Manager API support channels if you have any questions.

If you have any questions or want to discuss this post, please reach out to us on our “Google Advertising and Measurement Community” Discord server.

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How FotMob leveraged cross-device discovery to score record Wear OS adoption

Posted by Garan Jenkin, Wear OS Developer Relations Engineer


FotMob recently experienced its largest single-day increase on Wear OS among its installed audience in 5 years, at 2-3x the daily average. The secret? A simple cross-device installation flow that helps users discover their Wear OS app directly from their phone.

FotMob is one of the world’s most popular football (some call it soccer!) platforms, known for its mobile app that provides real-time scores, statistical analysis, and news.



FotMob is available on mobile and Wear OS

In addition to the mobile app, FotMob is available on Wear OS, allowing users to keep on top of the latest scores and results directly from their wrist.

“Many FotMob users follow matches live, and that often happens when they’re not actively using their phone,” says Roy Solberg, Android Tech Lead at FotMob. “Wear OS gives fans a quick way to glance at scores, match events, and updates directly from their wrist, so we saw it as a natural extension of the FotMob experience.”

By providing a smooth experience across different form factors, FotMob ensures that their users can continue to get the most from their platform, in the most convenient form. This includes ensuring that settings and preferences–such as favorite teams–are synced across devices.

The Discovery Gap

Despite many FotMob users having a Wear OS device, FotMob realized that some users might not be aware of the Wear OS app. This led the team to consider technical options for how to educate users about and ultimately install the Wear OS app directly from within the core phone app.

Fortunately, the Wearable library on Android and Wear OS provides exactly the building blocks that FotMob needed to create an in-app experience that would allow their users to do just that.

Detecting Eligible Wear OS Devices

Within the FotMob phone app, the team used the NodeClient to identify connected Wear OS devices - candidates for the Wear OS app:

val connectedNodes = nodeClient.connectedNodes.await()

Additionally, the team defined a capability within the Wear OS app, indicating that FotMob was installed on the device. This is defined as an XML resource in the Wear OS package, and then queried within the phone app:

val nodesWithApp = capabilityClient
    .getCapability(CAPABILITY_WEAR_APP, CapabilityClient.FILTER_REACHABLE)
    .await()
    .nodes
  

By looking for only nodes without the capability, the team ensured the FotMob phone app only lists Wear OS devices without the app.

Initiating the install flow

The FotMob team designed an educational half-page prompt that quickly makes the user aware of the opportunity, allowing them either to kick off the install flow, or dismiss it. This featured a prominent screenshot of the Wear OS experience, allowing the user to immediately see how the app might look on their watch.


To start the installation, the app uses the RemoteActivityHelper API, to launch the Play Store on the watch:

val remoteActivityHelper = RemoteActivityHelper(context)

remoteActivityHelper.startRemoteActivity(
    Intent(Intent.ACTION_VIEW)
        .setData("market://details?id=${context.packageName}".toUri())
        .addCategory(Intent.CATEGORY_BROWSABLE),
    nodeId
).await()
  

Results

“The Wearable APIs made the implementation straightforward,” says Roy. “Being able to detect connected devices and query capabilities meant we could quickly determine whether the watch app was already installed. From there it was mostly about designing a prompt that felt helpful to users rather than intrusive.”

The rollout of the cross-device installation feature saw the largest single-day increase in FotMob’s installed audience on Wear OS in 5 years, 2-3x higher than the normal install rate. Within 48 hours of the rollout reaching 100%, the watch app gained over 1,500 new installs¹.

“Within the first 10 days we saw a significant jump in new Wear OS installs,” says Roy. “The watch app has been around for years, but this confirmed that many users with compatible devices simply weren’t aware it existed.”

Evolving cross-device installs

In addition to the solution employed by FotMob, we’ve now launched a library to make it even easier to implement these cross-device installation journeys through the In-App Install Prompts library.

The following is an example of adding an installation prompt at the appropriate point in your app:

val crossDevicePromptManager = CrossDevicePromptManagerFactory.create(activity)
val request = CrossDevicePromptInstallationRequest.create()

try {
    val info = crossDevicePromptManager.requestInstallationPromptFlow(request).await()
    crossDevicePromptManager.launchPromptFlow(activity, info).await()
} catch (e: CrossDevicePromptException) {
    Log.e(TAG, "Cross-device prompt failed with error: ${e.errorCode}", e)
}
  

Next steps: Start building your own cross-device journey today

Dive into the DataLayer sample to learn more about how to add cross-device functionality to your app, and explore the new In-App Install Prompts library, providing you with options for how you help your users achieve cross-device installation.

[1]. Install data from Play Developer Console

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Announcing Genkit Middleware: Intercept, extend, and harden your agentic apps

Genkit is an open-source framework designed to help developers build production-ready, agentic AI applications using TypeScript, Go, Dart, and Python. The framework utilizes a powerful middleware system that intercepts generation calls to inject custom behaviors like retries, model fallbacks, and human-in-the-loop tool approvals. By attaching hooks at the generate, model, and tool layers, developers can ensure high reliability and deterministic control over model outputs. Furthermore, Genkit allows for the creation and stacking of custom middleware, all of which can be inspected and debugged through a dedicated Developer UI.
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Bring Native Visibility to Your VoIP App Experience with Telecom’s Latest Alpha

Posted by Nataraj KR, Android Developer Relations Engineer


The initial launch of the Jetpack Telecom library introduced CallsManager, replacing the legacy ConnectionService API to simplify VoIP integration. CallsManager streamlines call lifecycle management and audio routing while enabling interactions with remote surfaces like smartwatches, Bluetooth devices, and Android Auto. Additionally, it supports call extensions for richer features—such as participant handling, custom icons, call silencing and meeting summary on remote surfaces—all while maintaining backward compatibility down to Android O (API Level 26).

Building on this foundation, Jetpack Telecom v1.1.0 brings native-level visibility and convenience to third-party VoIP apps. This latest release introduces powerful new capabilities, including unified call history, call log exclusion, and native callback functionality, making call management more seamless than ever for users.

Here is a closer look at what’s new and how you can implement these features in your applications.

Bridging the Dialer Gap: Unified Call History and Callbacks

Historically, users have had to open individual third-party apps to view their VoIP call history or return a missed call. With the new integrated call logging feature, system dialer apps can now surface call logs directly from third-party VoIP apps.

Even better, users can now initiate a callback to a VoIP contact straight from their native system dialer, streamlining the communication experience.

How it works:

To opt-in to this feature, do the following:

  • Register for Callbacks: Your VoIP app must register a new system-protected intent: TelecomManager.ACTION_CALL_BACK.
  • Log the Call: Use TelecomManager.addCall (or related Jetpack APIs) to ensure the system automatically logs the call.
  • Manage Call IDs: When a call is registered, CallControlScope.getCallId provides a unique UUID. The system dialer uses this exact TelecomManager.EXTRA_UUID when creating the callback intent.
  • Initiate the Callback: Your application must store and manage the call details associated with this UUID. When the system dialer fires the callback intent with the EXTRA_UUID, your app can seamlessly resolve the ID and initiate the call with the correct details.


Fine-Grained Control: Call Log Exclusion

We recognize that not every VoIP call should be visible in the system's native dialer history. Whether for privacy reasons, ephemeral communication, or app-specific behavior, you need control over what gets surfaced.

To address this, we are introducing Call Log Exclusion. You can now prevent specific calls from being logged into the system call logs by setting the isLogExcluded boolean to true within CallAttributesCompat. By configuring this flag, the call remains completely hidden from the system logs, and the native dialer will not display it.

Important Note on Compatibility
These integrated logging and callback features are available for devices running Android 16.1 (SDK 36.1) and higher. Refer here to compile your app with Android SDK 36.1.

Get Started

We encourage developers to test these integrations and explore how unified call history and callbacks can improve the daily user experience of your VoIP applications.

To help you get started and see these APIs in action, we have put together a sample application demonstrating the new integrations.

View the sample app here: https://github.com/android/platform-samples/tree/main/samples/connectivity/telecom

Check out the release notes and documentation to start implementing these features today!

Note: Although Jetpack Telecom v1.1.0 APIs are accessible for integration, the system dialer's ability to render native call logs is being introduced in phases, beginning with Google Meet. To safeguard against spam, native dialers utilize secure package allowlists to control VoIP display. For local testing of your callback and logging implementations, we recommend using the open-source Telecom Sample Dialer app as your emulator environment.

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