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I/O 2026: What’s new in Google Play

Posted by Paul Feng, VP, Google Play Eng, Product, UX

At Google Play, we’re passionate about helping people connect with the experiences they’ll love, while empowering developers like you to turn great ideas into lasting business success.

At this year’s Google I/O, we talked about our evolving business model that offers more choice and new ways for your apps and content to be discovered on and off the store. We also unveiled advanced tools and insights that will help scale your business with less complexity.

Expanding your reach by meeting users where they are

Your apps and the incredible worlds you build are no longer just a single destination, but connected experiences that reach users across surfaces and devices. To help you meet users where they are, Google Play continues to evolve into a content-forward destination that delivers immersive and personalized experiences on the store, across their devices, and directly within your apps and games.

Beyond the store: Expanding discovery to new surfaces & devices

We're unlocking new opportunities for your apps and content to be discovered across the wider Android ecosystem.

  • Surfacing your apps and content in Gemini: As people increasingly start their journeys with virtual assistants, we want to ensure your apps and their content are an essential part of this. In the coming weeks, we're enabling app discovery in the Gemini app on Android and Web, connecting your apps and games to millions of Gemini users. Later this year, Gemini will also surface over 450,000 movies and TV shows, as well as where to stream live sports, and deep-link users directly into your app content.
Gemini will provide users with app suggestions and direct access 
to entertainment content during a search.
  • Delivering personalized content across the ecosystem: Engage SDK surfaces deliver your content to over 30 million monthly active users and drive millions of app opens every month—a massive 45% increase year-over-year. And we’re making it even more powerful by expanding support for new surfaces and devices.
    • Store listing integration: Starting next month, existing users will see Engage SDK content directly on your store listings.
    • New tablet surfaces: We’re broadening reach across Android tablet surfaces, including home screen Collections.
    • Global scale: Every Engage SDK surface can now scale your content across over 80 Play markets.

Boost re-engagement by integrating with Engage SDK today. If your app is already integrated, no further action is required to benefit from these updates.

On the store: Enhancing content formats and conversational search

We’re also optimizing the Play Store to help grow your audience with engaging content formats and a more intelligent search experience, to make it easier than ever for users to find and connect with your app.

  • Capturing attention with Play Shorts: Our full-screen, portrait, short-form video feed gives users a glimpse of your app’s look, feel, and functionality. Play Shorts is rolling out to users in the US and select developers, and we look forward to expanding this to more markets and developers in the coming months.
Play Shorts provides a glimpse into your app’s look, feel & functionality.
  • Enabling deeper search journeys with Ask Play: Building on AI-powered Q&A, which already answers 95% of user queries, we’re introducing Ask Play. This AI-powered overlay turns discovery into a natural conversation, understanding the full context of a user's question and adapting to follow-ups to recommend the right app. Plus, with Ask Play highlights, users can get a high-level summary of complex searches directly on the search results page to help find the right apps or games more effortlessly.
Ask Play understands the full context and helps users find the right apps or games.

In your games: Deepening player engagement and community

Once players launch your title, the real challenge is keeping them in the action. Play Games Sidekick provides an in-game overlay that gives players instant access to gaming information—like AI-generated Game Tips, rewards, and achievements — driving higher engagement while keeping players immersed. Sidekick has already debuted in over 100+ titles, and we’re building on this momentum with:

  • New social features: Starting next month, players can see which friends are playing the same game and track their achievements
  • Global expansion: Sidekick expands to all participating titles this summer. Head over to Play Console to enable Sidekick and begin testing the user experience so that you're ready for our global launch, while also meeting one of our core Level Up program guidelines.

Scaling your business with less complexity

We’re streamlining your day-to-day tasks while providing more comprehensive reporting to help you capture more growth opportunities.

Streamline your Play Store operations with AI

We’re using Gemini models to handle the heavy lifting of localizing your store content and managing your catalog.

  • Localize with less effort: Eliminate manual copy-pasting by uploading a structured file (like a CSV or Google Sheet). Gemini models enable Play Console to pre-populate your listings across different languages for your review. You can also leverage AI-translated subscription benefits to quickly scale your localization efforts.
Instantly pre-populate store listings with localized translations.

  • Convert search trends into growth: We’ve simplified the path from insight to action. When you click a keyword recommendation on your Grow overview page, Gemini creates a new custom store listing automatically tailored to that keyword—ready to deploy with just one click.
  • Simplify catalog management: We’re introducing agentic catalog management to help you manage your one-time products. Soon, you can leverage new in-console capabilities to execute bulk price changes, import SKUs, and configure metadata, saving hours of manual work.
New agentic capabilities in Play Console will make managing your catalog seamless.

Behind-the-scenes features that optimize your revenue

We’re building tools to maximize your revenue at every stage—with zero developer work required. When a user decides to buy, our platform helps ensure that the transaction completes at the point of conversion, renewal, and retention.

  • Optimizing conversion with delayed charging: When a payment initially fails, our risk models evaluate the transaction. If it’s low-risk, we grant the user access to your paid content while we retry the charge in the background. This means your lowest-risk subscribers get the best experience and you are less likely to lose them due to a temporary glitch.
  • Boosting renewals with extended recovery periods: To prevent involuntary churn, we’ve extended the default account recovery period from 30 to 60 days to give subscribers more time to fix failed payments, like expired credit cards. This shift has driven up to an 18% reduction in involuntary churn and a 9% reduction in total churn for top developers.
  • Maximizing retention with flexible flows: A rigid experience makes retention nearly impossible. Coming soon, our new in-app subscription management API lets subscribers change plans or accept a downgrade offer the moment they hit “cancel.” Combined with replacement modes that automate prorated refunds, you’ll have a powerful toolkit to save at-risk subscribers.
Flexible flows let subscribers change plans or accept downgrades to boost retention.

More reporting and AI-powered insights

We’re providing more data and more AI-powered insights to help you understand your performance and ROI on Play.

  • Measure your full marketing impact: See your app’s total visibility on Play with our new reach metric. Gain better insight into store listing performance with indirect value not previously reported. Analyze downstream impact—like engagement, retention, and monetization—with our new traffic source breakdowns.
  • Optimize the path to purchase and retention: We’ve added cart conversion rates to your core performance metrics to help you identify and fix friction in your checkout flow. New data on subscriber tenure and churn reasons allow you to better pinpoint why subscribers leave and which segments are most at risk.
  • Get faster answers: Using Gemini models, we’re expanding chart descriptions from the Statistics page to the Reach & Devices and Store Performance pages to help you spot trends instantly. With new interactive Q&A and proactive monetization insights, you can ask why a metric shifted and instantly receive tailored recommendations to optimize your business.
Get instant answers and recommendations for optimizing your business.

Protecting your success

In addition to making it easier and faster to publish safer apps, we’re also making it easier to secure your app’s revenue and reputation.

  • Defend your business against fraud and abuse: The new Protected with Play dashboard helps you monitor and configure your integrity, distribution, and monetization defenses all in one place. We’re also reducing warm-up latency for Play Integrity API, so you can use these checks during speed-critical user journeys to block threats and risky devices faster.

The Protected with Play dashboard provides centralized insights to help you safeguard your app.
  • Get proactive protection for your store and revenue: We work behind the scenes to help stop malicious activity before it impacts your business. Last year, our automated anti-spam protections blocked 160 million spam ratings and reviews while our anti-fraud efforts automatically protected apps using Play Billing from 3.2 billion dollars in fraud and abuse.

Growing your business on Google Play

Our latest updates reinforce our commitment to deliver the highest return on your team’s investment, by expanding your reach beyond the store, simplifying your day-to-day operations, and helping you better safeguard your success. We’re excited to see you use these new capabilities to create even more impactful experiences. Thank you for being a part of the Google Play community.

Learn more about these announcements and all other Google I/O 2026 updates on io.google starting May 21.


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Updates to the Android XR SDK: Introducing Developer Preview 4

Posted by Stevan Silva, Group Product Manager and Amy Zeppenfeld, Developer Relations Engineer


Today we're excited to launch Developer Preview 4 of the Android XR SDK, continuing our focus on unifying cross-device development for headsets, wired XR glasses, and intelligent eyewear. To keep our platform intuitive, we are adopting more descriptive naming for our form factors, where AI glasses are now audio glasses and display AI glasses are now display glasses, with these changes appearing in our documentation starting today.

This release is packed with updates that help you build incredible experiences for XR devices, enable deeper immersive experiences on XR headsets, and streamline the path for creating augmented experiences on audio and display glasses. Also, our core libraries—including XR Runtime, Jetpack SceneCore, and ARCore for Jetpack XR— will be officially moving to Beta soon!

To give you early access to hardware and resources for building immersive and augmented experiences on upcoming devices—like display and audio glasses and XREAL’s Project Aura — we’re announcing the Android XR Developer Catalyst Program. Learn more and start your application today.

Building Augmented Experiences for Audio and Display Glasses

Starting out with our libraries for augmented experiences, Developer Preview 4 introduces new APIs that help you create and test your apps.

Jetpack Projected: Device Availability and ProjectedTestRule APIs

The Jetpack Projected library helps bridge app experiences from the phone to the user's field of view. We've added the Device Availability API, which consolidates wear state and connectivity signals into standard Android Lifecycle.State values. This lets you adjust your applications behavior based on whether the device is worn.

val xrDevice = XrDevice.getCurrentDevice(projectedContext)

// Observe the device lifecycle flow
xrDevice.getLifecycle().currentStateFlow
    .collect { state ->
        when (state) {
            Lifecycle.State.STARTED -> { /* Device is available (worn) */ }
            Lifecycle.State.CREATED -> { /* Device is unavailable (not worn) */ }
            Lifecycle.State.DESTROYED -> { /* Device is DISCONNECTED */ }
        }
    }
  

To simplify testing, the new ProjectedTestRule API in the projected-testing artifact automates the setup of projected test environments. This helps you write clean, reliable unit tests without the boilerplate code.

// from the 'androidx.xr.projected:projected-testing:1.0.0-alpha07' artifact
@get:Rule
val projectedTestRule = ProjectedTestRule()

@Test
fun testProjectedContextInitialization() {
    // by default, ProjectedTestRule automatically creates and connects
    // a projected device before each test
    val projectedContext = ProjectedContext.createProjectedDeviceContext(context)

    // assert the projected context is successfully initialized
    assertThat(projectedContext).isNotNull()
}
  
Jetpack Compose Glimmer: Google Sans Flex and new components

Our UI library for display glasses, Jetpack Compose Glimmer, now includes Google Sans Flex for improved legibility on optical see-through displays. We’ve also added several interactive components:

  • Stacks: Designed for touchpad-optimized groups, showing one item at a time.
  • Title Chips: Provides categorization and context for content cards.

Building Immersive Experiences for XR Headsets and Wired XR Glasses

If you're looking to build fully immersive experiences for XR Headsets and wired XR Glasses, we have several big updates.

Beta Transition & Modern Architecture

XR Runtime, Jetpack SceneCore, and the ARCore for Jetpack XR perception features (Depth Maps, Eye/Hand Tracking, Hit Testing, and Spatial Anchors) will soon move to Beta, so we’ve streamlined the Jetpack XR APIs. We've removed legacy Guava and RxJava3 packages in favor of a modern, Kotlin-first architecture.

Jetpack SceneCore: glTF and Custom Meshes

We're expanding 3D model capabilities by adding the ability to fine tune 3D models and access specific nodes with a 3D model. Using GltfModelNode, you can modify properties like pose, materials, and textures, and even run animations for specific nodes.

// Create a new PBR material
pbrMaterial = KhronosPbrMaterial.create(
    session = xrSession,
    alphaMode = AlphaMode.OPAQUE
)

// Load a texture.
val texture = Texture.create(
    session = xrSession,
    path = Path("textures/texture_name.png")
)

// Apply the texture and configure occlusion
pbrMaterial.setOcclusionTexture(
    texture = texture,
    strength = 0.5f
)

// Access the hierarchy of nodes
val entityNodes = entity.nodes

// Find the specific node
val myEntityNode = entityNodes.find { it.name == "node_name" }

// Apply the PBR material override
myEntityNode?.setMaterialOverride(
   material = newMaterial
)
  


We're also bringing Custom Meshes to SceneCore. Custom meshes let you build geometry on the fly programmatically, which is ideal for creating custom 3D models. This feature will launch as experimental, so try it out and let us know what you think!

 
// Create the mesh

val roadMesh =

    CustomMesh.BuilderFromMeshData(session, roadVertexLayout)

        .addVertexData(ByteBufferRegion(roadDataBuffer, 0, vertexDataSize))

        .setIndexData(ByteBufferRegion(roadDataBuffer, vertexDataSize, indexDataSize))

        .setTopology(MeshSubsetTopology.TRIANGLES)

        .build()


// Define the material

val roadMaterial = KhronosPbrMaterial.create(session, AlphaMode.OPAQUE)


// Instantiate the entity using the custom mesh and material

val roadEntity =

    MeshEntity.create(

        session,

        roadMesh,

        listOf(roadMaterial),

        pose = roadPose,

)


Compose for XR: Native glTF Support

We now have native glTF support directly in Compose for XR with SpatialGltfModel. Use this along with SpatialGltfModelState to access nodes and animations in the glTF model, or use them to add textures and materials to your 3D models.

   val myGltfModelState = rememberSpatialGltfModelState(
        source = SpatialGltfModelSource.fromPath(
            Paths.get("models/my_animated_model.glb")
        )
    )

    val myGltfAnimation =
        myGltfModelState.animations.find { it.name == "animation_name" }

    DisposableEffect(myGltfAnimation) {
        myGltfAnimation?.loop()

        onDispose {
            myGltfAnimation?.stop()
        }
    }

    SpatialGltfModel(state = myGltfModelState, modifier = modifier)
  

ARCore for Jetpack XR: Geospatial API Preview for Wired XR Glasses

We’re also providing an early preview of the Geospatial API for wired XR Glasses in ARCore for Jetpack XR. This update enables high-precision anchoring of digital content tied to real-world locations in over 87 countries.

By combining ARCore’s Visual Positioning System (VPS) with the reasoning and audio capabilities of the Gemini Live API, you can create contextually aware experiences that understand both the location and position of your user. Imagine building an immersive, AI-guided walking tour that provides real-time audio descriptions of nearby places, seamlessly blending digital information with the physical environment.


Start Building the Future Today

It's an amazing time to develop for Android XR. With the Jetpack XR SDK moving to Beta soon and a robust set of new tools at your fingertips, explore each of the following areas to get your app's experiences ready for XR!

Read the documentation, explore the samples, and check out the XR experiments

Head to the official Android Developer site for full technical guides, API reference, and instructions on setting up the new emulator. Get inspired with our samples and experiments. See how we've used these APIs to build immersive spatial layouts, load 3D models, explore spatial audio, and more!


Check out what's new for game engines

We've added official support for Unreal Engine and Godot, and we've launched two new tools to accelerate development for Android XR with Unity and the Android XR Interaction Framework. And, based on your feedback, we are introducing the Android XR Engine Hub to allow you to run your experiences directly from your preferred engine,


Apply for the Android XR Developer Catalyst Program

Don’t miss your chance to build for the latest Android XR hardware. Apply today for the opportunity to gain access to pre-release hardware, including our audio and display glasses prototype and XREAL’s Project Aura.

We look forward to seeing the amazing XR experiences you build as we move toward the launch of more Android XR devices later this year!

Explore this announcement and all Google I/O 2026 updates on io.google.

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Android UI Development is Compose First

Posted by Nick Butcher, Product Manager


In the almost-5-years since Jetpack Compose launched, we've invested in bringing you all the features, performance and tools that you need to build amazing UIs across the variety of Android devices. Compose helps you to build beautiful, adaptive UIs that meet the demands of modern UI design.
  • Rich feature set: With a powerful library of layouts, input, graphics, animation APIs, and the latest Material Design components, Compose empowers you to build anything.
  • Highly performant: Out of the box, Compose offers native performance, delivering a delightful experience to your users.
  • Adaptive: Compose offers the easiest way to build adaptive apps that work across the range of Android form factors.
  • Productive: With powerful tools like Previews and Live Edit and the full expressiveness of Kotlin, teams tell us that they move much faster when building with Jetpack Compose, reducing the time to market.

Compose has matured into the standard for Android UI development—we believe that all Android UI should be built with Compose; we call this going Compose First. From today, we'll provide all APIs, libraries, tools and guidance in Compose. We now consider the View components that Compose replaces (components in the android.widget package) to be in maintenance mode. We have no plans to deprecate or remove View components and will continue to support them with critical bug fixes, but they will receive no new features.


View-based Jetpack Libraries
The same goes for View based libraries like Fragments, RecyclerView or Viewpager — we consider them complete and will only publish critical bugfixes. For a complete list of libraries now in maintenance mode, see here.


Tools
Any new Android Studio UI tools will be built for Jetpack Compose only. Existing view-based tools (such as the Navigation Editor and Layout Editor) are now in maintenance mode and will not receive new features.


Guidance
Documentation, codelabs, and samples will focus on building UI with Jetpack Compose. You can still find Views-specific documentation linked from pages that contain generic and Compose information, where relevant.

Happy Composing

We recommend that you build all new features with Compose and convert existing features when you touch them to gain the many Compose benefits. Check out our XML to Compose migration skill to help you convert existing layouts to Compose.


To learn about the latest Compose release, check out What’s new in the Jetpack Compose April ‘26 release blog and the roadmap for what’s planned ahead.


Thank you for all of the feature-requests and feedback that have helped shape Compose to become our recommended UI toolkit. As always, if you have any more feedback, let us know. Happy composing!

Explore this announcement and all Google I/O 2026 updates on io.google.

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What’s new in Android for Cars: Unifying platforms and unlocking premium experiences

Posted by Jan Kleinert, Developer Relations Engineer, Android for Cars, Noam Gefen, Senior Product Manager, and Thomas Weathers, Developer Relations Engineer, Android for Cars


We're thrilled to see developers continuing to bring their apps and experiences to Android for Cars! Over the past year, we've continued to see strong growth and momentum in the app ecosystem on Android Auto and cars with Google built-in. This year at Google I/O, we're introducing updates that benefit both drivers and developers by enabling richer, more differentiated in-car experiences. With new features and templates that allow you to build once to reach users across different infotainment screens and car platforms, it's easier than ever to build for the road.

What's new in the Car App Library

We're bringing more flexibility, new components, and new template capabilities to the Car App Library. Car App Library 1.8.0-beta01 and Car App Library 1.9.0-alpha01 are now available.

Build templated media apps for both Android Auto and Android Automotive OS

Developers can now build customized, distraction-optimized, media browsing and playback experiences for Android Automotive OS, making it easier to build once and deliver these templated media apps to more users and more cars.

To help you test the experiences on Android Automotive OS, we'll be launching updated system images for the Android Automotive OS emulator. Beginning with revision 3, the API level 35-ext15 system images will support apps built using the Car App Library media templates.

Unlocking developer creativity with Car App Library 1.9.0 alpha

With the 1.9.0-alpha01 release of the Car App Library, we're bringing features to help you build more differentiated, expressive experiences across Android Auto and cars with Google built-in.

We're increasing the modularity of existing templates to give developers more flexibility and options for laying out content. These improvements include expanded headers for better visual emphasis, such as on detail pages, spotlight sections that can be placed in scrollable areas to highlight specific content, and grid item variations to support different content types and states.

We're introducing new components and template capabilities to help developers build even more engaging experiences. For media apps, we're introducing an adaptive mini-player, so users can browse while still easily managing playback. Finally, we're adding more component types including Chip and CondensedItem to increase the ways that content can be displayed and interacted with.

App developers, including those shown below, have already begun building upgraded media experiences using these new Car App Library features. You can join these developers and prepare to distribute your own media apps built with the Car App Library templates by applying to participate in our early-access beta program.

Amazon Music, Gaana, PocketFM, Spotify, TuneIn, YouTube Music

Distribute your adaptive video apps to more cars with minimal effort

You’ve already built the apps, now we’re helping you reach more users. For the first time in Android Auto, users will be able to sit back, relax, and watch videos while parked. Apps, like YouTube, will be able to deliver smooth, 60fps HD video playback. This brings the Android Auto parked experience in line with the high-fidelity, immersive experiences users already enjoy in cars with Google built-in.

This capability will start rolling out to compatible vehicles later this year, for users with phones running Android 17 and higher. If your video app is already adaptive, making it available for parked use cases in cars requires minimal effort. To express interest in making your video app available on Android Auto, fill out this form.

Widgets are coming to cars

The next generation of Android Auto brings a more expansive user interface and the Material 3 Expressive design system you know from the phone into the car, built to seamlessly fill larger screens no matter what shape they are. With this new design, the investments you've already made in mobile widgets will be available to users of Android Auto this year, and cars with Google built-in later on, opening up new ways to reach and engage with your users while they're on the road. We're excited to unlock these new glanceable user journeys!

The road ahead

You can look forward to even more updates coming to cars later this year.

  • To deliver a more continuous user experience, we're making it possible for you to provide a templated experience while driving that can seamlessly transition to a native, adaptive app experience when the vehicle is parked.

  • New components and conversational templates will be coming to the Car App Library, so you can integrate agentic and voice-based flows more seamlessly in apps.

  • Improved app brand expression across all car surfaces allow experiences built with the Car App Library to feel easily recognizable by your users.

  • Google Maps SDK support is coming to cars with Google built-in. With this change, you'll be able to use the Google Maps SDK to render map-based content with the MapWithContentTemplate in point-of-interest (POI) and Weather apps on both Android Auto and cars with Google built-in.

Stay updated on these features and start building with the latest at goo.gle/cars-whats-new.

Explore this announcement and all Google I/O 2026 updates on io.google.

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Android Studio I/O Edition: What’s new in Android Developer tools

Posted by Matthew Warner, Google Product Manager


This year at Google I/O we are going beyond iterative changes, towards a fundamental shift in how apps are built. Our newest tools are built for the agentic era with features that boost productivity for you as an Android developer AND supercharge the AI agents you deploy in your codebase. So, whether you are building exclusively with AI or you prefer being the architect of every line of code, our tools will keep you ahead of the curve.

As we move from "AI-assisted" to "Agentic" development, we’re making it easier than ever to turn a spark of an idea into a high-quality production app with significantly less developer effort.

So what’s new with Android developer tools? We will cover 3 main areas in this blog:

  • Let your agent handle it: Whatever development task you are working on, the Android Studio agent can help: from planning the app architecture and design, to writing code, to unit testing and bug fixing.

  • Any AI provider, anywhere you build: In Android Studio, you can use any model and we even help guide you to the best performing ones. Choose any of the top remote models from Google, Anthropic, OpenAI, or if you need to run locally - Gemma 4 is our most capable and efficient local model! And with Android CLI, you can build Android apps faster and easier using the agents and developer environments of your choice.

  • As always, performance and quality remain top priorities: We continue to invest in the Android developer tools you love: from the Emulator, to Profilers, performance analyzers, and more!

1: Let your agent handle it

Agent skills

Android Studio now supports Agent Skills, modular instruction sets that ground LLMs in specialized workflows and domain-specific knowledge. By adding skills to your project, you can teach the agent to follow specific best practices, architecture patterns, or library workflows. This enables more accurate, context-aware code generation and automated skill activation for an appropriate task, ensuring the agent acts as an expert. We’ve bundled many of the top Android and Firebase agent skills in the latest Android Studio Canary build, so you can skip straight to building!

Skills in Agent Mode

You can create your own skill, or use Android CLI to install our official skills - a repository that covers some of the most common workflows that some Android developers and LLMs may struggle with. They help models better understand and execute specific patterns that follow our best practices and guidance on Android development, such as XML to Compose migration, Edge-to-edge, Navigation 3, and more. You can even build for Android XR, starting with a beautiful Display Glasses app with Jetpack Compose Glimmer. Official Android skills are automatically bundled with the latest Android Studio so the Agent is ready to build!

Build full-stack apps with Firebase in Agent Mode

Firebase services like Auth and Firestore databases can now be enabled directly within Agent Mode in Android Studio using the Agent Skills for Firebase. Your agent will be able to complete Firebase integration and configure backend services. This integration empowers you to build robust, full-stack Android applications without ever leaving your IDE!

Building a full-stack app with Firebase via Agent Mode

Parallel conversations

You can now run multiple conversations with Agent Mode in parallel. In one conversation, run tests and while you are waiting, you can kick off planning mode for a new feature in your app while using a third conversation thread to write documentation for your app. These improvements will save you time and improve your productivity. 

Parallel conversations in Agent Mode

A more capable New Project Agent

Android Studio's New Project Agent has evolved into a powerful full-stack development tool, utilizing a multi-step execution plan and an autonomous "generation loop" that self-corrects build errors and configures dependencies across multiple files. This advanced capability is significantly amplified by its new integration with Firebase Agent Skills, allowing developers to seamlessly build, debug, and deploy complete full-stack applications directly from a single prompt to final production.

Building an app with New Project Agent

Additionally, it now offers support for large screens. You can scaffold your project with layouts, navigation, and components optimized for tablets, foldables, and laptop devices from the get-go. It has additional logic to test your app on large-screen emulators if you have one enabled. Simply configure the required device in the Android Emulator and the Agent can test it out!

Build large screen apps for foldables and tablet devices

2: Any AI provider, anywhere you build

Build Android apps in Google AI Studio

Google AI Studio now features full Android app development capabilities. Users can generate new applications, preview them instantly via an embedded Android Emulator, and deploy them directly to physical devices using ADB over USB. Additionally, developers can publish straight to Google Play; AI Studio handles the app record creation, bundles the package, and uploads it to an internal testing track. For advanced development and production readiness, projects can be exported as a ZIP file and opened seamlessly in Android Studio. To get started, visit Google AI Studio today and start building!

Google AI Studio build mode with Android framework

Android CLI helps you build faster, more efficiently with any agent

Android CLI enables you to build apps using any agent, LLM, and tool of your choice. Android CLI is designed to help AI agents build faster, and use less tokens when compared to only using generic LLM tools. By grounding agents with Android Knowledge Base and Android skills, you can now have your agent of choice follow the latest best practices across any coding environment.

Additionally, when using the latest Canary version of Android Studio Quail, Android CLI enables your agent to leverage powerful capabilities of the IDE, such as analyzing files for issues or finding symbol declarations. Google Antigravity 2.0 now offers official support for Android development with Android CLI.


Android CLI enables any agent with the tools and knowledge to build for Android.

Google AI plan

You can now use your Google AI Pro or Ultra plan to get access to dedicated capacity and higher rate limits for Gemini in Android Studio. This is especially helpful for long agentic Android development sessions, which can require using more tokens. Android Studio detects your subscription automatically when you log in with your Google account.  

Use your Google AI plan in Agent Mode

Gemma 4 for local code assist and on-device AI

Gemma 4 is a state-of-the-art local model trained for Android development. It’s our most efficient local model and is capable of complex multi-step agentic coding in Android Studio. It’s ideal for developers who require data privacy, offline access, or have run into quota issues with other models.


And now in the latest Canary build, you can download and run Gemma 4 directly from the IDE, without needing to set up an external server.

Model selector in Agent Mode

Bring your own model to Android Studio

Android Studio allows developers to bring any model they choose into the IDE for agentic AI assistance. Power your workflow with models like Gemini, GPT, and Claude or use a local model like Gemma 4. This flexibility offers developers greater control over performance, privacy, and cost.

Settings, Model Provider

Android Bench highlights the top models

Earlier this year we launched Android Bench, the benchmark and leaderboard designed to evaluate how effectively LLMs handle real-world Android development tasks. The goal is to accelerate AI improvements, leading to more helpful models for you to use for AI assistance, which will lead to better quality apps for Android users.

You asked us to evaluate open models, so we added them to the leaderboard to help you see how LLMs with additional privacy and offline access measure up. We are also working on significantly increasing the difficulty of challenges we’re giving LLMs, to continue encouraging improvements. This includes creating long running tasks, which take a typical Android engineer multiple days to complete.

Latest results as of May 18th 2026, check here for updates

3: As always, performance and quality remain top priorities:

Test multi-device interactions with the Android Emulator

The Android Emulator now features a new networking stack that enables zero-configuration, peer-to-peer connectivity between multiple virtual devices on the same host machine. This update eliminates the need for manual port forwarding, allowing developers to easily test multi-device scenarios like local multiplayer gaming, file sharing, and companion app pairing. By creating a shared virtual network backplane, the Android Emulator provides a more stable and consistent environment for building complex, interconnected app experiences across different form factors.

Multi -device testing with the Android Emulator

Android Debug Bridge Wi-Fi 2.0

ADB Wi-Fi 2.0 offers significantly more reliable wireless debugging. With the latest ADB command line tool from Android Platform Tools v37 and an Android 17 device, you can now change networks, shut down your machine, and go about your typical day and your devices will stay connected. Additionally, devices with wireless debugging enabled will automatically show in Android Studio’s Device Manager, streaming the pairing process and making it easier than ever to connect Android phones, watches, and more.


Pair devices with Wi-Fi

Android Studio now lets you publish to Google Play for testing

Android Studio now gives you the ability to upload new releases of your app directly to Google Play Console test tracks. You can do this by selecting a new option to continue to “Publish for Testing” at the end of the Generate Signed App Bundle flow. This integration supports uploading an initial release of a brand-new app to Play Console’s internal test track. You can also use this feature to upload releases to existing apps to test tracks. You need to be registered on Google Play Console to take advantage of this functionality. Read the ‘What’s new in Google Play’ blog to learn about all the updates from Play at I/O.

Upload App Bundle to Google Play

Android developer verification support

You can now see your app's registration status right in Android Studio when you generate a signed App Bundle or APK. Seeing this information in Android Studio enables you to address registration issues early and ensure your apps are ready before the verification requirement goes into effect for certified Android devices starting in September 2026.

App registration status with Android developer verification

Memory leak detection with LeakCanary

Memory leaks in Android occur when your code holds onto an object's reference long after its life cycle has ended. This prevents the Garbage Collector (GC) from reclaiming that memory, eventually leading to sluggish performance or OutOfMemoryError (OOM).

The Android Studio LeakCanary profiler task significantly enhances developer productivity by enabling the analysis and inspection of memory leak traces directly on the desktop development environment rather than on the mobile device. Furthermore, Android Studio streamlines troubleshooting by providing tools like “Go to declaration” to map the leak analysis directly to the codebase, allowing developers to quickly locate and resolve memory leaks.

Starting from the Android Studio Quail 1 release, you can now also request Gemini to review the memory leak for you using the “Fix with Agent” button.

Review memory leaks identified via LeakCanary through the “Fix with Agent” button

Android Performance Analyzer (APA)

Android Performance Analyzer (APA) is the next generation of performance profiler for Android and provides a cohesive analysis of CPU, GPU, memory, and power usage for your apps and games running on Android 12+ devices. APA is engineered for reliability and performance with trace rendering speeds which are up to 26x faster from previous tooling.

Android Performance Analyzer (APA) running in Android Studio showing two traces side by side

APA integrates natively with AI agents and offers two new skills: Perfetto SQL skill and the Perfetto Analysis skill, which helps with questions like "Why is my app startup slow?"

Analysis of traces using Perfetto Analysis skill

R8 Configuration Analyzer

R8 is one of the best ways to improve your app’s performance and reduce memory footprint. The performance benefits you can get from R8 are directly correlated to how much of your codebase R8 is able to optimize. We’ve introduced a new tool to help you to unlock the maximum optimization from R8 – the R8 Configuration Analyzer. It provides insights into R8 configuration quality and how your keep rules impact your app. We have also introduced three scores that show how much of your codebase is available for optimization, obfuscation, and shrinking.

Suggested fixes for crashes with Agent integration in AQI

The App Quality Insights tool window is now integrated with the AI agent to analyze crash data along with your source code to provide detailed explanations and suggest potential fixes. After selecting a crash in the App Quality Insights tool window, navigate to the Insights tab and click “See more” to see a detailed explanation of the crash. Click “Fix with AI” to have the agent suggest code changes that you can review and accept.

App Quality Insights and Fix with AI

Get started

Android Studio is closing the gap between ideation and implementation. With powerful tools built for agentic development, it’s never been easier to build and ship high-quality Android apps.

Download the latest Android Studio Quail preview build and try these new features. As always, your feedback is crucial to us. Check known issues, report bugs, and be part of our vibrant community on LinkedIn, YouTube, or X. Happy coding!

Explore this announcement and all Google I/O 2026 updates on io.google.
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