Tag Archives: app

The official Google I/O 2019 app is live

Posted by the Google I/O Team

We’re looking forward to seeing you at I/O! To help you prepare, we’re letting you know that the official Google I/O app is live on Android! iOS will arrive later this week.

Schedule on Android (left) and home page on iOS (right)

Browse conference content

With this year’s app you can browse through the incredible content we have planned for I/O’19. Customize your schedule by favoriting sessions, which will be synced between all of your devices and the I/O website so you can check it anywhere, anytime. Attendees are also able to reserve spots in sessions, office hours, app reviews, and game reviews directly in the app.

New this year: Add individual events to your personal calendar to receive notifications before events are about to begin! Also new: Search through content by sessions, topics, and speakers.

Make I/O your home

Shoreline Amphitheatre will be your home May 7-9. Use the app to keep track of key moments with the agenda and find your way through I/O with the conference map.

New this year: Use the home page to view key conference moments, upcoming events, and receive important announcements. Also new: Explore I/O is a new feature that uses your camera to help you see where to go in augmented reality. To discover events, food, bathrooms, and more around you, scan the I/O maps at Shoreline.

Ask questions now to get them answered at I/O - Q&A Closes April 25th, 11:59PM PST

This year, we’ve created Q&A forms to collect your pre-I/O questions to help direct session content at I/O. Simply sign in to the I/O website or app, click on any session, then click the ‘Q&A’ link and use the ‘+’ icon to submit your questions. Visit Q&A Help to learn more.

Get the #io19 app here!

For 2019, we've partnered with Aira to help I/O attendees who are blind or low vision navigate the event. Aira provides free assistance to I/O attendees from trained professional agents. Download the Aira app on Android or iOS to get assistance while onsite.

We look forward to seeing you very soon!

Google Play Instant feature plugin deprecation

Posted by Miguel Montemayor and Diana García Ríos

As of Android Gradle plugin 3.4.0 (included in Android Studio 3.4), we are starting the deprecation process of the feature plugin (com.android.feature) and instant app plugin (com.android.instantapp) as a way to build your instant app. When building your app, you will receive a warning flagging com.android.feature as deprecated. If you have an existing instant app built with the feature plugin, migrate your existing app to an instant-enabled app bundle as soon as possible.

What is changing?

Last year, we introduced Android App Bundles—a new way to build and publish your Android apps. App bundles simplify delivering optimized APKs, including instant delivery, by unifying uploads into a single artifact. Google Play handles distribution by serving the correct APKs to your instant and installed app users—this is called Dynamic Delivery. To learn more about app bundles, visit the documentation site.

Dynamic Delivery is based on the idea of shipping dynamic features (com.android.dynamic-feature) to app users when they need them and only if they need them. There are currently three delivery types, based on the different values you will give the dist:module tag attributes on the dynamic feature module’s manifest file:

    <dist:module
       dist:instant="..."
       dist:onDemand="..."
       ...
    </dist:module>
dist:instant="false" dist:instant="true"
dist:onDemand="false" Dynamic feature delivered at install time Dynamic feature delivered instantly and at install time
dist:onDemand="true" Dynamic feature delivered on demand (beta) N/A

By migrating your instant app to an instant-enabled app bundle with dynamic features, you will be ready to leverage the full power of this new paradigm and you will be able to simplify your app’s modular design.

The migration

Previously, instant apps required creating a feature module that acted as the base module for your app. This base feature module contained the shared code and resources for both your instant and installed application. The rest of your codebase was comprised of:

  • multiple non-base feature modules, which contained the instant app entry points,
  • an application module, which contained the code and activities required only for your main installed application, and
  • an instant app module, which represented the instant app and mapped its dependencies.

With the new app bundle implementation, your base feature module takes the role as your app module (com.android.application), hosting the code and resources common to all features (instant and installed). You organize additional, modular features as one of three types of dynamic feature modules, based on when you want to deliver them to the user. The instant app module disappears, since the dist:instant attributes in the manifest are enough to identify which features will be included as part of the instant experience.

If you don’t have an instant experience added to your app and you’d like to create one, use Android Studio 3.3+ to create an instant-enabled app bundle.

Flutter Release Preview 2: Pixel-Perfect on iOS

Posted by the Flutter Team at Google

Flutter is Google's new mobile app toolkit for crafting beautiful native interfaces on iOS and Android in record time. Today, during the keynote of Google Developer Days in Shanghai, we are announcing Flutter Release Preview 2: our last major milestone before Flutter 1.0.

This release continues the work of completing core scenarios and improving quality, beginning with our initial beta release in February through to the availability of our first Release Preview earlier this summer. The team is now fully focused on completing our 1.0 release.

What's New in Release Preview 2

The theme for this release is pixel-perfect iOS apps. While we designed Flutter with highly brand-driven, tailored experiences in mind, we heard feedback from some of you who wanted to build applications that closely follow the Apple interface guidelines. So in this release we've greatly expanded our support for the "Cupertino" themed controls in Flutter, with an extensive library of widgets and classes that make it easier than ever to build with iOS in mind.

A reproduction of the iOS Settings home page, built with Flutter

Here are a few of the new iOS-themed widgets added in Flutter Release Preview 2:

And more have been updated, too:

As ever, the Flutter documentation is the place to go for detailed information on the Cupertino* classes. (Note that at the time of writing, we were still working to add some of these new Cupertino widgets to the visual widget catalog).

We've made progress to complete other scenarios also. Taking a look under the hood, support has been added for executing Dart code in the background, even while the application is suspended. Plugin authors can take advantage of this to create new plugins that execute code upon an event being triggered, such as the firing of a timer, or the receipt of a location update. For a more detailed introduction, read this Medium article, which demonstrates how to use background execution to create a geofencing plugin.

Another improvement is a reduction of up to 30% in our application package size on both Android and iOS. Our minimal Flutter app on Android now weighs in at just 4.7MB when built in release mode, a savings of 2MB since we started the effort — and we're continuing to identify further potential optimizations. (Note that while the improvements affect both iOS and Android, you may see different results on iOS because of how iOS packages are built).

Growing Momentum

As many new developers continue to discover Flutter, we're humbled to note that Flutter is now one of the top 50 active software repositories on GitHub:

We declared Flutter "production ready" at Google I/O this year; with Flutter getting ever closer to the stable 1.0 release, many new Flutter applications are being released, with thousands of Flutter-based apps already appearing in the Apple and Google Play stores. These include some of the largest applications on the planet by usage, such as Alibaba (Android, iOS), Tencent Now (Android, iOS), and Google Ads (Android, iOS). Here's a video on how Alibaba used Flutter to build their Xianyu app (Android, iOS), currently used by over 50 million customers in China:

We take customer satisfaction seriously and regularly survey our users. We promised to share the results back with the community, and our most recent survey shows that 92% of developers are satisfied or very satisfied with Flutter and would recommend Flutter to others. When it comes to fast development and beautiful UIs, 79% found Flutter extremely helpful or very helpful in both reaching their maximum engineering velocity and implementing an ideal UI. And 82% of Flutter developers are satisfied or very satisfied with the Dart programming language, which recently celebrated hitting the release milestone for Dart 2.

Flutter's strong community growth can be felt in other ways, too. On StackOverflow, we see fast growing interest in Flutter, with lots of new questions being posted, answered and viewed, as this chart shows:

Number of StackOverflow question views tagged with each of four popular UI frameworks over time

Flutter has been open source from day one. That's by design. Our goal is to be transparent about our progress and encourage contributions from individuals and other companies who share our desire to see beautiful user experiences on all platforms.

Getting Started

How do you upgrade to Flutter Release Preview 2? If you're on the beta channel already, it just takes one command:

$ flutter upgrade

You can check that you have Release Preview 2 installed by running flutter --version from the command line. If you have version 0.8.2 or later, you have everything described in this post.

If you haven't tried Flutter yet, now is the perfect time, and flutter.io has all the details to download Flutter and get started with your first app.

When you're ready, there's a whole ecosystem of example apps and code snippets to help you get going. You can find samples from the Flutter team in the flutter/samples repo on GitHub, covering things like how to use Material and Cupertino, approaches for deserializing data encoded in JSON, and more. There's also a curated list of samples that links out to some of the best examples created by the Flutter community.

You can also learn and stay up to date with Flutter through our hands-on videos, newsletters, community articles and developer shows. There are discussion groups, chat rooms, community support, and a weekly online hangout available to you to help you along the way as you build your application. Release Preview 2 is our last release preview. Next stop: 1.0!

Congrats to the new Android Excellence apps and games on Google Play

Posted by Kacey Fahey, Developer Marketing, Google Play

Join us in congratulating the latest apps and games entering the Android Excellence program on Google Play. This diverse group of apps and games is recognized for their high quality, great user experience, and strong technical performance. Whether you're interested in learning meditation or a new language, or are looking for a game about butterflies or warships, we're excited to dive in to these new collections.

Winning apps image

Check out a few of our highlighted apps.

  • Beelinguapp: Learn a new language with this unique app. Read and listen to stories with side by side text of the language you're learning, while following along with your language as a reference.
  • Fortune City: If you're looking for a fun app to help manage your personal finances, learn how Fortune City teaches good budgeting habits as you build a prospering metropolis.
  • ShareTheMeal: Feed a child in need with one tap on your phone, or create a team to fight hunger together with your friends, using this app by the World Food Programme.

Test your skills with these highlighted games.

  • Animal Crossing™: Pocket Camp: Take on the role of campsite manager as you collect items to decorate and build your ultimate dream campsite. Meet animals, build friendships and invite your favorite animals over for a fun time.
  • Cash, Inc.: Be the big boss of your business empire in this fun game. Work your way up to join a community of business elites and become the most famous money tycoon.
  • Shadowgun Legends: Save humanity from an alien invader in an epic Story Campaign spanning over 200+ mission on 4 diverse planets. Along the way, customize your character, team up with friends, and become a celebrity of the Shadowgun Universe.

See the full list of Android Excellence apps and games.

New Android Excellence apps New Android Excellence games
Beelinguapp
BTFIT
Fortune City
Letras.mus.br
LingoDeer
Memrise
PicsArt
Pocket Casts
ShareTheMeal
The Mindfulness App
Tokopedia
Trello
VivaReal
Wynk Music
Animal Crossing™: Pocket Camp
Cash, Inc.
Flutter: Starlight
Shadow Fight 3
Shadowgun Legends
War Heroes
World of Warships Blitz

Explore other great apps and games in the Editors' Choice section on Google Play and discover best practices to help you build quality apps and games.

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#IMakeApps – Celebrating app makers worldwide

Posted by Patricia Correa, Director, Developer Marketing, Platforms & Ecosystems

The Android developer ecosystem is made up of exceptional individuals with different backgrounds, interests, and dreams. To celebrate the people who make up our community, starting today, and over the coming months, we'll be meeting with developers, founders, product managers, designers, and others from around the world to hear more about their passions and discover what they do when they step away from their computers.

Watch stories featuring adventurer Niek Bokkers from Polarsteps (Netherlands), artist Faith Ringgold from Quiltuduko (USA) and chair restorer Hans Jørgen Wiberg from Be My Eyes (Denmark). You can also read more about them and their apps on g.co/play/imakeapps.

Share your story

We'd love to hear from you too. Use the hashtag #IMakeApps on your social channels, sharing the app or game you work on, your role in its creation, and an image that best depicts who you are outside of work. We will regularly select and share some of our favorites on our channels.

If you also want to get featured in an upcoming #IMakeApps film, tell us more about yourself and your app or game, by completing this self-nomination form.

Stay tuned for more #IMakeApps stories by following us on Twitter, YouTube and LinkedIn.

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.app is open for general registration

Posted by Christina Chiou Yeh, Google Registry

On May 1 we announced .app, the newest top-level domain (TLD) from Google Registry. It's now open for general registration so you can register your desired .app name right now. Check out what some of our early adopters are already doing on .app around the globe.

We begin our journey with sitata.app, which provides real-time travel information about events like protests or transit strikes. Looks all clear, so our first stop is the Caribbean, where we use thelocal.app and start exploring. After getting some sun, we fly to the Netherlands, where we're feeling hungry. Luckily, picnic.app delivers groceries, right to our hotel. With our bellies full, it's time to head to India, where we use myra.app to order the medicine, hygiene, and baby products that we forgot to pack. Did we mention this was a business trip? Good thing lola.app helped make such a complex trip stress free.

We hope these apps inspire you to also find your home on .app! Visit get.app to choose a registrar partner to register your domain.

Install the Google I/O 2018 App and reserve seats for Sessions

Posted by Kerry Murrill, Google Developers Marketing

I/O is just a couple of days away! As we get closer, we hope you've had the chance to explore the schedule to make the most of the three festival days. In addition to customizing your schedule on google.com/io/schedule, you can now browse through our 150+ Sessions, and dozens of Office Hours, App Reviews, and Codelabs via the Google I/O 2018 mobile app or Action for the Assistant.

Apps: Android, iOS, Web (add to your mobile homescreen), Action for the Assistant

Here is a breakdown of all the things you can do with the mobile app this year:

Schedule on iOS

Session details on Android

Map on iOS

Action on the Assistant

SCHEDULE

Browse, filter, and find Sessions, Office Hours, Codelabs, App Reviews and the recently added Meetups across 18 product areas.

Be sure to reserve seats for your favorite Sessions either in the app or at google.com/io/schedule. You can reserve as many Sessions as you'd like per day, but only one reservation per time slot is allowed. Reservations will be open until 1 hour before the start time for each Session. If a Session is full, you can join the waitlist and we'll automatically change your reservation status if any spots open up (you can now check your waitlist position on the I/O website). A portion of seats will still be available first-come, first-served for those who aren't able to reserve a seat in advance.

Most Sessions will be livestreamed and recordings will be available soon after. Want to celebrate I/O with your community? Find an I/O Extended viewing party near you.

In addition to attending Sessions, and participating in Office Hours and App Reviews, you'll have the opportunity to talk directly with Google engineers throughout the Sandbox space, which will feature multiple product demos and activations, and during Codelabs where you can complete self-paced tutorials.

Remember to save some energy for the evening! On Day 1, attendees are invited to the After Hours Block Party from 7-10PM. It will include dinner, drinks, and lots of fun, interactive experiences throughout the Sandbox space: a magic show, a diner, throwback treats, an Android themed Bouncy World, MoDA 2.0, the I/O Totem stage and lots of music throughout! On Day 2, don't miss out on the After Hours Concert from 8-10PM, with food and drinks available throughout. The concert will be livestreamed so you can join from afar, too. Stay tuned to find out who's performing this year!

MY I/O

This is where you'll find all your saved #io18 events. To make things easy for you, these will always be synced from your account across mobile, desktop, and Assistant, so you can switch back and forth as needed. We know May 8-10 will be quite busy; we'll send you reminders right before your saved and/or reserved Sessions are about to start.

MAP

Guide yourself throughout Shoreline with the interactive map. Find your way to your next Session or see what's inside the Sandbox domes.

INFO & TRANSPORTATION

Find more information about onsite WiFi, content formats, plus travel tips to get to Shoreline, including the shuttle schedule.

Keeping up with the tradition, the mobile app and Action for the Assistant will be open sourced after I/O. Until then, we hope the mobile app and Action will help you navigate the schedule and grounds for a great experience.

T-4 days… See you soon!

Android Things Release Candidate

Posted by Dave Smith, Developer Advocate for IoT

Earlier this year at CES, we showcased consumer products powered by Android Things from partners like Lenovo, LG, JBL, iHome, and Sony. We are excited to see Android Things enable the wider developer ecosystem as well. Today we are announcing the final preview release of Android Things, Developer Preview 8, before the upcoming stable release.

Feature complete SDK

Developer Preview 8 represents the final API surface exposed in the Android Things support library for the upcoming stable release. There will be no more breaking API changes before the stable v1.0 release of the SDK. For details on all the API changes included in DP8, see the release notes. Refer to the updated SDK reference to review the classes and methods in the final SDK.

This release also brings new features in the Android Things developer console to make building and managing production devices easier. Here are some notable updates:

Production-focused console enhancements

With an eye towards building and shipping production devices with the upcoming LTS release, we have made several updates to the Android Things developer console:

  • Enhanced OTA: Unpublish the current OTA build when issues are discovered in the field.
  • Visual storage layout: Configure the device storage allocated to apps and data for each build, and get an overview of how much storage your apps require.
  • Font/locale controls: Configure the set of supported fonts and locales packaged into each build.
  • Group sharing: Product sharing has been extended to include support for Google Groups.

App library

The new app library enables you to manage APKs more easily without the need to package them together in a separate zipped bundle. Track individual versions, review permissions, and share your apps with other console users. See the app library documentation for more details.

Permissions

On mobile devices, apps request permissions at runtime and the end user grants them. In earlier previews, Android Things granted these same permissions automatically to apps on device boot. Beginning in DP8, these permissions are granted using a new interface in the developer console, giving developers more control of the permissions used by the apps on their device.

This change does not affect development, as Android Studio grants all permissions by default. Developers using the command line can append the -g flag to the adb install command to get the same behavior. To test how apps on your device behave with certain permissions revoked, use the pm command:

$ adb shell pm [grant|revoke] <permission-name> ...

App launch behavior

Embedded devices need to launch their primary application automatically after the device boots, and relaunch it if the app terminates unexpectedly. In earlier previews, the main app on the device could listen for a custom IOT_LAUNCHER intent to enable this behavior. Beginning in DP8, this category is replaced by the standard CATEGORY_HOME intent.

<activity android:name=".HomeActivity">
    ...

    <!-- Launch activity automatically on boot, relaunch on termination. -->
    <intent-filter>
        <action android:name="android.intent.action.MAIN"/>
        <category android:name="android.intent.category.HOME"/>
        <category android:name="android.intent.category.DEFAULT"/>
    </intent-filter>
</activity>

Apps that contain an IOT_LAUNCHER intent filter will no longer be triggered on boot. Update your apps to use CATEGORY_HOME instead.

Feedback

Thanks to all of you in the developer community for sharing your feedback with us throughout developer preview. Join Google's IoT Developers Community on Google+ to let us know what you're building with Android Things and how we can improve the platform in future releases to help you build connected devices at scale!

Introducing new Android Excellence apps and games on Google Play

Kacey Fahey, Developer Marketing, Google Play

Congratulations to the latest apps and games featured in the Android Excellence program on Google Play. As a reminder, these collections are refreshed every three months and recognize apps and games that set the bar for high quality, great user experience, and strong technical performance.

If you're looking for some new apps, here are a few highlights.

  • Adobe Photoshop Lightroom CC: Capture, edit, and share your photos with the power of Lightroom on your mobile device. Use presets for quick and easy edits, or dive in with the advanced editing tools.
  • Seven - 7 Minute Workout Training Challenge: Use this app to fit seven minute workouts into your busy lifestyle. Grab your phone, or even your Wear OS device to work out anywhere and anytime. Keep it up to earn achievements and join the 7 Club for even more support.
  • SoloLearn: Learn to Code for Free: Learn one of many new coding languages by joining a community of millions. Tap in to the 24/7 peer support, or create your own lessons to become a community influencer.

Here are a few of our favorite new games joining the collection.

  • CodyCross: Crossword Puzzles: Try this game for a fun new style of crossword puzzles. Play for free on adventure mode or subscribe for special themed packs, varying difficulty levels and fresh content added weekly.
  • MARVEL Contest of Champions: Play with your favorite Marvel Super Heroes and Super Villians in iconic locations from the Marvel Universe. Assemble your team of champions to play through the exciting storyline and even build alliances with your friends.
  • Orbital 1: Test your skills in this real-time multiplayer game with beautiful 3D graphics. Collect and upgrade fighters and weapons to build out your perfect squad for quick battles and new daily quests.

See the full list of Android Excellence apps and games.

New Android Excellence apps New Android Excellence games
Adobe Photoshop Lightroom CC

Dashlane

Holstelworld

iCook

Keeper Password Manager

Keepsafe Photo Vault

Mobisystems OfficeSuite

PhotoGrid

Runtastic Results

Seven - 7 Minute Workout Training Challenge

SoloLearn: Learn to Code for Free

Tube Map

WPS Office

Angry Birds 2

Azur Lane アズールレーン

CodyCross

Into the Dead 2

Little Panda Restaurant

MARVEL Contest of Champions

Orbital 1

Rooms of Doom

Sky Dancer Run

Sling Kong

Soul Knight

Explore other great apps and games in the Editors' Choice section on Google Play and discover best practices to help you build quality apps and games.

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Grow your app business with Google’s new education program for Universal App campaigns

Posted by Sissie Hsiao, VP of Product, Mobile App Advertising at Google

Today, we're launching a new interactive education program for Universal App campaigns (UAC). UAC makes it easy for you to reach users and grow your app business at scale. It uses Google's machine learning technology to help find the customers that matter most to you, based on your business goals — across Google Play, Google.com, YouTube and the millions of sites and apps in the Display Network.

UAC is a shift in the way you market your mobile apps, so we designed the program's first course to help you learn how to get the best results from UAC. Here are a few reasons we encourage you take the course:

  • Learn from industry experts - The course was created by marketers who've been in your shoes and vetted by the team who built the Universal App campaign.
  • Learn on your schedule - Watch snackable videos at your own pace. The course is made up of short 3-minute videos to help you master the content faster.
  • Practice what you learn - Complete interactive activities based on real life scenarios like using UAC to help launch a new app or release an update for your app.

So, take the course today and let us know what you think. You can also read more about UAC best practices here and here.

Happy New Year and hope to see you in class!