Tag Archives: monetization

Upcoming changes to InAppProducts API and subscription catalog management

Posted by Rejane França, Product Manager and Serge Beauchamp, Software Engineer at Google Play

Last year, we introduced new capabilities for subscriptions on Google Play, giving you more flexibility and control when it comes to growing and retaining your subscribers. The enhanced developer experience enabled by the monetization.subscriptions APIs, separates your subscription products - what you sell - from how you sell them, allowing you to configure multiple base plans and offers for each subscription. The new model is designed to reduce the complexity and overhead of managing your product configuration - this means:

    • The subscription now defines the benefits and other metadata for the product you are selling, regardless of how the user pays.
    • Each base plan within a subscription defines the base price for a specific billing period and plan renewal type.
    • In addition to auto-renewing plans, you can sell prepaid plans that allow users access to pay a fixed amount of time, and then top-up as desired. With prepaid plans, reach users in regions where pay-as-you-go is standard or provide an alternative for users not ready to purchase an auto-renewing plan.
    • Offers build on the base plan, making it easier to define alternative pricing for eligible users throughout the monetization lifecycle. They can be used to acquire new subscribers, incentivize upgrades, or retain existing subscribers.

Monetization.subscriptions APIs will replace InAppProducts API for subscription catalog management

Starting on January 1, 2024, all new apps must use monetization.subscriptions APIs for managing your subscriptions catalog. Existing apps will have until May 1, 2024 to migrate to the new monetization.subscriptions APIs, at which point support for using the InAppProducts API for managing your subscriptions catalog will end completely.

Starting this month, if we detect that your app has used the InAppProducts API to manage your subscriptions within the last 7 days, you will start seeing a reminder in Play Console to migrate over to monetization.subscriptions APIs.

Additionally, if your app is not using the latest version of Play Billing Library, you’ll need to upgrade to version 5.0 or later before November of this year in order to publish updates to your app.

If you continue to use the InAppProduct API while support is still available, the subscription SKUs you create will be automatically converted into the new model following the backward compatible structure represented below with limited access to new features. Learn more about converted subscriptions here.

New model separates your subscription products – what you sell – from how you sell them.


No changes to selling in-app items with the InAppProducts API

This deprecation will only impact the InAppProducts API when used to manage your subscription product catalog in Play Console. All apps can continue using the InAppProducts API to manage one-time products. The Play Billing Library and Subscription Purchase APIs will not be impacted. Note that both InAppProducts API and monetization.subscriptions APIs are for managing your subscription catalog on Play from your backend, and should not be called directly as part of any in-app flows.


Start your migration to the monetization.subscriptions APIs

If you use the Google Play Developer API client libraries - available for Java, Python, and other popular languages - we recommend upgrading to the latest versions, which already include the monetization.subscriptions APIs. Base plans can be managed with the monetization.subscription.basePlans API, and introductory pricing and free trials can be managed as offers with the monetization.subscriptions.basePlans.offers API.

To use the new monetization.subscriptions APIs with existing subscriptions, make sure that you’ve made your pre-existing subscriptions editable in Play Console.

Start maximizing the latest subscription capabilities available with the monetization.subscriptions APIs. Learn more by visiting the Help Center, getting started guide, documentation, and sample app.

Price in-app products with confidence by running price experiments in Play Console

Posted by Phalene Gowling, Product Manager, Google Play

At this year’s Google I/O, our “Boost your revenue with Play Commerce” session highlights the newest monetization tools that are deeply integrated into Google Play, with a focus on helping you optimize your pricing strategy. Pricing your products or content correctly is foundational to driving better user lifetime value and can result in reaching new buyers, improving conversion, and encouraging repeat orders. It can be the difference between a successful sale and pricing yourself out of one, or even undervaluing your products and missing out on key sales opportunities.

To help you price with confidence, we’re excited to announce price experiments for in-app products in Play Console, allowing you to test price points and optimize for local purchasing power at scale. Price experiements will launch in the coming weeks - so read on to get the details on the new tool and learn how you can prepare to take full advantage when it's live.

  • A/B test to find optimal local pricing that’s sensitive to the purchasing power of buyers in different markets. Adjusting your price to local markets has already been an industry-wide practice amongst developers, and at launch you will be able to test and manage your global prices, all within Play Console. An optimized price helps reach both new and existing buyers who may have previously been priced out of monetized experiences in apps and games. Additionally, an optimized price can help increase repeat purchases by buyers of their favorite products.
  • Image of two mobile devices showing A/B price testing in Google Play Console
    Illustrative example only. A/B test price points with ease in Play Console 
  • Experiment with statistical confidence: price experiments enables you to track how close you are to statistical significance with confidence interval tracking, or for a quick summary, you can view the top of the analysis when enough data has been collected in the experiment to determine a statistically significant result. To help make your decision on whether to apply the ‘winning’ price easier, we’ve also included support for tracking key monetization metrics such as revenue uplift, revenue derived from new installers, buyer ratio, orders, and average revenue per paying user. This gives you a more detailed understanding of how buyers behave differently for each experiment arm per market. This can also inspire further refinements towards a robust global monetization strategy.
  • Improve return on investment in user acquisition. Having a localized price and a better understanding of buyer behavior in each market, allows you to optimize your user acquisition strategy having known how buyers will react to market-specific products or content. It could also inform which products you chose to feature on Google Play.

Set up price experiments in minutes in Play Console

Price experiments will be easy to run with the new dedicated section in Play Console under Monetize > Products > Price experiments. You’ll first need to determine the in-app products, markets, and the price points you’d like to test. The intuitive interface will also allow you to refine the experiment settings by audience, confidence level and sensitivity. And once your experiment has reached statistical significance, simply apply the winning price to your selected products within the tool to automatically populate your new default price point for your experiment markets and products. You also have the flexibility to stop any experiment before it reaches statistical significance if needed.

You’ll have full control of what and how you want to test, reducing any overhead of managing tests independently or with external tools – all without requiring any coding changes.

Learn how to run an effective experiment with Play Academy

Get Started

You can start preparing now by strategizing what type of price experiment you might want to run first. For a metric-driven source of inspiration, game developers can explore strategic guidance, which can identify country-specific opportunities for buyer conversion. Alternatively, start building expertise on running effective pricing experiments for in-app products by taking our new Play Academy course, in
preparation for price experiments rolling out in the coming weeks.



Play Commerce prevented over $2 billion in fraudulent and abusive transactions in 2022

Posted by Sheenam Mittal, Product Manager, Google Play

Google Play Commerce enables you to monetize your apps and games at scale in over 170 markets, without the complexities and time consumption required to run your own global commerce platform. It enables you to easily transact with millions of users around the world and gives users trusted and safe ways to pay for your digital products and content. Ensuring developers and users have a secure purchase experience has been a key pillar of Play Commerce, and we achieve this by continuously preventing and monitoring for bad actors looking to defraud and abuse your apps.

Preventing fraud and securing purchases

In 2022, we prevented over $2 billion in fraudulent and abusive transactions. Bad actors looking to carry out abuse on apps implement an array of strategies across both one–time purchases as well as auto-renewing payments. For example, they may attempt to purchase an item in your app with a compromised form of payment, or request a refund for an in-app purchase that’s been already consumed or sold, or use scammed gift cards for purchases. When a combined or coordinated attempt is carried out by bad actors, it can result in large-scale abuse on your app. Preventing such fraud and abuse requires a comprehensive approach, consisting of automated solutions and an array of internal monitoring tools combined with human expertise.

Empower developers with tools to mitigate app abuse

Information asymmetry between Google Play and developers is commonly exploited by bad actors. Two of the most effective solutions that you can implement to help address this are Voided Purchases API and Obfuscated Account ID. Over 70% of our top 200 monetizing developers have integrated these solutions to reduce fraud and abuse on their apps.

  • Voided Purchases API provides you with a list of in-app and subscription orders for each user that have been voided. You can implement revocation that prevents the user from accessing products from those orders.
Diagram detailing Improve losses, preserve app economy, and secure game integrity as benfits of Voided Purchases API
Benefits of Voided Purchases API
  • Obfuscated Account ID helps Play detect fraudulent transactions, such as many devices making purchases on the same account in a short period of time.

You can also use Play Integrity API to protect your apps and games from potentially risky and fraudulent interactions, such as cheating and unauthorized access. You call the Play Integrity API at important moments to check that user actions or server requests are coming from your unmodified app, installed by Google Play, running on a genuine Android device. If something is wrong, your app’s backend server can respond with appropriate actions to prevent attacks and reduce abuse. Developers using the API have seen an average of over 50% reduction in unauthorized access of their apps and games. Stay tuned for new highly-requested feature updates.

Chart showing the flow of how Play Integrity API works from user action or server request to app request a Play Inegrity API verdict, to Play returns verdicts to backend server decides what to do next.
Flowchart of how Play Integrity API works

Looking forward

This month, we launched Purchases.product.consume, which allows you to consume in-app items using the Play Developer API, reducing the risk of client-side abuse by shifting more business logic to your secure backends. For example, if a bad actor purchases an item from your app but tampers with the client side, the purchase will be automatically refunded due to lack of acknowledgement after 3 days of purchase. Using server side consumption will prevent this type of app abuse.

Google Play Commerce is committed to providing developers and users a secure purchase experience. Learn more about how to prevent bad actors from harming users and abusing your app by visiting this guide, as well as other 2023 initiatives helping keep Android and Google Play safe.

YouTube Shorts Fund and 7 other ways to earn money and build Your Business on YouTube


Earlier today, Robert Kyncl, Youtube’s Chief Business Officer announced the launch of the YouTube Shorts Fund, a $100M fund distributed over 2021-2022. Each month, we’ll invite thousands of eligible creators to claim a payment from the Fund. This is the first step in our journey to build a monetization model for Shorts on YouTube and any creator that meets our eligibility criteria can participate. We’re excited about what this means for creators in India. Not only does the Shorts Fund reward the next generation of mobile creators for their original contributions to Shorts, it also offers them a new way to earn money and build a business on YouTube. 

YouTube has helped a growing community of Indian creators and artists to transform their creativity into viable businesses. Along with the YouTube Partner Program, which is our unique business model that shares the majority of revenue generated on the platform with creators, YouTube has continued investing in new monetization options for creators beyond advertising, including Merchandise, Channel Memberships, Super Chats and Super Stickers. We have seen a demonstrable impact of these revenue sources, with over 100% growth in creator revenue in India coming from features like Super Chat, Super Stickers, Channel Memberships and Merchandise between February and May 2020. 


In addition to the Shorts Fund, here are 7 ways in which creators can continue to earn more revenues from their content on YouTube and build robust businesses.


  1. Ads

Ads have been at the core of creators’ revenue streams, and continue to be the main way that creators can earn money on YouTube. Once in YPP, creators can decide which videos to turn on ads for. In addition to our Community Guidelines, videos must meet our Advertiser-Friendly Guidelines to be eligible for ads. Creators receive the majority of the revenue generated from ads on YouTube.


  1. YouTube Premium

YouTube Premium is a paid subscription option which enables members to enjoy ad-free content, background playback, downloads, exclusive content and premium access to the YouTube Music app. The majority of subscription revenue goes to YouTube partners. 


  1. Merchandise

The merch shelf allows channels to showcase their official branded merchandise right on their watch page on YouTube. 


Bhuvan Bam launched his everyday streetwear brand, Youthiapa, in 2017 after building an enviable subscriber base for BB Ki Vines in just two years since he began uploading comedy sketches to YouTube. Today, more than 20.7M of his subscribers can browse for their favourite merchandise from tees to caps and even masks right by accessing his store on the channel.


When Garden Up’s Ekta was looking to grow her home decor and gardening accessories business, she introduced the YouTube Merch Shelf and displayed the Store tab on her channel, allowing her to showcase her products to her 1.28M subscribers.


  1. Super Chat 

Fans watching livestreams and Premieres can purchase a Super Chat: a highlighted message in the chat stream that stands out from the crowd to get even more of their favorite creator’s attention. Samay Raina emerged as one of the most subscribed chess streamers in India, clocking  over 100M views for his content that sits at the intersection of chess game play and comedy. Samay not only supercharged interest in an age-old game, but has also increased his earnings from his YouTube channel at a time when revenues from on-ground gigs had come to a halt, building an engaged community of fans, with Super Chat.


With Super Chat, our leading gaming creators including Dynamo Gaming, MortaL, and Gamerfleet have taken their livestreams to the next level, creating immersive and interactive experiences for their audiences while monetizing their channel. 


  1. Super Stickers

Another way followers can show support during livestreams and Premieres is with Super Stickers, which allows fans to purchase a fun sticker that stands out. We have seen creators such as Payal Gaming, Natasha Gaming and Curlbury use Super Stickers to great effect. 


  1. Channel memberships

With channel memberships, creators can offer exclusive perks and content to viewers who join their channel as a monthly paying member at prices set by the creator. Nitin Bhatia, a creator who is also a full-time trader, utilizes channel memberships to share exclusive educational videos on stocks, real estate and personal finance with his members. He has seen almost a 6X increase in YouTube revenue within 18 months. 


Among Carnatic musician Sanjay Subrahmanyan’s growing subscribers are Indians living abroad who have found a unique way to connect with their culture through his channel. Every month, he enthralls his audience with Sanjay Sabha that includes exclusive access to a special concert each month and early preview to his other videos.


  1. Super Thanks

Viewers can give thanks and appreciation on uploaded videos as well through Super Thanks, the newest member of the Supers family. Super Thanks enables fans to support their favorite channels, while giving creators access to a new source of revenue. As an added bonus, fans will get a distinct, colorful comment to highlight the purchase, which creators can respond to. We’re excited to see how our creators will use Super Thanks to  keep their connections with (super) fans meaningful! 


Every new fan that subscribes to their favourite creators’ channels, every new member that joins, every like, comment received and every rupee earned goes into building the business ventures of tomorrow. At YouTube, the passion and ambition of our creators fuels us to continue innovating new ways to help them realise their goals and we are committed to introducing more revenue opportunities for our creators.  


Posted by Satya Raghavan, Director, YouTube Partnerships, India


Unveiling expert insights in our new podcast series: Apps, Games, & Insights

Posted by Lily Sheringham, Global Marketing, Platforms & Ecosystems

This is a cross-post from The Google Keyword blog.

Apps, Games, & Insights illustrated banner with gaming imagery.

Today we’re launching the Apps, Games, & Insights podcast series, bringing together insights, stories, and learnings from industry experts, on some of today's hottest topics surrounding mobile, apps and games businesses, and the wider industry.

Listen to the podcast here!

The series has eight episodes which aim to challenge, provoke thought, and enlighten listeners - from designers and developers, through to product managers and marketers, and those interested in the apps and games industry.

The podcast is hosted by Googlers Tamzin Taylor, who heads up Apps & Games Business Development for Google Play in Western Europe, and Dirk Primbs, who leads the Ecosystem Developer Relations team in EMEA. Together, they have many years of experience working with partners to assist with Android development, mobile, app, game, and business growth. Every week they will be joined by different guests for each of the episodes.

Sneak peek at what’s coming up

Kicking off the series are Judy Chen and Sarah Fuchs from Crowdstar, the developers of Covet Fashion and Design Home. They join us for episode 1 to discuss how to build a long-term games business by taking a holistic approach to the game, its players, and the people who create the game.

Ever wonder if it's worth selling your app or game business, and if so how to approach it? It's not all about pocketing the cash and walking away. For episode 2, game mergers and acquisitions expert Chris Petrovic from Zynga will talk about how acquisition can free developers to focus on what they love: creating great apps and games.

The popularity of subscriptions continues to grow, with developers who used subscriptions earning 4X more in 2018, than in 2016. Holly Ackerman and David Berlin, from the sports streaming platform DAZN, join us for episode 3 to provide some fascinating insights into how they have grown their subscription business in this industry.

Whether you are a startup in search of funding or an established business looking to accelerate your investment, venture capital can often be a good source of funds. In episode 4, venture capital expert Matteo Vallone from Cherry Ventures offers insights into the investment process and how to maximize your appeal to investors.

For episode 5, we have what is possibly one of the biggest topics in mobile and throughout the tech industry: privacy. Bruce Gustafson, CEO of Developers Alliance brings us up to speed on trust and safety, platform value, respecting the user, and ultimately building privacy friendly apps and games.

Successful game developers put players front and center of everything they do. When over 270 million people have played your games, you must be doing something right. Ben Clarke, Senior Global Marketing Director at Jagex, joins us for episode 6 to discuss some of the innovative approaches to player engagement and retention taken in their RuneScape games.

Figuring out how to make your app or game accessible to all can often be a challenge, sometimes both from an organizational and technical perspective. However, many developers have made accessibility a core part of their app development process and company culture. For episode 7, we’re joined by Ceri Lindsay and Rosalind Whittam from the BBC to discover how they address accessibility.

Today, Android is not just about smartphones, Android apps and games can run on a range of devices with larger screens, such as Chromebooks. At the same time, mature mobile game franchises are looking for opportunities beyond mobile. In our final episode 8, we’ll be joined by Maximiliano Rodriguez of Gameloft to talk about the challenge of taking games to big screens and new platforms.

We hope you’ll join us over the next eight weeks to dive deeper and hear what our thought leader guests have to say on each topic.

How to stay tuned in

To listen to our first podcast and find out more about what’s coming, check out our new Apps, Games, & Insights podcast homepage.

Listen to our first episode here, or on Spotify, Apple Podcasts, Google Play Music, Google Podcasts, Deezer, iHeartRadio, and also on LibSyn. Keep an eye out on @GooglePlayDev and @AndroidDev on Twitter where we will be announcing the launch of the new episodes each week.

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Optimize your subscriptions with new insights in the Play Console

Posted by Daniel Schramm, Product Manager, Google Play

Since launching on Google Play nearly 7 years ago, subscriptions have proven to be an essential element in creating sustainable mobile app businesses; 89 of the top 100 highest grossing apps on Google Play in the US now provide subscription products. As the market matures, it is becoming increasingly important for subscription developers to optimize both subscriber conversion and retention in order to maintain growth. To help you do that, we're rolling out new insights available directly in the Play Console.

Subscription retention report

Example subscription retention report data in the Play Console. Source: Google Internal Data.

The recently updated subscription retention report shows how well you are retaining subscribers, along with how well subscribers convert from free trial, introductory price, and first to second payment.

You can configure two cohorts based on SKU, country, and subscription start date. This is particularly useful for evaluating the success of A/B tests; for example, to determine if changing the duration of a free trial has an impact on free trial conversion.

Example free trial conversion data in the Play Console. Source: Google Internal Data.

Cancellation survey results

Retaining your existing subscribers is just as important as acquiring new subscribers, so we have updated the subscription cancellations report to give more insight into voluntary and involuntary cancellations.

The launch of the subscriptions center last year introduced a cancellation survey allowing users to give developers feedback as to why they were cancelling, with results available through the Google Play Developer API. To make these results easier to access and monitor, we now surface daily aggregates directly within the Play Console, along with the ability to download written responses in a CSV.

Example cancellation survey responses in the Play Console. Source: Google Internal Data.

Recover more users

Involuntary cancellations, which occur when a user's form of payment fails, account for over a third of all cancellations. The new recovery performance cards in the cancellation report helps you understand how effectively you are recovering users with grace period and account hold, and the day the subscriptions were recovered to help you evaluate the effectiveness of recovery messaging.

Example account hold performance recovery card in the Play Console. Source: Google Internal Data.

Make sure you've set up grace periods and account hold for your apps! We've seen that developers who use both grace period and account hold see more than a 3x increase in decline recovery rate from 10% to 33%. Discover more information on grace period and account hold.

You can find the subscription retention and cancellation reports linked from the bottom of the Subscriptions page, in the Financial reports section of the Play Console. If you don't have access to financial reporting, ask your developer account owner for permission to view financial data.

Example account hold performance recovery card in the Play Console. Source: Google Internal Data.

We hope this new reporting gives you new insights to optimize your subscription business, and we look forward to sharing more with you at Google I/O in May.

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Grow and optimize your subscriptions with new Google Play features

Posted by Larry Yang and Angela Ying, Product Managers, Google Play

Subscriptions on Google Play continue to see huge growth, with subscribers growing over 80% year over year. At I/O 2018, we announced several improvements we're making to the user experience to reduce barriers to subscription sign-up, and more tools to let you manage your business the way you want to.

More control for subscribers

While users derive a lot of value from their subscriptions, our research shows their fears of being "trapped" in a subscription without the ability to cancel or worry they'll lose track of how much they're spending create a hindrance to users signing up for your subscription apps. To address these fears, we recently launched a new subscriptions center, a one-stop shop for users to manage their subscriptions on Google Play.

Through the subscriptions center, users can:

  • View all of their subscriptions to see details and status
  • Manage and update payment methods, including setting up a backup payment method
  • Renew a subscription
  • Restore a cancelled subscription
  • Cancel a subscription

In addition, if a user cancels a subscription, we will now trigger a cancellation survey to give developers feedback as to why the user is cancelling. Currently you can see the data from the cancellation survey by querying our server side API.

The new subscriptions center also has a "Get Started" link in the empty state that lets users discover subscription apps through curated and localized collections.

With the launch of the subscriptions center, we're also launching new deep links you can use to direct your users to manage their subscriptions from your app, over email or via the web. To implement, use the package name and SKU to construct the deep link, and then add the deep link as a button or link from anywhere in your app. View the Android Developers website for more information.

More control for you

In addition to creating a better experience for users, we're also rolling out new tools that give you more flexibility in managing your business. One of the features we've heard requested most is price changes. Coming soon, you can easily ask users to accept a price change via the Google Play Console without having to set up a completely new SKU. Google Play will notify users of the change via emails, push notifications and in-app messaging, and if by renewal date the user hasn't agreed, we'll cancel their subscription. Sign up here if you are interested in participating in the early access program.

Other features we launched at I/O that help you better manage your subscription business include the ability to:

This is in addition to faster test renewals and flexible intro pricing we announced earlier this year.

To easily implement all of these, make sure you are using the Google Play Billing Library, which launched version 1.1 at I/O. The billing library is an abstraction layer on top of the AIDL file, and API updates are automatically picked up when you update your build dependency file the next time you compile your app. Price changes and upgrade/downgrade with the same expiration date are only available through the billing library. This will be the case for future launches as well.

Better for everyone

We strongly believe that by building a great user experience, we build a high quality subscriber base. And by giving you tools and insights to better manage your business, you have the flexibility to do what is best for your business and your customers.

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Google Play Billing Library 1.0 released

Posted by Neto Marin, Developer Advocate

In June we announced the developer preview for a new Google Play Billing Library. Today, we are pleased to announce the official release of the Play Billing Library 1.0. This library simplifies the development process for Google Play Billing, allowing you to focus your efforts on your app.

Thank you for your valuable feedback and suggestions that helped us reach the 1.0 release. Watch the video below for a quick overview of the library's features.

Before you start

With Play Billing, you can receive payments from users around the world via a payment system they trust and you can take advantage of features and reports in the Play Console to manage and earn more revenue.

If you have never implemented in-app billing in your apps, or you want to know what you can offer using Play Billing Library, read the In-app Billing Overview to familiarize yourself with concepts and terminology that make it easier for you to implement In-app Billing using the Play Billing Library.

Getting started

Play Billing Library is available through Maven repository, and adding Play Billing Library to your project is simple as adding the following dependency into your app's build.gradle file:

dependencies {
    ...
    compile 'com.android.billingclient:billing:1.0'
}

The Play Billing Library 1.0 automatically adds the com.android.vending.BILLING permission to your APK. This means you no longer need to manually include it in your application module's manifest.

BillingClient and PurchasesUpdatedListener

These classes are the most important pieces when integrating the library into your Android app. The BillingClient is the bridge between your app and Google Play. You will use it for listing available products, starting the billing flow for in-app products or subscriptions (i.e. opening the payment interface), getting user purchases, and creating or modifying subscriptions.

When creating your BillingClient instance, you'll need to set a PurchasesUpdatedListener. This allows your app to receive updates from the In-app Billing API, including transaction results after the billing flow, as well as purchases completed outside of your app, e.g. user redeemed a Promo Code or bought a product on another device.

The following code demonstrates how you could override the )">onPurchasesUpdated() method of your PurchasesUpdatedListener:

@Override
void onPurchasesUpdated(@BillingResponse int responseCode,
        List<Purchase> purchases) {
    if (responseCode == BillingResponse.OK
            && purchases != null) {
        for (Purchase purchase : purchases) {
            handlePurchase(purchase);
        }
    } else if (responseCode == BillingResponse.USER_CANCELED) {
        // Handle an error caused by a user canceling the purchase flow.
    } else {
        // Handle any other error codes.
    }
}

You can implement the PurchasesUpdatedListener in your Activity or in any other class you want, according to your app's architecture. And here's the code for creating the BillingClient instance, and setting the PurchasesUpdatedListener:

mBillingClient = BillingClient.newBuilder(mContext)
                              .setListener(mPurchasesUpdatedListener)
                              .build();

Listing and selling products

To sell products in your app, first, you need to add them using the Play Console. For more details about how to add in-app products see the page Administering In-app Billing.

Attention: If this is a brand new app, before adding the products you must publish it to the alpha or beta distribution channel. For more information, see Draft Apps are No Longer Supported.

To get a list of product details with prices for current user, call , com.android.billingclient.api.SkuDetailsResponseListener)">querySkuDetailsAsync(). You must also specify a listener which implements the SkuDetailsResponseListener interface. You can then override the onSkuDetailsResponse() method which notifies the listener when the query finishes, as illustrated by the following sample code:

List<String> skuList = new ArrayList<> ();
skuList.add("premiumUpgrade");
skuList.add("gas");
mBillingClient.querySkuDetailsAsync(SkuType.INAPP , skuList,
    new SkuDetailsResponseListener() {
        @Override
        public void onSkuDetailsResponse(SkuDetailsResult result) {
            // Process the result.
        }
    })

After the user chooses a product to buy, you'll need to start the billing flow and handle the transaction result. To start a purchase request from your app, call the launchBillingFlow() method on the Play Billing Library client. You must call the launchBillingFlow() method (and all the other methods from BillingClient) from the UI thread.

The launchBillingFlow() method needs BillingFlowParams object that contains relevant data for completing the purchase, such as the product ID of the item to purchase and the product type (in this case, SkuType.INAPP). To get an instance of BillingFlowParams, construct it with newBuilder() method:

BillingFlowParams.Builder builder = BillingFlowParams
                                       .newBuilder()
                                       .setSku(skuId).setType(SkuType.INAPP);
int responseCode = mBillingClient.launchBillingFlow(builder.build());

As we mentioned earlier, the transaction result will be sent to the )">onPurchasesUpdated() method. For details how to process the data received on )">onPurchasesUpdated() and how to handle a purchase, check the section Purchase an item in our training guide.

Consuming products

By default, all in-app products are managed. It means that Google Play tracks the product ownership and doesn't allow to buy multiple times. To be able to buy a product again, you must consume the product before it becomes available again.

It's common to implement consumption for in-app products which users may want to purchase multiple times, such as in-game currency or equipment. You typically don't want to implement consumption for in-app products that user purchases once and provide a permanent effect, such as a premium upgrade.

To consume a product, call the consumeAsync() method on the Play Billing Library client and pass in the purchaseToken String value returned when you made the purchase. The consumption result is returned via onConsumeResponse() method of the ConsumeResponseListener interface, that you must override to handle the consumption result.

The following example illustrates consuming a product using the associated purchaseToken:

ConsumeResponseListener listener = new ConsumeResponseListener() {
    @Override
    public void onConsumeResponse(@BillingResponse int responseCode, 
                                  String outToken) {
        if (responseCode == BillingResponse.OK) {
            // Handle the success of the consume operation.
            // For example, increase the number of player's coins,
            // that provide temporary benefits
        }
    }
};
mBillingClient.consumeAsync(purchaseToken, listener);

Sample updated: Trivial Drive V2

With a new library comes a refreshed sample! To help you to understand how to implement in-app billing in your app using the new Play Billing Library, we've rewritten the Trivial Drive sample from the ground up.

Since we released Trivial Drive back in 2013, many new features, devices, and platforms have been added to the Android ecosystem. To reflect this evolution, the Trivial Drive v2 sample now runs on Android TV and Android Wear.

What's next?

Before integrating within your app, you can try the Play Billing Library with the codelab published during Google I/O 2017: Buy and Subscribe: Monetize your app on Google Play.

In this codelab, you will start with a simplified version of Trivial Drive V2 that lets users to "drive" and then you will add in-app billing to it. You'll learn how to integrate purchases and subscriptions as well as the best practices for developing reliable apps that handle purchases.

Get more info on the Play Billing Library and the official reference for classes and methods documentation on the Android Developers website. For a step-by-step guide to implementing the Play Billing Library in your project, visit the library's training class.

We still want your feedback

If you have issues or questions, file a bug report on the Google Issue Tracker, and for issues and suggestions on the sample (like a bug or a new feature), contact us on the Trivial Drive issues page.

For technical questions on implementation, library usage, and best practices, you can use the tags google-play and play-billing-library on StackOverflow or visit the communities on our Google+ page.

Learn tips from Memrise to increase in-app conversions with pricing experiments

Posted by Tamzin Taylor, Partner Development Manager at Google Play, & Kristina Narusk, Head of Production at Memrise

Getting people to install your app is one thing, getting them to sign up to your paid offering is quite another. It's important to understand the complete journey your users take from installing your app to paying for something. Once you do, you can experiment on the flow to try and increase conversions. Memrise has found great success in experimenting on their language learning app to increase the number of paying users.

Four experiments Memrise use to improve conversions

Memrise makes languages fun with a number of different learning modes you can play to help increase your vocabulary in a chosen language. You can download the app for free and play some of the modes or take advantage of their premium subscription offering called 'Memrise Pro' which offers new game modes and additional features like offline learning. Memrise recently ran a number of conversion experiments with the main objective of increasing the Average Revenue Per Daily Active User (ARPDAU). These experiments tested multiple user experience and pricing experiment scenarios.

1. A/B test how messaging different user benefits can impact conversion

What they did: Memrise wanted to know what motivation and call to action would convert the most users to buy a Pro subscription from a locked game mode in the app. To do this, they ran an A/B test with two similar designs, featuring different reasons for the user to upgrade, and compared the results to their original upgrade messaging.



Screen Shot 2016-10-11 at 15.26.00.png
Screen Shot 2016-10-11 at 15.25.34.png
Test A: Focus on ‘difficult’ words with an orange background.
Test B: Focus on ‘favorite’ words with a pink background.

Results: Test A performed the best. Conversion to Pro in Test A was 28% higher than in Test B. Pro mode usage was subsequently 9.7% higher in Test A compared to Test B too.

Next steps: After seeing how test A won the experiment, Memrise applied this creative across the board. Subscribers driven by that particular mode increased as a percentage of all subscriptions in the app by 16%. Memrise plans to run additional A/B tests at others points of conversion in the app to see if they can increase the results even further. They'll also try different text for the call to actions.

2. Test whether adapting to local price points results in sustainable uplift

In 2015, Google Play launched new minimum local price levels in countries around the world. To take advantage of the new price points, Memrise tested lowering localised prices in certain markets to better match purchasing power. Prices were an average of 6 times lower during this experiment.

Results: After 30 days, Memrise saw the following changes in conversions to paid users:



??
Turkey
180%
??
Brazil
182%
??
Russia
99%
??
Mexico
115%
??
India
5.1%
??
Indonesia
152%
??
South Korea
120%
??
Thailand
70%
??
Malaysia
27%

Next steps: The change in price affected the subscription dynamics with more users taking advantage of Memrise's in-app discounted offer in most countries. The offer was for annual subscribers only and has led to a positive effect on LTV. One insight from the experiment was that Indian users prefered to have the option to subscribe in weekly or monthly increments and not just annually. Memrise is still tracking carefully to see whether the discounted subscription pricing will lead to an increase in conversions.

3. Test when and how often you offer free trials to see if that affects conversion rate

Memrise occasionally offers users, who aren't Pro subscribers, a free trial of one of the Pro game modes while cycling through the various free modes. After the free trial session, users are presented with an offer to subscribe. Memrise experimented with the offer's timing making it appear more frequently while users were cycling through normal free sessions Instead of after every 49th session, users saw the unlocked mode after every 21st session.



Screenshot_unlocked.png
Screenshot_unclocked_offer.png
An example of a free trial of a Pro mode.
After completing a free trial, users see a discounted subscription offer.

Results: Offering a free trial more frequently paid off. The conversion rate increased by 50% while all other conversion rates remained the same.

Next steps: Memrise maintained the more frequent offer cadence and has seen revenue growth as a result.

4. Test whether seasonal discounts result in more conversions Memrise launched a 'Back to School' campaign presenting all users with a discounted annual plan offer for a week in September 2016. The aim was to convert more users and generate higher value users from annual subscription plans.

Screen Shot 2016-10-11 at 16.03.14.png

Results: Memrise saw two effects from the seasonal offer. As a result of only presenting an annual period and removing weekly and monthly, 20% fewer users per day converted to Pro. However, because more people were taking an annual subscription than a shorter subscription, the average revenue per day increased by 32% justifying the change.

Next steps: Memrise plans to test different offers in the future with a combination of subscription offerings. They'll also focus offers in countries like Turkey and Mexico, where they saw the biggest increase in conversions.

Keep experimenting and take advantage of new features to improve the user experience and increase conversions

At Playtime San Francisco, we announced that introductory pricing for subscriptions would be coming soon and the feature is now live. By continually testing messaging, pricing, offers, and free trials or discounted trials, you could increase the conversions in your app and your ongoing revenue just like Memrise. Learn more about Google Play in-app billing subscriptions and get the Playbook for Developers app to stay up-to-date with features and best practices that will help you grow a successful business on Google Play.

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Do more with Ads on AMP

Cross-posted from the Accelerated Mobile Pages (AMP) Blog

Over a year has passed since the AMP Project first launched with the vision of making mobile web experiences faster and better for everybody. From the very beginning, we’ve maintained that the AMP project would support publishers’ existing business models while creating new monetization opportunities. With regards to advertising, this meant giving publishers the flexibility to use the current technology and systems they’re used to, and evolving user-first mobile web initiatives like AMP for Ads (A4A).

With a growing number of publishers embracing the speed of AMP, today we’re addressing some of the ways in which we’re helping you do more with ads on AMP.

Serve ads from more than 70+ ad tech providers

Keeping with the open source nature of the project, more than 70+ advertising technology providers have already integrated with AMP. And that list is only growing. Existing tags that are delivered via a supported ad server also work in AMP. So, you can serve ads from both directly-sold campaigns as well as third-party ad networks and exchanges so long as they have support for AMP.

Keep 100% of the ad revenue

AMP is an open source project. It does not take a revenue share. AMP is not an advertising service provider or intermediary, and publishers can monetize AMP pages the same way you monetize HTML pages, keeping 100% of the revenue you earn based on negotiated rates with ad providers.

Choose the advertising experience on your pages

You can choose to serve any number of ads per page to serve in locations that works best for your content, including the first viewport. Just remember that regular ads in AMP load after the primary content. So, unless you’re loading the lightning fast A4A ads, we recommend placing the first ad below the first viewpoint to optimize for viewability and user experience.

Take advantage of video ad support

AMP currently supports 13 different video players, ranging from Brightcove to Teads, all of which can serve video ads. If you want to use a video player that is not currently supported in AMP, place the video player inside amp-iframe. Learn more.

Differentiate yourself with rich and custom ad formats

AMP accommodates a large variety of ad formats by default, ranging from publisher custom ad units to IAB standard outstream video and in-feed native ads. We value publisher choice and support efforts to create proprietary ad formats. For example, with responsive layouts in AMP, you can offer advertisers custom ads that can dynamically span the entire width of the mobile device. Learn more about how you can adapt your ads strategy for AMP.

Maximize revenue with interchangeable ad slots

In September 2016, both YieldMo and DoubleClick announced support for multi-size ad requests on AMP pages. With this launch, you can optimize yield by allowing multiple ad creative sizes to compete for each ad slot, capturing the most advertiser demand possible on AMP pages while still protecting the user’s experience.

Plan ahead with a view into AMP’s roadmap

Transparency is important to the success of any open source project and is a key value for AMP. Accordingly, we started publishing the AMP roadmap publicly nearly 6 months ago, including milestones for ads. These roadmaps are accompanied with bi-quarterly status updates and you can also see all AMP releases here.

Over 700,000 domains have published AMP pages and a good many are monetizing them with ads. Early studies suggest that ads on AMP are more viewable and engaging than ads on non-AMP mobile pages. That’s because with AMP, you don’t have to choose between good user experiences and monetization opportunities. When balanced and optimized, you can have both.

Reach out -- we’re eager to hear your suggestions and feedback to make sure that AMP pays off for everyone.

Posted by Vamsee Jasti, Product Manager, AMP Project

Source: Inside AdSense