Tag Archives: #WeArePlay

#WeArePlay | Meet Solape and Yomi from Nigeria. More stories from around the world

Posted by Leticia Lago, Developer Marketing

We continue to be inspired by the amazing #WeArePlay stories of app and game creators on Google Play, from all corners of the Earth. This month, hear about a game changing financial app for women in Nigeria to an early learning platform that uses augmented reality.


First up, we’re in Nigeria where two former colleagues at an investment bank, Solape and Yomi, channeled their economic expertise into improving women’s accessibility to finance. HerVest is an app exclusively designed for farmers and small business owners, with saving and investment tips, financial education and credit options. Intent on improving gender equality in the financial sphere, the pair plan to reach a million women by the end of 2024 and “become the go-to financial platform for the financially underserved in Africa”.


#WeArePlay Juliana BLW Social Singapore g.co/play/weareplay Google Play
Now we’re crossing the ocean into maritime Singapore, where native Brazilian Juliana launched her baby-led weaning app, BLW Meals. When her firstborn was 6 months old, she struggled to transition her onto solid foods. Unable to find adequate resources in her mother language, Portuguese, she decided to make her own platform, sharing everything she’d learned. Today, she’s overjoyed by how much the app - also offered in Spanish and English - has supported other moms through their weaning journey. Soon, she’s launching a new feature for chatting directly with nutritionists, ensuring parents always have an expert on hand to guide them.

#WeArePlay Harry & Luke Visible London, United Kingdom g.co/play/weareplay Google Play
Next, we’re heading over to the UK to meet mechanical engineer Harry, who’s on a mission to revolutionize perceptions around energy-limiting health conditions. When he got sick with long Covid after a mild infection in 2020, his ability to do the wild, athletic activities he once enjoyed – like cycling across Iceland – was no longer on the cards. Disappointed by the lack of treatment options, he decided to create a health monitoring app, partnering up with friend and tech lawyer Luke to make it happen. On Visible, patients are empowered to track and monitor their symptoms and activity levels. The anonymized data is also used by medical researchers to improve understanding and treatment options, feeding into Harry’s larger goal of “working to change health policy laws to recognize these conditions”.

#WeArePlay Ilan, Nastassja & Edison Pleiq Santiago, Chile g.co/play/weareplay Google Play
Finally, we’re heading to Chile, South America, to meet brothers Ilan and Edison and their friend Nastassja. A veritable dream team, the trio began their tech careers running an augmented reality advertisement agency in their native Venezuela. But when they saw how much kids loved their commercials, they decided to instead use their AR skills to develop an education platform for children. After being offered a place on an accelerator program, they moved to Chile to launch PleIQ – an immersive, early learning app for kids aged 3-8. Next, they’re expanding across Latin America with the goal of “improving education quality to create a more equal society”.

Discover more global #WeArePlay stories and share your favorites.



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#WeArePlay | Meet Solape and Yomi from Nigeria. More stories from around the world

Posted by Leticia Lago, Developer Marketing

We continue to be inspired by the amazing #WeArePlay stories of app and game creators on Google Play, from all corners of the Earth. This month, hear about a game changing financial app for women in Nigeria to an early learning platform that uses augmented reality.


First up, we’re in Nigeria where two former colleagues at an investment bank, Solape and Yomi, channeled their economic expertise into improving women’s accessibility to finance. HerVest is an app exclusively designed for farmers and small business owners, with saving and investment tips, financial education and credit options. Intent on improving gender equality in the financial sphere, the pair plan to reach a million women by the end of 2024 and “become the go-to financial platform for the financially underserved in Africa”.


#WeArePlay Juliana BLW Social Singapore g.co/play/weareplay Google Play

Now we’re crossing the ocean into maritime Singapore, where native Brazilian Juliana launched her baby-led weaning app, BLW Meals. When her firstborn was 6 months old, she struggled to transition her onto solid foods. Unable to find adequate resources in her mother language, Portuguese, she decided to make her own platform, sharing everything she’d learned. Today, she’s overjoyed by how much the app - also offered in Spanish and English - has supported other moms through their weaning journey. Soon, she’s launching a new feature for chatting directly with nutritionists, ensuring parents always have an expert on hand to guide them.

#WeArePlay Harry & Luke Visible London, United Kingdom g.co/play/weareplay Google Play

Next, we’re heading over to the UK to meet mechanical engineer Harry, who’s on a mission to revolutionize perceptions around energy-limiting health conditions. When he got sick with long Covid after a mild infection in 2020, his ability to do the wild, athletic activities he once enjoyed – like cycling across Iceland – was no longer on the cards. Disappointed by the lack of treatment options, he decided to create a health monitoring app, partnering up with friend and tech lawyer Luke to make it happen. On Visible, patients are empowered to track and monitor their symptoms and activity levels. The anonymized data is also used by medical researchers to improve understanding and treatment options, feeding into Harry’s larger goal of “working to change health policy laws to recognize these conditions”.

#WeArePlay Ilan, Nastassja & Edison Pleiq Santiago, Chile g.co/play/weareplay Google Play

Finally, we’re heading to Chile, South America, to meet brothers Ilan and Edison and their friend Nastassja. A veritable dream team, the trio began their tech careers running an augmented reality advertisement agency in their native Venezuela. But when they saw how much kids loved their commercials, they decided to instead use their AR skills to develop an education platform for children. After being offered a place on an accelerator program, they moved to Chile to launch PleIQ – an immersive, early learning app for kids aged 3-8. Next, they’re expanding across Latin America with the goal of “improving education quality to create a more equal society”.

Discover more global #WeArePlay stories and share your favorites.



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#WeArePlay | Meet Ingrid from Sweden. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another reason to celebrate trailblazing creators behind some of the most innovative apps and games. From an equestrian training platform in Sweden to a chilled out fishing game in the Republic of Korea, let’s take a look at some of the exciting #WeArePlay stories of founders and their creations.


Ingrid is a big fan of horseback riding and has always loved the social aspect of the sport. But when she wanted to take her passion online, she was surprised to be unable to find sports platforms specifically tailored to equestrians. So, Ingrid and her co-founders, Totta and Erika, took matters into their own hands, pooling their collective experiences in marketing, programming and economics to create Ridely: a platform that aims to democratize the access to trainers and content about riding. Since then, they’ve partnered up with the US Equestrian Federation and are “constantly innovating and looking at ways to develop the app further and improve our members’ horse riding experience” – in fact, they’re currently working on creating expert programs, monthly riding challenges and adding a social feed to spark discussion and create community.


#WeArePlay Joahnes & Meiky Gaco Games Solo, Indonesia g.co/play/weareplay Google Play
Now to the other side of the world, Indonesia. Johanes always had a wild imagination and a head brimming with ideas, which is why he originally aspired to be an author. However, when he found himself captivated by role playing games, he decided to channel his storytelling into the gaming genre instead. Collaborating with graphic artist Meiky, the pair brainstormed their anime-inspired fantasy adventure RPG Epic Conquest. Even without conscious marketing efforts, the game proved to be a big hit, spawning the follow-up Epic Conquest 2 – with more sequels currently in the works.


#WeArePlay Young-Gon Nexelon Soengnam, Republic of Korea g.co/play/weareplay Google Play

Next up, Young-Gon from the Republic of Korea. An old hand in the industry, Young-Gon has been involved in gaming for over two decades. However, it was in 2017 that he decided to launch his own studio, Nexelon, with the goal of reaching audiences abroad. In his popular title, Fishing Life, he “wanted to create a fishing game that was soothing, uncomplicated to play and that really showcased the underwater world”, depicting the calming nature of angling as a hobby with gently whooshing waves and scenes of tranquil lakes and mountains. And he’s continuing this theme of serenity with his upcoming release – an eco-sci fi game where players explore other planets for resources to restore a polluted Earth.


#WeArePlay Sergej, Victoria & Michall Nordcurrent Vilnius, Lithuania g.co/play/weareplay Google Play
Last up, dream team Victoria, her husband Michail, and his brother Sergej from Lithuania. They had their sights set on making games since childhood. They were still at university when they released their very first title, swiftly using the revenue to form their own studio, Nordcurrent. In their popular game Cooking Fever, players are put to the test to rapidly prepare different dishes – inspired by cuisines from around the world. They recently added a pancake flipping restaurant option and also plan live culinary events around themed celebrations, such as Valentine’s Day.

Discover more of the amazing #WeArePlay stories around the world and share your favorites.



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#WeArePlay | Meet Ingrid from Sweden. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

Another month, another reason to celebrate trailblazing creators behind some of the most innovative apps and games. From an equestrian training platform in Sweden to a chilled out fishing game in the Republic of Korea, let’s take a look at some of the exciting #WeArePlay stories of founders and their creations.


Ingrid is a big fan of horseback riding and has always loved the social aspect of the sport. But when she wanted to take her passion online, she was surprised to be unable to find sports platforms specifically tailored to equestrians. So, Ingrid and her co-founders, Totta and Erika, took matters into their own hands, pooling their collective experiences in marketing, programming and economics to create Ridely: a platform that aims to democratize the access to trainers and content about riding. Since then, they’ve partnered up with the US Equestrian Federation and are “constantly innovating and looking at ways to develop the app further and improve our members’ horse riding experience” – in fact, they’re currently working on creating expert programs, monthly riding challenges and adding a social feed to spark discussion and create community.


#WeArePlay Joahnes & Meiky Gaco Games Solo, Indonesia g.co/play/weareplay Google Play

Now to the other side of the world, Indonesia. Johanes always had a wild imagination and a head brimming with ideas, which is why he originally aspired to be an author. However, when he found himself captivated by role playing games, he decided to channel his storytelling into the gaming genre instead. Collaborating with graphic artist Meiky, the pair brainstormed their anime-inspired fantasy adventure RPG Epic Conquest. Even without conscious marketing efforts, the game proved to be a big hit, spawning the follow-up Epic Conquest 2 – with more sequels currently in the works.


#WeArePlay Young-Gon Nexelon Soengnam, Republic of Korea g.co/play/weareplay Google Play

Next up, Young-Gon from the Republic of Korea. An old hand in the industry, Young-Gon has been involved in gaming for over two decades. However, it was in 2017 that he decided to launch his own studio, Nexelon, with the goal of reaching audiences abroad. In his popular title, Fishing Life, he “wanted to create a fishing game that was soothing, uncomplicated to play and that really showcased the underwater world”, depicting the calming nature of angling as a hobby with gently whooshing waves and scenes of tranquil lakes and mountains. And he’s continuing this theme of serenity with his upcoming release – an eco-sci fi game where players explore other planets for resources to restore a polluted Earth.



#WeArePlay Sergej, Victoria & Michall Nordcurrent Vilnius, Lithuania g.co/play/weareplay Google Play

Last up, dream team Victoria, her husband Michail, and his brother Sergej from Lithuania. They had their sights set on making games since childhood. They were still at university when they released their very first title, swiftly using the revenue to form their own studio, Nordcurrent. In their popular game Cooking Fever, players are put to the test to rapidly prepare different dishes – inspired by cuisines from around the world. They recently added a pancake flipping restaurant option and also plan live culinary events around themed celebrations, such as Valentine’s Day.


Discover more of the amazing #WeArePlay stories around the world and share your favorites.



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#WeArePlay | Meet Ayushi & Nikhil from India. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

This month, we’re sharing new #WeArePlay stories from inspiring founders creating apps which help people improve their quality of life. From a diabetes management tracker to an upskilling platform for women, hear the stories behind some groundbreaking apps on Google Play.



Firstly, meet Nikhil and Ayushi from Bengaluru, India. During the Covid-19 lockdowns, Nikhil watched as his mother picked up new hobbies and tried making different dishes in the kitchen. Seeing his mom researching new recipes and cooking resources, it struck him that there was a lack of educational platforms in India specifically targeted at women. This gave him and his wife, Ayushi, the idea to create Alippo: an upskilling app for women that provides classes and training materials. It also has resources to help women launch and manage their own businesses using their newly acquired expertise. In the future, they want to add more learning materials, business guides and even financing options.


Image of Ed, Ken, and Erin of Health2Sync, located in Taipei City, Taiwan g.co/play/weareplay Google Play

Next up we have Ed, Ken and Erin from Taiwan. Ed comes from a family with a history of diabetes. But his grandma always stayed on top of her condition thanks to her habit of regularly noting down her blood sugar levels and sharing them with her doctor. Partnering with product manager Ken, whose mother also has diabetes, and former colleague Erin, he launched Health2Sync: a digital blood sugar tracker with a range of other features for tracking and managing diets, exercise and medication. Thanks to the app’s new AI-based food recognition feature, people can now track the contents and nutrients of their meals just by uploading a picture of their food.


Image of César and Lorenzo of WeCancer, located in Sao Paulo, Brazil g.co/play/weareplay Google Play

Now, Lorenzo and César from Brazil. Growing up, they both had personal experiences with cancer having lost their mothers to the disease. When they met some time later, via a mutual friend, they discussed their experiences, both agreeing that the hospital visits were tiring for their moms, and often unnecessary when measures could be taken to provide care at home. This inspired them to partner up and create WeCancer, a cancer treatment support platform where patients can receive support and medical care from the comfort of their own home, with monitoring and advice from doctors. In Lorenzo's own words, the app provides "qualified care outside of hospital walls to make life easier for patients”.


Image of John, Laura and Erich of Curable, located in Denver (CO), USA g.co/play/weareplay Google Play

Last but not least, Laura, Erich and John from the US. When they were colleagues, it was sharing their experiences around chronic pain that bonded them and brought them together as friends. When John began to teach the others some alternative methods he’d learnt for managing his pain, all three began to see huge improvements in their various conditions. Elated by how much these techniques and practices had helped them, they wanted to share the practices with others, inspiring them to team up to create Curable. On the app, chronic pain sufferers can follow a guided recovery program with a range of science-backed methods, including cognitive behavioral therapy and soothing meditation.


Discover more #WeArePlay stories from across the globe and stay tuned for more.



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#WeArePlay | Meet Ayushi & Nikhil from India. More stories from around the world.

Posted by Leticia Lago, Developer Marketing

This month, we’re sharing new #WeArePlay stories from inspiring founders creating apps which help people improve their quality of life. From a diabetes management tracker to an upskilling platform for women, hear the stories behind some groundbreaking apps on Google Play.



Firstly, meet Nikhil and Ayushi from Bengaluru, India. During the Covid-19 lockdowns, Nikhil watched as his mother picked up new hobbies and tried making different dishes in the kitchen. Seeing his mom researching new recipes and cooking resources, it struck him that there was a lack of educational platforms in India specifically targeted at women. This gave him and his wife, Ayushi, the idea to create Alippo: an upskilling app for women that provides classes and training materials. It also has resources to help women launch and manage their own businesses using their newly acquired expertise. In the future, they want to add more learning materials, business guides and even financing options.


Image of Ed, Ken, and Erin of Health2Sync, located in Taipei City, Taiwan g.co/play/weareplay Google Play

Next up we have Ed, Ken and Erin from Taiwan. Ed comes from a family with a history of diabetes. But his grandma always stayed on top of her condition thanks to her habit of regularly noting down her blood sugar levels and sharing them with her doctor. Partnering with product manager Ken, whose mother also has diabetes, and former colleague Erin, he launched Health2Sync: a digital blood sugar tracker with a range of other features for tracking and managing diets, exercise and medication. Thanks to the app’s new AI-based food recognition feature, people can now track the contents and nutrients of their meals just by uploading a picture of their food.


Image of César and Lorenzo of WeCancer, located in Sao Paulo, Brazil g.co/play/weareplay Google Play

Now, Lorenzo and César from Brazil. Growing up, they both had personal experiences with cancer having lost their mothers to the disease. When they met some time later, via a mutual friend, they discussed their experiences, both agreeing that the hospital visits were tiring for their moms, and often unnecessary when measures could be taken to provide care at home. This inspired them to partner up and create WeCancer, a cancer treatment support platform where patients can receive support and medical care from the comfort of their own home, with monitoring and advice from doctors. In Lorenzo's own words, the app provides "qualified care outside of hospital walls to make life easier for patients”.


Image of John, Laura and Erich of Curable, located in Denver (CO), USA g.co/play/weareplay Google Play

Last but not least, Laura, Erich and John from the US. When they were colleagues, it was sharing their experiences around chronic pain that bonded them and brought them together as friends. When John began to teach the others some alternative methods he’d learnt for managing his pain, all three began to see huge improvements in their various conditions. Elated by how much these techniques and practices had helped them, they wanted to share the practices with others, inspiring them to team up to create Curable. On the app, chronic pain sufferers can follow a guided recovery program with a range of science-backed methods, including cognitive behavioral therapy and soothing meditation.


Discover more #WeArePlay stories from across the globe and stay tuned for more.



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#WeArePlay | Meet the people creating apps and games in Japan

Posted by Leticia Lago, Developer Marketing

#WeArePlay is on a virtual world tour: starting first with the U.S. last summer by spotlighting the stories of app and game founders from every state, then visiting India sharing stories from across the country, and more recently visiting Europe by sharing stories from countries across the region.

Today, we’re continuing our tour with one more stop: Japan. From a snowboarding app made by a paralympian, to a game inspired by the enchanting landmarks of Gifu. Discover the people growing apps and games businesses on Google Play.

We’re starting with stories from Chubu, Chugoku & Shikoku and Kinki, with more following throughout the year. Let’s explore some of the stories from across these 3 regions.


Image of Takao Hayashi, founder of Ateam Entertainment
Takao Hayashi, founder of Ateam Entertainment

First, Takao Hayashi from Nagoya, Aichi. When Takao’s father sadly passed away when he was only 9 years old, he decided to double down on his hobby of coding and help his family become financially secure. He eventually launched Ateam, and after releasing various apps and games in Japan, his company began to focus on expansion into new markets. Their efforts are paying off, as real-time battle RPG Unison League has become a global hit. The Japanese art in the game has become so popular that some fans have even adopted the style of their favorite characters into their fashion. Next, Takao wants to release new games and reach players in more parts of the world, including India and Latin America.


Image of Keiji Okamoto, founder of yukiyama
Keiji Okamoto, founder of yukiyama

Next, Keiji Okamoto from Kobe, Hyogo. Keiji worked hard to pursue his passion for snowboarding all the way to a professional level. However, an accident on the slopes left him with a spinal injury and the news that he might never snowboard again. With his future plans uncertain and hoping to contribute to the sport despite no longer being able to snowboard, Keiji founded yukiyama: a platform where snowsports enthusiasts can access ski resort maps and track their distances down the slopes. Today the app is used all over Japan. The team plans to make it accessible to tourists too by localizing it to other languages. As the app grows, so does Keiji's sports career, who now competes in the Paralympics.


Image of  Hitomi Wada, founder of blazeworks
Hitomi Wada, founder of blazeworks

Now, Hitomi Wada from Kakamigahara, Gifu. Hitomi has been a fan of fantasy role-playing games since a friend first introduced her to them as a child. Years later she got inspired to create her own game, Gifu Quest, while exploring the enchanting sights and landmarks of the Gifu prefecture. Players must save all 42 municipalities from ruin and can even play a role in the game’s creation - with some of their photos of Gifu featuring in the game, and many sharing their travels to the places that appear in the game under the hashtag #realgifuquest. Next, Hitomi wants to create new games and eventually feature the whole of Japan.


Image of Masaomi Kurokawa, Managing Director of KEMCO
Masaomi Kurokawa, Managing Director of KEMCO

And last but not least, Masaomi Kurokawa from Kure, Hiroshima. Masaomi’s love of computers and gaming began back in middle school, when his dad bought him his first computer to program. Later, during the mid-2000s, he decided he wanted to revive classic retro games from his childhood. His RPG title Dragon Lapis has a characteristic old-school aesthetic - with dragons, legends and battles, and is hugely popular with fans of the RPG-genre. His nostalgic games have a loyal fanbase both in Japan and overseas. Masaomi has more games in the works and, in the future, wants to take on new challenges like moving into the app space.

Discover more #WeArePlay stories from Japan, and stories from across the globe.


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#WeArePlay | Meet the people creating apps and games in Japan

Posted by Leticia Lago, Developer Marketing

#WeArePlay is on a virtual world tour: starting first with the U.S. last summer by spotlighting the stories of app and game founders from every state, then visiting India sharing stories from across the country, and more recently visiting Europe by sharing stories from countries across the region.

Today, we’re continuing our tour with one more stop: Japan. From a snowboarding app made by a paralympian, to a game inspired by the enchanting landmarks of Gifu. Discover the people growing apps and games businesses on Google Play.

We’re starting with stories from Chubu, Chugoku & Shikoku and Kinki, with more following throughout the year. Let’s explore some of the stories from across these 3 regions.

Image of Takao Hayashi, founder of Ateam Entertainment
Takao Hayashi, founder of Ateam Entertainment

First, Takao Hayashi from Nagoya, Aichi. When Takao’s father sadly passed away when he was only 9 years old, he decided to double down on his hobby of coding and help his family become financially secure. He eventually launched Ateam, and after releasing various apps and games in Japan, his company began to focus on expansion into new markets. Their efforts are paying off, as real-time battle RPG Unison League has become a global hit. The Japanese art in the game has become so popular that some fans have even adopted the style of their favorite characters into their fashion. Next, Takao wants to release new games and reach players in more parts of the world, including India and Latin America.

Image of Keiji Okamoto, founder of yukiyama
Keiji Okamoto, founder of yukiyama

Next, Keiji Okamoto from Kobe, Hyogo. Keiji worked hard to pursue his passion for snowboarding all the way to a professional level. However, an accident on the slopes left him with a spinal injury and the news that he might never snowboard again. With his future plans uncertain and hoping to contribute to the sport despite no longer being able to snowboard, Keiji founded yukiyama: a platform where snowsports enthusiasts can access ski resort maps and track their distances down the slopes. Today the app is used all over Japan. The team plans to make it accessible to tourists too by localizing it to other languages. As the app grows, so does Keiji's sports career, who now competes in the Paralympics.

Image of  Hitomi Wada, founder of blazeworks
Hitomi Wada, founder of blazeworks

Now, Hitomi Wada from Kakamigahara, Gifu. Hitomi has been a fan of fantasy role-playing games since a friend first introduced her to them as a child. Years later she got inspired to create her own game, Gifu Quest, while exploring the enchanting sights and landmarks of the Gifu prefecture. Players must save all 42 municipalities from ruin and can even play a role in the game’s creation - with some of their photos of Gifu featuring in the game, and many sharing their travels to the places that appear in the game under the hashtag #realgifuquest. Next, Hitomi wants to create new games and eventually feature the whole of Japan.

Image of Masaomi Kurokawa, Managing Director of KEMCO
Masaomi Kurokawa, Managing Director of KEMCO

And last but not least, Masaomi Kurokawa from Kure, Hiroshima. Masaomi’s love of computers and gaming began back in middle school, when his dad bought him his first computer to program. Later, during the mid-2000s, he decided he wanted to revive classic retro games from his childhood. His RPG title Dragon Lapis has a characteristic old-school aesthetic - with dragons, legends and battles, and is hugely popular with fans of the RPG-genre. His nostalgic games have a loyal fanbase both in Japan and overseas. Masaomi has more games in the works and, in the future, wants to take on new challenges like moving into the app space.

Discover more #WeArePlay stories from Japan, and stories from across the globe.


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#WeArePlay | Meet Yoshihiko from Japan. More stories from Spain, Cameroon and Malaysia

Posted by Leticia Lago, Developer Marketing

In our latest #WeArePlay stories, meet app and game founders from around the world bringing creative new ideas to their industries. From a mountaineering app that is helping to save lives, to game studios incorporating playful cultural nods and inclusive designs in their titles.


In our latest film, meet Yosihiko from Japan who founded YAMAP - an app for mountain climbers. After the 2011 Great East Japan Earthquake, he was inspired to bring people closer to nature and save lives. Despite having no programming experience, he and his team created a platform which enables mountaineers to safely check their location and share their climb activity logs, even when there’s no phone signal. The app has become very popular with climbers, who have also formed a YAMAP community. Yoshihiko also recently partnered with the local government to aid mountain rescues.


Image of Alvaro and Valeria sitting on a counch with coffe cups in their hands, smiling. Text reads #WeArePlay g.co/play/weareplay Alvaro & Valeria Platonic Games Madrid, Spain

Next, Valeria and Álvaro from Spain - founders of Platonic Games. Born in Uruguay, Valeria moved to Spain as a child. Her parents loved video games so she grew up playing them with her family. After studying computer science and traveling the world with her PR job, she transitioned into game development and launched her own studio, Platonic Games, with friend and co-founder Álvaro. Noticing that games for girls were often limited to a handful of genres, the pair decided to design something new for a female audience. Happy Hop is an addictive racing game featuring kawaii-inspired “Miimo” characters.


Image of Olivier looking off to the right. Text reads #WeArePlay g.co/play/weareplay Olivier Kiroo Games Yaounde, Cameroon

And now, Olivier from Cameroon - founder of Kiroo Games. Growing up around his father’s video store and a huge collection of science magazines, Olivier was exposed to technology from an early age. So it’s no surprise that he studied computer science and soon began creating PC games. Following a successful crowdfunding campaign, he was able to release the African fantasy RPG, Aurion. Partly inspired by Japanese manga, the game is an allegory for geopolitical themes, with players following the King and Queen of Zama as they fight corruption in Aurion. Next, he hopes to transform Aurion into a global African-fantasy gaming brand.


Headshot of Yiwei, smiling. Text reads #WeArePlay g.co/play/weareplay Yiwei Kurechii Cyberjaya, Malaysia

Lastly, Yiwei from Malaysia - founder of Kurechii. He started his career as a web designer, but as a keen gamer himself he soon transitioned into game development and launched his own studio Kurechii. As he watched busy commuters in Tokyo playing on their phone while carrying their briefcases, he got the idea to create a game that could be played single-handedly, but still feature adventurous role playing. In Postknight, players follow a knight as he makes dangerous journeys across the kingdom of Kurestal to deliver parcels. After releasing the popular sequel Postknight 2 with brand new characters, the team are now working to enhance both games, as well as brainstorm ideas for new titles.

Check out their stories now at g.co/play/weareplay and keep an eye out for more stories coming soon.


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#WeArePlay | Meet Yoshihiko from Japan. More stories from Spain, Cameroon and Malaysia

Posted by Leticia Lago, Developer Marketing

In our latest #WeArePlay stories, meet app and game founders from around the world bringing creative new ideas to their industries. From a mountaineering app that is helping to save lives, to game studios incorporating playful cultural nods and inclusive designs in their titles.


In our latest film, meet Yosihiko from Japan who founded YAMAP - an app for mountain climbers. After the 2011 Great East Japan Earthquake, he was inspired to bring people closer to nature and save lives. Despite having no programming experience, he and his team created a platform which enables mountaineers to safely check their location and share their climb activity logs, even when there’s no phone signal. The app has become very popular with climbers, who have also formed a YAMAP community. Yoshihiko also recently partnered with the local government to aid mountain rescues.


Image of Alvaro and Valeria sitting on a counch with coffe cups in their hands, smiling. Text reads #WeArePlay g.co/play/weareplay Alvaro & Valeria Platonic Games Madrid, Spain

Next, Valeria and Álvaro from Spain - founders of Platonic Games. Born in Uruguay, Valeria moved to Spain as a child. Her parents loved video games so she grew up playing them with her family. After studying computer science and traveling the world with her PR job, she transitioned into game development and launched her own studio, Platonic Games, with friend and co-founder Álvaro. Noticing that games for girls were often limited to a handful of genres, the pair decided to design something new for a female audience. Happy Hop is an addictive racing game featuring kawaii-inspired “Miimo” characters.


Image of Olivier looking off to the right. Text reads #WeArePlay g.co/play/weareplay Olivier Kiroo Games Yaounde, Cameroon

And now, Olivier from Cameroon - founder of Kiroo Games. Growing up around his father’s video store and a huge collection of science magazines, Olivier was exposed to technology from an early age. So it’s no surprise that he studied computer science and soon began creating PC games. Following a successful crowdfunding campaign, he was able to release the African fantasy RPG, Aurion. Partly inspired by Japanese manga, the game is an allegory for geopolitical themes, with players following the King and Queen of Zama as they fight corruption in Aurion. Next, he hopes to transform Aurion into a global African-fantasy gaming brand.


Headshot of Yiwei, smiling. Text reads #WeArePlay g.co/play/weareplay Yiwei Kurechii Cyberjaya, Malaysia

Lastly, Yiwei from Malaysia - founder of Kurechii. He started his career as a web designer, but as a keen gamer himself he soon transitioned into game development and launched his own studio Kurechii. As he watched busy commuters in Tokyo playing on their phone while carrying their briefcases, he got the idea to create a game that could be played single-handedly, but still feature adventurous role playing. In Postknight, players follow a knight as he makes dangerous journeys across the kingdom of Kurestal to deliver parcels. After releasing the popular sequel Postknight 2 with brand new characters, the team are now working to enhance both games, as well as brainstorm ideas for new titles.


Check out their stories now at g.co/play/weareplay and keep an eye out for more stories coming soon.


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