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Accelerate Google Ads API Basic Access reviews with brand verification

Today, we are launching a pilot process to expedite the Basic Access application review process. If you have a pending Basic Access application for your Google Ads API developer token, then you can complete brand verification for your Google Cloud project to expedite the reviews for your pending application. With this launch, we aim to reduce the review delays and better meet the significant interest from our developer community for Google Ads API access.

What is brand verification?

Brand verification provides a way for an application developer to verify that they accurately represent their identity and intent as specified by Google API Services User Data Policy. Brand verification is part of the OAuth App verification process, and is an automated self-service option for most developers.

How do I expedite the review process?

If you have a pending Basic Access application for your developer token, then follow these instructions to expedite the review process:

  1. Associate your developer token to your Google Cloud project. This step is important; without it we won’t know which Google Cloud project to use as part of the review process.
  2. Complete brand verification for your Google Cloud project. If you completed brand verification for your Google Cloud project in the past while using another Google API, you don’t need to repeat the process. If you have more than one Google Cloud project associated with your developer token, you need to complete brand verification only for one project.

Once your Google Cloud project is brand verified, your pending Basic Access application will be reviewed in the next few hours.

Is brand verification mandatory?

Currently, brand verification is optional and is used only as a signal for faster determination of Ads API Basic Access eligibility. This means that

  • You may complete the Brand verification process for your Google Cloud project to expedite the review process for your Basic Access application.
  • The Google Ads API Compliance team may request some developers with pending Basic Access applications to complete brand verification.

You don’t need to complete brand verification if you already have an approved developer token and aren’t newly applying for Basic Access level.

We will closely monitor the developer experience throughout pilot surveys and use that data to determine the future changes to the application review process for developer token access levels.

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See how content from social and video platforms performs on Google Search

Content creators and publishers use many channels beyond their own websites to reach their audiences. As people gravitate toward firsthand perspectives and different content formats, we want to make it easier for site owners and creators—even those without their own website—to get a consolidated view of how all of their content is getting discovered on Search.

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Stable Channel Update for ChromeOS / ChromeOS Flex

The ChromeOS Stable channel is being updated to OS version 16667.61.0 (Browser version 149.0.7827.232) for most ChromeOS devices.

If you find new issues, please let us know one of the following ways:
  1. File a bug
  2. Visit our ChromeOS communities

    1. General: Chromebook Help Community

    2. Beta Specific: ChromeOS Beta Help Community

  3. Report an issue or send feedback on Chrome

  4. Interested in switching channels? Find out how.

Luis Menezes

Google ChromeOS

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Announcing Google Mobile Ads Next-Gen SDK as the preferred SDK for Android

Google Mobile Ads (GMA) Next-Gen SDK is now the preferred SDK for Android development with Google AdMob and Google Ad Manager. GMA Next-Gen SDK is a significant rewrite of Google Mobile Ads SDK that improves speed, stability, and the developer experience. Google Mobile Ads SDK for Android is now legacy.

We invite you to integrate GMA Next-Gen SDK and discover the performance and stability enhancements it can bring to your Android applications. To get started today, migrate to GMA Next-Gen SDK in AdMob and Ad Manager.

Deprecation of Google Mobile Ads SDK (legacy)

Google Mobile Ads SDK (legacy) versions 25.x.x are now considered outdated by GMA Next-Gen SDK. Version 25.x.x follows a similar deprecation schedule, as previous major versions. See the following timeline for support of Google Mobile Ads SDK (legacy) version 25.x.x:

Date Google Mobile Ads SDK (legacy) status
July 1, 2026 Supported

Ads continue to serve. Technical support is available through the contact us form.

June 30, 2027 Deprecated

Ads continue to serve. Technical support is no longer available.

June 30, 2028 Sunset

Ads are at risk of not serving. Google Mobile Ads SDK (legacy) is reported as outdated and prevents app releases.

For more information about the deprecation timelines and definitions, see the deprecation schedule.

Migrate with an AI skill

We recently introduced agent skills, including a google-mobile-ads-android-migrate-to-next-gen skill to help you migrate your app from Google Mobile Ads SDK (legacy) to GMA Next-Gen SDK.

For details about migrating to GMA Next-Gen SDK with AI, see Migrate with AI tools.

Additional Resources

  • Integration guide: The latest version and setup instructions are available in our Set up GMA Next-Gen SDK guide in AdMob and Ad Manager.
  • Migration guide: Instructions to migrate to GMA-Next Gen SDK in AdMob and Ad Manager.
  • Developer samples: Example applications are available in the gma-next-gen-sdk-android-examples GitHub repository.

If you have any questions or need additional help, contact SDK support. To discuss this post or engage in community discussion, join the GMA Next-Gen SDK channel on our Discord server to share your thoughts.

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We terminated a TPU mid-training and it recovered in seconds: Introduction to elastic training with MaxText

Distributed AI training is notoriously fragile because losing a single machine typically crashes the entire multi-node job, forcing a time-consuming, full-workload infrastructure restart. To address this, Google’s JAX ecosystem utilizes elastic training via Pathways, which converts a hardware failure into a catchable Python exception so the running process can survive. When an unplanned failure occurs, the system automatically replaces only the broken worker, restores the last viable checkpoint from Cloud Storage, and resumes training in place—minimizing total downtime to under two minutes without ever restarting the main controller process.
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Chrome Dev for Desktop Update

The Dev channel has been updated to 152.0.7928.2 for Windows, Mac and Linux.

A partial list of changes is available in the Git log. Interested in switching release channels? Find out how. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.

Chrome Release Team
Google Chrome

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Join video conferences on Google Meet hardware via SIP through Pexip

You can now join video conferences on Google Meet hardware via SIP through a Pexip interop gateway. This brings universal connectivity for users to join meetings hosted on any SIP-compatible platform directly from their Meet rooms. The functionality is available for room hardware based on both Android and ChromeOS.

The SIP functionality for Meet hardware enables critical in-meeting interactions, such as DTMF (Dual-Tone Multi-Frequency) capabilities that allow users to navigate meeting IVRs (interactive voice response systems), e.g., "Press 1 to raise your hand" and entering numeric meeting passcodes.

Distinct administrator settings are provided for managing SIP dial-out functionality separately from other Pexip-based integrations.


Join SIP calls with a single touch from the room agenda

SIP interoperability setting for administrators

Getting started

  • Admins: This feature will be off by default and can be disabled or enabled at the domain, OU, or group level. Visit the Help Center to learn more.
  • End users: There is no end user setting for this feature.

Rollout pace

Availability

  • Available to all Google Workspace customers with Google Meet hardware devices*

*Functionality requires a separate Pexip subscription

Resources

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Google Play launches the first Indie Games Fund in Africa

Posted by Steph Pio, Strategic Partnerships Manager, Google Play EMEA



Sub-Saharan Africa is home to some of the world’s most creative storytelling. To help bring those stories to a global audience, today, we’re proud to announce the debut of Google Play’s Indie Games Fund in Africa.

The region’s unique creativity has fueled a vibrant game development scene, helping drive what is quickly becoming one of the most exciting, resilient, and fast-growing gaming markets. It’s a space defined by immense talent. However, access to capital is a persistent hurdle, and a significant investment gap often holds back incredibly promising local studios.

With this inaugural fund, we’re committing $1 million USD to help address that gap. This fund will empower 10 indie game studios across Sub-Saharan Africa to scale their businesses and realize their full potential.

Funding and support for selected studios

This program is designed to drive long-term growth, where it can make the biggest impact. Selected studios will receive a share of the $1 million fund, with individual investments ranging from $50,000 to $200,000 to help elevate their games. Alongside this financial backing, recipients will benefit from dedicated mentorship and hands-on technical support. Together, these awards are designed to help them scale their businesses and reach a global audience.

Who can apply?

The program is open to indie game developers based in Sub-Saharan Africa (see the list of eligible countries) who have launched a game—whether it’s on Google Play, another mobile platform, PC, or console.

Review the eligibility criteria and apply now. Applications close at 12 noon UTC on July 31, 2026.

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