Author Archives: Jonas Jongejan

A look at one billion drawings from around the world

Since November 2016, people all around the world have drawn one billion doodles in Quick, Draw!, a web game where a neural network tries to recognize your drawings.


That includes 2.9 million cats, 2.9 million hot dogs, and 2.9 million drawings of snowflakes.

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Each drawing is unique. But when you step back and look at one billion of them, the differences fade away. Turns out, one billion drawings can remind us of how similar we are.


Take drawings people made of faces. Some have eyebrows.

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Some have ears.

QuickDrawFaces_Blog_Ears.gif

Some have hair.

QuickDrawFaces_Blog_Hair.gif

Some are round.

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Some are oval.

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But when if you look at them all together and squint, you notice something interesting: Most people seem to draw faces that are smiling.

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These sorts of interesting patterns emerge with lots of drawings. Like how people all over the world have trouble drawing bicycles.

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With some exceptions from the rare bicycle-drawing experts.

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If you overlay these drawings, you’ll also notice some interesting patterns based on geography. Like the directions that chairs might point:

Or the number of scoops you might get on an ice cream cone.

QuickDraw_Overlay_Images_icecream.png

(Source: Kyle McDonald)

And the strategy you might use to draw a star.

QuickDraw_Overlay_Images_stars.png

Still, no matter the drawing method, over the last 12 months, people have drawn more stars in Quick, Draw! than there are actual stars visible to the naked eye in the night sky.

stars

If there’s one thing one billion drawings has taught us, it’s that no matter who we are or where we’re from, we’re united by the fun of making silly drawings of the things around us.


Quick, Draw! began as a simple way to let anyone play with machine learning. But these billions of drawings are also a valuable resource for improving machine learning. Researchers at Google have used them to train models like sketch-rnn, which lets people draw with a neural network. And the data we gathered from the game powers tools like AutoDraw, which pairs machine learning with drawings from talented artists to help everyone create anything visual, fast.


There is so much we have yet to discover. To explore a subset of the billion drawings, visit our open dataset. To learn more about how Quick, Draw! was built, read this post. And to draw your own star (or ice cream cone, or bicycle), play a round of Quick, Draw!

Come play with WebVR Experiments

Everyone should be able to experience VR, and WebVR is a big step in that direction. It’s open to all browsers, making it easier for developers to create something quickly and share it with everyone, no matter what device they’re on.

In February, we added WebVR to Chrome on Daydream-ready phones. Today, WebVR on Chrome now works with Google Cardboard, so that anyone with an Android phone and Cardboard can experience virtual worlds just by tapping a link.

To explore what’s possible with WebVR, we’re launching WebVR Experiments, a showcase of the amazing experiences developers are already building.

WebVR Experiments: Virtual reality on the web for everyone

Each experiment shows shows something different you can try in WebVR. Play ping pong with a friend in Konterball.

Konterball_Gif_031517.gif

Explore the world with your voice.

SpeakToGo_Gif_031517.gif
SonicUmbrella_Gif_031517.gif

Play Spot-the-Bot, where one player searches for bots in VR with the help of another player outside VR.

SpotTheBot_Gif_032017.gif

Become a donut and try to wrap your fashionable scarf around hungry enemies.

MrNomNom_Gif_031517.gif

These are just a few of the experiments you can try. If you don’t have Cardboard or Daydream, you can still play on desktop or on any phone in 2D. WebVR support on Chrome for desktop headsets like Oculus Rift and HTC VIVE is coming soon.

In addition to the experiments, developers can find resources and open source code to help get started building in WebVR. If you build something cool, submit it to be featured in the gallery.

We hope these experiments make it easier for more people to experience VR, and inspire more developers to create new VR worlds on the web.

Start playing at g.co/webvrexp.

Come play with WebVR Experiments

Everyone should be able to experience VR, and WebVR is a big step in that direction. It’s open to all browsers, making it easier for developers to create something quickly and share it with everyone, no matter what device they’re on.

In February, we added WebVR to Chrome on Daydream-ready phones. Today, WebVR on Chrome now works with Google Cardboard, so that anyone with an Android phone and Cardboard can experience virtual worlds just by tapping a link.

To explore what’s possible with WebVR, we’re launching WebVR Experiments, a showcase of the amazing experiences developers are already building.

WebVR Experiments: Virtual reality on the web for everyone

Each experiment shows shows something different you can try in WebVR. Play ping pong with a friend in Konterball.

Konterball_Gif_031517.gif

Explore the world with your voice.

SpeakToGo_Gif_031517.gif
SonicUmbrella_Gif_031517.gif

Play Spot-the-Bot, where one player searches for bots in VR with the help of another player outside VR.

SpotTheBot_Gif_032017.gif

Become a donut and try to wrap your fashionable scarf around hungry enemies.

MrNomNom_Gif_031517.gif

These are just a few of the experiments you can try. If you don’t have Cardboard or Daydream, you can still play on desktop or on any phone in 2D. WebVR support on Chrome for desktop headsets like Oculus Rift and HTC VIVE is coming soon.

In addition to the experiments, developers can find resources and open source code to help get started building in WebVR. If you build something cool, submit it to be featured in the gallery.

We hope these experiments make it easier for more people to experience VR, and inspire more developers to create new VR worlds on the web.

Start playing at g.co/webvrexp.

Come play with WebVR Experiments

Everyone should be able to experience VR, and WebVR is a big step in that direction. It’s open to all browsers, making it easier for developers to create something quickly and share it with everyone, no matter what device they’re on.

In February, we added WebVR to Chrome on Daydream-ready phones. Today, WebVR on Chrome now works with Google Cardboard, so that anyone with an Android phone and Cardboard can experience virtual worlds just by tapping a link.

To explore what’s possible with WebVR, we’re launching WebVR Experiments, a showcase of the amazing experiences developers are already building.

WebVR Experiments: Virtual reality on the web for everyone

WebVR Experiments: Virtual reality on the web for everyone

Each experiment shows shows something different you can try in WebVR. Play ping pong with a friend in Konterball.

Explore the world with your voice.

Play Spot-the-Bot, where one player searches for bots in VR with the help of another player outside VR.

Become a donut and try to wrap your fashionable scarf around hungry enemies.

These are just a few of the experiments you can try. If you don’t have Cardboard or Daydream, you can still play on desktop or on any phone in 2D. WebVR support on Chrome for desktop headsets like Oculus Rift and HTC VIVE is coming soon.

In addition to the experiments, developers can find resources and open source code to help get started building in WebVR. If you build something cool, submit it to be featured in the gallery.

We hope these experiments make it easier for more people to experience VR, and inspire more developers to create new VR worlds on the web.

Start playing at g.co/webvrexp.

Source: Google Chrome